Currently, Armor values are bugged (pun intended). Light Armor and Heavy Armor will have you die by the same amount of hits, so go with light armor until a patch hits to fix medium and heavy armor.
It’s not bugged. It’s how many hits it takes for you to be injured. Light-medium is 1-3 hits and heavy is 5. I’m not sure if it’s supposed to protect you from the total amount of hits until you’re dead.
@@BattleRed27 The end result is the same regardless. Your HP will be low enough from attacks that the injuries don't matter since a stim recovers everything.
A little tip for my fell Democracy lovers, you can just drop the super rare samples at the extract point for grabbing later as you leave, since they do not despawn its a safe space for them
Helldivers is so much fun, I genuinely can't get enough of the scenery, I know chaos unfolds at every waking second but the game looks amazing. And the small attention to detail is just amazing. The fact that while in a mission you can see other destroyers use their stratagems and revives.
Wait really? Assuming I ever noticed that, I would have assumed it was just random scenery. So are those other destroyers from your squad, or completely different players that are not in your lobby?
@@VulcanXIV not sure about squads in other missions, but if you watch closely, every player in your squad has their own destroyer in orbit and every time they call down a strategem or revive, it comes from that specific player’s ship. really cool detail
@@Mr_BB_Manalso, the orbital strikes like the laser are actually relative to your ships location. If you're right under them, laser is vertical, if you're at the edge of the map, comes in at an angle. I know that might seem obvious, but they could have just made a sky box where it didn't matter what it looked like up there.
i actually wanted to buy the game but then i saw it's made on a bad engine that doesn't have support anymore for 6+ years and there's no way the future development will be any good , yes they will add stuff but the engine will severely hinder the process and the game doesn't have an endgame so yeah...cool game but endless grind for nothing no thanks
@@davidcorodeanu4535 you're missing out man. I'm telling you, this is such a unique experience and there's nothing else like it out there. It feels and plays great, whatever old engine it is, I'm here for it.
Just a PSA the 50% chance to not die armor passive is also found on the "Hero of the Federation" armor on page 5 of the free pass. A much shorter grind.
Hey Cross, there's actually the exact same "Democracy Protects" (50% chance to not die) on page 4 or 5. It's not a very daunting task compared to the one you showed off.
My favorite armor type! Medium and increased survival chance! Been a life saver being tossed around like a ragdoll and still being able to slay filthy bugs!
Why do things like that just bother me so much, like why do all that work. Some of these missions are 30-40 mins long and to just see failed extraction - failed mission at the end
Remember the scene in Platoon where the last man left alive in the squad is crushed by the foot of the extraction vehicle? I laughed so hard. Best feel good movie of the year.
Some extra tips: If you're on M&KB you can rebind your Strategems to your arrow keys (or anything else that works) which will allow you to move around while calling one down. Also before shooting the spores or even falling from a high cliff use your stim. Stims are a heal over time so you can get it going and have it heal you immediately after taking damage, lowering the risk of dying to anything you might have landed near.
How do you move while calling down a strategem? It seems to have me stand still which is what I thought was intended? I'm using controller and it won't let me move with the left stick even though you use D-pad to call down strategem
Tip for drop podding down onto enemies, when you reinforce, also tag the biggest enemy with a marker. The person dropping in will see the marker in their pod and can better aim to hit the enemy.
As a note, according to community testing, armor rating is currently bugged and doesn't actually do anything. Meaning heavy armor gives no benefit to survivability outside of its given passive over light armor.
@@hunterharris6276 I find it unlikely that's the mechanic behind it. Besides the fact that in no way makes up for the lack of mobility it would make the extra padding armor passive overlap with the increased health per limb one. I think people are just coping
@@hunterharris6276 the guy who posted it initially did multiple tests on both bugs and bots to check if there's any difference between range and melee damage as well. And the whole limb injury thing seems to be purely RNG and is unaffected by the armour rating. Sometimes he's getting crippled faster in the light armour, other times it's the heavy armour that's doing worse. There's a separate armour bonus that that reduces the chance of getting crippled by 50% tho, and it seems to be the only thing that actually affects it.
@@tristinwhlr1112 The community manager on the official discord acknowledged Armor Rating is not behaving as intended this morning and is being looked at.
Small tip. If you have a stratagem in your hand and you dolphin dive and take damage….you drop that stratagem right there and get blown to smithereens for democracy!
I was holding a coded stratagem for the 300MM orbital (hadn't thrown it). I died to a pack of armoured bugs. My 300mm then killed the bug pack but it also took out the rest of my team. Man I love this game.
Found this out last night as I was running away from a horde and got knocked over by a 500kg and dropped my own 500kg stratagem at my feet and died. Got 24 kills though. Worth it
Just wanted to say that the stratagem call in time increase modifier actually affects the amount of time it takes for stuff to come down AFTER you call it in. Cooldowns remain the same.
@@johnchoe7625 it's not an upgrade it's the effect that will effect the game positively (like free stratagem) or negatively (like increased call-in time that we mentioned or increase CD)
You can sneak around pretty well in this game even in the highest difficulty. Breaking line of sight before a horde is alerted is key. You can sneak around so well in this game that you can crawl right up to enemies that might be guarding a point of interest and grab that item. You can also use gear drops as as distractions to lure enemies away from an area you want to get through. There are plenty of times that patrols have walked right past me and not seen me. Its a bit of a slower gameplay but it feels like Metal Gear Helldivers honestly. If you have 1 or 2 people that can do all of this well, then they can go off and plug holes with a GL or collect any valuables spread throughout the map.
I've walked up behind an automaton and melee killed it. (Sure, regular trooper, but I expected to be spotted.) The trick is that unalerted enemies are pretty much oblivious outside of the direction they're facing.
You know what’s annoying though? You could throw a gear drop down and hide but the bugs still know where you’re at no matter what. Would be nice if they could get the AI to have them search around instead of instantly knowing where you are
The inventory dropping is actually very useful. In my group I play with I wear light armor and we split up 1 and 3 so I can collect resources while the others push objectives. Every time I group back up I drop my samples off with someone in the main group so we don't have to worry about samples being halfway across the map if I die. It's also good if you scoop up someone's gear after they die and want to give it back to them when the battle calms down.
Heck. Its a trophy to complete the objectives but fail to extract (either by letting your team leave you behind at extraction or by running out of reinforcements after all objectives are done) yes, do your objectives, but if you see stalkers on terminid missions? Hunt that dang stalker lair so you aren't constantly being harassed everywhere you go even if you manage to evade patrols
@@Somedudeonyoutube123 yea I was one of them. Played the first 3-4 years of the game and realized how much of a time vacuum it was...and for nothing. Looters shooters are cool but in the end you are grinding for items that make very little difference in gameplay. Armor system sucks, builds are all basically the same. It's just turned into something I really dont care to put time into anymore.
@@Somedudeonyoutube123 I'll fight you on Destiny 1, but 2 def is a huge pile of shit by now. It was alright the first 1-2 years (still pretty ass) but now it's just a giant cash grab
i hit 30 today, i have all stratagems unlocked, and ive done about a dozen helldive level missions. my tips are best stratgems: railgun- borderline essential. personal bubble shield- extremely good for both bots and bugs. railcannon- essential for bug missions. 500kg bomb- very good for both bots and bugs, even better if you get the upgrade that lets you have 2 guard dog- extremely helpful for giving you some extra space. autocannon- turns everything not armored into ground beef. mortar sentry- can be very good but can also get you killed For bug missions my loadout is almost always: 500kg bomb - railcannon - railgun - guard dog/personal bubble. For bot missions, you have much more freedom, but I usually do: 120mm barrage - big bubble shield - railgun - personal bubble shield. general tips: dont be afraid to just run away, if youre running low on ammo and a bug breach pops up, just try to run. also, if youre completely out of ammo and trying to run away, prep a stratagem, but dont throw it. if you die youll automatically drop it and hopefully kill everything around you. when fighting chargers, focus your fire to one leg, because if you break one appendage the whole thing goes down. it takes 4 railgun shots to one leg or 3 spear missiles. in my personal opinion, the bots are substantially easier than the bugs. with bots, one well placed railgun shot to the head will kill everything from basic enemies to the hulks, the tank dies to one or two spear rockets though. on bot missions, the 120mm barrage will usually take out entire outposts in one go. the bubble shield and personal shield are very helpful so the bots dont blast you with rockets 24/7. and lastly, grab every single common sample you can, and horde them with your life, you are going to need HUNDREDS of them. if i think of other things ill update this post.
@eyedot7030 me personally, I need someone to stop me from buying useless stratagems and any new ideas for taking on the Automatons/Terminids are good ones.
Thank you for this information, Helldiver. We'll pass this on to the Ministry of Truth to see if we can put these on our "Become A Helldiver" pamphlets.
The AOE of the 500kg bomb is actually pretty poor and I don't recommend using it. You can literally see it do nothing to an outpost in the preview. Much better to get one of the hangar airstrike variants that'll hit wider areas and have more charges.
For the obscene amount of ads and Chargers you start to get as you climb in difficulty, I've been finding a duo setup of a Recoilless Rifleman wearing the Supply Backpack with a teammate running the Stalwart or Machine Gun and the Rocket Ammo Backpack is very effective as the Rocketman can resupply their teammate running the LMG to restock Rockets and keep them topped up on ammo for crowd control, and they can help you rapid fire the Recoilless Rocket for vehicles/heavy enemies
In a full squad, I'd probably have the other 2 with a Railgun (or disposable Rocket if not at Level 20) and a Grenade Launcher for more crowd control and outpost clearing. (Just my 2 cents, still climbing the difficulties so there certainly could be better stratagem synergies) Edit: Also, it seems apparent the Shield Generator Backpack is incredibly strong
Duo I prefer 2 minigun turrets and 2 autocannon turrets. Both grenade launcher and a Eagle strike for nests before level 20. Only problems are bile titans with this setup.
2:15 You don't have to spend money for armor like that. Take a look at page 5 on the free track, the DP-40 Hero of the Federation has the exact same perks, and you can get it for free. The only difference is in how it looks. Edit: Saw a bunch of others pointing this out, sorry for parroting that then. Great video over-all, will throw this to a few friends who just started playing :)
There’s a couple things I want to suggest for people who want to run more as a scout/pathfinder role in their squad. 1. Don’t sleep on the smoke air strikes! No, they don’t do any impact damage and you won’t get any kills, but they are extremely useful! Especially when fighting the automatons since you can call them in on yourself and cause them to lose a lot of their aggro/interest in you. Can’t tell you the amount of times I’ve called them in to disengage from a fight. 2. Be sure to check your radar, your radar will display enemy patrols so it’s good to bring it up every once in a while to make sure you avoid fights altogether. 3. This is a big one, if you are spotted by a patrol you can stop enemies from calling reinforcements altogether. For terminids, you have to shoot the bug that’s releasing its pheromones and making a screech. For the automatons target the bot that is getting a flare ready to fire a flare gun into the air. Targeting these enemies makes it so you don’t get random bug hole breaches or drop ships to arrive with more enemies. Note: Know that if you kill the one that was calling for backup another will take its spot! You also have a very small window of opportunity to kill that enemy. Use this advice to help deliver freedom across the galaxy! See you down on the field Helldivers!
Also, the infiltrator armor extends those radar pings to the map markers you place on the minimap, which is extremely useful for seeing what is ahead in the group's path
Tips for the canon objective: if you spam the pickup/drop button while advancing with 1 of the shells, you'll move much faster! you can even throw it further away sometimes to save precious time.
There are safespots on any difficulty, i solod 2 helldives so far and you can have moments up to minutes of no enemy contact if you play it smart - stealth is a thing if you hide well
I love that all of the different scopes have different zoom functions. This feels like it's half Breakpoint, half Darktide and I LOVE IT. I crave further weapon customization but love the gun variety
before this, i left a 12 minute long video 3 minutes in. Even goin in i was like "12 minutes!?" then i saw you had a video.. i dont even mind that its 22 minutes. You're the goat lol. Im just glad to have a game worth playing that isnt Destiny.
A funny tip you can add is for The terminate broadcast secondary objectives. You can actually blow up the satelite with an impact or GL to instantly complete that objective, effectively skipping the 4 steps to shut it down manually
Just spent the weekend on Helldivers! Just disappointed in D2 and I have to say it’s a great experience! At first it’s a little tuff because I started at medium, but once you hit lvl 10 things become very intense! Love the action!!!
you can turn a 40 min mission into a 10 min mission if you just run down the main objective. Ignore nests and fabs and if you have 30+ mins to spares you'll get way more XP/currency than even the defend missions. Defend missions are really good for farming Common samples.
For solo player struggling to get pink samples. Just pick a blitz mission, you have 10 minutes to find the rock where 5 samples spawn its always on the edge of the map and drop on the edge because its the safest place with little objective spawns. Don't clear the main objectives, avoid patrols and extract in overtime, because when you call the ship it starts a fight. Just play like a rat and its easy, started to farm them at level 15 and I have enough of them to upgrade everything.
For anyone interested in farming medals or super credits here's the method I've been having success with: the key is the autocannon, this support weapon can destroy illegal broadcasts, automaton transmission towers and most importantly, it can blow open container such as the one at 4:32, if you get the angle right you can also destroy bug holes and automaton factories too. So what I've been doing is going into missions where the objective is destroying the illegal broadcast or automaton transmission tower, shooting them from afar, then running around the map, collecting everything from the pickups with the yellow beacons and containers, sneakily dodging every patrol unit I can, only engaging when I have to, then swiftly extracting. Takes about 5-10 minutes per mission depending on how many POIs there are and much I get held up. These mission types only appear as the main objective on trivial and easy difficulty, which is good thing because it makes it very soloable. At some point you might not have these mission types pop up, in this case you could just quit and do something else for a few hours and hope new missions pop up by the time you come back, or you could do a few filler missions, the ones where you have to kill a single bigger enemy like brood commander or devastator on trivial difficulty is what I found the quickest, I personally throw in an orbital laser and let the automatic target take care of it for me.
not sure if anyone has found this yet either, but while you’re ADS’ing there’s a way to switch the camera from one shoulder to another in third person view. for me it was automatically mapped to one of the side buttons on my mouse and i didn’t realize this until like last night. not a huge game changer but definitely helpful when firing from cover, gives you a little more sight
The grenade launcher is great for closing bug holes and bot factories at a distance. It has a pretty good magazine size but it can't deal with armor(except for the bot's walkers) units so you probably wanna be on backpack duty for a heavy weapon friend. Additionally certain stratagems or weapons are made available based on the mission so keep an eye out.
@@seanforsythe78 I recommend Autocannon over Grenade Launcher tbh because if you shoot GL on heavy armored enemies it will bounce off and can kill you teammate as a result
@@kratosgow342 Autocannon is good, but requires a higher level. GL isn't really a kill heavy weapon so I don't recommend trying to to take down heavies with it. Additionally Autocannon isn't anti-tank, and has a painfully slow reload without assistance. Not saying its bad, but new players might have more luck with GL in the the easier difficulties without all the heavy armored units.
I never knew you could shoot those spores to get thrown further away from a horde thats chasing you, that one tip will save me a few respawns for sure. Thanks alot.
Thank you for these tips!! The game has been an absolute blast so far (though I do wish there was a jump, and an auto reload on empty option… those are my biggest gripes). Loving it! Edit: An Auto Reload with the ability to cancel the reload. Like the HMG for example.. it would not be good to have auto reload with no way out of the animation.
@@garrettdeem3261 well obviously I’d want it with the ability to cancel reload 😆 but if that wasn’t the case then yeah I completely agree with you I wouldn’t want that either
This very reason is why I grabbed the UAV booster, double radar range means 100 meter detection range around me, and around my pin if in recon armor. (without the ship upgrade!) Enemy detection range seems to be about 45 meters or so in direct line of sight, and base radar range is 50 meters. Knowing where enemies are at the pin point also means knowing there's big signatures clustered at the center instead of entering a bot base to learn a tank and two hulks are there. (though scout walkers have the same large blip.)
I would say one more tip that I learned is to "Know when to run and when to fight". Especially on the quickplay missions when the team is not working together (everyone does whatever the *** they want) I found myself suddenly alone against a whole bunch of enemies. After playing a little while you will learn the amount of enemies you can take by yourself. That takes in consideration your weapon loadout and current strategem situation. If you see you are being overwhelmed or flanked (always keep looking around as you fight) its time to run instead of dying in the name of democracy (very patriotically) losing ALL your samples and having to go back after reinforcement (half a map away since that is where the rest of your team ran towards abandoning you) and fighting the same horde that just killed you (yes they stay and loiter there for a while). Good luck :)
This game should make Destiny and Suicide Squad folks realize…. THIS IS HOW YOU DO IT. I love this game. So much. Bugs crashes and all. That’s how good it is. When you are fine with the bugs and crashes, because the game makes up for it.
I saved my whole squad from a full wipe yesterday with 1 minute on the clock. Drop ship was coming to pick me up, and i got server errored. It hurt so bad
17:10 Don't know if this is currently bugged or not, but you can re-run the tutorial from the menu. I did this to test the game on Steam Deck. As I extracted from the tutorial, I was rewarded with 100 XP and 1000 credits - just for doing the tutorial, which can easily done solo in only a few minutes. 20:01 If you want to outrun a group of enemies, but are out of stamina, try to get hurt (exploding flowers, etc.) - or even better - simply let another Helldiver melee you once. After that, you can use your Stims to fully restore your stamina and dash away. Stims also massively increases health regeneration for a short time, so you can even dodge from a smaller cliff (for fast traversal/dodging incoming damage) w/o fall damage.
Just a slight correction on 21:25: That specific modifier increases the time it takes for the stratagem to deploy AFTER you throw it. Meaning if it takes 1 second until something happens once you throw the stratagem, it'll take 2 seconds instead. It doesn't affect the actual cooldown of the stratagems themselves. That's a another modifier as seen on 20:53
3:33 You should probably scroll back to page 5 and read what that armor does 7:33 This is a good strat if you want to spend the first precious 10 minutes of the mission fighting to pick up your stuff. The better strat is, if you land, make sure your team checks their radar, then scans the area for patrols first. If there are patrols, try taking them out before they alert a dropship/bug hole breach, and if it's clear, then call down your equipment. If a dropship/bughole breach happens, then move and fire until you find a safe spot with no patrols around to call down your stuff.
A tip for the fellow divers here: Stop using turrets, mortars, 120 and 380mm HE orbital strikes. They target enemies with no regard for your fellow divers - and are mostly responsible for team kills. Optimal squad composition is One railgun, one Autocannon, One stalwart (with supply pack), and one grenade launcher (with supply pack). The reason being - the railgun takes out heavy's (Tanks, chargers) in a shot or two, while the autocannon is meant for medium (rocket devastators, riot shields, sprayers), with the grenade launcher being a mixture of light armored and wave clearing, while the stalwart is just meant for wave clearing. The supply pack is necessary for both stalwart and grenade launcher as you can self resupply for a total of 15 magazines each, which is an insane amount of ammunition to carry around. For stratagems, the shield generator is great for the railgun, stalwart, or grenade launcher in lieu of a supply pack but you're trading off capability for safety. The Eagle Airstrike is the best stratagem and most versatile in the game - it will clear nests, factories, help with heavies, and general wave clear. The Orbital Laser is a must pick as it can absolutely demolish any large objectives you come across in tandem with the airstrike. For your fourth and final, you can choose between the orbital rail gun, and the Orbital Walking Strike. Both are great, the rail gun is better against larger enemies like the Bile Giant and the Tanks, but the Orbital Walking strike will also deal with them handily, in addition to being useful for helping clear objectives. A well placed OWS, and OL, will clear a large factory in 10 seconds. For armor - the third tier of the standard war banner gives you access to the 50% chance to avoid death, which is handy, however if you're running the shield generator backpack there are few times that you'll ever come close to needing it. It's really only useful against tanks/cannon towers/bile giants who would oneshot you anyways, and it gives you a 50% chance to not die. Light armor is generally better in most siituations, as your mobility allows you to kite enemies better. The added stamina regen and faster movespeed makes dodging those difficult shots worth it. I break it down like this - I run medium fortified armor against automatons, and light scout armor against terminids. The automatons use a LOT of explosives, so the benefit of fortified armor is felt massively here, while outrunning hordes of bugs makes the light scout armor the best against the terminids. Armor values aren't super reliable in this game as of yet, so don't bother with the individual armor stat and instead choose it based on the bonus. Don't use resupplies - they're slow and draw enemies to you immediately. Instead look for minor points of interest, they usually have 4-6 ammo packs (4 main magazines, 2 secondary magazines, 1 support magazines), 2-3 stim packs, and 2-3 grenade packs (2 grenades each). You get bonus XP and tickets for ending missions early, so saving a bit of time here is worth it. In addition to this most minor POI will often have medals, renown, super credits, or materials that you'll need, and are worth running to. I disagree with the video's XP farm idea. Having played around 20 hours of this and reaching level 20, I run suicide missions as a two man with my buddy. He runs railgun, I run auto cannon. Often times we're dropping together but each going off on our own to finish missions faster. A real 4 man squad that's built approriately can clear a 40 minute map in 20 minutes while accomplishing all objectives. The average take on a suicide mission is around 1000 xp and 5000 renown. It's best for you to do the hardest missions possible, with 4 people, on the 40 minute maps, clearing all optional objectives. The other added benefit to this is that you're not quite able to cheese your way through these missions, and so you will inevitably start to understand the mechanics of the game better, so when you DO go into helldive missions you'll be better prepared.
Also - If you're lower leveled, get the stalwart, autocannon and grenade launcher. The autocannon 3 shots tanks (from the rear at the weakpoint), the grenade launcher will deal with most medium armor enemies easily, and the stalwart is just the best minion clearing weapon in the game. Use the eagle airstrike, precision strike, and eagle cluster bomb in combination with any one of these and you'll do just fine, even in suicide missions. Additionally - the auto shotgun (not the fire one) is the best weapon in the game period. Highest DPS output, clears medium armor enemies (weakpoint) within a singular magazine, and has excellent wave clear. The marksman rifle is pretty decent as well, but struggles against the terminids. No other main weapon is really worth using. For secondary, the machine pistol is the best. It has double the ammo capacity as the standard pistol, and you can set it to single fire and use it just the same. It eats ammo on full auto though, and only carries 4 mags, so be cautious emptying it into enemies. It does a surprising amount of damage per bullet, so it isn't necessary to use on FA.
If you want to farm medals and super credits relatively quickly (at any level), follow these steps: 1: Start a trivial-difficulty mission (solo). Check the map before selecting the mission to make sure it's mostly land. Island maps are useless for this strategy. 2: (optional) Take the nade launcher and jet pack. Wear whatever armor you have for boosted speed/stamina recovery. Take the stamina booster too. 3: Use the minimap and compass to find minor points of interest. Ignore those 2-person bunkers, the small graves, the opened vault, and hellbomb interest points. You'll be searching for buildings and ditches with the armored box that you can blow open, as well as the beacon-emitting container that you have to salute to open. Sprint between these MPOI, ignore samples and the main objective. 4: Once you've hit every location, open the "pause" menu and select "Return To Ship Alone." 5: Repeat 1-4. When you return to your ship without having finished the mission, you'll skip the mission-end screen. You won't keep any XP or samples from the mission, but you WILL keep all medals, super credits, and requisition slips you've picked up. Once you've got it down, you can usually clean a map of pickups in 3-5 minutes. Each medal pickup gives 1-3 medals. Each super credit pickup gives 10 (rarely 100). While it is largely luck-based, the speed that you can run through these missions makes up for it. I've usually had around 75+ medals and 600 or so super credits after an hour of this strat.
i hope we continue to get videos from you on helldivers. Its such a fun game, i know you're primarily a destiny youtuber but its always a bit sad to see other destiny youtubers only put out one or two videos on other games when they release. This is one i hope you keep with
With regard to side objectives, if you zoom in a little on the map and just keep placing markers on anything that looks like a building, eventually you'll get a square and an icon designating it as a side objective. When you place a marker it's usually that inverted tear drop, pin marker symbol. But when you guess the right building it becomes a square and the icon appears on your compass bar. It might annoy your team mates at first because it seems you've got mental, but eventually you can click around and find the hidden side missions.
7:40 I actually wanna interject here. The FIRST think you should do is a 360 to make sure your surroundings are clear (if not, start shooting or running), THEN check your minimap and see if you've gotten into a safe location where the enemies are some bits away. THEN call on your stratagems. You don't want to lose a valuable stratagem on an unlucky drop point.
Just a tip from a helldiver's 1 vet. Bullets can ricochet from high powered weapons like the machine gun and etc too. While it's great to get around the armor and target weak spots, shooting from a shallow angle will increase the risk of a richochet regardless. Remember to actually get solid rounds on target to help prevent a waste of rounds if you can't afford to call in heavy weapons or flank to a weak spot.
For the fastest XP per hour early on you actually want to do the Trivial or Easy difficulty missions and look for Illegal Broadcast missions, the map is tiny, there's almost no bugs to deal with, and you can complete them lightning fast. Just land your pod on the extraction, call down an eagle strafing run if the tower is really close, otherwise call an Autocannon and snipe it from afar, extract pod will drop right next to you. I've completed these missions in as little as 2:57 and gotten around 210 XP for it, so you're looking at about 4,000 XP per hour. If you don't have any broadcast missions you can do the Brood Commander elimination missions and just chuck an airstrike or a 500KG bomb into the nest, it'll be slower and probably take around 4-5 minutes but it's still incredibly fast.
Clarification on 5:00. You will only see the diamond icons on the map if either A: you have gotten close enough to discover them, or B: you have found a radar station in the map and activated which will reveal the map's side objectives and Points of Interest (the diamonds), which you talk about later in the video. Hopefully someone will see this and now know why they didn't see the icons on their map when they looked at it, this is why. Correction for the Modifier "Complex Stratagem Plotting". It increases Stratagem Call-in time, not Cooldown. So the Orbital Laser you mentioned would have a Call-in time of two seconds rather than one second, but still keep the 300 sec Cooldown time. The one that does what you describe is "Orbital Fluctuations", which increases Stratagem Cooldown time by 50%, so Orbital Laser would have a Cooldown timer of 450 seconds, up from 300 seconds.
incorrect on needing to pay money to get the armor, you can grind whatever you want in the game for free, that is their mindset, the battle passes are not going away until you unlock everything in them. for those wondering how you grind 1000 super credits to buy the premium pass without taking a month, just spam trivial or easy difficulty and comb the entire map for side objectives and caches, you can easily get 40-70 super credits per match.
100%, the way these devs were allowed to monetize this is awesome. Consumer friendly, cohesive with the game itself, and it makes me want to support them through purchases knowing they don’t want to fuck me. The options to just grind for everything and fairly easily is very cool of them to allow us that opportunity after paying for the game upfront already so… I paid for the delux edition knowing that and even though I’m not a cosmetics for real money person, I will 100% pay for armor or weapons in the future if the game stays in good shape! Similar to PoE, I know that money is being invested back into the game to make it amazing, not to pay for board members/upper management’s Yacht’s 😂
A tip that has made a huge difference that I haven’t seen any other video talk about is rebinding your up stratagem control. I don’t Know if it’s the same on Consol, but on PC you can’t move while calling in your supply drops. So unbinding it from W let you run around and call your teammates while being chased.
My Biggest tip, would be to not sleep on the EMS Stratagems. While you may not get the most kills in your squad, being able to stop a bug breach or a horde of enemies in their tracks can let your team deal with them safely, or give you some much needed breathing room to deal with Heavies without the smaller enemies swarming you. With their quick cooldown you can use them very often.
Cross if you hit your stem before you shoot the spores that launch you, you wont take any damage. The stem shots gives you a few secs of invulnerability from fall damage and unlimited stamina. You can also use the same tactic if you want to jump off something high.
I've also noticed that with laser and rocket shooting bots, going prone on a higher location can make it really hard for them to actually hit you. Using cover when dealing with bots makes a big difference.
Gotta say, the expanded RADAR booster is SUPER useful, when you get used to checking your map, being able to see where patrols are can save you heaps of resources by avoiding surprise engagements. Combined with a servo assisted armor, you can easily lob a basic eagle airstrike and wipe a patrol instantly without ever putting you or your team at risk.
Currently, Armor values are bugged (pun intended). Light Armor and Heavy Armor will have you die by the same amount of hits, so go with light armor until a patch hits to fix medium and heavy armor.
It’s not bugged. It’s how many hits it takes for you to be injured. Light-medium is 1-3 hits and heavy is 5. I’m not sure if it’s supposed to protect you from the total amount of hits until you’re dead.
what? no it definitely is NOT bugged. Go into hard with heavy armor and youll survive a single hit, with light youll die.
@@BattleRed27 The end result is the same regardless. Your HP will be low enough from attacks that the injuries don't matter since a stim recovers everything.
@@IAmWhiteEagle Depends on the hit. For context, I survived a regular bot gun attack up to 5 times with both armor sets.
Yes comparing them are not working properly but I’m super happy that the matchmaking is fixed. And dc happen lesser
A little tip for my fell Democracy lovers, you can just drop the super rare samples at the extract point for grabbing later as you leave, since they do not despawn its a safe space for them
Hmm, good idea.
Good tip, thanks!
How do you drop them? I play on ps5
hold down on d-pad@@Cbiza
@@Cbizahold down dpad down
Helldivers is so much fun, I genuinely can't get enough of the scenery, I know chaos unfolds at every waking second but the game looks amazing. And the small attention to detail is just amazing. The fact that while in a mission you can see other destroyers use their stratagems and revives.
Wait really? Assuming I ever noticed that, I would have assumed it was just random scenery. So are those other destroyers from your squad, or completely different players that are not in your lobby?
@@VulcanXIV not sure about squads in other missions, but if you watch closely, every player in your squad has their own destroyer in orbit and every time they call down a strategem or revive, it comes from that specific player’s ship. really cool detail
@@Mr_BB_Manalso, the orbital strikes like the laser are actually relative to your ships location. If you're right under them, laser is vertical, if you're at the edge of the map, comes in at an angle. I know that might seem obvious, but they could have just made a sky box where it didn't matter what it looked like up there.
i actually wanted to buy the game but then i saw it's made on a bad engine that doesn't have support anymore for 6+ years and there's no way the future development will be any good , yes they will add stuff but the engine will severely hinder the process and the game doesn't have an endgame so yeah...cool game but endless grind for nothing no thanks
@@davidcorodeanu4535 you're missing out man. I'm telling you, this is such a unique experience and there's nothing else like it out there. It feels and plays great, whatever old engine it is, I'm here for it.
Just a PSA the 50% chance to not die armor passive is also found on the "Hero of the Federation" armor on page 5 of the free pass. A much shorter grind.
Yea I thought that too. Like... Do some research before releasing a video.
@@Nephalen Damn he missed it, made a minor mistake no need to be a jackass
5:29 6qq😮u
Pre ordering off third party website for $31 got you the modifier outfit too.
@@xmagnaxtank1179would be nice if he didn’t say the RUclipsr word “guys” every 5 seconds though.
Hey Cross, there's actually the exact same "Democracy Protects" (50% chance to not die) on page 4 or 5. It's not a very daunting task compared to the one you showed off.
was just about to say that
Same@@bigdikdude4207
Yeah, it's not rare or hard to get really. It also comes on one of the pre-order armors
My favorite armor type! Medium and increased survival chance! Been a life saver being tossed around like a ragdoll and still being able to slay filthy bugs!
Glad. Sounded like pay to play.
The first time we failed to extract we were bummed until we saw we got 5 stars and a "glorious sacrifice" rating which turned that frown upside down 😂
Thank you for your service helldivers! Love this game.
Things like that is why I love this game.
the last thing to see before dying, glorious.
Why do things like that just bother me so much, like why do all that work. Some of these missions are 30-40 mins long and to just see failed extraction - failed mission at the end
"You can die on the steps of the pelican" A Little friendly fire mishap taught us that you can die IN the pelican.
Hahahaha.
found that out yesterday too
Lmao my friend tossed a made in the peli after a buzzer beater of an extract 💀💀
You can blow the pelican up
Yes especially if mortar turrets are used.
The cinematic experiences you get EVERY time you drop down to spread freedom and democracy is nothing short of amazing.
yup, with the music and all is nice, and feels fluid upon landing and starting the game.
Unlike starfield.... *cough*
It never gets old
Remember the scene in Platoon where the last man left alive in the squad is crushed by the foot of the extraction vehicle? I laughed so hard. Best feel good movie of the year.
Some extra tips:
If you're on M&KB you can rebind your Strategems to your arrow keys (or anything else that works) which will allow you to move around while calling one down.
Also before shooting the spores or even falling from a high cliff use your stim. Stims are a heal over time so you can get it going and have it heal you immediately after taking damage, lowering the risk of dying to anything you might have landed near.
Stims also recover your stamina and prevent any stamina loss for a few seconds which can be super useful when you're running away.
How do you move while calling down a strategem? It seems to have me stand still which is what I thought was intended? I'm using controller and it won't let me move with the left stick even though you use D-pad to call down strategem
@@FlyingBirdFlipI play on controller and I don't have that problem, maybe a bug for you?
@@majorshepard2 ah I can walk but not forward for some reason
I also use a side button on my mouse to activate Stratagem mode, it’s sooo much more convenient
Tip for drop podding down onto enemies, when you reinforce, also tag the biggest enemy with a marker. The person dropping in will see the marker in their pod and can better aim to hit the enemy.
Did this to a hulk yesterday, landed right on top of its head just for it to survive lmao
Except the don't drop you close enough to always hit an enemy...
As a note, according to community testing, armor rating is currently bugged and doesn't actually do anything.
Meaning heavy armor gives no benefit to survivability outside of its given passive over light armor.
Confirming this. People are trying to say it makes you less prone to getting injured like breaking your leg but that is really hard to test
@@hunterharris6276 I find it unlikely that's the mechanic behind it. Besides the fact that in no way makes up for the lack of mobility it would make the extra padding armor passive overlap with the increased health per limb one. I think people are just coping
@@hunterharris6276 the guy who posted it initially did multiple tests on both bugs and bots to check if there's any difference between range and melee damage as well. And the whole limb injury thing seems to be purely RNG and is unaffected by the armour rating. Sometimes he's getting crippled faster in the light armour, other times it's the heavy armour that's doing worse.
There's a separate armour bonus that that reduces the chance of getting crippled by 50% tho, and it seems to be the only thing that actually affects it.
Cruelty squad moment
@@tristinwhlr1112 The community manager on the official discord acknowledged Armor Rating is not behaving as intended this morning and is being looked at.
Small tip. If you have a stratagem in your hand and you dolphin dive and take damage….you drop that stratagem right there and get blown to smithereens for democracy!
I was holding a coded stratagem for the 300MM orbital (hadn't thrown it). I died to a pack of armoured bugs. My 300mm then killed the bug pack but it also took out the rest of my team. Man I love this game.
you can also use the dive to throw the gems further lol like... wayyy further
Found this out last night as I was running away from a horde and got knocked over by a 500kg and dropped my own 500kg stratagem at my feet and died. Got 24 kills though. Worth it
Sucks with the clusterbomb
I have used this strategy playing solo helldiving into a mob of chargers and bile blasters with my 500kg Eagle bomb
Just wanted to say that the stratagem call in time increase modifier actually affects the amount of time it takes for stuff to come down AFTER you call it in. Cooldowns remain the same.
This ^^ let's say your resupply takes 12 seconds to land, with that modifier on, it will become 24 seconds to land
also shuttle call in during extraction as well instead of 2 mins it's up to 4 mins
That sounds terrible 😬
Why did they add that as an upgrade option then?
@@johnchoe7625 it's not an upgrade it's the effect that will effect the game positively (like free stratagem) or negatively (like increased call-in time that we mentioned or increase CD)
You can sneak around pretty well in this game even in the highest difficulty. Breaking line of sight before a horde is alerted is key. You can sneak around so well in this game that you can crawl right up to enemies that might be guarding a point of interest and grab that item. You can also use gear drops as as distractions to lure enemies away from an area you want to get through. There are plenty of times that patrols have walked right past me and not seen me. Its a bit of a slower gameplay but it feels like Metal Gear Helldivers honestly. If you have 1 or 2 people that can do all of this well, then they can go off and plug holes with a GL or collect any valuables spread throughout the map.
I've walked up behind an automaton and melee killed it. (Sure, regular trooper, but I expected to be spotted.) The trick is that unalerted enemies are pretty much oblivious outside of the direction they're facing.
What does GL stand for?
@@brandongeertson7346 grenade launcher, probably
You know what’s annoying though? You could throw a gear drop down and hide but the bugs still know where you’re at no matter what. Would be nice if they could get the AI to have them search around instead of instantly knowing where you are
I did a video that is pretty much a stealth Helldive, and you are right with just how much you can get away with right next to the enemy.
The inventory dropping is actually very useful. In my group I play with I wear light armor and we split up 1 and 3 so I can collect resources while the others push objectives. Every time I group back up I drop my samples off with someone in the main group so we don't have to worry about samples being halfway across the map if I die. It's also good if you scoop up someone's gear after they die and want to give it back to them when the battle calms down.
Best tip is: you are a Helldiver nothing else but the objective matters! You gonna die but if you die by completing the objective that is a victory
Heck. Its a trophy to complete the objectives but fail to extract (either by letting your team leave you behind at extraction or by running out of reinforcements after all objectives are done) yes, do your objectives, but if you see stalkers on terminid missions? Hunt that dang stalker lair so you aren't constantly being harassed everywhere you go even if you manage to evade patrols
Samples, then extraction.
Glad you’re covering this game! After 7yrs I quit playing destiny last year and miss a few of my fav creators
Before reading this comment I didn’t even realise I was watching Cross, holy fuck xD
Can't believe people played that shit game more than a year TBH
@@Somedudeonyoutube123 yea I was one of them. Played the first 3-4 years of the game and realized how much of a time vacuum it was...and for nothing. Looters shooters are cool but in the end you are grinding for items that make very little difference in gameplay. Armor system sucks, builds are all basically the same. It's just turned into something I really dont care to put time into anymore.
@@Somedudeonyoutube123 I'll fight you on Destiny 1, but 2 def is a huge pile of shit by now. It was alright the first 1-2 years (still pretty ass) but now it's just a giant cash grab
i hit 30 today, i have all stratagems unlocked, and ive done about a dozen helldive level missions. my tips are
best stratgems:
railgun- borderline essential.
personal bubble shield- extremely good for both bots and bugs.
railcannon- essential for bug missions.
500kg bomb- very good for both bots and bugs, even better if you get the upgrade that lets you have 2
guard dog- extremely helpful for giving you some extra space.
autocannon- turns everything not armored into ground beef.
mortar sentry- can be very good but can also get you killed
For bug missions my loadout is almost always: 500kg bomb - railcannon - railgun - guard dog/personal bubble.
For bot missions, you have much more freedom, but I usually do: 120mm barrage - big bubble shield - railgun - personal bubble shield.
general tips:
dont be afraid to just run away, if youre running low on ammo and a bug breach pops up, just try to run. also, if youre completely out of ammo and trying to run away, prep a stratagem, but dont throw it. if you die youll automatically drop it and hopefully kill everything around you.
when fighting chargers, focus your fire to one leg, because if you break one appendage the whole thing goes down. it takes 4 railgun shots to one leg or 3 spear missiles.
in my personal opinion, the bots are substantially easier than the bugs.
with bots, one well placed railgun shot to the head will kill everything from basic enemies to the hulks, the tank dies to one or two spear rockets though.
on bot missions, the 120mm barrage will usually take out entire outposts in one go.
the bubble shield and personal shield are very helpful so the bots dont blast you with rockets 24/7.
and lastly, grab every single common sample you can, and horde them with your life, you are going to need HUNDREDS of them.
if i think of other things ill update this post.
Game just came out🤣
@eyedot7030 me personally, I need someone to stop me from buying useless stratagems and any new ideas for taking on the Automatons/Terminids are good ones.
Thank you for this information, Helldiver. We'll pass this on to the Ministry of Truth to see if we can put these on our "Become A Helldiver" pamphlets.
Actually helpful nice ! Thanks dude !
The AOE of the 500kg bomb is actually pretty poor and I don't recommend using it. You can literally see it do nothing to an outpost in the preview. Much better to get one of the hangar airstrike variants that'll hit wider areas and have more charges.
For the obscene amount of ads and Chargers you start to get as you climb in difficulty, I've been finding a duo setup of a Recoilless Rifleman wearing the Supply Backpack with a teammate running the Stalwart or Machine Gun and the Rocket Ammo Backpack is very effective as the Rocketman can resupply their teammate running the LMG to restock Rockets and keep them topped up on ammo for crowd control, and they can help you rapid fire the Recoilless Rocket for vehicles/heavy enemies
In a full squad, I'd probably have the other 2 with a Railgun (or disposable Rocket if not at Level 20) and a Grenade Launcher for more crowd control and outpost clearing. (Just my 2 cents, still climbing the difficulties so there certainly could be better stratagem synergies)
Edit: Also, it seems apparent the Shield Generator Backpack is incredibly strong
Duo I prefer 2 minigun turrets and 2 autocannon turrets. Both grenade launcher and a Eagle strike for nests before level 20. Only problems are bile titans with this setup.
2:15 You don't have to spend money for armor like that. Take a look at page 5 on the free track, the DP-40 Hero of the Federation has the exact same perks, and you can get it for free. The only difference is in how it looks.
Edit: Saw a bunch of others pointing this out, sorry for parroting that then. Great video over-all, will throw this to a few friends who just started playing :)
The pure chaos this game produces is nuts. Intergalactic warfare perfected.
Little known fact, screaming “FOR LIBERTYYYYYYY” into your mic while throwing a 500kg bomb stratagem doubles the damage
This is true, I’ve tried it and it works!
FACT
There’s a couple things I want to suggest for people who want to run more as a scout/pathfinder role in their squad.
1. Don’t sleep on the smoke air strikes! No, they don’t do any impact damage and you won’t get any kills, but they are extremely useful! Especially when fighting the automatons since you can call them in on yourself and cause them to lose a lot of their aggro/interest in you. Can’t tell you the amount of times I’ve called them in to disengage from a fight.
2. Be sure to check your radar, your radar will display enemy patrols so it’s good to bring it up every once in a while to make sure you avoid fights altogether.
3. This is a big one, if you are spotted by a patrol you can stop enemies from calling reinforcements altogether. For terminids, you have to shoot the bug that’s releasing its pheromones and making a screech. For the automatons target the bot that is getting a flare ready to fire a flare gun into the air. Targeting these enemies makes it so you don’t get random bug hole breaches or drop ships to arrive with more enemies.
Note: Know that if you kill the one that was calling for backup another will take its spot! You also have a very small window of opportunity to kill that enemy.
Use this advice to help deliver freedom across the galaxy! See you down on the field Helldivers!
Also, the infiltrator armor extends those radar pings to the map markers you place on the minimap, which is extremely useful for seeing what is ahead in the group's path
Another small tip in the setting is that you can have your reticle visible at all times. That way, you can some what pre aim before firing your weapon
I got the game today and played a few hours. This is the most useful video about the game I've found, thank you keep em coming 🙏
Tips for the canon objective: if you spam the pickup/drop button while advancing with 1 of the shells, you'll move much faster! you can even throw it further away sometimes to save precious time.
Best tip video I've seen yet! I had to find tons of stuff to figure out some of these tips because lots of them people just don't know yet.
There are safespots on any difficulty, i solod 2 helldives so far and you can have moments up to minutes of no enemy contact if you play it smart - stealth is a thing if you hide well
Yeah, stealth is actually pretty decent. Didn't entirely expect to be able to actually sneak up to things but you can
I love that all of the different scopes have different zoom functions. This feels like it's half Breakpoint, half Darktide and I LOVE IT. I crave further weapon customization but love the gun variety
before this, i left a 12 minute long video 3 minutes in. Even goin in i was like "12 minutes!?" then i saw you had a video.. i dont even mind that its 22 minutes. You're the goat lol. Im just glad to have a game worth playing that isnt Destiny.
As vet from the first game and being level 36 in Helldivers II I can confirm this is good advice
Love this game. It's one of those games I can't wait to get home to play. Been a long time since I've felt that way.
Omg I can’t wait for them to expand on this great game
A funny tip you can add is for The terminate broadcast secondary objectives. You can actually blow up the satelite with an impact or GL to instantly complete that objective, effectively skipping the 4 steps to shut it down manually
What's GL?
@@stevennichols2463 Grenade Launcher
Page 4 or 5 of the free pass also has armor that prevents death
Ya that’s a silly mistake to make, and the earlier armour actually looks better imo
Was about to comment this. Hope people see it
@@fudgex453agreed. My favorite set
These are some great, concise tips! Thanks
This video gives all the essential tips in one video. Great work!
Just spent the weekend on Helldivers! Just disappointed in D2 and I have to say it’s a great experience! At first it’s a little tuff because I started at medium, but once you hit lvl 10 things become very intense! Love the action!!!
Excited to see the potential collabs and banger fanart this game will bring.
you can turn a 40 min mission into a 10 min mission if you just run down the main objective. Ignore nests and fabs and if you have 30+ mins to spares you'll get way more XP/currency than even the defend missions. Defend missions are really good for farming Common samples.
For solo player struggling to get pink samples. Just pick a blitz mission, you have 10 minutes to find the rock where 5 samples spawn its always on the edge of the map and drop on the edge because its the safest place with little objective spawns. Don't clear the main objectives, avoid patrols and extract in overtime, because when you call the ship it starts a fight. Just play like a rat and its easy, started to farm them at level 15 and I have enough of them to upgrade everything.
How do you know where they span when dropping in?
@@AaronAviion you can't know. Just run around on the edge of the map and search for the rock
For anyone interested in farming medals or super credits here's the method I've been having success with: the key is the autocannon, this support weapon can destroy illegal broadcasts, automaton transmission towers and most importantly, it can blow open container such as the one at 4:32, if you get the angle right you can also destroy bug holes and automaton factories too.
So what I've been doing is going into missions where the objective is destroying the illegal broadcast or automaton transmission tower, shooting them from afar, then running around the map, collecting everything from the pickups with the yellow beacons and containers, sneakily dodging every patrol unit I can, only engaging when I have to, then swiftly extracting. Takes about 5-10 minutes per mission depending on how many POIs there are and much I get held up. These mission types only appear as the main objective on trivial and easy difficulty, which is good thing because it makes it very soloable.
At some point you might not have these mission types pop up, in this case you could just quit and do something else for a few hours and hope new missions pop up by the time you come back, or you could do a few filler missions, the ones where you have to kill a single bigger enemy like brood commander or devastator on trivial difficulty is what I found the quickest, I personally throw in an orbital laser and let the automatic target take care of it for me.
This game is freaking phenomenal.
Cross, please, more content.
not sure if anyone has found this yet either, but while you’re ADS’ing there’s a way to switch the camera from one shoulder to another in third person view. for me it was automatically mapped to one of the side buttons on my mouse and i didn’t realize this until like last night. not a huge game changer but definitely helpful when firing from cover, gives you a little more sight
The grenade launcher is great for closing bug holes and bot factories at a distance. It has a pretty good magazine size but it can't deal with armor(except for the bot's walkers) units so you probably wanna be on backpack duty for a heavy weapon friend. Additionally certain stratagems or weapons are made available based on the mission so keep an eye out.
The auto cannon can also pop bug holes and you can also shoot the spore spewers from across the map
@@seanforsythe78 I recommend Autocannon over Grenade Launcher tbh because if you shoot GL on heavy armored enemies it will bounce off and can kill you teammate as a result
@@kratosgow342 Autocannon is good, but requires a higher level. GL isn't really a kill heavy weapon so I don't recommend trying to to take down heavies with it. Additionally Autocannon isn't anti-tank, and has a painfully slow reload without assistance. Not saying its bad, but new players might have more luck with GL in the the easier difficulties without all the heavy armored units.
I never knew you could shoot those spores to get thrown further away from a horde thats chasing you, that one tip will save me a few respawns for sure. Thanks alot.
I am ALL HERE for more Helldivers content! DEMOCRACY AND LIBERTY NEVER SLEEPS
Great, thanks for the tips. Some of these I knew, but there were a bunch I didn't know. Awesome job.
I played this yesterday, had so much fun for an hour, then spent 3 trying to get back into the game 🙌
I think they are working fast to get patches & fixes out. They are probably shocked with massive player numbers. Game is a massive hit.
@@EchoDoctrineServers are much better after the Update yesterday. On Ps5 at least
Best tips & tricks video I've watched so far. Awesome stuff!
Thank you for these tips!! The game has been an absolute blast so far (though I do wish there was a jump, and an auto reload on empty option… those are my biggest gripes). Loving it!
Edit: An Auto Reload with the ability to cancel the reload. Like the HMG for example.. it would not be good to have auto reload with no way out of the animation.
A jump would be cool ngl but I actually enjoy the manual reload lol so many times I forget to reload, and it adds to the gameplay pretty well I feel
@@dagatsby8918 that’s a fair point I can see where that would still be enjoyable
I actually disagree with the auto reload, I don’t wanna sit down and reload my machine gun in place if I didn’t finish off everything
@@garrettdeem3261 well obviously I’d want it with the ability to cancel reload 😆 but if that wasn’t the case then yeah I completely agree with you I wouldn’t want that either
A brief overview of everything, but then practically does a tier list of the boosters. This guy really loves boosters!
Scout seems to be the best armor passives, seeing patrols to not activate an enemy event is sooooo valuable, arguably necessary
This very reason is why I grabbed the UAV booster, double radar range means 100 meter detection range around me, and around my pin if in recon armor. (without the ship upgrade!) Enemy detection range seems to be about 45 meters or so in direct line of sight, and base radar range is 50 meters. Knowing where enemies are at the pin point also means knowing there's big signatures clustered at the center instead of entering a bot base to learn a tank and two hulks are there. (though scout walkers have the same large blip.)
I would say one more tip that I learned is to "Know when to run and when to fight". Especially on the quickplay missions when the team is not working together (everyone does whatever the *** they want) I found myself suddenly alone against a whole bunch of enemies. After playing a little while you will learn the amount of enemies you can take by yourself. That takes in consideration your weapon loadout and current strategem situation. If you see you are being overwhelmed or flanked (always keep looking around as you fight) its time to run instead of dying in the name of democracy (very patriotically) losing ALL your samples and having to go back after reinforcement (half a map away since that is where the rest of your team ran towards abandoning you) and fighting the same horde that just killed you (yes they stay and loiter there for a while). Good luck :)
This game should make Destiny and Suicide Squad folks realize…. THIS IS HOW YOU DO IT. I love this game. So much. Bugs crashes and all.
That’s how good it is. When you are fine with the bugs and crashes, because the game makes up for it.
Same feeling for PalWorld from me, Ill crash sometimes and encounter a couple bugs but the game is so fun idec
Love that all my favorite D2 content creators have been making Helldivers 2 vids after I stopped playing D2
Too bad the The terminid and the automaton spawns are still messed up and you get completely swarmed and have no chance in hell.
The machine gun has medium armor penetration. So at low levels it really shreds. Don't be too eager to ditch it.
this is Warhammer 40,000 game im dreaming about
For the Emperah guardsman.
If this game gets stable enough for a whole group to stay connected through a full series of missions it will be awesome.
I saved my whole squad from a full wipe yesterday with 1 minute on the clock. Drop ship was coming to pick me up, and i got server errored. It hurt so bad
17:10 Don't know if this is currently bugged or not, but you can re-run the tutorial from the menu. I did this to test the game on Steam Deck. As I extracted from the tutorial, I was rewarded with 100 XP and 1000 credits - just for doing the tutorial, which can easily done solo in only a few minutes.
20:01 If you want to outrun a group of enemies, but are out of stamina, try to get hurt (exploding flowers, etc.) - or even better - simply let another Helldiver melee you once. After that, you can use your Stims to fully restore your stamina and dash away. Stims also massively increases health regeneration for a short time, so you can even dodge from a smaller cliff (for fast traversal/dodging incoming damage) w/o fall damage.
The real Destiny killer. A game where we're all titans wearing hunter cloaks.
Not hunter cloaks it's a cape
Just a slight correction on 21:25: That specific modifier increases the time it takes for the stratagem to deploy AFTER you throw it. Meaning if it takes 1 second until something happens once you throw the stratagem, it'll take 2 seconds instead. It doesn't affect the actual cooldown of the stratagems themselves. That's a another modifier as seen on 20:53
Extra spore tip. If you pop a stim as you shoot the spore the regen window will usually be long enough to negate the fall damage.
3:33 You should probably scroll back to page 5 and read what that armor does
7:33 This is a good strat if you want to spend the first precious 10 minutes of the mission fighting to pick up your stuff. The better strat is, if you land, make sure your team checks their radar, then scans the area for patrols first. If there are patrols, try taking them out before they alert a dropship/bug hole breach, and if it's clear, then call down your equipment. If a dropship/bughole breach happens, then move and fire until you find a safe spot with no patrols around to call down your stuff.
Yeah I just downloaded it, love the gameplay flow. Can you believe it’s 40 bucks?
They could've charged "full price" and they didn't, good to see this; mainly as a Helldivers veteran! 😏
Should have charged $80 and a $20 a month subscription smh
Awesome! I miss watching your Destiny videos since I don't play it any longer. Nice to see you covering my new favorite game!
Like 30 hours into the game, never knew holding R could let me change the rpm etc lol
Wait what? I thought this was just a double barrel shotgun thing
@@0nlysp3cmost weapons have some kind of alternate option, if nothing more than a flashlight
Its only mentioned in the small tactics tips on the loading screens going into or out of a mission
A tip for the fellow divers here: Stop using turrets, mortars, 120 and 380mm HE orbital strikes. They target enemies with no regard for your fellow divers - and are mostly responsible for team kills.
Optimal squad composition is One railgun, one Autocannon, One stalwart (with supply pack), and one grenade launcher (with supply pack). The reason being - the railgun takes out heavy's (Tanks, chargers) in a shot or two, while the autocannon is meant for medium (rocket devastators, riot shields, sprayers), with the grenade launcher being a mixture of light armored and wave clearing, while the stalwart is just meant for wave clearing. The supply pack is necessary for both stalwart and grenade launcher as you can self resupply for a total of 15 magazines each, which is an insane amount of ammunition to carry around.
For stratagems, the shield generator is great for the railgun, stalwart, or grenade launcher in lieu of a supply pack but you're trading off capability for safety. The Eagle Airstrike is the best stratagem and most versatile in the game - it will clear nests, factories, help with heavies, and general wave clear. The Orbital Laser is a must pick as it can absolutely demolish any large objectives you come across in tandem with the airstrike. For your fourth and final, you can choose between the orbital rail gun, and the Orbital Walking Strike. Both are great, the rail gun is better against larger enemies like the Bile Giant and the Tanks, but the Orbital Walking strike will also deal with them handily, in addition to being useful for helping clear objectives. A well placed OWS, and OL, will clear a large factory in 10 seconds.
For armor - the third tier of the standard war banner gives you access to the 50% chance to avoid death, which is handy, however if you're running the shield generator backpack there are few times that you'll ever come close to needing it. It's really only useful against tanks/cannon towers/bile giants who would oneshot you anyways, and it gives you a 50% chance to not die. Light armor is generally better in most siituations, as your mobility allows you to kite enemies better. The added stamina regen and faster movespeed makes dodging those difficult shots worth it.
I break it down like this - I run medium fortified armor against automatons, and light scout armor against terminids. The automatons use a LOT of explosives, so the benefit of fortified armor is felt massively here, while outrunning hordes of bugs makes the light scout armor the best against the terminids. Armor values aren't super reliable in this game as of yet, so don't bother with the individual armor stat and instead choose it based on the bonus.
Don't use resupplies - they're slow and draw enemies to you immediately. Instead look for minor points of interest, they usually have 4-6 ammo packs (4 main magazines, 2 secondary magazines, 1 support magazines), 2-3 stim packs, and 2-3 grenade packs (2 grenades each). You get bonus XP and tickets for ending missions early, so saving a bit of time here is worth it. In addition to this most minor POI will often have medals, renown, super credits, or materials that you'll need, and are worth running to.
I disagree with the video's XP farm idea. Having played around 20 hours of this and reaching level 20, I run suicide missions as a two man with my buddy. He runs railgun, I run auto cannon. Often times we're dropping together but each going off on our own to finish missions faster. A real 4 man squad that's built approriately can clear a 40 minute map in 20 minutes while accomplishing all objectives. The average take on a suicide mission is around 1000 xp and 5000 renown.
It's best for you to do the hardest missions possible, with 4 people, on the 40 minute maps, clearing all optional objectives. The other added benefit to this is that you're not quite able to cheese your way through these missions, and so you will inevitably start to understand the mechanics of the game better, so when you DO go into helldive missions you'll be better prepared.
Also - If you're lower leveled, get the stalwart, autocannon and grenade launcher. The autocannon 3 shots tanks (from the rear at the weakpoint), the grenade launcher will deal with most medium armor enemies easily, and the stalwart is just the best minion clearing weapon in the game. Use the eagle airstrike, precision strike, and eagle cluster bomb in combination with any one of these and you'll do just fine, even in suicide missions.
Additionally - the auto shotgun (not the fire one) is the best weapon in the game period. Highest DPS output, clears medium armor enemies (weakpoint) within a singular magazine, and has excellent wave clear. The marksman rifle is pretty decent as well, but struggles against the terminids. No other main weapon is really worth using. For secondary, the machine pistol is the best. It has double the ammo capacity as the standard pistol, and you can set it to single fire and use it just the same. It eats ammo on full auto though, and only carries 4 mags, so be cautious emptying it into enemies. It does a surprising amount of damage per bullet, so it isn't necessary to use on FA.
YAAAAAAAHHHHHHHH
If you want to farm medals and super credits relatively quickly (at any level), follow these steps:
1: Start a trivial-difficulty mission (solo). Check the map before selecting the mission to make sure it's mostly land. Island maps are useless for this strategy.
2: (optional) Take the nade launcher and jet pack. Wear whatever armor you have for boosted speed/stamina recovery. Take the stamina booster too.
3: Use the minimap and compass to find minor points of interest. Ignore those 2-person bunkers, the small graves, the opened vault, and hellbomb interest points. You'll be searching for buildings and ditches with the armored box that you can blow open, as well as the beacon-emitting container that you have to salute to open. Sprint between these MPOI, ignore samples and the main objective.
4: Once you've hit every location, open the "pause" menu and select "Return To Ship Alone."
5: Repeat 1-4.
When you return to your ship without having finished the mission, you'll skip the mission-end screen. You won't keep any XP or samples from the mission, but you WILL keep all medals, super credits, and requisition slips you've picked up.
Once you've got it down, you can usually clean a map of pickups in 3-5 minutes. Each medal pickup gives 1-3 medals. Each super credit pickup gives 10 (rarely 100).
While it is largely luck-based, the speed that you can run through these missions makes up for it.
I've usually had around 75+ medals and 600 or so super credits after an hour of this strat.
NGL.. you sound like MxR
I thought the same thing lol wow
i hope we continue to get videos from you on helldivers. Its such a fun game, i know you're primarily a destiny youtuber but its always a bit sad to see other destiny youtubers only put out one or two videos on other games when they release. This is one i hope you keep with
I wish they was a dodge roll mechanic in this game, it would make everything feel so much more fluid.
thats what the dive is for
@@V3RAC1TY Yes, but you grind to a halt with the dive.
Hold run, you can get up pretty quickly.
@@jaelee1996 I KNOW BUT IT'S NOT THE SAME
With regard to side objectives, if you zoom in a little on the map and just keep placing markers on anything that looks like a building, eventually you'll get a square and an icon designating it as a side objective. When you place a marker it's usually that inverted tear drop, pin marker symbol. But when you guess the right building it becomes a square and the icon appears on your compass bar. It might annoy your team mates at first because it seems you've got mental, but eventually you can click around and find the hidden side missions.
I hope they add a stash stratagem. Place a stash box by evacuation and u can just run back and store all your materials
You could just drop them there and pick them up later with the drop item feature
@@riverdemon6985 how do you drop samples without dying
@theedethproof8147 he says how right near the start of the video lol, on pc it's hold X, don't know what it is on ps5
Great video, very helpful. I didn t know about boosters , thanks !
"how to become a pro" meanwhile uses the armor that gives you 50% chance to survive death + Premium weapons :v
Dont be poor 🤷♂️
@@carlosvtown lol you mean like you?
@@pablodebella7695unlock your premium weapon after like 8 missions dog chill you got this
I haven't spent a dime on this game aside from buying it and I'm having a blast and I'm stacked 😎
7:40 I actually wanna interject here. The FIRST think you should do is a 360 to make sure your surroundings are clear (if not, start shooting or running), THEN check your minimap and see if you've gotten into a safe location where the enemies are some bits away. THEN call on your stratagems. You don't want to lose a valuable stratagem on an unlucky drop point.
Sony is a scummy company for not releasing this banger on Xbox
Buy a PlayStation problem solved.
Kinda agree but at the same time it's nothing new
@@xx_wolverine_8092 unlike you I have other things to spend my money on but one day I’ll smash my Xbox and make the move to ps5 🔥
@@IamaTransgirl fair enough it still sux tho bc this game is fire asf
Goes both ways, hope it changes soon tho
Just a tip from a helldiver's 1 vet. Bullets can ricochet from high powered weapons like the machine gun and etc too. While it's great to get around the armor and target weak spots, shooting from a shallow angle will increase the risk of a richochet regardless. Remember to actually get solid rounds on target to help prevent a waste of rounds if you can't afford to call in heavy weapons or flank to a weak spot.
For the fastest XP per hour early on you actually want to do the Trivial or Easy difficulty missions and look for Illegal Broadcast missions, the map is tiny, there's almost no bugs to deal with, and you can complete them lightning fast.
Just land your pod on the extraction, call down an eagle strafing run if the tower is really close, otherwise call an Autocannon and snipe it from afar, extract pod will drop right next to you. I've completed these missions in as little as 2:57 and gotten around 210 XP for it, so you're looking at about 4,000 XP per hour.
If you don't have any broadcast missions you can do the Brood Commander elimination missions and just chuck an airstrike or a 500KG bomb into the nest, it'll be slower and probably take around 4-5 minutes but it's still incredibly fast.
Clarification on 5:00. You will only see the diamond icons on the map if either A: you have gotten close enough to discover them, or B: you have found a radar station in the map and activated which will reveal the map's side objectives and Points of Interest (the diamonds), which you talk about later in the video. Hopefully someone will see this and now know why they didn't see the icons on their map when they looked at it, this is why.
Correction for the Modifier "Complex Stratagem Plotting". It increases Stratagem Call-in time, not Cooldown. So the Orbital Laser you mentioned would have a Call-in time of two seconds rather than one second, but still keep the 300 sec Cooldown time. The one that does what you describe is "Orbital Fluctuations", which increases Stratagem Cooldown time by 50%, so Orbital Laser would have a Cooldown timer of 450 seconds, up from 300 seconds.
incorrect on needing to pay money to get the armor, you can grind whatever you want in the game for free, that is their mindset, the battle passes are not going away until you unlock everything in them.
for those wondering how you grind 1000 super credits to buy the premium pass without taking a month, just spam trivial or easy difficulty and comb the entire map for side objectives and caches, you can easily get 40-70 super credits per match.
100%, the way these devs were allowed to monetize this is awesome. Consumer friendly, cohesive with the game itself, and it makes me want to support them through purchases knowing they don’t want to fuck me. The options to just grind for everything and fairly easily is very cool of them to allow us that opportunity after paying for the game upfront already so… I paid for the delux edition knowing that and even though I’m not a cosmetics for real money person, I will 100% pay for armor or weapons in the future if the game stays in good shape! Similar to PoE, I know that money is being invested back into the game to make it amazing, not to pay for board members/upper management’s Yacht’s 😂
Cross being the person to actually tell me how to use the map thanks man
I thought this game was gonna aggravate me a lot more than it does, but it absolutely slaps. Also the MUSIC IS BALLER
Thanks for the tips! I will use these as much as I can!
A tip that has made a huge difference that I haven’t seen any other video talk about is rebinding your up stratagem control. I don’t Know if it’s the same on Consol, but on PC you can’t move while calling in your supply drops. So unbinding it from W let you run around and call your teammates while being chased.
On PS5 it's just holding L1 so it's not bad
yeah that seems a lot better@@vitriolicwhale5
Its L1 + the d-pad for strategem/terminal inputs so we can run around and still call stuff down
My Biggest tip, would be to not sleep on the EMS Stratagems. While you may not get the most kills in your squad, being able to stop a bug breach or a horde of enemies in their tracks can let your team deal with them safely, or give you some much needed breathing room to deal with Heavies without the smaller enemies swarming you. With their quick cooldown you can use them very often.
There is a safe spot for landing in higher difficulties. Always land on the evacuation point because there are no Patrols.
Edge of map is good to. Less patrols and almost no objective spawns. Never drop in the middle of the map, that's death
Very useful guide, been spreading some democracy for a couple of hours now and you answered all the questions I had about the game
Cross if you hit your stem before you shoot the spores that launch you, you wont take any damage. The stem shots gives you a few secs of invulnerability from fall damage and unlimited stamina. You can also use the same tactic if you want to jump off something high.
Missed you cross. Thanks for covering this game.
Great Job Cross, Glad to see Destiny on a shelf for a min.
Feels like this should be required viewing before playing..some great tips and knowledge Sharing
Extreeeemly useful tips video! Thank you very much for you time and effort!
Bought this yesterday and loving it. Great guide 👍👍👍👍
I've also noticed that with laser and rocket shooting bots, going prone on a higher location can make it really hard for them to actually hit you. Using cover when dealing with bots makes a big difference.
Gotta say, the expanded RADAR booster is SUPER useful, when you get used to checking your map, being able to see where patrols are can save you heaps of resources by avoiding surprise engagements. Combined with a servo assisted armor, you can easily lob a basic eagle airstrike and wipe a patrol instantly without ever putting you or your team at risk.
Until you buy the ship upgrade its useful. After that I would pick stamina enhancer or traversal speed