Doom Console Ports Comparison - Part 1

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  • Опубликовано: 10 мар 2024
  • With my new found free time, I've branched out from just playing Doom on the computer all the time and have been playing Doom on various other formats instead! Here's a look at how the game was translated on to the various home consoles at the dawn of the 32-bit era.
    XBAND emulation by fresh-eggs: fresh-eggs.github.io/xband_po...
    Patreon: / davidxnewton
    Title artwork by / foxboy83arts
  • ИгрыИгры

Комментарии • 187

  • @drygnfyre
    @drygnfyre 4 месяца назад +184

    The fact that some dude just decided to port Doom onto the Super NES just to see if it could be done is totally in the spirit of "let's run Doom on every single thing that has ever existed." The guy was ahead of his time.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +28

      He really was :) What an incredible attempt it was

    • @GoodmansGhost
      @GoodmansGhost 4 месяца назад +8

      Lord GabeN did the same with a Windows port of Doom.

    • @tbotalpha8133
      @tbotalpha8133 4 месяца назад +10

      The description of his initial dev environment is the most mad scientist nonsense I've ever heard. I'm surprised lightning rods weren't involved.

    • @TheBucknative
      @TheBucknative 4 месяца назад +4

      Played it.
      On snes. Was good enough

    • @randallinden
      @randallinden 4 месяца назад +8

      @@DavidXNewtonThanks for the kind words and kudos -- and for the balanced, fair review -- I appreciate it!

  • @AlyxxTheRat
    @AlyxxTheRat 4 месяца назад +48

    The fact SNES DOOM was made "just to say he did it" is such a mad flex to me.

    • @Nobunaga1983
      @Nobunaga1983 4 месяца назад +1

      It’s cool but I can’t play the snes port for more than 5mins always give me a headache from the blurry graphics., it’s like wearing glasses that aren’t prescribe to you 😂

  • @Qoko88
    @Qoko88 4 месяца назад +43

    The "can it run DOOM?" trope might be a bit repetitive at this point, but it does show how tremendously important it was for the PC gaming innovation. Given I started playing most of my nostalgic games on the PC (DOOM II sort of being one, despite being way too young for it) I never really gotten used to consoles taking over for the most part of the 10s. Now in the 20s they seem rather even and can run as good as everything, which some exceptional exceptions on either side. If anything, mobile systems are becoming more powerful and Android's slowly pitching in as well. Innovation, always interesting stuff!

    • @gigaslave
      @gigaslave 4 месяца назад +2

      These days the NDS/3DS and later handhelds are powerful enough to run the PRBoom source port natively (most distros require you to import your own wads for copyright reasons).

    • @thisisnotachannel
      @thisisnotachannel 4 месяца назад

      Play "Brutal Doom V.22" exclusively on my 2012 Samsung Galaxy using "Freedoom".
      Android has MORE than pitched in!

  • @crittermoded
    @crittermoded 4 месяца назад +62

    a doom youtuber having a fursona instantly bolsters my trust in the quality of their material, and you do not disappoint

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +23

      Thanks, that’s what I love to hear :)

    • @majamystic256
      @majamystic256 4 месяца назад +7

      What about Doom mappers with fursonas :3c

    • @gregoryberrycone
      @gregoryberrycone 4 месяца назад +1

      erm...

    • @richterdelgan123
      @richterdelgan123 4 месяца назад +9

      And a rabbit one.. talking about doom, is destiny.

    • @tastychunks
      @tastychunks 4 месяца назад +6

      ​@@richterdelgan123 Why if I had a nickel for every bunny doomtuber, I'd have two nickels

  • @BigPashPlays
    @BigPashPlays 4 месяца назад +22

    My first exposure to Doom was on my mate’s PS1 and it was utterly terrifying for an 8 year old child. I had no idea the tone was so much different on PC until MANY years later when I finally picked it up in store.
    Playing on PC made my childhood experiences of Doom seem like one massive fever dream. Especially with the slightly different secrets and rooms throwing me for a loop ☠️☠️

    • @panconqueso9195
      @panconqueso9195 4 месяца назад +5

      Same. I remember playing it with my dad back in the day, being a weelad and having to face Plutonia/TNT/Master levels maps with no prior Doom knowledge was a big traumatic experience but it toughed me up. Some years later I played the entirery of Plutonia and TNT and didn't even blink once.

    • @BigPashPlays
      @BigPashPlays 4 месяца назад +1

      @@panconqueso9195 they bred gamers tougher back then 🤣

    • @gigaslave
      @gigaslave 4 месяца назад

      Every port of Doom is personalized.

  • @SomeBlokeOrWhatever
    @SomeBlokeOrWhatever 4 месяца назад +24

    The PoP videos were my introduction to this channel and in general I love this format of video. Glad to see it back.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +6

      Thanks - I love doing these as well, even though it takes a bit longer to make them :)

    • @SiD3WiNDR
      @SiD3WiNDR 4 месяца назад

      Same here!

    • @Saxdude26
      @Saxdude26 4 месяца назад

      Same here, and easily rewatchable because of how well paced the videos are too.

  • @ShallowVA
    @ShallowVA 4 месяца назад +13

    I miss when games were cartridge-based and included their own hardware. There’s something very cool about a game shipping with its own dedicated chip just to run the auto map.

    • @TheFancifulNorwegian
      @TheFancifulNorwegian 4 месяца назад +8

      The Super FX2 chip wasn't solely for the automap (no publisher would agree to publish it that way given how much the chip cost). Linden just realized that the chip made it possible to rotate the automap, so he went ahead and did it. The port relies on the Super FX2 for rendering pretty much the entire environment and there's no way a version of Doom would be even remotely acceptable on barebones SNES hardware, given the sacrifices that had to be made to get Wolfenstein 3D running on it.

    • @ShallowVA
      @ShallowVA 4 месяца назад +7

      @@TheFancifulNorwegian I’m oversimplifying of course. It’s cool that you could develop a game that could not normally run on the machine you were making it for, so you just included your own hardware to help out! I dunno, it’s just a weird middle ground between arcade cabinets being hardware designed for one specific game and disc-based games needing to stay within the constraints of the home console they were made for.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +2

      @@ShallowVA Yes, it’s really something that can’t happen now - cartridges were a strange mix of software and hardware!

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 4 месяца назад

      @@DavidXNewtonyeah, don’t need to stick a SIM in a modern Smartphone anymore. PCMIA anyone? What about Amazon FireStick?

  • @brokeneggz
    @brokeneggz 5 месяцев назад +9

    I remember playing doom when it first came out...I never knew that you could tell which way the damage was coming from.

  • @spacequesthistorian
    @spacequesthistorian 4 месяца назад +4

    I've seen a lot of Doom comparison videos but none of them had your dry wit and soothing accent, so this is now the best video on the subject on RUclips by default. Excellent work, my friend!

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Haha, thank you! I’d love to do something together again some time as well :)

    • @spacequesthistorian
      @spacequesthistorian 4 месяца назад +1

      @@DavidXNewton Oh, I would love to! Your company is always a pleasure.

  • @Saxdude26
    @Saxdude26 4 месяца назад +1

    Oh boy! Another DxN port comparison project once again. And just as on brand as the PoP videos. Super stoked about these, fantastic work David... and thankyou for reminding me I'm a tad overdue to do the same for Zool and Bomberman.

  • @JeepusChrystler
    @JeepusChrystler 4 месяца назад +2

    Doom content hosted by Doomguy's fursona? Sign me up.

  • @ctwoafiveb
    @ctwoafiveb 4 месяца назад +1

    Excellent watch! I'm a big fan of these analytical-style videos of yours and a series on all these weird and fascinating alternate versions of Doom is just a dream come true. Can't wait for more!

  • @wyattskinner697
    @wyattskinner697 3 месяца назад +1

    “I’m a Wimp” is somehow even funnier than “I’m too young to die!”

  • @Mama_Peach
    @Mama_Peach 4 месяца назад

    Great coverage! Looking forward to a part 2. My first Doom was on the PlayStation and it's such an experience. I later grew to love Doom in all its PC glory but man the atmosphere on the PS1 was something else. Keep up the good work!

  • @ClassicDOOM
    @ClassicDOOM 4 месяца назад +2

    Very well done. Looking forward to the next installment. Cheers!

  • @Pixelsoep
    @Pixelsoep 4 месяца назад

    Awesome video. Thanks! I really appreciate you taking the time to play every doom port known to man.
    Also, I enjoyed the shoutout ;-)

  • @thatguyknownaswill8180
    @thatguyknownaswill8180 4 месяца назад +2

    You just scratched an itch for a Doom video I’ve had for a long time. I was about to make it myself! Great video! You’ve earned yourself a sub

  • @TeraunceFoaloke
    @TeraunceFoaloke 4 месяца назад +3

    Ahh yes. SNES Doom AKA the Doom Miracle Port.

  • @catsouls4714
    @catsouls4714 4 месяца назад +2

    Love your video essays :3

  • @colindanger3396
    @colindanger3396 3 месяца назад

    This is a fantastic upload 👍

  • @Yellowswift3
    @Yellowswift3 4 месяца назад

    Very much enjoyed this, thank you. Looking forward to part 2. :)

  • @VinniePaz
    @VinniePaz 24 дня назад

    Great video man

  • @QuotePilgrim
    @QuotePilgrim 4 месяца назад

    Hell yeah!
    Like many people I found this channel from one of the Prince of Persia comparison videos (probably the second one but I don't fully remember), and ever since I found out you also did DOOM content this is exactly the video I was hoping for.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      That’s fantastic, I’ve wanted to do this for ages as well :) I just needed to summon up the mental energy to do it!

  • @TheGrassyDirtBlock
    @TheGrassyDirtBlock 4 месяца назад

    Sick vid man

  • @Kittiepurrs
    @Kittiepurrs 4 месяца назад +2

    I am 53 years old and have been Doomside since 93. I didn't think I could ever learn anything new about the plight of Daisy's dad but wow, I have learned stuff I didn't know before. Mind blown, subscribed, thank you

  • @GTXDash
    @GTXDash 4 месяца назад

    I love these types of videos.

  • @NikoKozlowitz
    @NikoKozlowitz 4 месяца назад +8

    THIS! This is the best and most objective review of the console versions of Doom that I have seen.

    • @000adrianelpiola000
      @000adrianelpiola000 4 месяца назад

      No, it isn't. He played an overclocked version of the jaguar. The game hasn't got ultra faster enemies as he mentioned.

  • @trashymc4564
    @trashymc4564 4 месяца назад +1

    OHHHH this is gona be good. I was waiting for another deep dive like your myhouse.wad video!

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Thanks :) I hope to do many more in the future!

  • @r.pizzamonkey7379
    @r.pizzamonkey7379 4 месяца назад +2

    Oh man after hearing the story behind that 3DO port, I'm excited.

  • @BunnyBun11
    @BunnyBun11 4 месяца назад +3

    Your bunny character is so so cute!

  • @user-or2fq6vj4n
    @user-or2fq6vj4n 4 месяца назад +1

    Great video! If you interested you can take a look at the Doom 32x: Resurrection. This project makes 32x version a lot more playable and it even adds new features like multiplayer for example.

  • @cjcomrie
    @cjcomrie 4 месяца назад +1

    I love the image of this Frankenstein starfox cartridge hooked up to an Amiga to port down. What a mad lad

  • @QuakeRangerTaya
    @QuakeRangerTaya 4 месяца назад

    I can not wait to see you talk about 3DO Doom. that is a trip to learn about not because of the game but the story Surrounding the making of it. Hell yea of a video :D

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Thank you! The next part, including the 3DO port, is up for everyone now :)

    • @QuakeRangerTaya
      @QuakeRangerTaya 4 месяца назад

      @@DavidXNewtonYEA just saw that immediately uploaded :D Beautiful !

  • @uppishcub1617
    @uppishcub1617 4 месяца назад +1

    Hearing about how the SNES port was made really reframes it. Previously, I just knew it as a somewhat shitty port for an underpowered console, but now I see it for the work of mad genius that it is.

  • @JediMB
    @JediMB 5 месяцев назад +28

    The SNES version of Doom almost feels like as much of a miracle as the N64 version of Resident Evil 2.

    • @Steve.Matheus
      @Steve.Matheus 4 месяца назад +4

      Wait till you hear about what the GBA port of quake could've been

    • @thisisnotachannel
      @thisisnotachannel 4 месяца назад +3

      Aside from the fact that RE2 on N64 actually looks, plays, and runs as well as the disc versions... it even has all the CGI cutscenes!

    • @JediMB
      @JediMB 4 месяца назад +8

      @@thisisnotachannel Yeah, the N64 RE2 was more a miracle of ingenious compression and other types of space-saving, since raw horse power wasn't an issue.

    • @BloodRedFox2008
      @BloodRedFox2008 4 месяца назад +2

      @@JediMBfun fact, the studio that did RE2’s N64 port, Angel Studios, later went on to become Rockstar San Diego, the same studio behind the Red Dead series. Also supposedly RE2 was to act as a proof-of-concept to convince Sqauresoft to let them bring Final Fantasy VII to the N64, but Square wasn’t interested.

  • @justanotherarchive6599
    @justanotherarchive6599 4 месяца назад +2

    It is so good to see you doing another work like this. I enjoyed your POP analysis very much!

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Thanks - they take a bit of time to put together but I really love doing stuff like this as well :)

  • @TeaAndTankControls
    @TeaAndTankControls 4 месяца назад

    Ah, there is no "stumbling through". But I really enjoy these types of videos. It's interesting to see that the PC version was more beefy than the consoles (I'm partial to the PC, what can I say).
    The person who made the SNES port though was obviously a big Doom fan.
    Looking forward to part 2!

  • @Grandmastergav86
    @Grandmastergav86 4 месяца назад +1

    My first exposure was the GODAWFUL Saturn port, the framerate was abysmal but I still loved it. I have fond memories of Club Doom running at 2FPS lmao

  • @andrewdwilliams
    @andrewdwilliams 5 месяцев назад +2

    17:50 Ironically enough, that tuneless wailing is probably EXACTLY how that track would sound in Hell itself; just wrong enough to be recognisable while still painful to hear...

  • @bjwaters
    @bjwaters 4 месяца назад

    I love the video! Your port comparisons of Prince of Persia games are some of my favorite videos.
    Your story behind the SNES version is peculiar, as I had never heard that before. However, I had read Masters of Doom, and IIRC it stated that Carmack himself directly worked on the SNES port and didn't mention Randy Lindon at all. I know Masters of Doom has been criticized for not being the most accurate version of id Software's history, but it seems weird that it would have such a drastically different explanation of where the SNES port came from. Of course, I know you do your due diligence with the research on these things, so I don't doubt the Randy Lindon story. It's just weird.

    • @drygnfyre
      @drygnfyre 4 месяца назад +1

      That book seems to be the one conflicting source of information. Everything else on the matter agrees that id was only directly involved in the Jaguar port, and everything else was either derived from that, or was its own engine. But the book also seems to condense a lot of stuff. It mentions that id "open sourced Doom" right around the time Romero left, when it was well over a year later, and even then wasn't formally done until 1999. It's possible the author just got some of the details wrong.

    • @dosnostalgic
      @dosnostalgic 4 месяца назад

      Masters of Doom doesn't mention the SNES port of DOOM at all, as far as I know. It does, however, mention the SNES port of Wolfenstein 3D, which was done by Carmack himself.

    • @bjwaters
      @bjwaters 4 месяца назад +1

      @@dosnostalgic Oh, maybe THAT'S what I was thinking of! Good call! That does sound right now that you say that. Thank you.

  • @BloodRedFox2008
    @BloodRedFox2008 4 месяца назад +1

    The SNES port also has really good sounding conversions of Bobby Prince’s soundtrack to the SNES sound chip, I really like how a lot of it sounds.
    I know you’ll get to them in another part but it’ll be neat to once again hear about the 3DO and Saturn ports.
    For anyone who doesn’t mind some “spoilers,” the 3DO port is notable for being ported entirely by one person, Rebecca Heineman, who had to deal with a REALLY incompetent boss the entire time who forced the project to be rushed because said boss was an idiot who assumed a port job meant copying the PC files and pasting them in to the console dev kit. The Saturn port was also infamously botched by none other than John Carmack himself who demanded a straight conversion despite the ports lead discovering a much better way to get the game running smoothly on Saturn hardware. Carmack would later apologize and admit this was an instance where he got too egotistical.
    Also special mention to the native Windows 95 port, which was lead by Gabe Newell, and it was thanks to working on this port that Gabe would be inspired to get into game development and found Valve.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Absolutely correct about the 3DO and Saturn ports - my video with those is up now!

  • @Roebloz
    @Roebloz 4 месяца назад

    Awesome video on these 3 ports! (I know quite a bit about the 32x and SNES versions in particular)
    Say, if you want to, I would love to collab for a future video once you talk about the GBA version of Doom 2, given the fact it was my first experience with Doom and I am quite familiar with it. (Or if you decide to talk about any Console Doom ROM Hacks, I've been involved with quite a few of those!)

  • @Steve.Matheus
    @Steve.Matheus 4 месяца назад +1

    So, the auto map pickup is just a crt to go along with your atari then?

  • @acactusnamedjosh708
    @acactusnamedjosh708 4 месяца назад

    RUclipss mythical algorithm strikes again and gives me an entertaining doom video to watch

  • @docwhogr
    @docwhogr 4 месяца назад

    i think the prince of persia ports was the video that introduce me this channel

  • @thestigsdutchcousin
    @thestigsdutchcousin 4 месяца назад +5

    I still own the SNES version of Doom. At the time it was simply marvelous that we could play Doom on our SNES. We were so impressed that we took the graphics and controls for granted and just had a blast, being scared and having fun shooting demons. I have a few things to add on this version (which was the European PAL version) which I discovered whilst playing:
    1. When you pause the game, you can still cycle through the weapons. This makes it easier to pick the weapon you need instead of having to cycle through all of them to get the one you want, and then cycle past it because you press the button one too many times. Really helpful.
    2. It is possible to start Inferno on Hurt Me Plenty. If you beat Shores of Hell on this difficulty and watched the ending text, you will start Inferno. I tested this a few times and I could tell the difference because enemies did less damage and there were less enemies overall (I believe 1 Cacodemon instead of 2 in Hell Keep, to give example).

    • @TFSned
      @TFSned 4 месяца назад +1

      You can play all the levels on each difficulty, you're just limited by which episode you can start from. The Japanese version lets you pick any episode on any difficulty.

  • @SiD3WiNDR
    @SiD3WiNDR 4 месяца назад

    My first comment ever on one of your vids was about pronunciation so it's only apt I ask why your Babel differs from both American and British ways that Google provides (and my own, non-native speaker version) 😀
    Great video, looking forward to the next part!

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      It’s very possible I just saw it written down first, and I’ve been mispronouncing it my entire life!

  • @casanovafunkenstein5090
    @casanovafunkenstein5090 4 месяца назад

    Hearing that SNES Doom was potentially going to be compatible with the Super Scope has just made me think about how good the Doom engine could be for making light gun games.
    You'd just need to script the player movements to play back as a demo, remove any knock back from enemy projectiles (and probably cut the firing rate of the enemies dramatically), then set up the usual set of flashing white squares for when the trigger is pulled so that the game can have accurate hit detection (or you could use the mouse cursor and a pointer device for modern televisions).
    Obviously it would be a slower game by quite a margin and would be pretty basic compared to the likes of Time Crisis, but it could be a pretty neat little mod project.

  • @mastergame1311
    @mastergame1311 4 месяца назад +1

    The Jaguar version's soundtrack was otherwordly.

  • @dosnostalgic
    @dosnostalgic 4 месяца назад +4

    I've been hearing about how bad the SNES port was my whole life, but now that I've played it for the first time live on stream a couple of years ago, I understand just how wrong these people were. Despite a few shortcomings, it's a very playable and an incredibly impressive port. And let's face it, if I only had a SNES in 1995 & nothing else, I would have *loved* this version no matter what. A very unfair reputation status.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Yes, it’s not great but it’s pretty incredible to consider what it did manage, especially compared to some of the consoles a generation after it. I’ve noticed that it doesn’t run very well in Snes9x, with a much lower frame rate and speckles all over the place as it draws walls - maybe some of the reputation comes from that

  • @soulhunger1
    @soulhunger1 4 месяца назад

    Oh man, I grew up on the SNES port. I had no idea it had such an interesting history behind it. Limited and inferior as it may be to most versions, I have so much nostalgia for it that I could never dislike it. Also, cute bunny.

  • @jonasking9587
    @jonasking9587 4 месяца назад

    There are also repro gba carts that run the PC version of Doom and Doom 2. Worth it, imo.
    I've been playing Doom since 1993, and the PS1 version is still my favorite. Just an incredible atmosphere, accomplished with some simple lighting tricks and an ambient ost.

  • @NeilForshaw
    @NeilForshaw 4 месяца назад

    Litegoggles described as "Make My Map Look Terrible" so true.

  • @GermanPeter
    @GermanPeter 4 месяца назад +4

    Few notes on the Jaguar port: your gameplay seems to be running twice as fast as it does on the actual console, making everything look far more jerky than it really is. That would also explain why you thought the game was faster. It's actually slightly slower than the PC version, extremely similar to the PS1 and N64 port. Source: I actually own the game on the real console.
    Also, there was a pro controller for the Jaguar that DID have shoulder buttons (and 3 more face buttons), but I don't know if they actually work with Doom.

  • @dova6207
    @dova6207 4 месяца назад

    Really fascinating seeing where it was ported first before it got ported to everything, hah

  • @danem2215
    @danem2215 4 месяца назад +1

    My interest in Doom ports came with the 3DO - Rebecca Heineman has a couple videos about how her team made it against all odds from a unrealistic demanding company run by nonces.

  • @TigerWalts
    @TigerWalts 4 месяца назад

    Looking forward to PSX in part 2. If I heard correctly they initially went full 3D but the textures skewed so much due to integer rounding that Carmack told them to revert to the vertically scanned ray-trace method of DOS. The correct choice.

  • @RacingStripeAV
    @RacingStripeAV 4 месяца назад

    You know what, I kind of prefer the Jaguar's version of Phobos Lab over the original - the "Hell castle" look does seem to fit the layout more than "UAC techbase". Amazing how some simple texture changes can completely alter the entire feel of a map.

  • @TheRasteri
    @TheRasteri 4 месяца назад +2

    randy linden is a total madman

  • @Super.Whimsy
    @Super.Whimsy 4 месяца назад

    I love the 32x version! There is a modern day update called Resurrection which fixes many of the issues you mentioned for the original hardware.

  • @METAL1ON
    @METAL1ON 4 месяца назад

    Jag DOOM was amazing back in its day PS1 DOOM with the new music and sfx was god like.

  • @therevenger259
    @therevenger259 4 месяца назад +1

    We finally got the spinoff to the Prince of Persia ports videos!

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Yes :) I’d wanted to do this for ages and I wrote most of this part in 2020, I just never got around to recording it!

  • @Sinn0100
    @Sinn0100 4 месяца назад

    Wait a minute....are you telling me Doom on the Jaguar was run using the Motorola 68K? Why didn't Carmack take advantage of Tom & Jerry (Jaguar 32-bit processors) for the game?
    Addendum- The Jaguar standard controller does not have shoulder buttons but...the Pro controller does. They can be used to play Doom on the Jaguar, opening it up. For reference, Doom released in 1993 for the PC. The console ports did however start releasing in 1994.
    Fun Fact- The guy that made Doom for the Snes hid a very special easter egg inside the game that took over 20 years to find. This easter egg can only be accessed through an Action Replay code that enables clipping.
    It was a message to his girl that read: "Randy Linden lives Jody Harvey!"

  • @alissonmano
    @alissonmano 4 месяца назад +1

    Although the Snes version didn't look good, its soundtrack was the dopest of them all.

  • @pyroxene4768
    @pyroxene4768 4 месяца назад +1

    I'm surprised you didn't touch on the SNES's music. I always thought it was the best out of all the ports of the era. And I might be biased since it was my first version of Doom, but I even (mostly) prefer it to the DOS version's soundtrack. It sounds more atmospheric and actually more orchestral (?) in some ways, probably because it uses a unique soundfont instead of the standard, slightly more digital sounding MIDI one, or indeed the bleeps and bloops of some of the other ports.

    • @bifftannen1598
      @bifftannen1598 4 месяца назад

      Yeah, the awesome music is what stood out to me right away. 32X music was garbage, but I think that was due to it being rushed & the programmer may not have known the Genesis sound processor very well. Games like Streets of Rage 2 & Castlevania Bloodlines show us what can be done. And there were some extra sound capabilities 32X allowed for & those must've been completely ignored.

  • @ArborDaze
    @ArborDaze 4 месяца назад

    I grew up with doom and have played it and countless other fps games on pc and consoles. Doom on the PS is the only game that has made me violently motion sick, and it happened nearly instantly.

  • @MightyKombat
    @MightyKombat 4 месяца назад +2

    Jaguar: TBH, as petty as this is, I still sort of resent the Jaguar version for how it influenced basically a lot of console versions of Doom to a point. Yeah yeah I know computer demigod in human flesh and formless weaver of the dimensional fabric we call reality John Carmack put it together but still, it being the baseline was kinda sad when it lacked a lot of the original Doom's bits including a final level that wasn't shit along with the Cyberdemon or Spider-mind. It didn't even have working music so it had absolutely nothing to compensate. The Not Tower Of Babel/Hell Gate as it was renamed in PSX Doom was pretty....yeah it was just there. I still hate the GBA version for very shamelessly being just "can i get a fuckin uhhhhhhhhhhhhh jaguar doom mapset lol" when I'm very certain it could do better.
    32X: IT SOUNDS LIKE FARTS and every other criticism everyone's said. There's a romhack that makes it not shit at least and adds multiplayer. Might check it out at some point.
    SNES Doom: My favourite of the ports for how loony and ambitious it was. Sure it only had the first three eps (No Thy Flesh here of course) but it remembered the Cyberemon and Spider-mind existed (UNLIKE YOU JAGUAR DOOM) and its rendition of Doom's music was honestly real good. Wonder if someone'll put Episode 4 in there as some sort of crazier rom hack?

    • @AstralPhnx
      @AstralPhnx 4 месяца назад

      Civvie viewer detected with that carmack description

  • @gregoryberrycone
    @gregoryberrycone Месяц назад

    are these emulated or were you able to play them all on real hardware?

  • @Bi0PunkWulf
    @Bi0PunkWulf 4 месяца назад +1

    The Jaguar version is running way faster than it should. The issues with speed could be because the game speed is tied to the framerate.
    The game seems to be running at 60fps in the video, but the game is designed to run at a maximum of 20fps on a real console.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Ah, thank you! I was wondering if there might be emulation issues clouding my view of some of the games

  • @wolfman11983
    @wolfman11983 4 месяца назад

    Dude.. No matter how many times I hear about the Doom SNES version, it is just amazing despite me not really enjoying playing it at all. LOL What an amazing thing to do though.

  • @charlykoparabola7940
    @charlykoparabola7940 4 месяца назад

    What is your outro music?

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      It’s called Kill or Be Killed, a song I wrote for an Undertale album a few years ago! ambersun.bandcamp.com/track/kill-or-be-killed

  • @IronspiderPL
    @IronspiderPL 4 месяца назад

    Isn't the Jaguar version too fast because of bad PC emulation? I honestly doubt it runs like this on OG hardware

  • @DoggoneNexus
    @DoggoneNexus 4 месяца назад +2

    My understanding is that it's not entirely accurate to say Jag ran on the 68k, which was only there to bootstrap the system -- the 32-bit Tom and Jerry processors were intended to be the heavy lifters.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Aha, and 32 + 32 = 64 bits so that’s how we’ll market it :)

    • @DoggoneNexus
      @DoggoneNexus 4 месяца назад +1

      @@DavidXNewton But of course! Funnily enough, I've also heard the Saturn was initially marketed as 64-bit in Japan using the same logic (twin SH-2 processors). For what it's worth, the Jag does have 64-bit components in the form of its object processor and blitter. But as hindsight has made clear, what it's worth is about zilch. Looking forward to part 2.

    • @therezinUK
      @therezinUK 4 месяца назад

      Correct; Atari described the 68k as a "bus controller" - presumably it was acting as memory management between the custom CPU and DSP chips. However since those chips were both brand new and not particularly easy to program for, a lot of developers seem to have ignored them in favour of running code directly on the much more widely-known 68000.

  • @drygnfyre
    @drygnfyre 4 месяца назад

    When you do Part 2, some things to note: GBA Doom has unique deathmatch maps that have never existed on any other version of the game. Presumably people have recreated them via custom maps, but they were unique at the time. It also has a rather unique take on the OST. On the other hand, GBA Doom II is very faithful, being almost a perfect 1:1 clone of the PC version, except its armor system works weirdly, and Industrial Zone was split into two maps. Both Playstation and Saturn Doom had Doom II enemies and weapons in the Doom maps, and both made the super shotgun fire a lot faster and thus it's even better in those games. Both also featured some enhanced graphics.
    I didn't mention Doom 64 because that's a wholly original title in its own right.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Thank you! The two next videos are already recorded and available to Patrons - the GBA exclusive multiplayer levels are a very interesting feature :) I didn’t cover the Doom 2 port to the GBA but my thoughts on the N64 “port” are in the third video - I’d never really played it before this and I’m glad I did!

  • @alexandrpeterberg390
    @alexandrpeterberg390 4 месяца назад +1

    The SNES port end up being better than the SEGA 32X port? (which is also inferior to the Atari Jaguar port) That's a score for NintenDO that SEGA don't.

  • @JoLiKMC
    @JoLiKMC 4 месяца назад

    Hey, I recognize that art. When did you commission TigerKnight?

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      A couple of times over the last few years :) I love his artwork so much, the way he draws characters is so fun and expressive

  • @mousebetr
    @mousebetr 5 месяцев назад +1

    Thinking about it, it's really kind of impressive that a rabbit can play doom on any system.

  • @GavinAnderegg
    @GavinAnderegg 4 месяца назад +2

    Bunnies are the best, and Doom is rad!

  • @gigaslave
    @gigaslave 4 месяца назад

    To paraphrase an old meme, every port of Doom is personalized.

  • @ash10ashofficial63
    @ash10ashofficial63 4 месяца назад +1

    9:04 Neil Cicirega reference?

  • @conzmoleman
    @conzmoleman 4 месяца назад

    I wonder if difficulty was ramped up for the same reason many other 90s console era games were - to encourage repeat rentals.

  • @slimedrawsnear
    @slimedrawsnear 4 месяца назад

    As a kid I beat first beat DOOM on the SNES and looking back I don't know how I did it.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      We had a lot of patience back then :)

  • @Raddaman8000
    @Raddaman8000 4 месяца назад

    A fun fact about the SNES version's difficulty/episode tie-in that you missed is that if you choose a lower difficulty, you can ONLY play up to one episode *after* the original selectable one
    So on ITYTD and HNTR, you can get through Knee-Deep in the Dead, continue into the Shores of Hell, and get cut off early as if you were playing the 32X version. It is impossible to play Inferno on Easy difficulty.
    UNLESS YOU'RE PLAYING THE JAPANESE SUPER FAMICOM RELEASE
    In which case the entire level-difficulty-locking feature was *removed* and you can select any episode at any difficulty again

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      Aha, that’s so strange - I first thought that each episode was independent like on DOS, but then noticed that easy episode 1 rolled over to episode 2, I never thought there would be an artificial stop before episode 3! I wonder why he decided to do that…

    • @Raddaman8000
      @Raddaman8000 4 месяца назад

      @@DavidXNewton Only way to know would be to ask the man himself, I suppose. ’=L
      I will say though it felt really good to complete the game when I did play on HMP- the complete lack of saves or progression checkpoints means playing the entire campaign in one sitting, especially if you start on E1 on normal or hard difficulties.
      Doubt I'll do it again any time soon though. XD Can't wait to see you cover the GBA ports, they're some of my favs despite their specific faults. (Low resolution be damned like everything else in this series lol)

  • @Kazuo1G
    @Kazuo1G 4 месяца назад

    0:05 SaY ALL tHe NaMeS, YoU COwArD!11!!11!!
    9:36 Oooh, I've never seen that kind of Invulnerability effect before! It's not the original inverted monochrome that we're used to! Now it's turned into a Fruit Gushers/[Blue]Berry Medley powerup! (Even moreso than the blue Soulsphere/Supercharge :P)

    • @DavidXNewton
      @DavidXNewton  4 месяца назад +1

      Yes, it’s nice that the inverted palette was dropped for some of the console versions - the old one really hurts my eyes as an adult!

  • @gentlesoul221
    @gentlesoul221 4 месяца назад

    Don't forget playable on lawn mowers as well.

  • @mattnova18
    @mattnova18 4 месяца назад +1

    if you have a 32x and an Everdrive, getting the patched Doom Resurrection is a must. it fixes nearly ALL of the rushed 32x version's issues. The snes version is fun here and there, but is really tough due to enemies that you cant even see can hit you. and I cant stand doom without music. so doom jaguar is the bottom of the barrel for me.

    • @bifftannen1598
      @bifftannen1598 4 месяца назад +1

      Would be cool if they did a Mortal Kombat 2 Resurrection to complete that game too as it was rushed out the door. They forgot the ending screens the SNES version has, left out a bunch of sound effects (including a couple more Kahn taunts) the SNES version has. I also wonder if they could've used the additional sound channels the 32X provided to do something to improve the music a bit even though I liked plenty of it already. I always wanted that arcade bass layer that seemed to be on all the tracks. Play control was great so no complaints there.

  • @wesleybcrowen
    @wesleybcrowen 4 месяца назад

    10:00 I should note that Jaguar emulation is far, FAR from perfect and the game's speed fluctuates quite a bit, whereas seeing the footage from the actual Jaguar unit the framerate/speed sticks to being somewhat closer to the DOS version and monsters don't obviously appear hyper doped up, as well as damaging liquids sectors don't dish out the pain as fast.
    Calico Doom is a direct port of the Jaguar version to PC and as such is a MUCH BETTER representation of that port as it has normalized speed matching almost 1:1 to the original console version, now with an added benefit of kbm controls. There are also direct ports of PSX and 3DO versions (not recreations, actual ports to PC) which have taken liberties with performance.

  • @mjc0961
    @mjc0961 4 месяца назад

    I lost it at the 32X version even having rockets facing you. There's no Cyberdemon, so there's no need to do that. But they did anyway and now your rocket launcher is firing rockets backwards 🤣

  • @Ifuckingdeletedthisacc
    @Ifuckingdeletedthisacc 4 месяца назад

    Lag in Doom and StarFox is quite the same. But different games and companies.

  • @franzpattison
    @franzpattison 4 месяца назад

    I'm surprised you didn't shout out Rebecca H who programed the version with the small screen. She did it in about 3 months I think from scratch with no source code so while being the worst Doom port it's definitely one of the most impressive.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      She did the 3DO version, and I’ll be covering that in the next video :)

  • @weirdooftheyear
    @weirdooftheyear 2 месяца назад

    It seems like the emulators you used for both SNES and Jaguar DOOM overclocked the speed of the games, hence why you complained about the Jaguar version being very fast as opposed to at a normal pace, and that the SNES version ran at a half-decent framerate.

  • @Deimos_Fresh
    @Deimos_Fresh 4 месяца назад

    SNES Doom is definitely the most impressive even if it's visuals or gameplay is far below other ports. I didn't like it when I first tried it, but after giving it a proper go, it felt nice to play. I guess my bias toward original Doom and it's three episodes helped as well as I really dislike TFC episode. Other ports are nice as well with varying degree, but if I had to pick a disappointing port, it would be either for Sega x32 or for 3DO.

  • @gigaslave
    @gigaslave 4 месяца назад

    The trick they did to make the SNES port was that they used a compressed physics lookup table instead of realtime calculations.

    • @DavidXNewton
      @DavidXNewton  4 месяца назад

      That makes sense - there was a lot of that on the PC as well, precomputing a lot of the stuff that would have been impractical on the 386s of the time

    • @gigaslave
      @gigaslave 4 месяца назад

      @@DavidXNewtonI believe a large number of the later SNES games did this because they had more involved physics.

  • @bubsy3861
    @bubsy3861 14 дней назад

    I often see how people says that 32x version plays better than Jaguar one. I have both and I just want to say... Are we sure that we talk about playing it on original hardware? Jaguar one just better in any way.
    p.s. nice video btw.

  • @user-by9eg9hs7h
    @user-by9eg9hs7h 2 месяца назад

    don't forget the scratch

  • @anthonyhandley446
    @anthonyhandley446 4 месяца назад +1

    Rabbet

  • @no-man_baugh
    @no-man_baugh 4 месяца назад

    On Jaguar Doom running too fast: I think that might be your emulator running the game too good. While I have 0 first-hand experience with any Jaguar software, even emulated, I did watch Framerater's whole library review of the Jaguar where the host played Doom on an actual Atari Jaguar and his footage of Doom seemed to be running at a relatively normal speed
    I'm of course not asking you to go out and spend 100's-1,000's of dollars on old home consoles and collectible copies of Doom, but for future installments of this series maybe double check to see if your emulators aren't overclocking

  • @n64fan60
    @n64fan60 4 месяца назад

    The PS1 version is the best 90s console port, if you don't count DOOM 64.
    Edit: The SNES DOOM footage here isn't accurate. It runs nowhere near that smoothly on my actual SNES. It's honestly like 10fps at best.

  • @franzpattison
    @franzpattison 4 месяца назад

    When you said "spectre demon" I thought you said "sphincter demon" 😅

  • @kez963
    @kez963 4 месяца назад

    There is also forgotten Windows 95 port 😅

    • @the_troll309
      @the_troll309 4 месяца назад

      Dos box you mean right?

    • @kez963
      @kez963 4 месяца назад

      @@the_troll309 no it is Doom 95 made by Gabe Newell.