Get Perfect skintone with this unique technique in resolve. (lets try this again)

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  • Опубликовано: 28 янв 2025

Комментарии • 16

  • @supriyosarkar1806
    @supriyosarkar1806 10 месяцев назад +1

    revisitng this third time already and yeah it's a great way. Thanks !!

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад

      I’m really happy it’s working for you! Thank you. Made my day

  • @Humcrush
    @Humcrush 9 месяцев назад +1

    You hit the skin tones with a hammer. Better to bias (balance) them to get them in the desired ballpark, then do a slight bit of compression to even them out.

    • @JanikBrosFilms
      @JanikBrosFilms  9 месяцев назад +1

      Totally agree with you on that. I usually do balance first. I should have done that first on this video. I had a previous video that was so subtle of a change people were complaining that I didn’t see the difference on RUclips so I made an extreme example.

  • @r.d.fodrek
    @r.d.fodrek 10 месяцев назад +1

    Thanks for doing this! The other one had me squinting haha

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад +1

      I was getting really annoyed with myself on the previous so I had to do it.lol. I’m glad it was more clear this time. Thanks!

  •  10 месяцев назад

    im thinking that maybe you get same results using only Tetra DCTL, you isolate the skin and then use the indicator to move the skin tone where you want it

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад

      I will have to try that. Good idea.

    • @Humcrush
      @Humcrush 9 месяцев назад

      That's different than compressing. That would shift it in one direction. Compressing moves the more magenta tones towards yellow, but the more yellow tones towards magenta. Looking at the vectorscope, compression makes the band of selected color more narrow.

    •  9 месяцев назад

      @@Humcrush yes you can shift magenta towards yellow using tetra, i used the vectorscope as well to verify, using compress makes it look unnatural to me

  • @sanadakhumanthem3557
    @sanadakhumanthem3557 10 месяцев назад

    How do you implement this with filmbox?

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад

      What I do is I will put this utility dctl at the end of my node tree or on my timeline if if I want to check my skin tones across all clips. I will then make a node right before utility node to qualify skin. So simply in node structure 1.cst (camera colorspace to DaVinci wide gamut) 2.highlight adjustment and balance) 3.filmbox negative only 4.filmbox print only (output display RCM SDR) 4. CST out 709 5. Skin qualify node 6. Utility dctl. I will turn on all nodes(make sure grain on filmbox is off for this part) I will qualify skin and then add color compressor on same node I qualified and then turn on utility node and then pick color on image with qualify to in color compressor effect and pick the part this is most yellow and then compress hue to my liking. I suggest balancing your image first for so you don’t have to compress as much.

    • @sanadakhumanthem3557
      @sanadakhumanthem3557 10 месяцев назад

      @@JanikBrosFilms the grading process occurs in between 03. and 0.4 nodes like between negative and print?

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад

      @@sanadakhumanthem3557 so that is the way I like to do it but you can grade before filmbox node and set filmbox mode to full instead of neg and print in separate nodes.

  • @happylukman
    @happylukman 10 месяцев назад +1

    Great job man. Can you help me with free Dctl ? I would really appreciate if you can.

    • @JanikBrosFilms
      @JanikBrosFilms  10 месяцев назад +1

      Unfortunately it’s not free. You have to get it from mononodes.com