Having not actually seen the DS puzzle before, I thought it was two identical sudokus with different information missing from each. This could've made it only logically possible to complete *via* the morphogenetic field, which would've been a true scientific experiment
If the remaster kept the DS’s presentation but just added the voice acting, I think it would’ve been perfect. The use of the dual screen for the morphogenetic field was so clever. Akane says it herself that it was like looking through two screens, after all
Huh… actually the “Akane/Junpei vision” is actually pretty clever. My first play through switch repeatedly between Adventure Mode and Novel Mode to gain access to the nuance in the characters. The trust that Novel Mode was Akane and Adventure Mode was Junpei was a mind blow though I will admit that the DS version packs the better punch. You just can’t lose some thing as integral as the two screen set up without losing a lot of oomph.
It was a bad change, but the full cast voice acting makes that version worth playing. I typically replay the new one just because I've experienced the ending puzzle/twist, but it does suck that it's sacrificed for the top tier voice acting.
Puzzle-wise, it's honestly kind of easy if you figured out either Uchikoshi-like solution: A) Solve for all letters in the box, or B) Since everything must be equal to 9 and 1 is bolted, the board must be symmetrical. But narrative wise, it's a scam of a sudoku puzzle. I was only watching gameplay, but I was preparing my poor brain to solve a sudoku puzzle and bawling my eyes out in a panic like a child. Knowing that the DS version encapsulates the feeling I would have had having my older sudoku-solver brain save my sudoku-less younger self, I can relate to feeling of being robbed of the genuine experience.
@@giboi03 i agree with that notion. the puzzle on remaster is easy, but i wish it was a genuine sudoku puzzle. and a subtle akane's face reflecting the screen while doing it would gives out the similar feeling. it's not everything, but it's might work.
I was introduced to this series just 2~3 weeks ago. When I bought new Xbox I didn't know what to play and so I looked at gamepass and at the bottom I saw game(or rather collection of games)Zero escape: Nonary collection. And I don't know exactly why from over 400 games I installed this, but I tried it and instantly loved it. I finished the 999 in just about 2 days, then I played through VLR and because I wanted more I instantly bought ZTD, which I finished 2 days ago. And now what I think about the twist. For me it worked well, since the game sometimes forced you to change to novel mode, so I was aware of the narration. It's true I would rather like to see Sudoku instead of that "thing", but I am willing to sacrefice Sudoku if I in return get better visuals and dub which was really, really good. And from the trilogy 999 is my favourite. But surprisingly it's hard for me to say which game I would rank as number 2. I know the community doesn't like ZTD that much, but outside of the ending and Q team I didn't had many problems with this game. I liked Sigma and Phi here more than in VLR and both Diana and Carlos were really enjoyable for me. And although I am not a fan of Akane and Junpei here, I can say if they just had new names and were introduced as new characters I would enjoy them more. Because it's hard for me to connect them to the Junpei and Akane I know from 999.
I actually played the Nonary Games version, and was instructed by an expert to keep it on novel mode. Although, I liked Adventure a bit more, and ended up swapping between the two styles. I guess, that indecisiveness actually made the twist just as good for me! Seems I was cheated out of decent puzzle though…
@@HoD999x Basically, Adventure has the textbox at the bottom and the characters just talking, although with more exposition then the DS. Novel mode is essentially having narration in addition to the dialogue that covers the whole screen transparently.
The ending reveal and puzzle on the DS is probably the greatest video game moment I've experienced on any platform. I have a friend who loves puzzles and I bought a used DS and mailed it to them so they could play the best version of this game. I really am sad that the DS has been discontinued as it held the potential for unique gameplay like this.
this was really interesting! I appreciate you making a video about this. I didn't even know there was a 999 novel. Liking your content so far, subscribed :)
I personally don't think the remaster is that bad at all aside from that final "puzzle." Literally why did they remove the Sudoku??? Nothing about it requires two screens
The remaster is great. People are hard on it but the game was in need of voice acting and the remaster has amazing voice work that brings the game to life.
This may be me reading way too deep into this, but another interesting observation about a Rubix Cube: It has six faces, and when flipped around, a 6 makes a 9.
While I'm a big fan of 999 in general, I'm going to be honest here: I don't like either of the final puzzles. They both just feel so underwhelming to me for different reasons.
as someone who only played the remake, I'd like to defend the remake's puzzle. I played the game with a friend and we struggled for a while on this puzzle, because the letters followed their hexadecimal codes on the grid. So while we understood that we needed all the blue squares to make a digital root of 9, we had no clue how to do it. Because the letters and numbers would constantly contradict eachother, and from that I noticed something. if the number you needed to make a digital root of 9 was 4 then a 13 would also work (in hexadecimal that would be a D) so from that we were able to piece together that we didn't need the letters at all. At first we were wracking our brain, joking to eachother "Who gives a puzzle this complicated to a child". But then my friend pointed out we didn't need the letters and that they spelled password and we were floored. This whole game has been puzzles using complex math, the most complicated ones being the puzzles that used hexadecimal. But for this final puzzle all you needed were the numbers, it was designed for you to overthink it. Comb over the letters and numbers while not seeing the obvious solution right in front of you. It may not have had nearly the amount of story impact the original does, but from a design standpoint it really is a clever puzzle.
I played DS version and I appreciate one change of remake. Adding a clear decision tree to the game. The rest of mentioned changes was bad. Besides Sudoku was really simple. I usually solve variant sudoku with addtional rules (as on Cracking the Cryptic channel)
Wow! I just discovered your channel today, and I'm already seeing a ton of stuff that I want to watch right now! You might even get a subscribe if you keep up the good work with Zero Escape videos, as that's my favorite franchise! Also, I didn't even know the 999 novel existed! I knew there was an iOS game called "999: The Novel," but I didn't think there was a physical edition. Now I'm excited to read the translation! As for your analysis, I would agree that the DS version is the best for storytelling and impact, but I know of quite a few people, including myself, did not like having to replay the game and puzzles every time we got a Game Over, so the Flowchart in the remaster was a welcome touch, even if I think it could have been designed more cohesively...
I think your voice audio wavered too much and in some parts was nearly drowned out by the music. Good overall, but weak in some places. I think saying "modern consoles" is strange, as the reveal and ending wouldn't work on anything with one screen.
i disagree i hate sudoku. i have no idea how it works, it hurts my brain to no end. and im a fairly smart guy too, but i hate sudoku. just cause u know how its done .. i mean. ur dead wrong.
Having not actually seen the DS puzzle before, I thought it was two identical sudokus with different information missing from each. This could've made it only logically possible to complete *via* the morphogenetic field, which would've been a true scientific experiment
If the remaster kept the DS’s presentation but just added the voice acting, I think it would’ve been perfect. The use of the dual screen for the morphogenetic field was so clever. Akane says it herself that it was like looking through two screens, after all
Huh… actually the “Akane/Junpei vision” is actually pretty clever. My first play through switch repeatedly between Adventure Mode and Novel Mode to gain access to the nuance in the characters.
The trust that Novel Mode was Akane and Adventure Mode was Junpei was a mind blow though I will admit that the DS version packs the better punch. You just can’t lose some thing as integral as the two screen set up without losing a lot of oomph.
After watching this I'm very happy I played the DS version of 999. The final puzzle in the remaster genuinely sounds horrible
IT IS
It was a bad change, but the full cast voice acting makes that version worth playing. I typically replay the new one just because I've experienced the ending puzzle/twist, but it does suck that it's sacrificed for the top tier voice acting.
Puzzle-wise, it's honestly kind of easy if you figured out either Uchikoshi-like solution: A) Solve for all letters in the box, or B) Since everything must be equal to 9 and 1 is bolted, the board must be symmetrical.
But narrative wise, it's a scam of a sudoku puzzle. I was only watching gameplay, but I was preparing my poor brain to solve a sudoku puzzle and bawling my eyes out in a panic like a child. Knowing that the DS version encapsulates the feeling I would have had having my older sudoku-solver brain save my sudoku-less younger self, I can relate to feeling of being robbed of the genuine experience.
@@giboi03 i agree with that notion. the puzzle on remaster is easy, but i wish it was a genuine sudoku puzzle. and a subtle akane's face reflecting the screen while doing it would gives out the similar feeling. it's not everything, but it's might work.
After watching this I'm very unhappy I played the PC verison.
It feels like I was robbed.
I was introduced to this series just 2~3 weeks ago. When I bought new Xbox I didn't know what to play and so I looked at gamepass and at the bottom I saw game(or rather collection of games)Zero escape: Nonary collection.
And I don't know exactly why from over 400 games I installed this, but I tried it and instantly loved it. I finished the 999 in just about 2 days, then I played through VLR and because I wanted more I instantly bought ZTD, which I finished 2 days ago.
And now what I think about the twist. For me it worked well, since the game sometimes forced you to change to novel mode, so I was aware of the narration. It's true I would rather like to see Sudoku instead of that "thing", but I am willing to sacrefice Sudoku if I in return get better visuals and dub which was really, really good.
And from the trilogy 999 is my favourite.
But surprisingly it's hard for me to say which game I would rank as number 2. I know the community doesn't like ZTD that much, but outside of the ending and Q team I didn't had many problems with this game. I liked Sigma and Phi here more than in VLR and both Diana and Carlos were really enjoyable for me.
And although I am not a fan of Akane and Junpei here, I can say if they just had new names and were introduced as new characters I would enjoy them more. Because it's hard for me to connect them to the Junpei and Akane I know from 999.
I actually played the Nonary Games version, and was instructed by an expert to keep it on novel mode. Although, I liked Adventure a bit more, and ended up swapping between the two styles. I guess, that indecisiveness actually made the twist just as good for me!
Seems I was cheated out of decent puzzle though…
what's the difference between the two modes?
@@HoD999x Basically, Adventure has the textbox at the bottom and the characters just talking, although with more exposition then the DS. Novel mode is essentially having narration in addition to the dialogue that covers the whole screen transparently.
The ending reveal and puzzle on the DS is probably the greatest video game moment I've experienced on any platform. I have a friend who loves puzzles and I bought a used DS and mailed it to them so they could play the best version of this game. I really am sad that the DS has been discontinued as it held the potential for unique gameplay like this.
I loved that reveal and moment in the DS Game, but it's also funny to me that everything happened because Akane is bad at Sudoku.
This must have been the saddest sudoku in the history
this was really interesting! I appreciate you making a video about this. I didn't even know there was a 999 novel. Liking your content so far, subscribed :)
I personally don't think the remaster is that bad at all aside from that final "puzzle." Literally why did they remove the Sudoku??? Nothing about it requires two screens
The remaster is great. People are hard on it but the game was in need of voice acting and the remaster has amazing voice work that brings the game to life.
Probably because it's overly basic without the gimmick of flipping the system upside down.@@douglasacero1710
Waaaaaaa
So cool! I'm bad at analyzing games, so I'm glad to hear you explain it!
this video was good enough, i subscribed, making me your 333 subscriber, which i find relavant for number reasons
W video, this WILL bang
the first of many bangers
I just finished the remaster having not played the original, and after watching this video I feel ripped off
This may be me reading way too deep into this, but another interesting observation about a Rubix Cube: It has six faces, and when flipped around, a 6 makes a 9.
While I'm a big fan of 999 in general, I'm going to be honest here: I don't like either of the final puzzles. They both just feel so underwhelming to me for different reasons.
I love that it takes place on the titanic! 😊
as someone who only played the remake, I'd like to defend the remake's puzzle. I played the game with a friend and we struggled for a while on this puzzle, because the letters followed their hexadecimal codes on the grid. So while we understood that we needed all the blue squares to make a digital root of 9, we had no clue how to do it. Because the letters and numbers would constantly contradict eachother, and from that I noticed something. if the number you needed to make a digital root of 9 was 4 then a 13 would also work (in hexadecimal that would be a D) so from that we were able to piece together that we didn't need the letters at all. At first we were wracking our brain, joking to eachother "Who gives a puzzle this complicated to a child". But then my friend pointed out we didn't need the letters and that they spelled password and we were floored. This whole game has been puzzles using complex math, the most complicated ones being the puzzles that used hexadecimal. But for this final puzzle all you needed were the numbers, it was designed for you to overthink it. Comb over the letters and numbers while not seeing the obvious solution right in front of you. It may not have had nearly the amount of story impact the original does, but from a design standpoint it really is a clever puzzle.
I played DS version and I appreciate one change of remake. Adding a clear decision tree to the game.
The rest of mentioned changes was bad.
Besides Sudoku was really simple. I usually solve variant sudoku with addtional rules (as on Cracking the Cryptic channel)
Wow! I just discovered your channel today, and I'm already seeing a ton of stuff that I want to watch right now! You might even get a subscribe if you keep up the good work with Zero Escape videos, as that's my favorite franchise!
Also, I didn't even know the 999 novel existed! I knew there was an iOS game called "999: The Novel," but I didn't think there was a physical edition. Now I'm excited to read the translation!
As for your analysis, I would agree that the DS version is the best for storytelling and impact, but I know of quite a few people, including myself, did not like having to replay the game and puzzles every time we got a Game Over, so the Flowchart in the remaster was a welcome touch, even if I think it could have been designed more cohesively...
I'm tempted to not subscribe just so I wait and maybe become the 999th subscriber
i cant believe im the 999th viewer
I think your voice audio wavered too much and in some parts was nearly drowned out by the music. Good overall, but weak in some places. I think saying "modern consoles" is strange, as the reveal and ending wouldn't work on anything with one screen.
do keep in mind that this was my very first video, i really implore you to watch my most recent one because i think it's a lot better :)
I find Sudoku so basic it felt like dumb to dumber for me. Sorry.
i disagree
i hate sudoku. i have no idea how it works, it hurts my brain to no end.
and im a fairly smart guy too, but i hate sudoku.
just cause u know how its done .. i mean. ur dead wrong.
a whole lotta yapping and so little comparison between the versions, this video can be shorter, learn how to make better videos kid