At 11:38 the flare Crit is earned, it’s not random. Pyros flames linger meaning even a pyro can be Crit by a flare if they are in the flames despite being immune to afterburn.
11:41 That wasn't a random crit, you just performed a flare punch. That pyro was being hit by lingering fire particles when you shot it with your flare gun, that's an earned crit.
@@VampDemigod Sure, but you don't want it to detonate immediately as in right out of the barrel, you want it to detonate just a tiny bit after which will give you a few more hammer units.
I’ve found that Heavy’s DPS output, from playing as him extensively, is more than enough to bring down a phlog Pyro with critical hits one on one. It’s a really satisfying feeling going face to face and winning.
the phlog crit phase is like playing spy (without backstab requirement), you cannot be spotted or you die, but you have massive damage potential or you can just get a medic friend to assist you slightly by making you invincible for the duration of your rampage. you can get a bit of invincibility by sliding and cancelling your taunt
@KingKayro87 the issue is that phlog is poorly designed and it is useless if it's a close or losing game but it let's you win harder to the point where the other team doesn't get to play the game no matter how well they are individually playing.
I was hoping you would eventually figure it out, but level three sentries are the easiest for pyro to deal with because of the rockets. You can bait them out and reflect them to destroy the sentry. That is the exact reason that I usually only upgrade my sentries to level two when I play engie against a lot of pyros.
Even worse considering dealing with a Dragon's fury pyro. Basically a soldier/demo hybrid with faster shots and slightly less damage that can piece through the sentry to kill an engie and his buildings if close enough. And they can STILL reflect.
For pyro vs pyro don't stand around and see which pyro press w harder. Try avoiding flames, jumping is so effective against enemy pyros. If you see soldier just press m2, in close combat when they see you they instinctively shoot rocket at you and there's high chance you will deflect rocket before you can even see it
Sometimes the smarter soldiers will either time their shots and try to at least stay away. You want to force them to shoot by getting closer. It's why preferred encounters for pyro is as close as possible to an unaware enemy that will make a mistake.
You can airblast while holding down m1. I've caught a lot of soldiers off guard with the simple trick. Really smart soldiers will try to throw you off by shooting near you but not at you or they can just shotgun you. W+m1 can be incredibly powerful when coupled with an appropriate use of airblast. Keep in mind this burns more amo so be stocked up when you go in. You will get very good results as a pyro.
@@realdragon I'm also a Backburner pyro, usually you want to force them to make that shot. Meaning you can to both watch and listen and stay close as they'll try to retreat. At best, you have 3 airblasts to use and you'd only need one to finish off the soldier if you get in his face and get at least a second or two of pure fire damage, wait for that moment he fires out of panic and BOOM. He eats his own rocket.
Every single Backburner Pyro I've seen never plays how it's intended;flanking the enemy team, go to their back and burn em with those crits to help the backline and front line
The fact that you gameplay looks similar to mine as a growing pyro main make me feel a lot better. Only difference is that i det jump too much. You can det jump while syill being connected to the uber, it makes getting kills while ubered really good trust
A little tip: as long as you can airblast (read: don't use the phlog) you can deal with 3rd level sentries fairly easily by just refleting their rockets at them. Obviously that works significantly worse if the sentry is wrangled by a competent player.
Idk why but the face jontos' spy makes at 55:33 just makes me think of "jonto when he sees TF2 update and it removes spies revolver (spy no longer has a gun)"
For sentries, if you can catch them at a low enough level and an engi isn't around, you can use the detonater or damage on hit flares of the pyro to take them out easy, oftentimes tho you're never gonna be that lucky
@TheDoc_K It also will do piercing with that projectile, so if engie gets hit twice, he'll die too. It will melt any light classes on the second shot if they're not moving, and a pyro that can track with it could even take out a heavy pretty quickly.
55:50 - as someone who also experiances sensory overloads, damn, that is a pretty good representation of what that feels like, actually. At least as close as you can get within video format to the feeling of technically seeing and hearing things around you, but not really processing them
It’s great how you go from sounding like Jonto, to Bartok from Anastasia, to the swedish chad Joel himself, to a chainsmoker straight back to Jonto. Also, funni fire man go brrrrr.
It was really fun to see you analyzing the gameplay of my favorite class. Very cool feel compared to watching your spy stuff for the class i wanna learn next. Hope you had fun visiting pyroland
I love how when I hear the majority of this music my brain emits dopamine especially ultrakill and drg cause I love drg and have 500 hours in ultrakill and for the rest of the video as always great content and I am happy you enjoyed it
55:38 Yes this is an incredibly accurate representation, complete with the built-in tunnel vision, never would've expected it in a tf2 video, but then again, it's tf2 so what else could you expect?
I cant wait to see you do this for the other classes. I've been loving all your spy videos and guides, so Im curious to see how you feel about the others
thanks for the informative bits, i had to stop playing tf2 for school reasons and im relearning a lot thanks to your channel! also team fortress two classes getting blown to bits is kinda like cocomelon but for me
I personally don’t use the flare gun with the dragons fury because when you hit an enemy with the dragons fury and follow up your shot it does 80 damage which is much more reliable than switching to your flare gun than switching back
This is a good video idea. I’ve been a spy main since 2007 but over the years I’ve developed a huge affinity for pyro, I play him and soldier way more than spy a lot of the time, it’s nice to shut my brain off
15:45 Pyro players tend to forget one of the biggest upsides to the detonator is controlling the explosion timing for the flare. Instead they use it like it's a nerfed flaregun or a no-knockback scorchshot. It's perhaps the one of the stronger secondaries because of this function that let's pyros effectively spew fire damage outside their "danger zone" when practiced with and mastered. Also, like rocket jumping maps and demo-jumping maps, PYRO-JUMPING maps exist although limited. ie: jump_pyrokinesis and jump_pyromaniac 25:31 AFAIK backburner and backscatter operate using the same "back mechanic" and spy backstabbing, albeit at a range. The angle of the player vs the angle the target is facing matters, verticality does not and neither does distance (Backscatter distance does matter apparently). In the backburners case, if somebody turns a full 360 as they are shooting you, you can get a few crit burns in that split second because of lingering flames leaving the flamethrower
There’s a crazy mod on contractors and it’s tf2 but in vr it is literally vr tf2 like nothing has changed but they are still working on spy and most of the weapons haven’t been added but it’s still really fun
11:41 I don’t think the crit was random, The flare gun Crit burning targets and can crit pyros if they’re touching a flame particle. I think some lingering flames allowed to flare going to crit.
At 11:38 that was NOT a random crit. The flare gun crits any player that is on fire, that thst lyro just so happened to be on fire when you hit him. You have made a pyro main VEEERY mad. Like me saying "oh wow, how did he get a random crit with the ambassador? Random crits overpowered"
That engineer that was mumbling said something about being around Murray State, which is the name of the college in kentucky ill be going to. Ill let you know if I find him
Backburner is a great choice, really locks down the short range dps niche. You'll be hurting for airblasts, sure, but ammo packs of your fallen victims can often get you past that issue.
Maan, the Jontohil3 segment was my favorite. It was soooo random, and a really funny coincidence, and what a bless (not) hearing how theh can burp the alphabet
After playing Spy for a long time in my TF2 hours, I really think Spy needs buffs. Not in damage per say but utility. The only weapon changes I'd really make are that his Revolvers need to be 100% accurate. They are his ONLY reliable tool for consistent damage, on top of low ammo counts. They need to be reliable in tight situations. It's frustrating how many times I KNOW I had my crosshair on an enemy and I saw the bullet just go to the side or over their shoulder. Very frustrating. I think Spy should be able to mark/outline enemy defenses and players for his team, but only one at a time for lets say a minute. This way the Spy can somewhat rely on his team to take care of whatever threat the Spy marks if it's too dangerous of a task for one person to take care of and go deal with something else. Like marking an enemy Sentry or Medic with whatever % of Ubercharge. For disguises, I think he should be able to mimic Class abilities like an Engineer carrying buildings, a reved up Heavy, a scoped in Sniper, ect. And maybe even taunting while disguised. I think that would help with blending in with the disguises a little more.
He could also be able to make decoys of himself, enemies, and teammates, give cloak to teammates at the cost of his own cloak meter, and Disguise as props and buildings.
At 11:38 the flare Crit is earned, it’s not random. Pyros flames linger meaning even a pyro can be Crit by a flare if they are in the flames despite being immune to afterburn.
yeah that was a flare punch not a random crit
Yep
Search "flame trapping" tf2 thank me later
Yeah, just like you can mini-crit a pyro by shooting a flame and instantly switching to the axtinguisher
he literally use Flare Gun and not lookin at the stats
The complete change in volume and mannerisms when playing the phlog and shorchshot compared to everything else.
Just pure destruction. Love that.
It’s a guilty pleasure for me and I do get more chaotic using it for a prolonged time.
the demon pyro dragged him to hell and turned his voice into fatmagic’s gremlin voice
I like how during the Degreaser segment, you completely forget you have the Axtinguisher and never go for finishers.
>plays with the fast weapon switch flamethrower
>barely switches his weapons
PYRO HAVE A AXTINGUINSHER
11:41 That wasn't a random crit, you just performed a flare punch. That pyro was being hit by lingering fire particles when you shot it with your flare gun, that's an earned crit.
Beat me to the punch
@@otktoxoid1873 Same here
Samer herer
Saming hereing
Pyro mains triggered by a misunderstanding, including myself lol
Fun fact: The optimal detonator jump is performed by holding down right click while you fire, so it detonates as close to you as possible.
Not exactly, the optimal det jump is from detonating immediately after shooting the flare.
@@hotsingleplaguedoctorinarea Yes. Which is what holding down right click will do. The first tick the flare can be detonated, it will be.
@@VampDemigod Sure, but you don't want it to detonate immediately as in right out of the barrel, you want it to detonate just a tiny bit after which will give you a few more hammer units.
@@hotsingleplaguedoctorinareaThat.. kinda makes no sense! I'd like to see any proofs.
@@Slanik_Bab ruclips.net/video/hgSdBW9njK0/видео.html
SPY HAS A GUN
Mmmph mmmph mmph-pyro mains
PYRO HAS A SHOTGUN
SPY HAS GUowww someone already used this joke
PYRO HAS A FIRE!
0:12
I’ve found that Heavy’s DPS output, from playing as him extensively, is more than enough to bring down a phlog Pyro with critical hits one on one. It’s a really satisfying feeling going face to face and winning.
Everybody says the Phlog is busted until they realize "Oh yeah, I have better range than him and he doesn't have Airblast."
the phlog crit phase is like playing spy (without backstab requirement), you cannot be spotted or you die, but you have massive damage potential
or you can just get a medic friend to assist you slightly by making you invincible for the duration of your rampage. you can get a bit of invincibility by sliding and cancelling your taunt
@KingKayro87 the issue is that phlog is poorly designed and it is useless if it's a close or losing game but it let's you win harder to the point where the other team doesn't get to play the game no matter how well they are individually playing.
@@KingKayro87"oh, I can shoot two rockets at him and die, sweet"
you forgot the part where you die to afterburn
I was hoping you would eventually figure it out, but level three sentries are the easiest for pyro to deal with because of the rockets. You can bait them out and reflect them to destroy the sentry. That is the exact reason that I usually only upgrade my sentries to level two when I play engie against a lot of pyros.
Was about to comment the same thing. Level 3 sentries make my life easy as a Pyro main XD
I have 900 hours on this game and never once thought about this wtf
Even worse considering dealing with a Dragon's fury pyro. Basically a soldier/demo hybrid with faster shots and slightly less damage that can piece through the sentry to kill an engie and his buildings if close enough. And they can STILL reflect.
@@feverdreams17 And 0 downtime unlike the aforementioned classes
@@OmegaRC59 Yep, no reloading.
23:41 cap the point to turn into RTGame immediately
37:10 holy shit a sneak peak into the next ghost busters album
For pyro vs pyro don't stand around and see which pyro press w harder. Try avoiding flames, jumping is so effective against enemy pyros.
If you see soldier just press m2, in close combat when they see you they instinctively shoot rocket at you and there's high chance you will deflect rocket before you can even see it
Sometimes the smarter soldiers will either time their shots and try to at least stay away. You want to force them to shoot by getting closer. It's why preferred encounters for pyro is as close as possible to an unaware enemy that will make a mistake.
You can airblast while holding down m1. I've caught a lot of soldiers off guard with the simple trick. Really smart soldiers will try to throw you off by shooting near you but not at you or they can just shotgun you. W+m1 can be incredibly powerful when coupled with an appropriate use of airblast. Keep in mind this burns more amo so be stocked up when you go in. You will get very good results as a pyro.
@@brendontruong7127 I'm backburner main so while this can fool soldiers and is smart I don't do it
@@realdragon I'm also a Backburner pyro, usually you want to force them to make that shot. Meaning you can to both watch and listen and stay close as they'll try to retreat. At best, you have 3 airblasts to use and you'd only need one to finish off the soldier if you get in his face and get at least a second or two of pure fire damage, wait for that moment he fires out of panic and BOOM. He eats his own rocket.
Every single Backburner Pyro I've seen never plays how it's intended;flanking the enemy team, go to their back and burn em with those crits to help the backline and front line
That one guy literally went "woo-hoo!" When he realized it was you. He emoted at you.
It's interesting to see that you also play spy and you also have engineer and pyro in your top 3 played classes, I got the exact same thing going on
Know thine enemy - sun tuz
It's funny I picked up Engie recently so my 3 mains are also Pyro, Engie, and Spy
My are too. Pyro, Spy, Engie
Spy > engy > Pyro > spy kinda like rock paper scissors
I also has pyro, engi and somehow medic with 2 hours.
Best part about being a spy main is that you know how to torture one
If anyone was wondering about the Spy K.D. rateo it's about 42 kills and 12 deaths.
(From what was shown in the video)
01:03:12 he goes full monke
The fact that you gameplay looks similar to mine as a growing pyro main make me feel a lot better. Only difference is that i det jump too much. You can det jump while syill being connected to the uber, it makes getting kills while ubered really good trust
as opposed to the dragon's fury equivalent to w+m1
A little tip: as long as you can airblast (read: don't use the phlog) you can deal with 3rd level sentries fairly easily by just refleting their rockets at them. Obviously that works significantly worse if the sentry is wrangled by a competent player.
Idk why but the face jontos' spy makes at 55:33 just makes me think of "jonto when he sees TF2 update and it removes spies revolver (spy no longer has a gun)"
For sentries, if you can catch them at a low enough level and an engi isn't around, you can use the detonater or damage on hit flares of the pyro to take them out easy, oftentimes tho you're never gonna be that lucky
Or... use the Dragon's Fury.
If it's a lvl.3 just airblast his rocket on it.
@TheDoc_K It's a pure combat weapon on a class that usually focuses at least a bit on utility.
@TheDoc_K It also will do piercing with that projectile, so if engie gets hit twice, he'll die too. It will melt any light classes on the second shot if they're not moving, and a pyro that can track with it could even take out a heavy pretty quickly.
You can also jump on top of the sentry if you can catch it at the right time or angle, and just keep moving in a circle on it while you kill it
SPY HAS A GUN and PYRO HAS AIRBLAST
Spyro?
55:50 - as someone who also experiances sensory overloads, damn, that is a pretty good representation of what that feels like, actually. At least as close as you can get within video format to the feeling of technically seeing and hearing things around you, but not really processing them
Jonto, you're the person who kinda motivated me to play spy. i didnt think you'd be playing 7 days as pyro xd
Go on, play Pyro now.
Damn ultrakill music fits well with pyro gameplay 57:34
Maybe its because the parry and airblast are the same thing lol
It’s great how you go from sounding like Jonto, to Bartok from Anastasia, to the swedish chad Joel himself, to a chainsmoker straight back to Jonto.
Also, funni fire man go brrrrr.
Spy's worst enemy, other spies going pyro
It was really fun to see you analyzing the gameplay of my favorite class.
Very cool feel compared to watching your spy stuff for the class i wanna learn next.
Hope you had fun visiting pyroland
I was NOT expecting this level of quality when I clicked on the video! You make some good stuff, keep up the great work \^0^/
Destroying your voice for a day was some true dedication
I love how when I hear the majority of this music my brain emits dopamine especially ultrakill and drg cause I love drg and have 500 hours in ultrakill and for the rest of the video as always great content and I am happy you enjoyed it
55:38 Yes this is an incredibly accurate representation, complete with the built-in tunnel vision, never would've expected it in a tf2 video, but then again, it's tf2 so what else could you expect?
Its actually cool to see that a spy main enjoys playing engineer and pyro despite for him being afraid to pyros and aiming engineer eveytime.
wow, gonna love this 1 hour long video. seriously man, thx for the long video. they are extremely nice and educational :)
I love the production you put into your videos!
this is a prime example of a spy main going through spy withdrawal
You absolute genius, putting Heatwave from Hi Fi Rush as the song of Day 1's Spy killing streak! Perfection!
I cant wait to see you do this for the other classes. I've been loving all your spy videos and guides, so Im curious to see how you feel about the others
if only there was a way to counter spies without the flamethro- OH YEAH *PYRO HAS A GU-*
edit: MAMA IM FAMOUS
Wait really???????
@@whenindoubtgotowikipedia.8292
Mind boggling
@@whenindoubtgotowikipedia.8292🤯🤯🤯🤯🤯🤯🤯
0:12 spooky
thanks for the informative bits, i had to stop playing tf2 for school reasons and im relearning a lot thanks to your channel! also team fortress two classes getting blown to bits is kinda like cocomelon but for me
11:41 That was not a random crit I don't think. Flares will always crit on burning targets.
Yes, thank you for saying the exact same thing hundreds of other people have said.
@@BananaHoovyJ.Rabbit Well damn i didn’t read the comics. Not like i would’ve known.
@@bigbosses4686 You should've read #298 Super Spy Comic Book Series #9
I main Pyro, so I’m curious to see how many curse words are gonna be thrown my direction by either you or the comments
You
Yes you 🫵
Stay stronk, play whoever you want and have fun.
What's your favourite pyro weapons?
@@kanewaddington7985Degreaser, Flare Gun/Shotgun, Powerjack/Axtinguisher
@@Error_Detected404 That's a good combo. Mine is degreaser/Phlogistinator/Shotgun/Scorch shot/Powerjack.
@@Error_Detected404 Same weapons for me (except I don't have the axtinguisher and I like the panic attack).
59:57 every TF2 player's worst nightmare
I personally don’t use the flare gun with the dragons fury because when you hit an enemy with the dragons fury and follow up your shot it does 80 damage which is much more reliable than switching to your flare gun than switching back
11:38 you owned that pyro it wasnt random crit
10:23 ice song for *pyro*
actually *two ice songs for pyro*
I think I recognized every single song in this video, amazing music selection
52:51 naw bro activated the sleeper agent
This is a good video idea. I’ve been a spy main since 2007 but over the years I’ve developed a huge affinity for pyro, I play him and soldier way more than spy a lot of the time, it’s nice to shut my brain off
15:45 Pyro players tend to forget one of the biggest upsides to the detonator is controlling the explosion timing for the flare. Instead they use it like it's a nerfed flaregun or a no-knockback scorchshot. It's perhaps the one of the stronger secondaries because of this function that let's pyros effectively spew fire damage outside their "danger zone" when practiced with and mastered.
Also, like rocket jumping maps and demo-jumping maps, PYRO-JUMPING maps exist although limited. ie: jump_pyrokinesis and jump_pyromaniac
25:31 AFAIK backburner and backscatter operate using the same "back mechanic" and spy backstabbing, albeit at a range. The angle of the player vs the angle the target is facing matters, verticality does not and neither does distance (Backscatter distance does matter apparently). In the backburners case, if somebody turns a full 360 as they are shooting you, you can get a few crit burns in that split second because of lingering flames leaving the flamethrower
11:38 when you blame random crits and accidently flarepunch
37:10 Johntohil turns into Vargskelethor for 20 seconds
Voice gone
Points up
Stonks
Also ROCK AND STONE!
i wold recommend using the pyro vision goggles with the dragons fury because it gets rid of the flush that appears when you shot
Also it makes the primary fite look really cool
Jonto probably suffered while playing as Pyro 💀 I give props to him although because if I ever played as Spy for 7 days I'd suffer,,
55:29 I can agree here. Sensory Overload does make things a lot harder for all of us that have ADHD.
I just love the use of ULTRAKILL music
Edit: espiacelly because the theme is called into the fire
the pain of playing a class that can destroy your main is seeing your main die by you
59:10 Jurassic World UI sfx?
Also, Backburner and Backscratcher combo is the best ambush combo for pyro. It needs more love.
[Red: pyro blue: spy]
System: switched teams Due to "too much spys mains"
09:58
That flare looked like a silent aimbot projectile ngl :D
He’s played for probs 1000+ hrs, how do you expect him to not be able to hit projectiles?
Im not saying he is cheating... its just looked like it.
The wacky tf2 tick rates and all that😅
No offense❤
There’s a crazy mod on contractors and it’s tf2 but in vr it is literally vr tf2 like nothing has changed but they are still working on spy and most of the weapons haven’t been added but it’s still really fun
I did not know that Borneo spot was a thing until this video.
11:41 I don’t think the crit was random, The flare gun Crit burning targets and can crit pyros if they’re touching a flame particle. I think some lingering flames allowed to flare going to crit.
"Spy-cicle is useless"
Spy-cicle: 11:44
For some reason he didn't know that the flare crits burning enemy's
11:40
This by far the scariest video I’ve ever seen pop up in my recommended
0:48
When I saw the hour count of your spy, I immediatly soaked my PC in holy water
spy has a flamethrower, and also did you know you can reflect any projectile? flares, Huntsman arrows, crusaders crossbow bolts, for example?
Any projectile except Bison, Pomson, and the three Syringe Guns
Rescue ranger bolts too.
@@johnweber80 You can reflect Rescue Ranger bolts, actually. Just doesn't happen often because engies using it won't typically shoot pyros
Spy does not have a flamethrower
@@kingacrisius *Gasp*
no fucking shit
1:06:03 he really did turn into a demon
6:31 dantdm in tf2?!?!?!?!
1:28 very true
19:19 peak combo pyro gameplay
As a pyro main i love using the degreaser flare gun and the axtinguisher
“So there’s method in this madness!”
13:24 Ok so did anyone think of Krieg from Borderlands 2 when hearing this XD
21:17 FORD F1 50
53:00 Lmfaoo that part with payn made my day bro this is adorable
"Hi from the real Jonto"
"WOOHOO!!" (tom and jerry ass laugh)
Bro, i love your videos. Please. Keep it up!
17:00 amo pag 🍷🗿
its really cool to see this though, me as a main pyro i see you have MUCH better time dealing and tracking them than me like 80% of the time
Scout mains 🤝 Pyro mains
Hating sentries with a fucking passion
you want to deal with sentries? dragons fury
52:50
That guy's "WOOHOOOOOO!" made my day.
At 11:38 that was NOT a random crit. The flare gun crits any player that is on fire, that thst lyro just so happened to be on fire when you hit him. You have made a pyro main VEEERY mad. Like me saying "oh wow, how did he get a random crit with the ambassador? Random crits overpowered"
That engineer that was mumbling said something about being around Murray State, which is the name of the college in kentucky ill be going to. Ill let you know if I find him
38:42 I noticed that, even without the powerjack you pulled out the melee to retreat. Is a habit I picked up maining pyro and soldier
I missed the upload because I was showering like a non gamer, but glad to see this masterpiece finally released
1:05:03 SPY DOESN'T HAVE A GUN
can't belive he started smoking smh
42:27 Close your eyes.
i swear. EVERY video since January has had a bit of the Hi-Fi Rush OST, and that just makes me smile and bop my head to it in these videos. ❤
19:19 the heavy looks behind As if to say:"medic you got über?" But the medic runs for his life xdddd
Backburner is a great choice, really locks down the short range dps niche. You'll be hurting for airblasts, sure, but ammo packs of your fallen victims can often get you past that issue.
Will say on your videos i love how you at least once tell everyone that SPY HAS A GUN i love it
I love it when he said "sentry" thats my fav part of the vid,althought I would like if he talked about the Fall of Constantinople
-much love
❤
4:27 that sentry loo like: wassup big mann, what are you doin here☕🗿
love the music mix on this video, a true vibe i could listen to all day.
The pain at 3:19 knowning that the power jack can un sap building is killing me
Maan, the Jontohil3 segment was my favorite. It was soooo random, and a really funny coincidence, and what a bless (not) hearing how theh can burp the alphabet
You and Uncle Dane should do a collaborative challenge - He does 7 days as Spy, you do 7 days as Engie.
After playing Spy for a long time in my TF2 hours, I really think Spy needs buffs. Not in damage per say but utility. The only weapon changes I'd really make are that his Revolvers need to be 100% accurate. They are his ONLY reliable tool for consistent damage, on top of low ammo counts. They need to be reliable in tight situations. It's frustrating how many times I KNOW I had my crosshair on an enemy and I saw the bullet just go to the side or over their shoulder. Very frustrating.
I think Spy should be able to mark/outline enemy defenses and players for his team, but only one at a time for lets say a minute. This way the Spy can somewhat rely on his team to take care of whatever threat the Spy marks if it's too dangerous of a task for one person to take care of and go deal with something else. Like marking an enemy Sentry or Medic with whatever % of Ubercharge.
For disguises, I think he should be able to mimic Class abilities like an Engineer carrying buildings, a reved up Heavy, a scoped in Sniper, ect. And maybe even taunting while disguised. I think that would help with blending in with the disguises a little more.
He could also be able to make decoys of himself, enemies, and teammates, give cloak to teammates at the cost of his own cloak meter, and Disguise as props and buildings.
You should have had the counter for being backstabbed