Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity

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  • Опубликовано: 13 окт 2024
  • In this tutorial I will go through how I install an addon to Blender 2.82 to export a Rigify character and import it in Unity. I go through installing the addon, preparing the rig for Unity, parenting the character to the rig, exporting to Unity. I also describe the differences between Generic vs Humanoid rig settings in Unity with pros and cons (such as bone stretch / squash, retargeting, IK, performance). Then we'll set the rig up as a Humanoid in Unity and apply a simple walk cycle. Finally, a quick conversion to Generic rig typ and changing the walk animation to use root motion to propel the character forward.
    I hope this video can help you out getting your Rigify character in Blender 2.82 / 2.83 to work in Unity 2019 and 2020.
    If you want to see how I modeled the characters in this video and how I animated the walk cycle, check out this video:
    • Let's MODEL and RIG 5 ...
    RigifyToUnity Blender Addon:
    github.com/Ale...
    You can download the editor helper script that I mention in the video here:
    www.dropbox.co...
    I mention a noise reduction plugin in this video, and joking aside, it actually works pretty good! I use it as a VST plugin in Premiere while editing to remove the drying cabinet that was running in the background =)
    klevgrand.se/p...
    You can support me on Patreon to help me make these videos:
    / imphenzia
    Imphenzia Merch is available:
    teespring.com/...
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Blender settings video (shiny edges):
    • My Blender 2.82 Setup ...
    If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
    My official web site:
    www.imphenzia.com
    Twitter:
    / imphenzia
    My Itch.Io page with all my Ludum Dare games:
    imphenzia.itch...
    Imphenzia Discord server invite:
    / discord

Комментарии • 367

  • @BlackoutGamingChannel
    @BlackoutGamingChannel 4 года назад +95

    Hope you cleaned off your screen after the finger marks 😂😂 but seriously just use your 3d cursor

    • @Imphenzia
      @Imphenzia  4 года назад +30

      Haha, why didn't I think of that?? Because I'm not as smart maybe =) great suggestion!! Wish I could retro-add that into the video, but I'll pin the comment for now!

    • @BlackoutGamingChannel
      @BlackoutGamingChannel 4 года назад +8

      @@Imphenzia im not gunna lie, I used my finger in the same way as you 100x before the 3D curser idea came into my head haha

    • @prateekpanwar646
      @prateekpanwar646 4 года назад

      Isn't it edited? I thought it's edited by him cuz there's no feeling of transition btw display and camera. And, it feels fake abit

    • @mary_chase
      @mary_chase 3 года назад +2

      @@prateekpanwar646 it is edited, but he means editing it after he uploaded it to youtube, which is not possible

    • @justfeelit3114
      @justfeelit3114 3 года назад

      bro heatbone error after ctrl+p auto mass please help anybody please

  • @papafhill9126
    @papafhill9126 4 года назад +61

    I've literally been fretting diving into root motion and here you are, with a tutorial on Blender to Unity rigging AND root motion. Cheers!

    • @Imphenzia
      @Imphenzia  4 года назад +16

      Cool! I could do a bit more detail in a dedicated root motion video - I just touch the subject here.

    • @papafhill9126
      @papafhill9126 4 года назад +3

      @@Imphenzia Yea, root motion would be super helpful to understand! Another thing, along the same line of thinking, would be equip-able / exchange-able items with root motion (weapons / armor / et al). I'm about to dive into this in my own project and will see how much I can break! Thanks for the reply!!

    • @Toebiscuit
      @Toebiscuit 4 года назад

      @@Imphenzia - pls do. I've been using Blender for years and I've no idea what "root motion" is. =[

  • @terence5105
    @terence5105 4 года назад +4

    Being a Unity developper, and a new user of Blender, I've struggled for days to find a way to export correctly a Rigify armature from Blender to Unity. This tutorial is perfect and is the first real video explanation that makes this process understandable and simple, especially regarding the "__init__" tip that solves the problem of not having the add-on button appear in Blender 2.8X.
    Thanks a lot to you (and AlexLemminG for the third party add-on) !
    Keep doing great videos like this one ! Cheers !

    • @Imphenzia
      @Imphenzia  4 года назад +2

      That's great to hear - glad you like it and thanks for taking the time to comment!

  • @CJD-xm4ln
    @CJD-xm4ln 2 месяца назад

    4 years later and this has helped me immensely, thank you.

  • @RobertoOrtis
    @RobertoOrtis 4 года назад +29

    Great tutorial! You are a star! You should do a follow-up to implement character controller in unity. Can't wait for the low poly racing tutorial part 4 :)

  • @Dukefazon
    @Dukefazon 10 месяцев назад

    Thank you, this video was very useful. I was stuck on the humanoid armature problem for at least a week, I had all sorts of issues with my rig. But this little pluging solved everything! I set up my Rigify rig, positioned and scaled, appied every transformation to it and them parented my model to the rig and it works without a problem in Unity. Thanks!

  • @boorchboorch
    @boorchboorch 3 года назад

    you saved my life. i lost my mind for a whole day tryng to export a proper rigged mesh to mixamo but i falied because i missed the step of "only deform bones". this video sved all my troubles. thanks!

  • @stevennassef
    @stevennassef 4 года назад

    i was genuinely trying to import a rigify model from blender to unity last week and i found out that it is just a mess and can’t be retargeted, but when i heard from the last video that you are gonna post a video for this i was really glad, it came in the perfect time 👌🏻. Thanks a lot, You are doing very well with these videos keep it up 👍🏻

  • @TulusTulas
    @TulusTulas 3 года назад +15

    2:22 "Rigify to Unity Converter options/Prepare rig for unity" options do not show up, and yes its there and enabled. I didn't have to to the renaming thing like you did, but I figured that wouldn't matter since it is there and enabled. I see a few others have the issue and I can't find a fix. And yes, restarted blender. Hope I can figure this out.
    Anyway, thanks for the videos and all the help you give. I struggled with blender so much before I found your channel.

    • @yeeyee_anime
      @yeeyee_anime 3 года назад

      i guess no one found a fix to this

    • @Elmarath
      @Elmarath 3 года назад +1

      @@yeeyee_anime have you find the fix?

    • @yeeyee_anime
      @yeeyee_anime 3 года назад +3

      @Denizhan Toprak naw I find exporting like this with an add on is goofy, u don’t need an add on to export a rig to unity, wat I do is, finish the the rig make sure all animations is on the Character, save of course, then file export with fbx, remember ur save name, head to unity right click in the project with all the assets click export to unity and click ur save from blender

    • @yeeyee_anime
      @yeeyee_anime 3 года назад +1

      @Denizhan Toprak 100% way easier and the way to do it

    • @yeeyee_anime
      @yeeyee_anime 3 года назад

      Make sure u look up wat settings to export with b4 exporting tho

  • @genraw5137
    @genraw5137 4 года назад

    For me it's a very joyful feeling seeing my character walking in unity for the first time. Thanks you so much for teaching us this stuff!

  • @gigimuschiro
    @gigimuschiro 4 года назад +2

    Where were you 6 months ago... I’ve just found you and i can say i am really impressed with your technique

  • @ITSH4WK
    @ITSH4WK 4 года назад +2

    Imported my rig into Unity and got an error about the "head" bone not being found.
    Took a whole day to figure out the parenting for the deform bones needed to be rearranged.
    Worked like a charm. Thanks for the great tutorial btw!

    • @ramdhan_dimas
      @ramdhan_dimas 4 года назад

      me too

    • @jolobartolome9767
      @jolobartolome9767 4 года назад

      @@ramdhan_dimas How did you fix it? :(

    • @mamy0036
      @mamy0036 2 года назад

      @@jolobartolome9767 did you fix it? :/

    • @jolobartolome9767
      @jolobartolome9767 2 года назад

      @@mamy0036 yup i did

    • @mamy0036
      @mamy0036 2 года назад

      @@jolobartolome9767 what is the solution i couldn't do it :/

  • @Noa-Wuff
    @Noa-Wuff 4 года назад +1

    Helll yes! I couldn't find up-to-date documentation to do this, I didn't expect to find a video simplifying it so much!

  • @jovannovakovic5975
    @jovannovakovic5975 4 года назад +4

    Simply amazing, Stefan! Love your tutorials.
    Keep it up!
    Cheers

    • @Imphenzia
      @Imphenzia  4 года назад

      Thanks, much appreciated!!

  • @martinzavodny
    @martinzavodny 4 года назад +4

    thanks a lot, Stefan, really appreciate your work, even more when I consider that it's almost 5 in the morning in Sweden, your dedication is truly unbelievable, thanks a lot again, you're truly inspirational ;-)

    • @Imphenzia
      @Imphenzia  4 года назад +1

      You're welcome. Thanks! Yes, 4:51, birds are tweeting and I have to go to bed now, getting up in two and a half hours again =)

    • @1guy5
      @1guy5 4 года назад

      @@Imphenzia mad man

  • @aregvanetsyan2378
    @aregvanetsyan2378 4 года назад +6

    That custom script is such a time saver! Thanks for sharing it! :)

    • @Imphenzia
      @Imphenzia  4 года назад +1

      Cool, thanks, just keep in mind it could be full of bugs and it's terrible from a coding perspective =)

    • @justfeelit3114
      @justfeelit3114 3 года назад

      @@Imphenzia bro heatbone error after ctrl+p auto mass please help anybody please

  • @pvlunegov123
    @pvlunegov123 4 года назад

    Thank you so much for your channel! I worked on your video, repeated every step and I managed to create 3D assets just like in your video. Everything is working! I have not been able to do this for many years, thanks to your approach, I finally succeeded! I am immensely grateful to you and your work!

  • @gary-huang
    @gary-huang 4 года назад +6

    At 10:05 I believe you can just check looptime, go to the next animation, then select looptime again and repeat. I don’t think you need to click apply for every single animation; you just need to apply at the end.

  • @davidmcky
    @davidmcky 4 года назад

    Hey! We were talking about a video like this a few videos back in the live chat!! Super excited for this, thank you! Awesome video!

  • @zakime
    @zakime 3 года назад +3

    I got 2 questions.
    First, I'm not finding the Rigfy to Unity converter. I searched some forums and did what they said too, and nothing.
    Second, I did the step by step tutorial of your low poly/rig/animation tutorials (realy loved it by the way). But whenever I export to FBX and import to Unity, all the objects that was detached from the model and make child of (the hat for example), it stays still in Unity. (perhaps because of the first problem, this is happening)

  • @cspidereyes
    @cspidereyes 2 года назад +1

    You have been such an incredible help with learning Blender and Unity, I cannot thank you enough!

  • @Sylfa
    @Sylfa 4 года назад +6

    Regarding noise cancelling, you can do that in Audacity quite easily, just:
    1. Record a 5 second "silence" at the start (or end) of your video.
    2. Mark the 5 second silence in Audacity
    3. Effect / Noise Reduction, click Get Noise Profile
    4. Select entire clip
    5. Effect / Repeat Noise Reduction
    There's a few settings, but I never have to bother with those, feel free to check them out.
    If there's still some noise in the clip then select another part of the clip where it's supposed to be silent (shorter time works as well if necessary) and repeat it.
    Should some new noise source happen (like neighbour starting to mow the lawn) then pause for a few seconds during the recording and jump cut past that, using that part to remove the new background noise.

  • @CosmicComputer
    @CosmicComputer 4 года назад +3

    YES!!!! I've been waiting for this one, thank you sir, you rock!

  • @A-SocialHermit
    @A-SocialHermit 2 года назад

    Great video! Came back to this one for a refresher as I use Unreal and Unity for different types of projects. I honestly love both engines and feel like each one handles different use cases better than the other. At least for my workflow lol. Also that helper script is an absolute life saver thanks for making it and sharing it with everyone! Much appreciated!

  • @thebravefew
    @thebravefew 3 года назад

    I've been slowing down your 2min challenges for far too long to see how you do this...and finally a real-time tutorial!
    Some issues with the R-2-U addon not appearing in the 'running man' options tab/box on the right...not sure if there is a step that needs to be done after I 'enabled' it that I've missed?
    Otherwise - awesome - more of these tuts, please!

  • @navneetrout8193
    @navneetrout8193 4 года назад

    I always watch your videos and like, but sometimes forget to comment. Just love you videos, keep it man.

  • @andrew5248
    @andrew5248 3 года назад

    This is such a great tutorial, I'm glad to have my root motion working thanks to you Stefan. You are an inspiration for indie developers, I look forward to seeing you on the Tube again. Also there's some comments about the "Prepare for Unity" button not showing in Blender, I had the same issue but ended up using the Unity to Rigify asset from the Unity Asset Store. It's a free asset and it is more ideal for my situation as that is when I want the WTG bones removed anyway.

    • @Elmarath
      @Elmarath 3 года назад

      have you find the solution with blender?

  • @ragetist
    @ragetist 3 года назад

    When you go test the rig in Unity in the temporary scene it's most likely dark in there because there is no light source. If you click the light bulb icon above the scene view window it will disable lighting effects and make everything light up. Oh and great tutorial, this is going to help me a lot!

  • @danbellian5617
    @danbellian5617 3 года назад

    Wonderful tutorial, couldn't have accomplished this without you!

    • @DavidKohout
      @DavidKohout 3 года назад

      So how did you managed to export it without problems? When I export the rig directly it will export it without the head bone thus making the character unusable, so I need to link the two rigs and export the original somehow (the original meta-rig which I will use for the export to Unity linked to the generated rig which I use for animating it)

  • @gamedevgerry
    @gamedevgerry 4 года назад

    Dude thanks so much this answered a lot of questions I've been searching for for months. You da best!

  • @UrbanArT69
    @UrbanArT69 4 года назад +1

    Hey Imphenzia just came here to tell you that you saved my school project and that I owe you my llife, ok thanks bye!
    No but for real, I´ve been spending the last week trying to figure out why my animations weren´t importing right in Unity and you gave me the solution, perfect timing on this one, thank you so much!

  • @JoostDe99
    @JoostDe99 3 года назад +6

    Hi, thanks for the great tutorials! I followed your Easy Low Poly Character Modeling, Rigging and Key Frame Animation in Blender, and then went to this tutorial for importing that to Unity, but I have no Metarig. I can rigify it, but the addon still does not show. Is there a tutorial I missed? Thanks!

    • @K0r0k0_17
      @K0r0k0_17 2 года назад +1

      Same here....

    • @DamageSoftware
      @DamageSoftware 2 года назад +1

      Same situation here.
      @Imphenzia is this the correct tutorial that we can use as a follow up for the "Key Frame Animation of Low Poly Character in Blender 2.9x" one ? I guess maybe no because the date of this video is 2020 and the KeyFrame tutorial is 2021. Can you please give us a direction for a video of yours that is a follow-up for the mentioned KeyFrame video.

  • @JavierHernandez-xo5nb
    @JavierHernandez-xo5nb 4 года назад

    Thank you Sir that was a smooth addon. Save me a lot of troubles with my current and future models.

  • @trillobit3sIndieGames
    @trillobit3sIndieGames 3 месяца назад

    ual, O melhor canal sobre Blender.

  • @dftpunk
    @dftpunk 2 года назад +1

    Nice video! Though a question: why is it needed to prepare Rigify bones for export to Unity? What will be a problem if we don't do this? The regular blender armature exports well to unity with no need for any other extra script. What's the case with Rifigy?

    • @AnimeGIFfy
      @AnimeGIFfy 2 года назад +1

      I tried doing this without the script and when I tried using Humanoid rig mode in Unity, it basically failed to map everything. I guess the script just renames the bones in a way that Unity would understand.

    • @dftpunk
      @dftpunk 2 года назад

      @@AnimeGIFfy spent 2 evenings watching deep dive course about this problem at CGDIVE (check this guy on RUclips). I understand the problem now thoroughly. He also gives out a nice plugin for blender for armature export optimization

  • @_rezilian_5279
    @_rezilian_5279 4 года назад

    Are you from Sweden? If so, tack dina videor har hjälpt mig jättemycket 🥰

  • @bovineox1111
    @bovineox1111 2 года назад

    Very cool, TYVM, is rigify the best way to import to Unity? Do the resultant rigs support Mecanim/Mixamo animations?

  • @SniperSpy10
    @SniperSpy10 4 года назад +1

    For the root motion, instead of using your finger to track the feet, you could use the 3D cursor, and at each step snap the model to keeping the offeset, just make sure that the cursor is at the foot location, and that the feet is the active part

    • @Imphenzia
      @Imphenzia  4 года назад +1

      That is a great suggestion - I wish I could pin two tweets! Thank you for suggesting this - much better than my method of fingerprinting the monitor.

    • @SniperSpy10
      @SniperSpy10 4 года назад

      @@Imphenzia hearted comments normally appear near the top, so I wouldn't worry about it

    • @11305205219
      @11305205219 4 года назад

      what dose ur mean. my english is not good
      can u show the way in ur video ?

  • @namdabest2539
    @namdabest2539 2 года назад +5

    I don't have the Rigify To Unity tab even though I have it enabled in the Addons list.

    • @JadenAllen
      @JadenAllen 2 года назад +1

      I know this is a bit late but I found out you have to generate the rig. The rig is what you use not the metarig

  • @CodeBlues-TimeisGold
    @CodeBlues-TimeisGold 3 года назад

    Thank you so much. It wasn't easy to turn over a great animation to Unity with Rigyfy but what a great add-on! Thank you so much for introducing this.

  • @pixspaces4777
    @pixspaces4777 4 года назад

    Nice tutorial, your humanoid and generic comparison was helpful.. I'll definitely use some of advise given here for my next project!

  • @kosmotion2081
    @kosmotion2081 3 года назад +11

    Hi I didn't understand something in this tutorial, I have an animated character which has bones (rigs) but I don't have the option called prepare rig for unity. And yes I imported the addon

    • @javierwolf700
      @javierwolf700 3 года назад +1

      same problem

    • @WoahGuyy
      @WoahGuyy 3 года назад +1

      Same problem. Commenting to hopefully come back to find an answer/give a solution

    • @josepgc1183
      @josepgc1183 3 года назад

      you have to select the rig itself in object mode, otherwise it wont show

    • @kosmotion2081
      @kosmotion2081 3 года назад

      @@josepgc1183 Thanks for responding hopefully that works I will try again. 😁

    • @javierwolf700
      @javierwolf700 3 года назад

      @@josepgc1183 noup doesnt work

  • @niklaslohmann8269
    @niklaslohmann8269 4 года назад +3

    Thanks a lot for that tutorial! I recently tried to do exactly the same but kinda failed.
    Quick question regarding the export: which settings do you use for the animation export options? I haven't used these separate blender actions yet but they seem really useful!

    • @Imphenzia
      @Imphenzia  4 года назад +2

      You're welcome! Still some rotational issues that we have to live with I think. I tried to flip the rig so X rotation is correct, but it breaks things. Using separate actions in Blender is amazing(!) I think. When you import in Unity all the animations will automatically be defined nicely with correct number of keyframes etc. I usually disable NLA during export as well, but that depends if you have any NLA stuff that you want to bring in as well. Otherwise, I keep the animation settings in the FBX default.

  • @aviv931
    @aviv931 3 года назад

    love your channel and your videos they are so helpful to me as a developer, thank you!

  • @jbear40
    @jbear40 2 года назад +5

    how did you get the right tool selection in the beggining? I have it installed from github, but the next step i see you do doesnt include how you got the lines across the body and also around the avatar on the ground. i think because im not in that setting i am not seeing the 'Rigify to Unity converter'. any advice?

    • @silivrilisinekler12
      @silivrilisinekler12 2 года назад

      same here

    • @JasonEllingsworth
      @JasonEllingsworth 2 года назад +2

      @@silivrilisinekler12 This guy has a bad habit of completely glazing over steps. Not good when you are doing something where the whole process breaks if you miss a step.

  • @vigneshlakshmivision7167
    @vigneshlakshmivision7167 4 года назад

    Really missed you sir...🤗 Its feel like got you after long time...

  • @peterkruzah2690
    @peterkruzah2690 4 года назад +5

    Nice! Still waiting for CarRacing part 4,, please!

  • @alexxkrehmen772
    @alexxkrehmen772 3 года назад

    Thanks for these explanations :)
    For the end bones, you can remove them at export time in blender by unchecking the 'Add leaf bone' option, right under 'Only Deform Bones' ;)

  • @佳宇-j1n
    @佳宇-j1n 3 года назад +2

    install the plugin, but can't found the Prepare rig for unity button, not in you describe postion, all 2.82 and 2.83 can't found.

  • @arjanb7158
    @arjanb7158 2 года назад

    Hey! Loved following your tutorials, they were extremely helpful! One thing, though: when I have the character made with this tutorial in Unity, the shadows contain tiny "seams" where the light comes through. Any idea what's happening there?

  • @essonit3536
    @essonit3536 4 года назад

    1k likes 2 dislikes... Shows everyone how good this guys content rly is

  • @tanercoder1915
    @tanercoder1915 3 года назад

    is this going to work with your newer low poly modeling tutorials made in 2.9x version? i have completed policeman and firefighter low poly, both rigging and animation (your instructions were superb!)

  • @todddarcy3072
    @todddarcy3072 4 года назад +1

    Awesome video Stefan!

  • @gegenton3953
    @gegenton3953 4 года назад

    Hi Impheniza, just stumbled upon you're channel, awesome content! I'm working on a fast paced 2.5D platformer with only two movements, one of which being a jump. No I'm grinding my gears (and making foolish attempts) on the following idea/question: does it make sense to keep the jumping animation in blender in a way that the feet always stay close to Z=0 and let Unity later on handle all gravity since the distance of the jump will be fixed and as it is high paced I can't "wait" for the character collider to fall down again within the motion (if that makes sense) as well as I think it looks kinda weird applying a jump movement through both Unity scripting and a motion through animation. I already tried fixing the jump height in Blender, but it's too unprecise for my needs.
    Sorry for that long comment/question, hope you have an idea, since I'm slowly running out of those, haha.
    KR, cheers from Germany,
    Marcel

  • @noriskilab3190
    @noriskilab3190 4 года назад

    Great tutorial!!! Your tutorial is always very helpful. I have a question about the editor helper script. I've downloaded your helper script and there is a option without label. I read your script and I found out it is about Keeping original orientation. However, I don't understand exactly what this is for. Could please let me know?

  • @Glados44
    @Glados44 3 года назад

    The finger tip is one of the best i saw in youtube men you should patent that you can become rich. xD Now seriously i love your videos and you make a lot of little changes that show how to fix all the problems and how to deal with them i love that of your content. Thanks!

  • @cyrilvaculik3041
    @cyrilvaculik3041 4 года назад +18

    Hey Imphenzia, could you do in-depth tutorial how to rig a character with inverse kinematics? It would be very helpful. If you do it, thanks a lot!

    • @randamixer6473
      @randamixer6473 3 года назад

      He has done one. It’s episode two of the making a low poly character series

  • @Nitinkb
    @Nitinkb 4 года назад

    I am really thankful for this tutorial
    It helps me so much

  • @Jebbles1
    @Jebbles1 3 года назад +16

    The addon didn't work. :/ Did exactly the same steps you did, and the menu tab for the rigify to unity never showed up so.

    • @skity1233
      @skity1233 2 года назад

      Yh same need help

  • @nelsunsmith
    @nelsunsmith 4 года назад +3

    Hello, I followed you turtorial
    but couldn't get it work... I'm using Blender 2.83 and I'm building custom rig with rigify (its not human)
    when I hit prepare rig for unity it says
    "ob.data.bones['DEF-breast.L'].use_deform = False"
    KeyError: 'bpy_prop_collection[key]:key 'DEF-breast.L' not found'
    could this script be done and for other types of rigs... animals and customs
    Thank You!

    • @SrPolicarpio
      @SrPolicarpio 4 года назад

      This only works on humanoid rigify rigs

  • @robenalkhoury320
    @robenalkhoury320 4 года назад +1

    Amazing as usual

  • @RetireandGo
    @RetireandGo 2 года назад

    thank you for this video. it was able to get me one step closer to uploading my avatar to vrchat. i am not in Unity. I am not sure if my shader made it over with the avatar... but the avatar and ring is there haha!

  • @mauricecarlberg2224
    @mauricecarlberg2224 3 года назад +1

    Hey bro thank you for sharing awesome stuff, would it be possible to make the addon to work with animal rigs like the wolf metarig?

  • @ryanisthewind
    @ryanisthewind 2 года назад

    once again, you saved me.

  • @TheNei
    @TheNei 4 года назад

    Wow!
    One of the bests tutorials about!!
    Thanks!!

    • @justfeelit3114
      @justfeelit3114 3 года назад

      bro heatbone error after ctrl+p auto mass please help anybody please

  • @finchez1
    @finchez1 3 года назад +3

    maybe im doing something wrong here but i enabled the add-on in the preferences menu, it showed up perfectly fine, i hit enable, closed the window but the "rigify to unity convertor" wont show up in the object data properties tab.. ive tried refreshing, restarting, deleting re-installing.. im using blender 2.90.1

    • @Diogotresmil
      @Diogotresmil 3 года назад +1

      mate, have you solved it? I am stuck

  • @repsejnworb
    @repsejnworb 4 года назад +5

    What steps do one perform if one had already applied the meshes to the rig + weightpainted? (I.e. I don't want to redo the weight painting)

    • @ake.studio
      @ake.studio Год назад

      :( did you find a solution

  • @deejays911
    @deejays911 4 года назад

    more Unity videos plzz..as allways great Tutorials

  • @laltin0
    @laltin0 4 года назад +2

    Please continue with low poly racer videos 😀

  • @FMontanari709
    @FMontanari709 4 года назад

    This is really nice! One quick question, can you use blend trees with root motion?

  • @ahmadzuhdi9450
    @ahmadzuhdi9450 4 года назад

    Thanks for sharing this topic..it means a lot for me..I really appreciate it

  • @HipBlooD
    @HipBlooD 6 месяцев назад

    I‘m currently at 11:42 and have to pause to comment. Damn thanks for the script, it‘s absolutly annoying to do this over and over again and i like to import a charakter sometimes when it‘s not completly done, to see if it fits the scenary. Really will save me a Ton of Time and Stress!

  • @g0rra
    @g0rra 2 года назад

    VERY VERY VERY TNKS

  • @johndoubleub
    @johndoubleub 3 года назад

    Ah nice, I just came here to find out why my rigify rig comes into unity all broken, turns out the rigify to unity addon does the trick!

  • @Beansswtf
    @Beansswtf 3 года назад +1

    Don't know why but my character just starts slowly flying into the air when walking on the spot after importing into Unity, presumably my animation start/end point isn't the same height on Y axis? Ticking the Bake Into Pose tick on rig walk anim fixed it, but i saw you didn't do this in your video either... What did i do wrong haha?

  • @sonnybrown4758
    @sonnybrown4758 4 года назад +2

    3:02 I'm getting a lot of this. So much so that it feels impossible to unwind. Is there a better solution? Or a better case of setting up so it doesn't happen?

  • @xxlarrytfvwxx9531
    @xxlarrytfvwxx9531 4 года назад +1

    The underscore underscore is referred to as a dunderscore (double underscore)

  • @Srcsqwrn
    @Srcsqwrn 4 года назад

    I feel like I've missed a video before this or something. At 2:50 abouts you say you had an animation before? But that didn't happen in the video. So now I don't know if I should maybe make a super basic rig first and animate it first or something.

  • @jmedeirosneto
    @jmedeirosneto 4 года назад

    Wow! Finally!! Thanks man!

  • @Sylfa
    @Sylfa 4 года назад

    What's your opinion on starting the animation on the crossover frame instead? The benefit being that if you just interpolate from an idle animation to the walking one it would more smoothly shift into and out of the walk cycle.

  • @nove1398
    @nove1398 4 года назад

    Keep it going, love the videos

  • @senthur.rajakumar
    @senthur.rajakumar 4 года назад +1

    Love your videos, straight to the details, no bull shit.

    • @Imphenzia
      @Imphenzia  4 года назад +1

      Well, about o minute of potential BS before I go into the tutorial, but I tried to keep it short =)

  • @laureveller1046
    @laureveller1046 4 года назад +4

    Any tips for if the 'Prepare rig for unity' button isn't showing up? :(

    • @laureveller1046
      @laureveller1046 4 года назад +2

      And yes, I have renamed it to __init__.py. The add-on shows up in the list and is enabled.

    • @cameronatkinson790
      @cameronatkinson790 4 года назад +2

      Same

  • @abedmerhi96
    @abedmerhi96 3 года назад

    this channel is so amazing ... thank you very much !

  • @KhanhNguyenAlreadyTaken
    @KhanhNguyenAlreadyTaken 3 года назад

    They are very cute characters

  • @Sushanth-m3o
    @Sushanth-m3o 4 месяца назад +1

    Can I use this convert rig to unity for normal manual rigs?

  • @htrayford122
    @htrayford122 4 года назад

    This was a great video. Thanks for sharing.

  • @LILLILLILLLLL
    @LILLILLILLLLL 3 года назад

    You're a wonderful person. Thank you.

  • @raphaelanjoss
    @raphaelanjoss 4 года назад

    I am a begginer... You are awesome!

  • @elijahjns81
    @elijahjns81 4 года назад

    This is a lot of good information.

  • @daniellupascul
    @daniellupascul 4 года назад

    Hey man, Great walkthrough!
    Unfortunately I just installed Blender 2.9 and started working in it until the export step. It seems that the plugin is not visible in this version of blender - do you happen to know anything about this scenario ? Thanks a lot

    • @daniellupascul
      @daniellupascul 4 года назад

      Solved it - I just copied the entire repo files into the appdata path since some were missing and it works now. The issue remaining is that it got imported with some missing leg bones, and I can't make it work in Unity

  • @paoloardissone242
    @paoloardissone242 4 года назад

    Hi Stefan! Outstanding tutorial, as always by the way :)
    Can I ask you something?
    I'm currently having a lot of trouble keeping erected the model after enabling root motion.
    After a few seconds that the character is moving, it begins to fall on a side (It has assigned a capsule collider) and there remains, continuing the walking.
    The only solution I've found is to block rotation around the x-axis and z.axis of the RigidBody, and I was wondering if this is a common solution or I've done something bad. Thanks a lot!

    • @Imphenzia
      @Imphenzia  4 года назад

      Hi, glad you like it thanks =) Yes, I'd say that freezerotation on the rigidbody for the X and Z axis are the way to solve that problem.

  • @kielblock
    @kielblock 4 года назад +1

    I was wondering if there was a way to keep/recreate the 'Blender Look' with your cavity/ridge/valley in Unity

  • @ste1516
    @ste1516 4 года назад

    this editor helper script is very helpful, thanks

  • @joelstolarski2244
    @joelstolarski2244 2 года назад

    Thank you. Have never rigged with rigify in blender. I want to rig a cartoon helicopter to just spin the top propellor then import to Unity. Do I rig the character with rigify then use your rigify to unity ?

  • @CHEEZEyCHEEZE
    @CHEEZEyCHEEZE 3 года назад +1

    Would you use Generic for characters with Facial animations?

  • @boofyworks7564
    @boofyworks7564 4 месяца назад

    Thanks for this!

  • @gower1973
    @gower1973 4 года назад +1

    Another noob question, what is root motion? Is it just a default anim that drives the character without a script? Like you wouldn’t have this for a Player because it wouldn’t continually be walking without any input.

    • @Imphenzia
      @Imphenzia  4 года назад

      Yes, root motion drivers the movement instead of a script. You can have it both for players and non-players, as long as the animation state machine picks an animation that moves the root bone it will move the character.

  • @glalkia713
    @glalkia713 4 года назад

    Nice tutorial sir!

  • @jangitv2097
    @jangitv2097 3 года назад +6

    tutorial : "you should have a button there"
    me : "nope, the end."
    dio : "jojooooooooooooooo"