Pac-Land | Versions Comparison | Arcade, NES, C64, CPC, Amiga, Atari ST, TurboGrafx-16, MSX and more

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  • Опубликовано: 24 дек 2024

Комментарии • 664

  • @retrosutra
    @retrosutra  3 года назад +23

    👉 Check out more EVOLUTIONS of PAC-MAN GAMES HERE! ruclips.net/video/A4OXn694t84/видео.html

  • @PartyDude_19
    @PartyDude_19 4 года назад +533

    The existence of Churches in Pac-Land implies that there was a Pac-Jesus, who died for the Pac-People's sins.

    • @eng3d
      @eng3d 4 года назад +39

      Funny in every version but in the us-arcade

    • @daishi5571
      @daishi5571 4 года назад +28

      I know right! but did you know that Pac-Man looks just like Pac-Jesus but really he's just a naughty boy.

    • @1985dossantos
      @1985dossantos 4 года назад +9

      lol

    • @ZeldaMasterLogan
      @ZeldaMasterLogan 4 года назад +17

      That's my new pac headcanon

    • @DHAdArchivez
      @DHAdArchivez 4 года назад +22

      So there’s a Pac-God?

  • @thatdrewrivers
    @thatdrewrivers 4 года назад +140

    All these years and I didn't know about the hydrant hat!

    • @isbragg
      @isbragg 4 года назад +11

      I didn’t know either, nor did I know the plane ghosts could drop Galaxians as seen in the SharpX68000 footage.

    • @JackTheGamer3
      @JackTheGamer3 4 года назад +1

      Bruh

    • @welshtechie6832
      @welshtechie6832 4 года назад +2

      @@JackTheGamer3 I used to play it in the arcade. Also, time the jump at the end for a huge bonus! All about the points!!

    • @JackTheGamer3
      @JackTheGamer3 4 года назад +2

      @@welshtechie6832lucky

    • @AlexZander688
      @AlexZander688 3 года назад +3

      Also on a couple of stages you can push back a cactus or tree stump to get the helmet.
      There are also a couple stages where you push back a tree stump and get invisibility for about 10 seconds.
      And returning home, push back a hydrant, cactus or tree stump for a set of ballons, one of which is a 7650. If you get the correct colored balloon for a 7650, then all remaining balloons captured are also 7650.
      And a couple stages where Pac-man is returning home you can sometimes get an 'S' for an extra Pac-man. You have to rub against the cactus as you jump with your super shoes, or rub against the cliffs with your super shoes.
      I always wanted a bonus stage or two on Pac-land where Pac-man could try out the different vehicles the monsters use.

  • @bluepineapple4396
    @bluepineapple4396 4 года назад +63

    It feels like they didn't even try with the nes version

    • @CheesyAnimates
      @CheesyAnimates 25 дней назад +1

      to me it feels they did what they could with the hardware limitations.

    • @PernovaAnd12
      @PernovaAnd12 3 дня назад

      well pacman for the Sharp X68000 got a massive glowup from pacman that was "insert kick ass beat" to a lot a accuracy to the arcade

  • @Nic_2751
    @Nic_2751 4 года назад +102

    Remember people, this came out almost a year, before Super Mario Bros.

    • @bluetophatanimations
      @bluetophatanimations 4 года назад +10

      How did they do the legs when Pac-Mans walking??, It was preety smooth.

    • @Nic_2751
      @Nic_2751 4 года назад +9

      @@bluetophatanimations his artwork vs his in game sprite look really good and the translation was pretty seamless!

    • @SSKO2
      @SSKO2 4 года назад +8

      Pacman’s pac-land sprites (arcade/tg16) are probably the best limbed pacman sprites ever. I even made a 16-bit sprite sheet of it

    • @Nic_2751
      @Nic_2751 4 года назад +4

      @@SSKO2 exactly, to me it’s how he should be portrayed in sprites, minus the hat

    • @SSKO2
      @SSKO2 4 года назад +5

      @@Nic_2751 they could’ve used that for pacman’s most recent statue. Instead, it’s just a 2D pixelated cheese sprite

  • @Thewolfguys.cartoons2000
    @Thewolfguys.cartoons2000 4 года назад +53

    The Turbo grafx 16 version is gotta be hands down the best port ever

    • @jasonlee7816
      @jasonlee7816 4 года назад

      it looks / sounds like a number of cut backs were made in the TG port

    • @Nic_2751
      @Nic_2751 4 года назад +7

      @@jasonlee7816 it added new stuff

    • @dayanemenezes300
      @dayanemenezes300 4 года назад +2

      But did you know that you move right with the II button, move left with the I button, and jump with right on the d-pad?

    • @Thewolfguys.cartoons2000
      @Thewolfguys.cartoons2000 4 года назад +4

      @@dayanemenezes300 what? They didn't do the controls right?

    • @withoutleo
      @withoutleo 3 года назад +6

      No the Sharp X68000

  • @SoshiTheYoshi
    @SoshiTheYoshi 4 года назад +34

    Imagine assuming the game is bad just because of the Smash Bros stage...

    • @Nic_2751
      @Nic_2751 4 года назад +4

      @La Von Hawkins I would’ve preferred Pac-Village

    • @Nic_2751
      @Nic_2751 4 года назад +2

      It even came out before Super Mario Bros. and would go on to inspire it, so suck it Nintendo fanboys

    • @corellioncrusaderproductio4679
      @corellioncrusaderproductio4679 4 года назад +3

      @La Von Hawkins Pac-Maze is great and all, but I prefer Pac-Land simply due to the obscure factor. Not many people outside of the big Pac-Man geeks know about Pac-Land, so giving it some more exposure is really cool imo. It would have been nice to have a remix of the Pac-Land theme to go along with it, though.

  • @stunthumb
    @stunthumb 4 года назад +56

    Poor ghosts, just trying to get to work and then Pacman shows up.

    • @TaxEvasionUS
      @TaxEvasionUS 4 года назад +8

      But he's trying to get to work too

    • @pacman6744
      @pacman6744 9 месяцев назад +4

      The ghosts try to run me over with cars,

    • @Lowkeychilldroid
      @Lowkeychilldroid 5 месяцев назад

      ​@TaxEvasionUS he's actually trying to find some bs for his baby or whatever

    • @rightfalse5856
      @rightfalse5856 2 месяца назад

      (TG16 version)
      Blinky, Pinky, and Inky all mind their own business in their cars, but Clyde TURNS around when he drives past Pac-Man! What is his problem!

  • @VinsCool
    @VinsCool 4 года назад +154

    I remember playing the NES version.
    It was pretty... Ugly.

    • @bortzanator3018
      @bortzanator3018 4 года назад +4

      Vins? In the wild??? You watch these videos too?

    • @danielpedricothe2nd376
      @danielpedricothe2nd376 4 года назад +5

      It's on fanicom

    • @Thewolfguys.cartoons2000
      @Thewolfguys.cartoons2000 4 года назад +10

      Ikr and even worser, the B and A buttons are to make pac man move and the arrows are to make him jump, DAFAQ!?😕😡

    • @AdriaticTokoru
      @AdriaticTokoru 4 года назад +2

      It had no license, because it's from tengen

    • @Thewolfguys.cartoons2000
      @Thewolfguys.cartoons2000 4 года назад +5

      @@AdriaticTokoru bruh I can think of good games by tengen like Rolling Thunder, Gauntlet, and Tengen Tetris and you gotta tell me they developed a poorly game on the famicom?

  • @hathead7385
    @hathead7385 4 года назад +125

    Everybody gangsta till the nes port looks like garbage for once

    • @bear.gaming
      @bear.gaming 4 года назад +11

      And the atari port looks better

    • @jmtrad1906
      @jmtrad1906 4 года назад +8

      Nintendo Seal of Quality

    • @Cueya
      @Cueya 4 года назад +3

      Its an ollllld namcot famicom game pre super mario bros

    • @jasonlee7816
      @jasonlee7816 4 года назад +5

      @@bear.gaming
      Atari Lynx yes
      Atari ST crap

    • @OfficialIvy2006
      @OfficialIvy2006 3 года назад +5

      Blame The NES Graphics, & I'll Show You How Being Shot By The NES Zapper Feels!

  • @stesilaus1688
    @stesilaus1688 2 года назад +25

    Interesting: Some versions reproduced the scrolling of the original, even down to the parallax scrolling. But other versions just settled for a "slideshow" approach.

    • @MarkWhich
      @MarkWhich Год назад +2

      i believe the ZX and MSX weren't good at scrolling graphics, tricks it could be done but the game would of played much slower.

  • @jasonmartinez5116
    @jasonmartinez5116 2 года назад +13

    Update this to include the Arcade Archives and Pac-Man Museum+ versions. Although both versions are virtually identical to the original arcade versions, there are two minor changes that some may not notice. Ms. Pac-Man and Baby Pac-Man were both replaced by Pac-Mom and Pac-Sis. This is because of Bandai Namco's ongoing dispute with AtGames for the Ms. Pac-Man trademark

    • @Cristianjackson559
      @Cristianjackson559 Год назад

      Goddamnit AtGames Sucks They Released Multiple Terrible Terrible Plug And Plays They Also They're Own Terrible Sega Genesis Mini After Those Minis Failed So Hard Because It Had 40 Original Games By Them And It Had Terrible Terrible Audio Quality God I Hate Them When They Do Stupid Stuff

  • @theodorehsu5023
    @theodorehsu5023 3 года назад +16

    Little bit of trivia: the US version of Pac-Land was modeled after the "Pac Man" cartoon at the time (which is why Chomp-Chomp the dog is in the opening screen, US Pac Man's nose is shorter than JP Pac Man, and why the Pac Family have hair/blue bow (US Baby Pac)--JP Ms. Pac Man has no hair, and JP Baby Pac is female with red bow). Also, JP Pac-Land has an ending, US Pac-Land keeps cycling through levels.

    • @soniccourtney2171
      @soniccourtney2171 3 года назад +1

      Also PC engine version has an ending

    • @kajioukun
      @kajioukun 3 года назад +3

      I like both US and JP Pac-Man, and I think the reason why the JP Pac-Man is more used is that Hannah Barbera haves the rights to Pac-Man's design on the cartoon

    • @theodorehsu5023
      @theodorehsu5023 3 года назад +3

      @@kajioukun They do but when Namco wanted to do a US version, Hanna-Barbers were open to Namco using the US designs. When they did “Pac Man: The New Adventures” they did a rework where the first kid was “Jr. Pac Man” (aka “Pac Baby #1”) and Pac Baby #2 was the daughter. One could argue the US Cartoon came just before Ms. Pac Man told Pac Man she was pregnant again.

    • @theodorehsu5023
      @theodorehsu5023 3 года назад +1

      @@soniccourtney2171 Didn’t the JP/World versions have an ending too? I thought only the US version kept looping.

    • @soniccourtney2171
      @soniccourtney2171 3 года назад +1

      @@theodorehsu5023 ugh the ending for the Japanese is just crashing

  • @steuph1976
    @steuph1976 4 года назад +44

    I didn't know the NES version, that was... Unexpected ! I also didn't remember the Amstrad CPC version, which looks quite good, had no scrolling, totally ruining it. I think I played it a couple of times on some compilation but I never really liked this game. It was probably great for the short time before Super Mario Bros appeared.

    • @leap123_
      @leap123_ 4 года назад +2

      Yes! It's slower and laggier

    • @Nic_2751
      @Nic_2751 4 года назад +2

      It was the inspiration for it

    • @theimortal1974
      @theimortal1974 2 года назад +1

      it's ironic that the c64 version looks better then the nes one.

    • @reillywalker195
      @reillywalker195 2 года назад

      @@theimortal1974 From what I've read, this game was only ported officially to the Famicom. Nintendo built early Famicom cartridges with little storage space to keep costs down, so Namco probably had to cut down on graphics to help make this game fit. The Commodore 64 also had a lot more onboard RAM to work with than the Famicom (64 KB vs 2 KB), which Grandslam probably took full advantage of.

    • @jasonlee7816
      @jasonlee7816 2 года назад

      @@theimortal1974 it isn't ironic any C64 game looks, moves, play, sounds better than a NES game

  • @RedRanger2001
    @RedRanger2001 4 года назад +17

    My tip for the Famicom version is that you gotta have two controllers plugged in. Push start on the first player controller, and use the second one to play.

    • @DeskoDev
      @DeskoDev 2 года назад +5

      The Famicom technically always has two controllers plugged in... excluding the AV models.

    • @johnleone1996
      @johnleone1996 2 года назад +1

      Why?

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY Год назад +1

      @@johnleone1996yeah, why?

    • @basicallysnake
      @basicallysnake Год назад +2

      @@TheWASHINGMACHINEBOYThe arcade version of Pac-Land didn’t have joystick controls, and it used buttons instead.
      Tengen wanted to replicate this, for some reason.

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY Год назад

      @@basicallysnake ok

  • @Recordable2000
    @Recordable2000 4 года назад +38

    To be honest, nes version could've been way better

    • @Thewolfguys.cartoons2000
      @Thewolfguys.cartoons2000 4 года назад +7

      And it would've been better if the controls switched

    • @TrashPasta
      @TrashPasta 4 года назад +1

      Could’ve been a re-edition

    • @cyanthelouie
      @cyanthelouie 3 года назад +1

      where did u made ur fpf

    • @Recordable2000
      @Recordable2000 3 года назад +1

      @@cyanthelouie An 3D Modeling Software for Windows, "Anim8or". It's free and It doesn't take much Space, pretty much every computer can run it, I think even Windows XP.

    • @cyanthelouie
      @cyanthelouie 3 года назад +1

      it looks like it was made on baldi basics lol

  • @uriituw
    @uriituw 4 года назад +52

    I remember playing the arcade version. But also playing it on the C64. That wasn’t a bad conversion.
    Such an underrated game.

    • @reillywalker195
      @reillywalker195 4 года назад +2

      I need to play this game now. I should find a TurboGrafx emulator or a home computer emulator to run it on and give it a go.

    • @uriituw
      @uriituw 4 года назад +3

      Jason Lee Nope.

    • @Bloodreign1
      @Bloodreign1 4 года назад +2

      And for 1984, one hell of a good looking game.

    • @rabbidthemii8846
      @rabbidthemii8846 3 года назад +1

      Nah man get MAME emulator Or a PS1 Emulator

    • @stickguyanimatior818
      @stickguyanimatior818 3 года назад +1

      Well it’s at least better then the NES port

  • @BokBarber
    @BokBarber 4 года назад +9

    And on the seventh day Pac-Man rested, for it was Break Time.

  • @alexandreturcotte6411
    @alexandreturcotte6411 4 месяца назад +3

    Famicom Pac-Land's Pacman is really headpatable. Look how smoll he is!

  • @Pac-Lander
    @Pac-Lander Год назад +14

    This could have made for a fantastic port on the Atari 7800. Early 8-bit era platformer, I'm stunned it didn't happen. Pre-Super Mario Bros. (1984)
    Homebrew idea!

  • @JSRphones
    @JSRphones 5 месяцев назад +3

    I should mention that the port of Pac-Man to the Famicom was done in 1985, before expansion chips like the MMC1 or even the Famicom Disk System released... hence the extremely primitive graphics. Maybe Namco should've waited a bit longer on that port...

  • @videostak
    @videostak 3 года назад +5

    i dont quite understand the unanimous hatred for the famicom/nes port. i think it's main problem is rly just the color which is kinda unavoidable due the the famicom's hardware as evident in a lot of namcot's other ports and a lot of famicom games at the time that are ports of similar, colorful arcade games. i think making pac man small was a good call too cause if u notice that the other 8bit ports have pac mans head big but with practically no legs and waddling around on lil feet while the famicom port has him small but still with legs like the arcade. i think the game also controls pretty great and some of the graphics are pretty nice(i like the simplicity of the houses and the blue and green hills in the bridge levels) but i also agree that they couldve made a better port especially with things they cut out like the scene of the fairy giving u the boots and removing pac man's family and the door to the fairy land -_- i think its a pretty decent port considering how early it came out and that it obviously cant compete with the pc engine port, it looks different enough and has its own lil charm. like compare it to the port of yokai dochuki on famicom and pc engine where both look similar to the arcade but because of that there's like no reason to even ever buy the famicom port if u have the pc engine since its inferior in every way since its a direct imitation of something that the pc engine can and does way better.

  • @s0nic1983
    @s0nic1983 3 года назад +9

    The best version of Pac-Land - PC Engine/TurboGrafx 16

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      until Atari Lynx (1991)
      Sharp X68000 (1994)
      PS1 Namco Museum

    • @jasonlee7816
      @jasonlee7816 3 года назад +1

      Amiga could’ve had the best port (version)
      if it wasn’t based on Atari ST port (version)

  • @greensun1334
    @greensun1334 2 года назад +6

    The NEC PC-800 even has parallax scrolling, I'm surprised! Also the Atari Lynx has, but that's a different thing, it's a quite powerful and 16bit system...

  • @basicallysnake
    @basicallysnake 3 года назад +5

    I friggin love the title screen theme in the lynx version

  • @nickw1999
    @nickw1999 3 года назад +3

    Lynx pulled off the scrolling background!! Impressive machine for the time. Love the Lynx!

    • @HeitorMD
      @HeitorMD 4 месяца назад

      that nec thing did too

  • @excitedpixelsmedia
    @excitedpixelsmedia 4 года назад +15

    Great video but no jumping at the end of the level for bonus points.......?

    • @isbragg
      @isbragg 4 года назад +4

      I know. That was bugging me too.

  • @illegalquantity
    @illegalquantity Год назад +2

    1. Arcade: It's perfect as always. Pacman's face is cute, especially at the end. He has little nose and a little red hat.
    2. Arcade (Japan): Pacman's face is not that cute. He has big nose and a bit larger brownish hat.
    I prefer the non Japan version.
    3. Sharp: Very good, it's almost identical to the Arcade version except the picture is narrower and Pacman has big nose. (which I don't like, but it's not a big problem)
    4. Playstation: It's like the Sharp version, but the picture size (also the resolution?) is smaller. But, Pacman has little nose.
    5. TurboGrafix: Really good, but it's not that good like the previous versions. The background has simplier graphics. The game area is zoomed.
    6. Atari: The scroll is not really good, the enemy sprites are different, the audio is ok. Pacman sometimes smiles. It's better than the Amiga version, which is rare!
    7. Amiga: The scroll here is also not really good, (bad for an Amiga), the graphics are identical to the Atari version. The audio is not the real one, but it's ok. Pacman has only one face, which looks angry.
    8. C64: Very nice for this machine. Pacman has face expressions in the different situations. The sound could have been better.
    9. NES: It's good. One of the smoothest scroll. But, Pacman's face is always angry.
    10. NEC: Less colors would have been better. The graphics are a bit ugly this way. Pacman looks not really kind.
    11. Amstrad: No scroll. (better off without that) The sounds are not any good. The graphics are ok, a bit dark though.
    12. Atari Lynx: It has a too low resolution and because of this, the graphics are a bit ugly. I think the developers did their best though. It's not that bad, if you can stand this pixel face.. :)
    13. MSX: It's like the Spectrum version, but somehow it's better.
    14. Spectrum: Usually the worst version. But, it's not that bad game on this machine.

  • @swapd0
    @swapd0 4 года назад +9

    IMO x68000 & Lynx both versions with parallax scrolling, TurboGrafx16 third.

    • @JuanAndresDiazTorres
      @JuanAndresDiazTorres 4 года назад +2

      The TurboGrafx 16 version is a pretty good port in my opinion, even despite not having parallax scrolling

    • @jasonlee7816
      @jasonlee7816 4 года назад

      1. PS1 / X68000
      2. TurboGrafx-16
      3. Atari Lynx

  • @CoolDudeClem
    @CoolDudeClem 4 года назад +20

    As usual Amstrad and MSX owners get shafted once again.

    • @jasejj
      @jasejj 4 года назад +2

      And the Spectrum - absolutely no reason why it couldn't have scrolled.

    • @HeitorMD
      @HeitorMD 4 месяца назад

      ​@@jasejjthe c64 is the only 8 bit computer version that scrolls

    • @jasejj
      @jasejj 4 месяца назад

      @@HeitorMD Yes, hence the comment.

  • @tomo_7
    @tomo_7 Год назад +2

    操作方法独特すぎる
    後年のスーパーマリオが横スクの操作の基準になったからだろうけど
    そんなスーパーマリオ作ったきっかけの1つの噂としてパックランド見てミヤホン氏が横スクアクション面白いね作りたいってなったとかって…どこかで見聞きしたような…

  • @JimmerofOz
    @JimmerofOz 7 месяцев назад +1

    The Amiga version could have been as good as the arcade if they hadn't have done a crappy ST port... theres no excuse for slow shakey scrolling when the blitter could do it without breaking a sweat, especially as something as simple as that game.

  • @Gxhbro
    @Gxhbro 3 года назад +4

    The Japanese (Arcade) version of Pac - Land is in my opinion MUCH BETTER

  • @Denathorn
    @Denathorn 2 года назад +6

    Some of the ports were criminal mind, I remember firing it up on my amstrad as it was one of my fave arcades as a kid, and, yeah, loaded it up, had a play, CTRL+SHIFT+ESC within a minute I think, if that long... Never played it again! Hats off to the TurboGrafx-16, they nailed it, and I still play it via that emulator in OpenEmu! :)

    • @Kestrel029
      @Kestrel029 2 года назад +1

      That Amiga version is clearly an ST port which was a shame as the Amiga could have done so much more

    • @basicallysnake
      @basicallysnake Год назад +1

      @@Kestrel029a prototype of the Amiga version got leaked a while ago, and it revealed much better graphics and gameplay

  • @dayanemenezes300
    @dayanemenezes300 4 года назад +5

    And the 3 worst versions of Pac-Land are:
    3: NES 2:02
    2: ZX Spectrum 9:10
    1: MSX 10:39

  • @AlanDSi
    @AlanDSi 4 года назад +10

    I didn't know there was a nes version until one week ago when they gave me a bootleg nes

    • @jerryturner3252
      @jerryturner3252 4 года назад +1

      ha! me to.

    • @toigodgohdgjdfjkkj9878
      @toigodgohdgjdfjkkj9878 3 года назад

      i got it on the super mini sn02 snes mini knockoff along with the bootleg pokemon platformers

    • @timebmber
      @timebmber 3 года назад

      i got a arcade mini phone called "Sup"

  • @felipegcs
    @felipegcs 4 года назад +10

    Does anyone know if you can get the new hat by pushing the hydrant on the 8-bit computer versions? I played the speccy one, and I had no idea that you could get that item

    • @TheTomatoWatcher
      @TheTomatoWatcher 4 года назад +1

      Considering this person didn't go out of their way to get it in those versions... probably not. They're quite soulless ports, so it's not surprising.

  • @ItsJustTrevor
    @ItsJustTrevor Год назад +1

    Imagine trying to get 80K points on the Amiga version... That sounds like a total nightmare

  • @josephohotto4906
    @josephohotto4906 2 года назад +2

    I didn't realize they changed pac man for the US version to match the cartoon...

  • @armoredsquirrel
    @armoredsquirrel Год назад +1

    Arcade (US): the one we like 10/10
    Arcade (JP): like the US version, but pac's nose is bigger 10/10
    Nes: the graphics are a bit bad, but the music is good. Btw, where is pac's nose? 7/10
    Nec pc 8001: all the sprites are ok except for the road, it makes my eyes burn!
    Btw decent music for this computer 6/10
    C64: good graphics and music for the commodore 64. 8/10
    Amstard CPC: game is slow and starts getting slower if more than 1 ghost is on the screen. Also because of the limits of the computer, it does not have sidescrolling 5/10
    Amiga: good music in start, but this game is underwhelming for what can the amiga do, and the music is slow. 5.5/10
    Atari st: similar to the amiga, but chiptune music. Better than amiga since it is not underwhelming 7/10
    TurboGrafx 16: it is like the original arcade one! 9/10
    Zx spectrum: good old speccy. only yellow, blue and black. But the music is like the amstard one and like the CPC, it does not have sidescrolling. Good for the speccy 6/10
    MSX: like the speccy, but the music is faster and the yellow is more white!
    6.25/10
    Atari lynx: good for a portable system at the time. 7/10
    Sharp x68000 like the arcade version 9/10
    Psx: same as arcade! 10/10

  • @JUMP5C4R3GH1N1
    @JUMP5C4R3GH1N1 2 года назад +1

    Tier List:
    S: Arcade (US), TG16, Atari Lynx, Sharp X68000, PS1
    A: Amiga, Atari ST,
    B: Arcade (JP), Commodore 64
    C: NEC PC-8001mk2 SR
    D: NES, Amstrad CPC
    F: ZX Spectrum, MSX

  • @Cacodevidro432
    @Cacodevidro432 6 месяцев назад +1

    Why the NES one say "Namcot" instead of "Namco"?

    • @PMitchell1011Real
      @PMitchell1011Real 5 месяцев назад

      Namco tokyo i guess

    • @BomberDuck
      @BomberDuck 5 месяцев назад

      Namcot was the home division of Namco. They mainly ported Namco arcade games to home consoles, but they also made plenty of original titles for home consoles

  • @robnelms1418
    @robnelms1418 3 года назад +3

    Nintendo had the most accurate music for the actual tv show

  • @SpongeBobSquarePants-jf8gv
    @SpongeBobSquarePants-jf8gv 4 месяца назад

    0:00 Arcade
    0:01 Arcade
    2:02 NES
    3:02 Famicom
    2:55 NEC PC-8001mkll
    3:35 Commodore 64
    4:40 Amstrad CPC
    6:13 Amiga
    7:09 Atari ST

  • @kieranstark7213
    @kieranstark7213 4 года назад +8

    Someday, Pac-Land ought to get a sequel!

    • @GreenWasTaken1110
      @GreenWasTaken1110 4 года назад +2

      Well, it was tied to the new pac man tv show at the time so I don’t think they will make a sequel

  • @BlueBlurTVCRAZY
    @BlueBlurTVCRAZY 2 года назад +1

    7:27 Why did you jump pacman in car ghost

  • @jonahabenhaim1223
    @jonahabenhaim1223 4 года назад +4

    2:12 Namcot

  • @kirbylovers6057
    @kirbylovers6057 Год назад +3

    Pac land arcade american looks more like in Hanna Barbera's Pac man

    • @ActuallyBoomer
      @ActuallyBoomer 2 месяца назад +1

      Because it is based on it (sorry if im wrong)

  • @家子都築
    @家子都築 Год назад +1

    やっぱPCエンジン版は当時としてはずば抜けた移植度だな!!

  • @dreyszas
    @dreyszas 2 года назад +1

    Hey, at least ZX Spectrum had music

  • @SpongeBobSquarePants-jf8gv
    @SpongeBobSquarePants-jf8gv 4 месяца назад

    8:14 TurboGrafx-16
    9:10 ZX Spectrum
    10:39 MSX
    12:28 Atari Lynx
    13:33 Sharp X68000
    14:37 PlayStation

  • @Dastan-o2f
    @Dastan-o2f 8 месяцев назад

    PC Versions: NEC PC-8001mkll SR (1985) 2:55 C64 (1988) 3:35 Amstrad CPC (1988) 4:40 Amiga (1989) 6:13 Atari ST (1989) 7:09 ZX Spectrum (1989) 9:10 MSX (1989) 10:39 Sharp X68000 (1994) 13:33

  • @Spriggangirl
    @Spriggangirl 4 года назад +5

    Both the US & JP Arcade and Playstation versions for me. They're truly equal to each other.

    • @alejandroschnettler1794
      @alejandroschnettler1794 4 года назад +3

      The only difference for what I see is its eyes.

    • @Spriggangirl
      @Spriggangirl 4 года назад +1

      @@alejandroschnettler1794 That's too good to be true.😊👍

  • @worldofretrogameplay6963
    @worldofretrogameplay6963 4 года назад +6

    Great video! Even the ZX Spectrum has a nice version of this game.

    • @contactacb
      @contactacb 4 года назад +1

      It's got to be 128k though, I dread to think what a 48k version was like!

    • @dayanemenezes300
      @dayanemenezes300 4 года назад

      What I say: ruclips.net/video/Hwz7YN1AQmQ/видео.html

    • @vittosphonecollection57289
      @vittosphonecollection57289 Год назад

      ​@@contactacb Yup, it's 128k, you can see by scrolling the video bar

  • @purwantiallan5089
    @purwantiallan5089 2 года назад +1

    Shizuku Osaka and Kasumi Nakasu ever beaten PacLand in its Namco Museum Volume 4 version. Shizuku got much higher score. 786090pts.

  • @rafaelfonseca899
    @rafaelfonseca899 2 года назад +1

    Your channel is amazing

  • @zannyletathe2nd
    @zannyletathe2nd 3 года назад +2

    Idk about you guys, but I feel like I was the only one who played the turbo grafix version, lol!

  • @НадеждаЖаран
    @НадеждаЖаран 3 года назад +1

    My Favorite Version Turbograf x-16

  • @rabbidthemii8846
    @rabbidthemii8846 3 года назад +2

    Arcade 10/10
    NES 2/10
    NEC 5/10
    C64 6/10
    CPC 6/10
    Amiga 8/10
    Atari ST 8/10
    TurboGrafx 10/10
    ZX Spectrum 3/10
    MSX 3/10
    Atari Lynx 6/10
    Sharp 10/10
    PS1 10/10

    • @Software_Issue
      @Software_Issue 3 года назад

      My Ratings:
      Arcade US 10/10
      Arcade JP 7/10
      NES -1/10
      NEC 8001 MKII SR 1/10
      Commodore 64 4/10
      Amstrad CPC 2/10
      Amiga 7/10
      Atari ST 8/10
      TG16 9/10
      ZX SPECTRUM 0/10
      MSX 0/10
      ATARI LYNX 6/10
      Sharp 8/10
      Playstation 9/10

    • @joacofanempiresubtome8290
      @joacofanempiresubtome8290 3 года назад

      rtx i know hecklands is an short/10

    • @jasonlee7816
      @jasonlee7816 Год назад

      Atari Lynx 7 out of 10

  • @eternalnut
    @eternalnut 2 года назад +3

    Unlike any other game Namco has made, I think the NES version looks better than the arcade version.

  • @tomo_7
    @tomo_7 Год назад +1

    シームレスにステージ進行の作品と画面切り替え作品があるね
    オリジナルはシームレスだから
    再現出来てる物はぐっど
    車が出てこない作品もあるね

  • @amn2014
    @amn2014 5 месяцев назад +1

    NES version’s background looks like it was made in MS paint💀

  • @federicocatelli8785
    @federicocatelli8785 4 года назад +4

    X68000, Psx and PC Engine are pretty good.Amiga hardware wise could have done much much better (jerky scrolling)

    • @jasonlee7816
      @jasonlee7816 4 года назад

      if the Amiga port (version) wasn’t a lazy Atari ST remake yes

  • @joeyanimations20
    @joeyanimations20 4 года назад +3

    Did you know Pac Land had inspired Super Mario Bros

  • @nicO98123
    @nicO98123 2 года назад +1

    Pac-land's controls is very confusing to me. Why did you have to use the buttons to move and the d-pad to jump? Also, the NES version looks more like an Atari 5200 game

  • @MarcusFigueras
    @MarcusFigueras 11 месяцев назад

    It's crazy how we think of these older arcade games to be in the same category of the 8-bit consoles, but watching the NES footage shows how arcade games really blew them out of the water in terms of processing but also look.

  • @Klook6950
    @Klook6950 4 года назад +1

    Other console ports are based on the Japanese version of the arcade game

  • @MemphisOFICIAL777
    @MemphisOFICIAL777 15 дней назад

    3:08 *HOLD ON WHAT IS THIS RENDER!!!?????*
    (In the left side two bullets are bugging)
    4:13 what the hell why the music are stopped for no reason
    4:20 oh, here it is :D
    5:07 what the peppers is this pallet the floor is *𝚙 𝚞 𝚛 𝚙 𝚕 𝚎*
    5:22 𝗹𝗮𝗴𝗴𝘆 𝗺𝗼𝗺𝗲𝗻𝘁

  • @CristobalElMario
    @CristobalElMario Год назад

    A Hanna Barbera's animation into a video game!
    Arcade (USA/Midway): WHOA WHOA WHOA, the speed! *inserts voices* *Faster* ! *Faster* ! *of Pac-Man 2*
    Arcade (JP/Namco): Pac-Man eyes are correct, speed okay, Ms. Pac-Man and Baby Pac-Man it's okay!
    Nes: No way, 8-Bit, NO! Paint/Adobe Flash Mode!
    NEC PC-8001mkll SR: Glitched graphics, not smooth scroll, and CRT filter.
    Commodore 64: Decent conversion, it's okay with his limitations.
    Amstrad CPC: Literally the same as Commodore 64, but not scroll and some changes in the colors.
    Amiga: *WHY THIS IS WORST THAN COMMODORE 64* ?!?!
    Atari ST: Literally the same as Amiga, but, better music!
    TG16/PC Engine: Now you can call this an port! And, an Expert/Pro mode when the game is completed!
    ZX Spectrum (128K): Literally the same as Amstrad CPC, but worse colors and decent music.
    MSX: Literally the same as ZX Spectrum, with correct BPM music.
    Atari Lynx: An decent conversion, with good colors and music!
    Sharp X68000: Again, YOU can call this an port!
    Playstation: Literally the same as Arcade but the nose is, cutted?
    My favorites: Arcade, TG16/PC Engine, Sharp X68000 and PS1

  • @nik3776
    @nik3776 3 года назад +1

    What about a Pac-Land Epoch Super Cassette Vision Homebrew?

  • @AnimationMaster167
    @AnimationMaster167 4 года назад +2

    I'm glad you didn't forget about the PC-8001mk2SR version!

  • @emul8orgamer
    @emul8orgamer 2 года назад +1

    TurboGrafx-16 is the most Arcade-Accurate port we might eventually get (it also had an ending after 32 rounds wth)

    • @jasonlee7816
      @jasonlee7816 2 года назад

      1. X68000
      2. Atari Lynx
      3. TurboGrafx

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY 4 года назад +3

    i like how this is the first game to ever use a variable walking speed so to do this they probably used control sticks instead of joysticks

    • @RyBenn828
      @RyBenn828 4 года назад +6

      There was no joystick. Just a left run and right run button. (and jumps) The faster you tap them, the faster you run

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY 4 года назад

      @@RyBenn828 oof; i bet people's hands got tired of mashing the run buttons after they make it to fairy land for the first time

    • @reillywalker195
      @reillywalker195 2 года назад +1

      @@TheWASHINGMACHINEBOY Now that I've actually played this game, I can say its controls aren't bad-just different from what most platformers use today. You don't need to mash the directional buttons most of the time since you can simply hold the correct button to maintain your current speed. That said, you'll need to mash to get up to speed or change direction as well as to glide farther off a springboard.

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY 2 года назад

      @@reillywalker195 yeah. the furthest i have gotten is the springboard in trip 1

    • @reillywalker195
      @reillywalker195 2 года назад +1

      @@TheWASHINGMACHINEBOY Yeah, that springboard is a real killer. I'm not sure how you've played this game, but I know in _Pac-Man Museum +_ that you can opt to map your jump to the stick or D-pad and your run to the face buttons. Doing that made the springboard sections easier for me, so much so that I've gotten as far as the start of Trip 4.

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY 2 года назад +1

    i have played pac-land in pac-man museum + and i see what the break time signs are for now: they serve to give your finger a break from pressing the run button repeatedly and stop you from getting carpal tunnel syndrome

  • @GTV-Japan
    @GTV-Japan 3 года назад +3

    I love pacland!

  • @Tossphate
    @Tossphate Год назад

    What the heck are those weird flower things in the sharp x68000 version?

  • @scififantasyfanatic6536
    @scififantasyfanatic6536 4 года назад +2

    Pretty fascinating! 👍🏻

  • @Mario-sf4dz
    @Mario-sf4dz 3 года назад +3

    Why is Pac-Man on C64, Amstrad CPC, ZX Spectrum, and MSX looks like Humpty Dumpty?

  • @BeniTan-je5mz
    @BeniTan-je5mz 8 месяцев назад +1

    Turbografx 16 is my favorite game, i'm pulling the first hydra and blue hat appeared.
    If i'm playing Pac-Man 2 on SNES, it Will be gonna be easy

  • @RealRedRabbit
    @RealRedRabbit 4 года назад +2

    Christ, that's actually kind of impressive for the Spectrum.

    • @dayanemenezes300
      @dayanemenezes300 4 года назад

      What I say: ruclips.net/video/Hwz7YN1AQmQ/видео.html

  • @bbbbzshssaggzxjkxjkfkgjzxf
    @bbbbzshssaggzxjkxjkfkgjzxf 4 года назад +2

    I didn’t know that a ZXspectrum game could be actually... good!

  • @Dbombre
    @Dbombre 4 года назад +4

    9:24 what the

    • @EricFraga
      @EricFraga 16 дней назад

      Its very good, actually, for the ZX. You probably don't know the platform

    • @Dbombre
      @Dbombre 16 дней назад

      @@EricFragaI was talking about the music, it’s a pre existing song but idk the name

    • @EricFraga
      @EricFraga 13 дней назад

      Oh on your message there was nothing about music :) only the timestamp. I don't recognize the origin of the song too...

  • @MrDamo34
    @MrDamo34 4 года назад +2

    I met one of the guys who developed the Amiga version a couple of years back. He was stacking shelves in Tesco.

  • @acepilotsmall9429
    @acepilotsmall9429 4 года назад +1

    The jp version of the arcade version is better due to it changing Pac-Mans eyes from the human like ones to the more traditional pie eyes

    • @orangepentagon9730
      @orangepentagon9730 4 года назад +1

      Pac-Man looks so good and refined with his pie eyes. The human eyes have seen better days!

  • @NickEh30VSFanFNFMod
    @NickEh30VSFanFNFMod 4 года назад +2

    My Favorite Is Sharp X68000

  • @bortzanator3018
    @bortzanator3018 4 года назад +1

    I always watch the arcade original footage first and then jump straight to the ZX Spectrum and then Amstrad CPC just to see the biggest difference.

    • @flykespice
      @flykespice 4 года назад

      Lol me too. It's like I like to Bully zx spectrum ports

    • @brandoncourtney57
      @brandoncourtney57 3 года назад

      It has color on amstrad

  • @kijitoralabo3863
    @kijitoralabo3863 2 года назад +1

    I had a NEC PC-8001mk2SR and this "Shift keys-breaking" game (5-inch FD edition).

  • @rolingthunder8612
    @rolingthunder8612 4 года назад +1

    the euro computer versions were the last games to come from quicksilva, who shut it's doors after they were released. talk about ending things with a bang.

    • @sslaxx
      @sslaxx 4 года назад +1

      Grandslam published Pac Land, but this was the last game to use the Quicksilva brand. Quicksilva was Grandslam - Argus Press brought Quicksilva, who became Grandslam. They were in business until about 1995. They also owned Bug Byte (Manic Miner's publishers).

  • @johneymute
    @johneymute 9 месяцев назад

    It was good to know that there was an atari st version as well sothat it could compeat against nintendo’s own platformer on the nes,eventrough the st was a computer but it could serve as a game console as well.

  • @EmilHodzic-e4n
    @EmilHodzic-e4n 6 месяцев назад

    3:38 PAC man: welcome to the city

  • @S1LLY_AYELEN_ORL
    @S1LLY_AYELEN_ORL 3 года назад

    Pac-Land (Amiga Comportando) 6:13

  • @DJSpaceRetrotunes
    @DJSpaceRetrotunes Год назад

    Wow, I've never seen the X68000 version! This is the best version obviously. I grew up with the C64 version though and love it!

  • @alexthomasalexthomasthetoo9548
    @alexthomasalexthomasthetoo9548 4 года назад +1

    I like these many versions of Pac-Land. But why there's a lot of holy cross in these games?

    • @Nic_2751
      @Nic_2751 4 года назад

      Because Japan

  • @zzaaccharayrainbowguy9113
    @zzaaccharayrainbowguy9113 2 года назад

    Worker: This game clearly won't work on the system!
    Owner: *I can make it work*

  • @cimbrelus
    @cimbrelus 4 года назад +3

    Gran vídeo y curioso que la versión para Spectrum tenga la música original y con mejor sonido que máquinas superiores

  • @autumnbryant1949
    @autumnbryant1949 4 года назад +1

    My RetroPie had the PC Engine and Atari Lynx Versions on it.

  • @Sparkledash1
    @Sparkledash1 4 года назад +3

    Pac-Land. AKA that one scrolling stage in Smash Bros.

  • @glennysgarcia5170
    @glennysgarcia5170 3 года назад +1

    my favorite version is the zx spectrum

  • @yeseniacastro4439
    @yeseniacastro4439 2 года назад

    On the nes/famicon version of pacland,
    the namco is supposed to be namco but the nes/famicon is namcot

  • @hellokadooya
    @hellokadooya 3 года назад +1

    QU: Vượt Thời Đại - Guntap!!!!