I liked everything about this game, however the only thing im skeptical of is the replayability. The graphics, animation, and combat looks super fun, however I’m worried that this game can get repetitive fast and I don’t feel like there is enough variation to keep you playing. What is your take on this?
It seems a feature of the genre, for example, Dead Cells. Have a Nice Death struggles with it a little more. Only the enemies change between areas and there isn't a huge variety of weapons. The elevators let you skip areas, straight to a boss, but then you've missed upgrades. If you're worried about it then I wouldn't get it because it probably will be an issue.
@@peppage ye, im just a more worried about the game just sitting dead in my library lol. It seems very fun, but for a rogue-like it has to have way more variation for it to be replayqble. Dead cells does this perfectly
this game has so super good looking animations, wow! The combat looks fast-paced and interesting with many mechanics. But it also looks like it doesn't have a fitting level and enemy placement design to make better use of what it does very good. I would still like to play it and see for myself. Maybe there are some challenging missions/achievements?
Up to this point it's looked just like more live service nonsense to me. After today it looked like more Borderlands looter shooter nonsense (which to be clear is LESS bad, still not great). Maybe I'm still bitter after Suicide Squad broke my heart. But to use your words, Rocksteady had pedigree too. I hope this isn't horrible but it still has a lot to prove.
@@reisenfer1 doing to many things at once on too many different devices. If something's with doing it's worth doing LARGE. That includes stupid things.
8:06 the balloons in the long hall is totally like in Dead Cells, yeah.
I liked everything about this game, however the only thing im skeptical of is the replayability. The graphics, animation, and combat looks super fun, however I’m worried that this game can get repetitive fast and I don’t feel like there is enough variation to keep you playing. What is your take on this?
It seems a feature of the genre, for example, Dead Cells. Have a Nice Death struggles with it a little more. Only the enemies change between areas and there isn't a huge variety of weapons. The elevators let you skip areas, straight to a boss, but then you've missed upgrades. If you're worried about it then I wouldn't get it because it probably will be an issue.
@@peppage ye, im just a more worried about the game just sitting dead in my library lol. It seems very fun, but for a rogue-like it has to have way more variation for it to be replayqble. Dead cells does this perfectly
this looks spooky but also so cozy and cute
That's a very good way to put it!
this game has so super good looking animations, wow! The combat looks fast-paced and interesting with many mechanics. But it also looks like it doesn't have a fitting level and enemy placement design to make better use of what it does very good. I would still like to play it and see for myself. Maybe there are some challenging missions/achievements?
In general the game is pretty difficult. So if you beat the final boss you should feel accomplished!
Up to this point it's looked just like more live service nonsense to me. After today it looked like more Borderlands looter shooter nonsense (which to be clear is LESS bad, still not great).
Maybe I'm still bitter after Suicide Squad broke my heart. But to use your words, Rocksteady had pedigree too.
I hope this isn't horrible but it still has a lot to prove.
I believe this comment was meant for a different video?
@@peppage Yes, yes it was. Color me embarrassed... 😳 (I was talking about Redfall).
@@Telzrob How does that even happen. Like how do you comment on a wrong vid? 😆
@@reisenfer1 doing to many things at once on too many different devices. If something's with doing it's worth doing LARGE. That includes stupid things.