I'm personally excited about the medical profession. I have all the medical ships one can dream of. Small rescue vessels such as the Cutlass Red or the C8X Pisces, medium, more professionnal rescue ships like the Apollo Medivac, and fully fledged flying hospitals like the Endeavor Hope-Class.
@Leptospirosi @LoudGuns well to give it perspective star field that will now come out is been worked on by the full studio for 8 year but Todd Howard sayed that he was creating the priniples for how everything would work for manny more. They also have a team of 500+ people working on it and have a budget of 200mil. Star Citizen had to grow from a small team with almost nothing develop their one tools and so on and are now at a team of 400+ people with a budget of +-580mil. the caviat to that is that the star citizen team has to buy all their equipment and build them while betesda has their stuff going over from game to game. So i have to say it is sad that it takes so long but that is normal if you look at where they have to come from they are trying to build a +AAA game quality studeo from nothing that is already amazing by itself. (while typing this also thinking star citezen didn't have offies servers and development stations that alread is propably half of the budget + if they had the start cash they could develop a lot more without making the alfa playable for crouwdfunding) .. lol sorry for the rant but i was thinking this for a while as a architect we build houses en that takes a year or big ones two years. it is almoast unbelevable how much detail they have in only 10year
Yea, i know technology is advancing fast but i dont think any of us alive today will ever see a civilization like SC lol. Maybe 2-300 years, i dont know, the future is exciting
Eve proved that it could be done. I've played Eve for almost 13 years, and many have played longer than I have. In 15 years I can confidently say I've seen maybe 35% of that galaxy. I've gotten into just about every gameplay loop one could get into in that time, from mining in high sec, to low sec, to wormhole gas huffing, to running C5's in said wormholes, fighting with other wormhole corps when we would butt up against one another for a couple days, I've done planetary industry, I've done crafting, I've done hauling, I've done just about everything, and I've seen less than half, just more than a third, give or take. And players keep it all supplied with their goods. It's crazy to think about, and saying that SC can be as enormous and vast, and also as laser focused as Eve has made itself over the course of over 20 years, on a fundamentally different engine than the one Eve runs on, with completely different gameplay, much more involved gameplay, on such a vast scale, that's insane, but they have the team and the players, they could do something crazy. Stoked to be a member of the community, regardless.
Something that fascinates me about construction as a profession for corps is the effect it could end up having in the fluctuating state of a server. Say a new outpost is built and turns into a trade station that becomes lucrative as a stop for one reason or another. That then attracts attention to the world, and I wonder how much could be applied to construction for defensive measures against pirates, or any other attackers. Could we see construction engineers on the battlefield, building ground bases for a war effort between two player factions? Could we see hive planets covered by player-made structures? Who knows??
Really looking forward to some of these careers coming online in the pu. Some of the recent talk from cig about reputation for different career paths sounds very promising.
I can't wait for base building to become a thing. It would give Orgs so much more meaning when they actually have a base that you could physically go to and (potentially) raid or take over
I would say at least more than half, probably even more like 80% of players are solo. So they better make things happen or start losing players. I think its already almost impossible for a solo
Once again you bring content both entertaining and full of keen insight from your years of play. I look forward to your next vids as they, along with a those from a few others, remind me of the fun I get from joining you all in the verse. As a new player it inspires me to find a trail and follow it, no matter where it leads, as the adventure is in the journey, not the destination. Thank you again for all you do for both the game and your fellow players.
If you're still playing, I'd like to team up sometime. I played for a couple weeks about a year ago, and now that I've fixed my computer (mostly) I'm playing again. I have a cutty black, Gladius, Roc, and STV. And an aurora but I'm pretty sure it's a place holder. Haven't checked on what lol I do not spend money on the game anymore, since getting a couple of these vehicles got in the way of a timely repair lol.
@BarbarisII Hey, I am currently dealing with some egregious comp issues. And pathetic customer service. But as soon as I get back to the verse I will be happy to join up.
Trying to convince my girlfirend to play this with me. She was originally under the impression the game was all just space PvP. Sending her your video to show her the many many options. Thanks for this!
I'm glad you didn't slip the video. While it was a lenghty video, I quite enjoyed your overview. I am looking forward to more detailed structure for all the professions, and am personally most interessted what will become of the medic profession.
perhaps many years from now....Xenomorph/Animal Biologist will Capture...Study ...Learn about Wild/Indiginous Planetary Life forms Flora and Fauna...I can see a game Loop associated with this
You forgot to mention the Engineering profession! I'm looking forward to signing on with an org to provide support to various ships in the 'Verse (it's a gameplay loop in active development too). Using the workshop in the Carrick to work on improving components or maintaining existing kit. That's the profession I'm looking forward to (and the main reason I got into SC!)
It was one of two that I really struggled with - the other was just “pilot”. I figured within every other profession you would have engineers and pilots as a role but they could indeed be standalone. Will include for the follow-up episode!
Cant wayt for the 3.18 patch. its a total game changer, burnt myself out when it comes to the mining loop. It has such a good potensial! Thank you for your insight and info as always🥰
Hey Loud! I would love to see the different crew types to be compared. I would not call them professions but it is kind of a similar thing. Considering you have the guys that sort the cargo, operate a crane, run a shop, do the engineering stuff, repair the ship in space, being dropped as ground crew, piloting a ship, man a turret, operate a mining / salvage laser, run a refinery, refuel, rearm,... Loud could you make a video about that? I would love to hear your opinion on mixing up this in one person or specialized people. Especially now that they are planning on skill trees. Cheers Sky
Thanks Sky! Yeah I had to pull back from some of this - when I sat down to plan out this vid I had all these overarching profession groups (industrial, combat etc) then the underlying areas (mining, exploration etc) then found I could go into sub-rolls like you suggest. Only problem was it started spiralling out of control 😂 I had to dial it back a little. But I think the topic could definitely be worth covering - maybe with something more podcast like to get other people to put in opinions as well?
A podcast would be a good idea, or another option, if you'd like to keep the style of informative videos that I've seen, maybe breaking down sub-variants of a specific section (ex. maybe breaking down the different combat ship positions or the differences combat positions can hold in reference to similar jobs on mining/industrial ships). I understand that what I'm suggesting is a lot of work and I'm certainly not asking you to do more than you're comfortable with. Tbh, I'll be the first to admit that I've been watching your videos to catch up on some of the newer features of Star Citizen. I find your insight to be based on as many facts as you could get and have been enjoying hearing you summarize the differences in certain playstyles and aspects in the game
I love SC don't get me wrong, but I just can't imagine basically any of these in the game pretty much ever. What we have right now in game is a good bit don't get me wrong, but after all these years its what we have. For all of the things in the video to be implemented, it feels like its a fantasy for me because to accomplish this it would unironically take decades. I think about the things in this video how I see advanced tech in real life. Like "flying cars would be so cool and eventually humans will create it, I just wish it was in my lifetime". In my head It's the same fantasies and I wish for nothing more then the game to be how the video describes but at what cost.
Don’t get me wrong - I understand the concern. I guess one thing I would like to see is an acceptance that not everything has to be done 100% for the game to be “Live”. I’d love to get on and play the live version but know that iterative development is never going to stop - that way they could have decades to get everything in without us twiddling our thumbs asking “is it ready yet?” 😂
As someone who has just discovered and started in the world of Star Citizen, I am very hopeful in the future of this game. I got the game with very little expectations for the amount of content currently in game, but I was very surprised to find that there's a good amount of content already. I honestly feel that if they ironed out all the major bugs they could release the game as it is now and continue to develop and add updates to bring more content. I feel that would net them a lot of new players. As I explore what's in the game, I continue to have "Ah ha" moments when I see where they're going or where they could go with the game. There is so much potential here. I truly, truly hope they begin to push out updates faster. Thank you for this video, I really enjoyed exploring what this game could and will be. I've never been more excited for a game.
Love the video, even found some professions I have not thought of before. I think you forgot one profession Sports(non racing sports) or rather many depending on how many different sports there will be. I remember them showing over the years different sports there is even gameplay of one somewhere. But athlets and sports betting etc. Is something I deffenetly can see comming in to play later.
@@LoudGuns yea that is it Sataball EDIT: I also ahve to asume more will be in the game, atleast when seeing we ahve basketball courts and billiard tables but that might jsut be me. The arena gameplay might also be counted as a sport perhaps?
This is possibly the best video to show new players or potential players. You did a great job expressing and explaining what Star Citizen is capable of giving us now, and over the next 10 years or more.
Nah it really isn’t though. If you show this video to new players who don’t know much/anything about SC and CIG, you are getting them hyped for a game that, in reality, probably still is at least 5-10 years away if not even more. (Provided they get funds for that long of a development)
I really hope Starfield motivates CIG to finally work on some form of Exploration/Scientist gameplay as their answer to Constellation (the faction from that game, not the Connie ship). We don't even really need Server Meshing & Pyro first, I'd be more than happy to just see something like some missions involving going out to a lagrange point or location on a planet to scan for things for the ICC, or bring back harvestables for Rayari to study, and so on. I mean, we're getting new racetracks & T0 racing missions as a surprise feature in 3.18, how hard can it be to give us something like that? Just SOMETHING to make ships like the 315p & Reliant Sen not be basically useless.
I suppose there are already some exploration archetype missions if we think about it - stuff like the missing person missions where you have to find a cave (with no QT marker), navigate into the depths and locate a person is effectively a form of exploration. Would be great to see more missions like this and the ones you suggest though. I think a key blocker is the proposed rework to scanning though - in isolation is it worth adding missions that you’ll just have to massively rework down the line.
Great vid. I think people don't realize how slow pace the gameplay is going to be in the final game. They are essentially making a virtual "second-life" where you very slowly work your way up a monetary ladder. This will partially encourage people to "specialize" in a certain career path as they build up money to afford better equipment suited for a specific task. Which personally I am looking forward to, I can't wait to come home and start my second job in space :). However I do worry about some careers like exploration and information brokering actually being valid in-game professions and not something that is just given outside of the game (such as in Discord). CIG will have to come up with some very innovative approaches to make some of these work well. Looking forward to trying it all. **Also maybe I missed you mentioning it, but I hope that engineering itself can be a fully fledged profession (and not just a minigame someone has to do occasionally), working as a freelance engineer for hire on larger commercial or combat ships sounds like a really fun way to explore the 'verse.
Cheers Slime! Yeah I was wondering if there might be smaller systems out there to allow folks who maybe don’t have so much time to play to still enjoy the game but overall I’d agree with you - space is big and anyway you cut it activities are going to all take a chunk of time! I hope exploration etc will have mechanics that allow you to locate procedurally generated stuff, so it’s not possible to just go to pre-designated coords you read in a discord or saw on YT. I almost included Engineering and Piloting but then I felt they fitted under nearly every other profession - I.e. someone in combat would be a combat ship engineer / pilot, someone in mining a mining ship engineer / pilot. But definitely people could specialise in those areas and apply their skills to lots of different vessels for a fee.
Seeing the clothing at 37:00; they just must allow for clothing ontop of an undersuit, allowing you to wear this instead of armor and just put on a helmet to go out in space!
Interestingly the one that has captured my imagination is the data running, if they can make it deeper than Elite Dangerous and other games. You could have data delivery where you have to deliver the data with data capture missions being the flip side so you could have other players with a mission to take your data. Do you make a stealth ship, a crazy fast ship with loads of countermeasures or just fight your way through. Hacker missions, all sorts. Could be a really cool profession with a little bit of work.
The data gameplay seems interesting but what I'm hoping for is that it's not just ferrying it around like regular cargo but that you can also intercept, decrypt, encode, and hack for that intel. It'd be pretty interesting to get a small ship like the a figurative C8D(ata) Pisces that can fly in and set up a dish to intercept/hijack signals to steal information and sell it. Or to fly in to places and deploy beacons to gather intel on locations. This, of course, on top of doing stuff like breaking in to bases to steal a copy of classified intel or ferrying research between bases. I think the key to it would be making sure there's three levels for all players. One for players who like to work for the law where you help relay or gather information for the security forces, like setting up beacons to triangulate or intercepting pirate chatter to put up a bounty contract. One for neutral players that's more like relaying research for scientist, finding and selling data on locations, transporting private correspondence, helping other players and their corps One for the less reputable, stealing classified intel to sell both by breaking in or remote hacking, removing bounties, etc And especially having a way to incorporate it into combat with electronic warfare.
This is exactly the video I've been looking for. A video on what star citizen could be like in the future plus some images and comments about it to make us dream about this awesome future. Love the video :) subbed. I hope to make Star Citizen Content as well but IDK best way to record since Nvidia recording thing doesnt work on star citizen.
Thanks for all the ideas - just hope CIG can deliver and make the Verse as 'well rounded' as we'd hope for. For me, I really wish for a more complex crafting loop similar to what we orginally saw in Star Wars Galaxies (many moons ago). I do love the idea of no classes that tie you in to that particular loop though. Something that had been restrciting players in other MMOs. Love the work pal - and the intro music 😀
Thanks mate! Yeah I’ve heard SWG reference a lot for it’s strong crafting mechanics and wish I knew a bit more about it - might have to dig out some YT vids to watch.
This is the first of your Star Cit videos I've seen, and I quite liked it. So I'll probably watch a few more. Good coverage of the possibilities, and the summery of the challenges facing new players. It means creators, such as yourself, will have their work cut out for them. I know players like myself, who have no or limited FPS experience will struggle early on with the tactical detail level. Many will, though, because the game is just too amazing a concept not to. Work like yours helps focus my ideas better. Thanks.
Great Video LG.....as usual....I too share your enthusiasim.. about possible SC Professions.... personally..im focusing on Logistics......and on the side Reconniaince/LRRP
Cheers Michael - that’s really cool! I love that the game lets you do a variety of things that (because of the lack of classes) don’t have to overlap at all.
The tractor beam feature is what I'm waiting for so I can be a space tow truck like if someone has a ship that runs out of fuel or is badly damaged I can tractor beam it and tow it to the nearest space station for repairs
Time stamp 11:55. My thought process about my Mercenary profession: I only purchased 2 ships with real money. An Anvil Hawk with LTI and a Drake Herald. I see using my Herald to gather/steal information for bounty hunting. Working both sides of the law.
Hey nobody said bounty hunters had to be completely clean right? Tbh while I separate lawful & criminal professions I think in reality a lot of professions exist in the grey. Pirates might use their techniques as privateers in a legit war between two orgs. But then are they pirates or mercs? Some bounty hunters might can every target they locate, but others might be willing to look the other way while they escape if they offer better credits than the bounties! All of this helps evolve the stories of the verse and make a more immersive game.
Damn, as a fellow musician I could really go for some of that. Pretty sure we’d get strung up for suggesting additional gameplay loops on spectrum though 😂
Let's create our own enterprises! Take salvage for example. I have a vulture and a reclaimer. Vulture is mildly convenient, but limited in capacity. Reclaimer can crack a hammerhead but is a pain to fly anywhere but Grim. Delivering/Selling this stuff is a time sink and a risk. Why not sell it at a discount to people who can transport it to far more convenient or secure environments. Why should you buy CMAT at potentially dangerous locations at full price when you can buy it off the back of a Reclaimer at 50% resell value? And, if you'd like to indulge in a little soft crime. Let's make a mobile chop shop outside the well-traveled space lanes. You bring your ship and leave it without shields in front of one of our salvage vessels and we'll pay you a set fee for the specific ship based on the amount of mats we can salvage from it. We salvage the ship and sell the materials to haulers at a steep discount. You can bring us your ships (insurance fraud) or ships you steal, and make a quick profit on near-zero effort. We optimize our efficiency by not having to travel to each salvage and not having to deliver and sell. And haulers buy at lower rates for higher profits, potentially much closer to selling locations. Eventually, we'll probably want to get some protection, both for the chop shop and offer it to the haulers for fixed fees or a percentage of the profits. Professional escort groups can develop expertise in safe transport, and maybe a reputation for punishing anyone who succeeds in pirating their protected clients. New players can make some money and develop skills in container monkeying. We'll all make more money while engaging in a fun and almost certainly evolving game loop. And we'll CIG what can done by enabling this type of player-designed professions. I'm not in any orgs yet, but if any are interested in trying this out my nic is Steage. Look me up in game.
One issue I see with improving the bounty hunting profession would be the decrease in enjoyment of gameplay for people who have a bounty on them. It would suck to get picked up by a hunter to then spend potentially hours locked in a cell on their ship to just later end up in prison, prison barge breaks would be cool and potentially a lot of fun but I also see lots of people just DCing rather than continuing play as a prisoner
Ambassador. I'm org ambassador when game goes live. I've already made diplomatic aquaintences with space tomato and Texas space navy. I feel diplomacy will play a major role with some of the skills and trades you've mentioned in this summary video. Thank you.
That is true, this is good - definitely collecting a few for a follow up vid. I think there are all sorts of officer level positions in orgs - ambassador, org leader, quartermaster etc - that could almost make a separate video on their own. Just a bit hurt you haven’t reached out to frontier 😢 😂
Crafting costs should be scaled by the quality of the crafter. So, cheap crafting modules should be less efficent compared to larger, more expensive ones. So a 15k tool would be ok for a basic budget crafter - compared to a larger ship or base.
for farming and building i'd love if star citizen had the devs of a game called "empyrion galaxy survival" . because they have a very cool system of building/making sure ur base is sealed and has CO2 and farming
Interesting. Your videos prompted me to dabble back into the game, having followed it on and off for several years now. I don't have a great deal of play time but some form of profession appeals, maybe devising tweaks to existing weapon systems as you mentioned. Mind you, its a gmae not a job, so not overly complex. I do have an issue with some of the PvP having been very much on the receiving end in the first few days, less so if you play after their bedtimes🙂
Awesome! Yeah PvP isn’t for everyone and in the future I’d hope to see some systems with higher security that are almost purely PvE - that way the player base doesn’t get completely split apart but has different areas to grow into.
@@LoudGuns I dont have a major issue with trhe idea of PvP per se, but on a relatively consensual basis, where the social and/or in game penalties to racking up a score on the new players/low levels are crippling. Lots of games have gained a very unsavoury reputation thereby. This game looks as near to the old Traveller RPG that I'm like to find, loving the scenery so far
This is true and with its hangar being located right next to the brig you could definitely rotate in and out smaller ships like the stalker or hawk. But I’d love to see a truly dedicated prison barge with space for potentially hundreds of crims.
I think the key thing is that what it takes to be a “professional” is essentially a collection of skills you’ve developed. So you can start now with a lot of these!
I'm new to star citizen so I don't know if this is planned but we need xenos like in dead space, the thing, alien, or the flood from halo that can infect ships, space stations, or settlements. Then you could have an exterminator profession that uses special tools like flame throwers too kill them.
We 40K fans are an easy bunch to spot aren’t we 😂 But yes this needs to happen - strongly agree! I think given the strong Nostromo vibes given off by the reclaimer and some of the things the devs have said in the past it’s not too much of a reach.
hey loud guns here is one profession i think , what about jump point pilots that specialize in going through jump points between systems as all jump points will vary in size and length , i imagine CIG not making it to easy to go through jump points specially with capital size ships....great vid
Hopefully we can see something similar to Eve Online's economy and crafting where majority of products come from players. Smallest components up to ships!
I’d be ok with them excluding ships since that could interfere with the business model, but I’m down for everything else being in players hands - including particularly strong components for ships to make them as good as they could be.
My only concern is how to stop gate campers. Will there be an armistice zone around gates? or some kind of security? Otherwise players will just hit people as they come out of gates.
One of the things I like is that you could do everything, just wonder the verse and take any work that comes your way. Might mean you’re not “The best” at anything but you’d be very well rounded as a lot of skills have crossover.
@@LoudGuns I think i was this way before, but after a stint in the Navy and their emphasis on cross training (Surface Warfare Specialist) being mandatory it's been firmly cemented in me. It should be the same for Orgs in SC. If there's a boarding action, or a turret is blown off and takes out your engineer or Wetwork specialist, then you'll need someone to be able to step in. So all crew mates should have a minimum level of competency at all stations, or at least a minimum number of cross trained people, if you're out on a serious mission and not JUST training.
@@Twidgyt haha no worries I enjoy a good old chat 😂 But yeah redundancy is essential - you can’t just have one person capable of doing a job on your crew. On the one hand we’ve got in game factors like you listed but also we’ve got to remember at the end of the day that it’s a video game - people have to pop off if their kid needs something 😂
What I’m looking forward to is the support and logistics behind the front lines of a combat zone. Examples would be a small/medium vtol ship to rapidly drop supplies to ground teams, maybe cutter/cutlass or even a terrapin variant for the armour. Something like a RAFT to drop heavier supplies to set up FOBs as the containers can be dropped quickly so the ship can clear the AO. An SRV to clear stricken ground vehicles or ships for repair. A Vulcan to repair and rearm ships without having to risk larger assets like crucibles.
@@rolanders7553 although the raft is already well armoured. Maybe a raft with more speed and manoeuvrability, especially in atmo. Maybe we get some sort of special military crate that’s a smaller size but can be different modules like turret modules that it can drop with the crane
At this point, I just want to be able to play without dying to a glitch every 20 minutes. I literally get done mining and have a full backpack, or buy a bunch of stuff to haul, or kill 8/9 claimjumper things, and then I either glitch through the cave or the stations don't load or I smack into an asteroid who's hitbox was twice the size as it's model. I just want to not waste my time. That's all I want.
I wonder if outposts will be as pointless as in EVE with player structures, that corps that do nothing else than wardec and destroy structures make it pointless to even try to use unless you are in a corp with 100+ players online 24/7.
I think one of the big things that could change this up vs Eve is the amount of land available to build on within UEE space. So if Orgs are constantly attacking bases they’ll be effectively consigning themselves to always be criminals.
whats the suit in the thumbnail? how do you get it is it still available? im a few weeks in and am curious about what there is outside of what’s available at the stations
What would reporting look like?, will we have the ability to broadcast to TVs and be rated by viewer players and npcs?, perhaps reporting events like large org battles that would decide the future of crucial sectors of the economy would be an attractive spot for the game, imagine installing a TV in your newly built base on a planet in Odin and watching a racetrack event happening live with commentary on daymar. That would be awesome or imagine a full-on fps esports event broadcasted live in game, this would make SC the capital of the metaverse. Reporting orgs will have to deal with setting up, maintaining and changing transmitters and receivers in various systems, which they'd sometimes need to have good reps with (i.e a UEE reporting org trying to get license to broadcast in Vanduul system), and the rewards would of course start from the amount of viewership down to retained and punctual viewers. Also what if in the future of SC, the economy becomes very player-centric enough to hire real-life market analysts just like in EVE online, that can open up a new branch in the data/inforunning niche of professions. With a central Ark system showing the highs and lows of market activity on every TDD screen, every org corp would need some sort of analyst to interpret and predict market movement and prices, this can of course lead to the existence org accounts(in the same sense of a single player account), org bases with their economic activity log connected to a universal Ark system at least for the UEE and it's allies, and also the economic activities of single players too been recorded. It's might be too far-fetched or straight up stargazing, but i see all these as possible in a game like SC.
Damn I missed reporting - with things like the reliant variant I hope there will be some actual in game loops as opposed to just stuff that exists outside of game like on YT (obviously I really enjoy stuff like that too though). It’ll remain to be seen how far things get pushed with the economy. I know they want to steer clear of the Eve system of players having full control but maybe that’ll increase rather than decrease the need for analysts.
Would journalism, as seen with the Reliant Mako and Terrapin listeners, be worthy of this list of in-'verse professions? Or will the applications of these vessel classes be eclipsed by inforunning and data smuggling whether legal or illegal? Many content creators work as meta journalists breaking the Fourth Wall to bring Star Citizen news, there are field journalists who remain wholly within the 'verse to highlight breaking news, cover events, or be on hand to commentate sports. Thoughts on journalism?
Definitely one I’ll look to include in a follow up vid since a few people mentioned it. I think given the existence of a ship like the Mako that is dedicated to broadcasting means it might well be a possible profession.
Uhh can't wait big 40k fan so wanna be a rogue trader that is a "good" guy but will do bad stuff for money or benefit / merc for hire with my bmm and hurricane. Need to get an Orion asap
commodities need a USE, factory craft might fill in some gaps, i would rather ships be hidden behind progress than being something an org can pool together to throw at individual players which really makes people Dependant on others to enjoy the game and it's the wrong direction if they want to make Star citzien as popular as games like fortnight and league of ledgeneds and bring people back to the sandbox MMO. I know times in Sandbox mmos can be limited by the scope of the development team but unlike other games we have had a bull horn to at least talk to the developers with. some of us get heard but it can feel like talking to a brick wall in the community espcially with so many people who naturally want to pick apart your IDEAS or out right reject them if they can't understad what you mean or if they feel it would take something they like away.
At the moment I don‘t own the game. But I would probably do exploration (selling information and that stuff) in a terrapin and maybe even work with one ore two salvagers. Not just finding destroyed ships, etc., but also looking out for enemies. To be honest, I have no idea, if this would actually work. Does that sound realistic?
Having a pathfinder to keep an eye out for enemies definitely sounds like a plan, particularly when more advanced scanning comes online. That’s actually a really interesting almost non-combat escort idea - see them before they see you and direct your mates to skulk off before you even get into trouble!
Could make for a very quick runner for some small boxes if you’ve got some extremely valuable product. The only downside is no cargo grid for safely transporting full size crates - you’ll probably want those strapped down if you’re going to go top speed!
@@LoudGuns what I mean about the Drake Herald and smuggling is not at all about any physicalized "containers ". It's "cargo" is computer data. That "cargo" is supposed to be protected from "hacking" OR , maybe.........scanning.........so ya, a smuggling ship.......
⚠️ Pure Theorycraft Warning ⚠️ I reckon that if we’re able to retrieve and repair wrecks that they would be yours to use until you lost them, but not ultimately insurable. This would have some real world read across - here in the uk for instance you can’t insure a car that has previously been written off. So in game terms that’d give you access to a ship and it’s loops on the cheap but you’d have to be far more careful with it than you would if you owned it. However could be a very interesting loop!
@@LoudGuns what would be cool is when everything is fully developed salvage teams can bring a ship that is a wreck to their base and repair and insure it as a salvage title like in the US, which would be very low selling but for bigger ships like fighters or cargo haulers it could be less or more viable. It would make the game a lot better as there are more ways to get ships, cause we can see player orgs fighting and scavenging and can add more gameplay loops, personally this is what I hope the game might be able to achieve whenever they get around to it.
I am very naive of star citizen and I've honestly just been looking at the game, but I am curious if there would be any chance of getting into a group as a dedicated turret gunner? The idea of being a merc turret gunner appeals to me and I am curious if there was even a chance of accomplishing that
as much as I love the plan and scope of the game I just don't see it ever having a large enough player base to really meet the Vision™ of the game. They're basically trying to make a real life replacement game but without full dive tech making it extremely tedious and eliminating a lot of potential players. you would need millions of concurrent active players to really see anything close to what they envision the game being.
I don't think that a device that makes it so you will always be the owner is the right move because say a war goes on and one org wants to take control of a new world but that wouldn't be allowed if the device you said does become a game
I’m guessing you’re referring to the land claim bit? These are meant to work within UEE space, so there will be areas outside (like nul sec in Eve) that don't have any of these mechanics - personally i would like to see the potential value of land (resources etc) scale so the most valuable is that found in nul sec with zero protection other than what you do yourselves.
Really great stuff, man. Very interesting, reasonable, and comprehensive outlook. Can't help but notice that you seem to be viewing everything through a lens of Org gameplay though. While that aspect of the game almost certainly will be an important one, the reality is that the vast overwhelming majority of the SC playerbase is, always has been, and likely will be solo players. My own prediction is that most if not all of these career paths will be possible to pursue independently, without the need for any official Org association, especially since CIG have long planned to allow players to hire NPCs to assist them in even the largest ships and endeavors. We will see, as always, but if they fail to deliver on this aspect, then SC will be a failure IMHO. Cheers!
I really do appreciate that some people will want to be solo players, I just hope personally that they won’t be alone if that makes sense. Like I hope they will still be encouraged to interact with other players - to trade, swap skills etc. just my opinion but I’ve been disappointed by a lot of recent MMORPG’s which are essentially single player games that just happen to be online.
Oh for sure, that's always been the plan, but encouraging interaction is one thing while requiring it is another. I do both but I'm 75% solo because I RP and immersive RP is not really possible if you force ppl into interacting with non-RPers. Many ppl have limited time to play this sometimes tediously complex game and don't need the added hassle of scheduling and coordinating with orgmates, others do not want to interact with the increasingly juvenile global comms/chat, and some just like playing "alone together." The vocal minority are more socially-oriented by their nature, but the solo players make up the majority of the playerbase, so CIG would be wrong to neglect them.
@@scotscottscottt absolutely. I think everything should be done to allow solo players an enjoyable experience. But I’m a big believer that not all inequality is bad - there should be some stuff that is only achievable in a group. Because you’re right - organising a group can be a pain! So there needs to be a reward for it.
I'm personally excited about the medical profession.
I have all the medical ships one can dream of. Small rescue vessels such as the Cutlass Red or the C8X Pisces, medium, more professionnal rescue ships like the Apollo Medivac, and fully fledged flying hospitals like the Endeavor Hope-Class.
Interesting delving into the far future: I hope I will still be here to witness such professions in the next 20 years. 😓
😂 I think this is a common concern
Don't worry, the way it's going with AI and layoffs there soon will be more professions in SC than in the real world.
Like he said👆🏿 wit chat gpt now things might speed up.. 10 yrs instead😅
@Leptospirosi @LoudGuns well to give it perspective star field that will now come out is been worked on by the full studio for 8 year but Todd Howard sayed that he was creating the priniples for how everything would work for manny more. They also have a team of 500+ people working on it and have a budget of 200mil. Star Citizen had to grow from a small team with almost nothing develop their one tools and so on and are now at a team of 400+ people with a budget of +-580mil. the caviat to that is that the star citizen team has to buy all their equipment and build them while betesda has their stuff going over from game to game. So i have to say it is sad that it takes so long but that is normal if you look at where they have to come from they are trying to build a +AAA game quality studeo from nothing that is already amazing by itself. (while typing this also thinking star citezen didn't have offies servers and development stations that alread is propably half of the budget + if they had the start cash they could develop a lot more without making the alfa playable for crouwdfunding) .. lol sorry for the rant but i was thinking this for a while as a architect we build houses en that takes a year or big ones two years. it is almoast unbelevable how much detail they have in only 10year
Yea, i know technology is advancing fast but i dont think any of us alive today will ever see a civilization like SC lol. Maybe 2-300 years, i dont know, the future is exciting
Eve proved that it could be done. I've played Eve for almost 13 years, and many have played longer than I have. In 15 years I can confidently say I've seen maybe 35% of that galaxy. I've gotten into just about every gameplay loop one could get into in that time, from mining in high sec, to low sec, to wormhole gas huffing, to running C5's in said wormholes, fighting with other wormhole corps when we would butt up against one another for a couple days, I've done planetary industry, I've done crafting, I've done hauling, I've done just about everything, and I've seen less than half, just more than a third, give or take. And players keep it all supplied with their goods. It's crazy to think about, and saying that SC can be as enormous and vast, and also as laser focused as Eve has made itself over the course of over 20 years, on a fundamentally different engine than the one Eve runs on, with completely different gameplay, much more involved gameplay, on such a vast scale, that's insane, but they have the team and the players, they could do something crazy. Stoked to be a member of the community, regardless.
Something that fascinates me about construction as a profession for corps is the effect it could end up having in the fluctuating state of a server. Say a new outpost is built and turns into a trade station that becomes lucrative as a stop for one reason or another. That then attracts attention to the world, and I wonder how much could be applied to construction for defensive measures against pirates, or any other attackers. Could we see construction engineers on the battlefield, building ground bases for a war effort between two player factions? Could we see hive planets covered by player-made structures? Who knows??
Really looking forward to some of these careers coming online in the pu. Some of the recent talk from cig about reputation for different career paths sounds very promising.
Yeah the little professions ISC was difficult to squeeze in but really good to see the whole rep idea in there.
A credentials system would work too.
I can't wait for base building to become a thing. It would give Orgs so much more meaning when they actually have a base that you could physically go to and (potentially) raid or take over
I feel like they're making things ever more impossible for the solo player though. Unless AI crewmates do become a thing, which they supposedly might.
I would say at least more than half, probably even more like 80% of players are solo. So they better make things happen or start losing players. I think its already almost impossible for a solo
Once again you bring content both entertaining and full of keen insight from your years of play. I look forward to your next vids as they, along with a those from a few others, remind me of the fun I get from joining you all in the verse. As a new player it inspires me to find a trail and follow it, no matter where it leads, as the adventure is in the journey, not the destination. Thank you again for all you do for both the game and your fellow players.
Thanks Mick - greatly appreciated mate!
If you're still playing, I'd like to team up sometime. I played for a couple weeks about a year ago, and now that I've fixed my computer (mostly) I'm playing again.
I have a cutty black, Gladius, Roc, and STV. And an aurora but I'm pretty sure it's a place holder. Haven't checked on what lol
I do not spend money on the game anymore, since getting a couple of these vehicles got in the way of a timely repair lol.
@BarbarisII
Hey,
I am currently dealing with some egregious comp issues. And pathetic customer service.
But as soon as I get back to the verse I will be happy to join up.
@@micknolan2061 that sucks! Well, I'll be around! I'm Jeehawd in game
Trying to convince my girlfirend to play this with me. She was originally under the impression the game was all just space PvP. Sending her your video to show her the many many options. Thanks for this!
Update: she was convinced and enjoys it
I'm glad you didn't slip the video. While it was a lenghty video, I quite enjoyed your overview. I am looking forward to more detailed structure for all the professions, and am personally most interessted what will become of the medic profession.
A wild professional has appeared
😂
perhaps many years from now....Xenomorph/Animal Biologist will Capture...Study ...Learn about Wild/Indiginous Planetary Life forms Flora and Fauna...I can see a game Loop associated with this
You forgot to mention the Engineering profession! I'm looking forward to signing on with an org to provide support to various ships in the 'Verse (it's a gameplay loop in active development too).
Using the workshop in the Carrick to work on improving components or maintaining existing kit. That's the profession I'm looking forward to (and the main reason I got into SC!)
It was one of two that I really struggled with - the other was just “pilot”. I figured within every other profession you would have engineers and pilots as a role but they could indeed be standalone. Will include for the follow-up episode!
Cant wayt for the 3.18 patch. its a total game changer, burnt myself out when it comes to the mining loop. It has such a good potensial!
Thank you for your insight and info as always🥰
Indeed - 3.18’s been a long time coming but it’s seemingly worth the wait!
It’s pretty neat
CIG are going to have to absolutely nail reputation for all of these professions to work. Great job 👏
Hey Loud!
I would love to see the different crew types to be compared. I would not call them professions but it is kind of a similar thing. Considering you have the guys that sort the cargo, operate a crane, run a shop, do the engineering stuff, repair the ship in space, being dropped as ground crew, piloting a ship, man a turret, operate a mining / salvage laser, run a refinery, refuel, rearm,...
Loud could you make a video about that? I would love to hear your opinion on mixing up this in one person or specialized people. Especially now that they are planning on skill trees.
Cheers Sky
Thanks Sky! Yeah I had to pull back from some of this - when I sat down to plan out this vid I had all these overarching profession groups (industrial, combat etc) then the underlying areas (mining, exploration etc) then found I could go into sub-rolls like you suggest. Only problem was it started spiralling out of control 😂 I had to dial it back a little. But I think the topic could definitely be worth covering - maybe with something more podcast like to get other people to put in opinions as well?
A podcast would be a good idea, or another option, if you'd like to keep the style of informative videos that I've seen, maybe breaking down sub-variants of a specific section (ex. maybe breaking down the different combat ship positions or the differences combat positions can hold in reference to similar jobs on mining/industrial ships). I understand that what I'm suggesting is a lot of work and I'm certainly not asking you to do more than you're comfortable with. Tbh, I'll be the first to admit that I've been watching your videos to catch up on some of the newer features of Star Citizen. I find your insight to be based on as many facts as you could get and have been enjoying hearing you summarize the differences in certain playstyles and aspects in the game
I love SC don't get me wrong, but I just can't imagine basically any of these in the game pretty much ever. What we have right now in game is a good bit don't get me wrong, but after all these years its what we have. For all of the things in the video to be implemented, it feels like its a fantasy for me because to accomplish this it would unironically take decades. I think about the things in this video how I see advanced tech in real life. Like "flying cars would be so cool and eventually humans will create it, I just wish it was in my lifetime". In my head It's the same fantasies and I wish for nothing more then the game to be how the video describes but at what cost.
Don’t get me wrong - I understand the concern. I guess one thing I would like to see is an acceptance that not everything has to be done 100% for the game to be “Live”. I’d love to get on and play the live version but know that iterative development is never going to stop - that way they could have decades to get everything in without us twiddling our thumbs asking “is it ready yet?” 😂
As someone who has just discovered and started in the world of Star Citizen, I am very hopeful in the future of this game. I got the game with very little expectations for the amount of content currently in game, but I was very surprised to find that there's a good amount of content already. I honestly feel that if they ironed out all the major bugs they could release the game as it is now and continue to develop and add updates to bring more content. I feel that would net them a lot of new players.
As I explore what's in the game, I continue to have "Ah ha" moments when I see where they're going or where they could go with the game. There is so much potential here. I truly, truly hope they begin to push out updates faster.
Thank you for this video, I really enjoyed exploring what this game could and will be. I've never been more excited for a game.
Love the video, even found some professions I have not thought of before. I think you forgot one profession Sports(non racing sports) or rather many depending on how many different sports there will be. I remember them showing over the years different sports there is even gameplay of one somewhere. But athlets and sports betting etc. Is something I deffenetly can see comming in to play later.
Awesome - I’ll have to dig around to see if I can find it. I know they talk a lot about Sata-ball right?
@@LoudGuns yea that is it Sataball
EDIT: I also ahve to asume more will be in the game, atleast when seeing we ahve basketball courts and billiard tables but that might jsut be me. The arena gameplay might also be counted as a sport perhaps?
@@LoudGuns I found a video: ruclips.net/video/UoVFYA7i2qs/видео.html
also found some info on a wiki sugesting its played both by banu and humans
@@Erik3E awesome thanks mate - yep you’re right about all the game tables as well. Will keep it in mind for a follow up vid if I can find a few more!
Can't wait for the crafting in Star Citizen. Looking forward to making and selling my own items . Great Video as always 👍
Yeah crafting is a huge piece of the puzzle to my mind. So much of a player economy depends on that demand for resources and end products.
This is possibly the best video to show new players or potential players. You did a great job expressing and explaining what Star Citizen is capable of giving us now, and over the next 10 years or more.
Nah it really isn’t though. If you show this video to new players who don’t know much/anything about SC and CIG, you are getting them hyped for a game that, in reality, probably still is at least 5-10 years away if not even more. (Provided they get funds for that long of a development)
Great informative video, professions is such an important feature and really look forward to CIG fleshing them out
Cheers mate! Glad it was a useful one!
Haha! Quoting Rolenders! He's said that to me quite a few times. Thanks for the video Loud, your perspective is appreciated as always.
I really hope Starfield motivates CIG to finally work on some form of Exploration/Scientist gameplay as their answer to Constellation (the faction from that game, not the Connie ship). We don't even really need Server Meshing & Pyro first, I'd be more than happy to just see something like some missions involving going out to a lagrange point or location on a planet to scan for things for the ICC, or bring back harvestables for Rayari to study, and so on. I mean, we're getting new racetracks & T0 racing missions as a surprise feature in 3.18, how hard can it be to give us something like that? Just SOMETHING to make ships like the 315p & Reliant Sen not be basically useless.
I suppose there are already some exploration archetype missions if we think about it - stuff like the missing person missions where you have to find a cave (with no QT marker), navigate into the depths and locate a person is effectively a form of exploration. Would be great to see more missions like this and the ones you suggest though. I think a key blocker is the proposed rework to scanning though - in isolation is it worth adding missions that you’ll just have to massively rework down the line.
so much potential, hope we see all of it in a finished game
Outpost construction could include colony modules with NPC family demographics, from where new players could start playing far from the starbases.
Great vid. I think people don't realize how slow pace the gameplay is going to be in the final game. They are essentially making a virtual "second-life" where you very slowly work your way up a monetary ladder. This will partially encourage people to "specialize" in a certain career path as they build up money to afford better equipment suited for a specific task. Which personally I am looking forward to, I can't wait to come home and start my second job in space :). However I do worry about some careers like exploration and information brokering actually being valid in-game professions and not something that is just given outside of the game (such as in Discord). CIG will have to come up with some very innovative approaches to make some of these work well. Looking forward to trying it all.
**Also maybe I missed you mentioning it, but I hope that engineering itself can be a fully fledged profession (and not just a minigame someone has to do occasionally), working as a freelance engineer for hire on larger commercial or combat ships sounds like a really fun way to explore the 'verse.
Cheers Slime! Yeah I was wondering if there might be smaller systems out there to allow folks who maybe don’t have so much time to play to still enjoy the game but overall I’d agree with you - space is big and anyway you cut it activities are going to all take a chunk of time! I hope exploration etc will have mechanics that allow you to locate procedurally generated stuff, so it’s not possible to just go to pre-designated coords you read in a discord or saw on YT.
I almost included Engineering and Piloting but then I felt they fitted under nearly every other profession - I.e. someone in combat would be a combat ship engineer / pilot, someone in mining a mining ship engineer / pilot. But definitely people could specialise in those areas and apply their skills to lots of different vessels for a fee.
where are the ground vehicles with beds for my ground exploration fantasy
Oh I’m sure you’ll get a motor home at some point 😆
Seeing the clothing at 37:00; they just must allow for clothing ontop of an undersuit, allowing you to wear this instead of armor and just put on a helmet to go out in space!
That sure would be nice, sacrifice protection to look good 😂
Interestingly the one that has captured my imagination is the data running, if they can make it deeper than Elite Dangerous and other games.
You could have data delivery where you have to deliver the data with data capture missions being the flip side so you could have other players with a mission to take your data. Do you make a stealth ship, a crazy fast ship with loads of countermeasures or just fight your way through.
Hacker missions, all sorts. Could be a really cool profession with a little bit of work.
The data gameplay seems interesting but what I'm hoping for is that it's not just ferrying it around like regular cargo but that you can also intercept, decrypt, encode, and hack for that intel. It'd be pretty interesting to get a small ship like the a figurative C8D(ata) Pisces that can fly in and set up a dish to intercept/hijack signals to steal information and sell it. Or to fly in to places and deploy beacons to gather intel on locations. This, of course, on top of doing stuff like breaking in to bases to steal a copy of classified intel or ferrying research between bases.
I think the key to it would be making sure there's three levels for all players.
One for players who like to work for the law where you help relay or gather information for the security forces, like setting up beacons to triangulate or intercepting pirate chatter to put up a bounty contract.
One for neutral players that's more like relaying research for scientist, finding and selling data on locations, transporting private correspondence, helping other players and their corps
One for the less reputable, stealing classified intel to sell both by breaking in or remote hacking, removing bounties, etc
And especially having a way to incorporate it into combat with electronic warfare.
Lovely video, summarizing all my hopes and dreams for SC. Really hope I live to see it realized.
Don’t think you’re alone in that hope mate! 😆
This is exactly the video I've been looking for. A video on what star citizen could be like in the future plus some images and comments about it to make us dream about this awesome future. Love the video :) subbed.
I hope to make Star Citizen Content as well but IDK best way to record since Nvidia recording thing doesnt work on star citizen.
Thanks for all the ideas - just hope CIG can deliver and make the Verse as 'well rounded' as we'd hope for. For me, I really wish for a more complex crafting loop similar to what we orginally saw in Star Wars Galaxies (many moons ago). I do love the idea of no classes that tie you in to that particular loop though. Something that had been restrciting players in other MMOs. Love the work pal - and the intro music 😀
Thanks mate! Yeah I’ve heard SWG reference a lot for it’s strong crafting mechanics and wish I knew a bit more about it - might have to dig out some YT vids to watch.
This is the first of your Star Cit videos I've seen, and I quite liked it. So I'll probably watch a few more. Good coverage of the possibilities, and the summery of the challenges facing new players. It means creators, such as yourself, will have their work cut out for them. I know players like myself, who have no or limited FPS experience will struggle early on with the tactical detail level. Many will, though, because the game is just too amazing a concept not to. Work like yours helps focus my ideas better. Thanks.
Great Video LG.....as usual....I too share your enthusiasim.. about possible SC Professions....
personally..im focusing on Logistics......and on the side Reconniaince/LRRP
Cheers Michael - that’s really cool! I love that the game lets you do a variety of things that (because of the lack of classes) don’t have to overlap at all.
that video got something that i liked very much to watch. very good !
The tractor beam feature is what I'm waiting for so I can be a space tow truck like if someone has a ship that runs out of fuel or is badly damaged I can tractor beam it and tow it to the nearest space station for repairs
I just begun playing star citizen. Thank you for such an amazing informative video
Great to hear Vincent, glad it helped you mate!
Great vid, certainly gives a deeper insight into the variety of professions SC can provide. Now I’m just confused! Lol
Haha - choices choices!! 😂
Time stamp 11:55. My thought process about my Mercenary profession: I only purchased 2 ships with real money. An Anvil Hawk with LTI and a Drake Herald. I see using my Herald to gather/steal information for bounty hunting. Working both sides of the law.
Hey nobody said bounty hunters had to be completely clean right? Tbh while I separate lawful & criminal professions I think in reality a lot of professions exist in the grey.
Pirates might use their techniques as privateers in a legit war between two orgs. But then are they pirates or mercs?
Some bounty hunters might can every target they locate, but others might be willing to look the other way while they escape if they offer better credits than the bounties! All of this helps evolve the stories of the verse and make a more immersive game.
Great video buddy 👍🏽 please make some more on the latest update and up and coming pyro and roles
I always wanted to be a space bard :O
Damn, as a fellow musician I could really go for some of that. Pretty sure we’d get strung up for suggesting additional gameplay loops on spectrum though 😂
excellent video, many ideas i never even thought of. cheers!
Let's create our own enterprises!
Take salvage for example.
I have a vulture and a reclaimer. Vulture is mildly convenient, but limited in capacity. Reclaimer can crack a hammerhead but is a pain to fly anywhere but Grim. Delivering/Selling this stuff is a time sink and a risk. Why not sell it at a discount to people who can transport it to far more convenient or secure environments.
Why should you buy CMAT at potentially dangerous locations at full price when you can buy it off the back of a Reclaimer at 50% resell value?
And, if you'd like to indulge in a little soft crime. Let's make a mobile chop shop outside the well-traveled space lanes. You bring your ship and leave it without shields in front of one of our salvage vessels and we'll pay you a set fee for the specific ship based on the amount of mats we can salvage from it. We salvage the ship and sell the materials to haulers at a steep discount. You can bring us your ships (insurance fraud) or ships you steal, and make a quick profit on near-zero effort. We optimize our efficiency by not having to travel to each salvage and not having to deliver and sell. And haulers buy at lower rates for higher profits, potentially much closer to selling locations.
Eventually, we'll probably want to get some protection, both for the chop shop and offer it to the haulers for fixed fees or a percentage of the profits. Professional escort groups can develop expertise in safe transport, and maybe a reputation for punishing anyone who succeeds in pirating their protected clients.
New players can make some money and develop skills in container monkeying.
We'll all make more money while engaging in a fun and almost certainly evolving game loop. And we'll CIG what can done by enabling this type of player-designed professions.
I'm not in any orgs yet, but if any are interested in trying this out my nic is Steage. Look me up in game.
Well done. I enjoy all of your videos. Very informative.
Nice vid brother 👌🏽 keep up the good work
One issue I see with improving the bounty hunting profession would be the decrease in enjoyment of gameplay for people who have a bounty on them. It would suck to get picked up by a hunter to then spend potentially hours locked in a cell on their ship to just later end up in prison, prison barge breaks would be cool and potentially a lot of fun but I also see lots of people just DCing rather than continuing play as a prisoner
Hail Clang!!!
Ambassador. I'm org ambassador when game goes live. I've already made diplomatic aquaintences with space tomato and Texas space navy. I feel diplomacy will play a major role with some of the skills and trades you've mentioned in this summary video. Thank you.
That is true, this is good - definitely collecting a few for a follow up vid. I think there are all sorts of officer level positions in orgs - ambassador, org leader, quartermaster etc - that could almost make a separate video on their own.
Just a bit hurt you haven’t reached out to frontier 😢 😂
@@LoudGuns check your org applications please.
@@infinitereachministries4279 we’re much easier to reach on discord mate.
i submitted my application to your org! cant wait
Crafting costs should be scaled by the quality of the crafter. So, cheap crafting modules should be less efficent compared to larger, more expensive ones. So a 15k tool would be ok for a basic budget crafter - compared to a larger ship or base.
for farming and building i'd love if star citizen had the devs of a game called "empyrion galaxy survival" . because they have a very cool system of building/making sure ur base is sealed and has CO2 and farming
why do people call it 'the verse' ? as in Universe ? It's a tiny 'solar' system, not a nebula or galaxy and not a uni'verse' :)
Just the lexicon of the game
Would be crazy to base an mmo in a nebula
absolutely amazing video like always!!
Thanks Kile! Much appreciated mate!
Interesting. Your videos prompted me to dabble back into the game, having followed it on and off for several years now. I don't have a great deal of play time but some form of profession appeals, maybe devising tweaks to existing weapon systems as you mentioned. Mind you, its a gmae not a job, so not overly complex. I do have an issue with some of the PvP having been very much on the receiving end in the first few days, less so if you play after their bedtimes🙂
Awesome! Yeah PvP isn’t for everyone and in the future I’d hope to see some systems with higher security that are almost purely PvE - that way the player base doesn’t get completely split apart but has different areas to grow into.
@@LoudGuns I dont have a major issue with trhe idea of PvP per se, but on a relatively consensual basis, where the social and/or in game penalties to racking up a score on the new players/low levels are crippling. Lots of games have gained a very unsavoury reputation thereby. This game looks as near to the old Traveller RPG that I'm like to find, loving the scenery so far
This time video is quite good, thumbs up, and looking forward for passenger transporting gameplay, ultra luxurious kind.
Cheers mate, just let me know where I can book my tickets. I’m looking forward to lux passenger gameplay! 😂
@@LoudGuns Oh thanks, mate, if you do buy a ticket of my Starliner I'll surely assign the prettiest flight attendant to your first class quarters.😁
The Polaris could be the "bounty mothership" you mentioned since it got a specific part on the ship to imprison criminals.
This is true and with its hangar being located right next to the brig you could definitely rotate in and out smaller ships like the stalker or hawk. But I’d love to see a truly dedicated prison barge with space for potentially hundreds of crims.
Can't wait until we have professions!
I think the key thing is that what it takes to be a “professional” is essentially a collection of skills you’ve developed. So you can start now with a lot of these!
I'm new to star citizen so I don't know if this is planned but we need xenos like in dead space, the thing, alien, or the flood from halo that can infect ships, space stations, or settlements. Then you could have an exterminator profession that uses special tools like flame throwers too kill them.
We 40K fans are an easy bunch to spot aren’t we 😂
But yes this needs to happen - strongly agree! I think given the strong Nostromo vibes given off by the reclaimer and some of the things the devs have said in the past it’s not too much of a reach.
I just want to set up a bullet farm so I can then go and spew them out onto expecting ships
Can’t help but imagine you as the bullet farmer from mad max now feral! 😂
Don't need worry about aiming when I've got akimbo F55 walking through a corridor
hey loud guns here is one profession i think , what about jump point pilots that specialize in going through jump points between systems as all jump points will vary in size and length , i imagine CIG not making it to easy to go through jump points specially with capital size ships....great vid
That’s a really good one - will definitely put it in the list for a potential part 2 of this! Thanks 🙏
Hopefully we can see something similar to Eve Online's economy and crafting where majority of products come from players. Smallest components up to ships!
I’d be ok with them excluding ships since that could interfere with the business model, but I’m down for everything else being in players hands - including particularly strong components for ships to make them as good as they could be.
If they bring them it will be great. Be a great way to make factions in a new system.
My only concern is how to stop gate campers. Will there be an armistice zone around gates? or some kind of security? Otherwise players will just hit people as they come out of gates.
Brilliant video.
Honestly, i want to play all of the professions. But I'll probably land in a combat role of some sort. Great video. Cheers.
One of the things I like is that you could do everything, just wonder the verse and take any work that comes your way. Might mean you’re not “The best” at anything but you’d be very well rounded as a lot of skills have crossover.
@@LoudGuns I think i was this way before, but after a stint in the Navy and their emphasis on cross training (Surface Warfare Specialist) being mandatory it's been firmly cemented in me. It should be the same for Orgs in SC. If there's a boarding action, or a turret is blown off and takes out your engineer or Wetwork specialist, then you'll need someone to be able to step in. So all crew mates should have a minimum level of competency at all stations, or at least a minimum number of cross trained people, if you're out on a serious mission and not JUST training.
@@LoudGuns sorry, ranting again.
@@Twidgyt haha no worries I enjoy a good old chat 😂 But yeah redundancy is essential - you can’t just have one person capable of doing a job on your crew. On the one hand we’ve got in game factors like you listed but also we’ve got to remember at the end of the day that it’s a video game - people have to pop off if their kid needs something 😂
great video as always 👍
Cheers Tom!!
How bout linguist/translator/diplomat? Relic hunter (intergalactic Indiana Jones)? Real estate agent? Animal tamer part of farming?
Imagine massive asteroids that require multiple moles to crack but are rare and more easily found by scanning ships
im so excited to see what some of these develop into! Def going to sub to follow for more =)
What I’m looking forward to is the support and logistics behind the front lines of a combat zone. Examples would be a small/medium vtol ship to rapidly drop supplies to ground teams, maybe cutter/cutlass or even a terrapin variant for the armour. Something like a RAFT to drop heavier supplies to set up FOBs as the containers can be dropped quickly so the ship can clear the AO. An SRV to clear stricken ground vehicles or ships for repair. A Vulcan to repair and rearm ships without having to risk larger assets like crucibles.
a heavier armored raft
@@rolanders7553 although the raft is already well armoured. Maybe a raft with more speed and manoeuvrability, especially in atmo. Maybe we get some sort of special military crate that’s a smaller size but can be different modules like turret modules that it can drop with the crane
Love the vid, random question is the armor in the thumbnail in game? And if so where can I acquire it?
Cheers mate - good news yes, it’s called microid armor. Bad news - it’s loot only and pretty rare!
35:08. Can you imagine a group of pirate's in the Aegis Vulcan 🖖. They would 🤔 be like.....................
"Repo" men.
A player Fleet base would be awesome to see down the line.
Indeed - I’d love to see that!
At this point, I just want to be able to play without dying to a glitch every 20 minutes. I literally get done mining and have a full backpack, or buy a bunch of stuff to haul, or kill 8/9 claimjumper things, and then I either glitch through the cave or the stations don't load or I smack into an asteroid who's hitbox was twice the size as it's model.
I just want to not waste my time. That's all I want.
Great content!
Thanks mate! Much appreciated 🙏
I wonder if outposts will be as pointless as in EVE with player structures, that corps that do nothing else than wardec and destroy structures make it pointless to even try to use unless you are in a corp with 100+ players online 24/7.
I think one of the big things that could change this up vs Eve is the amount of land available to build on within UEE space. So if Orgs are constantly attacking bases they’ll be effectively consigning themselves to always be criminals.
Thx for the video lad
Cheers Tim!
whats the suit in the thumbnail? how do you get it is it still available? im a few weeks in and am curious about what there is outside of what’s available at the stations
Cracking videoooo :)
Cheers mate!
What would reporting look like?, will we have the ability to broadcast to TVs and be rated by viewer players and npcs?, perhaps reporting events like large org battles that would decide the future of crucial sectors of the economy would be an attractive spot for the game, imagine installing a TV in your newly built base on a planet in Odin and watching a racetrack event happening live with commentary on daymar. That would be awesome or imagine a full-on fps esports event broadcasted live in game, this would make SC the capital of the metaverse. Reporting orgs will have to deal with setting up, maintaining and changing transmitters and receivers in various systems, which they'd sometimes need to have good reps with (i.e a UEE reporting org trying to get license to broadcast in Vanduul system), and the rewards would of course start from the amount of viewership down to retained and punctual viewers.
Also what if in the future of SC, the economy becomes very player-centric enough to hire real-life market analysts just like in EVE online, that can open up a new branch in the data/inforunning niche of professions. With a central Ark system showing the highs and lows of market activity on every TDD screen, every org corp would need some sort of analyst to interpret and predict market movement and prices, this can of course lead to the existence org accounts(in the same sense of a single player account), org bases with their economic activity log connected to a universal Ark system at least for the UEE and it's allies, and also the economic activities of single players too been recorded.
It's might be too far-fetched or straight up stargazing, but i see all these as possible in a game like SC.
Damn I missed reporting - with things like the reliant variant I hope there will be some actual in game loops as opposed to just stuff that exists outside of game like on YT (obviously I really enjoy stuff like that too though).
It’ll remain to be seen how far things get pushed with the economy. I know they want to steer clear of the Eve system of players having full control but maybe that’ll increase rather than decrease the need for analysts.
Man gonna walk on Mars before Scan Citizen is finish, mark m'y word
Walking on Mars doesn't feel like it's that far away with Elon around....although he did just throw a shit tonne of money away on Twitter I guess.
Thank you 🪐
Would journalism, as seen with the Reliant Mako and Terrapin listeners, be worthy of this list of in-'verse professions? Or will the applications of these vessel classes be eclipsed by inforunning and data smuggling whether legal or illegal? Many content creators work as meta journalists breaking the Fourth Wall to bring Star Citizen news, there are field journalists who remain wholly within the 'verse to highlight breaking news, cover events, or be on hand to commentate sports.
Thoughts on journalism?
Definitely one I’ll look to include in a follow up vid since a few people mentioned it. I think given the existence of a ship like the Mako that is dedicated to broadcasting means it might well be a possible profession.
When base building comes in ill try the game out again
Cut to spooky skeleton
Uhh can't wait big 40k fan so wanna be a rogue trader that is a "good" guy but will do bad stuff for money or benefit / merc for hire with my bmm and hurricane. Need to get an Orion asap
A good guy who’ll do bad stuff for money generally isn’t that good a guy 😂
Very rogue trader-ish though!
Just think, Star Citizen has been in Alpha longer than it took Wow to hit its 5th expansion Draenor.
commodities need a USE, factory craft might fill in some gaps,
i would rather ships be hidden behind progress than being something an org can pool together to throw at individual players which really makes people Dependant on others to enjoy the game and it's the wrong direction if they want to make Star citzien as popular as games like fortnight and league of ledgeneds and bring people back to the sandbox MMO.
I know times in Sandbox mmos can be limited by the scope of the development team but unlike other games we have had a bull horn to at least talk to the developers with. some of us get heard but it can feel like talking to a brick wall in the community espcially with so many people who naturally want to pick apart your IDEAS or out right reject them if they can't understad what you mean or if they feel it would take something they like away.
At the moment I don‘t own the game. But I would probably do exploration (selling information and that stuff) in a terrapin and maybe even work with one ore two salvagers. Not just finding destroyed ships, etc., but also looking out for enemies. To be honest, I have no idea, if this would actually work. Does that sound realistic?
Having a pathfinder to keep an eye out for enemies definitely sounds like a plan, particularly when more advanced scanning comes online. That’s actually a really interesting almost non-combat escort idea - see them before they see you and direct your mates to skulk off before you even get into trouble!
Thanks for the answer/green light!
👌. Sorry, last comment 😅 😬. Again, I also see my Drake Herald capable in the smuggling profession..........
Could make for a very quick runner for some small boxes if you’ve got some extremely valuable product. The only downside is no cargo grid for safely transporting full size crates - you’ll probably want those strapped down if you’re going to go top speed!
@@LoudGuns what I mean about the Drake Herald and smuggling is not at all about any physicalized "containers ". It's "cargo" is computer data. That "cargo" is supposed to be protected from "hacking" OR , maybe.........scanning.........so ya, a smuggling ship.......
Quality video
Cheers mate! 🙏
For salvaging, do you think we can reclaim ships and have them permanently?
⚠️ Pure Theorycraft Warning ⚠️ I reckon that if we’re able to retrieve and repair wrecks that they would be yours to use until you lost them, but not ultimately insurable. This would have some real world read across - here in the uk for instance you can’t insure a car that has previously been written off. So in game terms that’d give you access to a ship and it’s loops on the cheap but you’d have to be far more careful with it than you would if you owned it. However could be a very interesting loop!
@@LoudGuns what would be cool is when everything is fully developed salvage teams can bring a ship that is a wreck to their base and repair and insure it as a salvage title like in the US, which would be very low selling but for bigger ships like fighters or cargo haulers it could be less or more viable. It would make the game a lot better as there are more ways to get ships, cause we can see player orgs fighting and scavenging and can add more gameplay loops, personally this is what I hope the game might be able to achieve whenever they get around to it.
I am very naive of star citizen and I've honestly just been looking at the game, but I am curious if there would be any chance of getting into a group as a dedicated turret gunner? The idea of being a merc turret gunner appeals to me and I am curious if there was even a chance of accomplishing that
There's always people in system chat willing to take on a gunner. You'd just have to agree on payment.
Thank you for the insight. Maybe I'll pickup star citizen next then
Honestly it would be cool to be a drug lord in the underbelly of arc corp or babbag
Explorer/Science for sure!
Nice! Although your profile thumbnail indicates you might be exploring other peoples cargo holds? 😂
@@LoudGuns ARRR......git thar booty mate!!!🤣
One the most important profession( that pays nothing ) is trash collector.😎
“The server saver”
What laptop or pc do you use?
as much as I love the plan and scope of the game I just don't see it ever having a large enough player base to really meet the Vision™ of the game. They're basically trying to make a real life replacement game but without full dive tech making it extremely tedious and eliminating a lot of potential players. you would need millions of concurrent active players to really see anything close to what they envision the game being.
I don't think that a device that makes it so you will always be the owner is the right move because say a war goes on and one org wants to take control of a new world but that wouldn't be allowed if the device you said does become a game
I’m guessing you’re referring to the land claim bit? These are meant to work within UEE space, so there will be areas outside (like nul sec in Eve) that don't have any of these mechanics - personally i would like to see the potential value of land (resources etc) scale so the most valuable is that found in nul sec with zero protection other than what you do yourselves.
Really great stuff, man. Very interesting, reasonable, and comprehensive outlook. Can't help but notice that you seem to be viewing everything through a lens of Org gameplay though. While that aspect of the game almost certainly will be an important one, the reality is that the vast overwhelming majority of the SC playerbase is, always has been, and likely will be solo players. My own prediction is that most if not all of these career paths will be possible to pursue independently, without the need for any official Org association, especially since CIG have long planned to allow players to hire NPCs to assist them in even the largest ships and endeavors. We will see, as always, but if they fail to deliver on this aspect, then SC will be a failure IMHO. Cheers!
I really do appreciate that some people will want to be solo players, I just hope personally that they won’t be alone if that makes sense. Like I hope they will still be encouraged to interact with other players - to trade, swap skills etc. just my opinion but I’ve been disappointed by a lot of recent MMORPG’s which are essentially single player games that just happen to be online.
Oh for sure, that's always been the plan, but encouraging interaction is one thing while requiring it is another. I do both but I'm 75% solo because I RP and immersive RP is not really possible if you force ppl into interacting with non-RPers.
Many ppl have limited time to play this sometimes tediously complex game and don't need the added hassle of scheduling and coordinating with orgmates, others do not want to interact with the increasingly juvenile global comms/chat, and some just like playing "alone together."
The vocal minority are more socially-oriented by their nature, but the solo players make up the majority of the playerbase, so CIG would be wrong to neglect them.
@@scotscottscottt absolutely. I think everything should be done to allow solo players an enjoyable experience. But I’m a big believer that not all inequality is bad - there should be some stuff that is only achievable in a group. Because you’re right - organising a group can be a pain! So there needs to be a reward for it.
Being a smuggler or a merc to make some credits