Lucky: your skilling success chance for all non-combat skills is 100% Always wanted this in leagues, now your best xp is chopping magic/redwood logs, fishing sharks, mining runite etc. and you get the trickster pickpocketing from leagues 4 :)
@@doubleshine Definitely keen for an early game strategy video and alternative progression ideas. I'm talking - "Agility lap at Draynor, go to Enchanted Valley for Rune Axe, Do Waterfall" etc, not just "Relic this, Area that." Go hard on them, get them viiiiews!
Not sure if some of these count as relic ideas or the new combat unlocks, but whatever: Sniper - gain +x% damage and accuracy for every tile you are away from your target. True Focus - Every attack gives +x% damage and accuracy, stacking up to 10 times. This bonus goes away if 10 ticks pass without it being refreshed, or the player takes damage. Lingering Faith - When a prayer is disabled, its effect lasts for an additional two ticks without causing prayer drain. Effects that are normally mutually exclusive (eg protect from missiles and protect from magic) CAN both be active if one is lingering. Holy Fortitude - When a prayer that gives a stat bonus is active, that bonus is increased by the prayer bonus of your gear. Out of Balance - Provides a cape item that can be right-click shifted to have the symbol of any skill on it. When worn, 20% of all experience gained goes to the skill on the cape instead of whatever skills are being trained. (My take on an equilibrium alternative.)
@elijahkarpf826 These are all dope! I feel like these could do well as added effects to current relics or like an equipped mini version on shattered relics to add on top of.
'Place of my Own' Relic: * 'max' template applied to your POH * Pool, Gilded altar, all mounted teles, jewelry chest, occult altar, fully unlocked nexus, etc * 'Teleport to Home' tele no longer requires any runes to cast.
I think a cool addition, much like the tp to tool leprechauns would be tp to any altar, there could be some pretty cool uses for it since getting around the map quicker is always a bonus.
I think a thing that wasn't mentioned about the weapon specialist is that it had crazy synergy with ranged combat relic and acb/zcb so you could spec infinitely with ruby bolt dealing 20% total health damage into onyx bolts to heal and then executioner to finish the last 20% and melt bosses in seconds
Bit late but a have to dissagree on a number of these. Overall quite accurate though Fire Sale- I think it was pretty well known it would die off in the end game so not sure if that should really count against it. Although late game it was useful for basically getting infinite food. Executioners Axe- While yes very strong it kind of made a lot of endgame bosses quite lame as thats typically when the enrage phase started. Endless harvest- It was good yes but it was kind of overshadowed by the fact that it was in the same tier as ruinous powers which kind of killed it imo. Guardian- Your underselling how strong it is I think. Yea it wasnt as flashy as the other 2 in the same tier but it was still quite competitive. Plus it helped for the two combat styles you didnt pick
Honestly 1) this makes so much more sense, especially since it would give Tears of Guthix vibes; 2) I just really want to max agility by cleaning guams that would be so fun
I had so many people diss me for endless harvest. My account is like 19 years old. So sorry i have stuff to do and cant dedicate my life to the game anymore..endless harvest for life!!!
I really love relics like exploding attacks and equilibrium, where theyre not meta but really fun to use. went asgarn wildy mory for the first TB league and got my moneys worth from exploding attacks at GWD and tob
Ruinous powers cannot be higher than B tier because it was designed to be in the main game. It's intended to be balanced. They didn't give it like a flat 20% damage or anything ridiculous. It didn't change the game in any meaningful way like a relic should, because you were sacrificing rigour and piety.
I think being able to cheat avoiding kandarin for melee or not having to get zeah for ranged/magic was a really good concept and it ultimately competed with skilling relics not combat relics so it didn't have to be super strong
@marshallc6215 some effects of RP with stacking intensify (+ accuracy in all styles) and piety adjacent prayers, made it feel above what you get with the standard spell book.
@@mikenelson6939 sure, but by enough to take it over farmers fortune to make farming almost 0-time? Like doubleshine said, I can only see it being a take in very specific circumstances
@marshallc6215 yeah I definitely think RP is only if you're going a combat style and don't have access/don't want to get to your tier 70 prayer through a region. Specific to combat though, +40% accuracy is pretty huge for tribrid pvm. I would consider doing it if I wanted to maximize damage in raids/other multi style pvm (if my other options are skilling relics)
@@mikenelson6939 40% general accuracy would be big, but most of the time your accuracy is gonna be good enough with your main style that you only hybrid actual immunities, which is a very small set of content. There definitely is a set of very specific niches where it's extremely useful, though, I'll admit that.
I normally come out of tierlist videos being kind of annoyed at how much people tend to compromise the quality of their actual ratings for humor/ease/controversy. But as soon as I saw doubleshine post a tier list, I knew it was going to be excellent. You were joking about your rankings being objective, but I’d argue they’re damn close. It feels like you’re on the way to cementing yourself as THE leagues-hype content creator. Keep up the great work.
I picked melee + berserker + retribution last league. I have vivid memories of running into boss rooms at 1 health, doing max hit BGS spec, then exploding on them for sub-10 second kills. I hope melee is just as fun this time around. Thanks for the great content!
Thanks for the great vid man! So ready for this dude to start dropping league content. I remember watching your channel grow through leagues not sure why but it makes me feel at home watching your videos I feel out of place watching other channels for leauges content lol. cheers everyone! Relic name dungeon master. Has a list of all bosses you have areas unlocked for with a direct teleport to them.
Quest List (teleport item): scroll-looking item that allows unlimited teleports to iconic quest givers and quest locations. Examples off the top of my head: Oziach, Sir Tiffy Cashien, Gertrude, King Arthur, Ancient Magic Pyramid, Magic Grotto, Hazelmere, Burnt Meat. You get it. Ideally most locations would coincide with already completed quests-or if they are not auto-competed, then they would still be available via quest-giver and maybe allow quests to be done faster.
I'm excited for this league, hard to plan without all the info. I'm picking Varlamore for sure cause I don't play main game anymore and never went there. I'll be going melee, it's so hard to decide other regions cause varlamore is actually pretty self-sufficient for melee. I don't think I'll raid much, I want to max and do mid-game pvm and colosseum, hoping to get rune trophy.
Considering Varla as well. It'd be nice to get easy training for the Colosseum. But desert is basically a must for me because tombs isthe only raid i really like and that makes me always want to go ranged so i can use the masori set. Varla does have a lot of decent ranged upgrades and sidegrades but I'm unsure how viable it is for only ranged, hopefully it wont be total ass.
@@robotzombienazy last league I went magic expecting to get shadow. I didn't drop it, felt terrible to grind a super rare for a temporary mode... that's why I might not do raids this time.
Last time i used Leagues to learn TOA and this time i want to use leagues to learn CoX. I'll also be going Varlamore and then Zeah but Im debating my 3rd region. Was ranged last time so this time I'll be either melee or mage, but Im leaning towards melee with Asgarnia-Varlamore-Zeah. Dinhs, Torva, Soul-reaper axe sound like fun and the perilous moons will be a good mid-game option.
I personally think your region choice is pretty clear, and i'm in a similar case to you, except i'm more swayed towards short term fun than maxing. So i need the relic reveals to help me decide what's fun this year. But here's how i view our situation: You want Varlamore and to try maxing, which to most people, means Asgarnia, because getting a max cape is part of the completionist goal, and the reward for your effort. Asgarnia has the advantage of offering the easiest and quickest path to max combats (pest control for prayer), chill midgame pvm, Bandos/Torva upgrades, as well as Defenders, Godswords (which are actually viable and fun in leagues even if they're not BIS), and a range upgrade. A Purchasable D-mace also gives you early access to a crush weapon for Moons. Skilling wise, it helps with Mining (pickaxe stores/motherload afk), fishing (store), amethyst for fletching/afk mining, farming, crafting (guild), smithing (more ways to obtain coal). Unless you hate God Wars/dont want to wear Bandos, its an easy choice imo. Though combat masteries likely means less incentive to focus melee so much. Combined with Varlamore, the only really problematic skills are then: Runecrafting (not many ways to improve on natures though), thieving (wealthy citizens are decent, just slow compared to others), agility, and the gathering skills, including farming/getting enough herbs for herblore. Bank note, trickster and farming relics could free this up, but we should not have repeat relics this year, and, otherwise.... when combined with a raid interest, I think that leaves you with one region in particular. Kourend. Cox may not be the best raid for melee gear, but its atleast one that seems to be the most loved for gameplay, and unlike TOA, the rewards there might fix your coal and herb problems. Skilling wise, the region covers everything except Agility, with Tithe farm, port pisc, good slayer, a firemaking option that lets you use your logs for fletching/con, more afk woodcutting/fishing, etc. Scythe should also be a drop here now, though since vardovis is in varlamore now, and is a fully melee boss that offers the full soulreaper axe... idk if i'd bother. The alternative is Mory for TOB. But whilst this fixes agility, it adds tonnes of extra PVM (asgarnia/varlamore+ echo bosses is already pretty stacked), that might be very tedious (barrows seems annoying if you're already doing moons), or difficult solo (TOB). The big upside of course is the gear options, early tank gear, blood fury, rapiers, maces, justiciar, whatever echo bosses drop, etc, etc. It feels like the coolest region for gear, but also, the biggest grind. If you werent maxing, it could replace asgarnia in that regard. Personally, I am more than tired of CG and TOA, so those are no goes, although CG in leagues is probably incredibly chill/quick, so with the right echo boss, maybe. Fremmy works as a decent support region, but varlamore essentially kills any reason to go there beyond rings and Venator bow. Every person ever has complained about Kandarin tasks (they mentioned this was being fixed), and I don't see anything enjoyable there despite the good overall gear/skill support. Wilderness is always fun in leagues, but might be boring when you already have so much more engaging pvm to do, and the gear isn't game-changing.
I generally like your thoughts (always have) but I personally value being able to get xp milestone tasks (25m, 50ms, etc.) since i chase dragon cups. it's a bit funny actually how my TB2 setup overall was so many you didn't like as much (prod prod, ranging, soulsteal, guardian, etc.) but it ended up by far being my most fun league. there is something to be said about the static threshold for dragon helping that, though. nice list, i enjoyed watching!
ultimately I do think almost all of them are still really fun and enjoyable, it's just hard to toss them all in like A or B tier haha so just gotta be more critical of the ones I'm not a huge fan of
28:54 fun fact: Whenever it was a bug or oversight, this relic allowed you to teleport from anywhere in the wilderness, yes, you could charge a glory amulet and teleport to the GE with one click. I loved the guardian relic as a concept but i agree that the damage was just too low, especially compared to the other 2 relics in that tier
Exploding attacks did have one very good use case which we specifically made an alt account to have it on. You would pick it with a ranged build and get a blow pipe and then at verzik you could have it automatically clear webs so everyone could stack on one spot and attack her with scythe and not lose out on damage from having to run around her.
Fire sale is good if you're not planning on playing much, but bankers note is amazing from start to finish. The deeper you get into end game content the better bankers note becomes, fire sale falls off quick when you pass mid-game content. I had both on two accounts and didn't find fire sale fun at all (that also has to do with the fact that I really enjoy early game leagues and fire sale just pushes you through that really quick into the mid-game).
Fists of Fury: unarmed attacks are now stronger and attack at a one-tick speed. You cannot equip melee weapons. Your attack bonuses scale with your Attack and Strength Skills (once you reach 99 in both, it’s like you have BIS weapons-BUT THEY ARE YOUR FISTS!)
I'd love to see a leagues with a custom map and custom content. For me personally it gets a bit tiring to play through the same content over and over again. I like the runescape mechanics, but it's always very similar. Leagues 6: The tower ascent Everyone starts at the entrance of a huge tower and you have to explore, fight, skill and make your way to the top floor. Defeating monsters, bosses, acquiring better gear and training skills on the way. Some doors could have skill requirements and you have to figure out most efficient way's of gaining XP, selecting monsters to fight etc. You would use all normal skills, have a slayer master, fishing spots etc. There would be many different paths and doors to progress and room for a lot of theory crafting. Also every floor could have a variation of an existing boss to enter the next floor with mechanics to learn. I hope maybe we will be able to build something like this in project zanaris at some point.
42:10 - Have you seen some of the solo raids done with this horn? You could game it by respawning the guardian every other tick, which would give you arguably the highest DPS boost compared to any of the other final tier combat relics. This also introduces a level of skill you need to wield it properly, which made it pretty awesome.
R idea. Collective Endeavour - You passively gain 5% of xp earned by others within a 3x3 tile zone. unlocked 3/4 tier as to not boost early levels , may promote working together or more interactive gameplay
Sad to see Guardian in D-tier, but you are right! It wasn't strong enough, but I loved having a homie to fight with me. Hope they revisit it at some point because it was very fun for me :D
barbarian priest:aura 5x5 square centered at player. you give potion share to players in that aura. making normal potions heal as prayer mixes. and give them the divine potion effect. class it as a combat support relic.
My biggest regret last league was not choosing the banker's note relic. I made a mosquito build, and it was a ton of fun! It's bad for most bosses, but made you immortal for general gameplay
Relic idea: Bottomless overload potion: Gives you a potion that overloads your character for 5 minutes (without the 50 damage taken), it has unlimited uses
I can definitely see how the clue relics are very subjective. If You don’t like doing clues, as someone who loved doing clues that was a no-brainer for me to pick as it was so many fast points and there’s a lot of dopamine getting all the collection log slots. Pretty much everything else I agree with you spot on. I might not have put undying retribution quite as high, but otherwise I like the list.
New Relic Idea: EXP Share, similar to what you'd see in a Pokemon game. The skill you level gets your standard XP multiplier, but also every other skill gets a little hit of XP. This could be based on your total level or the skill's level. This would only impact the type of skill you are training ie, training attack gives the rest of your combat skills XP. Training Mining gives the rest of your gathering skills XP, training smithing gives the rest of your production skills xp and so on.
I think TBL clue relic is definitely an A tier because that was before everyone got the buff to clues initially, and a ton of points were in clues. After they gave non clue relicers some buffs it had less value but the points available kept it up there, IMO but you're right, it's not worth if you don't do clues so that's fair
I think the only problem with undying retribution was that it was a bit janky with large enemies since you had to be adjacent to its SW tile, which made tagging them necessary (and made the relic rely on plugins) because otherwise it wouldn't deal any damage
I honestly just think the relic needs a buff. It's good for points. But gameplay wise, offers virtually nothing. It's only ever interesting when the other options seem crap. A stat buff based on completions, or a bonus resource rolltable for stuff like herbs would go a long way.
Echoed Assistant : Every successful hit is followed by an echo (1x0.3(-1/hp)) of your damage. This damage does not grant XP and cannot execute the monster/player.
I want a relic that makes you able to resurrect any slain monster in the game minus raid bosses to aid you in combat as a minion. With reasonable damage of course
Noo guardian was great because if you got the timing down and summoned it every attack it did 2.5x as much dmg, almost 9 dps, and was more active, and was huge for helping out your offstyle like olm hands. Really hope it makes a comeback for leagues 5
Relic idea: like pokemon pick from one of three pets. All three will help in combat like a thrall but each offers a different skilling related boost. Would probably be similar to trickster/endless gather/production prodigy.
equilibrium was really good i ended top 40 in league points and top 25 in total xp there is a lot of hidden tech with that relic and a lot of skills become afk put weight down on your space bar and get 6hr of training overnight while you sleep if its in leagues 5 im picking it again without hesitation
Surely the double inventory/use-anywhere-looting-bag will be done for this league. It was nixed in TB1 because they couldn't get it working in time. Also, if you're comparing within the context of a tier of a particular league, please show what it was competing against
I have two big hopes for future relic tiers: 1. Team relics. The rivalry vibe around firesale and bankers note was perfect last year. And, I mean, its in the name: Leagues. Why haven't they made more sport of this? This could be expressed tonnes of ways, but the idea is that you create a relic tier which focuses on cooperation (or competition, but that's harder to balance), shared area effects, and has visual indicators that encourage some social banter. A god-wars theme is the obvious choice. I imagine 3 relics dedicated to the main Gods, SZG. Whatever relic you chose, you get given a banner representing that God. Activating that Banner gives you an animation and call to arms that buffs you, but also, ALL nearby players with accept aid on. However, only one God-themed buff can be active on a player at a time, and wearing God themed items restricts which buffs can be used on you (works as a control method, and perhaps could offer stronger buffs in return). Saradomin would be focused on healing buffs and using prayer for miracles/bonuses. An example would be consuming prayer points to increase spec accuracy to 100% max-hits, or passively healing nearby players when you heal yourself. Maybe a passive that grants extra items from skilling. Zamorak would be focused on high risk, high return gameplay, and kill/destruction bonuses. Examples include disabling some healing methods and converting that passive/active healing into damage boosts, or using health to spec continuously. Perhaps a passive which grants bonus xp on resource depletions. Guthix would be balanced between them, with more universally applicable boons. Naturally restoring HP and boosting stats, or adding chances for consumables to stay on use. Add in a passive that reduces resource depletion rates. 2. Item combination relics I simply want to be able to combine stats and effects. Here's my 3 relic suggestions for the concept, each using a unique bonding item so you can't have duplicates, but they could also be defused whenever: WeaponSmith Grants ability to combine any two weapons of the same form, taking the highest stats from each of them, the lowest attack speed, and the special attack or unique effect from the original weapon. (To prevent OP stuff, would have to be careful with fun weapons or blowpipe, etc) This is intended to be a slow-weapons buff and could bring light to a lot of good special attacks that simply don't have the stats to shine. Has some meme potential using weak weapons or skilling tools for attack speed whilst they pack end-game power. Alchemist Grants ability to combine any three consumables into a magically regenerating item with the effects of both consumables stacked. Cooldown of 60 seconds. This is intended to work as near-infinite supplies in one inventory space, minimizing any need for prayer pot farming or similar items, whilst effectively granting the bonuses of a relic like soul-stealer. Technologist Grants ability to fuse any two pieces of armour or jewellry. Stats and effects are ADDED together, and any set effect is automatically treated as if the full set were being worn (weapon not included). This is intended to be the theory-crafting pick, favouring interesting strategies and versatile set ups over a raw dps buff like weaponsmith, or the pure longevity of the infinite consumable.
Shattered relics leagues had so many amazing things with it. I personally liked that relics were leveling up, and were more flexible.. i kind of hate that i need at the least 3 characters to test everything, and twisted made that possible on the same character. I loved the skills unlocking unfortunately it got ruined by the price reduction a week in. I also liked the quest and boss unlocking by points, and it was a good alternative to region locks.
21:50 not almost. Thats what ppl did with the 1hp + zammy relic. U just needed to snipe the correct 1 of 4 rotations and u could get a 11 second zulra kill
what to do for mage man? last time went range i dont wanna do that anymore, boring. and this time will get bankers note and trickster, no fire sale regret and wanted to afk more u get kinda burnt out by the end
I'd wait for the echo bosses to come out and just shoot what looks fun, get a raid region so you can hit shadow, zeahs really good for augury and ancestral too
@@doubleshine thanks man, alright makes sense. ye hopefully more free dom this time, i wanted to try 1 tick blowpipe last time but that region just wasnt recommended. also while production prodigy and fire sale was nice i really got burnt out, i regret not getting bankers note and more afk trickster relic. anything click intensive is so cancerous when u play the whole leagues
Well the mage route was pretty well figured out last time. You go desert + Kandarin guaranteed, and then your third region is more flexible. Outside of those 2 regions, mage upgrades are more minimal elsewhere, so you can either choose just a "for fun" region to just blow stuff up with your magic (Ol' Shinyboi here went Asgarnia last league), orrrrrr you can triple down on the magic upgrades and go even harder, with stuff like Zeah for ancestral and augury, or Fremmy for the saturated heart and magus ring. (Keep in mind that if we have the ancient prayers again, skipping Zeah is way easier since you won't need augury)
A damage over time relic. Seriously. What kind of a mmorpg doesnt have proper DoT? A relic that makes poison proc every 4 tics each proc weaker than the last. Adding a new poison refreshes the duration. Or something, im not the balance team
Man putting Guardian in D tier is an insane take, easily got a higher kill credit than exe axe, and exe axe had the problem that it was only really useful in the real endgame content, where you generally grouped, meaning you just lost value if other people had it too, since it either came down to pid or you gentlemanning to switch who got it, the fact it wasnt auto'd like you said, really made it so clunky on anything without really high base hp. idm the undying retro being rated high, but seeing what else is in S tier, i really dont think it fits in that category
At first I thought the same about the axe, but when raiding I noticed that the axe would skip everything that mattered. Bosses and "enrage" phases. It is extremely strong.
@@TheLKStar sure it helps skips phases, but again its mostly useful for team content, where its the only relic to ever have to straight up compete with other players, to see if you even get it to work. The Guardian dealt more passive dmg over the kill than the exe axe would end up doing, while also being able to dmg your non buffed styles. I still find it an insane take to put that in D tier
Relic idea - "Infinite Overheal" : 1st healing from all sources is 10% more effective. 2nd you are able to go over your HP cap through healing !!!although your hp drains back to your cap [99hp] every tick!!! (e.x., -3hp per tick at 100health, -5hp per tick at 130health, -8hp at 150 health, -15 health at 200health and so on)
Not too sure on the exact numbers here, just thought eating on main game and healing with bloodfurry feels like a waste if you're close to 99hp. This might let players get max value from healing and then some
I’m already trying to imagine my plan of picking regions, I pick wildy all the time because I just like it, the second region pick is going to be zeah desert or morytania, depending on what combat I will pick. But for magic it looks best region is going to be zeah cuz ancestrals+shadow. Not sure which regions will be better for other combat styles with raids in them. But it getting shadow from zeah is going to be very op I feel magic is going to be again most op combat style. But really do you think morytania is going to be good with range? Or desert with melee? Like range goes well with asgarnia what other region should one pick? No point of picking zeah this time so it’s desert or morytania. As a mage the third region I would pick is probably kourend as always.. I wanted to try this time something else, like range but can’t gasp an idea how it would work
In strength it absolutely is, it just makes the game so boring IMO. Especially when something like the DDS becomes the best spec to dump and you hardly interact with the game.
I'll always kick myself not taking Last Recall in leagues 2, but in all honesty I thought it meant teleport back from where you had teleported from lmao misread the ability terribly
Don't forget to check out Scritic's list here! ruclips.net/video/enW-F8jm4zQ/видео.html
Leagues 5 gang eating good tonight
Glass unit: 100% recoil, but you take 50% more damage
Tick eating dream. Clue hunters eating with this one... literally
This would be so cool!
Lucky: your skilling success chance for all non-combat skills is 100%
Always wanted this in leagues, now your best xp is chopping magic/redwood logs, fishing sharks, mining runite etc. and you get the trickster pickpocketing from leagues 4 :)
This is a great idea! It's like an equilibrium that works. It changes training in an interesting way.
Ohh! This one.
I hope you go as hard this leagues as last time
That's the goal! just pacing myself until the daily reveals start coming in
@@doubleshine Definitely keen for an early game strategy video and alternative progression ideas.
I'm talking - "Agility lap at Draynor, go to Enchanted Valley for Rune Axe, Do Waterfall" etc, not just "Relic this, Area that."
Go hard on them, get them viiiiews!
Not sure if some of these count as relic ideas or the new combat unlocks, but whatever:
Sniper - gain +x% damage and accuracy for every tile you are away from your target.
True Focus - Every attack gives +x% damage and accuracy, stacking up to 10 times. This bonus goes away if 10 ticks pass without it being refreshed, or the player takes damage.
Lingering Faith - When a prayer is disabled, its effect lasts for an additional two ticks without causing prayer drain. Effects that are normally mutually exclusive (eg protect from missiles and protect from magic) CAN both be active if one is lingering.
Holy Fortitude - When a prayer that gives a stat bonus is active, that bonus is increased by the prayer bonus of your gear.
Out of Balance - Provides a cape item that can be right-click shifted to have the symbol of any skill on it. When worn, 20% of all experience gained goes to the skill on the cape instead of whatever skills are being trained. (My take on an equilibrium alternative.)
@elijahkarpf826 These are all dope! I feel like these could do well as added effects to current relics or like an equipped mini version on shattered relics to add on top of.
'Place of my Own' Relic:
* 'max' template applied to your POH
* Pool, Gilded altar, all mounted teles, jewelry chest, occult altar, fully unlocked nexus, etc
* 'Teleport to Home' tele no longer requires any runes to cast.
haha it should be called a place of my own but everyone with the relic is in the same house instance. Create a real tribal in-group feel.
@@tommyhowell8318 A shared 'POH' max house hub instance in Leagues for this relic would be even cooler.
Bankers Note for life!
I think a cool addition, much like the tp to tool leprechauns would be tp to any altar, there could be some pretty cool uses for it since getting around the map quicker is always a bonus.
I think a thing that wasn't mentioned about the weapon specialist is that it had crazy synergy with ranged combat relic and acb/zcb so you could spec infinitely with ruby bolt dealing 20% total health damage into onyx bolts to heal and then executioner to finish the last 20% and melt bosses in seconds
You deserve exactly 15 drops of clout for this. Keep it up! I'm excited for your leagues content.
Bit late but a have to dissagree on a number of these. Overall quite accurate though
Fire Sale- I think it was pretty well known it would die off in the end game so not sure if that should really count against it. Although late game it was useful for basically getting infinite food.
Executioners Axe- While yes very strong it kind of made a lot of endgame bosses quite lame as thats typically when the enrage phase started.
Endless harvest- It was good yes but it was kind of overshadowed by the fact that it was in the same tier as ruinous powers which kind of killed it imo.
Guardian- Your underselling how strong it is I think. Yea it wasnt as flashy as the other 2 in the same tier but it was still quite competitive. Plus it helped for the two combat styles you didnt pick
Equilibrium but whenever you gain any xp you give your lowest skill 10% of your total level
This would be heaven for the people who want to max (me)
Honestly 1) this makes so much more sense, especially since it would give Tears of Guthix vibes;
2) I just really want to max agility by cleaning guams that would be so fun
Way too strong since 200m magic is free with the relic causing you to gain 20m (on your 2 hardest skills) xp for free
@@ballzz2thewall it's leagues who cares if it's 'broken'
would be broken for maxing since you could get trickster and just max out by walking.
still, it would make the skill usable at least
Shoutout to mentioning the OG content creators! Very respectful. Awesome tier list too 🔥
I had so many people diss me for endless harvest. My account is like 19 years old. So sorry i have stuff to do and cant dedicate my life to the game anymore..endless harvest for life!!!
Relic idea: after 3 consecutive hits with a specific combat style the next hit with a different combat style is guaranteed to max hit.
@@ramusvinicini this would be dope! And would keep combat interesting
@@mikenelson6939 sounds more tedious than interesting tbh
Im so excited for this upcoming leagues and all the videos to come with it
I really love relics like exploding attacks and equilibrium, where theyre not meta but really fun to use.
went asgarn wildy mory for the first TB league and got my moneys worth from exploding attacks at GWD and tob
Ruinous powers cannot be higher than B tier because it was designed to be in the main game. It's intended to be balanced. They didn't give it like a flat 20% damage or anything ridiculous. It didn't change the game in any meaningful way like a relic should, because you were sacrificing rigour and piety.
I think being able to cheat avoiding kandarin for melee or not having to get zeah for ranged/magic was a really good concept and it ultimately competed with skilling relics not combat relics so it didn't have to be super strong
@marshallc6215 some effects of RP with stacking intensify (+ accuracy in all styles) and piety adjacent prayers, made it feel above what you get with the standard spell book.
@@mikenelson6939 sure, but by enough to take it over farmers fortune to make farming almost 0-time? Like doubleshine said, I can only see it being a take in very specific circumstances
@marshallc6215 yeah I definitely think RP is only if you're going a combat style and don't have access/don't want to get to your tier 70 prayer through a region. Specific to combat though, +40% accuracy is pretty huge for tribrid pvm. I would consider doing it if I wanted to maximize damage in raids/other multi style pvm (if my other options are skilling relics)
@@mikenelson6939 40% general accuracy would be big, but most of the time your accuracy is gonna be good enough with your main style that you only hybrid actual immunities, which is a very small set of content. There definitely is a set of very specific niches where it's extremely useful, though, I'll admit that.
I normally come out of tierlist videos being kind of annoyed at how much people tend to compromise the quality of their actual ratings for humor/ease/controversy. But as soon as I saw doubleshine post a tier list, I knew it was going to be excellent. You were joking about your rankings being objective, but I’d argue they’re damn close. It feels like you’re on the way to cementing yourself as THE leagues-hype content creator. Keep up the great work.
Something else with fairies flight that few people would notice, it allowed you to tele out of the wildy at any level
I'm hoping for revoked limtations sigil to come out as a echo reward for wildy
I picked melee + berserker + retribution last league. I have vivid memories of running into boss rooms at 1 health, doing max hit BGS spec, then exploding on them for sub-10 second kills. I hope melee is just as fun this time around. Thanks for the great content!
Thanks for the great vid man! So ready for this dude to start dropping league content. I remember watching your channel grow through leagues not sure why but it makes me feel at home watching your videos I feel out of place watching other channels for leauges content lol. cheers everyone! Relic name dungeon master. Has a list of all bosses you have areas unlocked for with a direct teleport to them.
Relic tier passive: attack speed of all weapons is halved rounded down.
Quest List (teleport item): scroll-looking item that allows unlimited teleports to iconic quest givers and quest locations. Examples off the top of my head: Oziach, Sir Tiffy Cashien, Gertrude, King Arthur, Ancient Magic Pyramid, Magic Grotto, Hazelmere, Burnt Meat.
You get it. Ideally most locations would coincide with already completed quests-or if they are not auto-competed, then they would still be available via quest-giver and maybe allow quests to be done faster.
lmao you made sure there will be no Weird Al comparisons this year
hey i still got a month to grow it out
@@doubleshine I hate that that's true.
I'm excited for this league, hard to plan without all the info. I'm picking Varlamore for sure cause I don't play main game anymore and never went there. I'll be going melee, it's so hard to decide other regions cause varlamore is actually pretty self-sufficient for melee. I don't think I'll raid much, I want to max and do mid-game pvm and colosseum, hoping to get rune trophy.
everything there goes so well with melee, definitely a big consideration for me depending on how the relics go
Considering Varla as well. It'd be nice to get easy training for the Colosseum. But desert is basically a must for me because tombs isthe only raid i really like and that makes me always want to go ranged so i can use the masori set. Varla does have a lot of decent ranged upgrades and sidegrades but I'm unsure how viable it is for only ranged, hopefully it wont be total ass.
@@robotzombienazy last league I went magic expecting to get shadow. I didn't drop it, felt terrible to grind a super rare for a temporary mode... that's why I might not do raids this time.
Last time i used Leagues to learn TOA and this time i want to use leagues to learn CoX. I'll also be going Varlamore and then Zeah but Im debating my 3rd region. Was ranged last time so this time I'll be either melee or mage, but Im leaning towards melee with Asgarnia-Varlamore-Zeah. Dinhs, Torva, Soul-reaper axe sound like fun and the perilous moons will be a good mid-game option.
I personally think your region choice is pretty clear, and i'm in a similar case to you, except i'm more swayed towards short term fun than maxing. So i need the relic reveals to help me decide what's fun this year. But here's how i view our situation:
You want Varlamore and to try maxing, which to most people, means Asgarnia, because getting a max cape is part of the completionist goal, and the reward for your effort.
Asgarnia has the advantage of offering the easiest and quickest path to max combats (pest control for prayer), chill midgame pvm, Bandos/Torva upgrades, as well as Defenders, Godswords (which are actually viable and fun in leagues even if they're not BIS), and a range upgrade. A Purchasable D-mace also gives you early access to a crush weapon for Moons. Skilling wise, it helps with Mining (pickaxe stores/motherload afk), fishing (store), amethyst for fletching/afk mining, farming, crafting (guild), smithing (more ways to obtain coal). Unless you hate God Wars/dont want to wear Bandos, its an easy choice imo. Though combat masteries likely means less incentive to focus melee so much.
Combined with Varlamore, the only really problematic skills are then: Runecrafting (not many ways to improve on natures though), thieving (wealthy citizens are decent, just slow compared to others), agility, and the gathering skills, including farming/getting enough herbs for herblore. Bank note, trickster and farming relics could free this up, but we should not have repeat relics this year, and, otherwise.... when combined with a raid interest, I think that leaves you with one region in particular.
Kourend. Cox may not be the best raid for melee gear, but its atleast one that seems to be the most loved for gameplay, and unlike TOA, the rewards there might fix your coal and herb problems. Skilling wise, the region covers everything except Agility, with Tithe farm, port pisc, good slayer, a firemaking option that lets you use your logs for fletching/con, more afk woodcutting/fishing, etc. Scythe should also be a drop here now, though since vardovis is in varlamore now, and is a fully melee boss that offers the full soulreaper axe... idk if i'd bother.
The alternative is Mory for TOB. But whilst this fixes agility, it adds tonnes of extra PVM (asgarnia/varlamore+ echo bosses is already pretty stacked), that might be very tedious (barrows seems annoying if you're already doing moons), or difficult solo (TOB). The big upside of course is the gear options, early tank gear, blood fury, rapiers, maces, justiciar, whatever echo bosses drop, etc, etc. It feels like the coolest region for gear, but also, the biggest grind. If you werent maxing, it could replace asgarnia in that regard.
Personally, I am more than tired of CG and TOA, so those are no goes, although CG in leagues is probably incredibly chill/quick, so with the right echo boss, maybe. Fremmy works as a decent support region, but varlamore essentially kills any reason to go there beyond rings and Venator bow. Every person ever has complained about Kandarin tasks (they mentioned this was being fixed), and I don't see anything enjoyable there despite the good overall gear/skill support. Wilderness is always fun in leagues, but might be boring when you already have so much more engaging pvm to do, and the gear isn't game-changing.
I generally like your thoughts (always have) but I personally value being able to get xp milestone tasks (25m, 50ms, etc.) since i chase dragon cups. it's a bit funny actually how my TB2 setup overall was so many you didn't like as much (prod prod, ranging, soulsteal, guardian, etc.) but it ended up by far being my most fun league. there is something to be said about the static threshold for dragon helping that, though.
nice list, i enjoyed watching!
ultimately I do think almost all of them are still really fun and enjoyable, it's just hard to toss them all in like A or B tier haha so just gotta be more critical of the ones I'm not a huge fan of
28:54 fun fact: Whenever it was a bug or oversight, this relic allowed you to teleport from anywhere in the wilderness, yes, you could charge a glory amulet and teleport to the GE with one click.
I loved the guardian relic as a concept but i agree that the damage was just too low, especially compared to the other 2 relics in that tier
Agree totally! Can't wait for the new ones to be revealed
My favorite part of bankers note was buying a fuck ton of karambwans from Karamja and just carrying 10000hp worth of food into any PVM encounter
Exploding attacks did have one very good use case which we specifically made an alt account to have it on. You would pick it with a ranged build and get a blow pipe and then at verzik you could have it automatically clear webs so everyone could stack on one spot and attack her with scythe and not lose out on damage from having to run around her.
Relic : choose between 3 sets of god alignment prayers
RNGesus: All unique items from a boss will drop on the 50th kill.
Fire sale is good if you're not planning on playing much, but bankers note is amazing from start to finish. The deeper you get into end game content the better bankers note becomes, fire sale falls off quick when you pass mid-game content. I had both on two accounts and didn't find fire sale fun at all (that also has to do with the fact that I really enjoy early game leagues and fire sale just pushes you through that really quick into the mid-game).
Fists of Fury: unarmed attacks are now stronger and attack at a one-tick speed. You cannot equip melee weapons. Your attack bonuses scale with your Attack and Strength Skills (once you reach 99 in both, it’s like you have BIS weapons-BUT THEY ARE YOUR FISTS!)
I'd love to see a leagues with a custom map and custom content. For me personally it gets a bit tiring to play through the same content over and over again. I like the runescape mechanics, but it's always very similar.
Leagues 6: The tower ascent
Everyone starts at the entrance of a huge tower and you have to explore, fight, skill and make your way to the top floor. Defeating monsters, bosses, acquiring better gear and training skills on the way. Some doors could have skill requirements and you have to figure out most efficient way's of gaining XP, selecting monsters to fight etc. You would use all normal skills, have a slayer master, fishing spots etc. There would be many different paths and doors to progress and room for a lot of theory crafting. Also every floor could have a variation of an existing boss to enter the next floor with mechanics to learn. I hope maybe we will be able to build something like this in project zanaris at some point.
42:10 - Have you seen some of the solo raids done with this horn? You could game it by respawning the guardian every other tick, which would give you arguably the highest DPS boost compared to any of the other final tier combat relics. This also introduces a level of skill you need to wield it properly, which made it pretty awesome.
W video and 0:43 absolute sigma statement
R idea. Collective Endeavour - You passively gain 5% of xp earned by others within a 3x3 tile zone. unlocked 3/4 tier as to not boost early levels , may promote working together or more interactive gameplay
Sad to see Guardian in D-tier, but you are right! It wasn't strong enough, but I loved having a homie to fight with me. Hope they revisit it at some point because it was very fun for me :D
You should upload 3 times a week now, and 2-3 times a day when we are 2 weeks out. Keep the content/leagues hype coming!
barbarian priest:aura 5x5 square centered at player. you give potion share to players in that aura. making normal potions heal as prayer mixes.
and give them the divine potion effect.
class it as a combat support relic.
My biggest regret last league was not choosing the banker's note relic. I made a mosquito build, and it was a ton of fun! It's bad for most bosses, but made you immortal for general gameplay
Relic idea: Bottomless overload potion: Gives you a potion that overloads your character for 5 minutes (without the 50 damage taken), it has unlimited uses
I can definitely see how the clue relics are very subjective. If You don’t like doing clues, as someone who loved doing clues that was a no-brainer for me to pick as it was so many fast points and there’s a lot of dopamine getting all the collection log slots. Pretty much everything else I agree with you spot on. I might not have put undying retribution quite as high, but otherwise I like the list.
New Relic Idea: EXP Share, similar to what you'd see in a Pokemon game. The skill you level gets your standard XP multiplier, but also every other skill gets a little hit of XP. This could be based on your total level or the skill's level. This would only impact the type of skill you are training ie, training attack gives the rest of your combat skills XP. Training Mining gives the rest of your gathering skills XP, training smithing gives the rest of your production skills xp and so on.
Equilibrium needs to give direct xp to your lowest level skill regardless of what you are training.
I think TBL clue relic is definitely an A tier because that was before everyone got the buff to clues initially, and a ton of points were in clues. After they gave non clue relicers some buffs it had less value but the points available kept it up there, IMO but you're right, it's not worth if you don't do clues so that's fair
I think the only problem with undying retribution was that it was a bit janky with large enemies since you had to be adjacent to its SW tile, which made tagging them necessary (and made the relic rely on plugins) because otherwise it wouldn't deal any damage
Honestly, I think the clue relic is for people who DONT like doing clues lol
I honestly just think the relic needs a buff. It's good for points.
But gameplay wise, offers virtually nothing. It's only ever interesting when the other options seem crap.
A stat buff based on completions, or a bonus resource rolltable for stuff like herbs would go a long way.
Echoed Assistant : Every successful hit is followed by an echo (1x0.3(-1/hp)) of your damage. This damage does not grant XP and cannot execute the monster/player.
I love Equilibrium - if I could buff it I would make it give your lowest skill xp. Being able to max doing just combat would be fun
I want a relic that makes you able to resurrect any slain monster in the game minus raid bosses to aid you in combat as a minion. With reasonable damage of course
Noo guardian was great because if you got the timing down and summoned it every attack it did 2.5x as much dmg, almost 9 dps, and was more active, and was huge for helping out your offstyle like olm hands. Really hope it makes a comeback for leagues 5
Relic idea: like pokemon pick from one of three pets. All three will help in combat like a thrall but each offers a different skilling related boost. Would probably be similar to trickster/endless gather/production prodigy.
equilibrium was really good i ended top 40 in league points and top 25 in total xp there is a lot of hidden tech with that relic and a lot of skills become afk put weight down on your space bar and get 6hr of training overnight while you sleep if its in leagues 5 im picking it again without hesitation
Surely the double inventory/use-anywhere-looting-bag will be done for this league. It was nixed in TB1 because they couldn't get it working in time.
Also, if you're comparing within the context of a tier of a particular league, please show what it was competing against
i think equilibrium could be cool if they just added it as a passive at a certain relic tier just how last recall was in leagues 4
im hype for the new league thanks for filling that itch
Good afternoon doubleshine ❤
Equilibrium but it rases your max level in every skill from 99 to 105
i remember seeing the walkers back then. it was great
I have two big hopes for future relic tiers:
1. Team relics.
The rivalry vibe around firesale and bankers note was perfect last year. And, I mean, its in the name: Leagues. Why haven't they made more sport of this? This could be expressed tonnes of ways, but the idea is that you create a relic tier which focuses on cooperation (or competition, but that's harder to balance), shared area effects, and has visual indicators that encourage some social banter. A god-wars theme is the obvious choice.
I imagine 3 relics dedicated to the main Gods, SZG. Whatever relic you chose, you get given a banner representing that God. Activating that Banner gives you an animation and call to arms that buffs you, but also, ALL nearby players with accept aid on. However, only one God-themed buff can be active on a player at a time, and wearing God themed items restricts which buffs can be used on you (works as a control method, and perhaps could offer stronger buffs in return).
Saradomin would be focused on healing buffs and using prayer for miracles/bonuses. An example would be consuming prayer points to increase spec accuracy to 100% max-hits, or passively healing nearby players when you heal yourself. Maybe a passive that grants extra items from skilling.
Zamorak would be focused on high risk, high return gameplay, and kill/destruction bonuses. Examples include disabling some healing methods and converting that passive/active healing into damage boosts, or using health to spec continuously. Perhaps a passive which grants bonus xp on resource depletions.
Guthix would be balanced between them, with more universally applicable boons. Naturally restoring HP and boosting stats, or adding chances for consumables to stay on use. Add in a passive that reduces resource depletion rates.
2. Item combination relics
I simply want to be able to combine stats and effects. Here's my 3 relic suggestions for the concept, each using a unique bonding item so you can't have duplicates, but they could also be defused whenever:
WeaponSmith
Grants ability to combine any two weapons of the same form, taking the highest stats from each of them, the lowest attack speed, and the special attack or unique effect from the original weapon. (To prevent OP stuff, would have to be careful with fun weapons or blowpipe, etc)
This is intended to be a slow-weapons buff and could bring light to a lot of good special attacks that simply don't have the stats to shine. Has some meme potential using weak weapons or skilling tools for attack speed whilst they pack end-game power.
Alchemist
Grants ability to combine any three consumables into a magically regenerating item with the effects of both consumables stacked. Cooldown of 60 seconds.
This is intended to work as near-infinite supplies in one inventory space, minimizing any need for prayer pot farming or similar items, whilst effectively granting the bonuses of a relic like soul-stealer.
Technologist
Grants ability to fuse any two pieces of armour or jewellry. Stats and effects are ADDED together, and any set effect is automatically treated as if the full set were being worn (weapon not included).
This is intended to be the theory-crafting pick, favouring interesting strategies and versatile set ups over a raw dps buff like weaponsmith, or the pure longevity of the infinite consumable.
Thank you doubleshine for the leagues content. But more importantly, thank you for saving me from the political content rabbit hole this morning 😂
Pfffff Yew Jack who?? Never heard of him. I'm here for the goat of leagues, 🐐 the shiny boy with the poofy clown hair!
12:30 the only use for this thing I know is a certain sociopath that wanted to get 200m xp in leagues. That person needs help
Please if you can, talk about starting routes/ strategies/ builds when more info comes out
Shattered relics leagues had so many amazing things with it. I personally liked that relics were leveling up, and were more flexible.. i kind of hate that i need at the least 3 characters to test everything, and twisted made that possible on the same character. I loved the skills unlocking unfortunately it got ruined by the price reduction a week in. I also liked the quest and boss unlocking by points, and it was a good alternative to region locks.
You mean Shattered Relics...
@@mdccxxvii ooh Yeah. Sorry.
21:50 not almost. Thats what ppl did with the 1hp + zammy relic. U just needed to snipe the correct 1 of 4 rotations and u could get a 11 second zulra kill
what to do for mage man? last time went range i dont wanna do that anymore, boring. and this time will get bankers note and trickster, no fire sale regret and wanted to afk more u get kinda burnt out by the end
I'd wait for the echo bosses to come out and just shoot what looks fun, get a raid region so you can hit shadow, zeahs really good for augury and ancestral too
@@doubleshine thanks man, alright makes sense. ye hopefully more free dom this time, i wanted to try 1 tick blowpipe last time but that region just wasnt recommended. also while production prodigy and fire sale was nice i really got burnt out, i regret not getting bankers note and more afk trickster relic. anything click intensive is so cancerous when u play the whole leagues
Well the mage route was pretty well figured out last time. You go desert + Kandarin guaranteed, and then your third region is more flexible. Outside of those 2 regions, mage upgrades are more minimal elsewhere, so you can either choose just a "for fun" region to just blow stuff up with your magic (Ol' Shinyboi here went Asgarnia last league), orrrrrr you can triple down on the magic upgrades and go even harder, with stuff like Zeah for ancestral and augury, or Fremmy for the saturated heart and magus ring. (Keep in mind that if we have the ancient prayers again, skipping Zeah is way easier since you won't need augury)
Relics will probably not be the same.
I miss unnatural selection 😢 love the videos!
11:08
So yeah I also tried the equilibrium relic and I didn't find it that great either.
Its easy to say after the fact but indeed trickster was the best tier 1 relic
Trickster number 1 relic ever. Rest of list is solid though.
I kinda want varlamore to be the starter region.
Brace yourself. You're about to get very popular. Again. For two months. 😛
Trailblazers reloaded had definitely the best and most op relics out of all leagues
A damage over time relic. Seriously. What kind of a mmorpg doesnt have proper DoT? A relic that makes poison proc every 4 tics each proc weaker than the last. Adding a new poison refreshes the duration. Or something, im not the balance team
Man putting Guardian in D tier is an insane take, easily got a higher kill credit than exe axe, and exe axe had the problem that it was only really useful in the real endgame content, where you generally grouped, meaning you just lost value if other people had it too, since it either came down to pid or you gentlemanning to switch who got it, the fact it wasnt auto'd like you said, really made it so clunky on anything without really high base hp.
idm the undying retro being rated high, but seeing what else is in S tier, i really dont think it fits in that category
At first I thought the same about the axe, but when raiding I noticed that the axe would skip everything that mattered. Bosses and "enrage" phases. It is extremely strong.
@@TheLKStar sure it helps skips phases, but again its mostly useful for team content, where its the only relic to ever have to straight up compete with other players, to see if you even get it to work.
The Guardian dealt more passive dmg over the kill than the exe axe would end up doing, while also being able to dmg your non buffed styles. I still find it an insane take to put that in D tier
Great list!
Relic idea - "Infinite Overheal" : 1st healing from all sources is 10% more effective. 2nd you are able to go over your HP cap through healing !!!although your hp drains back to your cap [99hp] every tick!!! (e.x., -3hp per tick at 100health, -5hp per tick at 130health, -8hp at 150 health, -15 health at 200health and so on)
Not too sure on the exact numbers here, just thought eating on main game and healing with bloodfurry feels like a waste if you're close to 99hp. This might let players get max value from healing and then some
Could be dope with 1.7 tick dual mac varlamore blood furry builds coming up this leagues
I’m already trying to imagine my plan of picking regions, I pick wildy all the time because I just like it, the second region pick is going to be zeah desert or morytania, depending on what combat I will pick. But for magic it looks best region is going to be zeah cuz ancestrals+shadow. Not sure which regions will be better for other combat styles with raids in them. But it getting shadow from zeah is going to be very op I feel magic is going to be again most op combat style. But really do you think morytania is going to be good with range? Or desert with melee? Like range goes well with asgarnia what other region should one pick? No point of picking zeah this time so it’s desert or morytania. As a mage the third region I would pick is probably kourend as always.. I wanted to try this time something else, like range but can’t gasp an idea how it would work
I think production master is S tier, it saves so much time like last recall
Weapon master not s tier is insane
In strength it absolutely is, it just makes the game so boring IMO. Especially when something like the DDS becomes the best spec to dump and you hardly interact with the game.
@@doubleshine Equil not being c tier also made me cry but i know its only for us nerds. Love the list though cant wait for next leagues.
I'll always kick myself not taking Last Recall in leagues 2, but in all honesty I thought it meant teleport back from where you had teleported from lmao misread the ability terribly
Trickster not S tier is crazy. Free 50M agility & thieving (which is NOT free lmao). On top of that the insane boost for firemaking & hunter
relic: skilling multiplier that scales based on the G.E value of your worn items
First?
Try again next time :(
@@doubleshine you know... 2mins and Im commenting into an upload. oh boy it's Leagues season baby gimme more news l