I was going to try and figure it out, but I awoke this morning to Deadwood's comment and only had to confirm it. I then immediately put the video together. Extremely thankful that Deadwood posted when he/she did.
It's not CRTL + Z Steve, it's *FOCUS.* When Lightburn is focused on a node, the undo doesn't work. I think Jason covered this in a 0.40 version video. I think this is fixed in 1.5. Wait until you find the KeyPad Jog commands, or the two point rotate!
Great tutorial. I had asked this question about "undo" in another video, and you answered it here.
DUDE...that is some awesome information. Thanks for this.
Glad it was helpful!
Both these tips are super helpful! Thank you.
You're so welcome!
Thank you, Deadwood. Just like Steve, I knew that it worked sometimes; just didn't realize why.
Thanks Steve for posting this.
Glad to help
Thanks Steve and Deadwood! Great tips!
I was going to try and figure it out, but I awoke this morning to Deadwood's comment and only had to confirm it. I then immediately put the video together. Extremely thankful that Deadwood posted when he/she did.
Thanks again Steve. Another good teaching video
Glad you enjoyed it
Thanks, Steve, and deadwood. Those are great time-saving tips.
Glad to help
Thanks, I cant begin to tell you how much help you are. I watch all of your videos i cant wait for the next one.
I appreciate that!
Super super helpfull video Hobo, Thank you.
Glad it was helpful!
Thanks again for the help.
Thanks for watching.
Steve, if you double-click the node you moved (in fact any node), it allows the undo to work. That's what I've been doing all along.
Thanks
Welcome
It's not CRTL + Z Steve, it's *FOCUS.* When Lightburn is focused on a node, the undo doesn't work. I think Jason covered this in a 0.40 version video. I think this is fixed in 1.5. Wait until you find the KeyPad Jog commands, or the two point rotate!
Try clicking FLOOD FILL and it will cut your time in half............I believe.
On this design, flood fill actually added 7 minutes per piece. There are times that flood fill is the way to go. But not in this instance.