You hit the skin tones with a hammer. Better to bias (balance) them to get them in the desired ballpark, then do a slight bit of compression to even them out.
Totally agree with you on that. I usually do balance first. I should have done that first on this video. I had a previous video that was so subtle of a change people were complaining that I didn’t see the difference on RUclips so I made an extreme example.
I was getting really annoyed with myself on the previous so I had to do it.lol. I’m glad it was more clear this time. Thanks!
10 месяцев назад
im thinking that maybe you get same results using only Tetra DCTL, you isolate the skin and then use the indicator to move the skin tone where you want it
That's different than compressing. That would shift it in one direction. Compressing moves the more magenta tones towards yellow, but the more yellow tones towards magenta. Looking at the vectorscope, compression makes the band of selected color more narrow.
9 месяцев назад
@@Humcrush yes you can shift magenta towards yellow using tetra, i used the vectorscope as well to verify, using compress makes it look unnatural to me
What I do is I will put this utility dctl at the end of my node tree or on my timeline if if I want to check my skin tones across all clips. I will then make a node right before utility node to qualify skin. So simply in node structure 1.cst (camera colorspace to DaVinci wide gamut) 2.highlight adjustment and balance) 3.filmbox negative only 4.filmbox print only (output display RCM SDR) 4. CST out 709 5. Skin qualify node 6. Utility dctl. I will turn on all nodes(make sure grain on filmbox is off for this part) I will qualify skin and then add color compressor on same node I qualified and then turn on utility node and then pick color on image with qualify to in color compressor effect and pick the part this is most yellow and then compress hue to my liking. I suggest balancing your image first for so you don’t have to compress as much.
@@sanadakhumanthem3557 so that is the way I like to do it but you can grade before filmbox node and set filmbox mode to full instead of neg and print in separate nodes.
revisitng this third time already and yeah it's a great way. Thanks !!
I’m really happy it’s working for you! Thank you. Made my day
You hit the skin tones with a hammer. Better to bias (balance) them to get them in the desired ballpark, then do a slight bit of compression to even them out.
Totally agree with you on that. I usually do balance first. I should have done that first on this video. I had a previous video that was so subtle of a change people were complaining that I didn’t see the difference on RUclips so I made an extreme example.
Thanks for doing this! The other one had me squinting haha
I was getting really annoyed with myself on the previous so I had to do it.lol. I’m glad it was more clear this time. Thanks!
im thinking that maybe you get same results using only Tetra DCTL, you isolate the skin and then use the indicator to move the skin tone where you want it
I will have to try that. Good idea.
That's different than compressing. That would shift it in one direction. Compressing moves the more magenta tones towards yellow, but the more yellow tones towards magenta. Looking at the vectorscope, compression makes the band of selected color more narrow.
@@Humcrush yes you can shift magenta towards yellow using tetra, i used the vectorscope as well to verify, using compress makes it look unnatural to me
How do you implement this with filmbox?
What I do is I will put this utility dctl at the end of my node tree or on my timeline if if I want to check my skin tones across all clips. I will then make a node right before utility node to qualify skin. So simply in node structure 1.cst (camera colorspace to DaVinci wide gamut) 2.highlight adjustment and balance) 3.filmbox negative only 4.filmbox print only (output display RCM SDR) 4. CST out 709 5. Skin qualify node 6. Utility dctl. I will turn on all nodes(make sure grain on filmbox is off for this part) I will qualify skin and then add color compressor on same node I qualified and then turn on utility node and then pick color on image with qualify to in color compressor effect and pick the part this is most yellow and then compress hue to my liking. I suggest balancing your image first for so you don’t have to compress as much.
@@JanikBrosFilms the grading process occurs in between 03. and 0.4 nodes like between negative and print?
@@sanadakhumanthem3557 so that is the way I like to do it but you can grade before filmbox node and set filmbox mode to full instead of neg and print in separate nodes.
Great job man. Can you help me with free Dctl ? I would really appreciate if you can.
Unfortunately it’s not free. You have to get it from mononodes.com