Zelda 64 Recompiled: A Revolution In N64 Native Ports For PC

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  • Опубликовано: 9 июн 2024
  • We've seen recompilation projects before - and Nintendo 64 titles have received more than their fair share of them - but Zelda 64 Recompiled takes this to the next level. Alex Battaglia goes in depth on Zelda 64 Recompiled, essentially a new native PC port of Majora's Mask, reveals how it works, how accurate it is, how modern hardware offers so many more options and looks forward to what this project means for N64 games on PC going forward.
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    00:00:00 Introduction
    00:02:00 Why is Zelda64Recomp revolutionary?
    00:06:00 Nintendo 64 vs. Zelda64Recomp
    00:09:31 Sound and Performance
    00:12:06 Conclusion
  • ИгрыИгры

Комментарии • 1,7 тыс.

  • @earlyriser03
    @earlyriser03 23 дня назад +1108

    This is what excites me the most about PC gaming: extremely knowledgeable people unlocking the full potential of old games and preserving them at the same time. Incredible!

    • @AVerySillySausage
      @AVerySillySausage 23 дня назад +41

      Right, that along with mods and the general more flexible backwards compatiblity. Having to rely on developers to update dead games to modern standards with no financial incentives is crazy. Meanwhile PC games scale with your hardware infinitely (at least with resolution and framerate) and there will always be a community to iron out issues as they gradually become less compatible with modern hardware. OpenMW is another brilliant project where fans have built a new engine for the game that brings a 22 year old game up to modern standards. Meanwhile you have a game like Bloodborne that will be forever locked in a cage of blurry aliased 1080p with a bad frame paced 30fps because the devs can't be bothered to do anything about it.

    • @jsb0714
      @jsb0714 22 дня назад +6

      Wait a minute. You talk about "preserving" yet this is just another lame PC hack.

    • @earlyriser03
      @earlyriser03 22 дня назад +52

      @@jsb0714 i'm not very technically-minded, and even i understood how significant an achievement this is based on Alex's excellent break down. this is far from being "lame".

    • @AVerySillySausage
      @AVerySillySausage 22 дня назад +19

      @@jsb0714 ?

    • @R1K4RD39
      @R1K4RD39 22 дня назад +3

      Popular games don't need to be "preserved", there are lots of great niche games which deserve this attention.

  • @alyxoj1361
    @alyxoj1361 23 дня назад +442

    F-Zero X 120fps+ on ultrawide Oled is now something I only now just realized that I have wanted all my life!

    • @gmcubed
      @gmcubed 22 дня назад +13

      ooh, could someone give X a GX make over? That'd be fun.

    • @Tailslol
      @Tailslol 22 дня назад +12

      They forgot to speak about model swap. Oot can use models from 3ds and TWP so imagine fzero x with proper graphics and ray tracing.

    • @xosece
      @xosece 21 день назад

      I think many records would be broken

    • @IncognitoActivado
      @IncognitoActivado 21 день назад

      @@Tailslol ray tracing? whatever you say, eye-candy fanboy.

    • @angerypete3483
      @angerypete3483 21 день назад +2

      With the Japan only EXpansion kit too

  • @Theinvalidmusic
    @Theinvalidmusic 23 дня назад +409

    Alex, I will forever admire your dedication to using old Unreal and UT music in any retro-related videos on DF. Never gets old.

    • @Offsettttt
      @Offsettttt 23 дня назад +22

      Also, Tiberian Sun soundtrack ))

    • @override7486
      @override7486 23 дня назад +4

      tracking ftw

    • @davidt3563
      @davidt3563 22 дня назад +5

      MY HOUSE!!

    • @wileymanful
      @wileymanful 22 дня назад +2

      speaking of, what's the song playing at 1:10 if anyone knows it?

    • @GwilymWogan
      @GwilymWogan 22 дня назад +5

      ​@@wileymanful "Link Up," from Tiberian Sun Firestorm

  • @clairearan505
    @clairearan505 23 дня назад +526

    Extreme-G at 120fps? Yes. PLEASE.

    • @ISSO1407
      @ISSO1407 23 дня назад +56

      Thats a weird way to spell F-Zero.

    • @3dmarth
      @3dmarth 23 дня назад +4

      There's a code to make XG2 run at 60fps on emulators, and it works amazingly. Not sure if there's one for the original game, though. (If there is, someone please share it!)

    • @szeltovivarsydroxan9944
      @szeltovivarsydroxan9944 23 дня назад +6

      Extreme G at anything over 30. Iirc that game slowed sometimes down to sub 5 fps if a lot of stuff was going on on the screen.

    • @dizziuog
      @dizziuog 23 дня назад +8

      @@ISSO1407 f-zero x already runs at 60 tho, extreme g barely works lol

    • @equinoxe3d
      @equinoxe3d 23 дня назад +6

      @@3dmarth Ironically that would be better than the actual XG2 "re-released" PC version (which is the old 1998 PC release patched up with a Glide wrapper). It runs at 30-35 FPS, it's a shame Nightdive doesn't have the license to do this one.

  • @AceStrife
    @AceStrife 22 дня назад +59

    When I saw Nerrel's video I kept looking at the upload date thinking it was April 1st.
    How anyone was able to create a tool to do this is beyond me, but my god they're a wizard. We need it for every old console now. Unlocking arbitrary framerate with 0 issues is absolutely massive.

    • @captainpumpkinhead1512
      @captainpumpkinhead1512 18 дней назад +3

      I've always wondered why we even bother with just-in-time compilation for emulation. Seems to me like pre-compiled emulation would offer massive speed enhancements, just as it has here.

  • @SITSIndustries
    @SITSIndustries 23 дня назад +500

    9:43 that thing really whips the llama's ass

    • @slot9
      @slot9 23 дня назад +21

      Yeah the Winamp usage was great!

    • @HungryHungryDude
      @HungryHungryDude 23 дня назад +4

      Hahahaha

    • @kodemasterx
      @kodemasterx 23 дня назад +19

      Newer generation of gamers are like ????? 😂😂😂

    • @mutoneon
      @mutoneon 23 дня назад +3

      With a belt!

    • @sonicsnake44
      @sonicsnake44 23 дня назад +10

      That definitely took me back. Funny how I downloaded all of these different skins and didn't hardly ever use any of them.

  • @zipzip070
    @zipzip070 23 дня назад +186

    Wave Race 64, Donkey Kong 64, Banjo-Kazooie, the N64 RUSH games, F-Zero X

    • @MrJeanjean2009
      @MrJeanjean2009 22 дня назад +8

      Add GoldenEye, Perfect Dark

    • @environm3ntalist549
      @environm3ntalist549 22 дня назад +7

      Body Harvest, Jet Force Gemini, Rogue Squadron, etc

    • @AquaticMammalOnBicycle
      @AquaticMammalOnBicycle 22 дня назад +12

      Wave Race 64 at 60fps can you imagine. Other games seem pointless to recompile in comparison to that.

    • @SoyAntonioGaming
      @SoyAntonioGaming 22 дня назад +3

      @@AquaticMammalOnBicycle ye, F-Zero X is good as is. already 60 FPS

    • @00Clive00
      @00Clive00 22 дня назад

      Perfect Dark has already been decompiled and it's completely playable at high resolution and frame rates, I played through it on a crappy surface pro 4 with intel 520 integrated graphics, ran flawlessly.​@@MrJeanjean2009

  • @MrLathor
    @MrLathor 23 дня назад +153

    Playing recompiled games on the Steam Deck is going to be huge. Native quality ports of classic games is a game changer.

    • @ivan4087
      @ivan4087 22 дня назад +2

      yeah cause steam deck is so crt

    • @MrMastercatfish
      @MrMastercatfish 21 день назад +16

      I’m playing the MM recomp right now on my steam deck and it’s perfect

    • @Moskeeto
      @Moskeeto 21 день назад +13

      I hope console recompilation like this is the future of "emulation." Imagine all the traditional emulators getting replaced with this and giving us what are essentially native PC ports!

    • @Wolfwood2057
      @Wolfwood2057 21 день назад

      @@Moskeeto I doubt it unless we get a faster process for the de-compilation step. It's similar to how the HLE emulator in the video was done actually, typically aimed towards the popular games.
      We might get a Recompilation of Mario Kart, Banjo-Kazooie, and Smash Brothers for example, but it's unlikely we'll get recompilations of games like Goemon's Great Adventure, Custom Robo, or No Mercy, just because they're not nearly as popular so there won't be the eyes needed to handle the de-compilation step.
      It also likely won't help for anything past N64, because the code is even more monstrous for later systems, and won't help for games prior to N64, because emulation is usually already pretty good there (SNES is almost fully accurate now)
      Basically: This is mostly useful for N64, but i'm skeptical of how effective it will be towards the entire library, or even if it's manageable for games past n64.

    • @raven-a
      @raven-a 21 день назад

      ​@@Wolfwood2057 Eventually with IA help I can see more decompilation happening but yeah, it's gonna take a while, people are going nuts over it but the N64 is almost 30 years old, like decompilation on this level it's more than late at this point, emulators have been enabling using HD textures and other niceties for years and years

  • @primecalibur
    @primecalibur 23 дня назад +161

    Perfect dark with ray tracing 👌

    • @rarewhiteape
      @rarewhiteape 22 дня назад +7

      That would be awesome. PD has such a vibe. Sadly the game is absolutely filled with baked textures to represent its lighting, so I hope someone is able to figure out a way to work around that.

    • @cyxceven
      @cyxceven 22 дня назад +2

      Literally what we need, but Xbox is too dumb to deliver.

    • @IncognitoActivado
      @IncognitoActivado 21 день назад

      ray tracing? whatever you say, eye-candy fanboy, whatever you say.

    • @DavidPereiraLima123
      @DavidPereiraLima123 21 день назад +5

      @@IncognitoActivado Good. I'd like ray tracing aswell.

    • @IncognitoActivado
      @IncognitoActivado 21 день назад

      @@DavidPereiraLima123 Casual. XD

  • @brandon_nope
    @brandon_nope 23 дня назад +722

    will we finally get a competent version of Goldeneye 007?

    • @supabass4003
      @supabass4003 23 дня назад +60

      Yeah its in the N64!!!

    • @pyro_lc4248
      @pyro_lc4248 23 дня назад +71

      since Perfect Dark which is Goldeneye's spiritual sequel has been reverse engineered and ported to PC, I think it's bound to happen.

    • @rorynolan2322
      @rorynolan2322 23 дня назад +79

      It's pretty easy to get hold of and emulate the 360 version which is very solid

    • @masterquake7
      @masterquake7 23 дня назад +19

      It really is baffling that neither the Xbox nor Switch version got the most basic stuff right. I liked it on Switch, but would have been great if the controls were modernized in the N64 NSO app.

    • @FlukeyHeadshot
      @FlukeyHeadshot 23 дня назад +42

      The 360 remaster is perfect via emulation.

  • @gamertoon8230
    @gamertoon8230 23 дня назад +200

    I look forward to when custom texture support arrives. Pairing this port with Nerrel’s texture pack would be a match made in heaven.

    • @Hobbles_
      @Hobbles_ 22 дня назад +19

      That's what I'm super excited for as well. Me and my GF are waiting for that to replay the game together side by side!

    • @sergiodetter1417
      @sergiodetter1417 22 дня назад +3

      if they also give android support then im playing the shit out of this on my odin2

    • @theninjamaster67
      @theninjamaster67 22 дня назад +18

      Same but not just for Nerrel's retexture (which is incredibly good don't get me wrong) but I'd also love to use Andrat's Mario Kart 64 retexture that painstakingly remade every 2D character sprite (thousands of them) from scratch to make the characters look like actual 3D models.

    • @Zinkolo
      @Zinkolo 21 день назад +5

      Honestly that pack is pretty awful.
      I much prefer having someone port over the 3DS textures and models as well as the lighting. That version just looks amazing and truly brings the game to it's own light.

    • @theninjamaster67
      @theninjamaster67 21 день назад +8

      @@Zinkolo Weak bate.

  • @Nemurihime
    @Nemurihime 23 дня назад +73

    What a time to be alive 🥹

    • @rhinosaurus1496
      @rhinosaurus1496 23 дня назад +3

      Exactly what I was going to say 😭👍

  • @RgxSuperSonic
    @RgxSuperSonic 23 дня назад +434

    Need Starfox 64 badly.

    • @CheckmateStallioN
      @CheckmateStallioN 23 дня назад +31

      DK 64

    • @crust5909
      @crust5909 23 дня назад +25

      Castlevania 64

    • @NothingHereForYou
      @NothingHereForYou 23 дня назад +1

      I wanna say I read it’s not too far off from happening

    • @joey199412
      @joey199412 23 дня назад +29

      @@CheckmateStallioN DK 64 is needed because emulators can STILL not properly emulate timed sections in the game. Meaning the game is incomplete-able without cheats when emulated.

    • @MechromancerFTW
      @MechromancerFTW 23 дня назад +5

      Pokémon Stadium 1 + 2

  • @caseypenk
    @caseypenk 23 дня назад +307

    Seeing Zelda 64 in 60fps is wilddddd

    • @fireaza
      @fireaza 23 дня назад +7

      It's like seeing a Disneyland mascot without the head on, it's just... Wrong.

    • @El-Duderino-His-Dudeness
      @El-Duderino-His-Dudeness 23 дня назад +12

      I wish Jet Force Gemini would get this treatment, but that game also needs a good controller overhaul. Somehow the Rare Xbox One port had worse controller input than the original.

    • @Hamlock_
      @Hamlock_ 23 дня назад +32

      Ocarina of Time has been playable with arbitrary framerates since its decompilation called Ship of Harkinian, so we've seen a Zelda 64 game in 60fps for a while

    • @v1kt0u5
      @v1kt0u5 23 дня назад +1

      @@El-Duderino-His-Dudeness Yas! One of my favorites!

    • @3dmarth
      @3dmarth 23 дня назад +1

      @@El-Duderino-His-Dudeness What was wrong with the Xbone version? I thought the dual stick controls (with Advanced mode enabled, so it's LT to aim and RT to shoot) felt pretty good- easily as good as the way I remember the original playing. Is there some kind of sensitivity/lag issue?

  • @_n8thagr8_63
    @_n8thagr8_63 23 дня назад +144

    800x600 !!! lol. I remember being like 9 and bragging to my friends that the PS2 would do 480p, I barely had any idea of what that even meant

    • @Joostinonline
      @Joostinonline 23 дня назад +40

      And we were all running at 480i because almost nobody had component cables back then lol.

    • @aboveaveragebayleaf9216
      @aboveaveragebayleaf9216 23 дня назад +1

      ​@@Joostinonlinealso because the tvs were all crt, and they were naturally interlaced

    • @MicahtheDrumCorpsPseudoboomer
      @MicahtheDrumCorpsPseudoboomer 23 дня назад

      @@aboveaveragebayleaf9216except for PC CRTs

    • @ahums16
      @ahums16 23 дня назад +2

      ​@@fulmarmusic1413Are you seriously lamenting this or is this some /r/ sarcasm?

    • @UberDarkGuardian
      @UberDarkGuardian 22 дня назад +2

      @@fulmarmusic1413I…. Don’t know what to do with this information. I had those cables. Still have them now

  • @Dani_112
    @Dani_112 23 дня назад +33

    I can't wait to see Wave Race 64 with ray traced waters... omg

    • @Mr.Beavis667
      @Mr.Beavis667 22 дня назад +4

      You already can, Dario posted a video on his twitter a long time ago

  • @BigCheeseEvie
    @BigCheeseEvie 23 дня назад +42

    It's always a nice day when df uploads retro game content

  • @lewis9973
    @lewis9973 22 дня назад +25

    The way it looked on your CRT. Oh my 🥲

    • @StarGazerTom1991
      @StarGazerTom1991 8 дней назад

      It looks just like how I remember these older games looking!

  • @szeltovivarsydroxan9944
    @szeltovivarsydroxan9944 23 дня назад +98

    God, I miss late 90's PC culture, and the 90's in general! They have a very distinct "taste" when I try to remember the times. Nostalgia is a helluva drug.

    • @mesasone2280
      @mesasone2280 23 дня назад +5

      There's been a wave of Windows 95 inspired lofi mixes that have been popping off for this reason lately.

    • @cookieface80
      @cookieface80 23 дня назад +3

      Been playing Fallout 2 lately, so I agree. I can't say it's nostalgia when the game is only a year younger than I am.

    • @DavideNastri
      @DavideNastri 22 дня назад

      F@ck smartphones!
      Golden era when you started your machine and dug in.

    • @mjoe7561
      @mjoe7561 17 дней назад

      ​@@cookieface80 why would that rule out nostalgia?

    • @cookieface80
      @cookieface80 17 дней назад

      @@mjoe7561 Well I know you can be nostalgic for something recent, technically, but I just mean that most people tend to think that you only like an old game because you played it as a kid.
      So I'm fond of the game and I went into it with a modern gamer's perspective.

  • @mathimatisk
    @mathimatisk 23 дня назад +17

    My personal pick would be the original Paper Mario. This is the coolest thing I’ve seen in a while, can’t wait for what the future will bring with this.

  • @machina21
    @machina21 23 дня назад +79

    A No Mercy port with online play would bring about world peace

    • @silkmonkey
      @silkmonkey 23 дня назад +17

      Dig dig dig, diggity dog

    • @BurritoKingdom
      @BurritoKingdom 23 дня назад +1

      There are a ton of no mercy mods that have updated the roster

    • @sawyeratkinson
      @sawyeratkinson 22 дня назад +5

      ​@@silkmonkey_Sock-o_

    • @TurnaboutAdam
      @TurnaboutAdam 22 дня назад

      AEW fight forever is basically that.

    • @Quotenjugendlicher
      @Quotenjugendlicher 22 дня назад +1

      That needs to be Virtual Pro Wrestling 2 instead. That should be made into the 3D pro wrestling sandbox for PC we should have gotten ages ago but unfortunately WSX still isn't good (and Fire Pro also dropped the ball on it, but that is 2D).

  • @totalvoid6234
    @totalvoid6234 23 дня назад +19

    Starfox 64 and Blast Corps are the most appealing out of everything I haven't seen.

    • @MizuhoChan
      @MizuhoChan 22 дня назад

      Definitely those, plus maybe pilotwings or rogue squadron.

  • @Blaze92NL
    @Blaze92NL 23 дня назад +16

    I’m just here for the “Auf wiedersehen” 😂

  • @Sephiel263
    @Sephiel263 23 дня назад +15

    Blast Corps without gigantic slowdown is goint to be rad.

  • @gavinjones
    @gavinjones 23 дня назад +35

    Can't wait for the RT release

  • @Zappieroth
    @Zappieroth 23 дня назад +11

    That Deck 16 theme at the start though, One of the bestest Soundtrack tunes to date.

  • @Galespark234
    @Galespark234 22 дня назад +10

    Been playing this to almost completion and it made me fall in love with the game all over again.
    Playing it at such smooth 120fps and Hi-Res honestly feels like a fever dream.
    I'm excited to revisit many other N64 games this way.

  • @iamnotkurtcobain
    @iamnotkurtcobain 23 дня назад +26

    We need Wave Race 64 in widescreen, 60fps and RT!!

    • @ivan4087
      @ivan4087 22 дня назад +1

      and remastered on unreal 6 engine

  • @itsuadman
    @itsuadman 23 дня назад +44

    I would love to play Jet Force Gemini in 4k. That would just be such a treat. This project looks amazing and i cant wait to try it. Thanks for taking the time to share it because i doubt id have heard about it otherwise

    • @StarRain6
      @StarRain6 23 дня назад +4

      i wanted JFG in 60fps for about a million years now, please let it come true!

    • @prodyg
      @prodyg 23 дня назад +1

      Play the Rare replay version then

    • @El-Duderino-His-Dudeness
      @El-Duderino-His-Dudeness 23 дня назад +4

      @@prodyg I don't think Rare Replay is 60fps. The controls aren't really much better either. It feels terrible to play, really bad input lag and deadzone configuration. Fingers crossed it gets Mario 64/Ocarina of Time style PC port by fans way more diehard than me.

    • @v1kt0u5
      @v1kt0u5 23 дня назад +1

      aaand at 120fps, buuut with a nice CRT filter like Slang shaders.

    • @Ast0rga
      @Ast0rga 23 дня назад

      And modern FPS controls, since we have to admit we are already used and spoiled to them.

  • @bizmar
    @bizmar 23 дня назад +16

    Now i can play Portal64 on my PC! 🙃

  • @Greenalink
    @Greenalink 17 дней назад +2

    Future N64 games that deserve this treatment:
    * Buck Bumble
    * Body Harvest
    * Super Smash Bros
    * Rare era 3D platformers including Banjo Kazooie, Banjo Tooie, DK64 and Conkers Bad Fur Day.
    * Star Fox 64 with a level select QOL feature

  • @MrJohnReviews
    @MrJohnReviews 23 дня назад +52

    Hopefully we get recompiled Psone and PS2 games, imagine playing native pc ports of the ridge racer games and Gran Turismo 1 & 2 as well

    • @keetiv
      @keetiv 23 дня назад +8

      We’ve already got Jak & Daxter and Jak II. Jak III is on the way. I highly recommend playing those gems on PC!

    • @Newgodofwar
      @Newgodofwar 23 дня назад +9

      Riiiidge raceeeer! Remember that one?

    • @gonschor7dleven
      @gonschor7dleven 23 дня назад +2

      @@keetiv Those are native, decompiled ports, but yes, they are the definitive ways to play them.

    • @BIaziken2
      @BIaziken2 23 дня назад +3

      Emulation for those consoles is a lot better so I don't know if anyone will feel it's necessary.

    • @briggsg
      @briggsg 23 дня назад +1

      @@BIaziken2 ye, but those consoles had some major issues - ps1: no floating point, ps2: antialiasing (or whatever that blur is). And still many games require a lot of emulator options tweaking. If not all of them (for high res, good quality and speed, widescreen).
      I'd like to see some arcade games recompiled. Winning Run still doesn't have decent emulation. How would it look with some path tracing.

  • @MathOwz
    @MathOwz 23 дня назад +49

    Got it running at 90fps on the steamdeck oled. Just made the greatest game of all time even greater. Bliss

    • @killval849
      @killval849 23 дня назад +2

      oh man, that's ALWAYS my first instinct as well, get it on my steam deck! That's sick that you got it to work.

    • @phos4usredeemer
      @phos4usredeemer 23 дня назад +2

      There a tutorial for this?

    • @MathOwz
      @MathOwz 23 дня назад +5

      @@phos4usredeemer there's a channel called Hi-tech Lo-life he has a guide. It's not the one I used but it's the same process by the looks of it

    • @phos4usredeemer
      @phos4usredeemer 23 дня назад

      @@MathOwz thank you!

    • @MathOwz
      @MathOwz 23 дня назад +1

      @@phos4usredeemer no worries pal. Hope you have fun with it. It's genuinely a game changer.

  • @netoeli
    @netoeli 23 дня назад +77

    Companies dream of hiring this kind of talent. Imagine Nintendo did this level of effort when it came to running their old N64 games on the Switch. This is the very best this game has every looked, not even at Nintendo head-quarters has this game looked this good.

    • @richr161
      @richr161 23 дня назад +2

      Didn't they remaster and make it 30fps on the 3ds. Those were pretty good.

    • @homiedclown
      @homiedclown 23 дня назад +4

      I can't wait for someone to port these recompilations for the Switch. I have the Ship of Harkinian Ocarina of Time port, and the Super Mario 64 port on the Switch, and they both play and look great.

    • @johnclark926
      @johnclark926 22 дня назад +13

      Curiously, Nintendo themselves do some static recompilation of their own, but only for certain Wii rereleases. The SMAS version of Super Mario Galaxy is notable for being the first instance of this “hybrid emulation” where the source code runs natively on the CPU but the graphics and sound are handled by their Hagi emulator, similar to how N64Recomp games will leverage RT64 for the graphics rendering and enhancements. The Pikmin 1+2 rereleases also employed this method as they were built off of the New Play Control! versions rather than the GameCube originals.
      I believe Nintendo’s main purpose for using static recompilation is for the insane performance saving (I tested out Zelda 64 on my awful free Lenovo laptop and it managed to hit 1080p60fps without a GPU!), but I’m not sure why they aren’t employing it in place of their other standalone emulated rereleases. Super Mario Sunshine and especially Super Mario 64 could have benefited from hybrid emulation rather than full. Even NES games stand to gain unique benefits from static recompilation; for example, the first Mega Man Legacy Collection was able to add a neat extra mode for the games that would be nearly impossible with traditional emulation.

    • @SearedBooks
      @SearedBooks 22 дня назад +3

      ​@@richr161 The OOT remaster was great. MM is more of a mixed bag. I didn't have any great issues with it, but it could trip up somebody used to the N64 version.

    • @Skylancer727
      @Skylancer727 22 дня назад +1

      @@richr161 That was mostly just a texture swap and model upgraded version. The 3DS was also the same resolution as the N64 version. It looked a bit better, but not this much better. Plus those same models and textures could be ported into this version if they want to.

  • @conmanjones
    @conmanjones 22 дня назад +2

    between the game itself, starting the vid with the mario kart block sound, and busting out winamp, you really hit me in the nostalgia today. love it

  • @NativeWarrior081
    @NativeWarrior081 22 дня назад +19

    I can't wait for the GameCube recompilation! It will be a dream to play a native PC port of Twilight Princess, my second favorite Zelda game aside from Majora's Mask!

    • @Nonantement
      @Nonantement 22 дня назад +1

      Are you me?
      I hold the exact same opinion!

    • @ivan4087
      @ivan4087 22 дня назад

      is dolphine emulation of this bad?

    • @RvEllorquez
      @RvEllorquez 21 день назад +4

      ​@@ivan4087 no. You can literally play the game 4k 60fps.

    • @ivan4087
      @ivan4087 21 день назад

      ​@@RvEllorquez why someone need recompilation then?

    • @Wolfwood2057
      @Wolfwood2057 21 день назад +2

      @@ivan4087 You need a beefy computer to play on dolphin, especially using those settings.
      A steamdeck will absolutely not do those settings and not and have lag issues.

  • @valgarlienheart
    @valgarlienheart 23 дня назад +63

    The Winamp.... I can't...

    • @nkw1985
      @nkw1985 23 дня назад +3

      I was just thinking wow I hadn't seen Winamp since I used to burn CDs in like 2000 lol.

    • @szeltovivarsydroxan9944
      @szeltovivarsydroxan9944 23 дня назад +4

      I have been installing Winamp on every new laptop I buy. And I still use the old school skin. There is no reason you couldn't.

    • @japzone
      @japzone 23 дня назад +2

      Winamp is going open source later this year apparently.

    • @Criticmasterz
      @Criticmasterz 22 дня назад

      Oh it is ​@@japzone

    • @MysticMage255
      @MysticMage255 22 дня назад

      Winamp will always hold a special place in my heart and is absolutely nostalgic. However, Foobar2000 is where it's at!

  • @PixelBaller
    @PixelBaller 23 дня назад +5

    Nice video and delightful narration from Alex. Keen to see these games with texture packs and ray tracing. Especially Wave Race at high frame rates.

  • @user-yz6rw3si3e
    @user-yz6rw3si3e 18 дней назад +2

    @11:21
    I had a similar glitch happen, but it occurred when I was playing a music *.flac file. Totally random and out of nowhere. The song stuttered in the exact manner as the audio in this part of the video. After that incident, I noticed such glitches randomly occuring with increased frequency. It got to the point where my computer froze and then when I rebooted it, the OS failed to load. A lot of troubleshooting narrowed the possibilities down. A faulty SATA cable was the culprit. Luckily simply changing the cable rectified everything. These days with M.2 SSDs this isn't much of a problem, but for those still using SATA connections, keep this in mind. Most SATA cables on the market are of extremely low quality.
    Another possibility could be faulty thermals. One of my friends had freezes and crashes that had begun to occur with increasing frequency and he performed all diagnostics such as scan disk and SFC, etc. It was finally found out that his processor was overheating. The thermal compound was completely gone and his CPU fan was working overtime to keep temperatures down (his PC is more than a decade old). Applying thermal paste to the CPU solved his problem (as well as cleaning the dust from the CPU fan). His PC now no longer hangs and the fans are quiet when the computer isn't under intensive CPU load and the computer runs for hours on end without crashing as it previously did.
    Or it could have just been a random glitch in this particular instance in this video. I haven't played the recomp so I can't comment, but I have played the original Majora's Mask on PC without encountering that error.

  • @goku01899
    @goku01899 23 дня назад +5

    Bomberman Hero and Mystical Ninja Starring Goemon would be awesome with this treatment

  • @Rayvearn
    @Rayvearn 23 дня назад +3

    i already know how much fun alex had making this video

  • @ben-tendo
    @ben-tendo 23 дня назад +11

    Can't wait to see someone take this and port it to Android to have it run on those handhelds such as Anbernic and Retroid the same way SM64 Port and Ship of Harkinian already have done. As for what games should be done next... I think gettin' Jiggy with it and exploring Spiral Mountain is an inevitable one people will want..

  • @chuckrittersdorf
    @chuckrittersdorf 23 дня назад +2

    The glitch and audio hiccup you experienced seem related to network adapters on Windows. If you have both a PCI Ethernet adapter and one on your motherboard, disable the latter.

  • @willis936
    @willis936 23 дня назад +3

    Your demo shots highlight something I've never noticed in the retro resolution discussion: it looks like the LOD of zooming out is used as a kind of camera lens focus shift. Like your eyes are drawn away from the clock tower in the center and to Link on the right when zoomed out and at low resolution, but with high resolution the clock remains the focal point of the frame. I don't think many games used this limitation so carefully, but it is interesting to see.

  • @Myako
    @Myako 23 дня назад +42

    This is indeed a momentous occasion for the emulation community. Can't wait to see how this develops, platform-wise and catalog-wise.
    One thing I hope this project can do soon is support for Slang shaders, because those have some amazing CRT emulation.
    As for which game is like to see most: "Silent Hill 1" (if this progresses towards more systems) or Mario Kart 64 and Conker.

    • @rockapartie
      @rockapartie 23 дня назад +5

      You can use ReShade with the Zelda recomp right now. I know it has CRT-Royale, but I'm sure there are others.
      As for Silent Hill: Of course, I wish there was a port, but it already works amazingly well in Duckstation - as long as you don't use True Color Rendering, because it disables dithering, which this game heavily relies on, especially during night out on the streets. (Use _scaled dithering_ if you've increased the internal rendering resolution.) PGXP gets rid of most of the wobbling, warping and Z-fighting. Steady 30 fps requires overclocking the emulated Playstation to ca. 150%. Duckstation comes with optional cheats for widescreen and 60 fps (requires further overclocking, I'm using 500% which seems to work well.)

    • @Nonantement
      @Nonantement 23 дня назад

      @@rockapartie Commenting so I take into account your recommendations when I get back on Duckstation.

    • @Myako
      @Myako 23 дня назад

      @@rockapartie I saw that, but thanks! 💪🏻
      Thing is, for whatever reason I don't like the idea of an external program for doing stuff like this. I prefer standalone, portable things. In this case, the shaders themselves.

    • @rockapartie
      @rockapartie 23 дня назад +2

      @@Myako Reshade is somewhat portable, the DLLs and shaders are copied to the game's folder and the shader settings are configured in the overlay, no extra exe you'd have to start before running a game after the initial install.

  • @fighterguard
    @fighterguard 23 дня назад +3

    I've been playing it in 32:9 at 240fps, and it's glorious!
    I'm so happy that the first game to get this treatment is also my favorite game on the N64. I'm already attempting the 3 day challenge. Although I'm a bit rusty, since I haven't attempted it in quite a few years. The QoL improvements for the Ocarina and the transformation masks are fantastic, and make the whole experience that much better. I love it so much 😍

  • @leonschroder2970
    @leonschroder2970 22 дня назад

    I find it so great that you cover these things on Digital Foundry! This is exactly what people need to know about, thank you.

  • @Nigel222
    @Nigel222 23 дня назад +96

    It's good that stuff like this gets younger people to try out old games.

    • @karehaqt
      @karehaqt 23 дня назад +11

      This is to hard for todays gamers, it doesn't hold your hand at every step of the way.

    • @Nigel222
      @Nigel222 23 дня назад +21

      @@karehaqt It's not really a particularly hard game.

    • @beesmongeese2978
      @beesmongeese2978 23 дня назад +8

      @@Nigel222 Ohh you'd be surprised. Game sites are flooded with people taking a picture of their screen with their phone and asking a vague question with no question mark like "how do I get past this thing"

    • @hameed
      @hameed 23 дня назад +11

      @@karehaqtcringe

    • @karehaqt
      @karehaqt 23 дня назад +4

      @@hameed Can't you modern gamers come up with better insults than that?

  • @Frellyouall
    @Frellyouall 23 дня назад +8

    Great timing.
    I finished Minish Cap for the first time today and I've never played Majora's Mask.

    • @GugureSux
      @GugureSux 21 день назад +1

      Oh boy, you are in for a ride, I tell you that!

    • @FGTRTD24
      @FGTRTD24 20 дней назад +1

      You’re in for a treat.

  • @onslajoueqc
    @onslajoueqc 23 дня назад +6

    I played Majora's Mask yesterday like this. Utter perfection.

    • @matpit5136
      @matpit5136 20 дней назад

      I wonder if it is possible to increase polygon counts and add HD textures using AI?

    • @Nonantement
      @Nonantement 18 дней назад +1

      @@matpit5136 No need for AI, both of these things will be done.

  • @beanwizzle15
    @beanwizzle15 23 дня назад

    ive been watching your crysis videos again recently and your retro videos of old console games on beast pc's at the time.... these videos are stellar when you play a retro game highly modified. Its cool to see an old game we all used to play get an extreme face lift

  • @EDcaseNO
    @EDcaseNO 20 дней назад

    kudos on mentioning resolution effecting presentation. it's personal taste, per game, but in general i find a *small* bump combined with the right crt filter looks incredible.

  • @xxlee1019
    @xxlee1019 23 дня назад +4

    We need the banjo games recompiled ASAP

  • @CheckmateStallioN
    @CheckmateStallioN 23 дня назад +33

    The 32 and 64 bit era is when game programming shifted from Assembly (8 and 16 bit games) to C. 8 bit and some 16 bit hardware was too low on memory to even compile C code so it was all Assembly. What an era. RIP Dennis Ritchie. Most people don't even know who he was or his immense influence from the 90s to modern day software. If you ask the avg Joe and all he knows is Steve Jobs or Gates who are nowhere close to the impact that Dennis Ritchie made in tech not just in games but IoT devices (smartphones, smart fridges, etc), elevator controllers, airplane landing/takeoff software, Mars rovers/space shuttle, car software, etc. Who knows how life today would be like without Ritchie's legendary pioneer work

    • @MegaKiri11
      @MegaKiri11 22 дня назад +2

      You don't need to compile directly on the console. Compile elsewhere and ship the binaries.

    • @saxoman1
      @saxoman1 22 дня назад +5

      @@MegaKiri11 Not sure if what OP said is actually true, but it seems right.
      If it is, the reason was more likely that C compilers weren't as efficient as a human doing assembly, and back then your code needed to be as efficient as humanly possible given the limited hardware! What developers did in those days were straight up technical miracles!

    • @JohnDoe11VII
      @JohnDoe11VII 22 дня назад +5

      Original comment is wrong. Source code, either C or an assembly language is not compiled on the console, it's compiled on your work machine into the instructions/binaries and transferred to the console to run. With the Super Nintendo, games could have been made with C (depends on how much register manipulation was used for performance), with high performance areas being replaced with assembly for performance critical cases. However, industry adaption and change is slow, so Nintendo/Sega probably expected everyone to write assembly code out of tradition. Also, using C adds a layer of conversion with how what you write will actually run on the console. So if you don't have the time to learn what the C compiler is writing, and you are easily hitting ROM size and memory limits, C will only help you make your game easier to port to another console with it's added benefit of being a layer of abstraction. C isn't directly hardware specific. Assembly languages are only CPU specific.

    • @saxoman1
      @saxoman1 21 день назад

      @JohnDoe11VII Indeed! I didn't mean to suggest that the "compiling on the console" part was correct, it definitely wasn't!

  • @Demanufactur3r
    @Demanufactur3r 22 дня назад +1

    Awesome coverage of awesome work!

  • @bamster64
    @bamster64 22 дня назад +2

    This is amazing. I can't wait for more ports to come out.

  • @danieladams5379
    @danieladams5379 23 дня назад +3

    OMG I need this for Blast Corps, Wave Race and Pilotwings!!

  • @silverwah
    @silverwah 23 дня назад +4

    Wow this is neat.
    I woudn't mind having Conker's Bad Fur Day like this as it definitely helps with aiming in game.
    Love that game.

  • @RatedRY
    @RatedRY 23 дня назад +2

    Wow, incredible, I have no idea how I haven't heard of this already but thanks for the heads up. I was just literally thinking about replaying this again, and I was very strongly considering finishing my playthrough of the remaster on 3ds that I never finished years ago. Now though, I'll definitely play it this way!

  • @blackwolf616
    @blackwolf616 22 дня назад +2

    Amazing video, you should do one about Ship of Harkinian, and the consecuent comparison between the 2 efforts!

  • @adfasdfwelasd
    @adfasdfwelasd 22 дня назад +4

    Perhaps Rogue Squadron or Shadows of the Empire would be an interesting test for this technology. What a wonderful time to be online.
    That said, the more reporting I see on this topic, the more scared I am that the ninjas will come in and ruin it for everyone.

    • @EspenSGX
      @EspenSGX 21 день назад

      Rogue Squadron already has a PC version. Shadows of the Empire though...

  • @Moravia90s
    @Moravia90s 23 дня назад +67

    Nintendo ninja squad just began circling around Alex's house

    • @BurritoKingdom
      @BurritoKingdom 23 дня назад +9

      Yeah. I'm worried about the project now.

    • @karehaqt
      @karehaqt 23 дня назад +23

      @@BurritoKingdom For what reason, it contains no Nintendo code or assets. You have to dump your legitimately owned cartridge to a ROM and point the software to it. Nintendo hasn't gone after any of the other decomplication projects such as Mario 64 and Ocarina of Time for the same reasons.

    • @TheForsaken30
      @TheForsaken30 23 дня назад +25

      ​@karehaqt you clearly underestimate Nintendo's overly aggressive legal team.

    • @offspringfan89
      @offspringfan89 23 дня назад +23

      @@karehaqt Nintendo knows they have no legal grounds, but they also know they don't need to be right. They just need to keep harrassing defendants in courts, knowing they can't afford legal costs for much long.

    • @karehaqt
      @karehaqt 23 дня назад +13

      @@offspringfan89 If they were bothered then they would have gone after the Mario 64 decomp which came out in 2019 and is still on Github. Stop making mountains out of molehills.

  • @DrMateen36
    @DrMateen36 21 день назад +1

    9:55 Damn aint that a blast from the past! That Winamp Skin / UI definitely brings back memories.

  • @CHaosMG
    @CHaosMG 22 дня назад

    11:48 makes me extremely happy. literally looking the video on a deck right now

  • @Ice_2192
    @Ice_2192 23 дня назад +3

    I literally played OoT with Ship of Harkanian for the first time on my steam deck last night. Holy cow this is a game changer with higher resolution, texture and frame rate.

  • @angerypete3483
    @angerypete3483 21 день назад +8

    I'm not the first to say this but it is pretty funny that N64 emulation has been so bad for so long that the new meta is to just go around emulation and convert the games into native PC ports. It took longer but the result is better overall so it's a win in my book.

    • @bb010g
      @bb010g 20 дней назад

      this is still pretty similar to emulation. the "recompilation" part is turning the original machine code into just enough portable code to emulate that. the project uses emulators like ares as a reference to make sure it's acting the way a N64 would. performance benefits & some flexibility come from this recompilation being static, as opposed to the dynamic recompilation you'll normally see in emulator JITs.

    • @MechanicaMenace
      @MechanicaMenace 14 дней назад

      ​​@@bb010gnot really. It's more like a mix between a port and Wine/Proton. A lot less overhead than an emulator even if the emu is using a dynarec and/or JIT.

    • @bb010g
      @bb010g 14 дней назад

      @@MechanicaMenace mind the names you're using there though-"dynamic (re)compilation", "just in time compilation". these are translating machine code (most often the artifact of a private compilation phase) for the emulated system and *dynamically* (re)compiling that for the host system to reproduce the emulated system's behavior when interpreted. static recompilation (or "ahead of time compilation", a term you may have heard in reference to Android's recompilation of Dalvik bytecode) is that but at an earlier time. Wine & Proton are support libraries for emulating the original behavior of artifacts while directly interpreting the original artifacts. my point is that "emulation" doesn't require the overhead of naive interpretation of foreign code, or the overhead & bookkeeping of JIT compilation. these are methods to achieve the goal of emulation. static compilation is another method.

    • @MechanicaMenace
      @MechanicaMenace 14 дней назад

      @@bb010g there's no emulation in Wine (well unless you're not running on x86 but the emu still isn't part of Wine), the clue is in the name. It's a bunch of translation layers. And whether it's a dynarec or JIT they still have overhead that something like this doesn't. Compiling to efficient machine code isn't computationally cheap and it's a multi pass process so emulators that aren't just interpreting avoid a lot of optimisations too. And they're still occasionally running something like an interpretation step so they can (just in time or dynamically) compile the results.
      Don't get me wrong emulators are great, I use many and have written a couple, and they aren't going to get totally replaced by stuff like this even in the long run. Some of us really care about ancient hardware. But they do not work the same as this. Some of the same steps? Yes, but in a different order and at different times. And if you only care about the software? This will let the games run at the intended framerate and resolution on lower end hardware and it will be easier to add patches to improve accuracy or add wide-screen support, higher resolution support, high FPS support, etc, etc.

    • @bb010g
      @bb010g 14 дней назад

      @@MechanicaMenace Yes, WINE Is Not an Emulator, but it enables emulation of Windows functionality through linking hacks. that's really similar to what traditional high-level emulation does.
      my main point is that static recompilation is still a method for emulation. i am not contradicting your performance claims about methods. you're making a host system behave like a guest system to the payload. that's emulation.
      I'd hesitate to call all static recompilations ports because "port" implies a higher level of decompilation than what occurs here, in the same way i wouldn't normally call an emulator running a payload a "port", even if the emulator only runs the one payload. Ship of Harkinian is a proper port. sm64-port is a proper port. OpenMW is a proper port. the PC build of Pikmin that Nintendo accidentally shipped is a proper port.

  • @ticogis
    @ticogis 22 дня назад +1

    Can't wait for fan full remasters with hires textures + RT

  • @CaliLulaLo
    @CaliLulaLo 22 дня назад

    This is incredible, and I can't wait to see where this goes in the future. Also, that Winamp cameo had me reeling. 😱

  • @kodemasterx
    @kodemasterx 23 дня назад +11

    Majora’s Mask on PC + Nerrel’s HD Texture Pack ❤❤❤❤

  • @BurritoKingdom
    @BurritoKingdom 23 дня назад +4

    Whoa winamp. I haven't seen that in over 20 years.

  • @bravebiird
    @bravebiird 23 дня назад +2

    man i've been so in love with this recomp and just can't wait for it to support randomizers so i can play it a ton more
    top of my wishlist aside from the zeldas are recomps of paper mario, kirby 64, smash 64, star fox 64, and goldeneye!

  • @HendrixRipoff
    @HendrixRipoff 23 дня назад

    The nostalgia overload at the beginning was glorious. I've only ever played this game on an emulator that kept the original framerate albeit at high res. Can't wait to dig into this

  • @tomkirbygreen
    @tomkirbygreen 23 дня назад +4

    Lovely video Alex, cheers sir!

  • @ColdFinger
    @ColdFinger 22 дня назад +4

    Gimmie Mario Golf, baby!

  • @danfinan
    @danfinan 20 дней назад

    This fills me with so much joy!

  • @rustyshackleford6957
    @rustyshackleford6957 23 дня назад +2

    I was playing this at 1440p 165 fps, absolutely unreal!

  • @onionnight
    @onionnight 23 дня назад +7

    WinAmp? Wow I haven't seen that in a while!!!

  • @JustFeral
    @JustFeral 23 дня назад +5

    This video whips the llama's ass

  • @floppa9415
    @floppa9415 22 дня назад +1

    I very neat thing that would be possible with this compiling to web assembly and running inside a browser.

  • @Redmage913
    @Redmage913 21 день назад

    I smiled when I saw the very small blue gap in South Clock Town on the ramps heading up and around the Clock Tower towards North. I love its accurate inaccuracy! :D

  • @SliceofKris
    @SliceofKris 23 дня назад +3

    I can not wait for every n64 game to be recompiled but mostly banjo kazooie, the xbox emu version just doesn't hold up and been waiting on that decompile version but with recomplile I guess I am waiting on that one as well. But the better thing about this is that if someone want to make a game playable that only they like it isn't going to take 40 years as the more famous games get decompiled first, they have a chance too!

    • @lpnp9477
      @lpnp9477 22 дня назад

      I think the Xbox version of banjo is pretty good, but I'd like to see it in 60fps+. What I think we absolutely need though is dk64. It doesn't get re released and it's not emulated well. Plus the native performance sucks. Get this up at 90 frames with a switch kongs anywhere mod and I'll have golden bananas falling out of every orifice

  • @bananachild1936
    @bananachild1936 23 дня назад +15

    60FPS 'Banjo-Kazooie', 'Conker's BFD', or 'Paper Mario 64' (which recently had its decompilation project finished) would be an AMAZING experience on this recompiler thing.
    Also I just recently watched the Mario 64 RTX video again, and it still feels weird hearing Alex, Mr. PC guy himself, sometimes gloat about an N64 title. Or any Nintendo title for that matter. But ya just love to see it.

    • @MrSnake9419
      @MrSnake9419 23 дня назад +3

      Unfortunately Banjo kazooie decomp has been sitting at the same percentage for over a year

    • @dapperfan44
      @dapperfan44 23 дня назад

      I'm excited for the possibilities of N64 and PS1 as well. Someone has done a wide-screen and 60 FPS mod of the original CTR, which makes it look like it was on the Dreamcast (Like Frogger 2 Dreamcast vs PS1). It's SO good.

    • @dhgmrz17
      @dhgmrz17 22 дня назад +4

      ​@@MrSnake9419 That's why this is big, you don't need a full decompilation. Majora's Mask isn't fully decompilated yet either and they were able to get this up and running.

    • @MrSnake9419
      @MrSnake9419 22 дня назад +3

      @@dhgmrz17 I know it's so exciting

  • @guybehindacamera
    @guybehindacamera 21 день назад +2

    I just tried this out and I absolutely love it! 60FPS is an absolute game changer

  • @alexnobrasil3062
    @alexnobrasil3062 20 дней назад +1

    Body Harvest at anything above 5fps would be a treat

  • @cikame
    @cikame 23 дня назад +7

    Nightdive-esk N64 remasters at your fingertips.
    Incredible, i'm extremely excited about this development and can't wait to see what else people port, i'm secretly hoping for Operation Winback since there's always been trouble emulating it and running it at a smooth frame rate would be transformative, i played the PS2 version again last year but there's something about the N64 original.
    A huge step for preservation.

    • @jsr734
      @jsr734 22 дня назад

      Sadly, this is not preservation as preservation includes preserving the way the original machine worked. In this case you are basically just compiling a brand new game for the PC without presrving the original game and machine´s limitations.

    • @cikame
      @cikame 22 дня назад +2

      @@jsr734 I understand, the ultimate form of preservation would be to maintain the original hardware and carts for as long as possible in climate controlled museums, but while that's awesome people are doing that it's not handy for you or me or future generations, keeping a digital library is more important to me so then the next step is how you experience that library. When someone wants to check out Turok in 80 years time maybe the Nightdive remaster will still be available but that's not original and Windows might have broken support by then, so the next most advanced version is a fan made PC port, emulation gets you a bit closer but with drawbacks depending on advancements in 80 years, there are those hardware emulated consoles you can buy but those aren't avaliable to everyone.
      Creating a source code like this even if it's not a true 100% decompile allows anyone to get these games working on future hardware, it's not original but it is accessible, and in my eyes the more people who have access the better.

  • @uncario
    @uncario 23 дня назад +3

    Alex and the N64: the love affair continues 😂

  • @Halcos
    @Halcos 23 дня назад +1

    I would give a lot for Wave Race 64 recompilation

  • @MrJeanjean2009
    @MrJeanjean2009 22 дня назад +2

    Just tested it on the SD Oled, wow, Zelda in fluid 90hz and sharp image is something else, it's like a shocking initial reaction, we're so used of these games at low quality.

  • @matiasnelsoncapdevila3497
    @matiasnelsoncapdevila3497 23 дня назад +4

    Not a Nintendo game I know...But can this be done to the original Silent Hill? That game needs it...BADLY.

    • @1993StrangeBoy
      @1993StrangeBoy 22 дня назад +1

      There's a PC version of it already afaik, and it runs very well on Duckstation with things like a widescreen patch, 4k and the like

  • @rowanunderwood
    @rowanunderwood 23 дня назад +7

    Waiting so hard for the ray tracing version. Already amazing though.

  • @colorcommentary3009
    @colorcommentary3009 20 дней назад

    This was so easy to do wow. This is like magic honestly

  • @crazyhorse52395
    @crazyhorse52395 20 дней назад

    So amazing, thanks for sharing, Alex. Might have to get back into N64 emulation, seems like we are on the cusp of a new golden age!

  • @gravious
    @gravious 23 дня назад +4

    it really is flawless. i'd like conkers bad fur day and wave race 64 next

  • @Reatha-zj2lw
    @Reatha-zj2lw 23 дня назад +27

    I love how you address this topic with such honesty.

    • @davo9774
      @davo9774 23 дня назад +5

      Put a shirt on.

    • @banguseater
      @banguseater 23 дня назад +1

      well Alex is a honest man

    • @gamerxt333
      @gamerxt333 23 дня назад

      And I love your modesty.......okay, not funny.

  • @chrisvenn
    @chrisvenn 21 день назад

    Picked this up last week and played it all afternoon its great

  • @Akires23
    @Akires23 23 дня назад +2

    I’ve been playing Majora’s Mask in 144 fps at 21:9 and it’s nuts. Feels so good

  • @GVCC1
    @GVCC1 23 дня назад +7

    Well lucky Zelda fans.
    Wish someone would recompile MGS 3 and MGS 4 for PC.

    • @dusty_reaper96
      @dusty_reaper96 23 дня назад

      theres no point for mgs 3 cuz have collection version

    • @lpnp9477
      @lpnp9477 22 дня назад

      Maybe master collection vol 2 will have mgs4 but I wouldn't hold my breath when it comes to Konami

    • @GVCC1
      @GVCC1 21 день назад

      @@dusty_reaper96 Collection version sucks though.

    • @dusty_reaper96
      @dusty_reaper96 21 день назад

      @@GVCC1 it does but moders are fixing it

  • @dustinkinard7431
    @dustinkinard7431 23 дня назад +4

    The “real” N64 footage used in this video seems suspect to me, like it was purposefully recorded using composite to a generic av to hdmi adapter. I’m able to get better visuals from my N64 with s-video cables to my Retrotink mini.

    • @BurritoKingdom
      @BurritoKingdom 23 дня назад

      Looks better than the emulated crap on the switch. I really wish the Switch Online emulator had better button configurations.

    • @dustinkinard7431
      @dustinkinard7431 23 дня назад +1

      @@BurritoKingdom I only have the standard NSO service, so I haven’t experienced N64 on that for myself. What I find even more disappointing is that Wii U VC for N64 supported full button mapping on a per game basis, while NSO doesn’t.

    • @chrisfratz
      @chrisfratz 23 дня назад +6

      Trust me when I say, that's exactly how N64 looks. I got the same results using s-video to a Tink 5x. The tink mini can only upscale to 480p, and then your TV will scale that up to its native panel resolution. So it probably looks slightly better to your eye because The TV is receiving a lower resolution source. And honestly, to my eyes it's kind of hard to tell the difference between composite and s video on the N64. Same goes jumping from S-Video to RGB, at the N64 had pretty good video output quality.

    • @chrisfratz
      @chrisfratz 23 дня назад +4

      @@dustinkinard7431 at around 7:20 in the video Alex says that it was captured on a retro tink 4K with the 4.5 scaling mode engaged. I would assume it was captured by John with an RGB modded N64.

    • @dustinkinard7431
      @dustinkinard7431 23 дня назад

      @@chrisfratz I stand corrected, thanks for pointing that out. I missed that detail in my initial viewing.

  • @ROBSILVERGUN
    @ROBSILVERGUN 23 дня назад +2

    Wave Race 64 would be a blast!

  • @AndyGaskin
    @AndyGaskin 23 дня назад

    Looks absolutely fantastic.