2 additional cards to consider Dwarven Armory gives a +2 counter which means if Blue already has a +1 counter all your creatures will enter with +3/+3. It makes any other shenanigans you do absolutely busted Tekuthal Inquiry Dominus should be on the sideboard at the very least. It provides an answer for counters you dont want on blue, such as slime counters, and gives you an indestructible counter you can hopefully move onto Blue. The double proliferate on a 3/5 flier is just a nice bonus
Ive built this deck and really looked deep in find cards that will give counters to blue. There is wingspan mentor that gives fly counter on etb then give +1 for 2 and a blue for each creature with flying. This was a cyle and there is another one that gives trample and mence with same effect. You also missed out on spectacular showdown that give double strike or can overload to give double strike and goad to all boards. Then there is Sanctuary smasher that has cycling when you cycle give first strike counter to target creature. This is a cycle of these cards that give flying or trample instead. For big creature look at scion of calamity 5/5 with myriad and when deals damage destroy enchatment or artifact
Spectacular showdown is some awesome tech! I found the others but didn’t think they were worth. Flying is cool but I feel like the creatures are so big that trample will to the trick especially when paired with death touch. 😁
Something to note. The counter effect only counts for one of each. So if blue has 3 +1 +1 counters then each dino only gets one of those from her effect. I tossed in a winged hive Tyrant in the deck so now everything with a counter also has flying and haste
I'm confused as to how that works out to 3 of those counters. It just says that creatures you control enter with an additional counter. Blue can put another counter onto the creature, but where's the 3rd coming from?
@@derekwallace5510 Owen. Both Owen and Blue will gain the ability "This creature ETB with +1/+1" and "Other creatures ETB with +1/+1". So for every Dino ETB, Blue will give 1 (from Chef), Owen will give 1 (from Chef) and Blue will give 1 from his ability.
So for this to work, you’ll need 7 available mana, Dino DNA, mana echoes, at least 5 other dinosaurs on the battlefield, and terror of the peaks in your graveyard. You imprint the terror of the peaks onto Dino DNA for 1, then tap 6 to make a copy of it, except it’s a 6/6 dino. Since you control 6 dinosaurs, you’d get 6 mana back from mana echoes, letting you pay for Dino DNA again. Repeat and trigger your 6/6 terror of the peaks shooting something for 6, repeat again and you shoot something for 12, then 18, until you win the game unless someone disrupts the combo by destroying Dino DNA
Thing with dino dna, It doesn't have to be YOUR creature that you exile from a graveyard, You can nab a key piece from someone else and turn out 6/6 dino copies or whatever it was lol
@@decktechsfordecksive been playing the majority of what I have for this list which I'm only missing 5 cards, feels a little slow for most my play groups but I can't resist, also having a tough time closing out games, due to blue and Owen being the target of all the removal
@@TheAspyrine I’m trying to make this deck right now. I thought the same thing, the draw and ramp isn’t really there. Any more suggestions on what cards to switch out for others ?
A question if you don’t mind: so I built a similar version of this deck, just a bit more budget, and my play group is very artifacts and removal heavy. They will take every opportunity they have to kill blue and/or Owen. What are some swaps that you would recommend for a little more artifact, heat and protection, I was already thinking boots, and Greaves, and potentially Sion of calamity.
@@decktechsfordecks OK, I think I get it now. Owen comes out and gets the "commander creatures...additional +1/+1" and "other creatures...additional +1/+1" abilities. Then, Blue comes out and gets two +1/+1 from Owen and an additional +1/+1 because she is a commander and also gets the "commander creatures...additional +1/+1" ability. I'm assuming this means all other creatures get two +1/+1 tokens when they come out as long as both commanders are on the field. Crazy. Thanks for the clarification!
Built Owen and blue before the set even launched, fun as hell.
2 additional cards to consider
Dwarven Armory gives a +2 counter which means if Blue already has a +1 counter all your creatures will enter with +3/+3. It makes any other shenanigans you do absolutely busted
Tekuthal Inquiry Dominus should be on the sideboard at the very least. It provides an answer for counters you dont want on blue, such as slime counters, and gives you an indestructible counter you can hopefully move onto Blue. The double proliferate on a 3/5 flier is just a nice bonus
I definitely need to check this out, I pulled both Owen and Blue and want to make a deck
It’s super fun!
Just finished watching it. Definitely what I was thinking, going to build something very similar to this
I came for the Dinos. Stayed for the T-Shirt
This deck looks awesome!!! Please throw that list up
Oops I haven’t forgot that in a while 😅 it’s in the description 😁
Thank you! Great deck as always
First pack i pulled blue and instantly knew i was making a commander deck around him
Her! Blue is a clever girl!
Ive built this deck and really looked deep in find cards that will give counters to blue. There is wingspan mentor that gives fly counter on etb then give +1 for 2 and a blue for each creature with flying. This was a cyle and there is another one that gives trample and mence with same effect. You also missed out on spectacular showdown that give double strike or can overload to give double strike and goad to all boards. Then there is Sanctuary smasher that has cycling when you cycle give first strike counter to target creature. This is a cycle of these cards that give flying or trample instead. For big creature look at scion of calamity 5/5 with myriad and when deals damage destroy enchatment or artifact
Spectacular showdown is some awesome tech! I found the others but didn’t think they were worth. Flying is cool but I feel like the creatures are so big that trample will to the trick especially when paired with death touch. 😁
Your decks are so fun
Thank you I appreciate it! 😁
Surprised you didn’t put Goldberry from the LOTR set. Can move around counter if you need to as well.
Rhythm of the wild is the main reason im working on building an owen and blue deck.
Something to note.
The counter effect only counts for one of each. So if blue has 3 +1 +1 counters then each dino only gets one of those from her effect.
I tossed in a winged hive Tyrant in the deck so now everything with a counter also has flying and haste
Right you specifically need master chef to get 3 counters when our Dino’s etb.
I'm confused as to how that works out to 3 of those counters. It just says that creatures you control enter with an additional counter. Blue can put another counter onto the creature, but where's the 3rd coming from?
@@derekwallace5510 Owen. Both Owen and Blue will gain the ability "This creature ETB with +1/+1" and "Other creatures ETB with +1/+1". So for every Dino ETB, Blue will give 1 (from Chef), Owen will give 1 (from Chef) and Blue will give 1 from his ability.
You can add something like Dwarven Armory to get +3 on all your creatures from blue
Can someone explain to me the combo with Dino DNA and exiling Terror of the peaks ?
I really don’t get it
So for this to work, you’ll need 7 available mana, Dino DNA, mana echoes, at least 5 other dinosaurs on the battlefield, and terror of the peaks in your graveyard. You imprint the terror of the peaks onto Dino DNA for 1, then tap 6 to make a copy of it, except it’s a 6/6 dino. Since you control 6 dinosaurs, you’d get 6 mana back from mana echoes, letting you pay for Dino DNA again. Repeat and trigger your 6/6 terror of the peaks shooting something for 6, repeat again and you shoot something for 12, then 18, until you win the game unless someone disrupts the combo by destroying Dino DNA
Thing with dino dna, It doesn't have to be YOUR creature that you exile from a graveyard, You can nab a key piece from someone else and turn out 6/6 dino copies or whatever it was lol
Could you please do sweeping ptyeradactyle?
I was going to ask for this list 😂
I was like man this videos getting a lot of interaction. Only to find out I forgot the list 😂
@@decktechsfordecksive been playing the majority of what I have for this list which I'm only missing 5 cards, feels a little slow for most my play groups but I can't resist, also having a tough time closing out games, due to blue and Owen being the target of all the removal
I think sarkhan's unsealing should be in here
Too many lands, not enought draw+ramp. Curve is too high, even if you ignore the dinos.
Cards like mountain valley out -> enter fetch.
@@TheAspyrine I’m trying to make this deck right now. I thought the same thing, the draw and ramp isn’t really there. Any more suggestions on what cards to switch out for others ?
The decklist isn't in the description
It’s added now 😁
Pulled an Owen Grady and looking to trade for Blue.
Moxfield links isn't there for the deck
It’s added now 😁
Thank ya!!
So I guess, buying the preco Dino from Ixalan is a good start ?
Anyway we can see this deck play tested??
Why do you have Cultivate and Kodamas Reach but no Arcane Signet?
How come no Finale of Devastation?
Any plans for a Tetzin brew?
The Kalamax doesn't actually copy Cultivate or Rishkar's Expertise, since Kalamax can only copy Instants.
Yea that’s my bad I’m swapping it for good old keruga and I’ll edit that part out 😁
Fyi, Kalamax doesnt copy Sorceries, only Instants.
Yea that’s my bad I’m cutting it for the hippo Dino 😁
A question if you don’t mind: so I built a similar version of this deck, just a bit more budget, and my play group is very artifacts and removal heavy. They will take every opportunity they have to kill blue and/or Owen. What are some swaps that you would recommend for a little more artifact, heat and protection, I was already thinking boots, and Greaves, and potentially Sion of calamity.
I love canopy cover for protection and bane of progress is my go to artifact/enchantment mass removal. :)
Slip Out the Back is awesome protection and synergy with the +1 counter.
Will you also cover Lara Croft, Tomb Raider?
Maybe 🤔
I'm unclear how Blue gets three +1/+1 tokens off of Master Chef...? 🤔
It counts both commanders and the blues trigger 😁
@@decktechsfordecks OK, I think I get it now. Owen comes out and gets the "commander creatures...additional +1/+1" and "other creatures...additional +1/+1" abilities. Then, Blue comes out and gets two +1/+1 from Owen and an additional +1/+1 because she is a commander and also gets the "commander creatures...additional +1/+1" ability. I'm assuming this means all other creatures get two +1/+1 tokens when they come out as long as both commanders are on the field. Crazy. Thanks for the clarification!
no problem don't forget blues ability will trigger as well so you'll get 3 :)@@raymondbabbitt4583
Newsom must be his only petreon... lol... EVERY video...
Indominus works better