Please Tatiana, don't be like the other people that call these things 8K. They are not. They're not 4K. Just state the per eye resolution, if you want to be a go-to journalist for VR content. You can't just slap two "4K" panels together and call them 8K. We all know that, so please don't just repeat the marketing talking points. Be better than that.
I feel like they're charging a massive premium for just the displays and lenses. Maybe those things are that costly, but their headset is less than a Crystal Light in functionality.
2 4K displays is not the equivalent of 8K resolution. 8K is 7680 × 4320, which is like 6 million pixels more than that headset. 8K is 4 times 4K, not just 2.
Meganex is 3.2x the resolution of "4K" monitors. Way more than 2x 4K. That's pretty close to 8K really, compared to 4K. UHD 4K display = 3840 x 2160 8K = 7,680 x 4,320 is MeganeX = 7104 x 3840 Or in other words, 3552 x 3840 per eye. 4K = 8.3 megapixels MeganeX = 27 megapixels 8K = 33.2 megapixels
With all your math, you just proved that in fact, yup it's not 8K. If you're going to call your product 8K, then it should be 7680x4320 at the very least, and if it's not, there should be a qualifier stating "Same amount of pixels as 8K." These words ACTUALLY MEAN SOMETHING. So no, saying your product is 8K when it is in fact neither 8K or the same total pixel density is false advertising and lying. Saying "It's close enough" is also stupid.
@@carlosdominguez3108 yeah its of course done this way for marketing. Fair enough eith your critique, you're technically right, but I do also think you're being a bit pedantic imo. For example the "4K" displays in the headset are actually above 4K. But we call it "4k". Since we're calling it 4K, for marketing reasons, it makes sense to say 2x those displays, so 8K. Its not accurate, but that's easiest to understand that its 2x those "4K" displays. Sure its not technically 8K, but yeah it is close to it. 3.2x 4K vs 4x 4K. OK, fine, but on the whole from a marketing perspective, I get it. Now, if you really want to see this done to a worse degree, look at the Pimax 8K. Thst thing has 2x 2160p (4K) displays, resulting in 16 megapixels vs Meganex's 27 megapixels, and yet Pimax called that "8K". In that case, I would strongly agree with you. But, not with this one. This actually makes much more sense when you allow a bit of a stretch for marketing reasons. Indeed, you're not taking into account that the naming of "8K" resolution does the exact same thing! For marketing reasons, they rounded it up. Its 7,680 pixels wide as opposed to 8000 pixels, which technically if you want to be accurate and precise, that would be real 8K! So, in the same way, I think this is truly a valid way for marketing this headset, even if its not exactly accurate.
There is a company that made "lens" that uses 2 screens per eye for the 240deg fov. They are called Hypervision. Sadly, its impossible to buy them from them (I tried already) because of production costs, which is sad cause I would love to build a div headset around that...
Just my opinion: Not having inside out tracking is actually very bad. Having to purchase an outside-in tracking and controller setup, means adding up to 1K dollars to the price of the headset. It also forces the use of the headset to only the room the tracking system is installed in. No controllers, no hand tracking, no AR, no passthrough, no stand-alone use and no wireless makes the headset a very limited use device. Halo head straps are the most unstable, so once again, limited use. Smaller FOV is just not acceptable on newer headsets. To most people, the increased resolution and smaller size doesn't make up for the lack of functionality... especially at the price point these types of headsets usually sell for. Most people look for the best value for their money. Headsets like this don't offer that value. Products like this are best kept on the bench, until they can match the functionality and practicality of headsets already on the market, that cost significantly less. To me, paying much more, to get much less, doesn't make any sense at all.
Its probably for enthousiasts who already have base stations and know what they want. I noticed since I got a motion rig in side out tracking does not work well on my PSVR2 or Quest pro.
inside out tracking adds a loooot of wait. so using the outside in tracking makes it lighter, it provides an upgrade path to base station users, and overal makes it cheaper to make the headset itself, since they don't have to R&D the tracking itself, just implement it.
Bigger FOV os what I want the most. Got the Index, and I am not going to downscale for my next VR. Unfortunately I have waited a long time for an upgrade. Gogo Valve pleeeease :) Also - we dont need 8K, it seem like overkill, and no GPU can run it anyway. So for me, this headset is a no go.
@@WooootSD Except it is an upgrade over the index in literally every way. Better panels, hugely wider FOV, no SDE. Literally the very thing you say you prioritize, I tell you one, then you laugh it off immediately. I've owned both, the 8KX is better.
Being a VR Veteran and Enthusiast this headset has peaked my interest. After you said the FOV is more like the PSVR2 when it comes to vertical I like it even more. Unfortunately I would have to sell my Pimax Crystal to aford it these days. Will see how long it will take to get to Canada. You never mentioned Audio but I have seen Sebastian's video's on this and it doesn't witch is a real shame. I still dont understand why some headsets don't have this, feels like a unfinshed product without it and wish you and other youtubers would seriously drill the VR companies that this should be a standard to all VR headsets.
Thank you for the review and once again it was nice meeting you in Palo Alto. You answered questions I forgot to ask while trying the headset . I am waiting for the Pimax Super which will not require the base stations, an added cost, and will come with controllers as well, another added cost for the MeganeX. Yes, the Super is heavier and larger but should be better in clarity, sweet spot and FOV. I might be more inclined to get the MeganeX 8K if controllers were included. I did try their new flip controllers but they were awkward to use for me. Thank you so much for this excellent review.
Field of view is most important to me. Most VR headsets feel like looking through binoculars or a small ski mask. I'm not buying back in until the fov is much larger and at a good price
I hope we get a headset like this with eye/face tracking, or accessories that can accomplish the same functions, cause I am tired of turning standalone headsets into PCVR headsets with extra trackers and all this random gear x) I just want my lighthouse tracked FBT and face+eye tracking thats good. (Currently using quest pro + valve knuckles + tundra trackers for FBT).
Pimax crystal light: FOV: 130° (Diag) 115° (H) 105° (V) Q3 (for comparison): 110° horizontal 96° vertical I could not find any official statement for Meganx fov. So I assume they thought better not stating it
Yes good catch and it's even worst for the Pimax Crystal if you use the more comfortable face pad which you have to do for the weight, that makes the FoV comparable to the BigScreen Beyond and worst than a Quest 3.
Yep. Like 5x the size and weight for lower resolution, LCD, just for 105° fov vs 100° lol. Imo the only attractive thing about Crystal at this point is price. The tradeoff is huge for that extra 5°, when 100° already hits a decent threshold.
That diopter adjustment sounds too good to be true. I just don't see it being very accurate or working for a wide range of prescriptions. No one else has offered this yet on a headset. Not even Apple. Believe it when some glasses wearers try it
Absolutely PHENOMENAL video Tatiana!!! Thank you very much for your impressions. This HMD looks very exciting! The million dollar question for me would be, how good is the MeganeX for watching regular (non-3D)movies? Would you say it delivers a cinematic experience and a picture so good, you would replace your regular giant OLED TV(if you have/had one) with the MeganeX? And if you had to choose between the MeganeX and the Apple Vision Pro *only* for watching movies, which one would you choose?
0:28 "has it all" - eye-tracking: nope - face tracking: nope - wide field of view: nope - wireless functionality: nope Okay, now let me watch the rest. Keen to get one for lightweight SteamVR if the FoV is enough and especially for a family member who's interested in VR, but not in wearing helmet heavies. Costly hobby, tho'... Okay, good video. I'm waiting for Pimax Crystal Super with wider FoV and eye-tracking with auto-IPD, (and actually waiting for Pimax 12K) but I might have to save up to get this MeganeX to share with my family member.
Also it's missing something very important, eye tracking. There is basically no gpu that can drive that resolution. so you kinda need eye tracking to use foveated rendering and quads and such to reduce the stress on the gpu. It also doesn't have 120 or 144hz. the meganex has a lot of good features, but defo doesn't have it all.
is good to see these headsets with more portable sizes, tho fov and tracking in my opinion are the number 1 priority in vr, i understand why they came up with this
The idea of being able to wear a LIGHTWEIGHT headset with really good binocular overlap makes up for the relatively small FOV, at least for me. With my wide IPD, wearing the Quest 3 can get very uncomfortable, and I, at least, ALWAYS notice its "screen door", because of the way the lenses are canted. I do hope Meganex (or someone) will create a sound strap for the headset; for me, that sounds like the only thing it's missing. 'Course, I'd have to buy the whole megillah--stations and PCVR controllers, so, ouch--but if Meganex makes some of the changes you talked about, I feel like it will be worth it. Great assessment, Tetiana; as always, I greatly enjoy the depth of your rewiews. You often seem to mention things my other favorite reviewers miss, so thanks!
If you want a more lightweight headset go for the Visor this one will also be wireless this is only wired that’s pretty bad and Visor is already working on Visor 2 that one will have likely 8k if you trade in your old one
I has to return the bigscreen beyond headset, The Sweet spot was too small and if you turned your ass left or right it was very blurry, looking straight ahead. It was beautiful, It was extremely lightweight but the way the facial gasket fit caused a lot of discomfort around my eyes.
I think that people that buy this HMD already have a previous HMD and the chance is great they already have base stations. Like me.. owning several Vive HMD'S and the Crystal upgrading is easy..
The somnium VR1 reaches 120-130 degrees of horizontal fov for most people. has higher brightness has eye tracking has mixed reality has 2880 x 2880 per eye has 72,120,144hz modes coming is out now.
It's a very interesting device and I love the design but 2000 euros without controllers and lighthouses is a tough price to ask. Personally it's not so much the price as the need for those external sensors, though. After using the Quest 3 and seeing how amazing the tracking is, external sensors feel like something very outdated these days. I never had issues with my lighthouses but it's not as convenient as inside-out. A smaller FOV than Quest 3's is another negative and there's no audio solution either which is quite a letdown; I also wonder what kind of specs you will need to achieve 90htz in most games.
Looks pretty sweet, it's probably the one I would buy if I were going to buy one sometime soon, but I'm just not going to pay big money (over $600) on a new HMD until I can get something that's actually a straight upgrade over the Index- meaning EVERYTHING is better, even if only slightly, with no downgrades justified as "sidegrades" (also no PiMax)... It's hard to believe it but all these years later, I can't think of a VR headset that does everything better than the Index, aka a straight upgrade (PiMax is a non starter for me personally, awful track record, too sketchy)
Pico 4 is the most comfortable for the eyes headset there is. Large large circle with great overlap. Kills the crystal when it comes to visual comfort and looks more 3d than the crystal so this is actually a good thing
In such a small headset a FOV of 120-140 is physically not possible !!! Compare lens sizes of MeganeX, Pico4, Quest3, Pimax Crystal, Somnium VR1 and Pimax 8KX..... The lenses of a Pimax 8K just don't fit into a MeganeX or Bigscreen Beyond! Is this so difficult to understand???
I notice in the video that render resolution was about 4124x4124 for 100% render resolution,this need less render resolution than pimax light?pimax need about 5100x4312 to render 100%,do you notice seeing better in meganex than in pimax light with less render resolutuon?that would be gamechanging in performance boost.
Time wasted for seeing a video of a new headset where the Manufacturer dont understand that a vr headset with a Fov under 150° is shit. I mean why they dont understand that the hole net is speaking about that we need a bigger Fov in the future headsets.
The only positive of this is the diopter, there way more value for cheaper in so many headsets, plus I have yet to find a shiftall product that works like advertised
Therefore, in my view, I am confident that the MEGANEX, equipped with diopter adjustment, will deliver far sharper image quality than the Vision Pro, which lacks this feature. In any environment, the difference could be likened to an additional +1000p in resolution, even though MEGANEX does not use Sony’s OLEDOS. 따라서 제 식견에 의하면, 디옵터조정이 있는 메가네x가 디옵터 조정이 없는 비젼프로보다 어느환경에서건 해상도가 +1000p와 비유될정도로 훨씬 또렸한 화질을 보여줄것이라는데 확신을 갖고 있습니다 (소니 oledos가 아님에 불구)
Diopter adjustment is not sufficient for anyone with astigmatism. Which is a lot of people! It also won't accommodate the higher correction strengths that many people need. I believe many users will find themselves needing prescription lenses anyway.
Thank you for your thoughts, I appreciate you talking about comfort. This headset looks very good and might be my next headset, still waiting on info on the Pimax Crystal Super.
Obviously doesn't include sound either. I would put up with the size of the Crystal Light as it includes all the peripherals built-in for a bargain price.
Enjoyed the video. Hopefully some of these features become standard with other companies, in time. For now, it's just a nice glimpse into the future. I'll have to wait for a more well known company to adopt some of theae design choices.
I think the specs on this headset sound good, but needing base stations is a no go for me. Also, I'd really prefer wifi6e support and a external battery pack so it doesn't have to be tethered to the pc.
Ok this is super exciting! I was super disappointed in the beyond and it's complete lack of adjustability. This needs face and eye tracking and it could be super close to perfect
It's an amazing headset in technical specs and features... However, the wired connection and requirement for base stations make it a pass for me. I see the future of VR in self-tracking like the vive ultimate trackers do. The manufacturer is betting on a technology that is likely to be phased out as soon as Valve releases their next headset.
Love it. I think I will buy one. I have been using VR since Oculus DK2 and I am ready to jump to the next generation even if it will cost me so much money
why no eye tracking and dynamic foveated rendering on this product? i curious. if meganex superlight does have eye trackering and DFR, then it might be perfect for me. unfortunately, the meganex superlight doesn't included.
Somehow this sounds like a marketing trick. 2x 4k displays. Who has a computer that can render this at 90 fps? They should have instead increase FOV, which they deliberatly don't mention anywhere. I guess you asked for the exact FOV but didn't get an answer. Maybe they are still tuning the HMD and try to increase FOV?! Anyways it won't shine in this category. The comfort is of huge importance but I am afraid the headset will move a lot when moving a lot. Also all those gears to turn and tune the comfort sounds nice but as soon as I remove the headset and put it on again everything will be a bit different than before anyways. So every time tuning?! I am afraid this HMD won't fit all people. Especially the ones with bigger noses. And I am not sure why the high resolution while smaller FOV and other factors are reducing the clarity and visible pov.
Its small, likely very similar to big screen beyond, that's a side effect of have super tiny panels, can't stretch our what isnt there. (Well without making everything look like you looking through a fishbowl lol)
A 7800XT can display 2x4K thanks its DP2.1, same for a 4070ti (with more compression...only DP1.4) of course, the quality of game won't be a AAA's one, but for Beat Saber, Valorant kind of game...2x4k=8k is possible.
@@SETHalpine Using 2x4k is not the same as fully utilizing them in 3D. There are user reporting performance issues when playing Beat Saber with 4k monitor connected to PC because of the additional rendering needed to mirror the game. 4070 is recommended for one 4k display. Even with 5090 (I have hear of +30%... at 600W lol) it would not be possible to utilize the 2x4k displays except for rendering in lower poly and texture. But then what is the point of having 2x4k?!
That'll flop around so it won't be any good for anything that requires a lot of physical activity and I don't see how they can realistically address that? Will be incredibly comfortable otherwise. Wonder if the new series of graphics cards will be capable of driving it without having to use fake frames? I won't get one but very interesting.
It's going to be hard for me to find an upgrade to the quest pro... This could be interesting for me but it just doesn't have too many things i like. For that price it's not standalone or have face or eye tracking? And many more things.
I don't recall you mentioning anything about sound. Are there built in speakers of any kind? Bluetooth? Audio Jack?. Gonna try to find their page, but was curious. Great vid by the way. Love this kind of content.
7:35 I really hope it connects cleanly to SteamVR without needing any extra weird drivers and stuff! That would put it together with the best headsets for VR on Linux! 3:00 This is my main concern watching this video, needing a PC app for that… Hopefully that app actually only adjusts this stuff and is not mandatory for connection and stuff… Assuming the headset does end up working seamlessly on Linux (and I really hope they get some time to work on that), the only disadvantage of this model over the Quest 3 for my use would be the no AR part. I don’t really use that feature much, but it is handy when I need to quickly remove something of my way without removing the headset and stuff (and it’s also just cool and surprisingly sharp compared to the Quest 2). Still, (once again assuming it’d work out of the box on Linux) this definitely seems to be the best PCVR headset out there! The Q3 is cool, but it is quite uncomfortable so having something light and comfortable would be cool.
Play for Dream MR is also releasing a VR headset that uses the same Micro OLED panels as this VR headset, but it’s a standalone Android spatial computing headset with eye tracking and controllers. They will be at CES 2025.
Maybe I missed it, but I do not think you covered anything about audio. Is it built in, can you add your own ? If it is built in how does it sound? Is there any connections for external ear pods? Thank you for the video
Great job on this video ! The Not product is not for me for several reasons. 1. Price 2. Needs extra hardware? Annd at extra cost ? 3. 8k Not actual specs as mentioned in comments. 4. It is not mass market released quality proven.
I’m actually impressed you’ve been listening to my video so carefully 😃 you’re right, it’s accordion. I made a mistake of translating the word literally from Ukrainian. My bad!
The price is misleading, for someone just getting in VR with lighthouse tracking there's an extra $500 dollars for base stations and SteamVR controllers.
No idea why so many care about audio. It makes no sense at all. Literally any good headphones are better than anything any VR manufacturer includes, and you can get exactly what you need rather than the single solution the VR headset manufacturer thinks you need. No VR headset should include audio. Instead they should omit it and lower the price. Completely with you on FoV though.
@@a5cent putting headphones on is just inconvenient with vr, and adds more weight. I have treid headphones with my last 3x vr headsets (psvr2, quest 3 and Rift S), and headphones are an awful clunky experience with vr). still 3d printed adapters might work with htc deluxe audio strap (great audio quality). vvalve index (and hp reverb g2) are still the gold standard for VR audio
@@legendp2011 I just don't see the problem. I can imagine it being inconvenient if the earphones are wired, but mine aren't, and they are far easier to put on than the VR headset. Most importantly, the audio quality is far superior to anything integrated, including the options you cited as the "gold standard". Being stuck with whatever the headset manufacturer thinks is good enough feels like the far bigger inconvenience to me.
0:47. Why do people say stuff like this? That is not 8k, not even close. Stereo 4K (what they have) has the same resolution has regular 4k, just with another point of view. Also 8k is 4x bigger than 4k, whereas double 4k (which you don't have) would only be half of that. So it's VERY NOT 8k, no matter how you look at it.
Why is no one talking about the fact that this product can't be returned or refunded? You better be a person of 100% faith. From their product page, direct quote: "Please note that orders cannot be cancelled, returned or refunded once confirmed."
This looks promising, but given it isn't even coming out til 2025, I would want as a MINIMUM: FOV of at least 120 degrees at a refresh rate of at least 120Hz at that resolution of at least 4K per eye. The headset, to compete with other headsets on the market, also needs EITHER passthrough cameras for movement tracking without requiring separate IR sensors, OR, better yet, to really make this package stand out you could package it with VR gloves that support precise finger tracking (not just imprecise visual) with 8 button emulation by touching finger tips to thumbs & some kind of force-feedback ideally rather than clunky game controllers that put PC users off VR. I, along with those willing to spend enough to get a top of the range PC to make use of this headset properly, would be willing to pay a lot more for these features; a true top of the range total VR experience for PC VR setup and immersive experience, rather than a small upgrade from Bigscreen Beyond.
For me it needs to be stand alone and no PC and the 1900.00 price tag is a bit much even though I know it's got a lot of great tech. I'll stick with the Quest 3 for now...
i wish there was a 4k version. or hell even a 2.5k version (valve index resolution) for cheaper. I would be happy with 1600x1600 lcd if they could get the price down to $600 USD. as $1800 usd is just so much money
Wow, it looks like an incredible alternative to other VR headsets. So small and lightweight but you do need a cable and base stations. Plus its priced between the AVP and the Quest. Certainly something to consider in the future
it's priced between AVP and the Quest 🤣 - well it's technically true in the same way a Triumph motorbike is priced bwtween a 747 Aeroplane and a scooter! 😂
This isn't gonna do anything for VR, just another extremely expensive niche headset that will add absolutely nothing to VR. There will be a few who can afford it, but... it's an extremely limited audience and most of them already have a VR headset. What VR needs is a new generation of affordable quality headsets at cheaper price points. It's been years since we've actually got anything worthwhile like that for PC. The Valve Index was perfect for what it offered at release and there were also a bunch of cheaper options that overall weren't as good (but were often better in terms of resolution like the Reverb G2 an the like). And for standalone and wireless PC VR there's the Meta Quest 3. The Pico company had a chance to offer some real competition, but instead they completely dropped the ball and just released an upgraded Pico 4 2 years later and $100 more expensive than the original. Honestly I just want a headset that's capable of good wireless PCVR and that has good black levels (either mini-led or OLED). There isn't anything like that on the market. The Pimax Crystal is very expensive and very bulky and has no shortage of software issues and has an outdated chip. And the Meta Quest Pro is too expensive for what it is, has an outdated chip and has a lacking resolution). You'd think someone would have the idea to just make a PC VR headset with mini-LED/OLED with an XR2 Gen 2 chip but nope... you'd have to be a 300 IQ genius to think of this kind of idea.
@@thenonexistinghero Yeah I kind of agree. It's tricky, if you want it to be accessible you need inside out tracking without a cable, but for PC VR you need the cable right now, but that detracts from the accessibility, it seems everything is a compromise. I'm honestly fine with a Quest 3, I can have the best of both worlds and I'm not breaking the bank in the process.
@@dtrjones I already got a Pico 4 when it released. I think a Quest 3 doesn't provide a large enough upgrade (especially since I'm going from good weight distribution to front-loaded weight). I'm just waiting for a headset that's capable of wireless PC VR that offers improvements where it really matters. I think the video quality for the XR2 Gen 2 is good enough for now for a new headset and latency too (though my Pico 4 still has gen 1 which is still fine), but I think it really needs a major improvement in black levels and resolution (at least around 2500x2500). Was hoping to get that kind of improvement about 2 years after the Pico 4 launched, but now 2 years later it seems that something like that feels further away than it was back then since PC-exclusive VR headsets are almost exclusively focused on extremely expensive niche headsets while Meta has no competition for the standalone + wireless PC VR space.
And don't forget you need a powerful PC. That adds more cost. If you already have the basestations, controllers, and 4090, it's worth considering. For me, like norms, I'll wait for few more years until RTX6060 becomes new 4090... or Quest 5. >.
Please Tatiana, don't be like the other people that call these things 8K. They are not. They're not 4K. Just state the per eye resolution, if you want to be a go-to journalist for VR content. You can't just slap two "4K" panels together and call them 8K. We all know that, so please don't just repeat the marketing talking points. Be better than that.
I feel like they're charging a massive premium for just the displays and lenses. Maybe those things are that costly, but their headset is less than a Crystal Light in functionality.
It is pretty close, this is around 27 million pixels, 8k is 33 million, but you're right, it isn't quite 8k.
How you wanna call it then 7,8 ish Resolution. It's just more logical to round it up to 8k
@@spidermonkeynr1 You should learn what the resolutions actually mean
No, it's 4K per eye, which makes it 4K total. The same way you can't put two 4K TVs side by side and call them 8K
2 4K displays is not the equivalent of 8K resolution. 8K is 7680 × 4320, which is like 6 million pixels more than that headset. 8K is 4 times 4K, not just 2.
this.
Meganex is 3.2x the resolution of "4K" monitors.
Way more than 2x 4K. That's pretty close to 8K really, compared to 4K.
UHD 4K display = 3840 x 2160
8K = 7,680 x 4,320 is
MeganeX = 7104 x 3840
Or in other words, 3552 x 3840 per eye.
4K = 8.3 megapixels
MeganeX = 27 megapixels
8K = 33.2 megapixels
With all your math, you just proved that in fact, yup it's not 8K.
If you're going to call your product 8K, then it should be 7680x4320 at the very least, and if it's not, there should be a qualifier stating "Same amount of pixels as 8K."
These words ACTUALLY MEAN SOMETHING. So no, saying your product is 8K when it is in fact neither 8K or the same total pixel density is false advertising and lying.
Saying "It's close enough" is also stupid.
@@zackmac5917 so... Its 6k. Lol?
@@carlosdominguez3108 yeah its of course done this way for marketing.
Fair enough eith your critique, you're technically right, but I do also think you're being a bit pedantic imo.
For example the "4K" displays in the headset are actually above 4K. But we call it "4k".
Since we're calling it 4K, for marketing reasons, it makes sense to say 2x those displays, so 8K. Its not accurate, but that's easiest to understand that its 2x those "4K" displays.
Sure its not technically 8K, but yeah it is close to it. 3.2x 4K vs 4x 4K. OK, fine, but on the whole from a marketing perspective, I get it.
Now, if you really want to see this done to a worse degree, look at the Pimax 8K.
Thst thing has 2x 2160p (4K) displays, resulting in 16 megapixels vs Meganex's 27 megapixels, and yet Pimax called that "8K".
In that case, I would strongly agree with you. But, not with this one. This actually makes much more sense when you allow a bit of a stretch for marketing reasons.
Indeed, you're not taking into account that the naming of "8K" resolution does the exact same thing!
For marketing reasons, they rounded it up.
Its 7,680 pixels wide as opposed to 8000 pixels, which technically if you want to be accurate and precise, that would be real 8K!
So, in the same way, I think this is truly a valid way for marketing this headset, even if its not exactly accurate.
VR needs a larger FOV
That's why I can't seem to upgrade my 8KX. There's nothing else on the market close to it in terms of horizontal FOV. I measure mine at 160 deg
@@carlosdominguez3108 same holding off for larger fov of crystal super in the meantime im staying with my 5K+
There is a company that made "lens" that uses 2 screens per eye for the 240deg fov. They are called Hypervision. Sadly, its impossible to buy them from them (I tried already) because of production costs, which is sad cause I would love to build a div headset around that...
Just my opinion: Not having inside out tracking is actually very bad. Having to purchase an outside-in tracking and controller setup, means adding up to 1K dollars to the price of the headset. It also forces the use of the headset to only the room the tracking system is installed in. No controllers, no hand tracking, no AR, no passthrough, no stand-alone use and no wireless makes the headset a very limited use device. Halo head straps are the most unstable, so once again, limited use. Smaller FOV is just not acceptable on newer headsets. To most people, the increased resolution and smaller size doesn't make up for the lack of functionality... especially at the price point these types of headsets usually sell for. Most people look for the best value for their money. Headsets like this don't offer that value. Products like this are best kept on the bench, until they can match the functionality and practicality of headsets already on the market, that cost significantly less. To me, paying much more, to get much less, doesn't make any sense at all.
Its probably for enthousiasts who already have base stations and know what they want. I noticed since I got a motion rig in side out tracking does not work well on my PSVR2 or Quest pro.
inside out tracking adds a loooot of wait.
so using the outside in tracking makes it lighter, it provides an upgrade path to base station users, and overal makes it cheaper to make the headset itself, since they don't have to R&D the tracking itself, just implement it.
For most people these won’t make sense - except for the hard-core PCVR users that like single player games, car & flight sims, etc.
Lighthouse is inside-out.
Bigger FOV os what I want the most. Got the Index, and I am not going to downscale for my next VR. Unfortunately I have waited a long time for an upgrade. Gogo Valve pleeeease :)
Also - we dont need 8K, it seem like overkill, and no GPU can run it anyway.
So for me, this headset is a no go.
It's 2 4k displays. The 8k name is basically a lie since it isn't 8k
Precisely why I use an 8KX. Upgrade your Index to an 8KX, it's worth it.
@@carlosdominguez3108 No thx - waiting for a quality VR upgrade. Must come sooner or later.
@@WooootSD Except it is an upgrade over the index in literally every way. Better panels, hugely wider FOV, no SDE. Literally the very thing you say you prioritize, I tell you one, then you laugh it off immediately. I've owned both, the 8KX is better.
Take a look at the Somnium VR1, it can reach 130 hfov for a lot of people
Being a VR Veteran and Enthusiast this headset has peaked my interest. After you said the FOV is more like the PSVR2 when it comes to vertical I like it even more. Unfortunately I would have to sell my Pimax Crystal to aford it these days. Will see how long it will take to get to Canada. You never mentioned Audio but I have seen Sebastian's video's on this and it doesn't witch is a real shame. I still dont understand why some headsets don't have this, feels like a unfinshed product without it and wish you and other youtubers would seriously drill the VR companies that this should be a standard to all VR headsets.
Thank you for the review and once again it was nice meeting you in Palo Alto. You answered questions I forgot to ask while trying the headset . I am waiting for the Pimax Super which will not require the base stations, an added cost, and will come with controllers as well, another added cost for the MeganeX. Yes, the Super is heavier and larger but should be better in clarity, sweet spot and FOV. I might be more inclined to get the MeganeX 8K if controllers were included. I did try their new flip controllers but they were awkward to use for me. Thank you so much for this excellent review.
In march 2025, the launch of the Google Samsung will define for around 1000€, the VR next move...Sadly Megane won't be able to compete....
Field of view is most important to me. Most VR headsets feel like looking through binoculars or a small ski mask. I'm not buying back in until the fov is much larger and at a good price
I hope we get a headset like this with eye/face tracking, or accessories that can accomplish the same functions, cause I am tired of turning standalone headsets into PCVR headsets with extra trackers and all this random gear x) I just want my lighthouse tracked FBT and face+eye tracking thats good. (Currently using quest pro + valve knuckles + tundra trackers for FBT).
Thats great but I still prefer the wide fov headset. The human vision
I will 100% go for this over the Crystal super if it gets good reviews. I really want this to succeed!
Excellent review! I ordered mine last night. By chance did they share the Focal Distance with you?
I still have no idea how you're supposed to render anything for those displays without eyetracking...
Yes how? I would buy it with eye tracking. That's also VR's future.
Looks like a nice hatset, lol! Probably will need a rtx5090 to take advantage of its high res screens.
Hatset?
Glad to hear they will address heat. My biggest issue with BSB is swampy eyes. Doesn't feel comfortable nor healthy.
I also wanted to go to the Palo Alto hands-on event but was too busy, but you were helpful in telling me what it was like instead. Thank you.
Needs more FOV. Haven't found a replacement for my 8KX yet.
Pimax crystal light is 105°fov and Meganx is 100°fov right? They aren't much different.
Pimax crystal light: FOV: 130° (Diag) 115° (H) 105° (V)
Q3 (for comparison): 110° horizontal 96° vertical
I could not find any official statement for Meganx fov. So I assume they thought better not stating it
Yes good catch and it's even worst for the Pimax Crystal if you use the more comfortable face pad which you have to do for the weight, that makes the FoV comparable to the BigScreen Beyond and worst than a Quest 3.
@@naalsocomment9449 Pimax official fov is false advertizing. It’s 105° at most.
@@naalsocomment9449 Those are the FOV marketing claims from Pimax which are flat lies. The Crystal and Crystal Light are actually 103x103.
Yep.
Like 5x the size and weight for lower resolution, LCD, just for 105° fov vs 100° lol.
Imo the only attractive thing about Crystal at this point is price. The tradeoff is huge for that extra 5°, when 100° already hits a decent threshold.
the only thing i kept waiting for was FOV and when you got to it my heart dropped. oh well maybe v2. sounds good otherwise
That diopter adjustment sounds too good to be true. I just don't see it being very accurate or working for a wide range of prescriptions. No one else has offered this yet on a headset. Not even Apple. Believe it when some glasses wearers try it
Absolutely PHENOMENAL video Tatiana!!! Thank you very much for your impressions. This HMD looks very exciting!
The million dollar question for me would be, how good is the MeganeX for watching regular (non-3D)movies? Would you say it delivers a cinematic experience and a picture so good, you would replace your regular giant OLED TV(if you have/had one) with the MeganeX? And if you had to choose between the MeganeX and the Apple Vision Pro *only* for watching movies, which one would you choose?
Sounds like a better first impression that you had with the Visor. How does this compare to that ?
0:28 "has it all"
- eye-tracking: nope
- face tracking: nope
- wide field of view: nope
- wireless functionality: nope
Okay, now let me watch the rest. Keen to get one for lightweight SteamVR if the FoV is enough and especially for a family member who's interested in VR, but not in wearing helmet heavies. Costly hobby, tho'...
Okay, good video. I'm waiting for Pimax Crystal Super with wider FoV and eye-tracking with auto-IPD, (and actually waiting for Pimax 12K) but I might have to save up to get this MeganeX to share with my family member.
Thanks for saving me 13 mins!!!
Inside out tracking - nope
MR - nope
Does a consumer graphics card even exist that can drive this thing at its full resolution?
I would be interested in this for dcs. I dont think graphics cards are ready to handle the resolution of meganex.
I disagree, I super sample 4200*4200 per eye all the time on my 4090. Ms Flight sim and iracing using openxr toolbox
Also it's missing something very important, eye tracking.
There is basically no gpu that can drive that resolution.
so you kinda need eye tracking to use foveated rendering and quads and such to reduce the stress on the gpu.
It also doesn't have 120 or 144hz.
the meganex has a lot of good features, but defo doesn't have it all.
Pretty cool video DiscoVR...
Thanks Tetiana ..
VR is on fire lately, and only getting better.
Looking forward to the future 😊💯🔥
is good to see these headsets with more portable sizes, tho fov and tracking in my opinion are the number 1 priority in vr, i understand why they came up with this
The idea of being able to wear a LIGHTWEIGHT headset with really good binocular overlap makes up for the relatively small FOV, at least for me.
With my wide IPD, wearing the Quest 3 can get very uncomfortable, and I, at least, ALWAYS notice its "screen door", because of the way the lenses are canted.
I do hope Meganex (or someone) will create a sound strap for the headset; for me, that sounds like the only thing it's missing.
'Course, I'd have to buy the whole megillah--stations and PCVR controllers, so, ouch--but if Meganex makes some of the changes you talked about, I feel like it will be worth it.
Great assessment, Tetiana; as always, I greatly enjoy the depth of your rewiews. You often seem to mention things my other favorite reviewers miss, so thanks!
If you want a more lightweight headset go for the Visor this one will also be wireless this is only wired that’s pretty bad and Visor is already working on Visor 2 that one will have likely 8k if you trade in your old one
I hope the final unit has the top strap that the prototype appears to have a loop for.
I has to return the bigscreen beyond headset, The Sweet spot was too small and if you turned your ass left or right it was very blurry, looking straight ahead. It was beautiful, It was extremely lightweight but the way the facial gasket fit caused a lot of discomfort around my eyes.
I think that people that buy this HMD already have a previous HMD and the chance is great they already have base stations. Like me.. owning several Vive HMD'S and the Crystal upgrading is easy..
The somnium VR1 reaches 120-130 degrees of horizontal fov for most people.
has higher brightness
has eye tracking
has mixed reality
has 2880 x 2880 per eye
has 72,120,144hz modes coming
is out now.
Lol
VRChat向けとのことで周辺視野角は狭めにして両目で見られる範囲を広めにしているようですね。
シミュレーションゲームをしない人にとってはいい選択肢になるんじゃないかな。
It's a very interesting device and I love the design but 2000 euros without controllers and lighthouses is a tough price to ask. Personally it's not so much the price as the need for those external sensors, though. After using the Quest 3 and seeing how amazing the tracking is, external sensors feel like something very outdated these days. I never had issues with my lighthouses but it's not as convenient as inside-out.
A smaller FOV than Quest 3's is another negative and there's no audio solution either which is quite a letdown; I also wonder what kind of specs you will need to achieve 90htz in most games.
Looks pretty sweet, it's probably the one I would buy if I were going to buy one sometime soon, but I'm just not going to pay big money (over $600) on a new HMD until I can get something that's actually a straight upgrade over the Index- meaning EVERYTHING is better, even if only slightly, with no downgrades justified as "sidegrades" (also no PiMax)...
It's hard to believe it but all these years later, I can't think of a VR headset that does everything better than the Index, aka a straight upgrade (PiMax is a non starter for me personally, awful track record, too sketchy)
FOV being small is a complete deal breaker
Pico 4 is the most comfortable for the eyes headset there is. Large large circle with great overlap. Kills the crystal when it comes to visual comfort and looks more 3d than the crystal so this is actually a good thing
Maybe for you......, for me certainly not !
In such a small headset a FOV of 120-140 is physically not possible !!!
Compare lens sizes of MeganeX, Pico4, Quest3, Pimax Crystal, Somnium VR1 and Pimax 8KX.....
The lenses of a Pimax 8K just don't fit into a MeganeX or Bigscreen Beyond! Is this so difficult to understand???
I notice in the video that render resolution was about 4124x4124 for 100% render resolution,this need less render resolution than pimax light?pimax need about 5100x4312 to render 100%,do you notice seeing better in meganex than in pimax light with less render resolutuon?that would be gamechanging in performance boost.
Time wasted for seeing a video of a new headset where the Manufacturer dont understand that a vr headset with a Fov under 150° is shit.
I mean why they dont understand that the hole net is speaking about that we need a bigger Fov in the future headsets.
This could be a real game changer as soon as I saw it I thought yeah! take my money
Go for the the Visor $1000 cheaper probably lighter easier to set it on your head and it’s wireless
The only positive of this is the diopter, there way more value for cheaper in so many headsets, plus I have yet to find a shiftall product that works like advertised
Therefore, in my view, I am confident that the MEGANEX, equipped with diopter adjustment, will deliver far sharper image quality than the Vision Pro, which lacks this feature. In any environment, the difference could be likened to an additional +1000p in resolution, even though MEGANEX does not use Sony’s OLEDOS.
따라서 제 식견에 의하면, 디옵터조정이 있는 메가네x가 디옵터 조정이 없는 비젼프로보다 어느환경에서건 해상도가 +1000p와 비유될정도로 훨씬 또렸한 화질을 보여줄것이라는데 확신을 갖고 있습니다 (소니 oledos가 아님에 불구)
Interesting, thanks! I think this could be the best productivity headset so far.
Diopter adjustment is not sufficient for anyone with astigmatism. Which is a lot of people! It also won't accommodate the higher correction strengths that many people need. I believe many users will find themselves needing prescription lenses anyway.
Thank you for your thoughts, I appreciate you talking about comfort. This headset looks very good and might be my next headset, still waiting on info on the Pimax Crystal Super.
Thank You Tatiana!
You’re very welcome!
Obviously doesn't include sound either. I would put up with the size of the Crystal Light as it includes all the peripherals built-in for a bargain price.
Enjoyed the video. Hopefully some of these features become standard with other companies, in time. For now, it's just a nice glimpse into the future. I'll have to wait for a more well known company to adopt some of theae design choices.
I think the specs on this headset sound good, but needing base stations is a no go for me. Also, I'd really prefer wifi6e support and a external battery pack so it doesn't have to be tethered to the pc.
yes!!! once you're used to wireless and inside-out tracking, you can't go back. Able to play my pc VR games from my living room is incredible.
If you have a motion platform I find external tracking a must.
When the horizontal fov really is 100 degrees you shouldn’t be really seeing a big difference compared to the crystal which has around 103 degrees
You forgot to include Varjo xr4 in your comparison, which has higher resolution than AVP and Megane X.
Ok this is super exciting! I was super disappointed in the beyond and it's complete lack of adjustability. This needs face and eye tracking and it could be super close to perfect
It's an amazing headset in technical specs and features... However, the wired connection and requirement for base stations make it a pass for me. I see the future of VR in self-tracking like the vive ultimate trackers do. The manufacturer is betting on a technology that is likely to be phased out as soon as Valve releases their next headset.
Love it. I think I will buy one. I have been using VR since Oculus DK2 and I am ready to jump to the next generation even if it will cost me so much money
why no eye tracking and dynamic foveated rendering on this product? i curious. if meganex superlight does have eye trackering and DFR, then it might be perfect for me. unfortunately, the meganex superlight doesn't included.
I'll stick with my HP Reverb G2 V2 and keep my updates disabled in Windows 11 until an open source Steam VR solution is available.
Somehow this sounds like a marketing trick.
2x 4k displays. Who has a computer that can render this at 90 fps?
They should have instead increase FOV, which they deliberatly don't mention anywhere. I guess you asked for the exact FOV but didn't get an answer. Maybe they are still tuning the HMD and try to increase FOV?! Anyways it won't shine in this category.
The comfort is of huge importance but I am afraid the headset will move a lot when moving a lot.
Also all those gears to turn and tune the comfort sounds nice but as soon as I remove the headset and put it on again everything will be a bit different than before anyways. So every time tuning?!
I am afraid this HMD won't fit all people. Especially the ones with bigger noses.
And I am not sure why the high resolution while smaller FOV and other factors are reducing the clarity and visible pov.
5090 coming soon!
Its small, likely very similar to big screen beyond, that's a side effect of have super tiny panels, can't stretch our what isnt there. (Well without making everything look like you looking through a fishbowl lol)
A 7800XT can display 2x4K thanks its DP2.1, same for a 4070ti (with more compression...only DP1.4) of course, the quality of game won't be a AAA's one, but for Beat Saber, Valorant kind of game...2x4k=8k is possible.
@@SETHalpine Using 2x4k is not the same as fully utilizing them in 3D.
There are user reporting performance issues when playing Beat Saber with 4k monitor connected to PC because of the additional rendering needed to mirror the game.
4070 is recommended for one 4k display. Even with 5090 (I have hear of +30%... at 600W lol) it would not be possible to utilize the 2x4k displays except for rendering in lower poly and texture. But then what is the point of having 2x4k?!
Pancake lenses are just not at the level where they can increase fov yet.
that's gonna take another few years.
That'll flop around so it won't be any good for anything that requires a lot of physical activity and I don't see how they can realistically address that?
Will be incredibly comfortable otherwise.
Wonder if the new series of graphics cards will be capable of driving it without having to use fake frames?
I won't get one but very interesting.
It's going to be hard for me to find an upgrade to the quest pro... This could be interesting for me but it just doesn't have too many things i like. For that price it's not standalone or have face or eye tracking? And many more things.
It's very simple, we just need a quest 3 with oleds in the form factor of bigscreenvr
I don't recall you mentioning anything about sound. Are there built in speakers of any kind? Bluetooth? Audio Jack?. Gonna try to find their page, but was curious. Great vid by the way. Love this kind of content.
No.
7:35 I really hope it connects cleanly to SteamVR without needing any extra weird drivers and stuff! That would put it together with the best headsets for VR on Linux!
3:00 This is my main concern watching this video, needing a PC app for that… Hopefully that app actually only adjusts this stuff and is not mandatory for connection and stuff…
Assuming the headset does end up working seamlessly on Linux (and I really hope they get some time to work on that), the only disadvantage of this model over the Quest 3 for my use would be the no AR part. I don’t really use that feature much, but it is handy when I need to quickly remove something of my way without removing the headset and stuff (and it’s also just cool and surprisingly sharp compared to the Quest 2).
Still, (once again assuming it’d work out of the box on Linux) this definitely seems to be the best PCVR headset out there! The Q3 is cool, but it is quite uncomfortable so having something light and comfortable would be cool.
Are you sure you were getting 90 fps at the native resolution of the hmd ?
I doubt it even on a 4090 with this hmd in Kayak mirage
Play for Dream MR is also releasing a VR headset that uses the same Micro OLED panels as this VR headset, but it’s a standalone Android spatial computing headset with eye tracking and controllers. They will be at CES 2025.
Comparison with Bigscreen Beyond:
Pros:
- much better displays
- much better lenses (less glare!!, better edge to edge clarity)
- better binocular overlap
- IPD adjustment
- Diopter adjustment
- better comfort
(- Panasonic in the background)
Cons:
- no audio solution available
there are more cons then that but im not going to waste my time. did you even watch the video?
For those wondering its $1699. So yes, your only option is to go with quest
Maybe I missed it, but I do not think you covered anything about audio. Is it built in, can you add your own ? If it is built in how does it sound? Is there any connections for external ear pods? Thank you for the video
There is no built in audio
There are two microphones and a type-c for general purpose.
Earphones and face trackers can be attached.
FOV under 120 , not upgrading. Make bigger lenses!!!!
Great job on this video ! The Not product is not for me for several reasons. 1. Price 2. Needs extra hardware? Annd at extra cost ?
3. 8k Not actual specs as mentioned in comments.
4. It is not mass market released quality proven.
It's not "harmonic" like facial interface ... It's "Accordion" like ... search for accordion musical instrument.
I’m actually impressed you’ve been listening to my video so carefully 😃 you’re right, it’s accordion. I made a mistake of translating the word literally from Ukrainian. My bad!
@@DiscoVRTetiana haha! You are welcome! And don't worry!, We are just humans hehehe! Take care! great video! 😊😘
The price is misleading, for someone just getting in VR with lighthouse tracking there's an extra $500 dollars for base stations and SteamVR controllers.
Thank you, you make such professional vids, great editting
check the price, you need to sell ur kidney
This seems high end. No audio solution though? Quite tempting! But I would like a wide field of view, if someone would make a wide fov headset again!
No idea why so many care about audio. It makes no sense at all.
Literally any good headphones are better than anything any VR manufacturer includes, and you can get exactly what you need rather than the single solution the VR headset manufacturer thinks you need.
No VR headset should include audio. Instead they should omit it and lower the price.
Completely with you on FoV though.
has similar FOV to the pimax crystal
@@a5cent putting headphones on is just inconvenient with vr, and adds more weight. I have treid headphones with my last 3x vr headsets (psvr2, quest 3 and Rift S), and headphones are an awful clunky experience with vr). still 3d printed adapters might work with htc deluxe audio strap (great audio quality). vvalve index (and hp reverb g2) are still the gold standard for VR audio
@@legendp2011
I just don't see the problem.
I can imagine it being inconvenient if the earphones are wired, but mine aren't, and they are far easier to put on than the VR headset. Most importantly, the audio quality is far superior to anything integrated, including the options you cited as the "gold standard".
Being stuck with whatever the headset manufacturer thinks is good enough feels like the far bigger inconvenience to me.
An excellent impression. I'm looking forward to holding this headset in my hands next year
Fancy Pants Rich Macgee over here!
Very much appreciated your presentation style. direct effecient, thank YOU !!!
Glad it was helpful!
0:47. Why do people say stuff like this? That is not 8k, not even close. Stereo 4K (what they have) has the same resolution has regular 4k, just with another point of view. Also 8k is 4x bigger than 4k, whereas double 4k (which you don't have) would only be half of that. So it's VERY NOT 8k, no matter how you look at it.
Do they have a wireless adapter?
Why is no one talking about the fact that this product can't be returned or refunded? You better be a person of 100% faith. From their product page, direct quote: "Please note that orders cannot be cancelled, returned or refunded once confirmed."
Guessing you would need a 4090 for this one. Can’t imagine most pc’s will be able to run it at max to enjoy the visual benefits.
This looks promising, but given it isn't even coming out til 2025, I would want as a MINIMUM: FOV of at least 120 degrees at a refresh rate of at least 120Hz at that resolution of at least 4K per eye.
The headset, to compete with other headsets on the market, also needs EITHER passthrough cameras for movement tracking without requiring separate IR sensors, OR, better yet, to really make this package stand out you could package it with VR gloves that support precise finger tracking (not just imprecise visual) with 8 button emulation by touching finger tips to thumbs & some kind of force-feedback ideally rather than clunky game controllers that put PC users off VR. I, along with those willing to spend enough to get a top of the range PC to make use of this headset properly, would be willing to pay a lot more for these features; a true top of the range total VR experience for PC VR setup and immersive experience, rather than a small upgrade from Bigscreen Beyond.
For me it needs to be stand alone and no PC and the 1900.00 price tag is a bit much even though I know it's got a lot of great tech. I'll stick with the Quest 3 for now...
Tatiana this headset remind me of NVG headset or Night vision if you like …
Will it work on MacOS as well ?
Great review. Thanks for putting it together.
Do you have to have someone behind you holding the cord out of your way all the time?
A FOV greater than 120 would make it perfect!
Not bad at all in terms of visual quality and weight, but, no inside out tracking and no audio next to my ears, is a no go unfortunately at that price
i wish there was a 4k version. or hell even a 2.5k version (valve index resolution) for cheaper. I would be happy with 1600x1600 lcd if they could get the price down to $600 USD. as $1800 usd is just so much money
Wow, it looks like an incredible alternative to other VR headsets. So small and lightweight but you do need a cable and base stations. Plus its priced between the AVP and the Quest. Certainly something to consider in the future
it's priced between AVP and the Quest 🤣 - well it's technically true in the same way a Triumph motorbike is priced bwtween a 747 Aeroplane and a scooter! 😂
This isn't gonna do anything for VR, just another extremely expensive niche headset that will add absolutely nothing to VR. There will be a few who can afford it, but... it's an extremely limited audience and most of them already have a VR headset. What VR needs is a new generation of affordable quality headsets at cheaper price points. It's been years since we've actually got anything worthwhile like that for PC. The Valve Index was perfect for what it offered at release and there were also a bunch of cheaper options that overall weren't as good (but were often better in terms of resolution like the Reverb G2 an the like). And for standalone and wireless PC VR there's the Meta Quest 3. The Pico company had a chance to offer some real competition, but instead they completely dropped the ball and just released an upgraded Pico 4 2 years later and $100 more expensive than the original.
Honestly I just want a headset that's capable of good wireless PCVR and that has good black levels (either mini-led or OLED). There isn't anything like that on the market. The Pimax Crystal is very expensive and very bulky and has no shortage of software issues and has an outdated chip. And the Meta Quest Pro is too expensive for what it is, has an outdated chip and has a lacking resolution). You'd think someone would have the idea to just make a PC VR headset with mini-LED/OLED with an XR2 Gen 2 chip but nope... you'd have to be a 300 IQ genius to think of this kind of idea.
@ wow….a very in depth critique. Impressive
@@thenonexistinghero Yeah I kind of agree. It's tricky, if you want it to be accessible you need inside out tracking without a cable, but for PC VR you need the cable right now, but that detracts from the accessibility, it seems everything is a compromise. I'm honestly fine with a Quest 3, I can have the best of both worlds and I'm not breaking the bank in the process.
@@dtrjones I already got a Pico 4 when it released. I think a Quest 3 doesn't provide a large enough upgrade (especially since I'm going from good weight distribution to front-loaded weight). I'm just waiting for a headset that's capable of wireless PC VR that offers improvements where it really matters. I think the video quality for the XR2 Gen 2 is good enough for now for a new headset and latency too (though my Pico 4 still has gen 1 which is still fine), but I think it really needs a major improvement in black levels and resolution (at least around 2500x2500).
Was hoping to get that kind of improvement about 2 years after the Pico 4 launched, but now 2 years later it seems that something like that feels further away than it was back then since PC-exclusive VR headsets are almost exclusively focused on extremely expensive niche headsets while Meta has no competition for the standalone + wireless PC VR space.
90% lower is not the same as saying that the MeganeX is 190% of the bigscreen.
Thats amazing. Gonna need beefy gpu for that the upcomming 5k series nvidia prob a must have to run this beast.
Great review enjoyed it
A 7800XT can run 2x4k...for VR games like Beat saber or Valorant....
Once again a great first impressions! I just wish it didn’t need base stations. Thank you!
Base stations Im out. Going backwards.
This VR device is fantastic, but you are gorgeous!
Honestly I'd rather 3 per eye with fov at atleast 150
thank you for this informative video.
sitting while flying in Google earth and standing while playing corsa 😂
And don't forget you need a powerful PC. That adds more cost. If you already have the basestations, controllers, and 4090, it's worth considering. For me, like norms, I'll wait for few more years until RTX6060 becomes new 4090... or Quest 5. >.
Imagine telling your friends you have an 8k TV just because you have two 4K displays side by side 🤣
The most important question I have is, does it support WINDOWS HDR? Please please tell me if it is recognised as hdr display in windows.