Nice pass of the terror check!😎Well done concentrating on the Ghoul King/Terrorgheist, too. Your opponent had a really lovely army composition. Good thing his target priorities were fumbled.🧐The hEIGHTful squig riders really shined!🤩Break a leg (a Tomb King's) in the next round.
@@CreakyGamers OMG, that is totally greenskin play! Been there myself with Vamps and HiElves with regards to forgetting special abilities. I am so glad Warhammer will never be perfect because of... us players. preview.redd.it/89opq1ycr4b31.jpg?width=1080&crop=smart&auto=webp&s=64194212913449891b040c6c8bc64d4ea07f6d21
Great battle report! Not to be insulting, but the VC...oh dear! at least have BOTH doggos going into the same unit if theres only 10 of em total. Nice to see blackknights hit something at least!
Non scream vampires can be quite good still - I recently won a small event (only 10 or 12 players) with a no scream at all vampire list. Big unit of grave guard as an anvil and blood knights with a vampire in to hit hard with. Then 1 level 4 necromancer to hold it together (he's heinrich kemmler so is on foot with the skull staff, cloak, and spell familiar)
Just one question... it those long lines of orcs are forced to make, say a fall back in good order... are they going to be able to pivot around and face the same direction again, or pretty much any direction. Even if you redress the ranks you will be quite restricted in the pivot. Remember that no model are able to move more that double it's movement allowance during any maneuver they make, this include reforms. The only times when the pivot does not take this into account is when the unit flee or pursue. I have seen this all over the internet and people don't seem to play as the intent of the game is not meant for units to form these ridiculous long lines. In many ways they are not even legal from a rules perspective.
The unit that falls back in good order gets a free reform so they can just turn 180 dgrees , redress their ranks etc. I know it says they may pivot , as this is easiest way to just turn them around , but you could just do a 180 degree about face or just reform the unit how you want. I wouldn't get hung up on the word pivot and moving models , pivot is not a manouvre, although I see people do it a lot , it's not a listed manouvre , but a unit could reform into any formation as long as figures dont move too far. It's never been a problem in any of my games except when people do pivots but I dont really care as reform does the same thing , it's just easier to pivot and say they reformed. We dont need to over complicate it , as long as people dont try to take advantages.
@@CreakyGamers I think the rules are written that way to prevent linehammer units to exist... you are not allowed to du a turn when you reform and you need to stay true to the fact that no model may move more than twice their movement even during a reform. That is explicitly stated in the rules AND the FAQ. Linehammer is clearly not the intent from the game designers... but I understand there are allot of people that seem to take it that it is. Reform allow you to make a pivot and redress the ranks into a desired formation and that is it. The rules for moving twice the distance till apply for reforms. The same goes for redressing the ranks... you must adhere to the same rules. In order to know how far a model have gone you essentially need to understand which mode move the furthest. You take each model from the back rank and put it in the front and do one on either side until you expanded all the models. One will have moved the furthest. You will find that at some point you can't expand. It gets even worse when you retract, if the unit is too long you can't. The rules clearly state that the command group is in the centre of the front rank so you must expand around it. The only normal ways the command group move is when you reform or turn the unit, the rules quite clearly mention this. In addition to some other rare occasions. All of this clearly mean the intent is not to play this line hammer people are doing all of the internet and competitions. In my opinion it is against the intent of the game designers. I mean, people can play however they like as long as everyone agree. But linehammer in the extreme as we have seen will unbalance the game quite allot.
Yeah I had to look it up. It looks like they use their random emovement for any type of movement. So yes they go 2d6 or 3d6 etc. "Models with this special rule do not have a normal Movement characteristic. Instead, a dice roll is given (2D6, for example). Whenever a model with this special rule moves (for any reason), roll the dice to determine how far it must move. Models with this special rule move during the Compulsory Moves sub-phase. They cannot march or declare a charge. They can wheel to change direction, but cannot perform any other manoeuvres. If the model is able to make contact with an enemy unit during the Compulsory Moves sub-phase or whilst pursuing, it may do so and counts as having charged. The model aligns against the enemy unit and stops moving. A unit charged in this way must Hold."
@@CreakyGamersit is 2d6 always plus swiftstride if you have it: When a unit makes a pursuit move, pivot it about its centre so that it is facing directly towards the enemy unit it is pursuing and make a 'Pursuit' roll. To make a Pursuit roll, roll 2D6. The result of this roll is the distance in inches that the pursuing unit moves, directly towards the unit it is pursuing.
@@CreakyGamersi would swing that the pursuit move itself is from the “pursuit roll”, not a movement roll relating to a characteristic. Swiftstride also says it specifically adds to the “pursuit roll”.
wait, what was the idea of charging in the wolves turn 1? they had no chance to survive, even if all 5 had charged in without anyone dying to stand and shoot, they would simply lost against the attacks and the combat res for sure. its not even possible that they could have survived it, like not even close. the wolves would have been save ANYWHERE on the field, since you would have targeted the terrorgheist anyways. considering his "playstyle", he should really trade these 2x5 wolves for 10 ghouls. they are MUCH easier to play for a "newer" player. good game anyways!!!!!
I love your battlereports, they are allways very entertaining!
Thanks 👍
Really enjoyed this one. Good tactic with the fanatics through the arrow boys!
Yeah , we dont mind sacrificing a few boys for the cause 😟
Another awesome battle report. Well done, and love the color scheme on your army.
Thanks 👍
Well done, love the stop motion at the end. Cheers.
Thank you! Cheers! 👍
Always a fan of your battle reports!
Thanks 👍
damn fanatics really coming in clutch there against the terrorgheist!
another beautiful battle report, love to see 'em!
Thanks! They really did come in clutch! Sometimes they do their job.
Amazing editing, love the graphics, keep it up!
Thanks, will do!
Nice pass of the terror check!😎Well done concentrating on the Ghoul King/Terrorgheist, too. Your opponent had a really lovely army composition. Good thing his target priorities were fumbled.🧐The hEIGHTful squig riders really shined!🤩Break a leg (a Tomb King's) in the next round.
Yeah the Squig hoppers did well , and I just realised I forgot they have impact attacks too , oops.
@@CreakyGamers OMG, that is totally greenskin play! Been there myself with Vamps and HiElves with regards to forgetting special abilities. I am so glad Warhammer will never be perfect because of... us players. preview.redd.it/89opq1ycr4b31.jpg?width=1080&crop=smart&auto=webp&s=64194212913449891b040c6c8bc64d4ea07f6d21
Perfecto como siempre !!!
"Gimme more cowbell baby" had me spill out my coffee😂 well done Morgan Freeman, well done
nice one!
Best way to end Thanksgiving…thanks to CreakyGamers.
Thanks , I'm hope you had a good Thanksgiving!
Great battle report!
Not to be insulting, but the VC...oh dear! at least have BOTH doggos going into the same unit if theres only 10 of em total.
Nice to see blackknights hit something at least!
Non scream vampires can be quite good still - I recently won a small event (only 10 or 12 players) with a no scream at all vampire list. Big unit of grave guard as an anvil and blood knights with a vampire in to hit hard with. Then 1 level 4 necromancer to hold it together (he's heinrich kemmler so is on foot with the skull staff, cloak, and spell familiar)
Yeah I think they can do OK without the screams.
Love your stuff. What yellow is on the boys hoods?
Thanks , it's contrast Iyanden Yellow with Yriel highlights.
Just one question... it those long lines of orcs are forced to make, say a fall back in good order... are they going to be able to pivot around and face the same direction again, or pretty much any direction. Even if you redress the ranks you will be quite restricted in the pivot. Remember that no model are able to move more that double it's movement allowance during any maneuver they make, this include reforms. The only times when the pivot does not take this into account is when the unit flee or pursue.
I have seen this all over the internet and people don't seem to play as the intent of the game is not meant for units to form these ridiculous long lines. In many ways they are not even legal from a rules perspective.
The unit that falls back in good order gets a free reform so they can just turn 180 dgrees , redress their ranks etc. I know it says they may pivot , as this is easiest way to just turn them around , but you could just do a 180 degree about face or just reform the unit how you want. I wouldn't get hung up on the word pivot and moving models , pivot is not a manouvre, although I see people do it a lot , it's not a listed manouvre , but a unit could reform into any formation as long as figures dont move too far. It's never been a problem in any of my games except when people do pivots but I dont really care as reform does the same thing , it's just easier to pivot and say they reformed. We dont need to over complicate it , as long as people dont try to take advantages.
@@CreakyGamers I think the rules are written that way to prevent linehammer units to exist... you are not allowed to du a turn when you reform and you need to stay true to the fact that no model may move more than twice their movement even during a reform. That is explicitly stated in the rules AND the FAQ. Linehammer is clearly not the intent from the game designers... but I understand there are allot of people that seem to take it that it is.
Reform allow you to make a pivot and redress the ranks into a desired formation and that is it. The rules for moving twice the distance till apply for reforms.
The same goes for redressing the ranks... you must adhere to the same rules. In order to know how far a model have gone you essentially need to understand which mode move the furthest. You take each model from the back rank and put it in the front and do one on either side until you expanded all the models. One will have moved the furthest. You will find that at some point you can't expand.
It gets even worse when you retract, if the unit is too long you can't.
The rules clearly state that the command group is in the centre of the front rank so you must expand around it. The only normal ways the command group move is when you reform or turn the unit, the rules quite clearly mention this. In addition to some other rare occasions.
All of this clearly mean the intent is not to play this line hammer people are doing all of the internet and competitions. In my opinion it is against the intent of the game designers.
I mean, people can play however they like as long as everyone agree. But linehammer in the extreme as we have seen will unbalance the game quite allot.
I really hope they do something about linehammer and Dragons etc....
I think over run and pursuit is 2d6 for hoppers but I could b wrong
Yeah I had to look it up. It looks like they use their random emovement for any type of movement. So yes they go 2d6 or 3d6 etc.
"Models with this special rule do not have a normal Movement
characteristic. Instead, a dice roll is given (2D6, for example).
Whenever a model with this special rule moves (for any
reason), roll the dice to determine how far it must move.
Models with this special rule move during the Compulsory
Moves sub-phase. They cannot march or declare a charge.
They can wheel to change direction, but cannot perform any
other manoeuvres. If the model is able to make contact with
an enemy unit during the Compulsory Moves sub-phase or
whilst pursuing, it may do so and counts as having charged.
The model aligns against the enemy unit and stops moving.
A unit charged in this way must Hold."
@@CreakyGamersit is 2d6 always plus swiftstride if you have it:
When a unit makes a pursuit move, pivot it about its centre so that it is facing directly towards the enemy unit it is pursuing and make a 'Pursuit' roll. To make a Pursuit roll, roll 2D6. The result of this roll is the distance in inches that the pursuing unit moves, directly towards the unit it is pursuing.
But the random movement rules contradict that ?
@@CreakyGamersi would swing that the pursuit move itself is from the “pursuit roll”, not a movement roll relating to a characteristic. Swiftstride also says it specifically adds to the “pursuit roll”.
Ok cool , I shouldnt just belive everything everyone tells me int he middle of a game. 😬
wait, what was the idea of charging in the wolves turn 1?
they had no chance to survive, even if all 5 had charged in without anyone dying to stand and shoot, they would simply lost against the attacks and the combat res for sure.
its not even possible that they could have survived it, like not even close.
the wolves would have been save ANYWHERE on the field, since you would have targeted the terrorgheist anyways.
considering his "playstyle", he should really trade these 2x5 wolves for 10 ghouls.
they are MUCH easier to play for a "newer" player.
good game anyways!!!!!