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26. Vitruvian Bones
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- Опубликовано: 17 авг 2024
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This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
ruclips.net/p/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T
Chad always provides excellent tutorials.
It'd probably be useful to see the Vit. Boned arm in use an an actual animation...
Its basicly bone with switch function?
Never got around to using Vitruvian bones. Maybe I'll get to that in Moho Pro 14
Can you make a video about characters holding objects?
Can we use vitruvian bones with the hand and arm in separated layers and within masked folders?
Yes. Just be sure all the layers are correctly linked to the right bones
Hi, I'm using 13.5 Pro, but I cannot see the LINK BONES button. How can I make it appear?
Link bones is how it's called in the latest versions. Look for "use selected bones for flexi-binding"
so it's like swatch but vector with bones?
It can do that, but it's also much deeper. In a Vitruvian group you can have entire chains of bones, even entire rigs, with all their properties and contraints such as dynamics, control, target, etc.
For more information, you can check this tutorial: ruclips.net/video/oChwMaSq0go/видео.html
Thank you, I just purchased Moho 14 pro a couple days ago. I think 14 is huge upgrade from the previous version. Hopefully the update will come soon to fix the minor bugs. @@mohoanimation
Never got around to using that feature if I need different poses I either turn layers on or off or make smart bone that turns layers on and off like for rotation head body turns but also you could make smart bone that does this to in thorey just something I have not needed to use yet .
Is it similar to switch layer function?
It some cases it can work similar to Switch layers, but with Vitruvian bones you can switch not only the artwork, but also entire bone chains, so you can also use them to rig deeper more powerful characters in ways that are simply not possible with Switch layers.
You can check some of the options in this tutorial:
ruclips.net/video/oChwMaSq0go/видео.html
Wow with this function its got too easier to work with a charecter on different angle within the same rig, Now I'm gonna fight anyone who claims other software to be better than moho in case of Rigging 😁
I just find it easier to turn on and off layers in the time line to change arms poses o what ever or am I Missing something Anyway I had trouble getting vitruvian bones to work seemed simpler to do it my way maybe I'm missing something.
So, this was a great tutorial (Chad is awesome), however, probably not the best example... you would use vitruvian bones in cases where you wanted a radically changed perspective of the limb, like foreshortening. I would youtube search other vitruvian bone examples, like Victor paredes video on the subject. (that would also be on Mohos youtube channel, he put it out when they released 13.5.
actually I see they linked the tutorial below this comment
Is this feature available in Debut?
Hi. Vitruvian bones are only available on Pro
@@mohoanimation OK, thanks!
@@mohoanimation I have the debut version, but the Vitruvian bones tool is in the tools menu. I haven't tried to click it yet. is it just a limited version of the pro Vitruvian bones?
@@No-Art- on Debut, you can open rigs that use Vitruvian bones, but not create them