Civilization VI [Six!!] - Let's Play Rome - Part 2
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- Опубликовано: 6 сен 2024
- Welcome to my first actual game of Civ 6! Let's figure out how these new districts work...and maybe our Legions too.
Watch the whole playlist here: • Civilization VI [Six!!...
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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!
Finally, Sean Bean has an acting role where he gets to live till the end.
It'd be pretty funny if the quote for gunpowder was just the sound of a gunshot, and then a new narrator takes over.
I'd also give them huge bonus points if it's just him reciting lines from Sharpe
that is a waste of a perfectly good sean bean
MikeThepiper that would be cool
That's gold, hahahah :D
i really like the fact that Sean Beans voice regales us with a quote with every research :) it awesome XD
Don't get too attached though. I'm sure they'll kill him off in the second Era and replace him with someone else :P
hahahahahah XD
Except Civ has been around long enough to afford him for more than an Era
I also like this, reminds me of one of my favourite games of all time, Alpha Centauri, though Civ 4 is obviously close, the wonder vids from Alpha Centauri put it way over the top. I've seen the wonder vids many times by now, but they are why I rush wonders, even the crappier ones lol
+10 vs anti calvary is a paper-rock-scissors mechanic. Infantry>Spearmen>Cavalry>Archerz>Infantry I would suspect.
I actually thought they all had an advantage over ranged units. Or that ranged units were weak against melee units. Same thing effectively but the way they do the math can change tactics around some. But yes its a R/P/S mechanic. In this instance Infantry>Anti-Cav>Cav>Infantry
Still don't understand how an infantry has an advantage over the longer spear, but it is a video game so what can ya do lol.
If you get past the spearhead a spear man is incredibly vulnerable. Infantry (swords, maces, axes, whatever) are all used in short ranges. Ergo, infantry have a much easier time fighting face to face than spear men. Hope that helps.
Yes and throughout history the pole-arm has practically always been the primary weapon on the battlefield... Because having the longer reach is just smart, swords are side-arms not primary weapons. But again its a video game so I understand lol
The Blind Leader Polearms have been primary weapons throughout history because they are cheap to produce and take minimal skill to use. It makes perfect sense that swordsmen would destroy spear men, historically, in a video game, or otherwise.
Using The Bean himself to narrate my favorite series of games was an evil move. Now I have DOUBLE the incentive to buy this beauty.
I know the new look was not greeted with enthusiasm by everyone, but I like it a lot -- very easy to tell what's going on.
That's more to do with UI than the actual art style. And I guess the smaller unit sizes
"this so changes my personal ai" quill is an Android confirmed
Damn silons
damn necrons
Damn silicon lawsets.
AI is flooding brig with plasma again.
DETROIT BECOME HUMAN
I always irradiate my crops. If you keep it up for a while, the extra hands are worth it.
Or someone else's crops once you get nukes :)
If you only would have sidestepped before attacking the barb warrior with your scout, you would have survived.
Also you aren't taking advantage of the fact you can move, but keep one movement point left over, and THEN promote.
The fact that natural wonders have there own quotes (and that the first one I saw was Crater Lake) makes me too happy.
Around the 18:30 minute mark: Anti Cav is strong vs Cav, weak vs Melee. Cav is strong vs Melee, week vs Anti Cav. Melee is strong vs Anti Cav, weak vs Cav. Just assuming, but that's how allot of games do this sorta thing.
Basically rock, paper, scissors.
The lizard, spock, being planes and tanks... (and their anti's)
Heh, yes.
tanks are actually just cav
so my spearmen could totally take a Panzer, they have a plus ten bonus!
I don't mind this change of style, but I think they are really missing out on the forests, I'm gonna miss CIV V's lush forests
The jungles look amazing in Civ6 though, animated palm trees and ferns leaves in the wind. But yes, the pine forests look incredibly sparse and desolate, and why no conifer forests?
I can see that. I actually prefer the evergreen trees in VI though, I just wish they were a little more dense. I'm from the pacific northwest so evergreen trees is most of what I see daily. Makes me feel more comfy.
pines are conifers, you mean deciduous
JuggernautOfWar There should really be all three though, conifers near the poles, deciduous a bit lower and jungles at the equator.
i agree. the jungle looks a-mei-zing. but the forest not so much. it need to be more dense..
I have a feeling that the +10 versus anti cav units might be there way of making a sort of combat triangle. Non anti cav units beat anti cav units. Anti cav units beat cav units. And cav units beat non anti cav units. Just a thought *shrugs*.
Not getting BONUS science from the Campus doesn't matter. Rome is NEVER going to get that bonus, but you're still going to want the Campus. It gives science per citizen, too, and Rome is likely to be the biggest of your cities. In fact, I'd even wonder if building next to a mountain with all those hills is really worth it in the food you'll give up, and thus science from number of citizens you'd lose out on.
Leedark3 the science only depends on how many citizens are working in the district, which is capped so total pop won’t matter as Long as it’s over the district cap
toronto and brussels near your capital, this must be some kind of setup for quill
"You can turn your Scouts into a Death Machine!!" I lol'd :3
I'm going to sink so many hours into this game
Beyond count mate
lol... starting session at 13:00 pm... breaks 4:30 am... >.
Me too!
500 hours? what a casual, get to four digits then come back.
I'm going to sink so many hours into watching Quill play this game.
It's funny how Quill get's excited about the same goody huts :D
Is that Sean Bean that does the narration for the civics and research?
i also think its him. if so, its good choice.
I heard that he will die once you research a random tech and another narrator will appear
Yeah I heard that it happens right before you finish researching the last tech.
I wish the borders were soft curved splines as in Civ5, instead of artificial-looking hexagons as in Beyond Earth..
I guess it has to do with the fact that he still hasn't control over his own borders...
Maybe, after he does that (and Civs can't enter his territory without permission), they'll become more "fluid"...
I dont think so, i think thats dealing with the dashed and solid border graphic.
But it seems the borders are smooth curves near the coastline, so perhaps if he turns off the hex grid, the borders will follow the terrain instead.
Hopefully dependent on the grid setting.
I've seen a few videos ahead. I was wrong... It stays very sharp.
But I don't mind it...
They were like this in Civ 5 as well. The hexagons are sharp edged but curve to fit rivers/coastlines.
If you have the hex grid turned off in civ5 they were smooth as butter
Oh, I love how they gave Brussels its actual logo! Well, the old one at least as it changed last year but I prefer this one :)
I love watching Quill's videos, whenever I finish watching one and refresh my subscription box. Oop, low and behold theres another video for me to devour. Keep up the great work Quill!!
Loved the quote associated with the last tech researched in this video.
Glad to see Crater Lake as a Natural Wonder.
Why is your avatar the goat from mount your friends?
Cave Bunny Because I like the goat from mount your friends.
That Arthur C. Clarke quote at the end.
18:00 Enjoy your freezing cold fresh water.
34:48 Actually, the other Scout's dog just merged with yours.
I believe that forests also give an adjacency bonus to holy sites, so a good spot would be to put one wedged in between the forest and the mountains near the copper just south of Rome (if I'm right, its a +4 boost, whereas putting it between the mountains only gives you a +2).
The best place to build that second city would have been in the green zone between Toronto and Spain. Just because it is a strip of green surrounded by red does not mean that it is forbidden. You'd have had the ultimate science district location and totally controlled that mountain pass area. And it would have still permitted you to place a second city upwards and to the right of Toronto to also avail yourself of 'those' mountains.
3:19 'I love this man's voice' Well your voice and bad either mate. Most pleasing to the ears
It seems that the units have a rock/paper/scissors balancing system which is nice. Though technically spears and shields are also strong against infantry..
Good I'm not the only one that noticed that...didn't think it was too hard to see
EDIT: Also with spears at least, yea while viable against infantry, definitely not the best. You've got a few inches of steel on an otherwise useless wooden pole. You miss, the rest of your weapon just gets in the way.
Ryan Blickfeldt Axes are definitely great vs shields in that you can hook them and pull them down. Spears are good in a shield wall but so are arrows shooting diagonally. But in terms of skirmishers that go around the wall, swords are definitely great. Maybe that's all too technical for Civ though 😂
@Ryan Blickfeldt No, the sword is not better. Where melee fighting was concerned, the spear was the most effective weapon of war for melee infantry because of its superior reach. That is why practically all armies had a backbone consisting of spears. Swords were used in smaller numbers for more mobile units to exploit weaknesses in the enemy line or they were used as backup weapons.
Lmfao. No, that is NOT why. Spears were CHEAPER. MUCH cheaper. It is much cheaper and faster to mass produce spears than craft a sword. Spears were only good when the reach was maintained. Once in close against a spear, they're fucked unless they drop it and draw a sword / dagger. Spears also broke very easily compared to swords, too.
I know what I'm going to do when I get my hands on the game. Keep my starting warrior nearby and prioritize taking out scouts. I've seen a lot of people having trouble with the hordes.
As if Civ 5 didn't have enough barbarians already.
Enjoying this series, i'm looking forward to this game, trying to learn a bit about how Civ works.
According to steam, i have 13 hours with Civ V, that's all the Civ experience I have.
This game looks pretty.
Great video series.
I think looking at the campus as only being useful with the mountain or rain forest bonuses would be like not building a university in Civ5 because you don't have a jungle. The jungle was a nice bonus in Civ5 but the base building was good enough on its own and I suspect the Campus will be the same.
It's funny looking back at how much the strategy of Civ 6 has developed. I don't think anyone would ever even consider settling in a gray area as their second city these days lmao. And it's definitely different from Civ 5 in that you're encouraged to build more wide instead of tall due to the districts.
Hey! The song playing at 25:00 is 'Lagrima' by Francisco Tarrega!
Nice shout out to community balance patch. Imagine in a few years when the mods get this game in their mitts. Last 2 Civ games the last 2 years of playing were exclusively modded games.
irradiating? Has there ever been a Fallout meets Civ mod... because that would be awesome lol
I saw, so is it any good
Quil, I suspect the +10 against anti-calvary is supposed to fix the spearman spam of Civ 5. It will encourage the use of melee units as frontlines, instead of anti-calv, by making things like spearmen super weak against melee units, like warriors.
This game already in vanilla seems like a vast improvement over Civ V, even in its final form. So hyped.
Around 17 mark, it clearly showed that scout was NOT going to kill the barbarian. It's all there, just read the screen... there was no "risk" involved, it was guaranteed to fail.
took 5 minutes to work out easy combat, took 5 seconds to make a mistake with the scout.
"I love this man so much" 16:23 18,Quill xD
if my assumption is correct the real crater lake is in Oregon state US, that's assuming it's the same crater lake
Nice, a quote from a brazilian writer when unlocking Writing!
Love the series so far
I can't believe you didn't know about the swordsman bonus. I don't play civ much but that was a thing in in 4.
playing with friends and being very agressive early on is going to be great considering there is no bombardment early on.
Swords beat spears. Spears beat cavalry. Cavalry beats archers. Archers beat swords. It's like that in a lot of games. It was like that in BFMEII
Loving this so far. Can't wait to catch up to the most recent :P
I'm thinking the way ZOC works, you made the wrong move with the scout. Perhpas you could have sidestepped prior to attacking it, then the other brute wouldn't have been able to attack you across the river.
If you run across someone named Varus, DO NOT give him any legions.
redventrue1 Quinctilius Varus, give me back my legions.
crater lake that is only a 3 hr drive for me .. hear in Oregon :D
The level up mechanics is just like the one in Civ. Beyond Earth, that is cool
They are a bit different. Better I think.
Beyond Earth just had a simple "improve stats" or "heal" promotion system. Civ VI has an actual progression tree for each class of unit and heals automatically when promoted. With the new system you can choose which bonus you want in a sort of per-unit tech tree.
Barbarian hordes besieging Rome. Love it.
i wish there was a cooperative attack . For example i can get my archers and my swordsmen to attack at the same time to get a little bonus in the fight.
Ayy, Crater Lake. Oregon hype!
im so hyped for this I have preordered it and the day it comes out is a pro d day in my city so i have o school so im going to play like all day long exept i have to do an hour of valintere work but still atleast 6 hours of civ 6 for me on release date
Its the game, warrior kills anti cav units. Aka spearmen, spearmen do better against cav and cav do so to range. It was like that in civ 5 also.
I just noticed the Scout comes with a Dog. Cool. Wasn't like that in any previous games was it?
Pretty interesting how this play through sort of represents how ancient Rome had to deal with barbarians invading from northern Italy xd
I don't think unique units require strategic resources in general anymore, so you should be able to get legions without iron.
I guess I should have waited and watched the rest of the video before commenting.
Still a useful comment, handy to know that it applies generally to all unique units.
Thanks. :) Yeah, I believe I heard it on a developer stream. They want to prevent civilizations from getting locked out from their unique units. It makes sense from a gameplay perspective, although it might require a bit of suspension of disbelief.
But not as much as I will require to accept that the Dead Sea now provides fresh water.
Th bonus for your warrior was because they were facing Spearmen, and Spearmen take a penalty.
You got lucky with only that many barbs I figured that out by having 2 horses, 3 warriors ,1 archer , 2 scouts on my cap while I had one legendary slingshot man
when you said illegal settlements I thought you could make cities anywhere with a diplo penalty, then you described what it actually means
i even watched the full adverticement for this!
Ixurixx Ix wow I'm so proud of you
Quill here doesn't know the golden rule here folks. He said "we may pull out" this is incorrect. You ALWAYS pull out
Titan Fist pullout game weak
12:45 If i understood how the ZOC works correctly i believe you should be able to attack.
the warriors have a boost against Anit-Cavalry because they're "anti-cavalry", not anti-warrior. they're not good against warriors... they're good against cavalry.
Has anyone else noticed from all the trailers and previews that the only city states whose borders grow are Culture city states?
nice having sean bean as a voice over
too bad he will be replaced when your civ reaches the next technological era
Rore vs Iberia to it's west,. Rome vs barbarians to It's north: this is surprisingly historical.
The real Crater Lake is in Oregon near Medford.
There's a weird echo in the game sound. You might wanna fix that. Great series though! Keep em coming!
Spearmen historically were anti-cavalry, and swordsmen were designed to be anti-infantry, while cavalry were designed to cut down swordsmen.
In reality it's not as clear cut as this. There are several examples of spearmen being primarily used against other infantry. Greek hoplites and Roman triarii, for example. And before stirrups were invented, head on attacks of cavalry against infantry in formation would have been suicidal in most cases.
If you had moved the scout away from the river and then attacked you would've survived, despite not killing the warrior.
I Really think you're overstating the lack of mountains for the campus. Sure its great to get the extra science at the start, but once you start adding a library to it it does produce science anyway.
28:35 that laugh tho...
Doesn't the advisor sound like Ygritte? Dead Game of Thrones cast reunion going on here.
Speaking of cast reunions, I don't know what I wouldn't give to hear Gwendoline Christie as Boudica's voice actress in some future DLC. _(happy sigh)_
It's a weird accent for sure - half super posh, and then with a bit of Yorkshire thrown in. I'm still trying to work it out...
Yeah, I don't think it is Ygritte, but it sounds like a Brit with a non-regional accent doing their best at a Yorkshire accent.
Apparently Yorkshire is the voice of culture and science! Who knew? :D
The narrator voice is Sean Bean
Zweihander promotion - Praising the Sun confirmed
you are a very efficient game player
Looks like rock, paper, scissors to me. Warrior beats Spearman, Spearman beats Horseman, Horseman beats Warrior.
I wonder if the "raging barbarians" option is on by default in this build, and Quill didn't realize lol.
there is no raging barbs option
Alternatively, there is only the raging barbarians option.
CROM!!!!
It is how barbarians work in Civ 6. If a barbarian scout sees your city it runs back to its encampment and spawns a large number of barbarians to assault your city.
Protokohl c
20 fullsize uploads in 48 hours wow
I bet this game is just as addicting as it looks.
They still have that stupid "you can't attack out of your stacked units in your city" annoyance. Thank you 1UP
Surely it would have been worth building the campus anyway, for the library?
Civ FTW!
Why did you think that the scout would kill that barbarian? It said it would be a minor defeat.
It's a bit hard to see which biome areas in the fog of war are, they should change that somehow
28:04 I suddenly got Dora flashbacks
Crater lake is not in the tundra. It's in oregon state
25.35 wait what? "faster movement in woods and rainforest terrain"
Rainforest? But earlier the civilopedia clearly listed "jungle" as one of the terrain types, and im pretty sure thats what we've seen with the palm trees in all videos. So are there rainforests too, or did they just fuck up and not use the same wording?
Upon later videos it seems the game uses the term "rainforest" far more than "jungle". So i guess they just changed their terminology for whatever reason. No more jungles :P
THE GOODIE HUT!!!! AAAAUUUUGHGGHHG!
I’ve decided to play as the great tarjan myself for my very first play through of this game! I just started out any tips for rome ? Should I focus on conquering more since that’s what they did ? Or should I expand
damn i must get this game now...
The fact you haven't made a builder yet enrages me.
watching this makes me want to play Civ V and never look at Civ 6 again
I wish this games was made for Xbox i would have soooo much fun
Barbarians attacking Rome? Where have I seen this before?
huh, I really want the game to see if that is actually based off the real crater lake