I can't even play anymore , my opponent is literally playing in my turn , summoning extra deck monsters in my own turn , not only that ,the monsters they summon have quick effects basically destroying all my cards leaving me with nothing
yeah, its not fun. no wonder so many people are quitting and picking up other cards games, eventually it's only going to be the die hards left playing yugioh while everyone else leave cause the formats keep getting worse and worse.
Snake Eye format = Boring AF Kashtira format = If you have the out, you have the out. Tear format = half my deck is in the graveyard before my turn. Yep i dealt with 2 bad formats and saw that this format was going to be a one deck format so decided to just put my cards up until shit gets fixed. Haven't been to a regional since November. Honestly don't feel ike im missing out on much.
@@DisasterLordyou clearly never played tear during the tear meta. That shit was pure gas and some of the most intense yugioh I’ve ever played. Also some of the most fun I’ve ever had playing this god forsaken game.
I am with you on almost all your points except for Tear format being better. Truth is, that was one of the most gatekept formats we've seen to date. Either you were playing Tear and having fun, playing some Shifter BS and not letting anyone else have fun, or staying home. For all the warts the current terrible format has, you can at least bring GY-centric and/or Dark/Light decks to the table and not have your life ruined by the zillion Bystials, shufflers, Shifters and Abyss Dwellers around every corner. And funny enough, much like Tear one of Snake-Eyes greatest strengths/toxic elements is that it has 0 restrictions. Infinite free bodies and advantage, like Cyberse on crack. And the worst part is this time you can tell Konami was very intentional with making SE as broken as possible. Bonfire, Promethean, all manner of busted lvl 1 Fires dropping around this time, the early Master Duel release. They were very proud of this
Tearlaments was a trash format just as bad as this or worse I'd argue cause tearlament is better. I play now and didn't play during tear or kashmir format.
@@Darkmagecurt if you didn’t play during tear format, then you can’t have an opinion on it. Tear format was super fun and expressive, which I can’t say about snake eyes.
Ishizu tear was scary but idk, i could play around it, but snake-eyes is just so strong i feel like i can disrupt 5 times and they still get full board
That's cuz it's new. You will know how to play against it. Best way to know how to play against a certain deck is to play it yourself, you will soon discover it's weakness
I can't believe we went from that format to this. More than 12 handtraps wasn't even the norm back then and now Snake-eye and many more decks like it (Tenpai) are filled with 20+ non-engine.
@@acasualgameryt6978 Some decks could safely forgo handtraps entirely! The format felt more like an interactive puzzle, rather than unbreakable boards.
@@monarchy028 Mono-Deck formats are trash period. Especially when they price 90 percent of the player base out of the game. Snake-Eye and Tear are no different in that regard.
There is no restrictions on the snake eyes cards. Same with Tear and Adamancipator, etc. These decks can vomit out crazy endboards because they don’t lock you into anything. Add restrictions to the starter monsters, not on an extra deck monster like Promethean Princess. At that point it’s too late to even matter locking you into Fire.
Videos and opinions like these are so funny to me because I’m just a filthy casual. I don’t play meta or participate in any tournaments, it’s just me and my friends playing anime decks or building rouge decks for fun. Competitive YuGiOh sounds like it can be really annoying and not fun tbh.
@@williamdrum9899 Problem is that Yu-Gi-Oh dont't have much casual left, ygo meta was disgusting in 2004 but that wasnt a problem since 90% of players played casual deck they enjoyed
Wait until Tenpai get their support, the conversation will shift to how Tenpai is ruining YuGiOh. YuGiOh has been in these sorta metas for a long time now and seems like it will always be like this.
i think you're partly right. Its less of snake eye being the full problem, rather the face of decks with tiny engines that can play a million hand traps, without any real restrictions
@@jeanpitre5789it gets a second normal summon and a trap that forces main phase to end. wont change that much. would love to see the trap be teched against tenpai tho 😂
The problem is Konami is making engines too powerful this format. Like, after fiendsmith we're going to have 3 engines that all don't use your normal summon, all of which can put up negated before committing to anything, an all of which can effortlessly link into your actual archetype's engine as well for no cost. Melodious, Fiendsmith, And diabellstar are all going to be serious problems in the future even if snake eyes is addressed. They're all way too generic and accomplish way too much off a single card. It's like super heavy samurai being splashed into everything all over again. Konami doesn't need banlist at this point, they need to seriously fix their problem with card design by making everything way too generic with no restrictions... Bring back summon restrictions like branded fusion locking you into fusions only or SOMETHING please.
I just came up with an idea!!! People should start ripping and crumbling up copies of Snake Eye Ash at the next Big event on the live camera shots, like they were doing with mystic mine!!! whether it's in America or Europe.
I'd argue that Tear format was just as bad if not worse in terms of gatekeeping than Snake-Eye. Being able to chain 13 effects off a single havnis with half of those effects controlling any potential good mills for your opponent made every other deck unplayable. Add on top of this the extremely low skill floor of the deck, and you had a perfect reason for so many players to take a well-deserved hiatus from the game.
I only picked up tear after ariseheart got banned so I do not know how tear worked when it was full power so I’m wondering how a single havnis can trigger 13 effects when it only mills three?
Tear cards have a lot of GY effects as you know, so with milling them to the GY activates their effects so you could add any tear card, monster, fusion summon Elemental Heroes Style or send said cards to the GY to activate their effects all over again. The Ishizu cards making this A LOT stronger since they can recycle the deck (albeit slower than some decks that are far more toxic like runick. I don't play enough of Tear since I have none of the cards and only played it kn the Limit 1 Event of Master Duel @@Furan4su
@@Furan4su Not on their own of course; I was using havnis as an example. Prior to the consistency hits and bans, a single mill resolution on any card would easily cause the ridiculous double-digit chains.
@@Furan4suHavnis could hit a miller (Agido and/or Kelbek, now banned), which milled your opponent's decks too. Depending on your mills as the Tear player, you would trigger a bunch of effects (Tear Spells/Traps all search or add back, and if you milled any of the girls, they could fuse). And if the opponent also played Tear, then they would end up chaining a bunch of effects to yours. The mirror match at full power is one of the most intense things you could possibly watch.
I have to agree. I play Tear, I loved the art and themes initially, and I just love the deck's playstyle, but I can understand why people found the format bad. But what I can argue is that Tear definitely rewarded the more skilled player in mirror matches, even if it maybe had a low skill floor, the ceiling was really high. Snake Eyes feels sacky bc it depends on engine + non-engine you draw, whereas you have to manufacture your lines with Tear (especially now that the deck is hit) with awkward hands. You never felt out of the game if you played Tear, even with bad hands, bc the outcomes weren't so much non-engine dependent as they were on your plays.
Matt’s just being honest and mature about it, your comment on the other hand, not so much. If something degenerate is legal don’t blame the user, blame the organization
@@robinmeunier990 get off your high horse. These cards are not the problem. If anything is problematic I’d blame the generic extra deck and floodgates.. that’s being honest and not just putting on the blinders and blaming new cards for problems that existed for quite some time. Being immature about one deck and not the game as a whole is degenerate but I wouldn’t expect a smooth brain cheerleader to understand
Floodgates, extra deck monsters, 15 cards engine that allow you to play 20 handtraps, whatever your opinion is, it’s so much better when you write down a constructive comment rather than making fun of a content creator online. That was just the point I was making (which made me a smooth brain cheerleader apparently) 👍
@@sprintt1ppl do at my locals so built a deck that's a specifically counter for snake eyes. I don't mind possibly losing to a random rogue deck but snake eyes I burn to the ground.
Yeah mine used to be a 28 to 34 kinda local scene and it's down to 15 to 20 on its good days. Konami is killing so many decks with the poor card design and lack of responsibility with banning shit.
@Citizen_Nappa23 i call BS. You have a magical anti snake eyes deck but that as much as you wanna tell us? I think you're just lying to make youself seem cool to internet randos.
Yugioh is in a very unfun place tbh. Normal trap cards, counter trap cards, and continuous spells and traps have all been virtually phased out. 95% of archetypes cant compete with the other 5% bc those 5% have paragraphs of effects that let you summon 5 monsters from one normal/ special summon that all have protection or floodgate or nuke the opponents field. The game needs to be slowed down by a lot if the devs want the game to be healthy again
I don't play competitive YGO but I see that some new decks/archetypes goes way too fast, needs few cards to set up nearly unbreakable boards and also the most annoying of all, half of the deck contains handtraps (yeah I hate ash blossom cuz it shuts down decks that only has 1 way of searching their start plays especially archetypal focus decks which I usually play due to the fact its way fun and allows you to interact with your opponent in some way.) At this point, YGO is basically becoming a single player game.
7:57 Bahahaha lol, that's what I've been talking about..Banning Borreload and Baronne won't change anything to Snake-Eyes,.they just crippled those decks whom are simply reliant to Generic ED.
I was at a regional in germany (Stuttgart) and I played 6 matches, the first one I won against branded (I played pure lab without the unchained) after that I got complettly screwed by 4 Snake eye players. I went first, had 1 Ash , 1 Imperm , 1 Lady, 1 veiler, and a big welcome. That is a pretty neat going first hand. So. I ashed the first search with wanted, then veiler puppler, ash impern special summon lady, still got a full otk in my face because of link plays. I am still a beginner. My problem is that those cards are getting out of hand. Snake eye is just to strong, you need 1 card for a full combo and that is just disgusting. So many handtraps. I would be finde with snake eye if they would have just a 1 start card combo who doenst mean "endfield" it should be like ok I need to play it perfectly without any interuption to get my "good" endfield. Atm I am playing earthmaschines cus its more fun for me, but I lose against a ash if I dont have any extender in my Hand. And that should be ok, a well placed hadntrap should be enough to stop or atleast take the speed out of their combo game. Snake eye could be "nerfed" with reducing the one start combos to one. For example Bonfire 1 puppler 1. Maybe there should be a rulling for handtraps. In a deck there shouldnt be allowed more than 9 Handtraps. that you have to side some handtraps like nibiru or veiler At the moment, there is such a powercreep. Everything gets better and better. If you play against tenpai for an example it was a great going second deck but now they figured out a going first combo. Thats kinda unfair you see sengen and if you dont have any interuption your getting a freakin beatdown. Shortform: Less 1 card combos (Reducing the powercreep with handtraps) There should be more than 1 or 2 tier zero decks or atleast there should be alot of more good decks out there. Limitation of Handtraps You should need more cards for engine. A new banlist who hits snake eye and tenpai and make a solid state that there are no longer tier zero decks. It would be more fun if there wouldnt be any tier zero decks, for example purrley, ashend, earthmaschine, branded, skystriker, traptrix all of them should get a bit of support and after that they should be all at the same power level to make a "fair game state" where no one is left behind. (Even with a low budget) More support for older decks or new arch types that dont fit into pyro (Tenpai/Snake eye) Yes you can flame me for beeing bad but idc. I have fun playing against my friends and on my local.
Issue is defining a handtrap. Handtrap is not an official Konami term, it was coined by players. So limiting handtraps without an official ruling on what is defined as a handtrap wouldn't be theasible. Bigger issue is how absolutely generic the extra deck has gotten and links made it worse. At least with prior mechanics of somewhat required specific materials but because of links, even those mechanics are losing their identity. Look at Chaos Angel. Doesn't even require a tuner. Ty-phon, Zeus, the numerous contact fusions, and then cards like Crimson Dragon that properly synchro summon cards without any material at all.
@@RazielTheUnborn😂😂😂no the problem isn’t generic extra deck cards. It’s broken decks that are power creeping everything while everything but the broken deck is hit. Yeah banning linkuriboh sure did stop them huh 😂😂😂
@@TurntOddish I love branded but I agree They dont need any more support but maybe new archetype since the lore ended on an open note But purely just got good support so they don’t need more
idk if i'd call it worse than Tear Zero. Its on par with it in terms of how much it has warped the format. The problem really is that Konami is taking forever to address the format (which was also an issue with both Tier Zero and Kashtira, but not to this extent), and its made many board breakers unviable (which can make dealing with other anti-meta decks frustrating). The big issue on Konami's part is that idk if there's a way to gradually reduce the deck's power without just making it more sacky, so any major bans would just outright kill the deck and waste hundreds of dollars worth of investment. At least in the case of Tear, limiting everything served a mechanical purpose. If you still see your 1-ofs in Snake-Eye, you're essentially still playing the tier 0 deck because the archetype is one big search network made up of 1 card starters. This is also ignoring the fact that without any bans, the Snake Eye engine still works with a LOT of supplemental stuff that can further boost consistency. Are we just going to ignore the SHS package and Infernal Flame Banshee? What about Melodious or Kashtira? And of course, the deck can always play Prosperity to fill gaps. They just don't HAVE to rn. The whole thing is just a lose-lose scenario I think, anyone who bought this deck is liable to lose a lot if they shilled out for the deck when it became meta. But if we dont ban anything, the deck will still be uncontested. I only saved on buying the deck core because I bought the pieces during AGOV to playtest for a homebrew format I was working on. I only have a physical Snake-Eye deck core due to happenstance basically, lol. I don't own SP, so its not worth playing for me. That and I dont have a vehicle or a locals near my area. I'd have to remote duel. My advice would be to offload your cards before you get burned on the next list. Original is most liable to be banned on the next list, and it will kill the deck's meta relevance. Only reason i'm keeping my cards is because I could still use the pieces probably as supplemental engines in other rogue decks after Konami kills the tier 0 deck.
The funny thing is tear format was more bearable because diversity in deck building was at rock bottom. The engine was more or less identical, you had some people play 3 sulliek/scream instead of 2 and occasionally people would run heart beat and a cryme, though often they were sided in. Even non-engine it was just bystials, super poly, talents, droplet. Honestly post phhy I expect that the mirror would have been even more terrible than it was before the list. Even something as small as metanoise becoming the norm is a big headache in pushing through a board. Trivikarma not only adds planet, but also scream and makes double trap set ups a lot more common with those being hard to stop. Not to mention fenrir became an engine card and you'd have to deal with arise heart in the format. I think it was a fun format for 6 weeks but incredible breakable by the player base after that. Most of the nonsense tear got up to later on could be done at a much higher power level at its peak.
@@shawnjavery Yeah, but unless you were playing Tear or Floow, the format was miserable. At least you can play other decks to some degree in this format if you're a really good pilot. Its just annoying that we HAVE to run a bunch of handtraps. What I really liked about Tear Zero was the shake-up in tech card choices. Skull Meister seeing play for example was really cool.
Zealantis is cringe, App can stay so we can have fun asking her where her omninegate bodyguards are then shooting her in the face with nuke Spells and Ghost Ogre. 😈
@@JuanGonzalezZzZzZz... Okay, maybe "cool" wasn't the right word. I started playing in 2021, so it was just fascinating on my part seeing the meta-relevant tech choices change so drastically in such a short span of time. Like, people were running Soul Drain and shit, it was bizarre.
My saying is that’s it’s not snake eyes that’s killing yugioh, they are just a side effect. The real killer is generics, and power creep. As when a deck can go into 5 generic negates, and still have multiple cards in hand(handtraps usually) you know that something is getting out of control
if you want to stop the graveard play silent graveyard that negates effects in grave there's also s gravekeepers spell that has 3 different effects that effect the graveyard
@@nathanhamberg6733 Graveyard only is not beneficial enough, you need on the field and graveyard. There is a light and dark version of this. It is called "Light Sealing Mirror" and "Shadow Imprisoning Mirror". Galaxy Eyes deck crippled toward this trap cards
One of the biggest mistakes yugioh ever made in card design was steering away from large multi-card combos the. Crystal Beast and Lightsworn my beloveds.
Modern Yugioh just isn’t playable. Sure we have Time Wizard formats but the main game has become such a horrendous shadow of itself. We peaked back in 2019 with TOSS and it’s been on a downward Spyral since.
Time Wizard formats are also niche depending on area. And even as much as I enjoy say Edison, I wanna play new cards and evolve decks too. It's a shame just watching this game blow its foot off several times over after loving it for so many years.
These are the consequences of overhitting older decks to oblivion. If they are going to keep designing midrange decks with high consistency and a small engine, they need to stop overkilling older decks. Stuff like hitting apollousa and zealantis, is just adding to the issue as they will have to hit snake eyes eventually aswell and those cards won't be back any time soon. Stuff like Isolde ban is beyond absurd just a few months later. If they are going to force seasonal hits, they should do seasonal unhits faster
Snake-Eyes is literally the Firewall Dragon situation all over again. The deck literally exposed every single thing fundamentally broken about this game and should be an eye-opener in regards to how card design should be dealt with. But we know it won't be. I understand that Konami wants to maximize the profits of their upcoming sets and waves of support. And what really sucks about this entire thing is that if it wasn't for Snake-Eyes, this would be an INCREDIBLY diverse format.
Funny thing with tearlaments you could break their board with evenly matched since it wasn't that negate heavy. Snake eyes can negates 3 of them and still have room
Yeah it's Konami that's ruining the game with card design. I left with Kash decks and didn't bother playing irl with tear decks and I decided why not give it a go and snake eyes is just so fucking insufferable. I can't even be bothered to play even at a semi casual level, my locals has completely dropped off and since I left to do Warhammer shit out of the 5 shops in my area only 1 stock's Yu-Gi-Oh products and the rest don't even really have players. The one that's left is about 20 guys too not as big as it was before. Konami is slowly killing this franchise.
"Konami is slowly killing this franchise. " Fast you mean ? it's insane how fast powercreep has gotten, feel like they are trying to cash out on the game
As someone who tried making a rescue ace deck before snake eyes and diabellstar got released I felt good and happy with my deck. When I learnt of ways to improve it with those previously mentioned cards I went and did it when they got added. But to then learn the cards I added are now an annoying T0 deck it makes me sad. Rip rescue ace.
Konami will not ban any Snake-Eyes card until the new 2024 tin is released, because all the Snake-Eyes cards will be definetly reprinted in the upcoming tin. Doesn't mater if the mechanic of this deck is overpowerd or not, it's all about the money and to sell the next product. So I would not estimate any bans around Snake-Eyes in the upcoming august banlist.
I remember people saying the best way to play is with a 70/30 ratio, 70% engine, 30% non. I feel like the game is being power crept to a 50/50 ratio where half your deck needs to be non-engine cards with the rest being a very powerful engine depending on the deck.
Please consider: Snash is coming as an Ulti soon and as long as this OTS pack is in circulation it is highly HIGHLY doubtful that they are going to hit this card.
Unless Konami does SOMETHING about these Serpent-Eyed Scoundrels, I might as well just give up and look for other games to play. Yu-Gi-Oh isn’t my main game anyway.
Yes this is exactly the problem I think needs to be solved, Konami is dead set on not restricting their decks you can flow from one combo to another without any cost or restrictions. This would be fine if the archetypes were slower and weaker but they are all so powerful and flipping between the best and the second best archetype engine is just obnoxious.
And so would everyone else, Full Power Ka$h Money is literally a villain Deck that takes your opponent's Deck, rips it up, throws it in their face, and tells them to go home and kill themselves.
@djay3888 Basically the same arguments that I make for not banning App, without her omninegate bodyguards she's free real estate to bully with Spells and Traps, and yes, it would be funny to lock Snake-Eye in a room with Ka$h Money for 3 months, the rest of us would just have to sit out a format to avoid being collateral damage.
I don't understand why yugioh does this?? This happened with dragon rulers back in the day as well, and again around the time of Kozmo, tier zero decks are such a dumb idea
lol and what’s worst with ash because of the link fire familiar, ash is a plus for them they’ll summon ash from your own graveyard gaining additional body that’s also so happen to be a tuner
This is why I don't like the way ban lists work right now: There is NO PREDICTOR for how long a Deck is going to last. When Upper Deck ran the game, you could set your watch by the ban list with MAYBE a week's variance at most. September 1st and March 1st, on the dot.
I remember saying that kash whenever they came out broke the game. And now competive players are in a position of paying $1k for a deck to play until the next big booster set comes out. I disagree about kash those cards are so busted it's unreal. I quit this game because i cant go to a local with my friends anymore because its just snake eyes kash-fire king- or whatever.
Pokémon TCG is much more lifeless of a game, but at least their events have better presentation and you don’t have to shell out hella money or have to worry about opening up with 4 handtraps and a starter
Snake Eyes isn't ruining YGO, just the TCG because they were a bunch of idiots and decided to use the deck as an excuse to ban some generic extra deck cards in Baronne, Borreload, & Linkuriboh....yet they did not touch the actual deck at all. Snake Eyes is nowhere near as dominant in the OCG & Master Duel where it has actually been hit on the ban-list. Complaining about a top tier deck still dominating for a long time despite it never being hit on the ban-list is not a deck problem, it's the people in-charge being bad at their jobs problem.
Bah, same thing happened with Tear and Kashtira, is just this cycle Konami does that after snake eyes gets hit they will release the next op archetype and repeat the process,. I hope we get into a more diverse format but I highly doubt it.
My friends and I all stopped going to locals and events in favor of playing in-houses against each other. To us, (6 of us) we just get together and have our own locals instead each week, and it's way more fun. We all have 2 decks a piece as well to keep the variety up. Why go to fire spam at locals?
Me and my 4 of my freinds only play Yu-Gi-Oh against each other, we play without meta decks, without negating everything, no handtraps, no floodgates, and using very old cards,,, (examples) like mirror force or jar of greed, and yes even pot of generosity and see if we can win using it, or any card that players will never use ever in their lifetime,,, and trust me, that the most fun and entertaining duels you ever play, we will never go back to Yu-Gi-Oh against other players because its no fun waiting for 10 mins just to get negated every card you play if you dont have a handtrap booorrrrrinnggggg,,
I think the way snake eyes works is fine. Honestly they need to just keep banning omni negates that any deck can get into and keep making deck archetypes strong and unique so that games can be fun deck engines and combos vs engines and combos that dont just end on Apollousa and other non archetype locked negates. And all tech cards that are able to be used in the decks need to be supplemental and not stuff that just insta-blows out other decks. I want to see a world where its archetype vs archetype, or even mixed archetypes with with deck-builders flair to them that makes them unique but not blowouts. No omni negates/floodgates etc. should be possible to get to from any deck. Should all be archetype locked.
Konami has finally decided to ruin the game for good. They have no respect for their players and it's easy to see. They have no where to go from here but even more busted cards. Players should demand better
I am still a noob in yugioh but I feel like people have already forgotten about tearelements yugioh isn't dead it'll just be like this till next ban list then it'll hopefully be okay again.
also i hate SE Flamberge & Subversion mechanic, able to push monster back to Spell/Trap zone and cant do anything about it after that for most of the decks for the rest of the game. WTF. im just gonna say Konami is about to run out of ideas, and they start making all kinds of 1 card combo starter, because thats what left from their creativity.
Tenpai is degenerate, Snake Eyes too oppresive and Fiendsmith is too splashable... remember YCS Bologna format? That was so good it could become an alternative format like Edison or Goat.
I wanted to get into yugioh so bad but its hard to find affordable decklist and people willing to teach you. I dont want to spend 400 on a deck that will be worthless in a few months
Branded is good dragon link is ok Bystial control is ok there's new Light and darkness dragon support coming out next month the new Fusion is like Apollousa but it automatically negates any activation of a card and not just monster.
Themed decks are fun. They have to fit a specific theme or archetype with very limited generics and almost no handtraps. Maybe effect vieler. That's it.
The best consistency hit they could have done - snake eye ash to one because it is the only cheap starter is not going to be hit thanks to them announcing it as the new Ulti. 😞. As if they are telling us we r never gunna hit this deck.
I just use the entire visas lore cards in one deck We need more veda Bring back big engines and cards were you pick 1 out of multiple effect options per turn Too many cards with 3 effects they can be used in one turn, make people choose and use iq
This is way I prefer locals and playing with friends. It's just so much more fun to pick a deck you like and duel against someone who's deck is about the same power level.
Theres a comparison to be drawn with competitive Pokemon in Gen 2 (video game not TCG). Snorlax is the tier 0 mon. He is more or less REQUIRED to be on every single team and the meta is warped around him. His bulk, damage, moveset, ability to heal, etc are solid even as far as gen 5 and are near oppressive in Gen 2. But its not generally considered a problem, why? Because Snorlax still adds interesting gameplay. He doesnt disable team comps, he doesnt pop out and Roar out your lead then oneshot whoevwr comes out, he doesnt have access to powerful tools like Spore. He has one defined role, that isnt niche, and hes the best at it, and just so happens to be SO good at it that he fits in every comp. You need a strategy to deal with Snorlax, but no team is just outright disabled by him. Any team, any mon, can deal with Snorlax given good play, its just much harder with others. Compare this to YuGiOh, and Yubel right now. Yubel is not only effectively immune to destroy effects (which includes a lot of negation effects), they also search themselves out. And they have a built in monster negate for their archetype... a negate with an upside that lets them accelerate their gameplan. You cant beat them down as YOU get punished for having tougher monsters. You cant go over them because youre forced to attack Yubel if possible. You cant destroy them because that brings out their even better cards. Is there counterplay? Sure. But it doesmt have a specific weakness unique to Yubel. Yes you can potentially drop Skill Drain and just beat them down the next turn for free, assuming you manages to play past their negates, but effect negation counters literally every deck. YGO has this problem of making archetypes too powerful not by making them offensive and exciting powerhouses, hut by making their defense and utility so high that good play means your opponent doesnt even get to try in the first place. You can throw out Gengar to dodge Snorlax's scary STAB Body Slam. You cant however declare a direct attack with Alteegeist Meluseek and send Yubel to bypass the destroyed effect as an exploitable weakness by a weaker archetype because Yubel is specifically designed to prevent its own counterplay. And all this WOULDNT be that powerful the entire archetype didnt hust search itself, shuffle the resources back into the deck to be searched again, repeat en masse every turn.
They’ll hit make eyes once fiendsmith comes out. Konami has literally 0 reason to do anything because every player continues to go to events and buy their product. The only way a company cares for its consumer base is when they voice their opinions with their wallet.
There’s a bit too much YuGiOh in my Snake Eyes TCG All jokes aside, my two favorite decks are Purrely and HERO (I know, weird combo). I really wanted to start playing HERO again since I haven’t touched the deck in more than a year, but I feel like I would severely nerf myself by playing that strategy simply on the fact that the deck cannot tank 3 hand traps in one turn, as well as the fact that I don’t have anywhere near enough space to fit in at least 12 hand traps, which is the bare minimum in this format. So, yeah, I’ll stick to my 18 hand trap purrely deck
What purrely build are you running that has 18 handtraps? Purrely is my favorite deck and mine only fits 12. I could MAYBE fit more but then I'd need to remove the dark world engine which frankly makes the deck viable. Without reignbeaux and a single silvva in deck, you essentially will use your entire hand turn 1 and that's extremely dangerous when you know what decks can do on both turns. Darkworld helps keep you from eliminating your own hand just to play the deck because purrely 100% is a two-card combo deck regardless what ANYONE wants to say about it. None of the cards in the entire deck combo without a second piece and even one of its 2 main deck monsters is a gamble on if it even has an effect. If snake-eyes ash effect was essentially Purrely's effect and not it's actual effect, the deck would be tier 1 at best becuase it would no longer be a guaranteed 1 card combo and the card added wouldn't be something specific every time.
Im old school, in turn i hate link an pendulum more, love xyz an synchros an fusions tho, but 30 monsters played in one turn is insane as far old school yugioh goes, it was alot harder to do all that back in the day, cards are banned bc links "cheat out" monsters, so strategetically snake eyes disrupts link entirely, so snake eyes it is. And SE with hand traps is fair game, i beat SE with hand traps and galaxy cydras i mean come on guys, so it can be done and it was a very fun game, just have to start utilizing them old schools everyone forgot with some new meta, support is slowly creeping, and yubel is crazy.
I don’t under why they think it’s okay to give 1 singular card +3 crazy effects. If they gave each card 1/3 of the effects the deck would probably still be viable but not make Yugioh this monstrosity to play :( really hate what Yugioh is becoming.
@@dudono1744 I would rather take chances on a 1 card effect vs 3 on each card. Like cards nowadays have a summon effects. A going to the graveyard effects and one extra quick effect. Like JESUS FIN CHRIST
Find other ways to enjoy the game because this format is 100% garbage people are quitting left and right. The game is boring, too expensive, and Konami isn't going to change.
for me the thing I hate most is the snake eye hits crippled my favourite deck (swordsoul) as well as many other rogues without hitting snake eye at all. Hitting the generic end board just means its as consistently going to get the next generic end board cards, all of a sudden appo is more heavily focused on. only good to come from the ban list is the cheap QCR baronne since she's my favourite card, yes shes very good but I strongly believe it was snake eyes abusing her with consistency that made her broken this may all be a hot take since I am fairly new to competitive yugioh, but thats my perspective :)
That and what Tenpai was doing with Baronne in early testing, no just NO, and I say this as a Dino DNA Duelist whose Deck obviously had use for Baronne as well as someone who wanted to get into Swordsoul, we can do this, we still have Big Chungus watching over us, and now we have Denglong _and_ Protos back, the Sovereign provides.
@@autobotstarscream765 yeah its still playable and still my go to deck, protos is good but I dont think its worth the trade of baronne. I'm just salty they remove my favourite card which gives my least favourite (nib) more chance to get me. but it has taught me the swordsoul 10s are much better then I thought... just not up against a nib. stay strong one day she shall return!
I always thought of it like this man in the yugioh anime you didn’t see every character playing the same deck it was diverse and I think that’s what originally makes yugioh fun and yugioh for what it used to be but I can’t stand seeing one deck for a long period of time shit gets boring if only other people and Konami realized that the game would be a lot more fun when a meta decks comes out mfs only play it to get wins and not actually enjoy the deck for the artwork for the game play mechanics to me that shit is boring asf
@@dudono1744 that’s true I don’t know man I respect the diversity just wish Konami would do that with competitive play and I know it’s possible all they have to do is just make 4-5 meta decks around the same time similar to toss format it’s not hard but seeing one deck is ass lol
0:26 well i've been a denialist in the past too, but everything they said happened, and the game got more and more uninvitating for newplayers/returners and now we have... This; the most expensive coin toss game in the world
Im gonna yap a bit about why snake eye is IMO worse for yugioh than tear or kash I first played yugioh semi competitively during Tear Zero, and i played Dragonmaid against my friend's full power Tear. While it was unfair, i still got to play a bit, and my graveyard effects did help me. Kashtira format comes, and i was then playing mathmech. Again, i was still 100% losing to Kashtira, but the interruptions we had felt impectful enough to get me to turn 2-3 or so Im playing Lab now in Snake Eye, and at this point i feel like Snake Eye is worse than the other two simply cause its not a ton of engine restrictions, and it just uses a ton of generics to screw me over. Imperm the ash? Who cares? They have extenders. Going first? Cant do anything, their hand has 3 interruptions. I hate to be the guy playing floodgates (i just dont like the playstyle), but at this point i have to of im going to try to even play against them TLDR: Go play Magic until they ban actual snake eye engine cards
Feb - Builds Unchained March - Builds Rescue-A June - finally can build SE If a banlist makes my investment worthless one more time Im selling all and just sticking to nexus.
the funny thing is that people play meta decks like snake eyes,tearlaments and others and because they win and go high rank thay think that thay are skilled players.!!
Something I’ve learned about yugioh since the old BURNING ABYSS days is that there will always be something to bitch about , I play voiceless and have beat snake eye a NUMBERRR of times , the reason I chose not to play snake eye is because I feel there is potential for much stronger decks and I have been experimenting. A lot of these decks nowadays are 15-20 hand traps n 5 one card starters when you think of a deck that can do this successfully aswell I think of yubel , they have d lotus the field spell and beckoning beast and the continuous spell. Which you play all at three. I think that winning a ycs or regionals even is based off of pure luck, yeah it sucks there is a lot of snake eyes but I don’t think it matters bc once something stronger comes out people will slowly stop playing this deck
why doesnt komoney just start making the game healthy again? this is why i prefer older formats, i actually enjoy time wizard tournaments more than modern yugioh. i wish konami would just focus on making the game balanced and a reasonable price so players can play their favorite deck and enjoy the game, win or lose. How to fix the format? Here's my idea to konami: If you wanna keep your busted snake-eyes deck then just start putting cards to one WITHIN the archtype. unban cards that suffered as a result of snake-eyes as well as other cards that dont do much at 1. start thinking of card ideas to support older archtypes to get older players into the game
The problem is they can’t. The game has powercrept itself so hard that if they tried to slow down the game, people would not only rage but new cards would get trampled by the older ones.
I think having a singular best deck is definitely toxic regardless of skill in that format for mirrors! If you didn't feel it was bad before then I think it's because of you being competitive and not really worry about the entire health of the game. And honestly, we need to have the game designed around 2 card combos rather than one. And if there is a one card combo then it needs to have heavy restrictions so that it won't be just summoning the best generic extra deck monsters. It's honestly Yu-Gi-Ohs modern design philosophy thats a problem. Casual YuGi player take i suppose.
2 card combos usually mean you have to pull combos out of you ass quite often, which is good. A 1-card combo should either not do that much or be something so convoluted that there actually is no way Konami saw it coming.
correct, but have you considered Diabellestar is really attractive? but really, i think a ban to Flamberge is the ideal hit i usually advocated for OSS, but that hits Rescue Ace and other weaker stuff too
100% has to be snake-eyes ash and OSS. Flamberge is strong but nowhere near as broken as Ash and Poplar, and Poplar only is broken because of Ash or OSS. Remove the guaranteed search and you remove the need ro touch Poplar. Also bonfire WILL be limited because it's literally ROTA and ROTA is forever limited.
@brandonjbubbles3181 OTS pack Ultimates do NOT reflect the state of production or influence banlist choices as OTS packs are a net negative for Konami to begin with. They exist to incentivize people to play (and hopefully buy) from OTSs. This is ignoring the fact that PLENTY of Starlights and Ultimates/collectors have been hit in the past shortly after being released as starlights/Ultimates/collectors, such as Arise-Heart, Thunder dragon colossus, and Runick Fountain. When you consider OTS packs do NOT PUSH PRODUCT, there is no reason not to hit it, especially if they wanna push the new tenpai and soon marincess/trickstar supports coming in the next few months. What better way to push them than to drastically shift the meta?
I have to strongly disagree with making consistency hits. Hitting consistency won’t do anytime because if they open up with the starter that person can go through their whole combo. The best option is believe is banning a card to change up how the deck is played not how often i see that card
Handtraps with a small snake eye engine.
facts
Tenpai much worse 😅
100% accurate
Sounds like hands traps need a limit more than the deck itself.
@@tokemon1547unfortunately handtraps are needed to stop snake eyes😅
Engine size for decks should be larger. A deck should NOT be able to run 25 non engine!
Most lower-end Decks are ALL engine, like Branded Buster Blader. I *want* to play HTs and Crossout, but that would be an extra 12 cards at minimum.
I can't even play anymore , my opponent is literally playing in my turn , summoning extra deck monsters in my own turn , not only that ,the monsters they summon have quick effects basically destroying all my cards leaving me with nothing
yeah, its not fun. no wonder so many people are quitting and picking up other cards games, eventually it's only going to be the die hards left playing yugioh while everyone else leave cause the formats keep getting worse and worse.
That's when you let the timer run out. They don't want you to play..... Fine you don't play but they better wait for the win
@@sentientnpc0 lmao that's exactly what i do
Have you tried ghoti?
And I thought the format was bad when I left back in 2016-2017
Snake Eye format = Boring AF
Kashtira format = If you have the out, you have the out.
Tear format = half my deck is in the graveyard before my turn.
Yep i dealt with 2 bad formats and saw that this format was going to be a one deck format so decided to just put my cards up until shit gets fixed. Haven't been to a regional since November. Honestly don't feel ike im missing out on much.
You didn't miss anything
@@jonathanjoseph7674 finally started to see "pro" players complaining about the format. 🤣🤣
This is why locals are fun
I'd say that the combination of spright and tears is what broke the camel's back for me
The meta has not been fun ever since those two appeared
@@DisasterLordyou clearly never played tear during the tear meta. That shit was pure gas and some of the most intense yugioh I’ve ever played. Also some of the most fun I’ve ever had playing this god forsaken game.
Day two of Snake-Eyes Indianapolis was rough to watch.
Top comment
Is it just Snake Eye mirror matches?
@@sorrystillthinkingofanamec6735 unlucky for the people watching, yes
I am with you on almost all your points except for Tear format being better. Truth is, that was one of the most gatekept formats we've seen to date. Either you were playing Tear and having fun, playing some Shifter BS and not letting anyone else have fun, or staying home. For all the warts the current terrible format has, you can at least bring GY-centric and/or Dark/Light decks to the table and not have your life ruined by the zillion Bystials, shufflers, Shifters and Abyss Dwellers around every corner. And funny enough, much like Tear one of Snake-Eyes greatest strengths/toxic elements is that it has 0 restrictions. Infinite free bodies and advantage, like Cyberse on crack. And the worst part is this time you can tell Konami was very intentional with making SE as broken as possible. Bonfire, Promethean, all manner of busted lvl 1 Fires dropping around this time, the early Master Duel release. They were very proud of this
I was playing orcust, and I played the graveyard game and it was super fun.
True i hate tier 0 formats
Tearlaments was a trash format just as bad as this or worse I'd argue cause tearlament is better. I play now and didn't play during tear or kashmir format.
@@Darkmagecurt if you didn’t play during tear format, then you can’t have an opinion on it. Tear format was super fun and expressive, which I can’t say about snake eyes.
@monarchy028 I did I quitted cause of it both formats big opinion here buddy.
I think the game may be at its breaking point. If the game gets any faster duels will be decided on turn negative one
Wit until they bring hand traps with additional grave effects...
This concept is hilarious but probably true. Pretty soon yugioh will just be a single round of craps.
Decks are literally getting designed with built in FTK's now (Gimmick Puppets) so you're right on the money on that one.
0 turn kill.
Sartorius would be proud 😂
Ishizu tear was scary but idk, i could play around it, but snake-eyes is just so strong i feel like i can disrupt 5 times and they still get full board
That's cuz it's new. You will know how to play against it. Best way to know how to play against a certain deck is to play it yourself, you will soon discover it's weakness
I play infernities, I am cooked
The unchained formate was the healthiest format in so long
I can't believe we went from that format to this. More than 12 handtraps wasn't even the norm back then and now Snake-eye and many more decks like it (Tenpai) are filled with 20+ non-engine.
@@acasualgameryt6978 Some decks could safely forgo handtraps entirely! The format felt more like an interactive puzzle, rather than unbreakable boards.
Imo tear format was some of the best yugioh I’ve ever played. It was super skill intensive and super fun.
@@monarchy028 Not just that, it not only allowed both players to play the game, but almost forced them to!
@@monarchy028 Mono-Deck formats are trash period. Especially when they price 90 percent of the player base out of the game.
Snake-Eye and Tear are no different in that regard.
This is a format in which you main 3x Evenly Matched
There is no restrictions on the snake eyes cards. Same with Tear and Adamancipator, etc. These decks can vomit out crazy endboards because they don’t lock you into anything. Add restrictions to the starter monsters, not on an extra deck monster like Promethean Princess. At that point it’s too late to even matter locking you into Fire.
Videos and opinions like these are so funny to me because I’m just a filthy casual. I don’t play meta or participate in any tournaments, it’s just me and my friends playing anime decks or building rouge decks for fun. Competitive YuGiOh sounds like it can be really annoying and not fun tbh.
Every tcg is unfun if you try to play competitively.
@@williamdrum9899 Problem is that Yu-Gi-Oh dont't have much casual left, ygo meta was disgusting in 2004 but that wasnt a problem since 90% of players played casual deck they enjoyed
Wait until Tenpai get their support, the conversation will shift to how Tenpai is ruining YuGiOh. YuGiOh has been in these sorta metas for a long time now and seems like it will always be like this.
i think you're partly right. Its less of snake eye being the full problem, rather the face of decks with tiny engines that can play a million hand traps, without any real restrictions
Endphase Magnamhut = +3
Tenpai support? Tenpai already functions flawlessly. What more support could it need?
The game is straight up not fun. Who is enjoying this?
@@jeanpitre5789I mean the Support is announced for weeks
@@jeanpitre5789it gets a second normal summon and a trap that forces main phase to end. wont change that much. would love to see the trap be teched against tenpai tho 😂
Gentleman's agreement we all just stop playing snake eye
The problem is Konami is making engines too powerful this format. Like, after fiendsmith we're going to have 3 engines that all don't use your normal summon, all of which can put up negated before committing to anything, an all of which can effortlessly link into your actual archetype's engine as well for no cost. Melodious, Fiendsmith, And diabellstar are all going to be serious problems in the future even if snake eyes is addressed.
They're all way too generic and accomplish way too much off a single card. It's like super heavy samurai being splashed into everything all over again. Konami doesn't need banlist at this point, they need to seriously fix their problem with card design by making everything way too generic with no restrictions... Bring back summon restrictions like branded fusion locking you into fusions only or SOMETHING please.
I just came up with an idea!!!
People should start ripping and crumbling up copies of Snake Eye Ash at the next Big event on the live camera shots, like they were doing with mystic mine!!!
whether it's in America or Europe.
Wait, seriously? That is ridiculous.
Konami bans everyone who does such shit.
It got mystic mine banned last time 🤷♂️@@Kratos0210
@@Kratos0210 we should ban Konami
Better idea…grow up, be a big boy, and move on.
I'd argue that Tear format was just as bad if not worse in terms of gatekeeping than Snake-Eye. Being able to chain 13 effects off a single havnis with half of those effects controlling any potential good mills for your opponent made every other deck unplayable. Add on top of this the extremely low skill floor of the deck, and you had a perfect reason for so many players to take a well-deserved hiatus from the game.
I only picked up tear after ariseheart got banned so I do not know how tear worked when it was full power so I’m wondering how a single havnis can trigger 13 effects when it only mills three?
Tear cards have a lot of GY effects as you know, so with milling them to the GY activates their effects so you could add any tear card, monster, fusion summon Elemental Heroes Style or send said cards to the GY to activate their effects all over again. The Ishizu cards making this A LOT stronger since they can recycle the deck (albeit slower than some decks that are far more toxic like runick. I don't play enough of Tear since I have none of the cards and only played it kn the Limit 1 Event of Master Duel @@Furan4su
@@Furan4su Not on their own of course; I was using havnis as an example. Prior to the consistency hits and bans, a single mill resolution on any card would easily cause the ridiculous double-digit chains.
@@Furan4suHavnis could hit a miller (Agido and/or Kelbek, now banned), which milled your opponent's decks too. Depending on your mills as the Tear player, you would trigger a bunch of effects (Tear Spells/Traps all search or add back, and if you milled any of the girls, they could fuse). And if the opponent also played Tear, then they would end up chaining a bunch of effects to yours. The mirror match at full power is one of the most intense things you could possibly watch.
I have to agree. I play Tear, I loved the art and themes initially, and I just love the deck's playstyle, but I can understand why people found the format bad. But what I can argue is that Tear definitely rewarded the more skilled player in mirror matches, even if it maybe had a low skill floor, the ceiling was really high.
Snake Eyes feels sacky bc it depends on engine + non-engine you draw, whereas you have to manufacture your lines with Tear (especially now that the deck is hit) with awkward hands. You never felt out of the game if you played Tear, even with bad hands, bc the outcomes weren't so much non-engine dependent as they were on your plays.
“ThIS DeCK Is RuiNInG YuGIoH”
*Still runs the deck anyway
Konami are like narc dealers at this point 😆
Matt’s just being honest and mature about it, your comment on the other hand, not so much. If something degenerate is legal don’t blame the user, blame the organization
@@robinmeunier990 get off your high horse. These cards are not the problem. If anything is problematic I’d blame the generic extra deck and floodgates.. that’s being honest and not just putting on the blinders and blaming new cards for problems that existed for quite some time. Being immature about one deck and not the game as a whole is degenerate but I wouldn’t expect a smooth brain cheerleader to understand
Floodgates, extra deck monsters, 15 cards engine that allow you to play 20 handtraps, whatever your opinion is, it’s so much better when you write down a constructive comment rather than making fun of a content creator online. That was just the point I was making (which made me a smooth brain cheerleader apparently) 👍
@@robinmeunier990 get bent
My locals is definitely losing players cuz of snake eyes >_>
Thankfully, nobody plays snake eye at my locals
@@sprintt1ppl do at my locals so built a deck that's a specifically counter for snake eyes. I don't mind possibly losing to a random rogue deck but snake eyes I burn to the ground.
Snake eyes isn't the only one. Tenpai, melodius, voiceless, yubel. The game just ISN'T fun.
Yeah mine used to be a 28 to 34 kinda local scene and it's down to 15 to 20 on its good days. Konami is killing so many decks with the poor card design and lack of responsibility with banning shit.
@Citizen_Nappa23 i call BS. You have a magical anti snake eyes deck but that as much as you wanna tell us? I think you're just lying to make youself seem cool to internet randos.
Yugioh is in a very unfun place tbh. Normal trap cards, counter trap cards, and continuous spells and traps have all been virtually phased out. 95% of archetypes cant compete with the other 5% bc those 5% have paragraphs of effects that let you summon 5 monsters from one normal/ special summon that all have protection or floodgate or nuke the opponents field. The game needs to be slowed down by a lot if the devs want the game to be healthy again
At top 4, I just turned it off.
Hate it when my Sunday feels like the most Tuesday day ever...
I don't play competitive YGO but I see that some new decks/archetypes goes way too fast, needs few cards to set up nearly unbreakable boards and also the most annoying of all, half of the deck contains handtraps (yeah I hate ash blossom cuz it shuts down decks that only has 1 way of searching their start plays especially archetypal focus decks which I usually play due to the fact its way fun and allows you to interact with your opponent in some way.) At this point, YGO is basically becoming a single player game.
You forgot maxx c
@@CrimsonDemon311Maxx C isn’t in TCG
7:57 Bahahaha lol, that's what I've been talking about..Banning Borreload and Baronne won't change anything to Snake-Eyes,.they just crippled those decks whom are simply reliant to Generic ED.
I was at a regional in germany (Stuttgart) and I played 6 matches, the first one I won against branded (I played pure lab without the unchained) after that I got complettly screwed by 4 Snake eye players. I went first, had 1 Ash , 1 Imperm , 1 Lady, 1 veiler, and a big welcome.
That is a pretty neat going first hand.
So.
I ashed the first search with wanted, then veiler puppler, ash impern special summon lady, still got a full otk in my face because of link plays.
I am still a beginner.
My problem is that those cards are getting out of hand.
Snake eye is just to strong, you need 1 card for a full combo and that is just disgusting.
So many handtraps.
I would be finde with snake eye if they would have just a 1 start card combo who doenst mean "endfield" it should be like ok I need to play it perfectly without any interuption to get my "good" endfield.
Atm I am playing earthmaschines cus its more fun for me, but I lose against a ash if I dont have any extender in my Hand.
And that should be ok, a well placed hadntrap should be enough to stop or atleast take the speed out of their combo game.
Snake eye could be "nerfed" with reducing the one start combos to one. For example Bonfire 1 puppler 1.
Maybe there should be a rulling for handtraps.
In a deck there shouldnt be allowed more than 9 Handtraps.
that you have to side some handtraps like nibiru or veiler
At the moment, there is such a powercreep.
Everything gets better and better. If you play against tenpai for an example it was a great going second deck but now they figured out a going first combo.
Thats kinda unfair you see sengen and if you dont have any interuption your getting a freakin beatdown.
Shortform:
Less 1 card combos (Reducing the powercreep with handtraps)
There should be more than 1 or 2 tier zero decks or atleast there should be alot of more good decks out there.
Limitation of Handtraps
You should need more cards for engine.
A new banlist who hits snake eye and tenpai and make a solid state that there are no longer tier zero decks.
It would be more fun if there wouldnt be any tier zero decks, for example purrley, ashend, earthmaschine, branded, skystriker, traptrix all of them should get a bit of support and after that they should be all at the same power level to make a "fair game state" where no one is left behind. (Even with a low budget)
More support for older decks or new arch types that dont fit into pyro (Tenpai/Snake eye)
Yes you can flame me for beeing bad but idc.
I have fun playing against my friends and on my local.
Issue is defining a handtrap. Handtrap is not an official Konami term, it was coined by players. So limiting handtraps without an official ruling on what is defined as a handtrap wouldn't be theasible.
Bigger issue is how absolutely generic the extra deck has gotten and links made it worse. At least with prior mechanics of somewhat required specific materials but because of links, even those mechanics are losing their identity.
Look at Chaos Angel. Doesn't even require a tuner. Ty-phon, Zeus, the numerous contact fusions, and then cards like Crimson Dragon that properly synchro summon cards without any material at all.
@@RazielTheUnborn😂😂😂no the problem isn’t generic extra deck cards. It’s broken decks that are power creeping everything while everything but the broken deck is hit. Yeah banning linkuriboh sure did stop them huh 😂😂😂
You had me until you said Purrely and Branded need more support...
Reinforcement of the army is at one yet bonfire is at 3
Lmao
@@TurntOddish I love branded but I agree
They dont need any more support but maybe new archetype since the lore ended on an open note
But purely just got good support so they don’t need more
As long Konami continue to print generic engines extra deck monsters the game stare will remain the same.
idk if i'd call it worse than Tear Zero. Its on par with it in terms of how much it has warped the format. The problem really is that Konami is taking forever to address the format (which was also an issue with both Tier Zero and Kashtira, but not to this extent), and its made many board breakers unviable (which can make dealing with other anti-meta decks frustrating).
The big issue on Konami's part is that idk if there's a way to gradually reduce the deck's power without just making it more sacky, so any major bans would just outright kill the deck and waste hundreds of dollars worth of investment. At least in the case of Tear, limiting everything served a mechanical purpose. If you still see your 1-ofs in Snake-Eye, you're essentially still playing the tier 0 deck because the archetype is one big search network made up of 1 card starters. This is also ignoring the fact that without any bans, the Snake Eye engine still works with a LOT of supplemental stuff that can further boost consistency. Are we just going to ignore the SHS package and Infernal Flame Banshee? What about Melodious or Kashtira? And of course, the deck can always play Prosperity to fill gaps. They just don't HAVE to rn.
The whole thing is just a lose-lose scenario I think, anyone who bought this deck is liable to lose a lot if they shilled out for the deck when it became meta. But if we dont ban anything, the deck will still be uncontested.
I only saved on buying the deck core because I bought the pieces during AGOV to playtest for a homebrew format I was working on. I only have a physical Snake-Eye deck core due to happenstance basically, lol. I don't own SP, so its not worth playing for me. That and I dont have a vehicle or a locals near my area. I'd have to remote duel.
My advice would be to offload your cards before you get burned on the next list. Original is most liable to be banned on the next list, and it will kill the deck's meta relevance. Only reason i'm keeping my cards is because I could still use the pieces probably as supplemental engines in other rogue decks after Konami kills the tier 0 deck.
The funny thing is tear format was more bearable because diversity in deck building was at rock bottom. The engine was more or less identical, you had some people play 3 sulliek/scream instead of 2 and occasionally people would run heart beat and a cryme, though often they were sided in. Even non-engine it was just bystials, super poly, talents, droplet.
Honestly post phhy I expect that the mirror would have been even more terrible than it was before the list. Even something as small as metanoise becoming the norm is a big headache in pushing through a board. Trivikarma not only adds planet, but also scream and makes double trap set ups a lot more common with those being hard to stop. Not to mention fenrir became an engine card and you'd have to deal with arise heart in the format.
I think it was a fun format for 6 weeks but incredible breakable by the player base after that. Most of the nonsense tear got up to later on could be done at a much higher power level at its peak.
@@shawnjavery Yeah, but unless you were playing Tear or Floow, the format was miserable. At least you can play other decks to some degree in this format if you're a really good pilot. Its just annoying that we HAVE to run a bunch of handtraps.
What I really liked about Tear Zero was the shake-up in tech card choices. Skull Meister seeing play for example was really cool.
Zealantis is cringe, App can stay so we can have fun asking her where her omninegate bodyguards are then shooting her in the face with nuke Spells and Ghost Ogre. 😈
@@four-en-tee😅
@@JuanGonzalezZzZzZz... Okay, maybe "cool" wasn't the right word.
I started playing in 2021, so it was just fascinating on my part seeing the meta-relevant tech choices change so drastically in such a short span of time. Like, people were running Soul Drain and shit, it was bizarre.
My saying is that’s it’s not snake eyes that’s killing yugioh, they are just a side effect. The real killer is generics, and power creep. As when a deck can go into 5 generic negates, and still have multiple cards in hand(handtraps usually) you know that something is getting out of control
Konami should released a Pyro Sealing Mirror (Negate fire type monster effect on field or graveyard)
if you want to stop the graveard play silent graveyard that negates effects in grave there's also s gravekeepers spell that has 3 different effects that effect the graveyard
@@nathanhamberg6733 Graveyard only is not beneficial enough, you need on the field and graveyard. There is a light and dark version of this. It is called "Light Sealing Mirror" and "Shadow Imprisoning Mirror".
Galaxy Eyes deck crippled toward this trap cards
One of the biggest mistakes yugioh ever made in card design was steering away from large multi-card combos the. Crystal Beast and Lightsworn my beloveds.
Modern Yugioh just isn’t playable. Sure we have Time Wizard formats but the main game has become such a horrendous shadow of itself. We peaked back in 2019 with TOSS and it’s been on a downward Spyral since.
Games been ruined for a decade now
TOSS was the best format for me
Time Wizard formats are also niche depending on area. And even as much as I enjoy say Edison, I wanna play new cards and evolve decks too. It's a shame just watching this game blow its foot off several times over after loving it for so many years.
Play Domain format
Six Samurai is where the game ended being good.
This is why we need tier formats
Let the meta slaves play with each other and then complain about how not fun it is
I mean....people say the Tear Mirror was fun. And that was the last T0 format.
@@ecthelionv2 played a tear mirror once and never again, he tried to go to battle phase during my turn (so many interactions he forgot it was my turn)
@@ecthelionv2 yeah make dweller and win. V fun
@@scribdfukkyu9630😂😂😂 that happened to me before.
That would be nice but it would be complicated to do. How do you ensure someone playing digital bugs doesn't run into someone using snake eyes
These are the consequences of overhitting older decks to oblivion.
If they are going to keep designing midrange decks with high consistency and a small engine, they need to stop overkilling older decks.
Stuff like hitting apollousa and zealantis, is just adding to the issue as they will have to hit snake eyes eventually aswell and those cards won't be back any time soon.
Stuff like Isolde ban is beyond absurd just a few months later. If they are going to force seasonal hits, they should do seasonal unhits faster
On Master Duel it's far worse with Maxx C. I just surrender if i don't have the out to the bug. No use wasting my time.
Snake-Eyes is literally the Firewall Dragon situation all over again. The deck literally exposed every single thing fundamentally broken about this game and should be an eye-opener in regards to how card design should be dealt with.
But we know it won't be. I understand that Konami wants to maximize the profits of their upcoming sets and waves of support.
And what really sucks about this entire thing is that if it wasn't for Snake-Eyes, this would be an INCREDIBLY diverse format.
the new background is so good keep it up
Funny thing with tearlaments you could break their board with evenly matched since it wasn't that negate heavy. Snake eyes can negates 3 of them and still have room
Yeah it's Konami that's ruining the game with card design.
I left with Kash decks and didn't bother playing irl with tear decks and I decided why not give it a go and snake eyes is just so fucking insufferable. I can't even be bothered to play even at a semi casual level, my locals has completely dropped off and since I left to do Warhammer shit out of the 5 shops in my area only 1 stock's Yu-Gi-Oh products and the rest don't even really have players. The one that's left is about 20 guys too not as big as it was before.
Konami is slowly killing this franchise.
"Konami is slowly killing this franchise. " Fast you mean ? it's insane how fast powercreep has gotten, feel like they are trying to cash out on the game
@@axelt6312
Well I mean I have noticed this over the years but it only really picked up in 22
As someone who tried making a rescue ace deck before snake eyes and diabellstar got released I felt good and happy with my deck. When I learnt of ways to improve it with those previously mentioned cards I went and did it when they got added. But to then learn the cards I added are now an annoying T0 deck it makes me sad. Rip rescue ace.
Konami will not ban any Snake-Eyes card until the new 2024 tin is released, because all the Snake-Eyes cards will be definetly reprinted in the upcoming tin. Doesn't mater if the mechanic of this deck is overpowerd or not, it's all about the money and to sell the next product.
So I would not estimate any bans around Snake-Eyes in the upcoming august banlist.
"I understand not wanting to ban the new cards"
Single most damaging sentence in this game.
I remember people saying the best way to play is with a 70/30 ratio, 70% engine, 30% non. I feel like the game is being power crept to a 50/50 ratio where half your deck needs to be non-engine cards with the rest being a very powerful engine depending on the deck.
Please consider: Snash is coming as an Ulti soon and as long as this OTS pack is in circulation it is highly HIGHLY doubtful that they are going to hit this card.
The winner of YCS Indy said, If you aren't running 18 handtraps then you aren't running enough.
Unless Konami does SOMETHING about these Serpent-Eyed Scoundrels, I might as well just give up and look for other games to play. Yu-Gi-Oh isn’t my main game anyway.
Would a archtype restriction work so it can't be mixed with other archetypes but still can use hand traps
Yes this is exactly the problem I think needs to be solved, Konami is dead set on not restricting their decks you can flow from one combo to another without any cost or restrictions. This would be fine if the archetypes were slower and weaker but they are all so powerful and flipping between the best and the second best archetype engine is just obnoxious.
It's because the only real support coming out has been fire and they nerfed Kash if Kash was still full power fire would be screwed
And so would everyone else, Full Power Ka$h Money is literally a villain Deck that takes your opponent's Deck, rips it up, throws it in their face, and tells them to go home and kill themselves.
@@autobotstarscream765And Snake-Eyes doesn’t deserve that? 🤔
Honestly though, Ariseheart wasn’t bad if you ran TTT and/or Mind Control and Imperm
@djay3888 Basically the same arguments that I make for not banning App, without her omninegate bodyguards she's free real estate to bully with Spells and Traps, and yes, it would be funny to lock Snake-Eye in a room with Ka$h Money for 3 months, the rest of us would just have to sit out a format to avoid being collateral damage.
@@autobotstarscream765 I'm glad that they got rid of that stupid ball
@@danieltilleru3528 Which ball, Linkuriboh?
I don't understand why yugioh does this?? This happened with dragon rulers back in the day as well, and again around the time of Kozmo, tier zero decks are such a dumb idea
lol and what’s worst with ash because of the link fire familiar, ash is a plus for them they’ll summon ash from your own graveyard gaining additional body that’s also so happen to be a tuner
Kashtira: "First time?
Tearlaments: "First time?"
Zoodiacs: "First time?"
Pepe: "First time?"
Dragon Rulers: "First time?"
TeleDAD: "First time?"
Yata-Garasu: "First time?"
Summoned Skull: "First time?"
This is why I don't like the way ban lists work right now: There is NO PREDICTOR for how long a Deck is going to last. When Upper Deck ran the game, you could set your watch by the ban list with MAYBE a week's variance at most. September 1st and March 1st, on the dot.
I'm glad everyone is saying Snake Eye is ruining yugioh instead of Runick decks
I remember saying that kash whenever they came out broke the game. And now competive players are in a position of paying $1k for a deck to play until the next big booster set comes out. I disagree about kash those cards are so busted it's unreal. I quit this game because i cant go to a local with my friends anymore because its just snake eyes kash-fire king- or whatever.
Pokémon TCG is much more lifeless of a game, but at least their events have better presentation and you don’t have to shell out hella money or have to worry about opening up with 4 handtraps and a starter
Pokemon tcg is bad ?
Snake Eyes isn't ruining YGO, just the TCG because they were a bunch of idiots and decided to use the deck as an excuse to ban some generic extra deck cards in Baronne, Borreload, & Linkuriboh....yet they did not touch the actual deck at all.
Snake Eyes is nowhere near as dominant in the OCG & Master Duel where it has actually been hit on the ban-list. Complaining about a top tier deck still dominating for a long time despite it never being hit on the ban-list is not a deck problem, it's the people in-charge being bad at their jobs problem.
This is the worst since zoodiac when 100% of top 32 were zoo variants
Bah, same thing happened with Tear and Kashtira, is just this cycle Konami does that after snake eyes gets hit they will release the next op archetype and repeat the process,. I hope we get into a more diverse format but I highly doubt it.
My friends and I all stopped going to locals and events in favor of playing in-houses against each other. To us, (6 of us) we just get together and have our own locals instead each week, and it's way more fun. We all have 2 decks a piece as well to keep the variety up. Why go to fire spam at locals?
Me and my 4 of my freinds only play Yu-Gi-Oh against each other, we play without meta decks, without negating everything, no handtraps, no floodgates, and using very old cards,,, (examples) like mirror force or jar of greed, and yes even pot of generosity and see if we can win using it, or any card that players will never use ever in their lifetime,,, and trust me, that the most fun and entertaining duels you ever play, we will never go back to Yu-Gi-Oh against other players because its no fun waiting for 10 mins just to get negated every card you play if you dont have a handtrap booorrrrrinnggggg,,
I think the way snake eyes works is fine. Honestly they need to just keep banning omni negates that any deck can get into and keep making deck archetypes strong and unique so that games can be fun deck engines and combos vs engines and combos that dont just end on Apollousa and other non archetype locked negates. And all tech cards that are able to be used in the decks need to be supplemental and not stuff that just insta-blows out other decks. I want to see a world where its archetype vs archetype, or even mixed archetypes with with deck-builders flair to them that makes them unique but not blowouts. No omni negates/floodgates etc. should be possible to get to from any deck. Should all be archetype locked.
Konami has finally decided to ruin the game for good. They have no respect for their players and it's easy to see. They have no where to go from here but even more busted cards. Players should demand better
I am still a noob in yugioh but I feel like people have already forgotten about tearelements yugioh isn't dead it'll just be like this till next ban list then it'll hopefully be okay again.
also i hate SE Flamberge & Subversion mechanic, able to push monster back to Spell/Trap zone and cant do anything about it after that for most of the decks for the rest of the game. WTF.
im just gonna say Konami is about to run out of ideas, and they start making all kinds of 1 card combo starter, because thats what left from their creativity.
Tenpai is degenerate, Snake Eyes too oppresive and Fiendsmith is too splashable... remember YCS Bologna format? That was so good it could become an alternative format like Edison or Goat.
I wanted to get into yugioh so bad but its hard to find affordable decklist and people willing to teach you. I dont want to spend 400 on a deck that will be worthless in a few months
You can buy a really good purrely deck for less than 50$ 👍
Branded is good dragon link is ok Bystial control is ok there's new Light and darkness dragon support coming out next month the new Fusion is like Apollousa but it automatically negates any activation of a card and not just monster.
@@MattOsheaYGO
hell no purrely is a pain in the ass getting a monster that's unaffected from any card effect is way to strong
@@nathanhamberg6733it's retrain of Light and Darkness Dragon a Chazz Princeton retrain.
I'll agree. I think the ceiling for decks should be like chimera, memento, maybe even voiceless
And Tear was way worse than Snake-Eye. It is when I personally felt like I couldn't play the game anymore and quit.
Tears alone? Nah
Ishizu tears was a menace though
Personally i just don't play in any competitive way. Older decks only. Or heavily adjusted decks
Themed decks are fun. They have to fit a specific theme or archetype with very limited generics and almost no handtraps. Maybe effect vieler. That's it.
The best consistency hit they could have done - snake eye ash to one because it is the only cheap starter is not going to be hit thanks to them announcing it as the new Ulti. 😞. As if they are telling us we r never gunna hit this deck.
I just use the entire visas lore cards in one deck
We need more veda
Bring back big engines and cards were you pick 1 out of multiple effect options per turn
Too many cards with 3 effects they can be used in one turn, make people choose and use iq
This is way I prefer locals and playing with friends. It's just so much more fun to pick a deck you like and duel against someone who's deck is about the same power level.
Theres a comparison to be drawn with competitive Pokemon in Gen 2 (video game not TCG). Snorlax is the tier 0 mon. He is more or less REQUIRED to be on every single team and the meta is warped around him. His bulk, damage, moveset, ability to heal, etc are solid even as far as gen 5 and are near oppressive in Gen 2. But its not generally considered a problem, why?
Because Snorlax still adds interesting gameplay. He doesnt disable team comps, he doesnt pop out and Roar out your lead then oneshot whoevwr comes out, he doesnt have access to powerful tools like Spore. He has one defined role, that isnt niche, and hes the best at it, and just so happens to be SO good at it that he fits in every comp. You need a strategy to deal with Snorlax, but no team is just outright disabled by him. Any team, any mon, can deal with Snorlax given good play, its just much harder with others.
Compare this to YuGiOh, and Yubel right now. Yubel is not only effectively immune to destroy effects (which includes a lot of negation effects), they also search themselves out. And they have a built in monster negate for their archetype... a negate with an upside that lets them accelerate their gameplan.
You cant beat them down as YOU get punished for having tougher monsters. You cant go over them because youre forced to attack Yubel if possible. You cant destroy them because that brings out their even better cards.
Is there counterplay? Sure. But it doesmt have a specific weakness unique to Yubel. Yes you can potentially drop Skill Drain and just beat them down the next turn for free, assuming you manages to play past their negates, but effect negation counters literally every deck.
YGO has this problem of making archetypes too powerful not by making them offensive and exciting powerhouses, hut by making their defense and utility so high that good play means your opponent doesnt even get to try in the first place. You can throw out Gengar to dodge Snorlax's scary STAB Body Slam. You cant however declare a direct attack with Alteegeist Meluseek and send Yubel to bypass the destroyed effect as an exploitable weakness by a weaker archetype because Yubel is specifically designed to prevent its own counterplay.
And all this WOULDNT be that powerful the entire archetype didnt hust search itself, shuffle the resources back into the deck to be searched again, repeat en masse every turn.
Really love your content man ! The use of regular images and card info really makes your video more interesting and not boring.
thanks! happy you enjoy it!
I hear this every time there’s a new meta.
They’ll hit make eyes once fiendsmith comes out. Konami has literally 0 reason to do anything because every player continues to go to events and buy their product. The only way a company cares for its consumer base is when they voice their opinions with their wallet.
There’s a bit too much YuGiOh in my Snake Eyes TCG
All jokes aside, my two favorite decks are Purrely and HERO (I know, weird combo). I really wanted to start playing HERO again since I haven’t touched the deck in more than a year, but I feel like I would severely nerf myself by playing that strategy simply on the fact that the deck cannot tank 3 hand traps in one turn, as well as the fact that I don’t have anywhere near enough space to fit in at least 12 hand traps, which is the bare minimum in this format. So, yeah, I’ll stick to my 18 hand trap purrely deck
What purrely build are you running that has 18 handtraps? Purrely is my favorite deck and mine only fits 12. I could MAYBE fit more but then I'd need to remove the dark world engine which frankly makes the deck viable. Without reignbeaux and a single silvva in deck, you essentially will use your entire hand turn 1 and that's extremely dangerous when you know what decks can do on both turns. Darkworld helps keep you from eliminating your own hand just to play the deck because purrely 100% is a two-card combo deck regardless what ANYONE wants to say about it. None of the cards in the entire deck combo without a second piece and even one of its 2 main deck monsters is a gamble on if it even has an effect. If snake-eyes ash effect was essentially Purrely's effect and not it's actual effect, the deck would be tier 1 at best becuase it would no longer be a guaranteed 1 card combo and the card added wouldn't be something specific every time.
Every time a new engine is reeleased yuguioh gets ruin because is broken konami doesn't really do its job balancing the game
Can't wait for 60% snake eyes 25% yubel/fiendsmith
Im old school, in turn i hate link an pendulum more, love xyz an synchros an fusions tho, but 30 monsters played in one turn is insane as far old school yugioh goes, it was alot harder to do all that back in the day, cards are banned bc links "cheat out" monsters, so strategetically snake eyes disrupts link entirely, so snake eyes it is. And SE with hand traps is fair game, i beat SE with hand traps and galaxy cydras i mean come on guys, so it can be done and it was a very fun game, just have to start utilizing them old schools everyone forgot with some new meta, support is slowly creeping, and yubel is crazy.
I don’t under why they think it’s okay to give 1 singular card +3 crazy effects. If they gave each card 1/3 of the effects the deck would probably still be viable but not make Yugioh this monstrosity to play :( really hate what Yugioh is becoming.
We saw with Drytrons that 1 effect per card can be insane.
@@dudono1744 I would rather take chances on a 1 card effect vs 3 on each card. Like cards nowadays have a summon effects. A going to the graveyard effects and one extra quick effect. Like JESUS FIN CHRIST
@@christiandelgado2150 I agree, just saying that 1 effect per card can be competitive.
Find other ways to enjoy the game because this format is 100% garbage people are quitting left and right. The game is boring, too expensive, and Konami isn't going to change.
I need my beloved 3 circulars back, not sure if it can beat stupid snake eyes, but at least neck-to-neck!!
for me the thing I hate most is the snake eye hits crippled my favourite deck (swordsoul) as well as many other rogues without hitting snake eye at all. Hitting the generic end board just means its as consistently going to get the next generic end board cards, all of a sudden appo is more heavily focused on. only good to come from the ban list is the cheap QCR baronne since she's my favourite card, yes shes very good but I strongly believe it was snake eyes abusing her with consistency that made her broken
this may all be a hot take since I am fairly new to competitive yugioh, but thats my perspective :)
That and what Tenpai was doing with Baronne in early testing, no just NO, and I say this as a Dino DNA Duelist whose Deck obviously had use for Baronne as well as someone who wanted to get into Swordsoul, we can do this, we still have Big Chungus watching over us, and now we have Denglong _and_ Protos back, the Sovereign provides.
@@autobotstarscream765 yeah its still playable and still my go to deck, protos is good but I dont think its worth the trade of baronne. I'm just salty they remove my favourite card which gives my least favourite (nib) more chance to get me.
but it has taught me the swordsoul 10s are much better then I thought... just not up against a nib.
stay strong one day she shall return!
I always thought of it like this man in the yugioh anime you didn’t see every character playing the same deck it was diverse and I think that’s what originally makes yugioh fun and yugioh for what it used to be but I can’t stand seeing one deck for a long period of time shit gets boring if only other people and Konami realized that the game would be a lot more fun when a meta decks comes out mfs only play it to get wins and not actually enjoy the deck for the artwork for the game play mechanics to me that shit is boring asf
That's competitive for you. In casual you have more variety
@@dudono1744 that’s true I don’t know man I respect the diversity just wish Konami would do that with competitive play and I know it’s possible all they have to do is just make 4-5 meta decks around the same time similar to toss format it’s not hard but seeing one deck is ass lol
0:26 well i've been a denialist in the past too, but everything they said happened, and the game got more and more uninvitating for newplayers/returners and now we have... This; the most expensive coin toss game in the world
Im gonna yap a bit about why snake eye is IMO worse for yugioh than tear or kash
I first played yugioh semi competitively during Tear Zero, and i played Dragonmaid against my friend's full power Tear. While it was unfair, i still got to play a bit, and my graveyard effects did help me.
Kashtira format comes, and i was then playing mathmech. Again, i was still 100% losing to Kashtira, but the interruptions we had felt impectful enough to get me to turn 2-3 or so
Im playing Lab now in Snake Eye, and at this point i feel like Snake Eye is worse than the other two simply cause its not a ton of engine restrictions, and it just uses a ton of generics to screw me over. Imperm the ash? Who cares? They have extenders. Going first? Cant do anything, their hand has 3 interruptions. I hate to be the guy playing floodgates (i just dont like the playstyle), but at this point i have to of im going to try to even play against them
TLDR: Go play Magic until they ban actual snake eye engine cards
Magic also kringe, #GoPlayOnePiece ☠️ 🏴☠️ 🦜
Feb - Builds Unchained
March - Builds Rescue-A
June - finally can build SE
If a banlist makes my investment worthless one more time Im selling all and just sticking to nexus.
Just don’t build the number one deck. They always get hit eventually
people playing snakes eyes are no better than konami not fixing the problem
the funny thing is that people play meta decks like snake eyes,tearlaments and others and because they win and go high rank thay think that thay are skilled players.!!
I dig the new set up.
Yugioh sucks since hand traps, yugioh sucks since insane ending boards can be made.
womp womp there are outs like chaofeng for instance and the negates prevent the outs they may have
Something I’ve learned about yugioh since the old BURNING ABYSS days is that there will always be something to bitch about , I play voiceless and have beat snake eye a NUMBERRR of times , the reason I chose not to play snake eye is because I feel there is potential for much stronger decks and I have been experimenting. A lot of these decks nowadays are 15-20 hand traps n 5 one card starters when you think of a deck that can do this successfully aswell I think of yubel , they have d lotus the field spell and beckoning beast and the continuous spell. Which you play all at three. I think that winning a ycs or regionals even is based off of pure luck, yeah it sucks there is a lot of snake eyes but I don’t think it matters bc once something stronger comes out people will slowly stop playing this deck
Yu-Gi-Oh is best when other decks are able to compete tier 0 formats suck
This is nothing new.
why doesnt komoney just start making the game healthy again? this is why i prefer older formats, i actually enjoy time wizard tournaments more than modern yugioh. i wish konami would just focus on making the game balanced and a reasonable price so players can play their favorite deck and enjoy the game, win or lose.
How to fix the format? Here's my idea to konami: If you wanna keep your busted snake-eyes deck then just start putting cards to one WITHIN the archtype. unban cards that suffered as a result of snake-eyes as well as other cards that dont do much at 1. start thinking of card ideas to support older archtypes to get older players into the game
The problem is they can’t.
The game has powercrept itself so hard that if they tried to slow down the game, people would not only rage but new cards would get trampled by the older ones.
This is like a world shattering power creep. If decks from now on have to compete with this rogue decks are dead.
I think having a singular best deck is definitely toxic regardless of skill in that format for mirrors! If you didn't feel it was bad before then I think it's because of you being competitive and not really worry about the entire health of the game. And honestly, we need to have the game designed around 2 card combos rather than one. And if there is a one card combo then it needs to have heavy restrictions so that it won't be just summoning the best generic extra deck monsters. It's honestly Yu-Gi-Ohs modern design philosophy thats a problem. Casual YuGi player take i suppose.
2 card combos usually mean you have to pull combos out of you ass quite often, which is good. A 1-card combo should either not do that much or be something so convoluted that there actually is no way Konami saw it coming.
correct, but have you considered
Diabellestar is really attractive?
but really, i think a ban to Flamberge is the ideal hit
i usually advocated for OSS, but that hits Rescue Ace and other weaker stuff too
I:p, flamberge, and maybe zelantes. Sounds like good hits tbh
100% has to be snake-eyes ash and OSS. Flamberge is strong but nowhere near as broken as Ash and Poplar, and Poplar only is broken because of Ash or OSS. Remove the guaranteed search and you remove the need ro touch Poplar. Also bonfire WILL be limited because it's literally ROTA and ROTA is forever limited.
@@jeanpitre5789 I would say ash but with ash getting an ots ultimate ,there is no way it's get touched.
@brandonjbubbles3181 OTS pack Ultimates do NOT reflect the state of production or influence banlist choices as OTS packs are a net negative for Konami to begin with. They exist to incentivize people to play (and hopefully buy) from OTSs. This is ignoring the fact that PLENTY of Starlights and Ultimates/collectors have been hit in the past shortly after being released as starlights/Ultimates/collectors, such as Arise-Heart, Thunder dragon colossus, and Runick Fountain. When you consider OTS packs do NOT PUSH PRODUCT, there is no reason not to hit it, especially if they wanna push the new tenpai and soon marincess/trickstar supports coming in the next few months. What better way to push them than to drastically shift the meta?
id say ban flamberge poplar oss and diabellstar but i say that as i feel if a deck is too powerful it should be taken behind the woodshed
I have to strongly disagree with making consistency hits. Hitting consistency won’t do anytime because if they open up with the starter that person can go through their whole combo. The best option is believe is banning a card to change up how the deck is played not how often i see that card