BEST RENDER SETTINGS - Octane Render For Unreal Engine 5

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  • Опубликовано: 11 сен 2024

Комментарии • 101

  • @ok_sid
    @ok_sid 2 года назад +3

    Thank you so much for the tutorial! I will definitely give it a try

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      No worries. Let me know if you have questions.

  • @maximgospodinko
    @maximgospodinko 2 года назад +1

    Wow. You actually made my day. Thank you!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      That's what it's all about man. Glad it was useful.

    • @michaelb1099
      @michaelb1099 5 месяцев назад

      Hoping to follow more have computer coming with nividia gtx4090 with 25 gig vram, Intel cpu 9 n 64gig ram

  • @kanyllofficiellevrai6209
    @kanyllofficiellevrai6209 2 года назад +1

    Thank you for your tutorials !!!! 🙏🙏🙏🙏🙏

  • @whitneyalexander8203
    @whitneyalexander8203 Год назад +1

    Hey thanks, I'm finally learning Unreal (normally Im a C4D guy). Pretty straight forward, just different jargon give or take a few steps. Going to now find documentation on how I can set up/enable ACES (srgb). Also, hey who is that man on the bottom left corner of the video? jajajaja

  • @sinanimacionnn-q3z
    @sinanimacionnn-q3z 2 года назад +2

    The latest version of Octane Render for Unreal Engine 5, still can't render particles?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Octane is still not full release for ue5. As far as I know it can deal with mesh particles at the moment.

    • @chrishekman8068
      @chrishekman8068 Год назад +1

      There is niagara support for particle meshes. Other types of particles will be supported in the future.

  • @davidnappyhoose204
    @davidnappyhoose204 2 года назад +3

    Love your videos! I'm brand new to Unreal. I think I'm going to give Octane a try. I was thinking about the issue of needing moving clouds but still wanting to use Octane. What about making an HDRI of solid green or some other color and then compositing the Octane render on top of an MRQ render keying out the solid color? Wouldn't that give you the quality of Octane for everything but the sky and still allow you to have the moving clouds? Do you think that would work well?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +2

      Possible for sure. You should be able to render from octane with transparency so no need for the green hdri.
      Unless youre doing something very specific like a timelapse, I cant think of the last time I needed to see the clouds moving. Shots tend to be too short for it to be a bother.

    • @davidnappyhoose204
      @davidnappyhoose204 2 года назад +1

      @@JoshuaMKerr I just realized you can do 2D dynamic clouds using Ultra Dynamic Sky. I wonder how well those would work. For me, it probably won't matter because when I try to open Octane in UE5, it crashes.😆

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      One of the biggest culprits for crashing with octane is large textures. Maybe have a look at how big the scene is? Was it a GPU crash?

  • @griffithpictures
    @griffithpictures Год назад +1

    Ok, this is highly informative. Once this is set, do you just render out of the render queue? and set the renderer to Octane? Last time I delved in Octane in Unreal, it didn't actually work with the render queue. Actually, rendering that frame sequence could make another great video for you....

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Absolutely. I think it only currently works with the legacy sequencer render option.

    • @walteramigos
      @walteramigos 11 месяцев назад

      @@JoshuaMKerrDid you make a video about rendering with Octane in UE? I searched in your channel but I didn’t find

    • @JoshuaMKerr
      @JoshuaMKerr  11 месяцев назад

      Hi there, I haven't done one no. But I might still. It hasn't been a priority video yet. If you join my discord and post in the support area I can help more directly.

  • @anthonysamaniego4388
    @anthonysamaniego4388 2 года назад +3

    Thank you for the tutorial and detailed information. Just out of curiosity, what is the reasoning to go with octane over unreal?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Currently its my opinion that the path tracer in unreal isnt ready for production. It will get there but in the meantime Octane can do more (and isnt even out of beta)

    • @georgeluna6217
      @georgeluna6217 2 года назад +1

      @@JoshuaMKerr so you prefer path tracing in comparison with lumen?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      @@georgeluna6217 I don't use lumen for final renders generally because a path tracer is more accurate. I also have issues with the quality of lumen via movie render queue at the moment.

  • @peymanjajarmi8421
    @peymanjajarmi8421 2 года назад +1

    tnx for video joshua . Did octane perform better in Unreal Engine 4?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      About the same. More features now though

  • @michaellemon9183
    @michaellemon9183 2 месяца назад

    Which version of UE and the Octane plugin are you using?

  • @samuelculbreth7750
    @samuelculbreth7750 Год назад +1

    Hey thank you for the videos! I've been following your workflow. One thing I don't understand is how to export your animated sequence at the end there using Octane (rather than just a still image). Could you elaborate more on this?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Yes of course. When octane is loaded you can export octane images using the sequencer. You have to use the legacy sequencer export settings.
      Let me know if you find it.

    • @samuelculbreth7750
      @samuelculbreth7750 Год назад +1

      @@JoshuaMKerr Thank you. That makes sense, I had been trying to utilize the render button and the Movie Render Queue. Found the option you mentioned.

  • @rysone3173
    @rysone3173 Год назад

    thanks for this! Have you tried rendering VDBs with Octane yet?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Not with octane but I did use some recently in my last short Madness On Minerva. Those were rendered with pathtracer

  • @georgeluna6217
    @georgeluna6217 2 года назад +1

    awesome video many thanks for sharing this workflow.. One think I didn't get. What about the materials? Does the octane node material system works in UE? thanks!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Hi George, you create all of your materials in Unreal as normal and Octane has the ability to convert the Onreal materials to Octane compatible ones for rendering. Never had a problem with it.

    • @georgeluna6217
      @georgeluna6217 2 года назад +1

      @@JoshuaMKerr and what about the unreal's path tracing system compares to octane? Did you notice any difference that worth the switch? Would love to see how you export from octane the final video or png sequence? many thnx keep it up!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Stay tuned ;)

  • @gusmaiawork
    @gusmaiawork Год назад +1

    hi there
    I've followed the tutorial until 5:47 and the part where you changed from Daylight env. to No node worked fine (although my scene doesn't go black when at 'No Node', it looks kind simillar but it less detailed lighting)
    the problem was with the Sky Texture: when I change it to RGB the sky doesn't go black, it stays pure white and when I add the image texture nothing changes as well
    any idea on how to fix it? I'm using UE 5.1 with the latest Octane for UE5.1 version. using a very simple scene with a landscape and a few spheres. everything else seems to be working fine
    thanks!

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      Hi there. Interesting problem. I have a discord server with a forum where we can take a look. Head over there and start a forum post.
      discord.gg/HZR449ncSP

    • @gusmaiawork
      @gusmaiawork Год назад +2

      @@JoshuaMKerr I'll do that! I've posted in a bunch of different Facebook, Reddit and Discord groups and haven't found a solution yet

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Год назад +1

    holy

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I'll take that as a compliment

  • @aashay
    @aashay 2 года назад

    really nice work dude. I have a gtx 1060 and was wondering if Octane for ue5 would be worthwhile on it?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      Im not sure, it might limit what you can render comfortably. However its all free so no harm in trying it out.

  • @leoviolet5827
    @leoviolet5827 Год назад

    Hey Man ! excelent video. Do you export your video render in the standalone octane ? i cannot find a way to render directly in ue

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I render in octane for unreal plugin. Are you in my discord?

    • @leoviolet5827
      @leoviolet5827 Год назад

      @@JoshuaMKerr not yet, where can i find the link ?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      discord.gg/wJp4EkD8kd

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      @@leoviolet5827 feel free to pop a post in the support forum. I'll dive in and help.

  • @shypd
    @shypd Год назад

    do you reckon I could run octane on my rtx 3050 ti laptop? as it looks quite demanding. Also, does it dramatically increase render times compared to using old fashioned lumen?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I uses to run it on a 2070 super. Thats probably a similar benchmark to the 3050 ti. Lumen can run in real time whereas octane is a path tracer and is certainly slower in that regard.

  • @martinmenso6671
    @martinmenso6671 5 месяцев назад

    I have alot of issue with getting the same light from HDRi as it is in the Pathtracer ue5.3. The octane is way darker?

    • @JoshuaMKerr
      @JoshuaMKerr  4 месяца назад

      Are you trying to use the HDRI actor from unreal? Octane has its own hdri settings in the environment tab of the render target.

  • @BernhardRieder1
    @BernhardRieder1 2 года назад +1

    Thank you Josh, great video. If you use Octane in C4D and you would like to send the data to UE5 (Datasmith, or .fbx) etc. how you do that, if you want to keep the Octane Materials? Keep rocking, cheers

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Hi Bernhard, Im not experienced in C4D but know that the octane plugin takes orbx format. If you export this from C4D it should work in unreal.

    • @masonthompson3284
      @masonthompson3284 2 года назад +1

      Didn’t dive too far into this, but got good looking results when importing orbx’s from c4d!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Thats awesome to hear.

    • @masonthompson3284
      @masonthompson3284 2 года назад +1

      @@JoshuaMKerr on that note! Have you dove into using vdbs in octane for UE? I was trying to use them in my scene but couldn’t seem to figure it out!

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      On my list for sure. You thinking clouds and smoke sims?

  • @cazeedit656
    @cazeedit656 Год назад +1

    How to export with octane?

  • @kylevorbach
    @kylevorbach 2 года назад +1

    Am I crazy? Octane is telling me I need a subscription to run this in Unreal now. (I downloaded 0.53 off the download page, not the forum)
    EDIT: If anyone has this problem, make sure you download the PRIME version and not STANDALONE

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Yes the prime version is free. Glad you got it sorted.

  • @jundahe3204
    @jundahe3204 2 года назад

    Thank you so much for the tutorial! But how to render the sequencer?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      I think I will do a video on this. Stay tuned.

  • @Luissc-uk2yp
    @Luissc-uk2yp 9 месяцев назад

    hello, your videos really help me learning about UE. Thank you for that. wonder if you can help me with the first step by setting up PMC Kernel for Octane on UE5.3. The problem i have is that I cannot test PMC Kernel because the viewport shows grey, but for pathtracing shows fine. I know how to use ue5 and wonder if octane render can help me render realistic diamonds with caustics. Also, i would appreciate if you happen to know another sources video or documentation about PMC Kernel on UE5, I,ve been looking an there is not much info. Thank you in advance.

    • @JoshuaMKerr
      @JoshuaMKerr  9 месяцев назад

      The docuemntation is a birt sparse on this. I reccomend posting on octane's forum about this. They're really good on there at solving issues like this.

  • @dmitry_vancouver
    @dmitry_vancouver 7 месяцев назад

    Is there any chance to render with Octane trough MRQ??? Cause when I tried to disable it to use old movie capture tool - it says it required for Octane!

    • @JoshuaMKerr
      @JoshuaMKerr  7 месяцев назад

      Ill have a look when I get a moment.

    • @JoshuaMKerr
      @JoshuaMKerr  7 месяцев назад

      Ill have a look when I get a moment.

  • @surajmahadik5970
    @surajmahadik5970 8 месяцев назад

    Hey thanks for this...but further i wanna know how to render aovs all together in sequence because i am getting only 3 render passes in output exr need help

    • @JoshuaMKerr
      @JoshuaMKerr  4 месяца назад

      There is an aov section in the render target, is that not working?

  • @itsjosh9833
    @itsjosh9833 2 года назад

    How do I make Unreal render out a sequence? For me it will always just render one frame

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад

      Are you using octane render or just the sequencer?

    • @AlexTReinhard
      @AlexTReinhard Год назад

      @@JoshuaMKerr I'm also curious about this and can't seem to get it to compile a sequence. Probably just confused!

  • @AnonGuardians
    @AnonGuardians Год назад +1

    Your colorspace isn't matching and you should be able to add volumetric clouds. I will work on those two issues and post a video.

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      Has otoy added volumetric cloud support? Interested in your colour space workflow, what should I be matching to?

    • @AnonGuardians
      @AnonGuardians Год назад +1

      @@JoshuaMKerr Octane supports volumetrics, you have access to Octanes native UI in UE5 its the "Octane Logo" on the top toolbar of the Octane render window, that will give you the node graph and access to everything Octane supports. Also your colors are off because UE5 and Octane are using differant colorspaces. You want to be using ACES with your viewport render set to sRGB or Rec. 709 if you have anything less than a 4k Monitor and Rec. 2020 for anything 4K or higher. I will have to get back to you I just started playing with UE5 with Octane.

    • @gusmaiawork
      @gusmaiawork Год назад +1

      looking forward to that!

  • @yapanwolf
    @yapanwolf Год назад

    hi, where to learn octane on unreal?

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад +1

      I may do some more in depth tutorials but theres some documentation on the otoy website for the unreal plugin. Although I have been told it's best to look at the c4d documentation because its very similar but has a lot more info.

  • @SATHYAGS
    @SATHYAGS 2 года назад

    Octane or lumen?

    • @JoshuaMKerr
      @JoshuaMKerr  2 года назад +1

      This video is about octane.

  • @michaelb1099
    @michaelb1099 6 месяцев назад

    did some checkin and i guess my 3060 rtx cannot handle octane bummed here

    • @JoshuaMKerr
      @JoshuaMKerr  6 месяцев назад +1

      Maybe look at optimisation. Large textures and lots of geometry will mess you up.

    • @michaelb1099
      @michaelb1099 5 месяцев назад

      @@JoshuaMKerr will try that

  • @michaelb1099
    @michaelb1099 6 месяцев назад

    have nvidi 3060 rtx

    • @JoshuaMKerr
      @JoshuaMKerr  6 месяцев назад

      Hmm. Might not be beefy enough. Although I did manage to render on a 2070Super for a while.

  • @michaelb1099
    @michaelb1099 6 месяцев назад

    bummer it crashed on me

  • @valverdefighter24
    @valverdefighter24 Год назад

    HI I TEXT YOU IN INSTGRAM I NEED SOME HELP WITH NOISY PNG SECUENCE PLEASE HELP ME

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      It's quite hard to diagnose the problem without seeing it. If you're getting ghosting artifacts, which is a bug in UE5 then the only solution is to turn off motion blur (not ideal I know). We all have our fingers crossed for a fix in the next version of the software. If this isn't the problem then I'm not sure how to help.

    • @valverdefighter24
      @valverdefighter24 Год назад

      ​@@JoshuaMKerr dont you have any social media that i can send you a image.. instagram, reddit, telegram or whatever you want... MAN you are so good making tutorials you have to make a comunity where you students can comunicate with you i will pay if is it necesary: excuse my english my i speak spanish english no so good

    • @JoshuaMKerr
      @JoshuaMKerr  Год назад

      I have a facebook page where you can message me, search Joshua M Kerr. I am looking at building a community but it's early days for my channel so can't do too much at once.

    • @valverdefighter24
      @valverdefighter24 Год назад

      @@JoshuaMKerr going there