N64 recompilation is here - and its looking good!

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  • Опубликовано: 3 янв 2025

Комментарии • 1,5 тыс.

  • @ModernVintageGamer
    @ModernVintageGamer  7 месяцев назад +83

    Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit manscaped.com/mvg #ad

    • @Kat21
      @Kat21 7 месяцев назад +1

      o k

    • @anonanonymous9670
      @anonanonymous9670 7 месяцев назад +1

      Do we even know what games they're going to port next?
      Mario 64?
      Ocarina of Time?

    • @daytwentytwo
      @daytwentytwo 7 месяцев назад

      @@anonanonymous9670 these already have decomps/native PC ports

    • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
      @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 7 месяцев назад

      Times are hard lol

    • @Diza_X
      @Diza_X 7 месяцев назад

      @TuxedoMaskMusic There's nothing illegal abot this

  • @marklarz4399
    @marklarz4399 7 месяцев назад +2480

    SUPERMAN 64 4K 60 FPS WITH RAYTRACING LETS GO

    • @longshotomega4258
      @longshotomega4258 7 месяцев назад +173

      If you watch Nerrel's video the creator of this tool has already done a recomp of Superman 64, lol

    • @Ryusagi
      @Ryusagi 7 месяцев назад +59

      I can't decide if this is a madman or a revolutionary visionary

    • @Deep_wolf
      @Deep_wolf 7 месяцев назад +28

      TITUS

    • @indask8
      @indask8 7 месяцев назад +44

      *LEX WINS*

    • @Saver310
      @Saver310 7 месяцев назад +32

      And there's no time to waste

  • @MechMK1
    @MechMK1 7 месяцев назад +1004

    The developers of Golden Eye saying "We fixed all glitches that didn't occur on our N64" shows that they genuinely cared about providing a faithful reproduction.
    It reminds me of an "emulator bug" that is sometimes being reported for Dolphin, stating that there are weird graphics artifacts in F-Zero GX. Closed as "happens on console too"

    • @ZeranZeran
      @ZeranZeran 7 месяцев назад +27

      The Super Mario Sunshine graphics do NOT happen on console
      But hell, I still feel lucky to play it in the first place without my old gamecube hehe

    • @saricubra2867
      @saricubra2867 7 месяцев назад +8

      I remember that i played a bugged copy of F-Zero GX on my Wii and the custom cars weren't loading properly

    • @oglostingaming
      @oglostingaming 7 месяцев назад +23

      @@ZeranZeran that is a GPU issue, not a Dolphin issue

    • @oglostingaming
      @oglostingaming 7 месяцев назад

      @@saricubra2867 by bugged he probably means pirated

    • @MechMK1
      @MechMK1 7 месяцев назад +27

      @@oglostingaming No, I mean a specific bug about certain vertices getting "stuck" and cars stretching across the map. It's a rare bug, but happens on consoles as well

  • @irgendwer3610
    @irgendwer3610 7 месяцев назад +1166

    the fans do what Nintendon't

    • @MajorasWrath1
      @MajorasWrath1 7 месяцев назад

      The fans are neurotic obsessed manchildren who can't move on from their childhoods. Arrested development is sad to see.

    • @lolmao500
      @lolmao500 7 месяцев назад +21

      Nintendo hate their own customers... Nintendo could learn a lot from sony... even if sony arent perfect either...

    • @TheKingsOfGaming1889
      @TheKingsOfGaming1889 7 месяцев назад +29

      @@lolmao500 the last thing Nintendo should ever ever ever do is do anything that Sony is doing they've been dead in Japan for 20 years and you want Nintendo to be like Sony😂😂😂😂😂😂

    • @dawne2780
      @dawne2780 7 месяцев назад +10

      Nintendo still has the original source code don’t they? Nintendo doesn’t need this tool

    • @sair3190
      @sair3190 7 месяцев назад +24

      ​@@dawne2780 so why didn't they make any improvements to Mario 64 in the all star collection? 🤔

  • @Valery0p5
    @Valery0p5 7 месяцев назад +417

    Remember when decompiling to remove AP code in a game was considered a slow and tedious one-by-one process?
    How far we have come... Having universal recompilers could make software preservation a lot easier in the future

    • @NoxiousNinja
      @NoxiousNinja 7 месяцев назад +45

      This tool produces some very low-level code, though, which would not *necessarily* be any easier to find AP checks in than the original assembly.
      However, I'm hopeful that AI tools will eventually be able to improve decompilers and help generate good high-level code.

    • @YoSlainn
      @YoSlainn 7 месяцев назад +5

      ⁠@@NoxiousNinjayeah this is what i’m expecting to help with this stuff

    • @tacokoneko
      @tacokoneko 7 месяцев назад +14

      it's good however as a programmer i can confirm that "full decompilation and manual handwritten PC port" is a little bit more powerful than static recompilation; because of that, Mario 64 and Ocarina of Time have advanced examples of these types of mods that static recompilation games can basically still only have in assembly:
      - design and import custom levels directly from blender
      - custom items
      - custom movesets
      - multiple types of multiplayer mods (splitscreen, online, coop, pvp, assist, etc)
      - object spawner
      - custom Fast3D materials (for non-raytracing rendering effects)
      - custom physics
      - import the main character into DIFFERENT GAME ENGINES as a playable character (libsm64)
      People who want to make the above mods possible without a genius assembly programmer will still continue to make "full decompilations" of individual games.

    • @tacokoneko
      @tacokoneko 7 месяцев назад +3

      of course for those who would like a very pure vanilla gameplay experience without invasive mods like Randomizers and increased difficulty, but just want full HD, ultrawide and high quality textures and models, static recompilation and full decompilation + handwritten PC port serve pretty much the same purpose

    • @pikachuchujelly7628
      @pikachuchujelly7628 7 месяцев назад

      AI is very good at reading and analyzing code to find vulnerabilities

  • @--waffle-
    @--waffle- 7 месяцев назад +918

    Nintendo just downloaded this decompiler and is about to sell us every single N64 game on Switch 2.

    • @caiocc12
      @caiocc12 7 месяцев назад +176

      They should take care with the license and watermark any generated code. Do not let them freeload on the community effort when they are so toxic to the community themselves

    • @richard-davies
      @richard-davies 7 месяцев назад +130

      I honestly wouldn't put it passed them as Rockstar was caught using a homemade cracked exe to make a game work and sold it on Steam 😄

    • @manashieldworld
      @manashieldworld 7 месяцев назад +61

      ​@@caiocc12THIS. I heard something to the effect of "Nintendo may use this" and my heart sank. Keep them away from this at all costs omg PLEASE.

    • @Melonposting
      @Melonposting 7 месяцев назад +21

      @@richard-davies”I wouldn’t be surprised if Company A did Thing B since Company C did Thing D”
      ???

    • @M_CFV
      @M_CFV 7 месяцев назад +94

      @@Melonposting except when you learn that nintendo has also been caught directly selling repackaged ROMs, with watermarks from a scene group found in the hex code of one in particular

  • @Dwedit
    @Dwedit 7 месяцев назад +172

    Back in 1999-2000, there was a Nintendo 64 emulator named "Corn" which used static recompilation to run the games. People had success running Super Mario 64 on a Pentium MMX.

    • @twobitsnick
      @twobitsnick 7 месяцев назад +30

      Holy shit, you awoke a memory I forgot I had

    • @Code7Unltd
      @Code7Unltd 7 месяцев назад +27

      >N64 recompiler named "Corn"
      >There's an independent platformer named "Corn Kidz 64" that emulates subtleties most 'throwback' platformers neglect
      What is it with 'corn' and 'Nintendo 64'?

    • @Elratauru
      @Elratauru 7 месяцев назад +39

      Corn, Connectix Virtual Game Station, Nesticle and Genecyst were too ahead of their times, running games from current generations on "current" pc hardware flawlessly.

    • @realizedvisions
      @realizedvisions 7 месяцев назад +2

      When did Nesticle come out? I ran that in the late 90's but NES was from a decade prior. ​@@Elratauru

    • @chiarosuburekeni9325
      @chiarosuburekeni9325 7 месяцев назад

      @@realizedvisions1997

  • @someone4229
    @someone4229 7 месяцев назад +227

    The next generation of emulating: Porting the entire thing to your device

    • @90sNath
      @90sNath 7 месяцев назад +19

      At that point, it ain't even emulating

    • @mattb4805
      @mattb4805 7 месяцев назад +1

      I expect that copyright will be more of an issue. Unless users are running the recompiler themselves on original roms, this means distributing recompiled binaries. This is distinct from other decompilation projects which reverse engineer the code and then separately reimplement the code from scratch, from a specification that isn't copyright encumbered. The binaries here are direct translations of the original binary code and almost certainly still carry it's copyrights. You might not be distributing a complete game (no art assets) but you are distributing code of the game which is equally covered by copyright. This is a huge potential liability.

    • @JollyGiant19
      @JollyGiant19 7 месяцев назад +25

      @@mattb4805The code wouldn’t violate copyright unless it is copied exactly which this doesn’t do.
      This is the equivalent of clean room design if you’re unfamiliar with.
      Even copying exactly wouldn’t necessarily be an issue unless a novel technique is copied. After all, x = 1+1 isn’t something you can copyright.

    • @flamingscar5263
      @flamingscar5263 7 месяцев назад

      @@mattb4805 if this was true a tool like Wine/Proton on Linux would be against microsofts copyright, what wine and proton do is take windows binaries and translates them to something Linux can understand, and proton is backed by Valve, Valve is the same company that took down Portal64 (a demake of portal for the N64) out of fear Nintendo MAY take some legal action, Valve is VERY careful with copyright law yet they make proton, which does this, it directly translates binares Microsoft owns the copyright of, if Valves lawyers are confident proton wont get them sued, then recompilation is also fine

    • @gamechannel1271
      @gamechannel1271 7 месяцев назад +3

      The same logic can be applied to art assets. You can't copyright a red pixel, but you can copyright a bunch of pixels that include a red pixel. Copyright is about an expression of an idea, and code falls under copyright. That's why code licenses exist - someone is licensing you the ability to use their copyrighted code.

  • @blitzerblazinoah6838
    @blitzerblazinoah6838 7 месяцев назад +225

    The N64 mini has surely come a step closer now.

    • @fadercreek
      @fadercreek 7 месяцев назад +5

      yup exactly

    • @mustardegg2
      @mustardegg2 7 месяцев назад +9

      But who will release it ?

    • @LM77va
      @LM77va 7 месяцев назад

      I wouldn't blame them.

    • @MattRose30000
      @MattRose30000 7 месяцев назад +21

      Nintendo has to sue the competition first lol
      and then steal their code

    • @rorz999
      @rorz999 7 месяцев назад +4

      I think Nintendo is done with mini consoles

  • @hyperlinguist5284
    @hyperlinguist5284 7 месяцев назад +140

    Come on Conker's Bad Fur Day! We need a port of it!!!!!!!

    • @IntegerOfDoom
      @IntegerOfDoom 7 месяцев назад +4

      Not before Daikatana.

    • @jaykelley103
      @jaykelley103 7 месяцев назад +5

      F-Zero X with the DD Expansion Kit

    • @unguidedone
      @unguidedone 7 месяцев назад

      majoras mask and ocarnia of time are far more imporant

    • @hyperlinguist5284
      @hyperlinguist5284 7 месяцев назад +3

      @@unguidedone there's already pc ports of those two

    • @unguidedone
      @unguidedone 7 месяцев назад

      @@hyperlinguist5284 im aware its by zelda64recomp

  • @sweatbox128
    @sweatbox128 7 месяцев назад +396

    i bet the sm64 decomp guys wouldve liked this

    • @SkywardKkalox
      @SkywardKkalox 7 месяцев назад +129

      Referencing decomps helps this tool for development even more. Also, a full decomp is still better overall, as a result both programs can co-exist.

    • @creatorsfreedom6734
      @creatorsfreedom6734 7 месяцев назад +1

      soo will be able to use this on a home brewed ps 3 / 4 or no ?

    • @gorilla_gorl
      @gorilla_gorl 7 месяцев назад +14

      the code would be a garbled mess

    • @JPS13Laptop
      @JPS13Laptop 7 месяцев назад +46

      Not really. The code produced by the recomp isn't easily readable

    • @abdullahnadeem1823
      @abdullahnadeem1823 7 месяцев назад +2

      @@gorilla_gorl For sure, but they would use it to see how the code functions for sm64, saving them a lot of time

  • @stereoplayerdx2308
    @stereoplayerdx2308 7 месяцев назад +81

    The autosave can really do some weird stuff in this game. I got softlocked in Great Bay Temple, so I quitted the game and started back at the start of the temple. The dungeon "restarted itself", its chests not being opened anymore, but I still had the cmap, compass and stray fairies.
    I had 21/15 fairies after having beaten the boss

    • @samothethief
      @samothethief 7 месяцев назад +40

      That got fixed in 1.0.1 that came out a few days ago.

    • @stereoplayerdx2308
      @stereoplayerdx2308 7 месяцев назад +11

      @@samothethief thanks, I've been playing the same version since it came out

    • @crystalwater505
      @crystalwater505 7 месяцев назад +11

      That's why I'm waiting for it to mature a bit before trying it out.

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 7 месяцев назад +1

      How do you have 21 out of 15 fairies?

    • @stereoplayerdx2308
      @stereoplayerdx2308 7 месяцев назад +1

      @@zachtwilightwindwaker596 Being brought back to the start of the dungeon forced me to get everything to this point twice, including the 6 fairies I already got

  • @curtismaximus123
    @curtismaximus123 7 месяцев назад +54

    Wow, what a game changer! The widescreen HD Zelda looks incredible!

    • @nickwallette6201
      @nickwallette6201 7 месяцев назад +1

      * Game _recompiler._

    • @newbsagehaha
      @newbsagehaha 7 месяцев назад +1

      it looks way better than bad breath and tears, thats for sure.

    • @raskolnikov6443
      @raskolnikov6443 6 месяцев назад +1

      @@newbsagehaha?

  • @Counterfeit1993
    @Counterfeit1993 7 месяцев назад +101

    Woah you showed Duke Nukem: Zero Hour. I feel like nobody knows how good that Duke game is. It's my hope that it is one of the early games that gets the recomp treatment. I looked into it myself and saw it was quite a bit out of my wheelhouse.

    • @QbertKraft
      @QbertKraft 7 месяцев назад +8

      Duke Nukem Zero Hour is def an underrated gem. IMO it could be made even better with mouse & keyboard controls (I got it working on an emulator back in the day and did a play through that way which was cool). would love to see a recomp that allows mouse and keyboard controls as an option. Would be really cool for some other shooter games as well as RTS games like the Command & Conquer 64 port as well as Starcraft64. everyone is thinking higher FPS and Resolutions which is cool, but more control options is also a great opportunity here as well

    • @ORLY911
      @ORLY911 7 месяцев назад +3

      played it first time a couple years ago and was blown away by how fun it was. Only drawback was i played it on original hardware and didnt have save states, some of the harder levels are really punishing thanks to starting from the beginning! Also looks great on an emulator, so given a sort of Doom 64 EX style remaster would be awesome.

    • @Counterfeit1993
      @Counterfeit1993 7 месяцев назад +1

      @ORLY911 yeah no checkpoints was rough for that game. I was stuck on the first two levels for a very long time as a kid. Between no checkpoints and no memory card, I didn't make and progress for a long time.

  • @VanDammage87
    @VanDammage87 7 месяцев назад +96

    WWF No Mercy in widescreen and 4K with actual FMV videos and high quality audio for the entrances would be awesome!

    • @SeasoningTheObese
      @SeasoningTheObese 7 месяцев назад +28

      It's ironic that with model swapping, and raytracing, a N64 wrestling game will be able to take the models from the 2K games, and be the best looking wrestling game in existence, for free.

    • @loboneiner1034
      @loboneiner1034 7 месяцев назад +16

      All the AKI wrestling games are worth remasters, especially the Japanese only Virtual Pro Wrestling series

    • @manashieldworld
      @manashieldworld 7 месяцев назад +2

      I feel like I'm the only person who hates the idea of modernized n64 games and the legal hellhole it'll open for Nintendo to go ballistic.

    • @bjoernschumacher5852
      @bjoernschumacher5852 7 месяцев назад +1

      OH HELL YEAH!

    • @scikoolaid
      @scikoolaid 7 месяцев назад +7

      @@manashieldworld The reality is Nintendo probably will make use of the open source tools at some point and won't come down too hard where it's not legally obligated to do so. There's no way Nintendo could justify internally the cost to re-develop every game they'd like to repackage and sell. This is a benefit to them as well. N64 hardware is too unique that if nothing like this ever were done, all those games would die on the system and stay there forever.

  • @Eyetrauma
    @Eyetrauma 7 месяцев назад +19

    I really can’t get over how terrific the ergonomics of the MM recompilation are. There are AAA games don’t handle window resizing, gfx mode changing and controller mapping as well as it does. I have a laptop with switchable GPUs and didn’t even realize I was using the integrated one for a few hours. It’s insane.

  • @Jazzverso
    @Jazzverso 7 месяцев назад +85

    I'm excited for a Star Fox 64 PC port one day!

    • @PluckyD
      @PluckyD 7 месяцев назад +3

      YES!!!
      OMG, can't wait for that to happen. With how beloved it is, I hope it's in the works already

    • @Chalepastel
      @Chalepastel 7 месяцев назад +9

      4K 60FPS 16:9, new models, new voice lines, new textures and we have a new Star Fox game

    • @Jazzverso
      @Jazzverso 7 месяцев назад +1

      @@Chalepastel I would love 21:9 support as well

    • @LightsJusticeZ
      @LightsJusticeZ 7 месяцев назад +7

      @@Chalepastel Then port that into VR with cockpit mode and I'll have a field day

    • @AceStrife
      @AceStrife 7 месяцев назад

      @@Chalepastel 4k60 is 10 years ago.
      Arbitrary resolution and framerate is the target.

  • @ShanetheFreestyler
    @ShanetheFreestyler 7 месяцев назад +35

    Ooh! How about F-Zero X, with the expansion kit, and the ability to add your own track decorations or change race options to create 20, 50, or 100 lap endurance races! (Of course the option to change retiring on fall out or power loss to a time penalty would make such a long race actually possible.)

    • @cmbaz1140
      @cmbaz1140 7 месяцев назад +1

      Dude...with how shitty online games these days are i would not be suprised if this blows up big...
      I myself will go for nba hangtime first

  • @jakeparkinson8929
    @jakeparkinson8929 7 месяцев назад +16

    you better have a damn podcast for tech stuff, i could listen to you all day. kudos for making me fractionally less depressed.

  • @mathprodigy
    @mathprodigy 7 месяцев назад +29

    Man you are straight up one of my favorite creators on RUclips! I'm not a programmer by any means but I'm truly fascinated and intrigued by everything you share with us! Bless you MVG, here's to many more years of prosperity! 🍻

  • @SRC267
    @SRC267 7 месяцев назад +58

    Killer Instinct Gold needs this treatment

    • @RabiesTheBeagle
      @RabiesTheBeagle 7 месяцев назад +3

      That title theme song fkn rocks!

    • @paulanderson929
      @paulanderson929 7 месяцев назад +4

      We need 4k assets for this game. The pre-rendered graphics will look blocky... But yes excellent game.

  • @AceyTM
    @AceyTM 7 месяцев назад +3

    Decomp projects such as OoT or Mario 64 are very important because they allow us to do modding / rom-hack with an incredible level of customization (like Indigo for OoT, truly an amazing project).
    Those rom-hack projects are built to be n64 binary, so I think that this tool will allow us to mod and then port it to a PC experience with ease, which is amazing in order to allow people to experience those mods.

  • @tim.martin
    @tim.martin 7 месяцев назад +67

    Wow man. I didn't know recompilation meant this. Can't wait to recomp Wipeout 64, bumping up the framerate and resolution.

    • @Agent-mb1xx
      @Agent-mb1xx 7 месяцев назад +11

      F-Zero too

    • @Dracossaint
      @Dracossaint 7 месяцев назад +8

      Some game physics break. If the framerate gets too high

    • @Zeithri
      @Zeithri 7 месяцев назад +3

      Do it with the Shindou edition! It's the superior one.

    • @carlos32195
      @carlos32195 7 месяцев назад +7

      @@Dracossaint
      it is explain in the video of @Nerrel that frames are generated to keep the logic working at 20 FPS while showing a desire target of FPS.

    • @Melonposting
      @Melonposting 7 месяцев назад +5

      PS1 Wipeout already has a widescreen uncapped FPS/resolution PC port

  • @JazawaToad
    @JazawaToad 7 месяцев назад +41

    The way Nerell made it seem was "this turns any N64 game into a .exe instantly for you to play", or at least thats how I took it. I knew that was a misconception on my front lmao.

    • @beardalaxy
      @beardalaxy 7 месяцев назад +6

      so did i, think a lot of people thought it was like that.

    • @Nerrel
      @Nerrel 7 месяцев назад +60

      I didn't have the actual recomp tool while testing MM and I'm too dumb about programming to have made use of it anyway, so I settled for a more scant overview of how it works. I'm glad MVG was able to fill that part of the process in with more depth

    • @beardalaxy
      @beardalaxy 7 месяцев назад

      @@Nerrel bless up

    • @user-yk1cw8im4h
      @user-yk1cw8im4h 7 месяцев назад

      Just need someone to write a gui to make it easy

    • @beardalaxy
      @beardalaxy 7 месяцев назад +1

      @@user-yk1cw8im4h unfortunately it's not that easy either. for the recomp to work, each game will be different with what you need to feed it. gui or not, you'll still need the relevant information for each game and that needs to be found manually.
      however, when it comes to actually using n64recomp as an end-user, the gui is for pushing your own ROM into it as well as doing stuff like changing settings, which otherwise would also have to be manually done.

  • @Toddimyre
    @Toddimyre 7 месяцев назад +1

    This is really awesome to see. I'm excited to see what comes from this project. It'll look really cool to see several different native ports on my steam deck with custom artwork and such. To the developers: keep up the amazing work. I can't speak for everyone, but I definitely appreciate all the hard work that you do to let me easily relive my childhood gaming days on modern technology. And thank you, MVG for bringing this project to my attention.

  • @Kknewkles
    @Kknewkles 7 месяцев назад +52

    The first time I heard of this, I said out loud "f***ing what?!" But yeah, makes sense. Even getting the static recompiling right alone, with all the source code available, is quite an undertaking on its own, but this is also a bunch of reverse-engineering on top of that. Marvellous stuff. (Programmer over here)
    This being C makes me extra happy, being my preferred language, and this can also serve as a great learning resource for budding game programmers and modders. Awesome stuff all around.

    • @KyleDavis328
      @KyleDavis328 7 месяцев назад +5

      C is also what N64 games were written in originally. Not that it'd matter too much, but it makes the most sense for decomp project trying to target the N64 again, like SM64 romhacks, which can essentially use the same compiler that Nintendo did to get working N64 roms.

    • @Kknewkles
      @Kknewkles 7 месяцев назад

      @@KyleDavis328 oh, didn't know that. Then again, it makes sense. Back then, depending on exact time, you either had the choice of assembler for the console's chip, or also C.

    • @Ashe_S_
      @Ashe_S_ 7 месяцев назад +1

      @@Kknewkles Yeah, the oldest actual version of C++ that even might have been used didn't release until 1998, so I doubt Nintendo would have been very interested in writing a compiler for it halfway through the N64's lifecycle, if at all.

  • @Tclans
    @Tclans 7 месяцев назад +8

    Though more obscure I’d love to see project around C&C 64 and BodyHarvest.
    Cnc performance wise and bodyharvest texture and lighting wise.

  • @reptilez13
    @reptilez13 7 месяцев назад +22

    Imagine something similar for PSX. Or even Saturn. This is an achievement tho for sure.

    • @pedronicolau9246
      @pedronicolau9246 7 месяцев назад +7

      Panzer dragoon saga recompiler 🤤

    • @Dad_Shoes
      @Dad_Shoes 7 месяцев назад +7

      I know it's unlikely, but imagine Gamecube games recompiled.

    • @zeross39
      @zeross39 7 месяцев назад +2

      @@Dad_Shoes yes please i want to play wind waker in a not crappy way :D

    • @LordButtsauce
      @LordButtsauce 7 месяцев назад

      ​@@zeross39wwhd is super easy to emulate if you dont mind all the changes they made

  • @HondoJarrus
    @HondoJarrus 7 месяцев назад +3

    This is such a great explanation of how the tool works and what is needed. Amazing work!👏

  • @blitzerblazinoah6838
    @blitzerblazinoah6838 7 месяцев назад +17

    This will be extensively applied to WCW/nWo Revenge, WWF no mercy and Virtual Pro Wrestling 2

  • @CtrlAltFumble
    @CtrlAltFumble 7 месяцев назад +10

    And someone said a looooong time ago that N64 emulation would be never possible. This is the third evoltution since emulatores popped up, from
    CPU -> interpreter
    CPU -> dynarec
    CPU -> C++
    What a blast!

    • @doigt6590
      @doigt6590 7 месяцев назад +4

      Not C++, it's C, didn't you watch the video?

    • @CtrlAltFumble
      @CtrlAltFumble 7 месяцев назад +2

      @@doigt6590 did you read the code? Do you know C code can be compiled by a C++ compiler?

    • @doigt6590
      @doigt6590 7 месяцев назад

      ​@@CtrlAltFumble yes did look at the repo and the code there. And no a C++ compiler is not a good C compiler. C has different pointer mechanics that are just so slightly different effects than C++ that you are really shooting yourself in the foot without realising as the differences are quite nasty. Also C has a keyword C++ doesn't recognise: restrict. C also has a few wild things that it allows that a C++ compiler will think illegal.
      Did you know, before I told you, that C++ cannot always compile C code and that even when it does, it isn't accurate?

    • @doigt6590
      @doigt6590 7 месяцев назад +3

      @@CtrlAltFumble It seems youtube removed my comment for no reason. The short recap of the deleted comment is that C allows things that are illegal in C++ (for good reasons, but still the C++ will fail here), C has the restrict keyword but not C++, C has slightly different pointer mechanics (which will compile in C++ but can have catastrophic effects).

    • @angeldude101
      @angeldude101 7 месяцев назад +4

      ​@@doigt6590 Stuff like this is why I generally prefer emitting LLVM IR directly since the compiler can get a lot more specific on what the optimizer is allowed to do with it.

  • @SethMcKenzieTV
    @SethMcKenzieTV 7 месяцев назад +12

    Would love it if Factor 5's Indiana Jones and the Infernal Machine could receive this treatment, but them using their own microcode could prove a challenge

    • @DoinThatRag
      @DoinThatRag 7 месяцев назад

      I've got some bad news then. Factor 5 were legit development wizards, and a lot of the games they created saw them also introduce their own microcode (which replaces the logic implementing the instruction sequencing in the processor with its own custom implementation), which the N64 supported. Unfortunately this recomp tool does not have the ability to deal with microcode other than Nintendo's standard microcode shipped with the console as far as I am aware at this time.
      Another way to think of this were if someone created a SNES recomp tool, you wouldn't just be able to point it at StarFox and expect success, because you would also need to introduce support for the SuperFX chip in order to work properly.

  • @Mospen
    @Mospen 7 месяцев назад +1

    I'm really pumped for this tool. I see many N64 classics getting new life on PC with this. Goldeneye, the WCW/WWF games. So much good stuff! Well done video MVG!

  • @DarkDyllon
    @DarkDyllon 7 месяцев назад +14

    "I can see a market for N64 markets coming to modern hardware"
    i'll stop your coping there, Nintendo will never do this, they will never use a 3rd party open source tool to make their games function better and natively instead under a shitty emulator they developed.
    Although this can open the door for some amazing projects, like BK and BT cross game randomizers on PC.
    I know the Majora's mask decomp was already really far in, so this will just speed it up a bit, I know the OOTPC crew is working on it, so hopefully once that's done they'll add the randomizer options into it like OOT PC, and hopefully they'll do what the emulator can do currently and make a OOT+MM randomizer, currently only on Emulator, but I really want it to come to the PC ports.

    • @isaiahbriggs2093
      @isaiahbriggs2093 7 месяцев назад +4

      other developers who lost source code could

    • @starfox300
      @starfox300 7 месяцев назад +5

      Correct, they will pretend recompilation does not exist and keep using their garbo emulators.
      Japanese seniors cannot stand the thought that some random dudes in their basement are more competent

  • @1gnore_me.
    @1gnore_me. 7 месяцев назад +4

    this is honestly groundbreaking technology. I wouldn't be surprised if we saw this for other consoles down the line as well, we're looking at the start of a whole new way to play retro games.
    like, imagine this but for SNES games ... imagine playing super mario world at 120 fps.

  • @WhatAboutZoidberg
    @WhatAboutZoidberg 7 месяцев назад +1

    Was waiting on this video, immediately thought of you when I heard the announcement. It's really a remarkable piece of kit and should really make things interesting in the near future.

  • @DarkIceKrabby
    @DarkIceKrabby 7 месяцев назад +13

    Honestly, the Banjo games are probably what I'm looking forward to most with this.

    • @LordButtsauce
      @LordButtsauce 7 месяцев назад

      same. i never played them on actual hardware and n64 emulators are so jank i never even bothered trying to play that way.

  • @MSDGAMEZ
    @MSDGAMEZ 7 месяцев назад +8

    Im playing through the Majoras mask recomp. Just beautiful

    • @crystalwater505
      @crystalwater505 7 месяцев назад +1

      Where is your stream of the game? I don't see it on your channel.

    • @crystalwater505
      @crystalwater505 7 месяцев назад

      @@R10_da_Chini I don't get it.

    • @majicktek5051
      @majicktek5051 7 месяцев назад

      @@crystalwater505 they never said they were streaming it

    • @crystalwater505
      @crystalwater505 7 месяцев назад

      @@majicktek5051 Wtf.

  • @thelegendaryqwerty
    @thelegendaryqwerty 7 месяцев назад +6

    PC is the preservation of games platform.

  • @colinkmetz9876
    @colinkmetz9876 7 месяцев назад

    This looks so dope. In my head I'm thinking "hey, I'm a software dev, I bet I could figure out how to work it!" And then I remember that I still have to Google the syntax for C# switch statements half the time so this is very likely above my pay grade hahaha.

  • @CasepbX
    @CasepbX 7 месяцев назад +19

    Would really love to see Wave Race 64 at 60fps+

  • @ericb7937
    @ericb7937 7 месяцев назад +4

    Perfect dark with more than 8 fps! Can't wait

    • @CasepbX
      @CasepbX 7 месяцев назад +2

      Perfect Dark already has a PC port you can DL.

  • @mathprodigy
    @mathprodigy 7 месяцев назад +35

    So as a complete casual, for me this means we can get lots of n64 titles with 4k 60fps and other cool features 😊

    • @silverwah
      @silverwah 7 месяцев назад +12

      Higher fps targets too.
      This makes it a native pc application so the limits are through the roof.

    • @stevenbenson9976
      @stevenbenson9976 7 месяцев назад +6

      As a silver mentioned it'll be a native application as well. It won't take an emulator running underneath it to do anything. It'll be 99% as if it was developed for pc to begin with

    • @ColorblindMonk
      @ColorblindMonk 7 месяцев назад +6

      @@silverwah Should also be said that the renderer used for the recomps is also coming to emulators via a plugin. So even games yet to get ported will eventually reap similar benefits with the same features.

    • @KyleDavis328
      @KyleDavis328 7 месяцев назад +3

      I was playing the Majora's Mask recomp at 1440p and 170fps (my monitor's specs), with the way that frame interpolation is set up (which will very much depend on the game having one implemented by the recomp maintainers) there's really no limit to what it can do.

    • @chiarosuburekeni9325
      @chiarosuburekeni9325 7 месяцев назад

      Wont this kind of break some N64 games we all grew up loving? Like I’m imagining some n64 games running at 60 frames that were normally running at like 20 lol. It would be kinda weird hahaha

  • @jamescampbell6728
    @jamescampbell6728 7 месяцев назад

    This is truly incredible. I hope we can do this for every retro console and get full de-comps of every game in history!

  • @spitfiremanlizerd
    @spitfiremanlizerd 7 месяцев назад +3

    loved the recompile of SM64 on switch. So much better than the collection nintendo did themselves.

    • @LuigiXHero
      @LuigiXHero 7 месяцев назад +1

      Thats with the decomp not recomp lol

  • @Breakbeats92.5
    @Breakbeats92.5 7 месяцев назад +1

    MVG is just being modest, it looks fantastic! I've never seen games look this sharp and crisp. If that weren't enough the UI makes it very easy to get up and running. I had some issues with mapping controls to my N64 controller that is outfitted with a usb connector so I just used a PS3 joystick and did my best at mapping that to the N64 layout. N64 emulation may have plateaued with this one.

  • @McBerts522
    @McBerts522 7 месяцев назад +11

    Rgt needs them AKI wrestling n64 games. Gotta get going on them.

  • @DanielDugovic
    @DanielDugovic 7 месяцев назад

    Thanks for making this detailed breakdown of existing problems and of this approach and its limitations. As I was watching I admit I was about to start searching for other videos, but you anticipated and answered my questions.
    3:30 Arguably if the developer had the original source code, perhaps with time and materials they could do better; but likely it is cost-prohibitive to do so.

  • @RevolutionFalls
    @RevolutionFalls 7 месяцев назад +3

    1:02 not one I’ve heard you say before

  • @TheAbsoluteJay
    @TheAbsoluteJay 7 месяцев назад

    I saw another video on this over the weekend, and knew you'd have a more technical explanation, and so glad you did!

  • @ctrlaltrees
    @ctrlaltrees 7 месяцев назад +35

    The mental image of my favourite big RUclipsrs shaving their ⚾⚾ will never not be funny to me

    • @Leahi84
      @Leahi84 7 месяцев назад +10

      I really hate when RUclipsrs get that sponsor. Just gross.

    • @666WolfWere
      @666WolfWere 7 месяцев назад

      A man has to live. And shave the balls. Stop complaining

    • @MrPoeGhost
      @MrPoeGhost 7 месяцев назад +3

      @@Leahi84 It's not like they're sending you pics of them shaving their C&B. Who cares?

    • @Mankepanke
      @Mankepanke 7 месяцев назад +1

      It's as natural as going to the toilet. Everyone does it, so calm yourselves

    • @robertjenkins6132
      @robertjenkins6132 7 месяцев назад +1

      I guess I am old fashioned but I reckon that men should not shave below the neck (women can if they want).
      I mean, people can do what they want obviously, but that is just my philosophy: masculine = hairy body; feminine = hair on top of head but (optionally) less hair elsewhere

  • @NinesNook
    @NinesNook 7 месяцев назад

    This feels like the atom just got split for the first time for N64 games, Im beyond excited to see the entire library potentially preserved forever in this manner!

  • @IdealIdeas100
    @IdealIdeas100 7 месяцев назад +3

    I love how developers figured out a way to use copyrighted material without distributing copyrighted material to avoid nintendo from being able to issue DMCAs.
    Nintendo must be going bald from stress thanks to this newer innovation.

    • @ruolbu
      @ruolbu 7 месяцев назад

      They will hook onto the open source solution that others developed for them for free and eventually use the same or comparable tech to sell the games. Sure they want control, but lacking that they can still profit off the work.

  • @lz618
    @lz618 7 месяцев назад

    You finally did a better "Bye for now" that doesn't look like you're about to punch me. I can't believe it.

  • @Domanator316
    @Domanator316 7 месяцев назад +12

    Holy smokes MVG I can't believe you tested this on Duke Nukem Zero Hour! I made the cheevo list for that game over on Retro Achievements I love that game!

  • @RvnKnight
    @RvnKnight 7 месяцев назад +2

    I know this is a stupidly oversimplified description, but if the tool walks through the ROM and converts the hex to Assembly for the chipset of the console, gives a text file of the mnemonics, walks through the text file and converts the non-native mnemonics to native Assembly, what's to prevent just compiling the native Assembly into a standard game linked with a simple bootstrapping object that handles the initial loading, exiting, and input devices? No extra files, no extra libraries aside from the absolutely necessary, just execute and go.

    • @angeldude101
      @angeldude101 7 месяцев назад +4

      I/O.
      The assembly instructions in the ROM are specialized to call into graphics subroutines that talk directly to the N64's graphics hardware. Those subroutines need to be emulated on any other platform and have been infamously difficult to do so for the N64 specifically. That emulation is what RT64 does, which translates the calls into DirectX or Vulkan depending on the target, which then gets translated again by your graphics driver into raw calls understood by the host GPU.
      For any behavior that doesn't have visible effects outside the CPU, which includes the vast majority of instructions and most memory accesses, emulation, static or otherwise, is pretty easy. (Static recompilation is much harder with self-modifying code, but self-modifying code is hard in general, so you probably won't have to worry about it unless the original platform is very weak or the code was written by a madman.)

    • @RvnKnight
      @RvnKnight 7 месяцев назад

      @@angeldude101 fair enough

  • @TamanLinkin
    @TamanLinkin 7 месяцев назад +8

    Nintendo to lawyer : Wait! Let them cook. We attack when its almost complete.

    • @zackwumpus9364
      @zackwumpus9364 7 месяцев назад +6

      this is a clean room RE project. Meaning they arent allowed to do anything about it.

    • @uponeric36
      @uponeric36 7 месяцев назад +2

      @@zackwumpus9364 So few people understand this type of thing it's insane. Not one bit of the program is Nintendo code; and you need to provided your own rom. Meanwhile the latest big profile thing were the Garry's mod Nintendo takedowns most of which were literal model and texture rips straight from Nintendo games. There is no reason to think Nintendo will take this down.

  • @willwunsche6940
    @willwunsche6940 7 месяцев назад +1

    3:55 Small correction, I believe it was possible to do high refresh 16:9 Mario 64 emulation at that time. I remember Nerrel did a video about Mario 3D All Stars at the time and mentioned it I think. He's pretty reputable when it comes to emulation type stuff.

  • @igorgiuseppe1862
    @igorgiuseppe1862 7 месяцев назад +4

    dimitris? i saw a lot of videos from this channel in the past but never knew your name xD

  • @LOLHICRONO
    @LOLHICRONO 7 месяцев назад +1

    the amount of effort developers have put into nintendo games in their spare time over the years is insane. all without a whisper of appreciation/respect/recognition from nintendo (unless theyre looking to C&D or sue of course)

  • @xHyperElectric
    @xHyperElectric 7 месяцев назад +18

    He should license his code with the F*** Nintendo license. Anyone and everyone can use the code for any reason, except Nintendo who can’t use it at all

    • @manashieldworld
      @manashieldworld 7 месяцев назад +3

      Perfect timeline.

    • @ColorblindMonk
      @ColorblindMonk 7 месяцев назад +4

      "We love open source, except when it comes to X company"

    • @zackwumpus9364
      @zackwumpus9364 7 месяцев назад +1

      nintendo has there own inhouse emulation team whenever they need anything related to that. They dont use custom emulators, they use custom roms tho.

    • @TheKingsOfGaming1889
      @TheKingsOfGaming1889 7 месяцев назад +2

      Yeah that'll show em!!! 😂😂😂😂😂

    • @yourself1210
      @yourself1210 7 месяцев назад +3

      Pfft… acting like Nintendo would even use good technology

  • @Trick-Framed
    @Trick-Framed 7 месяцев назад

    A few weeks ago I bumped into this while surfing. There is already a Mario 64 and a Zelda 64 (OOT) Floating around and I read that someone was working on Majora's Mask. This is really good news. It opens so many doors for playing games we all love on the platform we all love.

  • @abasgames
    @abasgames 7 месяцев назад +8

    hopefully something similar happens to other emulator's especially ps2-4 xb360

    • @--waffle-
      @--waffle- 7 месяцев назад +3

      For sure. We need PS2!

  • @Fuuntag
    @Fuuntag 7 месяцев назад

    When both MVG & DF do videos about it you know it’s BIG.

  • @klimisioannidis
    @klimisioannidis 7 месяцев назад +5

    Since it's based on MIPS code reverse engineering, what about extending the scope to PS1, PS2 and PSP? I wonder if it's considered.

    • @zackwumpus9364
      @zackwumpus9364 7 месяцев назад

      even though they share the same processor, They are very different devices. Different GPUs/PPU, BIOS everything is different.

    • @klimisioannidis
      @klimisioannidis 7 месяцев назад +1

      @@zackwumpus9364 I know that but the tool used shares the same opcodes etc. I bet that atleast 90% of the instructions is shared.

    • @zackwumpus9364
      @zackwumpus9364 7 месяцев назад +1

      @@klimisioannidis i mean yeah, the code could definitly be reused, but i feel like they should just use a different codebase with reused code if they want to extend to ps1, ps2 and psp, because all of them are completely different consoles other then the processor.

    • @ColorblindMonk
      @ColorblindMonk 7 месяцев назад

      This project has the benefit of more complete decomp projects to reference than any other console. Wouldn't be impossible, but probably would require more time to figure out all the quirks of the target platform than any skilled engineer could reasonably throw at it.

  • @MartinBarreby
    @MartinBarreby 7 месяцев назад +1

    Good summery and well explained! Looking forward to see how this develops and so many games I would like to play in a more stable way with higher framerates and resolutions. :)

  • @gdot1803
    @gdot1803 7 месяцев назад +50

    Steam Deck continues to be a better Nintendo game-playing handheld than the Switch...

    • @TheKingsOfGaming1889
      @TheKingsOfGaming1889 7 месяцев назад +2

      Lol sure

    • @llSuperSnivyll
      @llSuperSnivyll 7 месяцев назад +2

      Unfortunately its availability is more limited.

    • @Sly2Cooper
      @Sly2Cooper 7 месяцев назад +5

      @@llSuperSnivyll huge install base of Switch didn't help it one bit to be a better legacy platform. It's only up to players to appreciate the unprecedented freedom of choice Steamdeck provides. Or continue to stuck with Nintendo's greed, restrictions and lazyness.

    • @nunyabiddeness6544
      @nunyabiddeness6544 7 месяцев назад +6

      Original model steam deck, refurbished, with a microSD card would come out to the same cost as a Nintendo Switch, and can easily run games up to Gamecube, PS2, and Wii with enhancements, and can run Wii U and Switch Games at their native resolution.
      Also, if you're in the steam ecosystem, you get access to steam sales. This opens up some of the best games on the PC for less than 10$ a pop. Stone cold classics like Portal 2, Fallout: New Vegas, Resident Evil remake, Batman Arkham series, and DOOM for just a few bucks each. There's also a shitton of indies you can get on deep discount or even for free, like the Deltarune games.
      The deck at its absolute rock bottom cheapest completely smokes switch in the current year. The only thing that could make Nintendo's walled garden more appealing is a successor with backwards compatibility that includes increased performance out of the box

    • @llSuperSnivyll
      @llSuperSnivyll 7 месяцев назад +1

      @@Sly2Cooper I exclusively talked about the availability. Where I live in I cannot get a Steam Deck, for instance, as there are no places that sell them nor you can order one through the Steam page. You either have to get a Switch or pray your Steam Deck does not have any issues because who's gonna fix them?

  • @nickgarcia610
    @nickgarcia610 7 месяцев назад

    I was wondering when you were going to talk about this. This is a total breakthrough worthy of the press. I cannot believe we finally after all these years get an upgrade after like 20 years of little advancements. I’m stoked for conkers bad fur day. This is all quite literally a dream come true

  • @NatetheNintendofan
    @NatetheNintendofan 7 месяцев назад +4

    Can't wait till we get a Superman 64 decompilation

    • @martinantelo7086
      @martinantelo7086 7 месяцев назад +5

      It's already in the works.

    • @abdullahnadeem1823
      @abdullahnadeem1823 7 месяцев назад +2

      Gex64

    • @omegarugal9283
      @omegarugal9283 7 месяцев назад

      not even thst would be good

    • @ModernVintageGamer
      @ModernVintageGamer  7 месяцев назад +5

      It’s coming

    • @dftfire
      @dftfire 7 месяцев назад

      ​@@abdullahnadeem1823You'd be better off playing the PS1 version of the first Gex 3D. The N64 port isn't great, especially the camera
      Deep Cover was a better port, but the PS1 version is still the one Crystal Dynamics made directly

  • @ProzacgodAI
    @ProzacgodAI 7 месяцев назад

    This was something I always imagined doing! I was tempted to do it with NES, I looked at what this tool is doing and OMFG it's WAY deeper than I had considered.
    I tried making a tool for this for just 6502 emulation, but it was beyond me at the time I did it many years ago.

  • @kelvinhbo
    @kelvinhbo 7 месяцев назад +35

    Nintendo's lawyers just entered the chat**

    • @migovas1483
      @migovas1483 7 месяцев назад +1

      they are watching while stretching their fingers..

    • @jonpatchmodular
      @jonpatchmodular 7 месяцев назад +9

      ​@@migovas1483 their fingers and their definitions of copyright law

    • @migovas1483
      @migovas1483 7 месяцев назад +8

      @@jonpatchmodular yep, they keep finding loopholes, or ways to pressure..

    • @migovas1483
      @migovas1483 7 месяцев назад +1

      @foreversable in Theory yes, but they will claim you 'KNOW' something, something,something, about the architecture, engine, etc , protected by law yadayadayada.. but at this point they should just give up.

    • @philipegoulet448
      @philipegoulet448 7 месяцев назад +5

      ​@foreversableSadly, that does not matter for nintendo. They simply sue you, and even if you are right, they know damn well you don't have enough money to fight it in court.

  • @mikeyjohnson5888
    @mikeyjohnson5888 7 месяцев назад

    Its interesting. A little more than a decade ago general static recompilation was seen as a pipe dream. Many said it would never be possible. Yet here we are.

  • @Elratauru
    @Elratauru 7 месяцев назад +5

    Man, I need a Rogue Squadron N64 port now, the PC version is stuck to using weird pc menus and old graphic API's. It's such a pain to get setup correctly, and the N64 version feels way more polished.

  • @campoyo3788
    @campoyo3788 7 месяцев назад +6

    I'm too dumdum to code so I'll wait for the heroes to recompile "Beetle Adventure Racing"

  • @qlum
    @qlum 7 месяцев назад +1

    This method could be gold for Nintendo, being able to make ports to consoles that are both inexpensive, while also being able to show clear value over emulated versions.

  • @UserX-02
    @UserX-02 7 месяцев назад +4

    Dude these guys really need to work on the Xbox 360 XEX recompiler for Windows

  • @Loadernator123
    @Loadernator123 7 месяцев назад +2

    Absolutely mind blowing stuff.

  • @kosmosyche
    @kosmosyche 7 месяцев назад +8

    Dude, not only do you look like Kratos, you are Greek as well. This is kinda awesome. 🙂

    • @offspringfan89
      @offspringfan89 7 месяцев назад +2

      Haha, he's Australian, but most likely has Greek ancestry.

  • @Psycheitout
    @Psycheitout 7 месяцев назад

    This is going to be a new golden age of N64 emulation, I can feel it. I already set up a dedicated section of N64 PC ports in my game server.

  • @よしのん尊い侍
    @よしのん尊い侍 7 месяцев назад +5

    Imagine incorporating online lobbies into games like Mario Kart or Smash Bros.
    Then it would be wonderful if this new technology could be transferred to consoles that are difficult to emulate, such as the PS2 and PS3, or consoles that use an API similar to that of the PC, such as the Xbox family of consoles.

    • @zeross39
      @zeross39 7 месяцев назад

      the problem with the ps3 is that it had all this processing units that were doing specialized stuff on parallele. its not exactly like a multicore cpu and so instruction can't easily be mapped one to one for a x64 architecture. even if they did manage it, a multicore cpu is not really like those units and won't perfom as well so it woumd'nt really work

  • @Kavukamari
    @Kavukamari 6 месяцев назад

    i feel like this method could be useful for all kinds of things, because you don't even need the source code, you just need to look at what the origin cpu can do, find the closest equivalent in the target hardware, patch anything that doesn't match, add some useful insertion points for additions and modifications, and you're basically good, rather than reverse engineering a whole code base, and it works for pretty much anything compiled onto the origin hardware

  • @madfinntech
    @madfinntech 7 месяцев назад +3

    Nintendo hears about it: Aaand, it's gone.

    • @Golecom2
      @Golecom2 7 месяцев назад +6

      The best part is, they can't do a thing.

  • @jordychinchin
    @jordychinchin 7 месяцев назад

    The N64 Renaissance has arrived. I can’t wait to see what Perfect Dark’s PC port turns into

  • @CatgirlFingies
    @CatgirlFingies 7 месяцев назад +3

    This stuff just keeps amazing me! I love the modding & hacking community

    • @fadercreek
      @fadercreek 7 месяцев назад

      They have the most leverage in the video game community they make big companies better

  • @gsestream
    @gsestream 7 месяцев назад +1

    not only pc, on any system. yep the recompilation framework can be for any target platform. and remember, mower is not a backup. brothers. your balls will thank you. effort spent in wrong place is no longer required.

  • @DanbyArg
    @DanbyArg 7 месяцев назад

    The quality of this video is so crisp that I thought I accidentally switched tabs to github at 8:58

  • @tehf00n
    @tehf00n 7 месяцев назад

    Of all the emulation I've been into, the N64 was the one that was most interesting. It's fantastic to see this.

  • @hanzobi1926
    @hanzobi1926 7 месяцев назад +1

    …look kids, watch Superman’s arm detach from his body in 4K resolution.

  • @BlackHoleForge
    @BlackHoleForge 7 месяцев назад

    Even though it's monday, I'm real happy to be up. Thanks for a great video to start off my week.

  • @AaronMorrisTheSteamFox
    @AaronMorrisTheSteamFox 7 месяцев назад

    This opens up the possibility to play N64 games with full-resolution graphics replicating the classic Silicon Graphics promo renders in real time!

  • @sokoloft3
    @sokoloft3 7 месяцев назад +2

    Looking forward to seeing a decomp of Donkey Kong 64

  • @M-Batman
    @M-Batman 7 месяцев назад +1

    What are the odds of Nintendo seizing this open-source code and simply rebranding their old games?

  • @johnnyrocketsttv
    @johnnyrocketsttv 7 месяцев назад

    I can’t wait for this to get so advanced that you can just download these finished recompilations off the internet just like downloading a rom haha

  • @JATmatic
    @JATmatic 7 месяцев назад

    static recomp: from MIPS ISA -> C -> X86 ISA, using the ubershaders.
    I still remember when Dolphin-emu devs were flabbergasted that the ubershaders could even work.
    The generated ubershader code is so massive, you can't view it in a normal text editor if you would try so.

  • @233kosta
    @233kosta 7 месяцев назад

    Oh man, imagine if Nintendo picked this up and started recompiling all the old games for new platforms!
    Their marketing department ought to be all over this, the profit potential is staggering.

  • @geraldraynaud4555
    @geraldraynaud4555 7 месяцев назад

    I’ve been enjoying the Super Mario 64 decomp port on my homebrewed PSP. Hopefully this opens the door to more of those ports making it over there!

  • @jhonbus
    @jhonbus 7 месяцев назад

    I saw this the other day and I wasn't sure whether or not to believe it, it seems almost incredible!
    This is going to be a fantastic second (or by this point third, tenth, whatever!) life for some of these games. There are so many people eager to play or replay these games, who are put off by the hassle of dealing with the notoriously finicky process of emulating N64 and the often disappointing results it provides.
    Being able to load up these games on PC and have them not just work, but in many cases work, perform, and look _better_ than their original incarnation, is going to open them up to so many more players. I can't wait!

  • @V3ntilator
    @V3ntilator 6 месяцев назад

    One of the coolest parts with this is that you can run N64 games at 1000 FPS, but still won't ruin the gameplay.
    Microsoft did something similar with Xbox 360 backwards compatibility on Xbox One.

    • @javi994
      @javi994 4 месяца назад

      The Banjo and Perfect Dark ports were super good

    • @V3ntilator
      @V3ntilator 4 месяца назад

      @@javi994 Yes. Then there were all these free 4K/60 upgrades for Xbox 360 and Xbox 2001 games.
      In fact Microsoft even replaced the Xbox 360 assets with PC assets in "Splinter Cell Blacklist" and is why it's 9.GB larger than the original.

  • @anon_y_mousse
    @anon_y_mousse 7 месяцев назад

    This is encouraging. I have been thinking about writing both a PS1 and PS2 emulator at the same time, and I've gathered a lot of documentation and various RE documents on the two consoles, and I was thinking that I should do PS1 first so that my PS2 emulation could be backwards compatible the way the PS2 was. Maybe as the next project on my list I should write a decompiler for PS1 and PS2 software, even if I am getting quite ahead of myself. My outline thus far is to have each chip as its own module and allow it to work just the same way as it did on the PS2, instead of the way most emulators do it and eschew PS1 emulation altogether despite the first system's chips being used.

  • @JerrJang316
    @JerrJang316 7 месяцев назад

    1:00 w8 hold on lol did he say "greek, hairy, bald man" or...? 😂😂