Curious about Wild Arms in 2024? Watch as I review the game and share my thoughts on whether I liked it or not. Find out if this classic RPG still holds up today!
The PS3 version is just a digital version of the PS1 version. It does not have any trophies. It would have been cool if it did. This game was massively looked over because FFVII came out shortly after in Japan (Dec 20, 1996 vs Jan 31, 1997) and in North America (Apr 30, 1997 vs Sep 7, 1997). Having a modern 1st time experience is often better than a nostalgic one. I'm glad you enjoyed at least some parts of the game and were critical on others. It's better to see the flaws of a game and accept them as such than pretend they do not exist. Wild Arms has plenty of puzzles where it is not transparent on where or how to solve them. If you have the Death Rune (timed on the way out of a dungeon) or the Flash Rune (complex to solve) or cleared the Dead Sanctuary (a push/pull placement puzzle that requires a bomb?), then you know what I'm talking about. Hints are not given in-game and you might just figure it out or look it up in a guide. Add in the year the game was released, a strategy guide or having the limited availability to the internet were your only options aside from word of mouth, figuring out all of the optional content was difficult. You made the right choice using a guide so you could get them.
PS4 and PS5 have Wild Arms as part of the playstation plus premium package where you can get trophies 🏆. Puzzles were definitely the highlight but I could see where some are cryptic with no guide, but I totally feel like that was a part of the times, so many rpgs loved making cryptic puzzles to sell guides. Thanks for the informative insight into everything :)
Thanks that means a lot! Honestly held off on posting this video for months, felt like I rambled a lot, and I hated it lol. But I am glad you enjoyed it anyway, makes me feel more confident with the content j put out.
While the main plot itself isn't amazing, the way the villains and the background lore are handled are among my favorite from that era of RPGs. All of the villains were humanized and all had backstories. I think the appeal of the characters is in their interactions in the moment. The way the music and visuals tie everything together are what I love about it.
I wish I could replay this game and skip all the battles. Everytime I tried to revisit the game I get discouraged. One of those games you only beat once.
I also finished this recently I can't properly like it since neither the story or the battle really excel. There's really no reason for Rudy to be silent (which they dropped completely for the second game fortunately) and I hate how both Cecilia and Jack won't shut up about their backstories to the point where they feel like salespeople. If anything my favorite characters were Jane, the mouse and the inventor woman since they at least had a distinct personality. The battles on the other hand have absolutely no depth considering rudy and jack can only do damage and Rudy's ARM skills do more damage than pretty much any of the guardian summons or Cecilia's magic. I feel like its biggest strength are the music, the graphics and the "puzzles" which is what carried me all the way to the end since I felt no connection to either the heroes or the villains throughout.
I am inclined to agree with most of your points, although I would say I lean more towards enjoying the story and characters than not enjoying them. It wasn't bad but compared to any other rpg I've played so far the story doesn't really feel memorable.
The PS3 version is just a digital version of the PS1 version. It does not have any trophies. It would have been cool if it did.
This game was massively looked over because FFVII came out shortly after in Japan (Dec 20, 1996 vs Jan 31, 1997) and in North America (Apr 30, 1997 vs Sep 7, 1997).
Having a modern 1st time experience is often better than a nostalgic one. I'm glad you enjoyed at least some parts of the game and were critical on others. It's better to see the flaws of a game and accept them as such than pretend they do not exist. Wild Arms has plenty of puzzles where it is not transparent on where or how to solve them. If you have the Death Rune (timed on the way out of a dungeon) or the Flash Rune (complex to solve) or cleared the Dead Sanctuary (a push/pull placement puzzle that requires a bomb?), then you know what I'm talking about. Hints are not given in-game and you might just figure it out or look it up in a guide. Add in the year the game was released, a strategy guide or having the limited availability to the internet were your only options aside from word of mouth, figuring out all of the optional content was difficult. You made the right choice using a guide so you could get them.
PS4 and PS5 have Wild Arms as part of the playstation plus premium package where you can get trophies 🏆. Puzzles were definitely the highlight but I could see where some are cryptic with no guide, but I totally feel like that was a part of the times, so many rpgs loved making cryptic puzzles to sell guides. Thanks for the informative insight into everything :)
@@LegitCamelRetro That is interesting. I was not aware of this.
Great video! Cant wait to see whats next and to see your channel grow!!
Thanks that means a lot! Honestly held off on posting this video for months, felt like I rambled a lot, and I hated it lol. But I am glad you enjoyed it anyway, makes me feel more confident with the content j put out.
Amazing video dude, great work. You will 100% grow to over 100k subs ezpz with this level of content.
Thank you so much for the kind words! Really means a lot to me :)
While the main plot itself isn't amazing, the way the villains and the background lore are handled are among my favorite from that era of RPGs. All of the villains were humanized and all had backstories. I think the appeal of the characters is in their interactions in the moment. The way the music and visuals tie everything together are what I love about it.
Totally agree, I very much enjoyed my time with the characters and story.
On the PS2 was also a Remake of Wild Arms.
Forgot about that! Now that you mention it, I think it would be fun to check it out to see what is changed.
Hi, did you watch the second Intro after waiting on the Title screen?
Yeah I totally did! Actually for those that didn't i feel like Jacks story would really not hit the same.
Getting wendigo vibes. I like this better.
Thank you!
I wish I could replay this game and skip all the battles. Everytime I tried to revisit the game I get discouraged. One of those games you only beat once.
Try doing the duplication glitch to make your characters OP and then emulate it to use a x4 speed up to race through battles lol
@LegitCamelRetro sadly my Maiyoo Mini cannot crank the emulation that fast.
I also finished this recently I can't properly like it since neither the story or the battle really excel. There's really no reason for Rudy to be silent (which they dropped completely for the second game fortunately) and I hate how both Cecilia and Jack won't shut up about their backstories to the point where they feel like salespeople. If anything my favorite characters were Jane, the mouse and the inventor woman since they at least had a distinct personality. The battles on the other hand have absolutely no depth considering rudy and jack can only do damage and Rudy's ARM skills do more damage than pretty much any of the guardian summons or Cecilia's magic. I feel like its biggest strength are the music, the graphics and the "puzzles" which is what carried me all the way to the end since I felt no connection to either the heroes or the villains throughout.
I am inclined to agree with most of your points, although I would say I lean more towards enjoying the story and characters than not enjoying them. It wasn't bad but compared to any other rpg I've played so far the story doesn't really feel memorable.