Awesome. Also can you do the next Crack-Life short showcase? I mean short showcase because I see from GitHub of Crack-Life Resurgence you have new NPCs but they are unfinished of course, I wanted to see you showcase it and give us some information to your progress with the update of Crack-Life Resurgence.
The only major problem with this addon for me is that except for the rifleman, mortar team and catapult, every other range attacker doesn't work properly. They shoot a projectile at you, but it doesn't do anything. It only deals damage if your standing next to it, as if it were a melee attack only. This applies to hero abilities, air units and casters.
Nicee! thankyou so much for making this video! something i have notice is how npcs don't take a stance, change to the stand_ready animation but they don't that is working for me, i have notice how some stuff don't work for other people, i guess some other addons are colliding with this one oh men, well, i guess i can't fix everything or get everything right for everyone, thats HARD!
@@VrejGaming I can't wait to see when it is possible to have workers and co-construct buildings, it would be incredibly legendary to even play Warcraft 3 games in the gmod. The Half Life 2 engine can do that, if it can do something like Dota 2, it would have no difficulties in making an RTS, well remember that Dota came as a mod for Warcraft 3.
@@VrejGaming yes, the mods where it makes rebel follows you better can spawn behind you when they can't reach you and etc...and can also jump at some obtacles
Hey, so I wanted to let you know that the Player NPCS in the VJ Base are sort of broken, for me it occurs whenever I spawn too many, they will either stand in place after emptying their magazine and just not do anything else not even to reload or find cover and just sit there and do nothing, they will never engage the enemy no matter how close they are as well not even melee them, I don't know what causes this but I thought to let you know, none of my mods seem to conflict with their pathfinding or behavior as I get no errors to tell me, so I don't know what's wrong.
I am assuming something broke from all the recent updates in GMod, but everything is working in VJ Base revamp, so you may have to just wait for the revamp update to be done
i found the problem now. this option, "NPCs Spawn as Guards" is whats causing this issue. just open up the spawn menu, go to the vj base tab, look on your bottom left and there you disable it.
These SNPCs are really well made, but slightly overpowered compared to Half-life Resurgence SNPCs. And question to you, Dr. Vrej. Could you make so SNPCs checks if their ally is actually VJ Base SNPC before call it for help or call it on death? Because if there's another NPC that has CallForHelp variable then allied VJ Base SNPC trying to use VJ Base functions on it.(Could ask in the Discord server, but I don't use Discord for a few reasons, sorry)
Remember that the author himself stated the stats are meant to be the same as the game, but yes they are overpowered compared to the average NPC pack. Also that has been added for the next update, it's unfortunate that the other NPC mod you are talking about stole code from VJ Base, which caused the issue
Bruh I literally had the same idea the other day what if we placed wc3 vs HL who would win? Of course it would be warcraft idk about you but peons did nothing if they were replaced with grunts the matches would be very different+are the stats like base wc3? Grunts have 700 HP while the alien grunt has 120 XD +had the spellcasters casted spells and heroes used abilities matches would be very one sided I think a more fair comparison would be with age of mythology units
It's a fun idea, I was surprised to see no video of it so I made one 👏 Also yeah I think warcraft would win against the majority of the HL factions unless of course they run into the Combine which is a different story, as for their stats I don't remember, but I believe the creator did make them on par with the original game?
@@VrejGaming if its possible try more different games one that come to mind is CNC generals too , btw if source engine lacks the way the armor values that wc3 has then they the orcs would be somewhat less efficient as armor plays a part in unit survivability and durability something like a fully upgraded tauren would be harder to kill if the % of dmg is reduced etc and about the combine I don't think we know enough about how capable they truly are yes they took earth out in 7 hours but warcraft universe is hella different.
is it just me or am I feeling uncomfortable seeing orc peons in combat? 😣 (If I were you playing this mod I could have put them in the orc burrows instead)
Oh men i have bad news for you the model of lord garithos coulnd't be imported to source some units are made in a weird way, and there was no way for me to import it, the same with the knight since the share the same model, only the original authors would know how to fix that i have tried, sorry my friend, rip
Make sure to check out and support the creator of the Warcraft 3 NPC pack, link in the description! Enjoy!
"Grab your crowbar and fight the horde!"
Awesome. Also can you do the next Crack-Life short showcase? I mean short showcase because I see from GitHub of Crack-Life Resurgence you have new NPCs but they are unfinished of course, I wanted to see you showcase it and give us some information to your progress with the update of Crack-Life Resurgence.
Maybe in the future, the author hasn't finished it
@@VrejGaming that's why I call it a short showcase like think of it as a unfinished addon being showcased.
The only major problem with this addon for me is that except for the rifleman, mortar team and catapult, every other range attacker doesn't work properly. They shoot a projectile at you, but it doesn't do anything. It only deals damage if your standing next to it, as if it were a melee attack only. This applies to hero
abilities, air units and casters.
Oh I haven't had that issue, try contacting the author
Now we just need David Frederick Attenborough to narrate this like its animal planet
😂😂
Нифига себе, В ГАРРИС МОДЕ ОРКИ ПОЯВИЛИСЬ! Каеф.
Nicee! thankyou so much for making this video!
something i have notice is how npcs don't take a stance, change to the stand_ready animation but they don't
that is working for me, i have notice how some stuff don't work for other people, i guess some other addons are colliding with this one
oh men, well, i guess i can't fix everything or get everything right for everyone, thats HARD!
No problem, as for the animation bug, it's most likely because I am on the revamp branch of VJ Base which changes the animation system
LOL Nice epic npc fight video. I still love that
Thanks 👏
Half-Life vs. Warcraft amazing battle!!
Is it possible to bind a key cuz o don't have the end key and I was wondering if I can replace it with a other key?thanks
Currently not possible, but every keyboard has an END key, if you have a smaller size then it's most likely FN + END key
is it real? warcraft 3 npc in gmod, it's like a dream.
Yup and it got another massive update since I made this video!
@@VrejGaming I can't wait to see when it is possible to have workers and co-construct buildings, it would be incredibly legendary to even play Warcraft 3 games in the gmod.
The Half Life 2 engine can do that, if it can do something like Dota 2, it would have no difficulties in making an RTS, well remember that Dota came as a mod for Warcraft 3.
the vj base addon can someone help me with the player npc and its not moving and creating problems does anyone know how to fix it?
Clean out your game
i always enjoy your npc war videos :)
Thank you! =)
I'am Looking towards to AVP SNPCs, did you got the Release date for them?
No release date by the author at the moment
Hello VJ
Can the HECU grunts in the Black Mesa SNPC addon (by Vrej) use alt fire on the MP5 (M203 grenade launcher)?
I don't remember if I had implemented such thing, you will have to test it
just asking, are follower mods works for rebel npc from vj base?
Follower mods?
@@VrejGaming yes, the mods where it makes rebel follows you better can spawn behind you when they can't reach you and etc...and can also jump at some obtacles
@@VrejGaming they also can sit in the chair
Dam I’d love to see full StarCraft 2 matches just in gmod
That would be fun tbh
hey, my vj base snpcs are aiming above me do you know how to fix this problem?
It's a conflicting addon, find it and uninstall it
@@VrejGaming will you update the “incompatible addons” collection some time? Because I couldn’t find the conflicting addon
Hey, so I wanted to let you know that the Player NPCS in the VJ Base are sort of broken, for me it occurs whenever I spawn too many, they will either stand in place after emptying their magazine and just not do anything else not even to reload or find cover and just sit there and do nothing, they will never engage the enemy no matter how close they are as well not even melee them, I don't know what causes this but I thought to let you know, none of my mods seem to conflict with their pathfinding or behavior as I get no errors to tell me, so I don't know what's wrong.
same issue for me i think???? because all of the npcs i spawn have their guard mode enabled as if by default
I am assuming something broke from all the recent updates in GMod, but everything is working in VJ Base revamp, so you may have to just wait for the revamp update to be done
@@VrejGaming were so up
i found the problem now. this option, "NPCs Spawn as Guards" is whats causing this issue. just open up the spawn menu, go to the vj base tab, look on your bottom left and there you disable it.
@@sprowli6969 Thanks, I'll adjust the setting, see if it works on my end.
These SNPCs are really well made, but slightly overpowered compared to Half-life Resurgence SNPCs.
And question to you, Dr. Vrej. Could you make so SNPCs checks if their ally is actually VJ Base SNPC before call it for help or call it on death? Because if there's another NPC that has CallForHelp variable then allied VJ Base SNPC trying to use VJ Base functions on it.(Could ask in the Discord server, but I don't use Discord for a few reasons, sorry)
they have same stats as it was in the main game.
Remember that the author himself stated the stats are meant to be the same as the game, but yes they are overpowered compared to the average NPC pack. Also that has been added for the next update, it's unfortunate that the other NPC mod you are talking about stole code from VJ Base, which caused the issue
@@VrejGaming Alright, thank you.
hello i need help with your addon for some reason friendly npcs attack me without a reason how to fix this?
You have a conflicting addon that is overriding default relationships, find it and uninstall it
@@VrejGaming found it thanks mate
Which game is this? Battle simulator?
Garry's Mod
Is it possible to give better ai for rebels? Like combine ai for them, vanilla rebels suck and it would be cool to have useful allies
I recommend to just use Half-Life Resurgence
@@VrejGaming ah yes, the required vjbase has it. Thanks
You create the best mods in the universe,
Thanks, appreciate the kind words 🙏
The new Avengers infinity war sequel looks amazing
Coming soon later this year ™
how you disbale player hand?
I just holding the default camera weapon
@@VrejGaming oh okay thx
hey for half life resurgence can you make all xen forces like eachother
In the game and lore they don't, there are multiple factions within Xen
@@VrejGaming maybe make an option its really annoying for npc fights
Could you do a Gears of war 4 swarm Npc showcase video in the future please.
Which GOW4 pack are you talking about? Send me a link if you can 👍
@@VrejGaming ok
Bruh I literally had the same idea the other day what if we placed wc3 vs HL who would win? Of course it would be warcraft idk about you but peons did nothing if they were replaced with grunts the matches would be very different+are the stats like base wc3? Grunts have 700 HP while the alien grunt has 120 XD +had the spellcasters casted spells and heroes used abilities matches would be very one sided I think a more fair comparison would be with age of mythology units
It's a fun idea, I was surprised to see no video of it so I made one 👏 Also yeah I think warcraft would win against the majority of the HL factions unless of course they run into the Combine which is a different story, as for their stats I don't remember, but I believe the creator did make them on par with the original game?
@@VrejGaming if its possible try more different games one that come to mind is CNC generals too , btw if source engine lacks the way the armor values that wc3 has then they the orcs would be somewhat less efficient as armor plays a part in unit survivability and durability something like a fully upgraded tauren would be harder to kill if the % of dmg is reduced etc and about the combine I don't think we know enough about how capable they truly are yes they took earth out in 7 hours but warcraft universe is hella different.
is it just me or am I feeling uncomfortable seeing orc peons in combat? 😣
(If I were you playing this mod I could have put them in the orc burrows instead)
I thought about that too, but it was fun seeing them rush in 😂
How to make all Xen aliens in one team
Use NPC relationship tool to change the relation between NPCs
These are just ideas for the future.
I want arkham batman added in Garry's mod!
А ви зробите їх рагдоли такими, щоб можно було їх використовувати фізичної гарматою? 🤔
I don't know if the author has plans to make ragdolls
And also a resistance 3 Npc pack.
I have a bunch of videos on the resistance packs, but I'll be making more in the future
@@VrejGaming ok
@@VrejGaming I can’t wait to see what the resistance Npc’s packs will look like.
I hope there's Garithos
The addon has received major updates since the making of the video, Garithos might be included now, I am not sure though
@@VrejGaming There's no Garithos right now. I hope they add him since I want to create Garithos memes
Oh men i have bad news for you
the model of lord garithos coulnd't be imported to source
some units are made in a weird way, and there was no way for me to import it, the same with the knight since the share the same model, only the original authors would know how to fix that
i have tried, sorry my friend, rip
@@Gman18 God danggit. Rip
this is like GATE
First baby!
Can confirm you were first xD
PLS help Half-Life Resurgence, please fix it.
FIX [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_antlion/init.lua:71: attempt to call field 'SET' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_antlion/init.lua:71 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_freeman/init.lua:12: attempt to call field 'SET' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_freeman/init.lua:12 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_com_assassin/init.lua:11: attempt to call field 'SET' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_com_assassin/init.lua:11 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_houndeye/init.lua:77: attempt to call field 'SET' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_houndeye/init.lua:77 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_zombie_assassin/init.lua:62: attempt to call field 'SET' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2b_zombie_assassin/init.lua:62 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_strider/init.lua:114: attempt to call field 'CreateBoneFollower' (a nil value)
1. CustomOnInitialize - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_strider/init.lua:114
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1119
3. Spawn - [C]:-1
4. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:502
5. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:563
6. unknown - gamemodes/sandbox/gamemode/commands.lua:594
7. unknown - lua/includes/modules/concommand.lua:54 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/sent_vj_hlr2_mountedturret/shared.lua:171: attempt to call field 'AnimExists' (a nil value)
1. unknown - addons/half-life-2-expansion-master/lua/entities/sent_vj_hlr2_mountedturret/shared.lua:171 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:255: attempt to call field 'PICK' (a nil value)
1. CustomOnThink - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:255
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1734 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_zombie_poison/init.lua:49: attempt to call field 'SequenceToActivity' (a nil value)
1. SetSlump - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_zombie_poison/init.lua:49
2. CustomOnInitialize - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_zombie_poison/init.lua:81
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1119
4. Spawn - [C]:-1
5. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:502
6. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:563
7. unknown - gamemodes/sandbox/gamemode/commands.lua:594
8. unknown - lua/includes/modules/concommand.lua:54 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:170: attempt to call field 'EmitSound' (a nil value)
1. FireFlechette - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:170
2. CustomOnThink - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:308
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1734 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:170: attempt to call field 'EmitSound' (a nil value)
1. FireFlechette - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:170
2. CustomOnThink - addons/half-life-2-expansion-master/lua/entities/npc_vj_hlr2_com_hunter/init.lua:308
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1734 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/obj_vj_hlr2_flechette.lua:67: attempt to call field 'IsProp' (a nil value)
1. CustomOnCollideWithoutRemove - addons/half-life-2-expansion-master/lua/entities/obj_vj_hlr2_flechette.lua:67
2. unknown - lua/entities/obj_vj_projectile_base/init.lua:242 [half-life-2-expansion-master] addons/half-life-2-expansion-master/lua/entities/obj_vj_hlr2_flechette.lua:97: attempt to call field 'CreateSound' (a nil value)
1. CustomOnCollideWithoutRemove - addons/half-life-2-expansion-master/lua/entities/obj_vj_hlr2_flechette.lua:97
2. unknown - lua/entities/obj_vj_projectile_base/init.lua:242
Don't use github versions unless you know what you are doing
ok
@@VrejGaming
So where will the additional NPCs come from?@@VrejGaming
@@VrejGaming I've downloaded it before but it doesn't give me this error.