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Rigging a Character using Bones in Moho (Anime Studio)
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- Опубликовано: 20 апр 2017
- GET COMPLETE COURSE HERE: 9nl.at/mohocourse
With the complete course you can download the project files to follow along.
In the complete course you will learn how to use Smith Micro’s Moho for you animations.
Moho is a very powerful and affordable software in which you can do very advanced character animation.
I will be using Moho Pro, but everything I do can be done in Moho Debut.
In this course, I will explain the interface, the different panels of the workspace, and how they are used in your projects.
Then I will show you how to start a new project, what settings to use, which ones are recommended for you, and your needs.
Then, I will show you how to get Pre-Made Characters, already rigged for you, so you can start practicing animation right at the moment you open Moho.
You can use them for inspiration, to analyze them, check how they are created, and learn by tinkering with them, or you can start practicing the principles of animation and maybe do crazy walk cycles.
Then I will show you how to import images so you can start tracing characters inside Moho.
Then, I will show you how to work with layers. I will explain the different types of layers, so you can pick which ones you need for your current animations.
Then, we will dive into learning everything you need to trace your characters inside Moho. I will give you some tips to save you time, so you can rig them and prepare them for animation faster.
Then we will learn how to edit your drawings. How to change or modify them without messing them up.
And after you know your way through Moho and dominate the drawing tools necessary for character animation, we will learn about cut out animation.
A technique to animate faster, ideal for RUclipsrs, and people looking to do 2d Animation like some cartoon network series, for example, Total Drama Island.
Then, we will learn how to use bones to set up your characters for fast animation, followed by a tutorial that teaches you how to rig a character.
The we will take that character and do some advanced character animation, an organic walk cycle. We could settle for a regular boring walk cycle, but in this course I wanted to mix in some principles of animation to make your walk cycles more organic and realistic, adding some personality to your character.
i understand everything u do and i just love how u lecture thru speech... Thanks u for helping me
This was the best thing I could learn this week, relocate the points so that the bending doesn´t distort the shapes. Thanks
Thank you for going into detail on the bone rigging
I have been looking for this for 6 days thanks
I needed this! Thank you!
Excellent teacher! Congrats!
Excellent tutorial. Sub earned. Keep it up.
It was really useful. Thank You!
this is great, thank you so much for sharing!
Hi, I'm using google translator to talk to you, I'm Brazilian.
I would love to learn more with you about anime studio, you are an expert and teach very well. It could help me to get some doubts because I am a beginner and I can not afford a good course. I would like to know more details on how to let the movements of my character more perfect as his and tricks and tips with bones and structures. Hugs teacher! Congratulations!!
This is such a nice tutorial.Loved it
when i move my drawing onto the bone layer, my drawing moves down. Why is this?
Nicely done. You use of the drawing tool to highlight aspects of what you are discussing is well done. What recording tool are you using to allow that? Cheers.
Thank you so much! This was SUPER helpful :DD
Hello. I searching info about how can I do import 3D mesh with texture into Moho and I didn't found any hint about that. Do you know is it possible and if possible how to do?
Great tutorial! Thank you
Beyond helpful!
when i select a bone in offset bone tool all the drawing moves not the bone that i want
You are the best teacher! thanks.
thank you
beatifull tutorial!!!
Hi! I'm starting to learn Moho from your videos. Thanks for sharing your knowleadge. So far I have 2 questions: When I select the layer to adjust the point (6:50 from your video), I cant see the points. Should I press or check anything so I can see them? Or is it maybe because I am using .png files instead of vectors? And Question 2: At some point, I cant change the strengh of the bones (5:37 from your vid). I was able to do it before, but now I wanted to refine it a bit more, but cant do it. Did I do something?
Thanks a lot bro no one explained so well.
I have moho pro 12 but I want to try out cartoon animator 4 which one should I go with
Hi.
If I use the Offset Bone tool, everything goes crazy.
I've made sure that all parenting is correct, but as soon as I manipulate bones after using the Offset tool,
limbs, bodies and heads start flying all over the place! And no matter what bone strength I set, I ALWAYS
have body parts distorting other body parts when I move them.
What the heck am I doing wrong? Is there another way to bring the body together?
where's the home button though
I
NEED
HELP
my character can move its arms without dragging its hole entire side. please explain.
can't*
relocate the points so that the bending doesn´t distort the shapes
Really helpful video
Good video. 👍👍🏻
Thank you!
Get confuse when u separate the parts and suddenly they are together again
wow.. very helpful
why is the character now layered ?
Poromaniac Go to the top menu and choose scripts>Layer Effects>RT:Break Apart Shapes.
You can leave the settings at default and click okay. There might be a short cut for this but I'm not sure what it is.
👌👌👌
THANK YOU x3
is sticky together
👍🏻
i cant do is
ok
Sub
1st