FFXIII - all limit breaks/ unparalleled attacks/ full atb abilities HD

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  • Опубликовано: 19 июл 2024
  • 0:00 Sazh: RAV Cold Blood
    0:23 Hope: RAV Last Resort
    0:54 Snow: COM Sovereign Fist
    1:06 Vanille: SAB Death
    1:24 Fang: COM Highwind
    1:38 Lightning: RAV Army of One
  • ИгрыИгры

Комментарии • 12

  • @heftyjongle2958
    @heftyjongle2958 4 месяца назад +3

    “I’m nobody’s slave” is what I hear when Lightning uses Army of One

  • @zaqareemalcolm
    @zaqareemalcolm Месяц назад

    Random: Instant Chain can trigger per hit for the multi-hit ones btw 💀

  • @platterbuss2328
    @platterbuss2328 4 месяца назад

    I remember abusing vanilles death spell to do 1million damage on the tortoises, her summon alongside poison infliction trivialised the final mark boss to lol

  • @gregwilliams4926
    @gregwilliams4926 2 месяца назад

    Wow I actually don't remember these, I'll have to replay this on XB1 since my completed save is trapped on a dead ps3.

  • @lexhtoon
    @lexhtoon  Год назад +3

    i put hope in one too many times

  • @danielal3710
    @danielal3710 2 месяца назад

    wish i could play ff13 on ps4. T_T

  • @DrakeDraco2000
    @DrakeDraco2000 Год назад +5

    Man, every time I think about the Full ATB skills in 13 I just think they were such a missed opportunity.
    Who else looks at Army of One and thinks "the slow-mo parts look cool and all, but they also slow down the actual combat -- maybe we could input some buttons to keep the combo going or something to stay engaged"?
    Maybe match that by making Hope's a charged effect (release at the perfect moment for more blasts), and Sazh's a rapid-fire attack where you have a couple seconds window to spam fire?
    I just hate that each one for a given Paradigm is functionally the same (with the singular nuance of Army of One taking so long to execute that you can switch to COM during), especially with the two COM skills even being nearly identical animations.

    • @lexhtoon
      @lexhtoon  Год назад +1

      Yup plus limit breaks being exclusive to the party leader, and only certain characters really being viable late game.

    • @groudonvert7286
      @groudonvert7286 2 месяца назад

      Except Snow who's better in a supportive role, all characters can be used as a Leader. Hope's Last Redort busted in term of damage

    • @05weasel
      @05weasel 26 дней назад

      They always felt a little underwhelming. I never really felt like I was in a position where the limit break was a tide turner in the fight. Plus the fact that nothing stops you from using it every turn your character has (assuming you’re in a position in the fight where you can push the offense) waters it down a bit.

    • @groudonvert7286
      @groudonvert7286 26 дней назад

      @@05weasel Only Death and Last Resort have legit reasons to be spammed every turn. It's not the case for the other.

  • @pashastar5831
    @pashastar5831 3 месяца назад +1

    They were really lazy with limit breaks in FF13