Majora's Mask's PC Port is Finally Here!
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- Опубликовано: 29 май 2024
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Explore the exciting new PC port of "The Legend of Zelda: Majora's Mask" with our complete guide and review! Learn how to download and install the game, now available with enhanced higher resolutions and smoother frame rates for a superior gaming experience. Our video provides an in-depth analysis of the visual upgrades, gameplay improvements, and new features that set this version apart. We also delve into the significant impact these advancements have on the speedrunning community. This video is your go-to source for all things Majora's Mask on PC.
#zelda #majorasmask #pcport - Игры
oh thank god it's not trapped in a fucking discord server
A little sad to hear about the gamecube controller situation though, I use a hori smash pad gamecube shaped controller cause... well the gamecube version of Majora's Mask is still my all time favorite game and preferred version (until now maybe?).
Neither is Ship of Harkinian
@@ThatNormalBunny they finally linked it outside of their server? Nice might have to try it again then
@@tatlxtael2303 ye it's on their website now
@@tatlxtael2303Wait what? Wasn’t it the one with horrible lag?
this port isnt meant for speedrunning, thats what the future decompilation will be for
My thoughts exactly. He referenced Nerrels video at the beginning and in that video, Nerrel mentions that this is intended for people that just want to play the game natively on PC. I guess he missed that part..
HarborMasters future port will have a lot of the features he’s looking for..
Pretty clear it wouldn't be good for speedrunning. Still would be cool to have a native PC category on SRC. Homebrewing a Wii to play it on VC is a bit of an annoying hurdle to get into MM speedrunning.
But none of the glitches are patched from my experience like deku in terminal field in day one and annoying ones like rain splats on the same level you are so theoretically if you put it on 20fps you can practice on it
This narrative that the ship of harkinian is explicitly for speedrunning and this isn't good at all for it is just blatantly false. Ship of Harkinian is made by passionate developers *and* speedrunners, because knowing what the source code effectively does makes it easier to discover new speedrunning glitches and tricks. Nerrel's video did not make the claim ship of harkinian was made *for* speedrunning exclusively, all he said is if you wanted to be able to tweak features, the option is there. You won't get that from this release. Ship of Harkinian doesn't inherently make a better product when it comes to physically playing the base game. The code will run the same. The difference is the code for this isn't really human readable - Ship of Harkinian's code is. The only other benefit is that it makes ship of harkinian easier to modify, which isn't necessarily better for speedrunning.
Running this on an ultrawide 4k with 140ps, it's actually INSANE.
😮
Omfg 😹🙏
I'm running it on a 1080p ultrawide at 60fps, and I'm already finding it insane!
Can't even imagine what you're experiencing!
Did you see how smooth... it was. Did you?
¬¬
The Port isn't made for speedrunners, it's made for people who want to replay Majora's Mask with QoL changes and that's about it.
Absolutely agreed 👍🏻!
Unless they find new glitches or make new categories maybe.
just make it its own category
what is missing from it for it to not be viable for speedrunning?
@@SquarePenix. Because some glitches don't work in this PC Port. The 1 frame buffer, item dupping or item manipulation, etc
Tried it out, the simplicity of just navigating to your ROM and then playing is amazing. Run flawlessly, sounds perfect. Lack of load times is also so sick. I want to see all my favorite N64 games get this treatment.
Just wait until the tool can be used for all non specific n64 roms
Hudge win for retro gamers
I can't seem to find a tutorial? Have a link?
@@saveloy4295 i hope so because it's beyond belief that N64 emulation is still so poor all these years later. 24 years ago I'd never believe that N64 emulation wouldn't be 100% perfect by even 10 years ago.
@@ianswift3521 I know the pain
Banjo kazooie runs perfectly all the way through
Banjo tooie with exact same emulator settings stutters and struggles on parts
But golden eye runs smooth as butter and that's more demanding
Such a mixed bag of constant settings tweaking
This is massive for N64 preservation. Its insane how many games you can just make native on PC now.
Im so excited now that MM can be played now.
It should be required to read this in Frieza's voice
I can't believe this is real. My favorite Zelda game is now more accessible than it has ever been. 🙏
Same
Nintendo literally crying and shaking rn because people can now easily play their games.
Yeah, peak Zelda for me, such an interesting world, the amount of sidequests is huge, the time backtracking feature makes the gameplay unique and non-linear. I'm glad one can finally download it on PC and play.
Things like this is why i'll always be on the side on game preservation. Cope and seethe Nintendo.
free palestine ☪
For the criticisms you have, I would like to point out that the people behind SoH are planning to make a port using the MM decomp. This port here is more for just being able to play the game on PC, whereas the other one that will be coming sometime in the future will be more for messing around with the game and doing technical things. (As Nerrel said in his video :P )
yeah SoH will probably have some of things i mentioned, but i wanted to give a view of what it provides vs SoH. I believe what i mentioned hopefully wasn’t too crazy and could even be fixed if we could get something like the KZ practice ROM running on it at some point. Also, this does contain QoL stuff like autosaving so I don’t think some of what i mentioned is that far out of the question.
@@JakeZSR yeah, a lot of what you mentioned could likely be added. And it would be really cool to see kz running on it!
I also believe that when this game gets added to SoH, the devs would eventually add a randomizer built into it as well. This release doesn't seem like it has it
I need a built in randomizer with this and then I will be complete
Its in the works, according to their wiki, they will try to add:
Dual analog control scheme (with analog camera)
Ocarina of Time support
Mod support and Randomizer
Texture Packs
Model Replacements
Ray Tracing (via RT64)
Randomizing in-game automatically would be AMAZING
@@Mystical367 Native versions for MacOS, Linux/BSD and ChromeOS would be cool (assuming the devs aren't tied to Windows).
I won't be complete until we get a OoT+MM randomizer 🥴
@@Mystical367 raytracing on a game older than me is wild lmaoooo
PC port people have been working on MM for a long time already. They finished their own decomp
a wild skilar found
I'm a big fan of these developments in the N64 fan scene. Not only is emulation finally hitting its stride due to some newer emulators actually caring about accuracy and moving away from the jank plug in system, but these "minimalist ports" push us to the next level. In the case of already supported games(Like...ironically MM. It is about to get a decomp-based port in the next year or two for sure), it is a "two cakes"-thing. And for games that had no shot of getting a dedicated porting effort in the next few years, if ever, it is a gift from above. Even Superman 64 is on PC now...for some reason.
4:05 That is a bigger gripe I have with several efforts to keep the games playable. According to people who tested it against original hardware(I can't because I don't have a 64-controller), around 66% deadzone is best for vaguely recreating the original sensitivity. But Dolphin(GC releases and WIi VC) caps at 50% and now you say this has no appearant deadzone at all. Nice(not).
7:40 The obvious answer is to just say "make a new misc category". It's both unofficial and too good to compete, so it just shouldn't compete. But just pushing out people who want to play the version is always bad, that is also why it will never not be fishy that people who actively want to torture themselves for a WiiU run for some reason are no longer allowed to, rather than it becoming split off.
Superman 64 is fun if you just reset after going through all the rings. Also its amazing how far N64 emulation has gone. Hoping one day PS2 titles get this love and kind of modding.
I have to say I'm a little upset that Superman 64 of all freaking things got a port before Star Fox 64.
The decomp-based MM port is out now. 2Ship released.
You got one part of that wrong, MM decomp is already finished, just in another fork, harbourMasters fork.
It's MONUMENTAL work. Since I discovered it yesterday I fired it up immediately and now I'm almost in Ikana (casual player here). Never in my wildest dreams did I imagine that the very same game I played 9 years old could ever be that detailed when not remade from the ground up. Just the simple action of moving the camera around makes me happy. 140 FPS for Majora is mind-bending! Mr. Wiseguy just did what NINTENDON'T!
Could you tell me how you manage to move the camera? I have an XBOX controller but I don't know how to activate the gyroscope
@@CarlosArgaber with Left Trigger, as is by default. I have a Logitech F710. It doesn't have gyro aiming, so I haven't even explored this possibility unfortunately.
As a lot of people are already pointing out, this port isn't meant for speedrunning but holy shit it has to be the best version of the game to play casually.
Thank you for informing me about this! I've been waiting for a port for a very long time (like all of us)
I actually used steam to map my gamecube controller, which added cardinal deadzones and the ability to adjust the stick sensitivity. Although I would prefer those options be built into the program itself.
Man, this motivates me to go back and play OoT and MM again, this level of improvement is amazing and its absolutely laughable Nintendo cant get to this level of polish for one of their classic games, i hope they dont C&D this
Ive been playing this and its insane i love it
Dude! this is the best thing I've seen in a while.
Majora's has been my favorite game of times.
quick get it before something happens
I hope someone ports the Smash Ultimate Young Link model.
And Samus
I think id prefer the 3ds majoras mask model
@@MrDannyloco I don't like the 3DS models, they look like blow-up dolls.
Niice !!!
I was waiting, playing the port of Ocarina
look up "ship of harkinian"
it has more features than the MM recomp has atm
from in built (and toggle-able fixes)
modification support(mostly in texture/model/sound changes)
significant rando support
yes yes YES, since the Ocarina of Time port came out I have been waiting for Majora's Mask, it is by far my favorite Zelda
Yeah, the control sensitivity was really off for me too. I had difficulty backwalking and doing perfect turnarounds.
But everything else is so great. No input lag, fast pausing, great visuals, higher framerates. And huge potential for updates and new features
im about to play my first playthru and algorithm bless me your video, thankyou man godbless
This port is amazing. I already installed it, it's impressive that I can actually play MM in ultrawide resolutions! AND AT 60FPS!!!
Can't wait for more options to come out for it, like randomizer and a fix for the deadzones!
Can't wait for the Raytracing patch. The demo clips look freaking unreal.
That is going to be crazy.... that with the future texture mod and shader support is going to knock my socks off.
Do we know when we can expect this?
@@maximerheault8349 nah, the roadmap is pretty vague and it's not like he's getting paid to do this.
End of the year is the estimate for the RT update.
Texture packs however may be coming somewhat soon-ish.
@@KaiSchSp yeah i'm more looking forward to the texture packs than RT tbh.
@@maximerheault8349 Yeah, this recomp with Nerrels texture pack will already be best version of Majora's Mask ever.
So RT will be the cherry on top, not needed for playing, but fun nonetheless.
Gonna be great to try this!!
I can confirm that the Gyro controls work FANTASTICALLY on the Steam Deck. Part of that is definitely the SD’s excellent gyro hardware but in general it’s super reliable in-game. The only problem I’ve encountered is sometimes the gyro just straight up won’t work or activate when I enter a first-person mode, but I think that might be more on steam’s end, switching my controls back to a default rather than my “no gyro activation button” setting I set it to at the beginning of my playthrough.
looks amazing ... looking at these clips is is the by far the closest my brain has felt to playing the original version of the game on the N64 back in 2000
The Ship of harkinian team is also making a MM port from what I have seen so it would be nice to compare them when it releases
nice vid, thanks c: waiting for Ocarina
Isn't there the possibility of being able to rotate the camera with a joystick and so they don't depend on the z targeting like in Ship of Harkanian?
I dunno if I'm doing anything wrong here but everytime I try to open the exe file, the screen just goes black for a few seconds and then the program closes
i have an issue when playing this when i use control stick up it act as right thumbstick up and when i get a c button left item then i turn left it uses the c button left item on any controller i use and when i use a keyboard it works better than the controller any fix would be helpful please i really REALLY want to play this without the keyboard
I JUST PLAYED IT IT IS ONE OF MY FAVS OF ALL TIME AND GOD IT DOES FEEL GOOD AT 120HZ
I really hope that they are able to bring over the work of the Majora's Mask HD version to this decompile.
I'M SO HAPPY!!! OMG!! THANKS A LOT DUDE!!!
The control stick issue is just an issue with n64 games in general, even when ported. The n64 joystick was very much different.
I just watched Nerrel’s video covering this
Gyro works amazingly, its a bit high though out of the box. Big props to working natively with a ps5 pro controller. There is also a guide on his site to getting gyro working with the Steam Deck but I dont have one so I cant comment on that.
project restoration mod on the 3ds version is the ultimate way to play majora's mask.
ZFG tested Gyro yesterday in his Stream. it works. it has a few cutscene bugs or something (i was half asleep sorry).
we need this with every zelda game now
Every N64 and Gamecube game 😆
Anyone remember Battalion Wars? 😀
@@Broockle another Battalion Wars lover... i think just me :/
What is the expand option for HUD placement? I'm hoping it expands to give you a pixel by pixel custom hud positioner because the default 16:9 HUD is still respecting unnecessary overscan accomodating margins
I feel like another good control solution would be if it could read Wii Classic Controller inputs via Bluetooth. I know there's a few programs out there that can do it. Maybe I'm underestimating how difficult that is, but seems fairly simple and cheap
what about randomizer? does it have an option for it or u can load a seed from other rom?
Everybody get it b4 nintendo's lawyers have a come aparr
seeing Majora's mask running in 60 fps is sorta cursed
Your control stick sensitivity could be an issue with that Delfinovin program, although it would still be nice to have a deadzone option regardless.
While I love Ship of Harkinian, One Valid critique i often here is that its huge amount of options can be a bit intimidating for the average player. While I'm not the average player, and love all of them, there is no doubt a certain appeal to the simplicity of the fewer options that are currently available.
Personally I think the best solution is to introduce all of these options over time, but to keep the more in depth options under a toggleable advanced options tick. That would make it easier to just pick up and play for people who just want to play the game with QOL features, while giving the more in depth players a lot of options to play around with, should they so want.
Don't understand this criticism. Just read the text and don't touch what you don't understand, or better yet google it which takes 2 seconds.
where do you get the rom???
from my early playing of the recomp... it is a good replacement to emulation until 2ship2harkinian is finished
and will remain relevant for as long as "2ship" is not released
I have a usb n64 controler and for dome reason i can't map the b button to the b button because the b button opens the settings menu
Coming to Mac anytime? Or should I not get my hopes up?
Is there free cam and a way to install the 3ds textures and models like with ship of harkinian?
thank you
I can't get it to work, every time I try to run the exe the screen just goes black and then the program closes itself
Is there a free camera option like in Ship of Harkinian?
cant wait for the rareware catalog
Played this for 15 minuets and it's amazing.
Going to download this and set it up before Nintendo takes it down as well as the ocarina of Time PC port
this is amazing news can't believe they actually did it!!!
Hope Nintendo doesn't take this down
Just to be clear you said there’s no cheats available right?
Can you help me? I downloaded the game but when I open it the screen is too big and I can't see anything
Is Nerrel's 4K texture pack available for this?
In regards to the clunky controls you mention at 4:20, idk if it's just that I'm not a speedrunner and don't have the feel for the game that you do, but it feels perfectly fine to me. It is incredible responsive and feels like perfect 1:1 input with an Xbox controller.
it could be that or it could be the fact that i played on gcn. i didn’t have the option to try any other controllers so it could be that the stick was mapped weirdly
It feels great on a Logitech F310
Modern Xbox Wireless controller works great too. I actually felt good using the stick to aim for the first time in years.
Hopefully they add native Gamecube controller support
didn't he just go over that? You can use any controller pretty much it looks like.
I've been looking for a way to play old games as accurate as possible. Hopefully this is it.
Where do i get the ROM??
It's great. Other than the c button being relegated to a launcher menu and the name being S p a c e d out, I like it a lot so far.
I wish we could also get a de-compile of Paper Mario (N64) at some point, not sure if it was part of any of the leaks.
Would be interesting to see an NMG route done for this. Are pause buffering tricks entirely unviable here? Didn't seem like HMS skip is doable in the video even though the first few frames looked correct.
I´ve heard that you can open another games Besides the N64 Zelda´s, Any way to do it?
RIP Vimm! I was able to get my Majora's mask rom before Nintendo did what Nintendo does and issued take downs to Vimm.
I'm just learning this! Good thing I got oot and mm ((:
Will this include a randomizer in the future?
Anyone knows if it can be combined, and how, with a hd texture pack?
Back walk hold the left trigger
i uploaded the wrong rom and need to change it but i cannot find an option to, can anyone help with this issue please??
All I need now is a way to make the Z targeting camera behave like the one in OoT. The Z target camera is basically the only thing I extremely dislike about MM
I hope we get multi language support soon
When I try to open the game, it crashes and I get an error related to something called "just in time", I have no idea what it is, can anyone help me?
This is the best news I received all day 😮.
Does anyone know how I can run this on the Steamdeck? And also can I use the Majoras Mask HD Retexture pack by Nerrel with this port?
Very nice
Is it possible to play OOT on 144hz also?
Hopefully support for Zelda romhacks will be possible too, I'd love to play those at a smooth framerate!
??? you can play this in +200fps dude
Does this somehow work with Nerrel's texture pack?
can you load on 3ds assets?
Does it work on macbook ?
I'll wait for ship of harken
where i can find the rom?
Is randomizer a thing?
It does not work with european rom?
can I play more Nintendo 64 games there or just majoras mask ???
Inspirational
where can i find the right majoras mask rom?
nvm i'm stupid
Is it gonna be on Mac?
When I launch the executable it opens normally for a second and then closes, anyone also has this issue?