For tip 7, if you have a planetary mission that doesn't have a QT marker, you can jump to another QT that's *behind* the location and drop out of QT by pressing U to get much closer to the target location than you would by just QTing to the closest marker
@@larsfriis3079 you can do that but sometimes it’s not fully responsive. The quicker way to be sure about dropping out is to cut power entirely with U then quickly flight ready again.
Bunkers - if bugs dont scare you away there are some tips: 1) the obvious: learn to distinguish between guard and baddies. Since recent patches, CIG decided to give both the same type of armor meaning in bad lighting condition you should not shoot as you cannot tell if this is a guard or not as the markers are just bugged (marker only tell that a NPC is a guard, missing marker has no meaning) 2) use suppressors. Always. It is well worth the time to aquire them (use cstone for finding a shop that sells the needed size). Suppressors will hide your position to NPCs, especially if you are far away. Useful on sidearms too. 3) Snipers can help you for 2 reasons: a better scope might make you see more details to make a better decision between friend or foe. And with a suppressor they mean dead to NPC out of nowhere (very unlikely that NPC register you current position if they get hit by sniper with suppressor) 4) dont use "too big" scopes like 8x or even 16x before trying smaller ones. They are difficult to handle in bunkers, you may want to use a smaller one 4x so you see more of your surroundings when looking thru the scope. So you trade the details a better scope gives you with the ability to see NPC comming to you from the side). 5) sniper becomes a problem if NPC manage to get near to you or you run into them. The solution for this is a side arm. Chose high alpha value ones (coda or salvo are very good at this. Salvo has a special group attack, look it up). Dont relay on headshots with side arms but learn to melee attack with you sidearm (look for firearm attack in keybind "all on foot") 6) if you are a beginner, A03 / Arrowhead snipers are best as they trade smaller alpha damage for higher cap size (which is perfect for bunkers which isnt really long distance)
One of the loot goblin tips im not sure if i missed it but when looting say an 890 mission or missions with local inventory go to a body and drag the undersuit to the local inventory it takes everything attached to it for much faster gear looting
@@Binkles_ as far as I'm aware no they do not. But the same rule applies for outposts say for delivery missions or the kovalax missions when you loot those things and they have the landing pad areas in the armistice zones they do have a local inventory so you can loot everything into the local inventory while you're delivering boxes and then throw it directly into your ships inventory
@@LoudGuns definitely, flares are really good for Xeno Threat when boarding the Starfarers. Lighting 3 really messes with some cockpit views but that’s easy to avoid
When leaving a hanger wait about 10 seconds or so for the door to finish opening. There's a great deal of lag between the animation of the door opening and the hit box going away and if you jump the gun you'll slam into an invisible hanger door. You need chest armor to equip a backpack which you need to transfer small items around between locations. Heavy armor can use all types of backpack sizes but medium and light can only carry their perspective rated backpacks. Inventory that is too large to carry such as ship parts are stored where you bought them unless you put them on your ship. I once bought a quantum drive then jumped to another location only to have to turn back to get my new drive. To apply ship upgrades you press F1, then go to the hanger tab near the bottom left, then select the parts you want to swap out. (don't forget to press the "apply and save" button after selecting new parts or everything will revert when you close the tab). Your ship needs to be stored in a hanger wherever you bought the part(s) but you can use the hanger terminal to move ships around if you can't be bothered to fly them there yourself.
For tutorials, you should refrain from using short names like "New Bab" for New Babage and use the full names instead for new players' sake. They will catch on in-game later. Using in-game slang in a tutorial will only confuse a new player because they are not familiar enough with the places and terminology. For instance, you listed off the 3 main places but did not show each respective place while naming them off for visual ques. Visual ques would help them make informed choices of where they want to start out.
16:38 My addition to #24 is to have a cheap dedicated ship to get you back where you were in case you die. The starter ship is handy for that, so at least it will have some use. When you get back home, you can just claim your starter ship and it will be ready for next time. This is why I haven't melted my Aurora.
TIP 1: To put on/off the helmet, I recommend assigning a key in the "ON FOOT" settings, it's faster if you just have to press a button in a panic instead of clicking through the PIT menu TIP: " button H " is not assigned in FPS mode and goes with " H " elmet TIP 2 : for those in a hurry..... Getting out of the pilot's seat is faster if you turn off the "250ms delay" in the settings....! it´s a NOW useless setting from times before 3.7, it´s no longer needed
@@LoudGuns It's not a useless setting. The 250ms delay is there to keep you from fat-fingering that key while in combat. The 8 or 10 seconds you spend in the animation getting out of your seat and back in, could be less time than a hostile player or npc needs to vaporize you and your ship ;)
@@LoudGuns define "old dog", I've been active since 2016 and I also learned something new in your video ;))) by the way ? do you know the easter egg with the QR code link ingame????
L Guns great video. One I am not crazy about but there are times when ALT F4 will save you from a CIG bug or impossible scenario. For example: an elevator on Grim Hex dropped me between floors. Alt F4 was the only way to get out and save my gear.
As a veteran backer I still learned alot as I usually treat SC as a holiday destination, great vid, very well presented and as someone else commented never got boring, nice one mate, great advice, earned a sub from me!
Another pro tip to get the larger SCU boxes. Place a larger size missile in the inventory of the ship. They are cheap and get the same result without needing to buy expensive armor.
Great Video! hopefully 3.19 30min introduction will also help new players but i can't imagine that is enough to teach someone all the different intricacies of SC, this video was longer than that and even still there's so much the game doesn't tell you that can make a big difference for different players
Thanks mate! Yeah I found this format was pretty good for cramming as much info in as I could, but even then I think based on the ones I cut out and the ones people are commenting I could have 50 more to do shortly. At the end of the day you pickup tonnes just by playing, particularly with other people.
Not sure if it was already possible back 1 year ago, but you can now buy the StorAll containers in the cargo center of space stations (those that have a cargo center instead of refinery). So no need to destroy a ship anymore to get these containers.
Me and my friends hang lit glow sticks on our armour to reduce friendly fire incidents vs npcs for easy cheap solution that’s always on even if you don’t have a gun. Readily found through the verse for free if you don’t mind which colour you have on
Bonus BONUS tip for the streamers, you can use stream decks as macro's for certain things. I use it mostly for in flight. Call ATC, Gear up/down, headlights on/off, cruise on/off, open all doors/close. Just about anything that could be a basic keybind you use can be put on there.
For a free set of armor and a weapon fly to any of the major space stations that have security scanning ships and park right up close to the station with your nose facing it. After some time a ship should come to scan you. When this happens slowly start so spin nose over tail which will cause the security ship to move to stay aligned which causing it to smack into the station and blow up. Once this happens you can EVA to the wreck and find the body of the pilot and loot it. Due to the close proximity to the station while in the loot menu you can select the "Local" tab and drag the pilots undersuit into the local inventory to take everything at once. Just remember to put on the gear you'll need to be either on the station or standing in your ship so you don't suffocate. My recommendation is Everus Harbor as the security pilots wear medium armor and come with a Gallant rifle and a sidearm.
Good starter info - the problem I found was with your presentation. As an ex military technical instructor I found the presentation too fast and not taking time to emphasise the key points e.g. key presses and not allowing time to allow the info to sink in. This was a good effort on your part and I appreciate the effort involved. Thanks.
Far more of my guides take the approach of slow and steady, but this is meant as as many tips as I could cram into a video of a watchable length. For new players I think if at least 20 of them are semi-remembered it's a big leg up.
Great walk through, thanks. Thanks for not mentioning Neutron repeaters. It doesn't quite make sense to outfit ships in 3.18 until the next patch. I love them being a secret. too bad they seem to be "in balance" at the moment.
Yeah there’s a few like neutron repeaters and mass drivers where there’s literally one instance of it and - let’s face it - they’re only slightly different from laser repeaters and cannons. Had to try and focus to keep the info as direct as I could.
You sir have a new sub, you put a lot of work into this video and its appreciated. It was almost an over load of information, so i book marked, and will definitely be watching many more times. Keep up the good worknand in excited to see the channel grow!
Thanks for the vid :) little tip from me that wasn't in this video: for interacting with things that only have a single use, like opening a door, you can simply tap F instead of holding it and choosing the option. Cheers!
Great vid. I was just sitting down with a cup of tea when I saw this on my phone. Cast it to the big screen to watch. Found some "reminders" and a few new tips. Well done.
Regarding the "Basic Kit" tip, I go one step further, I fill each of the backpacks in my station inventory with the other items that fit. Medpens, ammo, food/drink, multitool (with tractor attachment already added) and a helmet. Then, when I need to get going, i can grab the armor, gun, and backpack. While i'm waiting for ship spawn, I can equip all the bits straight from the backpack, and not worry about forgetting to grab something.
This is easiest done by standing in a ship in the hangar, you can pull an empty backpack from the ship inventory, fill it, and put it into station inventory, no confusion around which ones I've already put things into.
Impressed with both your work and work ethic in putting together these videos. You are a real Star in Star Citizen. Need to pop over and see you guys in discord again. As a veteran you have summarised the most important parts, especially the las tip. Well done Sir.
I enjoyed watching this video with my green tea - Amazing tips! I learned quite a bit from this video and shared it with a friend I am convincing to play the game with me.
This video is so good, so well made and informative and almost outdated on every single point after a year. That is guides on in-dev games for you ha ha.
10:34 *Tip 13* While yes, Cruz fills both thirst and hunger, it fills both less so than water would fill thirst and actual food will fill hunger, costs more, and doesn't give you the "hydrating" buff. The majority of places will carry water bottles and some form of real food. Get some of those instead and you won't require to drink quite so often as with Cruz. Cruz is however a great lootable substitution in a pinch. 10:58 *Tip 14* Good to have in a pinch, but using this method will cause an almost immediate onset of thirst again. If you have the choice, go for water and water melons as food on top.
Yeah I believe "in a pinch" is the term I used :D Tbh I know that Cruz is not 100% the most efficient for maintaining stats but the convenience of having just one thing that can be bought and looted at many locations and you can buy stacks of directly into your backpack from terminals outweight having to drink 10 times for every 9.
@@LoudGuns I totally get that and the points I made are really just about providing some slightly more insight into what citizens will experience. I do think however that if you are predominantly in space rather than switching between flying and FPS, having the extended time from the hydrating effect of water until you need something to drink again can be a real benefit. When I grind bounties with a friend in our Hurricane it can take a while before we get back to a station, and having filled up to the brim with water rather than something that's hyper metabolic or something has been helpful for extending the time out in the black.
If your trading remember to keep an eye on the security icon. If it's off your either out of range or pirates have disabled it meaning your fair game to pirates without them getting a crime stat.
When at Klescher always loot any bodies you come across and open their backpack (right click and open in loot menu) because they can be carrying ore that you can take and sell to reduce your sentence. Also this may be a bug but another inmate once sneaked out of Klescher by following me into the elevator when I gained my freedom. He still had 2 hours to serve but got out with his CS cleared.
Certainly a good one on the looting - I like to do a service mission and while I’m down there grab some gems. Sorts out most cs3’s and 4’s in one run! Pretty sure #2 must be a bug but I’m still going to try it out 😂
yes, when removing your helmet, don't forget to put it back on BEFORE you leave...As a noob, did a few early missions, turned up and then realised my helmet was still back in local inventory..I now keep a spare in my ship and always take my helmet off and store in my backpack so it's never far away. Same with guns, kit up before you leave, nothing worse than walking into a bunker and realising you're defenceless.
Does "P" also open and closes the bridge shield panels on a Drake Cutter, like it does the panels covering a C2s weapons? ;-) I like storing clothing and gear, but not happy having to blow up one or more of my ships to get a large enough crate (3K aUEC for a 2scu crate).
4:10 - A little confused on rebinding 'default call ATC' button of holding N (which is autoland, and I sometimes use), so just 'calling ATC'? I'd love to be able to call ATC without using a ship button or do F11 and then 'Friends' and then call the local ATC, but I don't see how rebinding holding N (which just makes me autoland when I'm close enough to a pad) accomplishes that? Does that mean if I'm out in space, really far away from a pad, I can hold 'N' and that contacts ATC for landing?
I’m sorry I think I got this one slightly wrong - they added a call ATC button without a key bind assigned around 3.16 then in 3.17 assigned it to alt+N (I never remember this right because I’d already assigned it to F3). It’s different to autoland (it just does the same job as the mfd or F11 call) and gets you a landing spot.
Great Video. This may or may not help you out. I personally like to bind the Reset SCM to double tap X. Works great and comes in handy more times than not. Anyhow great video and I hope to see ya in the verse. C31G signing out.
with tip 48, remember the Golden Rule of Rescue: DON"T BECOME ANOTHER CASUALTY as well as the Golden Rule of Combat Medicine: CLEAR THE AREA, THEN HEAL
Tip 4 must have costed many people their ingame lives and caused others much frustration, tryibg to progress on mission. You dont put your Helmet back on JUST BEFORE going into vaccuum, because you wont have in with you anymore by then. The toggle Helmet puts your helmet into Local inventory, meaning once you take off and fly away, you cant get it back. ALWAYS put your helmet back on right after eating and once you have a backpack, I wouldnt use Toggle helmet at all. Better to open inventory and move it to your backpack. Its also Faster to put back on this way
Tbf since they added the hangars I’ve died a lot less, but I’ve also then suffered the issue of getting to an outpost to pull a roc or something out only to find I have to go all the way back for my helmet 😂
Your voice is so fucking calming I have a hard time to listening to any entire video. You should get an ASMR channel for helping people sleep. (Please don't take this the wrong way, you're not boring just relaxing)
Tip 1- don’t use elevators Tip 2- expect to run around for 45 mins to get ready for a mission only for a bug to throw it all out the window Tip 3- not being able to log in is normal, even for weeks
I 100% get the frustration of players unable to login at the moment - it truly sucks (and personally I've finally found a reason for all the alt accounts I have dishing them out to get people in). But my goal with this guide and more widely in game is that most players can learn stuff that helps them get better at controlling what they can control - elevators is a prime example, you've got to use them, and sometimes they'll break and fling you through a space station, but also sometimes I see people who don't know it's risky sprint into an elevator and kill themselves (same result but totally avoidable).
For tip 7, if you have a planetary mission that doesn't have a QT marker, you can jump to another QT that's *behind* the location and drop out of QT by pressing U to get much closer to the target location than you would by just QTing to the closest marker
Yeah that was one Syila suggested too - the next vid writes itself 😆
@@LoudGuns Syila's a good egg
Just hold B to shut off QT
@@larsfriis3079 you can do that but sometimes it’s not fully responsive. The quicker way to be sure about dropping out is to cut power entirely with U then quickly flight ready again.
@@larsfriis3079 it doesn't always work in planetary quantum
Bunkers - if bugs dont scare you away there are some tips:
1) the obvious: learn to distinguish between guard and baddies. Since recent patches, CIG decided to give both the same type of armor meaning in bad lighting condition you should not shoot as you cannot tell if this is a guard or not as the markers are just bugged (marker only tell that a NPC is a guard, missing marker has no meaning)
2) use suppressors. Always. It is well worth the time to aquire them (use cstone for finding a shop that sells the needed size). Suppressors will hide your position to NPCs, especially if you are far away. Useful on sidearms too.
3) Snipers can help you for 2 reasons: a better scope might make you see more details to make a better decision between friend or foe. And with a suppressor they mean dead to NPC out of nowhere (very unlikely that NPC register you current position if they get hit by sniper with suppressor)
4) dont use "too big" scopes like 8x or even 16x before trying smaller ones. They are difficult to handle in bunkers, you may want to use a smaller one 4x so you see more of your surroundings when looking thru the scope. So you trade the details a better scope gives you with the ability to see NPC comming to you from the side).
5) sniper becomes a problem if NPC manage to get near to you or you run into them. The solution for this is a side arm. Chose high alpha value ones (coda or salvo are very good at this. Salvo has a special group attack, look it up). Dont relay on headshots with side arms but learn to melee attack with you sidearm (look for firearm attack in keybind "all on foot")
6) if you are a beginner, A03 / Arrowhead snipers are best as they trade smaller alpha damage for higher cap size (which is perfect for bunkers which isnt really long distance)
Thanks mate! All really good points. My plan to have the next script written for me is clearly working! 😂
or if you lucky and want to 'yolo' it, if they get very close just spam middle mouse button to incapacitate them.
One of the loot goblin tips im not sure if i missed it but when looting say an 890 mission or missions with local inventory go to a body and drag the undersuit to the local inventory it takes everything attached to it for much faster gear looting
Cheers lols - will be a good one for the next time!
I use that all the time! So handy when you die and don’t have extra supplies
Do bunker missions have a local inventory that can be used?
@@Binkles_ as far as I'm aware no they do not. But the same rule applies for outposts say for delivery missions or the kovalax missions when you loot those things and they have the landing pad areas in the armistice zones they do have a local inventory so you can loot everything into the local inventory while you're delivering boxes and then throw it directly into your ships inventory
@@Binkles_ they don’t but the 890 mission does and so do outposts where you can find plentiful loot 💰
Laser pointers are helpful in avoiding friendly fire. They let you know where your teammates are aiming and vice versa.
That’s a cool one, can combine it with using flares for that extra bit of identification 👍
@@LoudGuns definitely, flares are really good for Xeno Threat when boarding the Starfarers. Lighting 3 really messes with some cockpit views but that’s easy to avoid
When leaving a hanger wait about 10 seconds or so for the door to finish opening. There's a great deal of lag between the animation of the door opening and the hit box going away and if you jump the gun you'll slam into an invisible hanger door.
You need chest armor to equip a backpack which you need to transfer small items around between locations. Heavy armor can use all types of backpack sizes but medium and light can only carry their perspective rated backpacks.
Inventory that is too large to carry such as ship parts are stored where you bought them unless you put them on your ship. I once bought a quantum drive then jumped to another location only to have to turn back to get my new drive. To apply ship upgrades you press F1, then go to the hanger tab near the bottom left, then select the parts you want to swap out. (don't forget to press the "apply and save" button after selecting new parts or everything will revert when you close the tab). Your ship needs to be stored in a hanger wherever you bought the part(s) but you can use the hanger terminal to move ships around if you can't be bothered to fly them there yourself.
Playing for a couple of years and I still learn new stuff (and stuff I forgot) whenever I watch your guides.
Good to hear Matt - I was hoping this would work for a number of people.
I’ve been playing for almost a year and I still learned a bunch. That you for this!
No worries mate, I was hoping it would serve well for all types of players!
For tutorials, you should refrain from using short names like "New Bab" for New Babage and use the full names instead for new players' sake. They will catch on in-game later. Using in-game slang in a tutorial will only confuse a new player because they are not familiar enough with the places and terminology. For instance, you listed off the 3 main places but did not show each respective place while naming them off for visual ques. Visual ques would help them make informed choices of where they want to start out.
16:38 My addition to #24 is to have a cheap dedicated ship to get you back where you were in case you die. The starter ship is handy for that, so at least it will have some use. When you get back home, you can just claim your starter ship and it will be ready for next time. This is why I haven't melted my Aurora.
TIP 1: To put on/off the helmet, I recommend assigning a key in the "ON FOOT" settings, it's faster if you just have to press a button in a panic instead of clicking through the PIT menu
TIP: " button H " is not assigned in FPS mode and goes with " H " elmet
TIP 2 : for those in a hurry.....
Getting out of the pilot's seat is faster if you turn off the "250ms delay" in the settings....!
it´s a NOW useless setting from times before 3.7, it´s no longer needed
Both ones I had no idea on! Consider this old dog to have learned new tricks 😂
@@LoudGuns It's not a useless setting. The 250ms delay is there to keep you from fat-fingering that key while in combat. The 8 or 10 seconds you spend in the animation getting out of your seat and back in, could be less time than a hostile player or npc needs to vaporize you and your ship ;)
@@LoudGuns define "old dog", I've been active since 2016 and I also learned something new in your video ;)))
by the way ? do you know the easter egg with the QR code link ingame????
@@axelk4921 also nope 😂
L Guns great video. One I am not crazy about but there are times when ALT F4 will save you from a CIG bug or impossible scenario. For example: an elevator on Grim Hex dropped me between floors. Alt F4 was the only way to get out and save my gear.
It’s a necessary evil sometimes - sad when folks use it to combat log but when it’s just due to bugs it’s a good callz
Open console and type quite also works. I have had issues using the alt f4.
As a veteran backer I still learned alot as I usually treat SC as a holiday destination, great vid, very well presented and as someone else commented never got boring, nice one mate, great advice, earned a sub from me!
Thanks Loud Guns that was very useful to a relative newbie like me 😊 mind you a few rewatches won’t go amiss Cheers
Great to hear mate!!
You earned yourself a sub today with this video. It's well put together, detailed and not boring. It leaves little in the way of questions.
Thanks mate - great to have you onboard! 🙏
02:06 - Bind F interaction key to a thumb button on your mouse if you have it. Very convenient.
I genuinely wonder about getting an mmo focussed mouse with tonnes of buttons for this game 😂
Been playing on and off 3 years now, lots of good and new info here plus some reminders before I hop back in
Perfect Greg - what I was really hoping for 👍
Congrats on getting this one mentioned on the SC weekly newsletter!! Clearly smashing it!
I looked at this video for 2 seconds and immediatley liked and downloaded it to watch later just because of that gorgeous QUALITY MAN!!!!!👑
Another pro tip to get the larger SCU boxes. Place a larger size missile in the inventory of the ship. They are cheap and get the same result without needing to buy expensive armor.
i just put some seeker IX for the giggles
Great Video! hopefully 3.19 30min introduction will also help new players but i can't imagine that is enough to teach someone all the different intricacies of SC, this video was longer than that and even still there's so much the game doesn't tell you that can make a big difference for different players
Thanks mate! Yeah I found this format was pretty good for cramming as much info in as I could, but even then I think based on the ones I cut out and the ones people are commenting I could have 50 more to do shortly. At the end of the day you pickup tonnes just by playing, particularly with other people.
Not sure if it was already possible back 1 year ago, but you can now buy the StorAll containers in the cargo center of space stations (those that have a cargo center instead of refinery). So no need to destroy a ship anymore to get these containers.
Me and my friends hang lit glow sticks on our armour to reduce friendly fire incidents vs npcs for easy cheap solution that’s always on even if you don’t have a gun. Readily found through the verse for free if you don’t mind which colour you have on
Bonus BONUS tip for the streamers, you can use stream decks as macro's for certain things. I use it mostly for in flight.
Call ATC, Gear up/down, headlights on/off, cruise on/off, open all doors/close. Just about anything that could be a basic keybind you use can be put on there.
This is a great refresher, highlights small points missed during upgrades.
For a free set of armor and a weapon fly to any of the major space stations that have security scanning ships and park right up close to the station with your nose facing it. After some time a ship should come to scan you. When this happens slowly start so spin nose over tail which will cause the security ship to move to stay aligned which causing it to smack into the station and blow up.
Once this happens you can EVA to the wreck and find the body of the pilot and loot it. Due to the close proximity to the station while in the loot menu you can select the "Local" tab and drag the pilots undersuit into the local inventory to take everything at once. Just remember to put on the gear you'll need to be either on the station or standing in your ship so you don't suffocate.
My recommendation is Everus Harbor as the security pilots wear medium armor and come with a Gallant rifle and a sidearm.
Haha I’m going to have to try that one 😆
Good starter info - the problem I found was with your presentation. As an ex military technical instructor I found the presentation too fast and not taking time to emphasise the key points e.g. key presses and not allowing time to allow the info to sink in. This was a good effort on your part and I appreciate the effort involved. Thanks.
Far more of my guides take the approach of slow and steady, but this is meant as as many tips as I could cram into a video of a watchable length. For new players I think if at least 20 of them are semi-remembered it's a big leg up.
Great walk through, thanks.
Thanks for not mentioning Neutron repeaters. It doesn't quite make sense to outfit ships in 3.18 until the next patch.
I love them being a secret. too bad they seem to be "in balance" at the moment.
Yeah there’s a few like neutron repeaters and mass drivers where there’s literally one instance of it and - let’s face it - they’re only slightly different from laser repeaters and cannons. Had to try and focus to keep the info as direct as I could.
You sir have a new sub, you put a lot of work into this video and its appreciated. It was almost an over load of information, so i book marked, and will definitely be watching many more times. Keep up the good worknand in excited to see the channel grow!
Thanks for the vid :) little tip from me that wasn't in this video: for interacting with things that only have a single use, like opening a door, you can simply tap F instead of holding it and choosing the option. Cheers!
Even nearly a year into SC, I’ve learned something new. Great Video Pal… 👍
Brilliant to hear - tbh a few of these I only learned myself within the last couple of weeks
Been playing for 2 years and I'll tell ya. You're gonna keep learning new stuff 😂
a VERY Bookmark worthy video for New comer's, Returning Players & Seasoned Players! - Thanks for an ideal helper!
Cheers Skelleh!!
Great vid. I was just sitting down with a cup of tea when I saw this on my phone. Cast it to the big screen to watch. Found some "reminders" and a few new tips. Well done.
Brilliant, perfect timing with tea is always a good thing 😆
Gonna listen to this a few times to lock in the knowledge
Regarding the "Basic Kit" tip, I go one step further, I fill each of the backpacks in my station inventory with the other items that fit. Medpens, ammo, food/drink, multitool (with tractor attachment already added) and a helmet. Then, when I need to get going, i can grab the armor, gun, and backpack. While i'm waiting for ship spawn, I can equip all the bits straight from the backpack, and not worry about forgetting to grab something.
This is easiest done by standing in a ship in the hangar, you can pull an empty backpack from the ship inventory, fill it, and put it into station inventory, no confusion around which ones I've already put things into.
Even in 3.21.1 your tipps helped me a lot. Thanks.
That middle click to focus on an mfd blew my mind
Impressed with both your work and work ethic in putting together these videos. You are a real Star in Star Citizen. Need to pop over and see you guys in discord again. As a veteran you have summarised the most important parts, especially the las tip. Well done Sir.
Cheers Adder! Yep pop back in and say hi mate!
I enjoyed watching this video with my green tea - Amazing tips! I learned quite a bit from this video and shared it with a friend I am convincing to play the game with me.
👍 brilliant glad it was useful and thanks for sharing it out mate!
Solid tips! As a new player, this is invaluable.
Thanks Karl 🙏
In 3.22 , you can already have a max power key by holding down that power button. Eg holding F7 sets max weapons quickly.
Very nice, I'm playing since day one but there were still a few pieces I did not know.
I'm a real stickler for good editing & script. You nailed this. Very well done.
Thanks Russ! I can’t promise to deliver it every time - this vid took me most of a week 😂
@@LoudGuns I bed it did. Quality stuff.
Cracking video LG, deserved being picked up and featured in the SC weekly news letter.
This video is so good, so well made and informative and almost outdated on every single point after a year. That is guides on in-dev games for you ha ha.
You're full of it man... Information that is, great vid and well laid out time stamps Mr Guns 😊
Hahaha cheers Cpt! I was almost too tired for time stamps but thought nah, we go all in 😆
10:34 *Tip 13* While yes, Cruz fills both thirst and hunger, it fills both less so than water would fill thirst and actual food will fill hunger, costs more, and doesn't give you the "hydrating" buff. The majority of places will carry water bottles and some form of real food. Get some of those instead and you won't require to drink quite so often as with Cruz. Cruz is however a great lootable substitution in a pinch.
10:58 *Tip 14* Good to have in a pinch, but using this method will cause an almost immediate onset of thirst again. If you have the choice, go for water and water melons as food on top.
Yeah I believe "in a pinch" is the term I used :D Tbh I know that Cruz is not 100% the most efficient for maintaining stats but the convenience of having just one thing that can be bought and looted at many locations and you can buy stacks of directly into your backpack from terminals outweight having to drink 10 times for every 9.
@@LoudGuns I totally get that and the points I made are really just about providing some slightly more insight into what citizens will experience. I do think however that if you are predominantly in space rather than switching between flying and FPS, having the extended time from the hydrating effect of water until you need something to drink again can be a real benefit. When I grind bounties with a friend in our Hurricane it can take a while before we get back to a station, and having filled up to the brim with water rather than something that's hyper metabolic or something has been helpful for extending the time out in the black.
Incredible video, thank you VERY much!!!
Thanks mate 🙏
As a new player, this video was essential!
Been procrastinating on getting this game but finally pulled the trigger yesterday, first day on I meet to cool guys and they made me rich in 3 hrs 😂
Great content! Very direct, digestible and understandable.🍻
If your trading remember to keep an eye on the security icon. If it's off your either out of range or pirates have disabled it meaning your fair game to pirates without them getting a crime stat.
A very good one that applies to pretty much all industrial gameplay, that’ll make the next list for sure 👍
@Loud Guns congrats on getting the SC MVP award this week pal 👍
dude i wish i had this guide when i started. amazing video ! bravo
Thanks Ethan!
Easily the best reference vid for SC.
Thanks Wayne!!! 🙏
Frontier Consolidated is easily the most welcoming Org I have seen in SC. Day one I'd met some friends who are now regular multicrew-mates :)
Great to hear Carl!
What's their mission? I'm looking for an org...
@@vorpalrobot 1. Teach new people the ropes and provide multicrew experience. 2. Build a self sustaining military industrial powerhouse 😂
@@LoudGuns awesome I'll look into y'all
When at Klescher always loot any bodies you come across and open their backpack (right click and open in loot menu) because they can be carrying ore that you can take and sell to reduce your sentence.
Also this may be a bug but another inmate once sneaked out of Klescher by following me into the elevator when I gained my freedom. He still had 2 hours to serve but got out with his CS cleared.
Certainly a good one on the looting - I like to do a service mission and while I’m down there grab some gems. Sorts out most cs3’s and 4’s in one run! Pretty sure #2 must be a bug but I’m still going to try it out 😂
Sneaking out is supposed to get you shot by the sentry turret.
Although i already new all those tips as a long-term player, the video was very enjoyable to watch regardless :)
This was every good. Thank you
Wow, great guide, thanks so much
Cig need to link this, essential viewing!
Haha - I would be impressed if they noticed me!
Loot box tip is new one. Very good info!
Nice! If I can get you 1 or 2 it’s worth!
For top #50, the Med Beds on Stations are actually T2same as the Carrack/890J, not T1.
great great content. you surely gave some new to everyone in the game. thanks for all the effort!
Thanks Pedro!!
yes, when removing your helmet, don't forget to put it back on BEFORE you leave...As a noob, did a few early missions, turned up and then realised my helmet was still back in local inventory..I now keep a spare in my ship and always take my helmet off and store in my backpack so it's never far away. Same with guns, kit up before you leave, nothing worse than walking into a bunker and realising you're defenceless.
Yeah it’s ironically more punishing now with the hangars because you only realise you’re helmetless when you arrive somewhere 😂
I am relatively new and I learned a lot from your video, thank you.
Great to hear mate!
@@LoudGuns Back at ya.
You went hard bro. Strong work!
Thanks mate! 🙏
Great vid! Just one thing - 'altometer' should be altimeter... if it matters. (From a pilot)
Does "P" also open and closes the bridge shield panels on a Drake Cutter, like it does the panels covering a C2s weapons? ;-)
I like storing clothing and gear, but not happy having to blow up one or more of my ships to get a large enough crate (3K aUEC for a 2scu crate).
Thank you Loud, very cool.
Cheers mate 🙏
Fantastic tips. Thanks!!!
I really enjoyed this video.. been playing since 2015 and even I learned a lot of great info
Great to hear! 🙏
Great video! Thanks
Thanks mate 🙏
very useful sir, thanks
Love this guide, sad several points were outdated shortly after regarding mining (RS Sig, rented Prospector, weight to SCU, quantum mining etc)
Yeah it’s always the way when it comes to SC guide content!
@@LoudGunsha ha, true. The gift that keeps on giving (you work to do) :P but please, keep up the good work, you do great stuff!
4:10 - A little confused on rebinding 'default call ATC' button of holding N (which is autoland, and I sometimes use), so just 'calling ATC'? I'd love to be able to call ATC without using a ship button or do F11 and then 'Friends' and then call the local ATC, but I don't see how rebinding holding N (which just makes me autoland when I'm close enough to a pad) accomplishes that? Does that mean if I'm out in space, really far away from a pad, I can hold 'N' and that contacts ATC for landing?
I’m sorry I think I got this one slightly wrong - they added a call ATC button without a key bind assigned around 3.16 then in 3.17 assigned it to alt+N (I never remember this right because I’d already assigned it to F3). It’s different to autoland (it just does the same job as the mfd or F11 call) and gets you a landing spot.
Great Video. This may or may not help you out.
I personally like to bind the Reset SCM to double tap X. Works great and comes in handy more times than not.
Anyhow great video and I hope to see ya in the verse.
C31G signing out.
Ohh and also, unbind the double tap f9 for power supply minimum...that will get ya in a hard place real quick. 😅
Excellent video 🎉
Cheers Rico! 🙏
Thanks for this great video. Learnt some helpfull tips 👍
Great to hear!
yes this was a good tip and im still learning thank you for making this ^.^ this game is replacing elite dangerous / EvE online
well put together 👍
Cheers mate! 🙏
I am currently thinking about it to buy this game, so this video was great
That’s great Chaos - just really remember that bit about only needing a starter, it’s too late for many of us but you I can save!! 😂
These videos tipped the balance for me a few months ago.
@@LoudGuns xD
Hold N is for autoland, Alt + N is to call ATC
This is great, ty.
Tip 0: you only need a starter ship... but it may be too later for you. It is so far past too late for me :/
You I can’t save (can’t save myself either) 😂
@@LoudGuns a moment of silence for our wallets 😞🙏
Nice video.. makes me want to play.. but I have not really been able to play since 3.18.. hope it's updated soon
Yep will be good to see 3.18.1 - too many folks locked out just now
with tip 48, remember the Golden Rule of Rescue: DON"T BECOME ANOTHER CASUALTY as well as the Golden Rule of Combat Medicine: CLEAR THE AREA, THEN HEAL
Well said! That might well make the next one of these 👍
The area can be just making sure you won’t get shot in the back while healing your mate
awesome videos! Funny how the subtitles aren't that good especially when you said D activates scanning mode, its written "Deactivates..." 🤣
Note: Altometer shows hight above sea level not hight above the ground underneath you.
They never let you forget when you misclick and middle mouse your downed friend. And it happened in armistice in 3.17.5
Didn’t help that it was during a stream 😆
Well done 👍
Cheers Hahn!!
Late comment, but if you see this. Very quality content for so little subscribers ! You deserve a lot more man, keep it up.
Thank you very much mate! 🙏
The F letter is also the most used while you're getting off the hospital bed.
😂 too true
1, 2 and 3 bring up your weapons. 3 is for rocket launchers and railguns.
Intravenous burrito method... I just call it tube feeding lol.
Tip 4 must have costed many people their ingame lives and caused others much frustration, tryibg to progress on mission. You dont put your Helmet back on JUST BEFORE going into vaccuum, because you wont have in with you anymore by then. The toggle Helmet puts your helmet into Local inventory, meaning once you take off and fly away, you cant get it back. ALWAYS put your helmet back on right after eating and once you have a backpack, I wouldnt use Toggle helmet at all. Better to open inventory and move it to your backpack. Its also Faster to put back on this way
Tbf since they added the hangars I’ve died a lot less, but I’ve also then suffered the issue of getting to an outpost to pull a roc or something out only to find I have to go all the way back for my helmet 😂
Love the video
superb vid
Cheers mate!
Your voice is so fucking calming I have a hard time to listening to any entire video. You should get an ASMR channel for helping people sleep. (Please don't take this the wrong way, you're not boring just relaxing)
I’m an original backer and finally have a pc that can “kinda” play it. Anyway 6 hours in and all I have to show for it is a bunch of medical gowns.
Tip 1- don’t use elevators
Tip 2- expect to run around for 45 mins to get ready for a mission only for a bug to throw it all out the window
Tip 3- not being able to log in is normal, even for weeks
I 100% get the frustration of players unable to login at the moment - it truly sucks (and personally I've finally found a reason for all the alt accounts I have dishing them out to get people in). But my goal with this guide and more widely in game is that most players can learn stuff that helps them get better at controlling what they can control - elevators is a prime example, you've got to use them, and sometimes they'll break and fling you through a space station, but also sometimes I see people who don't know it's risky sprint into an elevator and kill themselves (same result but totally avoidable).