i liked mario wonder but i dont want a mario wonder 2. this wonder seed gimmick wouldnt work if used in multiple games. I liked the quality of life features with mario wonder And i hope they stay. (hold a for back up power up, removal of 15 second transistion screen to retry level)
I wasn’t impressed with the level design. A game like Donkey Kong Country Returns completely dominates it because the levels in that game feel very dedicated and immersive. The actual level design in Mario Wonder is very similar to NSMB until you get the wonder flower, which often feel very set piece-ish. I think the game is a great first step but the actual construction of the levels themselves is the next big improvement to make.
I think you helped me understand what feels wrong to me about the levels in newer 2D Mario games. They seem like a series of distinct obstacles rather than a cohesive world. I haven't played SMW in probably 20+ years, but I remember the levels feeling more like a place you exist in rather than just a collection of challenges.
@@gdtyra yeah it’s kinda wild that Mario levels are still a collection of floating blocks when DKCR has all the platforms be part of the actual level design over a decade ago. Stuff like that kinda bothers me, that level with rollerblading koopas should’ve been a roller rink or skate park, not just a grassy forest. It can feel very thrown together despite the visual polish.
8:49 You know, that makes sense and I haven't really thought about it that way. Even with a new VA, the ""Vocal Character"" of Mario was essentially established by Charles in 64. So he remains as Mario, in that sense. I suppose that also goes for many of "his" other characters like Luigi, Wario etc.
0:25 I wish people would recognize Bowser’s Fury as a mainline Super Mario game. It’s incredible, and sets itself apart from both Odyssey and 3D World.
I find it funny that you've said that we had to wait 30 years after Super Mario World to get a non-stale getting 2D Mario even though we've gotten Mario Land 2 on the Game Boy 2 years after Mario World. I mean, ok, we still had to wait 28 years before Mario Wonder but still...don't forget THAT masterpiece.
I've been having so much fun with the game! I'm almost done 100%ing the game, as far as I can tell. Lol I agree, the talking flowers have so much personality and it's hard for me to get how people can dislike them. 😅 I will say that the game (to me) mostly feels like an evolution of the New Super Mario Bros. games, just with a revamped art style. For some reason it doesn't feel like the jump in gameplay as Mario 1 to 3, or 3 to World. It probably should feel like a similar jump (from the 'New' games to Wonder), but I can't help but feel like I'm playing another 'New' game. I'm perfectly happy with that though, because those games never got stale to me, and I'd be happy with more of them. 😅
The reason that Super Mario Wonder is so hyped up, is that it's been a loooong time since there's been a new 2D Super Mario game. And all the "New Super Mario Bros." Games are so similar to almost count as one super game, with different powerups and levels on the different gaming platforms. So basically, for 2D Super Mario Bros. The last real unique game on consoles, before the "New Super Mairo Bros." Was the original Super Mario World that launched with the SNES!!! (Super Mario World 2 is a Yoshi game, because it has the Yoshi series mechanics.)
I think the new VA is super talented and I think his voices are great, but anybody paying attention knows what happened with Martinet was not above board. He was either heartbroken by not being Mario in the movie and decided retiring would be best, or Nintendo decided they wanted to start going in a different direction. Charles is still in great health and he has always said he wanted to voice the characters until he passed away, something not great definitely happened, the timing was very suspicious. I feel like it's the former, since the new voices are clearly supposed to be soundalikes.
It's still mostly speculation to my understanding. I know Charles stated that he wants to voice Mario till he drops dead OR if he simply can't do the voice anymore. Which I know he can, but it could also imply the recording process itself may be too much for him now. I would believe if Nintendo and Charles had an agreement that his Mario voice just doesn't have the energy anymore for future games. Even in Mario Odyssey most of Mario's lines are ripped from 3D World and so much more time has passed since.
@@Mr.Welbig Idk, the fact that no one, Martinet or Nintendo, explained anything on _why_ he's stepping down, the sudden abruptness of it, the fact that Martinet is not in fact retiring and is still doing other voice acting jobs, him apparently not even knowing what the "Mario Ambassador" role is, liking tweets from people suggesting that he should have voiced Mario in the movie, and other stuff, in addition to his previous comments about voicing Mario till he dies and him as far as we've seen still being capable of doing the voice, while there really hasn't been anything major supporting the other side that it was all completely friendly and mutual other than him not being outright fired which could be chalked up to a PR move, certainly is enough to justify at least being suspicious of what happened behind the scenes. The fact is we really don't know anything about what happened one way or the other and so suspecting something fishy is no less legitimate than assuming it was all fine. For me personally, if this was still Iwata's Nintendo I'd probably not suspect anything foul, but it's not and hasn't been for a few years now and it sometimes shows, so I don't really have that same faith and trust in the corporate currently and so I still at least raise an eyebrow at this, especially when some things don't quite add up.
I don't think it's just the lives, as we've had plentiful lives since, well, NSMB, and if I'm being less charitable, SMB3. Nor do I think it's the restart time. I've been playing these games for about 30 years now, and I know the difference. Wonder is easier. Doesn't make it not fun, but it is easier. Not sure why so many people compare it to Celeste though. Other than the fact that both are platformers, what else do they have in common?
Well it's funny you say that because I remember how when Celeste came out people were actively comparing it to Mario. Mainly in the way they both incorporate challenges. By starting the player off with an easy version of an obstacle, and then naturally ramping up the challenge gradually. For me it's similar to Celeste in minor gameplay moments. The music based appearing platforms remind me of similar challenges in Celeste levels. And stuff like the wall kick brought me back to doing similar maneuvers in Celeste levels. As far as challenge goes I dunno I still feel Mario Wonder is plenty challenging for what it is. Perhaps it's because I never really used the badges and preferred to play the game as raw as possible.
@@Mr.Welbig Oh, scaffolding. Yeah, that's good design philosophy. Nintendo used to do this even with SMB1. They'd start players off jumping over ledges with a floor, to get them used to the challenge up ahead. Then they remove the scaffold and let the player fail on their own, if they still didn't learn the proper way of passing up a challenge. I don't know though, from what my cousin showed me (I forgot what level), it seemed tough enough for me. Some of it reminded me of stickerbrush symphony in DKC2. Spikes errrwhere.
Can you play without badges? I forgot that was even a feature. I played the whole game, including special, on sprint. Which is apparently a rather popular hard mode method for this game.
@@AltairEgo1 From what I noticed in the level design the badges are never required, except for badge challenge levels. Even when going for all the purple coins and wonder seeds you don't have to use a badge for 100% completion. I mostly had the sensor badge equipped so I wouldn't have to look up collectable placement. I'm pretty sure the invisibility badge would be the ultimate hard mode challenge. Lol
@@Mr.Welbig I honestly don't have trouble with invisibility, but that might be due to the fact that every area that forces you to use it has plenty of clouds to allow you to track your placement. I only ever used it once outside of the badge challenges. The whole game on sprint is like hard mode man, especially the scrolling sections. You can very easily lose control. It's more-so a pain in baddie infested levels.
The fact that Nintendo didn't give us ANY reasoning behind Charles leaving is still VERY sus to me. I just don't get it. I'm totally cool with Kevin's portrayal, but I just don't understand WHY Charles left. And since it's Nintendo, we will probably never, EVER, know why. He'll probably be under NDA for the rest of his life. Very sus. Well, anything is a good reason for me to say my daily "Eff Furukawa"
i liked mario wonder but i dont want a mario wonder 2. this wonder seed gimmick wouldnt work if used in multiple games. I liked the quality of life features with mario wonder And i hope they stay. (hold a for back up power up, removal of 15 second transistion screen to retry level)
DLC would be great for this game
@@elvisp116 I agree with you.
I wasn’t impressed with the level design. A game like Donkey Kong Country Returns completely dominates it because the levels in that game feel very dedicated and immersive. The actual level design in Mario Wonder is very similar to NSMB until you get the wonder flower, which often feel very set piece-ish. I think the game is a great first step but the actual construction of the levels themselves is the next big improvement to make.
I think you helped me understand what feels wrong to me about the levels in newer 2D Mario games. They seem like a series of distinct obstacles rather than a cohesive world. I haven't played SMW in probably 20+ years, but I remember the levels feeling more like a place you exist in rather than just a collection of challenges.
@@gdtyra yeah it’s kinda wild that Mario levels are still a collection of floating blocks when DKCR has all the platforms be part of the actual level design over a decade ago. Stuff like that kinda bothers me, that level with rollerblading koopas should’ve been a roller rink or skate park, not just a grassy forest. It can feel very thrown together despite the visual polish.
I agree: the boss fights.
Red Toad: So Fuk me then right???
It’s always fun to hear your takes on these games! You might have convinced me to start buying Nintendo products again!
8:49 You know, that makes sense and I haven't really thought about it that way. Even with a new VA, the ""Vocal Character"" of Mario was essentially established by Charles in 64. So he remains as Mario, in that sense. I suppose that also goes for many of "his" other characters like Luigi, Wario etc.
0:25 I wish people would recognize Bowser’s Fury as a mainline Super Mario game. It’s incredible, and sets itself apart from both Odyssey and 3D World.
1:29 Wait why are we acting like Super Mario Land 2 didn’t happen?
Cuz its technically dlc for mario 3d world on switch
@@johnmehlman5195 I don't think you know what DLC means
@@DE23 im fully aware its not technically dlc
Doesnt really count because its so much shorter and its an add on bonus mode.
I find it funny that you've said that we had to wait 30 years after Super Mario World to get a non-stale getting 2D Mario even though we've gotten Mario Land 2 on the Game Boy 2 years after Mario World. I mean, ok, we still had to wait 28 years before Mario Wonder but still...don't forget THAT masterpiece.
Yeah, Super Mario Land 2 is so amazingly good. A lot of people do forget about that one and it is a shame! So creative and fun!
I don’t have much constructive to add. Good video.
The boss fights
I've been having so much fun with the game! I'm almost done 100%ing the game, as far as I can tell. Lol
I agree, the talking flowers have so much personality and it's hard for me to get how people can dislike them. 😅
I will say that the game (to me) mostly feels like an evolution of the New Super Mario Bros. games, just with a revamped art style. For some reason it doesn't feel like the jump in gameplay as Mario 1 to 3, or 3 to World. It probably should feel like a similar jump (from the 'New' games to Wonder), but I can't help but feel like I'm playing another 'New' game. I'm perfectly happy with that though, because those games never got stale to me, and I'd be happy with more of them. 😅
The reason that Super Mario Wonder is so hyped up, is that it's been a loooong time since there's been a new 2D Super Mario game. And all the "New Super Mario Bros." Games are so similar to almost count as one super game, with different powerups and levels on the different gaming platforms.
So basically, for 2D Super Mario Bros. The last real unique game on consoles, before the "New Super Mairo Bros." Was the original Super Mario World that launched with the SNES!!!
(Super Mario World 2 is a Yoshi game, because it has the Yoshi series mechanics.)
I think the new VA is super talented and I think his voices are great, but anybody paying attention knows what happened with Martinet was not above board. He was either heartbroken by not being Mario in the movie and decided retiring would be best, or Nintendo decided they wanted to start going in a different direction. Charles is still in great health and he has always said he wanted to voice the characters until he passed away, something not great definitely happened, the timing was very suspicious.
I feel like it's the former, since the new voices are clearly supposed to be soundalikes.
I wish he would tell us why he isn’t voicing Mario and all his other characters anymore.
It's still mostly speculation to my understanding. I know Charles stated that he wants to voice Mario till he drops dead OR if he simply can't do the voice anymore. Which I know he can, but it could also imply the recording process itself may be too much for him now. I would believe if Nintendo and Charles had an agreement that his Mario voice just doesn't have the energy anymore for future games. Even in Mario Odyssey most of Mario's lines are ripped from 3D World and so much more time has passed since.
@@Mr.Welbig Idk, the fact that no one, Martinet or Nintendo, explained anything on _why_ he's stepping down, the sudden abruptness of it, the fact that Martinet is not in fact retiring and is still doing other voice acting jobs, him apparently not even knowing what the "Mario Ambassador" role is, liking tweets from people suggesting that he should have voiced Mario in the movie, and other stuff, in addition to his previous comments about voicing Mario till he dies and him as far as we've seen still being capable of doing the voice, while there really hasn't been anything major supporting the other side that it was all completely friendly and mutual other than him not being outright fired which could be chalked up to a PR move, certainly is enough to justify at least being suspicious of what happened behind the scenes. The fact is we really don't know anything about what happened one way or the other and so suspecting something fishy is no less legitimate than assuming it was all fine.
For me personally, if this was still Iwata's Nintendo I'd probably not suspect anything foul, but it's not and hasn't been for a few years now and it sometimes shows, so I don't really have that same faith and trust in the corporate currently and so I still at least raise an eyebrow at this, especially when some things don't quite add up.
Missed opportunity not to say it was wonderful.
1:27 Actually if you don't count Yoshi's Island the last one was Mario Land 2 in 1992
I don't think it's just the lives, as we've had plentiful lives since, well, NSMB, and if I'm being less charitable, SMB3. Nor do I think it's the restart time. I've been playing these games for about 30 years now, and I know the difference. Wonder is easier. Doesn't make it not fun, but it is easier.
Not sure why so many people compare it to Celeste though. Other than the fact that both are platformers, what else do they have in common?
Well it's funny you say that because I remember how when Celeste came out people were actively comparing it to Mario. Mainly in the way they both incorporate challenges. By starting the player off with an easy version of an obstacle, and then naturally ramping up the challenge gradually.
For me it's similar to Celeste in minor gameplay moments. The music based appearing platforms remind me of similar challenges in Celeste levels. And stuff like the wall kick brought me back to doing similar maneuvers in Celeste levels.
As far as challenge goes I dunno I still feel Mario Wonder is plenty challenging for what it is. Perhaps it's because I never really used the badges and preferred to play the game as raw as possible.
@@Mr.Welbig Oh, scaffolding. Yeah, that's good design philosophy. Nintendo used to do this even with SMB1. They'd start players off jumping over ledges with a floor, to get them used to the challenge up ahead. Then they remove the scaffold and let the player fail on their own, if they still didn't learn the proper way of passing up a challenge.
I don't know though, from what my cousin showed me (I forgot what level), it seemed tough enough for me. Some of it reminded me of stickerbrush symphony in DKC2. Spikes errrwhere.
Can you play without badges? I forgot that was even a feature. I played the whole game, including special, on sprint. Which is apparently a rather popular hard mode method for this game.
@@AltairEgo1 From what I noticed in the level design the badges are never required, except for badge challenge levels. Even when going for all the purple coins and wonder seeds you don't have to use a badge for 100% completion. I mostly had the sensor badge equipped so I wouldn't have to look up collectable placement.
I'm pretty sure the invisibility badge would be the ultimate hard mode challenge. Lol
@@Mr.Welbig I honestly don't have trouble with invisibility, but that might be due to the fact that every area that forces you to use it has plenty of clouds to allow you to track your placement.
I only ever used it once outside of the badge challenges. The whole game on sprint is like hard mode man, especially the scrolling sections. You can very easily lose control.
It's more-so a pain in baddie infested levels.
Great review!
Mario
The fact that Nintendo didn't give us ANY reasoning behind Charles leaving is still VERY sus to me. I just don't get it. I'm totally cool with Kevin's portrayal, but I just don't understand WHY Charles left. And since it's Nintendo, we will probably never, EVER, know why. He'll probably be under NDA for the rest of his life. Very sus. Well, anything is a good reason for me to say my daily "Eff Furukawa"
It’s that good bro
In my opinion i like the other more
It was too easy to me