happy holidays!!! ignore how i completely forgot about the crystal shards it’s been the longest since i’ve played partners in time 💀 point still stands heavily tho and partners in time does more to shake things up
I finished Brothership after 43 hours and enjoyed it quite a bit. I never really thought about how previous Mario and Luigi games structures were more loose until you brought it up in this video. I honestly do miss that in retrospect, but the endgame of brothership does have some really cool stuff but I won't spoil anything. Favorite part of the game is easily the presentation. I adored the visual style and animation throughout the entire adventure. For snoutlet, I like him! He was cool.
Personally, I dig the island concept. You don't even know from the map what location you'll find next! But your point is totally valid, even if it doesn't bother me as much. And to be fair, even if I couldn't put it into words, I noticed it too. In Mario RPGs of the past, there was more to a place than "Complete the gameplay loop objective". In Bowser's inside Story, you ended up in the Underground Mine because you got blasted from Bowser's Castle. It didn't feel planned, you just happened to land there, when you were supposed to DIE, and it was a major turning point in the story, setting off a chain reaction of leading Bowser to Toad Town, where he would hear about the Miracle Cure. In TTYD, A certain partner in Chapter 4 wouldn't have joined your party if they had recognized you, and THAT wouldn't have happened if a certain mischievous hadn't fought you. At the end of the day, it's a matter of the events and plot progression feeling organic. And when you follow a specific gameplay loop that triggers the story (Looking for islands in order to trigger story events instead of those things happening by themselves beyond the player's choices), it's easy to remember "I'm playing a video game", which is a crucial issue to address in an RPG. While not breaking entirely, it can thin the immersion in a sense. There is a painfully obvious pattern, whereas in other games, there isn't. Personally a nitpick of mine is that aside from IDLE, little to none of the stories that happen on the individual islands create a chain reaction in the story. At least, so far. I only just got to the third ocean myself, lol.
As someone who absolutely adores this game and doesn't really mind this design much at all, I do understand where you're coming from. Most earlier Mario & Luigis felt quicker in trying to evolve the story largely because of their more faster pacing and reliance on events happening constantly to keep interest. That's not to say Brothership doesn't have a plot like this because I argue it does, a lot of story elements are teased as early as the first sea with you barely understanding why they are there, the story has a surprising amount of twists later on that the more I think about I believe they really cooked, and honestly this game's group of NPCs are some of the best of the Mario franchise to me. However the game really does take a long awhile to truly ramp out what it really has to offer including the objectives, so I'm really not gonna blame anyone if they can't play the game for long sessions. I say it's less about the main goal within these islands and more about the developments that happens in them, because was deliberately made with a pick and up play aspect and the developers said in an interview they intended the islands to be like one 30 minute episode of an anime (Largely why I would love for a Brothership anime to exist lmao) I also feel the islands feeling incoherent to each other which can also apply to the story is kind of the point, because when you first enter Concordia you're new to everything. You don't know what's going on with anyone or anything, so your knowledge on the story and what's happening is just as mysterious. But as you connect more islands you get to explore more of Concordia and it's people and to correlate with that the story by proxy gets more interesting and twisted as well. I know some might people would disagree with this structure, but I really think it helps make the world more immersive and the endgame really what you gone through worth it
You made some interesting points here. While it is true that most islands aren't directly related to the main story, I personally still felt that sense of adventure and not really knowing exactly what's next. Yeah, you can generally expect to go to a new island, solve some problem, then reconnect it. However, you never really know exactly what the next island will be like or what problem you need to solve. Brothership feels like it focuses less on the main overarching plot and more on the characters and subplots that eventually come together by the end. It's a lot like classic Paper Mario in that regard, and as a big fan of TTYD (That's my personal favorite Mario RPG), I can definitely enjoy this approach, though I can see why others might not like it quite as much. I've finished two full playthroughs by now, so it's safe to say that Brothership did a good job holding my attention, but some others don't seem quite as hooked by it, which is understandable. Also, good on you for pointing out how flawed review scores are. There's a reason I didn't let IGN's 5/10 concern me. It's just an arbitrary number at the end of the day. I honestly wish more people wouldn't care so much about review scores and would just express their opinions without trying to attach a numerical rating to it.
I love Mario and Luigi brothership from beginning to end, also I argue that this game has some of the best characters in the M&L series, they are all so likeable, goofy and best of all relatable as hell too, so no problems there. My biggest issue with the game is that, things takes too long to ramp up and Bros. Attacks take too long to get especially the last two you get with Mario and Luigi, without spoiling anything, you won't get the last ones until the literal final hours of the game and honestly that sucks because they are both cool in their own right. Besides that, this is in my top 3 of Mario and Luigi games.
And that (among other things), is why the third half of the game (4th sea, and onward) is my favorite part in Brothership. Personally, I really like the beginning though (1st and 2nd sea)
To answer your questions at the end: (its long, just so you know) I think Brothership is the weakest of the bunch by far. What I liked about the Mario RPGs is that they didnt feel like classic RPGs or when they did, they were short and sweet and had elements which kept me engaged the whole tome through. This game feels more like a classic jRPG in a sense of laying all the groundwork at the beginning of the game, introducing charakters, having a 100%clear main goal from the very start etc. This spirals into terrible pacing which is also taken from most classic jRPGs. Dream team may had a much slower pace than any game in the series prior but it wasnt bad at all. Stuff happened, charakters got introduced, gameplay elements got added in an even manner and you got to interact with the world in so many ways, whipe in brothership youre stuck with a jump (which on top of that has a slightly longer animation on top of that) until the first real boss fight and thats around 4 hours in. There are also many annoyances regarding the battle system like Luigis action starting with the A button, battle plucks taking long to adjust especially later on, loading times beeing way to long. I also think the exploration was boring if not frustrating in this game. The Luigi AI messed up way too many times for my liking, Plattforming wasnt fun at all and I felt like explorimg wasnt as rewarding as it used to be. Beans were a fantastic balance of investing time in the overworld and not only collect stuff to tickle the brain with dopamine but also making your charakters stronger instantly. Block placement also was so much better. I didnt analize why this is the case but sometthing is odd with the block placements. They made all sense in every game besides this one. Charakters were annoying for the most part. I dont think snoutlet was funny nor a cool companion to hang out with. He just brought the same line everytime and hadnt much charakter besides that. Hes on par with starlow, just being a floating textbubble for the most part. Aside from him I only liked Connie and even she desirved some better writing and more engagement at the end of the story. She was present a lot but she had a prestine Moment, in which she could've saved Mario and Luigi but they did it themselves so that opportunity also was thrown out the window. The turnip granpa is probably a top 3 maybe even the worst npc ive encountered in any videogame. The martied couple was a nice event but I didnt really care for those. I was way more engaged in the sidequest in Dreamteams Wakeport couple quest. Maybe because it wasnt forced on me and I decided myself to help other people out and not being pushed to do so. The exploring of the great sea was also dogshit, no further comments on that. I personally would give this game a 4 maybe even 5/10 because the battle system is great and the final 40 Minutes of the game were excellent aswell. All the other M&L games are 9-10/10 games for me and for reference thats my list: 1.SS (perfect all the way through, every single detail in this game works. Everything is well thoughtout and made with so much passion.) 2.Pit (the only game which encapsulates the vibes and the overall feel which SS laid down. All the small tweaks and compactness made it a great ambitious sequel while not being too outlandish) 3.Dt (bad beginning just like bis but I had to stop every Minute to appreciate the beautiful soundtrack and world) 4.PJ (fantastic gameplay and pace all the way through. All the qol and extra stuff made it a pleasent experience) 5.Bis (only dislike the beginning, but from Bowsers(fawfuls) castle onwards its heaven. I also adore the ambitions in writing and they nailed much of it especially bowser. Pushed the game forward by quite a bit. Low placing speaks for the quality of the series. Thats the view of an longtime fan. Im glad M&L is back. No idea what is going to happen now with sony buying aquire but at least attention has now fallen on the series.
for me its the lack of side content that the series is known for Like, no attackathon? No boss medley? If those were present then I would be more forgiving of the game's lack of bosses and bros attacks but they're just not present at all which sucks Still a top 3 m&l (tied with ss) with both dt and bis beating it
You hit the nail right on the head!! I like the theme of connection in the story but i just got to the next bigger sea and I already had to tell myself "ppl say it has a slow start-- but it'll get better" and then i see the same routine continue makes it harder to keep playing OTL initially I quite liked the idea of having of the ship travelling along the streams, thinking it's nice to have that bit of downtime to do missions and such- but it doesn't really take too much time to get to the next island and you need to be *on* the ship to be able to spot and get on them in range (especially with the reefs) just makes me wait it out and that feels like wasted time/bad :(( Snoutlet is fine tho :3 it had some pretty funny scenes and the characterization makes me hopeful for more of those in the future
I think Snoulet is a pretty good partner & is way better than Starlow. He isn’t a bully to Luigi, he doesn’t have too many tutorials & some are skip able, & he’s funny.
I always felt this thing, like, this is mario and luigi, but it doesn't feel like it, and I believe this is what made it so not mario and luigi. Thanks for pin pointing it for me. Also I love snoutlit, but felt starlow shouldn't have been there, because why was she in the mushroom kingdom?
I mean all of the MLs feel and are extremely linear outside of specific segments that imo really dont benefit from being nonlinear anyways. Plus the whole mini-scenario + multiple of the same things format is a staple of Paper Mario that I don't really see get criticized much in that instance, praised actually. It actually partially is a con to me in PM because they usually do little with the main plot until the last chapter or two but that is not the case for Brothership. A lot happens, like how Sea 2 has the throughline of Zokket's birds kidnapping people, which directly leads to the production of Glohm. Even some of the less plot relevant islands still have important stuff being introduced/built up like Bulbfish being the proper introduction of Glohm and also to the Fire & Ice couple.
Yeah, this game has a serious pacing issue. Great game, but so much of it feels so slow and sluggish to play. Outside of battle, the hammer just doesn't feel good to use.
My main problem is the pacing, however for me, I think it completely ruins the story. You get a fast forward button to get through the slow cutscenes much faster, but in turn makes me not care about what is going on in the story. I didn’t use it much during the first few islands, but since everything was so slow, I eventually gave in and started skipping through the cutscenes. At this point, I’ve been conditioned to skip the cutscenes because they’re slow, and since they never got better pacing-wise, I almost always skipped through all of the cutscenes. Because of this, I didn’t care about a majority of the characters introduced, so the story fell flat for me. And before someone tells me I simply shouldn’t have fast forwarded through all of the cutscenes, I just wanted to play the game, not sit through a slow story that doesn’t start until the second half of the game
3:28 you have completed half of the game. 5:00 they would need to make a completely new story because i have finished the game and i know that the Islands been disconnected is even more important than you think.
idk if you want a good story then mario & luigi isnt ever gonna give you one, i mainly enjoy their writing for the humor and wacky scenarios the bros get put in
For me the pacing gets really bad at the ladder half of the game and how the jumping combos take too long to do. I didn't really have that much issue with the Ocean map as usually I just backtrack to islands for quest.
I would argue that paper Mario and pokemon are not just "collect the thing with fluff" in my view thats not a very valid point of view on those game, especially because all the other Mario and Luigi games are actually more linear than brothership, i understand how you feel but it definitely doesn't apply to paper Mario or pokemon at they're best.
M&L partners in time is my favourite m&l Game, but this one that is kind-of similar in the way you move around the islands like you moved in time just feels so wrong. I really enjoyed brothership and think it's a GREAT Game, but the plot gets stiff and it drags on for so so long
How aboud my LEAST favourite aspect, the bosses, or their lack of. Withound spoilers, this game has not enough of them, like This game has less then 16 bosses and yet they range from amazing to forgeteble, previous games had tons of bosses, so seeing this game had very little of them is jarring and it is a problem because 3:50, this game is the second longest game yet it has the least amoud of bosses, you don't even fight a Wiggler LAME. Other problems come from spoilers so I won't type them here. But okay, Best aspect: Battle Plug's, they are very broken but also very fun. Snoutlet: he is fine, his meat puns are not neceserrly cringe but not that funny either, him NOT being a pig joke is unfunny after the second time they done it, but it dies pretty quicly, Snoutlet is a fine Guide character, not the best and not the worst.
@@volvoman5262 but alas that is not the case and if the traditional wiggler fight was sacrificed along side bowser being the final boss I can live with it
@@paul-nj1ig FOR YOU: Ten gets a solo boss fight, but Ecks and Shun don't, WHY? there was no reason why not to add them, Ecks was seen in Bulbfish Island, and Shun was trying to sabotage the wedding, so story reasons are there but not used, and final extension corps battle, Some of Ten attacks are re-used from his solo fight, so it showcases that They didn't even had to make that many new assets to make their solo fight's. Their solo fights would also fix the fact that in the third sea there is only one boss from the lighhouse and nothing else. Also the fourth sea great lighthouse dosn't even have a boss, "this lighhouse is not that big so it canot be a big base", shut up Connie this is not an excuse developers. This is not even the end since from now there will be ultra mega spoilers so mayby I come back for part 3.
Brothership feels like a really good 25 hour 3ds game that got shelved and then reanimated into a mid 50 hour switch game. The sailing mechanic is boring at best and annoying at worst. The looking around for islands and rocks feels like it would have been a gimmicky gyro thing on 3ds that got awkwardly translated to stick controls. The whole game feels so stiff to control. I absolutely hate how boring npcs stop me dead in my tracks and ramble on about the same useless information every 5 minutes. Snoutlet is neat tho I like him.
happy holidays!!!
ignore how i completely forgot about the crystal shards it’s been the longest since i’ve played partners in time 💀
point still stands heavily tho and partners in time does more to shake things up
I finished Brothership after 43 hours and enjoyed it quite a bit. I never really thought about how previous Mario and Luigi games structures were more loose until you brought it up in this video. I honestly do miss that in retrospect, but the endgame of brothership does have some really cool stuff but I won't spoil anything. Favorite part of the game is easily the presentation. I adored the visual style and animation throughout the entire adventure. For snoutlet, I like him! He was cool.
Snoutlet is very cool
Personally, I dig the island concept. You don't even know from the map what location you'll find next! But your point is totally valid, even if it doesn't bother me as much. And to be fair, even if I couldn't put it into words, I noticed it too. In Mario RPGs of the past, there was more to a place than "Complete the gameplay loop objective". In Bowser's inside Story, you ended up in the Underground Mine because you got blasted from Bowser's Castle. It didn't feel planned, you just happened to land there, when you were supposed to DIE, and it was a major turning point in the story, setting off a chain reaction of leading Bowser to Toad Town, where he would hear about the Miracle Cure.
In TTYD, A certain partner in Chapter 4 wouldn't have joined your party if they had recognized you, and THAT wouldn't have happened if a certain mischievous hadn't fought you.
At the end of the day, it's a matter of the events and plot progression feeling organic. And when you follow a specific gameplay loop that triggers the story (Looking for islands in order to trigger story events instead of those things happening by themselves beyond the player's choices), it's easy to remember "I'm playing a video game", which is a crucial issue to address in an RPG. While not breaking entirely, it can thin the immersion in a sense. There is a painfully obvious pattern, whereas in other games, there isn't. Personally a nitpick of mine is that aside from IDLE, little to none of the stories that happen on the individual islands create a chain reaction in the story. At least, so far. I only just got to the third ocean myself, lol.
As someone who absolutely adores this game and doesn't really mind this design much at all, I do understand where you're coming from. Most earlier Mario & Luigis felt quicker in trying to evolve the story largely because of their more faster pacing and reliance on events happening constantly to keep interest. That's not to say Brothership doesn't have a plot like this because I argue it does, a lot of story elements are teased as early as the first sea with you barely understanding why they are there, the story has a surprising amount of twists later on that the more I think about I believe they really cooked, and honestly this game's group of NPCs are some of the best of the Mario franchise to me. However the game really does take a long awhile to truly ramp out what it really has to offer including the objectives, so I'm really not gonna blame anyone if they can't play the game for long sessions. I say it's less about the main goal within these islands and more about the developments that happens in them, because was deliberately made with a pick and up play aspect and the developers said in an interview they intended the islands to be like one 30 minute episode of an anime (Largely why I would love for a Brothership anime to exist lmao)
I also feel the islands feeling incoherent to each other which can also apply to the story is kind of the point, because when you first enter Concordia you're new to everything. You don't know what's going on with anyone or anything, so your knowledge on the story and what's happening is just as mysterious. But as you connect more islands you get to explore more of Concordia and it's people and to correlate with that the story by proxy gets more interesting and twisted as well. I know some might people would disagree with this structure, but I really think it helps make the world more immersive and the endgame really what you gone through worth it
You made some interesting points here.
While it is true that most islands aren't directly related to the main story, I personally still felt that sense of adventure and not really knowing exactly what's next. Yeah, you can generally expect to go to a new island, solve some problem, then reconnect it. However, you never really know exactly what the next island will be like or what problem you need to solve.
Brothership feels like it focuses less on the main overarching plot and more on the characters and subplots that eventually come together by the end. It's a lot like classic Paper Mario in that regard, and as a big fan of TTYD (That's my personal favorite Mario RPG), I can definitely enjoy this approach, though I can see why others might not like it quite as much.
I've finished two full playthroughs by now, so it's safe to say that Brothership did a good job holding my attention, but some others don't seem quite as hooked by it, which is understandable.
Also, good on you for pointing out how flawed review scores are. There's a reason I didn't let IGN's 5/10 concern me. It's just an arbitrary number at the end of the day. I honestly wish more people wouldn't care so much about review scores and would just express their opinions without trying to attach a numerical rating to it.
I love Mario and Luigi brothership from beginning to end, also I argue that this game has some of the best characters in the M&L series, they are all so likeable, goofy and best of all relatable as hell too, so no problems there.
My biggest issue with the game is that, things takes too long to ramp up and Bros. Attacks take too long to get especially the last two you get with Mario and Luigi, without spoiling anything, you won't get the last ones until the literal final hours of the game and honestly that sucks because they are both cool in their own right.
Besides that, this is in my top 3 of Mario and Luigi games.
This game is so peak! It took me 85 hours to 100% the game. I also cried during the end. It was AMAZING!
And that (among other things), is why the third half of the game (4th sea, and onward) is my favorite part in Brothership.
Personally, I really like the beginning though (1st and 2nd sea)
Partners in time also felt pretty linear like you were just going through levels
To answer your questions at the end:
(its long, just so you know)
I think Brothership is the weakest of the bunch by far. What I liked about the Mario RPGs is that they didnt feel like classic RPGs or when they did, they were short and sweet and had elements which kept me engaged the whole tome through.
This game feels more like a classic jRPG in a sense of laying all the groundwork at the beginning of the game, introducing charakters, having a 100%clear main goal from the very start etc.
This spirals into terrible pacing which is also taken from most classic jRPGs. Dream team may had a much slower pace than any game in the series prior but it wasnt bad at all. Stuff happened, charakters got introduced, gameplay elements got added in an even manner and you got to interact with the world in so many ways, whipe in brothership youre stuck with a jump (which on top of that has a slightly longer animation on top of that) until the first real boss fight and thats around 4 hours in. There are also many annoyances regarding the battle system like Luigis action starting with the A button, battle plucks taking long to adjust especially later on, loading times beeing way to long.
I also think the exploration was boring if not frustrating in this game. The Luigi AI messed up way too many times for my liking, Plattforming wasnt fun at all and I felt like explorimg wasnt as rewarding as it used to be. Beans were a fantastic balance of investing time in the overworld and not only collect stuff to tickle the brain with dopamine but also making your charakters stronger instantly. Block placement also was so much better. I didnt analize why this is the case but sometthing is odd with the block placements. They made all sense in every game besides this one.
Charakters were annoying for the most part. I dont think snoutlet was funny nor a cool companion to hang out with. He just brought the same line everytime and hadnt much charakter besides that. Hes on par with starlow, just being a floating textbubble for the most part. Aside from him I only liked Connie and even she desirved some better writing and more engagement at the end of the story. She was present a lot but she had a prestine Moment, in which she could've saved Mario and Luigi but they did it themselves so that opportunity also was thrown out the window. The turnip granpa is probably a top 3 maybe even the worst npc ive encountered in any videogame. The martied couple was a nice event but I didnt really care for those. I was way more engaged in the sidequest in Dreamteams Wakeport couple quest. Maybe because it wasnt forced on me and I decided myself to help other people out and not being pushed to do so.
The exploring of the great sea was also dogshit, no further comments on that.
I personally would give this game a 4 maybe even 5/10 because the battle system is great and the final 40 Minutes of the game were excellent aswell.
All the other M&L games are 9-10/10 games for me and for reference thats my list:
1.SS (perfect all the way through, every single detail in this game works. Everything is well thoughtout and made with so much passion.)
2.Pit (the only game which encapsulates the vibes and the overall feel which SS laid down. All the small tweaks and compactness made it a great ambitious sequel while not being too outlandish)
3.Dt (bad beginning just like bis but I had to stop every Minute to appreciate the beautiful soundtrack and world)
4.PJ (fantastic gameplay and pace all the way through. All the qol and extra stuff made it a pleasent experience)
5.Bis (only dislike the beginning, but from Bowsers(fawfuls) castle onwards its heaven. I also adore the ambitions in writing and they nailed much of it especially bowser. Pushed the game forward by quite a bit. Low placing speaks for the quality of the series.
Thats the view of an longtime fan. Im glad M&L is back. No idea what is going to happen now with sony buying aquire but at least attention has now fallen on the series.
Bro...
I ain't reading all that😂
for me its the lack of side content that the series is known for
Like, no attackathon? No boss medley? If those were present then I would be more forgiving of the game's lack of bosses and bros attacks but they're just not present at all which sucks
Still a top 3 m&l (tied with ss) with both dt and bis beating it
yeaa they dont have those but they have a bunch of side quests which is a bit disapointing
You hit the nail right on the head!! I like the theme of connection in the story but i just got to the next bigger sea and I already had to tell myself "ppl say it has a slow start-- but it'll get better" and then i see the same routine continue makes it harder to keep playing OTL initially I quite liked the idea of having of the ship travelling along the streams, thinking it's nice to have that bit of downtime to do missions and such- but it doesn't really take too much time to get to the next island and you need to be *on* the ship to be able to spot and get on them in range (especially with the reefs) just makes me wait it out and that feels like wasted time/bad :((
Snoutlet is fine tho :3 it had some pretty funny scenes and the characterization makes me hopeful for more of those in the future
55 seconds ago is Mephistophelean
I think Snoulet is a pretty good partner & is way better than Starlow. He isn’t a bully to Luigi, he doesn’t have too many tutorials & some are skip able, & he’s funny.
I always felt this thing, like, this is mario and luigi, but it doesn't feel like it, and I believe this is what made it so not mario and luigi. Thanks for pin pointing it for me. Also I love snoutlit, but felt starlow shouldn't have been there, because why was she in the mushroom kingdom?
I mean all of the MLs feel and are extremely linear outside of specific segments that imo really dont benefit from being nonlinear anyways.
Plus the whole mini-scenario + multiple of the same things format is a staple of Paper Mario that I don't really see get criticized much in that instance, praised actually. It actually partially is a con to me in PM because they usually do little with the main plot until the last chapter or two but that is not the case for Brothership.
A lot happens, like how Sea 2 has the throughline of Zokket's birds kidnapping people, which directly leads to the production of Glohm. Even some of the less plot relevant islands still have important stuff being introduced/built up like Bulbfish being the proper introduction of Glohm and also to the Fire & Ice couple.
Yeah, this game has a serious pacing issue.
Great game, but so much of it feels so slow and sluggish to play.
Outside of battle, the hammer just doesn't feel good to use.
My main problem is the pacing, however for me, I think it completely ruins the story. You get a fast forward button to get through the slow cutscenes much faster, but in turn makes me not care about what is going on in the story. I didn’t use it much during the first few islands, but since everything was so slow, I eventually gave in and started skipping through the cutscenes. At this point, I’ve been conditioned to skip the cutscenes because they’re slow, and since they never got better pacing-wise, I almost always skipped through all of the cutscenes. Because of this, I didn’t care about a majority of the characters introduced, so the story fell flat for me. And before someone tells me I simply shouldn’t have fast forwarded through all of the cutscenes, I just wanted to play the game, not sit through a slow story that doesn’t start until the second half of the game
You could just do the classic "Tap a to fill in the speech bubble faster".
@ I do both, I’m mashing a and holding b
3:28 you have completed half of the game. 5:00 they would need to make a completely new story because i have finished the game and i know that the Islands been disconnected is even more important than you think.
Luigi logic
idk if you want a good story then mario & luigi isnt ever gonna give you one, i mainly enjoy their writing for the humor and wacky scenarios the bros get put in
For me the pacing gets really bad at the ladder half of the game and how the jumping combos take too long to do. I didn't really have that much issue with the Ocean map as usually I just backtrack to islands for quest.
I would argue that paper Mario and pokemon are not just "collect the thing with fluff" in my view thats not a very valid point of view on those game, especially because all the other Mario and Luigi games are actually more linear than brothership, i understand how you feel but it definitely doesn't apply to paper Mario or pokemon at they're best.
Why dose it take a couple hours in the game to get fast sailing 😢
100% agree i prefer an open world where every erea is connected
Open World is literally the problem with most AAA games
@SMCwasTaken ok but i didnt ask nore do i care because i like it and prefer it over this island structure
Personally, I don't think story is an important aspect in video games, even in rpgs.
M&L partners in time is my favourite m&l Game, but this one that is kind-of similar in the way you move around the islands like you moved in time just feels so wrong. I really enjoyed brothership and think it's a GREAT Game, but the plot gets stiff and it drags on for so so long
How aboud my LEAST favourite aspect, the bosses, or their lack of. Withound spoilers, this game has not enough of them, like This game has less then 16 bosses and yet they range from amazing to forgeteble, previous games had tons of bosses, so seeing this game had very little of them is jarring and it is a problem because 3:50, this game is the second longest game yet it has the least amoud of bosses, you don't even fight a Wiggler LAME. Other problems come from spoilers so I won't type them here.
But okay, Best aspect: Battle Plug's, they are very broken but also very fun.
Snoutlet: he is fine, his meat puns are not neceserrly cringe but not that funny either, him NOT being a pig joke is unfunny after the second time they done it, but it dies pretty quicly, Snoutlet is a fine Guide character, not the best and not the worst.
Well the wiggler kinda makes sense… if birdo wasn’t in the game.
@Guyofscience exacly
If Birdo was able to be sucked by the vortex, then Wiggler could be to just fine
@@volvoman5262 but alas that is not the case and if the traditional wiggler fight was sacrificed along side bowser being the final boss I can live with it
Can you get into spoilers
@@paul-nj1ig FOR YOU:
Ten gets a solo boss fight, but Ecks and Shun don't, WHY? there was no reason why not to add them, Ecks was seen in Bulbfish Island, and Shun was trying to sabotage the wedding, so story reasons are there but not used, and final extension corps battle, Some of Ten attacks are re-used from his solo fight, so it showcases that They didn't even had to make that many new assets to make their solo fight's.
Their solo fights would also fix the fact that in the third sea there is only one boss from the lighhouse and nothing else.
Also the fourth sea great lighthouse dosn't even have a boss, "this lighhouse is not that big so it canot be a big base", shut up Connie this is not an excuse developers.
This is not even the end since from now there will be ultra mega spoilers so mayby I come back for part 3.
Brothership feels like a really good 25 hour 3ds game that got shelved and then reanimated into a mid 50 hour switch game. The sailing mechanic is boring at best and annoying at worst. The looking around for islands and rocks feels like it would have been a gimmicky gyro thing on 3ds that got awkwardly translated to stick controls. The whole game feels so stiff to control. I absolutely hate how boring npcs stop me dead in my tracks and ramble on about the same useless information every 5 minutes. Snoutlet is neat tho I like him.
Partners in Time was worse in this regard.
The pacing is just horrible. It goes from connect islands to revealing one part of the story and back to connecting islands
4/10 lol
For context a 5/10 for me is a game that existis, doesnt do anything extremely well or badly. I would give brothership a 6