For times when you are not doing AFK planting/Harvesting, it might be worth remembering that Fortune will affect the number of drops from nether wart. You could use a Fortune III tool to harvest the nether wart when you have the time to harvest by hand to increase the amount you get from each harvest.
This pleases me greatly! I made a big seven-floor manual netherwart farm similar to the one Cub built in Hermitcraft 4 and it's annoying having to flush and replant so frequently (I really love automation). I hope you make a tutorial!
Joseph Hilton the squither can give u mining fatigue and when u attack it, it will give u blindness because of the ink sacs and it will drop sponges and the water star which doesn't do much but it allows u to make a beacon with positive effects which is helpful while in water like night vision, speed, all thide sorts of things XD
some tips: the packed ice doesnt make u faster its just items that go quick on it. u have to stay within 96 blocks of all netherwarts otherwise u leave the area the game sends out randomticks to. after 20 minutes u have about 70% grown so i would rather go with 40 minutes to get 90%+ depth strider does infact make u go slower in waterstreams. for now i would use a clock or cobwebs and overtime increase the farm since it wont be anywhere near enough netherwart blocks/rednetherbrick ( you actually need loads to do any decent seize projects)
thats what makes the minecraft community what it is. If u have knowledge share it and some love might come back or one day some1 shares something with you in return :)
Instead of using ice channels ( 21:14 ) to move the spilled warts to one point, you could just let them fall them onto the track. It even happened in your video (19:00). They'll be there before the minecart is triggered and leaves more room for maintenance.
What an awesome farm! You can certainly make some kind of trap door on the last bit of water stream that is bound to a hopper clock with a massive amount of items in it. So when you arrive at the trap door it unlocks the hopper clock, and lets you wait there, until it's done, then you go through and it locks itself again.
I've been scrolling way too much to see that comment. Yes, a simple piston hooked on a hopper clock that blocks the water stream should do the trick. Way easier than cobwebs
HellsV Gaming as soon as I heard the time was an issue this is what came to mind. not sure what the absolute max delay of an etho hopper clock is when completely full but you could put multiple in a row. when 1 empties it sets off the next one in the row and have all of them go into an and gate. when the last one is on it will release tango and then start to reset all the hoppers. as long as the max time per hopper is less than 8 minutes (time it takes to complete the circuit) you should be good to go?
THEWOODCHUCK: Don't forget that hopper-carts remove items from above themselves at OBSCENE rates, which is why we use them for snow golem farms! If you consider that only a few wart are going to be dropping into the water, a hopper above the tracks can probably be cleared out in 2 passes of the cart (once as it leaves and again as it returns). My concern is if the hopper-cart has enough capacity for all the wart of 2 rows in a single pass.
For the delay I would make a small room where I would drop on pressure plate which activate a timer for 20 min and after that It is gonna dispense water to push me along. :D Hope that I helped
Well, you don't need a room, it's enough to just turn one of the water streams off and a few min later on again. All you need for that is one dispenser and a basic hopper clock.. Or push a piston in his way somewhere, hooked up to the clock... same effect, barely any cost.
An option to slow you down while waiting for regrowth is to make the water stream go over a surface of soul sand. For an added slowing effect you could put ice underneath the soul sand. I'm not sure if it will slow you down enough, but coupled with cobwebs or even a longer wait stream, and you should be able to get the timing just right. Alternatively, use a fence gate set on a specific timer with a hopper clock that gets triggered by a pressure plate. That's probably the most practical solution in order to easily adjust the timing. Good luck man.
I suggest you make a cobweb loop that cycles you around in a somewhat small area (saving on space and resourses), onto a pressure plate each cycle, sending a signal to a Redstone counter each pass; After a set number of cycles (20 minutes worth, or as needed) it'll open an alternative route back into the planting chamber.
I think the depth strider removes the "effect" of the water. You become "imune" to the water effects, thats why the water cant move you fast. Depth strider removes the propriety of the water to slow you, but also the propriety to move you.
To slow you down: Have your self get in a minecart at the end of the cycle, have that minecart go into a stream of water over soul sand (and cobwebs above if it's not slow enough). And at the end of the waiting water, have the minecart go onto a track and use the activator rail to get out of the minecart.
There are two issueas with your design: 1) If a nether wart from a block right next to a pressure plate pops of it can land on said pressure plate without first going through the water stream, so it just sits there. Any further nether wart going through will stack with it until the stack is full. If 5 minutes go by before you pick the stack up, it despawns, which isn't an issue if you take less than 5 minutes per lane, but I'm not sure if that's the case. 2) From what I see you pick up less nether warts than you plant, so unless you start out with a humangus amount in your inventory you will eventually run out.
Add a etho hopper timer station or a few of them that blocks you off before you make your next round. That way, you just wait at a station whilst it grows ready and then when the clock is off, you head on your merry way.
It makes sense since depth strider functions by decreasing the effects of water on you, which if your just swimming or working in water is definitely what you want. But since sliding on anything relies on the water to push you, you'd lose some push. I dont know much about wart farms but even without crazy efficiency this is still cool to me. My wart farm is a little 14 block water harvest lol. But i dont really care for red nether brick or wart blocks so i dont really need anything more.
Tango, if u don't use a regen beacon, I recommend putting a chicken cooker + dropper, and put chicken in ur offhand in order to not die while u afk. The dropper could be in ur cobweb area. Just a suggestion! :)
Getting pushed by water counts as walking according to the game, so be ready to get hungry. Depth Strider seems to give resistance to water movement properties, meaning that you can move faster and currents don't affect you as much.
Do cobwebs, soulsand and ice underneath. Although its not practical it'll be fun seeing you stuck in the cobwebs for 12 mins when you come back mid cycle.
Tango you can use a despawn timer where you just dispense a junk block onto a pressure plate and let it despawn which takes 5 minutes chain like 3 of those together and at the end of the last one dispense a water stream to complete the circuit.
it makes sense that depth strider would affect your speed when being pushed by water. its meant to resist the effects of water on your movement where level 3 means basically no effect.
Thinking about it, it doesn't really hurt if you go around multiple times, does it? So maybe just hook one of the preassure plates up to a counter and when you've gone around three times, the farm harvests.
If you need to do a large reconstruction you could consider extending the redstone pulse that de-powers the pistons allowing everything to drop down in the water and be transported to the chest (just put blocks underneath the soul sand so the water doesn't escape), that way you don't need the buggy McBuggyface minecarts. To solve the problem of needing to refill your inventory with nether wart you could just use a dropper and send them down the water stream so you can pick them up, the ones you don't pick up just shoots past and end up in the hoppers. I always try to build stuff without minecarts. Also, instead of using cobwebs you could just push a block into the water stream to block you and release it with a 20 min clock (a daylight sensor would not work since people on the server sleeps). With this setup a larger farm is much easier to build since it simplifies it quite a bit
Tango i think the way the depth strider works is "it reduces the effects" that water has on you. e.g. when under water it slows you, so depth strider makes the slowing effect weaker. And so water streams effect you by speeding you up, therefor it reduces the speeding up effect
Suggestion Tango, use pressure plate to activate a hopper clock with a fence gate to hold yourself back for the 12 remaining mins. Probably would be a crapton of items in the hopper clock though...haven't tested it but that idea came to mind.
I love Tango's videos where he build some kind of new farm. They always make me thing: "Can I do this more cool/fancy/cheap?" This time I am following the thought, why use water streams. Can't you just walk?
Maybe the depth strider boots _decreases_ the resistance of the water instead of increasing the speed while in water, and the resistance is making u move while ur not moving and while wearing the boots, u decrease the resistance therefore(feel like some sophisticated dude saying therefore XD) u won't move, ...... Idk if u understood and others probably knew it already and I may be a bit late but that's what I thought of at approximately 14:30
I believe depth strider reduces the effects of water on a player meaning water applies multipliers to a player and depth strider reduces those multipliers before they are applied depth strider does not apply multipliers to the player itself I think thats what it all proves what use it is though? I am not sure
....Tango, the whole *point* of Depth Strider is to keep you from being pushed around by water streams, as well as to move at full speed in water. That's why they're useful for making, say, the spawning and collection area of an iron farm..
Tango, you could add cobwebs or a timed piston to hold you in a certain spot (essentially blocking your path) on an extremely long pulse extender. I hope you figure it out. This was a great idea
Depth Strider "Every level reduces the amount water slows you by ⅓." -WIKI So while wearing the boots you are negating the push of the water. Also at the end of the each loop pass you only need for the nether wart to stop the on the 2 packed ice blocks (don't need all 4) that that you placed at 19:16 just outside of the glass as the hopper minecart will suck up the items from the ice just before it goes under the soul sand. If you are worried that the time it takes from the start of each loop to the end is going to take more than 5 minutes then just replace those 2 packed ice with downward facing hoppers and the minecart will empty them on the 2 passes it makes under them.
Tango, I found your videos in the past week. I haven't played minecraft in three years(after putting 1000's of hours and you've gotten me back into. Keep up the Work
Sugarcane take around 18 mins to grow give or take. it's not very fancy or percise but it is simple and compact. you could wire it to something like trap door. 18 + 8 = 26 mins. It should be enough for nether warts to grow.
Turns out it has too much idle time. Could turn it around and still works (mostly) so 18 - 8 = 10 mins. you can step on the first stone plate cut the top portion of sugarcane to start a clock. do a whole lap and with a trap door on your head level to stop you there. 10 mins later observation block got a signal. let you go and you step on the first stone plate and reset everything. good thing you don't read my comment anyway, so it should be fine with the first comment. I'll wait and see what you will come up with.
A piston tape made of vertical trap doors would make a conveyor belt whose speed could easily be controlled by Redstone, if you were willing to rip out your water streams. Alternatively, an iron trap door could be used to hold you in place on a timer before releasing you for a second lap. A sufficiently long pulse extender to make the timer is not a completely trivial Redstone challenge to achieve elegantly, though...
The problem I can foresee with cobwebs adding 12 minutes or more of delay is how often you'll come back from AFKing and be in the middle of the cobwebs with no escape but to wait :P
You could do a hopperclock attached to a dispenser with a bucket of water in it to do a more accurate timing and delay at the end of the planting cycle.
Tango Tek: Here's a suggestion for you with timing that could help. Ice under soul sand amplifies the slowness affect. I am not sure if it will make it any slower than cob webs. Might be easier for you to implement a 'timeout' area using a few hopper timers.
The depth strider reduces the force(resistance normally) that water puts on you, so normally you can move faster in water but when you want it to push you, it will push you less
You could sit in a minecart trought the water, then at the end of the last loop fall onto rails, have it take you to a hopper clock with offline rail which will power on after 12 min dropping you within the minecart into the water again. I use something simular for wine cutting.
depth strider is a multiplier for the force with which the water acts on you. so in general the water slows your movement so with depth strider the amount by which the water slows you down is decreased, therefore you move faster. when you are being pushed by the water, with depth strider, the speed and force with which the water pushes you is decreased.
depth strider:- I believe the depth strider effect gives you two affects, to give you ultimate control in the water. faster walking and more anchored when water pushed you. this I believe is intentional so that you don't get pushed around while caving ect... in my opinion I don't think it should push you at all.
I have a suggestion for the name of the iron farm. Perhaps the iron Automaton? It is auto-resetting, after all. Or maybe something to do with weaving? The way it auto-resets seem kind of like it's weaving the villages together.
If you can make a 12 minutes or so hopper clock (or several shorter ones), you can just block the path with a piston to give the nether wart time to grow
Could stack it. Use a slime block launcher to go up levels. Would help with staying within range. The netherwart that goes into stream could fall from upper levels to the bottom to get sent to the hopper minecart on the first. The issue here is the minecart rails needed to go under the soul sand. But you could possibly maintain rail 1 for section 1, 2 for 2, etc, just extend around a side and up with it when it's called to an upper floor. Think on that if you like it. You'll be able to elaborate further ans decide if it's workable. 👊
Hey Tango for the timing of a lap you should time it when you end one module to when you would hit to pressure plate to harvest that module. Love the videos.
Tango, you could have avoided the minecarts entirely by having pistons push a block across the netherwart, then have a collection system down at the end where you pick up the netherwart for the next area before hitting a pressureplate that would send the remaining netherwart off to be collected. You would then just have rows that were 64 long at most, but it would be possible and maybe slightly easier this way imo (if I have successfully conveyed my idea, that is)
TANGO make a station with a dispenser and water bucket at the end. have the water stream push you into a station, then a trip wire or pressure plate in the station starts a hopper timer. like with a chest for lots of items/delay. then when the chest is empty a water bucket is dispensed and you are pushed out of the station. when out of the station the items are allowed to flow back into the chest to reset the timer. since the timer would need the same amount of time out of the station to reset, make 2 stations with a 10 min delay in each. by the time you get back to each of the stations 18 min would have passed since you left it so it would have fully reset and your total cycle time would be close to 30 min so all the wort will be grown. its also really easy to increase or decrease the delay, just change the amount of items in the chest. A full double chest is ~12 min delay. Though im sure you can think of a better/more compact way to count a delay with redstone. item despawn, ultra long hopper clock etc.
Tango buddy loving the new season cant wait to see this and the iron farm finished as well as the witch farms all 100% finished. But ya Tango keep up the AWESOME work mate
So, here comes another one of my super complex and overly expensive ideas: you could put observers above the netherwart to send pulses to unlock a hopper item counter to track the cumulative number of growths throughout the farm, which then harvests and resets once you have a satisfactory amount of growth.
Cobwebs sounds like a solution that's rather tedious to get right. I'd just have one of the water streams turn off for some minutes to get the delay in.
you could double up the warts per row my having 2 soul sand deep and aiming so that your mouse is aimed at the side of the planted netherwart so you can plant 2 rows at once.
just keep adding solid blocks to the ice until you take the amount of time required for the nether wart to grow. you could even end each row with soul sand to slowly get pushed to next row allowing for even more delay while they grow.
that cobweb idea in the tunnel is a great idea. just go ahead with that. if you cant fit enough just lengthen the end tunnel and add a few more. then you dont have to worry about making the farm bigger.
I think maybe a hopper clock with a crap load of stuff in it and activated with a pressure plate that extends a piston in your water stream to stop you. When the timer is done, the piston opens up and you can be on your way again.
You could put soulsand under the whole track (including the "Hall of Delay") to make the whole trip take longer. I don't know if it will double the time, but I think I saw something about it in one of x's mythbusting episodes.
You could also experiment with depth strider 1 or 2 to see if it is slower, but fast enough to get you past the pressure plates. Needless to say you should wear red leather boots ;)
You could maybe make yourself a little holding cell with a hopper clock to extend your time in the farm, rather than using cobwebs. you'd just have to push a block up as you go over it, and let the clock drop the block putting you back in the water stream.
I dont know much about this game, tho I love watching pros playing it! So can someone answer a noobisch question? How do you take care of hunger while AFKing?
I feel like using entity despawning timers, coupled to piston gates would be the cleanest/most efficient means of adding the 12 minutes or so of delay you're looking for. BUT, then those would require periodic reloading and such as well....looking forward to seeing your solution....hopefully sans doubling the size of the farm ;)
Could you use a gate that stops you and an observer on the first soul sand block, once it grows it signals to open the gate and let's you go. I know it won't be 100% grown but would be a better option than a hopper clock in my opinion.
well, he could use a good old item despawn clock, they are still 5 minutes each. Or you can put up a logic based observerclock that requires 3 inputs before resetting(since netherwarts have 3 physical updates and the pistons would push the rest, so 3 inputs+1 reset input). Ofc its a year late, but I just found out about this vid :P
depth strider boots increase your movement speed in water but also make it easier to move against currents by not making them push you as much also for future reference new update made it so that rails can be used under water and do not wash away which can be useful to know for combining water sources and collection in auto farms... may be useful knowledge for future..... at least on console I havent played on PC since my game system died
Daylight sensor makes for a nice 20 min clock. have it power short line of dust to a piston to stop your motion, letting you pass at the same time each night which should be every 20 min barring rain.
Jared Pinkham not going to work on hermitcraft, since they have one player sleeping. I think three despawn clocks chained together is the way to go here.
You could use a sticky piston with a hopper clock to block your path (where you were going to put the cobwebs). then you could adjust it if you wanted to change the farm. I bet that is easier said than done though. My redstone knowledge is not the best but i would bet on you being able to get it done.
simply use an etho clock to pull a block in and out of your path to get your timing though it may take 2 so they have time to return items to their idle state during your loop
it looks like you're getting some loss with the wart jumping up onto the redstone level. I'd glass the whole thing in to prevent that loss and use sea lanterns to prevent spawns.
Theory: Depth Strider does not increase your speed to counteract the speed decrease of water, but instead reduces the amount that water effects the player. This means that water streams push the player slower, allowing for an easier time going upstream.
I feel like depth strider makes you slower because your movement state is still. if you were walking it would be faster. depth strider may multiply the movement state your in rather than your motion. so still would be multiplied making you move slower when the water pushes you? just a thought.
For times when you are not doing AFK planting/Harvesting, it might be worth remembering that Fortune will affect the number of drops from nether wart. You could use a Fortune III tool to harvest the nether wart when you have the time to harvest by hand to increase the amount you get from each harvest.
This pleases me greatly! I made a big seven-floor manual netherwart farm similar to the one Cub built in Hermitcraft 4 and it's annoying having to flush and replant so frequently (I really love automation). I hope you make a tutorial!
That laugh or giggle he does omg XD he cracks me up. I love you Tango. I love your videos so much. Keep up the great work.
I really want them to add in a Squither now.
Joseph Hilton the squither can give u mining fatigue and when u attack it, it will give u blindness because of the ink sacs and it will drop sponges and the water star which doesn't do much but it allows u to make a beacon with positive effects which is helpful while in water like night vision, speed, all thide sorts of things XD
Like a cute cthulhu.
Yes Yes love CrazyDodo69 ideas We need a way to get 'farm-able' sponge. I had been thinking of having a rare player kill drop on guardians be sponge.
haey taht dluow eb looc
some tips: the packed ice doesnt make u faster its just items that go quick on it.
u have to stay within 96 blocks of all netherwarts otherwise u leave the area the game sends out randomticks to.
after 20 minutes u have about 70% grown so i would rather go with 40 minutes to get 90%+
depth strider does infact make u go slower in waterstreams.
for now i would use a clock or cobwebs and overtime increase the farm since it wont be anywhere near enough netherwart blocks/rednetherbrick ( you actually need loads to do any decent seize projects)
dropping Knowledge once again :D
:O
^true forgot about that one!
thats what makes the minecraft community what it is. If u have knowledge share it and some love might come back or one day some1 shares something with you in return :)
definitely it's true
@4:48 ish - I love the organic look of the ceiling... Looks amazing! (intended or not)
There is nothing like relaxing after a long day to an episode of Tango. Thanks for the quality content, keep up the good work!
Instead of using ice channels ( 21:14 ) to move the spilled warts to one point, you could just let them fall them onto the track. It even happened in your video (19:00). They'll be there before the minecart is triggered and leaves more room for maintenance.
What an awesome farm! You can certainly make some kind of trap door on the last bit of water stream that is bound to a hopper clock with a massive amount of items in it. So when you arrive at the trap door it unlocks the hopper clock, and lets you wait there, until it's done, then you go through and it locks itself again.
Tango you should make a hopper timed holding cell. more accurate than cob webs that way ur whole farm can always be grown
I've been scrolling way too much to see that comment.
Yes, a simple piston hooked on a hopper clock that blocks the water stream should do the trick. Way easier than cobwebs
You would need a RIDICULOUS amount of hoppers and items for 20 mins of waiting, plus hopper times are less accurate now
Agreed. Imagine coming back from being AFK while you're right in the middle of all those webs. I shudder thinking about it.
Dan all you need to do is hook a hopper clock into a dropper facing into a hopper and take a comparator output from it.
HellsV Gaming as soon as I heard the time was an issue this is what came to mind. not sure what the absolute max delay of an etho hopper clock is when completely full but you could put multiple in a row. when 1 empties it sets off the next one in the row and have all of them go into an and gate. when the last one is on it will release tango and then start to reset all the hoppers. as long as the max time per hopper is less than 8 minutes (time it takes to complete the circuit) you should be good to go?
THEWOODCHUCK: Don't forget that hopper-carts remove items from above themselves at OBSCENE rates, which is why we use them for snow golem farms! If you consider that only a few wart are going to be dropping into the water, a hopper above the tracks can probably be cleared out in 2 passes of the cart (once as it leaves and again as it returns). My concern is if the hopper-cart has enough capacity for all the wart of 2 rows in a single pass.
For the delay I would make a small room where I would drop on pressure plate which activate a timer for 20 min and after that It is gonna dispense water to push me along. :D
Hope that I helped
Aleš Chudárek I think that that costs more materials
Well, you don't need a room, it's enough to just turn one of the water streams off and a few min later on again. All you need for that is one dispenser and a basic hopper clock..
Or push a piston in his way somewhere, hooked up to the clock... same effect, barely any cost.
Hey tango! Love the videos man, iskall needs nether wart for the nether hub as well :)
Steven cook Iskall will definitely be a frequent customer or user depending on Tango's generosity
An option to slow you down while waiting for regrowth is to make the water stream go over a surface of soul sand. For an added slowing effect you could put ice underneath the soul sand. I'm not sure if it will slow you down enough, but coupled with cobwebs or even a longer wait stream, and you should be able to get the timing just right. Alternatively, use a fence gate set on a specific timer with a hopper clock that gets triggered by a pressure plate. That's probably the most practical solution in order to easily adjust the timing. Good luck man.
I suggest you make a cobweb loop that cycles you around in a somewhat small area (saving on space and resourses), onto a pressure plate each cycle, sending a signal to a Redstone counter each pass; After a set number of cycles (20 minutes worth, or as needed) it'll open an alternative route back into the planting chamber.
I think the depth strider removes the "effect" of the water. You become "imune" to the water effects, thats why the water cant move you fast.
Depth strider removes the propriety of the water to slow you, but also the propriety to move you.
To slow you down:
Have your self get in a minecart at the end of the cycle, have that minecart go into a stream of water over soul sand (and cobwebs above if it's not slow enough). And at the end of the waiting water, have the minecart go onto a track and use the activator rail to get out of the minecart.
Tango. Forget the cobwebs and build a hopper clock water dispenser that activates every 20 mins pushing you from the end back to the start.
finally, FINALLY automatic nether wart farm! you are my favorit genius mate.
There are two issueas with your design:
1) If a nether wart from a block right next to a pressure plate pops of it can land on said pressure plate without first going through the water stream, so it just sits there. Any further nether wart going through will stack with it until the stack is full. If 5 minutes go by before you pick the stack up, it despawns, which isn't an issue if you take less than 5 minutes per lane, but I'm not sure if that's the case.
2) From what I see you pick up less nether warts than you plant, so unless you start out with a humangus amount in your inventory you will eventually run out.
Add a etho hopper timer station or a few of them that blocks you off before you make your next round. That way, you just wait at a station whilst it grows ready and then when the clock is off, you head on your merry way.
A sticky piston gate with a pulse extender would be my preferred solution. Cheaper than cobwebs and no risk of punching out the irreplaceable webs.
It makes sense since depth strider functions by decreasing the effects of water on you, which if your just swimming or working in water is definitely what you want. But since sliding on anything relies on the water to push you, you'd lose some push. I dont know much about wart farms but even without crazy efficiency this is still cool to me. My wart farm is a little 14 block water harvest lol. But i dont really care for red nether brick or wart blocks so i dont really need anything more.
Tango, if u don't use a regen beacon, I recommend putting a chicken cooker + dropper, and put chicken in ur offhand in order to not die while u afk. The dropper could be in ur cobweb area. Just a suggestion! :)
Getting pushed by water counts as walking according to the game, so be ready to get hungry.
Depth Strider seems to give resistance to water movement properties, meaning that you can move faster and currents don't affect you as much.
Do cobwebs, soulsand and ice underneath. Although its not practical it'll be fun seeing you stuck in the cobwebs for 12 mins when you come back mid cycle.
Tango you can use a despawn timer where you just dispense a junk block onto a pressure plate and let it despawn which takes 5 minutes chain like 3 of those together and at the end of the last one dispense a water stream to complete the circuit.
"And im like BAA BAA BAA, HOOF KICK YAH" haha
it makes sense that depth strider would affect your speed when being pushed by water. its meant to resist the effects of water on your movement where level 3 means basically no effect.
Thinking about it, it doesn't really hurt if you go around multiple times, does it? So maybe just hook one of the preassure plates up to a counter and when you've gone around three times, the farm harvests.
If you need to do a large reconstruction you could consider extending the redstone pulse that de-powers the pistons allowing everything to drop down in the water and be transported to the chest (just put blocks underneath the soul sand so the water doesn't escape), that way you don't need the buggy McBuggyface minecarts. To solve the problem of needing to refill your inventory with nether wart you could just use a dropper and send them down the water stream so you can pick them up, the ones you don't pick up just shoots past and end up in the hoppers. I always try to build stuff without minecarts. Also, instead of using cobwebs you could just push a block into the water stream to block you and release it with a 20 min clock (a daylight sensor would not work since people on the server sleeps). With this setup a larger farm is much easier to build since it simplifies it quite a bit
Tango i think the way the depth strider works is "it reduces the effects" that water has on you. e.g. when under water it slows you, so depth strider makes the slowing effect weaker. And so water streams effect you by speeding you up, therefor it reduces the speeding up effect
Suggestion Tango, use pressure plate to activate a hopper clock with a fence gate to hold yourself back for the 12 remaining mins. Probably would be a crapton of items in the hopper clock though...haven't tested it but that idea came to mind.
This build is both beautiful and terrifying.
Hi Tango. Simple stopper block that pops out when you are on the return section. Red stone clock that then releases you for the next loop.
I love Tango's videos where he build some kind of new farm. They always make me thing: "Can I do this more cool/fancy/cheap?" This time I am following the thought, why use water streams. Can't you just walk?
Maybe the depth strider boots _decreases_ the resistance of the water instead of increasing the speed while in water, and the resistance is making u move while ur not moving and while wearing the boots, u decrease the resistance therefore(feel like some sophisticated dude saying therefore XD) u won't move, ...... Idk if u understood and others probably knew it already and I may be a bit late but that's what I thought of at approximately 14:30
I literally just realised I came 9 mins after the vid released XD
I believe depth strider reduces the effects of water on a player
meaning water applies multipliers to a player and depth strider reduces those multipliers before they are applied
depth strider does not apply multipliers to the player itself
I think thats what it all proves
what use it is though? I am not sure
Same (with the therefore)
get yourselves a word of the day calendar
Holy mother of bread sticks that's the highest amount of likes I've gotten from a comment XD
This should be interesting to see how it works when completed. Thanks for the video.
....Tango, the whole *point* of Depth Strider is to keep you from being pushed around by water streams, as well as to move at full speed in water. That's why they're useful for making, say, the spawning and collection area of an iron farm..
Tango, you could add cobwebs or a timed piston to hold you in a certain spot (essentially blocking your path) on an extremely long pulse extender. I hope you figure it out. This was a great idea
Depth Strider "Every level reduces the amount water slows you by ⅓." -WIKI So while wearing the boots you are negating the push of the water. Also at the end of the each loop pass you only need for the nether wart to stop the on the 2 packed ice blocks (don't need all 4) that that you placed at 19:16 just outside of the glass as the hopper minecart will suck up the items from the ice just before it goes under the soul sand. If you are worried that the time it takes from the start of each loop to the end is going to take more than 5 minutes then just replace those 2 packed ice with downward facing hoppers and the minecart will empty them on the 2 passes it makes under them.
Tango, I found your videos in the past week. I haven't played minecraft in three years(after putting 1000's of hours and you've gotten me back into. Keep up the Work
Sugarcane take around 18 mins to grow give or take. it's not very fancy or percise but it is simple and compact. you could wire it to something like trap door. 18 + 8 = 26 mins. It should be enough for nether warts to grow.
Turns out it has too much idle time. Could turn it around and still works (mostly) so 18 - 8 = 10 mins. you can step on the first stone plate cut the top portion of sugarcane to start a clock. do a whole lap and with a trap door on your head level to stop you there. 10 mins later observation block got a signal. let you go and you step on the first stone plate and reset everything.
good thing you don't read my comment anyway, so it should be fine with the first comment. I'll wait and see what you will come up with.
A piston tape made of vertical trap doors would make a conveyor belt whose speed could easily be controlled by Redstone, if you were willing to rip out your water streams. Alternatively, an iron trap door could be used to hold you in place on a timer before releasing you for a second lap. A sufficiently long pulse extender to make the timer is not a completely trivial Redstone challenge to achieve elegantly, though...
The problem I can foresee with cobwebs adding 12 minutes or more of delay is how often you'll come back from AFKing and be in the middle of the cobwebs with no escape but to wait :P
This.
With a timer that delays a water dispenser, you can just walk away as soon as you get back.
Bobby_Go good idea
You could do a hopperclock attached to a dispenser with a bucket of water in it to do a more accurate timing and delay at the end of the planting cycle.
Tango Tek: Here's a suggestion for you with timing that could help. Ice under soul sand amplifies the slowness affect. I am not sure if it will make it any slower than cob webs. Might be easier for you to implement a 'timeout' area using a few hopper timers.
The depth strider reduces the force(resistance normally) that water puts on you, so normally you can move faster in water but when you want it to push you, it will push you less
You could sit in a minecart trought the water, then at the end of the last loop fall onto rails, have it take you to a hopper clock with offline rail which will power on after 12 min dropping you within the minecart into the water again. I use something simular for wine cutting.
Nice! I love the water/cobweb timing idea!
depth strider is a multiplier for the force with which the water acts on you. so in general the water slows your movement so with depth strider the amount by which the water slows you down is decreased, therefore you move faster. when you are being pushed by the water, with depth strider, the speed and force with which the water pushes you is decreased.
depth strider reduces the effect the water has on you. but when you want the water to move you, it's counter productive
I think it's safe to say that Depth Strider boots reduce the effect of water pushing you. Which makes sense really.
depth strider:- I believe the depth strider effect gives you two affects, to give you ultimate control in the water. faster walking and more anchored when water pushed you. this I believe is intentional so that you don't get pushed around while caving ect... in my opinion I don't think it should push you at all.
I have a suggestion for the name of the iron farm. Perhaps the iron Automaton? It is auto-resetting, after all. Or maybe something to do with weaving? The way it auto-resets seem kind of like it's weaving the villages together.
Be sure to tune in next week for more Planting with Tango! Positively Riveting! :D Awesome work dude!
Well done Tango. Biting off more than you can chew for one episode, I know the feeling.
Tango you blow my mind with your amazing ideas and execution of such. Good Job!
"Tango Tek Engineering Company" In action xD
Can't wait to watch you farm cobwebs on Beam!... and sciencificate!
Depth strider actually lowers force of water that slows you down. :)
If you can make a 12 minutes or so hopper clock (or several shorter ones), you can just block the path with a piston to give the nether wart time to grow
Depth Strider boots give you better grip while walking underwater so of course it would slow you down while being pushed and standing on ice.
cuz traction
Could stack it. Use a slime block launcher to go up levels. Would help with staying within range. The netherwart that goes into stream could fall from upper levels to the bottom to get sent to the hopper minecart on the first. The issue here is the minecart rails needed to go under the soul sand. But you could possibly maintain rail 1 for section 1, 2 for 2, etc, just extend around a side and up with it when it's called to an upper floor.
Think on that if you like it. You'll be able to elaborate further ans decide if it's workable. 👊
Hey Tango for the timing of a lap you should time it when you end one module to when you would hit to pressure plate to harvest that module. Love the videos.
Tango, you could have avoided the minecarts entirely by having pistons push a block across the netherwart, then have a collection system down at the end where you pick up the netherwart for the next area before hitting a pressureplate that would send the remaining netherwart off to be collected. You would then just have rows that were 64 long at most, but it would be possible and maybe slightly easier this way imo (if I have successfully conveyed my idea, that is)
Great idea will be adding this to my world next week
TANGO make a station with a dispenser and water bucket at the end. have the water stream push you into a station, then a trip wire or pressure plate in the station starts a hopper timer. like with a chest for lots of items/delay. then when the chest is empty a water bucket is dispensed and you are pushed out of the station. when out of the station the items are allowed to flow back into the chest to reset the timer. since the timer would need the same amount of time out of the station to reset, make 2 stations with a 10 min delay in each. by the time you get back to each of the stations 18 min would have passed since you left it so it would have fully reset and your total cycle time would be close to 30 min so all the wort will be grown. its also really easy to increase or decrease the delay, just change the amount of items in the chest. A full double chest is ~12 min delay. Though im sure you can think of a better/more compact way to count a delay with redstone. item despawn, ultra long hopper clock etc.
depth strider makes you go slower because running water has less of an effect on you with them on so you can walk through it easier.
Tango buddy loving the new season cant wait to see this and the iron farm finished as well as the witch farms all 100% finished. But ya Tango keep up the AWESOME work mate
So, here comes another one of my super complex and overly expensive ideas: you could put observers above the netherwart to send pulses to unlock a hopper item counter to track the cumulative number of growths throughout the farm, which then harvests and resets once you have a satisfactory amount of growth.
Cobwebs sounds like a solution that's rather tedious to get right. I'd just have one of the water streams turn off for some minutes to get the delay in.
you could double up the warts per row my having 2 soul sand deep and aiming so that your mouse is aimed at the side of the planted netherwart so you can plant 2 rows at once.
just keep adding solid blocks to the ice until you take the amount of time required for the nether wart to grow. you could even end each row with soul sand to slowly get pushed to next row allowing for even more delay while they grow.
that cobweb idea in the tunnel is a great idea. just go ahead with that. if you cant fit enough just lengthen the end tunnel and add a few more. then you dont have to worry about making the farm bigger.
So cool. Tango, your build always blow me away. Keep up the amazing work!
Vertical takeoff... PROOF! Tango is Wormman!
I think maybe a hopper clock with a crap load of stuff in it and activated with a pressure plate that extends a piston in your water stream to stop you. When the timer is done, the piston opens up and you can be on your way again.
Or a gate would work too.
for delay, it'd be good to get a hopper-timer lock
or use soul sand on ice instead of cobweb. that slows you too.
You could put soulsand under the whole track (including the "Hall of Delay") to make the whole trip take longer. I don't know if it will double the time, but I think I saw something about it in one of x's mythbusting episodes.
You could also experiment with depth strider 1 or 2 to see if it is slower, but fast enough to get you past the pressure plates. Needless to say you should wear red leather boots ;)
You could maybe make yourself a little holding cell with a hopper clock to extend your time in the farm, rather than using cobwebs. you'd just have to push a block up as you go over it, and let the clock drop the block putting you back in the water stream.
I dont know much about this game, tho I love watching pros playing it! So can someone answer a noobisch question?
How do you take care of hunger while AFKing?
Depth Strider lowers water's influence on you, making it easier to move in it.
I feel like using entity despawning timers, coupled to piston gates would be the cleanest/most efficient means of adding the 12 minutes or so of delay you're looking for. BUT, then those would require periodic reloading and such as well....looking forward to seeing your solution....hopefully sans doubling the size of the farm ;)
i suggest you add soulsand under the last part and use the cobweb to add the delay
You could have a block on a piston pop out at head height in the cobweb tunnel, for 20 minutes and disappear back to let you past
Could you use a gate that stops you and an observer on the first soul sand block, once it grows it signals to open the gate and let's you go. I know it won't be 100% grown but would be a better option than a hopper clock in my opinion.
ThevettTV or observer to read the last one planted then most of farm should be grown I was thinking the same lines gg
well, he could use a good old item despawn clock, they are still 5 minutes each. Or you can put up a logic based observerclock that requires 3 inputs before resetting(since netherwarts have 3 physical updates and the pistons would push the rest, so 3 inputs+1 reset input). Ofc its a year late, but I just found out about this vid :P
I think the reason you go slower with depth strider is so that you can run up a water stream faster (less resistance from the opposite direction)
depth strider boots increase your movement speed in water but also make it easier to move against currents by not making them push you as much also for future reference new update made it so that rails can be used under water and do not wash away which can be useful to know for combining water sources and collection in auto farms... may be useful knowledge for future..... at least on console I havent played on PC since my game system died
Piston that blocks the way forward on a 12 min clock that activates just before you get to the piston.
Daylight sensor makes for a nice 20 min clock. have it power short line of dust to a piston to stop your motion, letting you pass at the same time each night which should be every 20 min barring rain.
Jared Pinkham except for someone sleeping during the night. which is very likely on the server.
Jared Pinkham not going to work on hermitcraft, since they have one player sleeping.
I think three despawn clocks chained together is the way to go here.
You could use a sticky piston with a hopper clock to block your path (where you were going to put the cobwebs). then you could adjust it if you wanted to change the farm. I bet that is easier said than done though. My redstone knowledge is not the best but i would bet on you being able to get it done.
something just came to mind: daylight sensors!!! (timeing is perfect)
but if someone sleeps it will mess the whole system up
... right... well my brain isn't thinking multiplayer :/
gniemit? gnimit ouy neam?
sey, gnilleps si ton ym htgnerts ;)
lol :D
simply use an etho clock to pull a block in and out of your path to get your timing
though it may take 2 so they have time to return items to their idle state during your loop
it looks like you're getting some loss with the wart jumping up onto the redstone level. I'd glass the whole thing in to prevent that loss and use sea lanterns to prevent spawns.
+TheCraich yep. Plan to
6 years later and we're still technically waiting on the auto crafter to get released lol
Can't wait to see how this turns out!!!
Theory: Depth Strider does not increase your speed to counteract the speed decrease of water, but instead reduces the amount that water effects the player. This means that water streams push the player slower, allowing for an easier time going upstream.
I feel like depth strider makes you slower because your movement state is still. if you were walking it would be faster.
depth strider may multiply the movement state your in rather than your motion. so still would be multiplied making you move slower when the water pushes you?
just a thought.
You should call the new iron farm the "Ingot Make-a-ficator"
Kind of like flushing a turd down a toilet except you'll be slowing it down with cobwebs :)