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Flexi-Binding Method | Moho Pro 12 | Rigging Tutorial
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- Опубликовано: 27 окт 2016
- In this tutorial you will learn the Flexi-bind method in Moho Pro 12. This popular rigging method was introduced in Anime Studio 9.5 and is perfect for both vector and bitmap.
COMPLETE RIGGING COURSE: store.mccoybuc...
This 6 year old video has stopped a lot of frustration. Thank you. I could not figure out why the bones in the arm of my puppet were affecting everything else on the screen even thought I had used the "Use Selected Bones For Flexi-binding" menu. Of course, I didn't realize you have to bind all the art work to bones before bones assigned to layers don't affect other layers. Guess I read through the manual too fast, but coming here got me on the right track. Thanks again.
I kind of wish the default was to make unassigned bones have no influence on the layers.
"What are the difference between bind layer and Flexi-binding?" Basically flexi binding let's you handle the characters (made out of images) like the vector characters kinda. For example if the arm is one single image then bind two bones to that arm and you can bend the image like a vector arm.
Now Bind Layer however only does what it says. It binds a layer to a bone and that is it.
I'm watchin so many videos not understand this video is very wonderful I love u bro😘
Thank you!
woah this is explained in such a clear way
Glad it helps!
McCoy, this was an excellent tutorial. Exactly what I've needed since i'm fixing to use more png assets for my characters.
JustoShow thanks man! Happy to hear it was helpful
Please wrap me this thing: What are the difference between bind layer and Flexi-binding? In my point of view, they look like the same
Wow this really works thnx
Still a very useful tutorial, nowadays. Thanks
Большое человеческое спасибо, добрый человек!:) Thank you so much!
Does Flexibind work when I change the Bone Strength to zero?
Why set the bone strength to zero [0]?? Because I don't want those bones influencing other bitmaps around them.
Flexi-binding only works with bone strength. In order to make sure those bones don't influence other layers. Each layer must be bound to a bone. If it is difficult to bind certain layers to certain bones, it would be best to continue to break down those layers so they move with the proper bone
Thanks so much for the helpful and speedy response, McCoy. It is greatly appreciated@@McCoy_Buck
Is this the correct sequence?
1. Press "Shift -B" to select the bones
2. Select Texture [Alt > R-click] on the texture
3. Bones > FlexiBind Layer
@@TimLinklater sure thing! The tutorial might go a little fast. Sequence:
1. Select the layer (bitmap) you want to bind bones to, in the layer panel = Quick select layer "alt+right click on art/ texture
2. Using the select bone tool 'b' on the keyboard - left click the bone you want to select. Shift left click on all bones you want to select if there are more than one.
3. To bind those bones using flexi-binding either use shortcut Ctrl+shift+F, menu > bone > 'use selected bones for flexi-binding', or if using moho 14 go to top right of the select bones menu options and click on the button that says 'link bones'
Thanks so much for the clarification@@McCoy_Buck ! That worked perfectly. I must have had the sequence out of order before as the #3 step wasn't available [Bone > FlexiBind Layer] but your step-by-step response was a great help! THANK YOU!!!
thank you, this is excellent.
IS grEYED OUT!!!!!!!
Thank you man!
thank you for sharing. You did a great job :-)
Thanks! Really excited for this course goes LIVE so everyone can see all that I have done :)
Can anyone tell me what is the different between flexi binding and layer binding
Thanks
Ok so what is the difference between flexibinding and just binding the layer to a bone through the (bind layer) button.
ruclips.net/p/PLb7rss4bTZ-Zyrk5wMa1pQ94J0caSgsSL
Hi Mccoy, I already bought your course on Udemy, and this Flexi binding stuff is confusing me.
Okay I am sorry to hear that. That was a link to the free lectures. I really don't know of any other way to explain. Perhaps hop on to my groups Moho Pros - beginners on Facebook and ask the question there, perhaps someone might be able to break it down further for you?
Easiest way to put it. Flexi-bind = ability to bind multiple bones to one layer. Layer binding = one layer per bone
Hi McCoy, I did some testing in Moho and I think I'm getting there to understanding it.
If I can have a few beginner questions? I noticed in your lecture and when I tried it myself that squashing and stretching bones works so differently when flexibinding vs layer binding a ball. Any idea why? Also if I flexi bind a layer to a bone, what does the bone strength affect in that case?
What is the best technique to animate, flexi binding or blind points?
Do you need a parent bone for each arm/leg?
Hello McCoy Buck, Thanks for dissecting some of these files. Its very Valuable info. I was wondering if you knew or were ever going to dissect the frame by frame samurai file that comes with anime studio. trying to wrap my head around how it was created. any help would be greatly appreciated.
Hey Eric!
Not sure I understand the question and possibly commented on the wrong video ;) but I will take a stab at what I think you desire.
If you are referring to the LIVE streams I did where I dissected the different characters, regarding the samurai. There isn't too much to dissect there. The reason being is because frame by frame is hand drawing not rigging. I know that is a terrible answer but I also am not good at frame by frame to be honest :/
yes you're right its not the correct video, I apologize. Thanks for commenting anyway. Thanks again for sharing the videos on rig diseccting. They're very helpful.
I'm happy to hear that it helps!
thật tuyệt vời người bạn tốt . rất cảm ơn bạn
Oh man thank you thank you thank you so so ooooh much
Glad it helps +Nita-V! If you are interested in the course where you learn this and more it's now LIVE :) Check it out www.udemy.com/complete-rigging-course-moho-anime-studio/?couponCode=FACEBOOKPROS12
McCoy Buck woow seriously? wow I love to know more about to work with png I draw on my phone... love you videos, thank you so much. 😊😉
Glad I can help! Yep in the course I will teach you everything you need to know to start doing that and more. Right now it's 2 hours long going over all the tools and methods and I still have another 2-3 hours to add to the course. That will be available beginning of next month :) Best part you have lifetime access to the course
Why would you bind bones?
Why would you flexi-bind bones? Why would you do neither and just use bones as you add them?
Does it depend upon using vectors that are drawn in MOHO, or imported from somewhere else, or using images imported from photographs?
Should you always use some type of binding for all bones/vectors/images?
I'm learning how to use MOHO and always get in a terrible mess when rigging.
Bones and limbs flying all over the place when moving from frame zero to frame one etc, etc.
I have such a problem with rigging!
Hey I racer, i answer a lot of those questions in the course