1:32 that shot right there reminded me a lot from the scene from REC1, when the camera looks downstairs and all of the infected stare upwards, screaming menacingly lol.
Dr. VJ idk if 2024 is like the year for zombie related activity in media but I am all for it I do hope this'll make the add on more popular and easier to use I love L4D so much and seeing this just brightened my day!
There are limitations that I can't do much about without ruining performance and unfortunately a lot of the complex parts would take a long time to make which I don't have right now 😔
2:50 is it possible to make the infected run in a straight line when caught on fire until they die jsut like in L4D? usually in the original series getting caught on fire meant certain death for the common infected, they would run in a straight line until they hit a solid object or die from the fire itself, fire also kills the infected a lot quicker than how it is shown here
That is something I wanted to do, however I do not have much time as I am revamping VJ Base and a ton of official packs, I am trying to keep the revamps of each pack as minimum as possible with focus on QOL changes and bug fixes
I Love how in every new revamp vídeo, you allways give us a little tease for the AVP Pack, the Alien Swarm vídeo was the turret, now it was the marines! Btw keep your great work improving your base and add-on! I can't wait when all of this be released! :D
@@VrejGaming i really started to more attention after i saw some SNPCs that arent avalible yet! It is really good in my opnion! Not only you are showcasing the Revamps of allready existing SNPCs but showing/teasing the upcoming ones! You should do more! :D
@@VrejGaming i totally support this idea! Keep with your great showcases! (Funny how am more excited towards a incredible Base with incredible SNPCs compare to games recently released) xDDD
Something i've been wishing for when it comes to gmod NPCs is a system to allow NPCs to enter idle animations, as seen in L4D2 where zombies go from leaning on a wall to walking around seamlessly. Think of scenic NPCs but instead of it just being an NPC with an animation, it's an actual NPC that can enter/leave idle animations at will.
These ones already have sleeping and sitting idles and it's seamless. However for leaning against a wall, that's also possible but it would cause unnecessary performance drops for something that's just cosmetic
Great work! just recently got interested in the left 4 dead universe and I can say I love both the game and this pack! Small question, will the no mercy hospital variant of the ceda infected be included?
Thank you! As for the CEDA variant, I would need someone with modeling and porting experience to bring it over, unfortunately my skills are mostly limited to programming and sound design
Something i think you should add in is like a menu that lets you pick wich weapons can dismember and wich ones can't? i dont know i think that can be cool as hell!
Thanks for this, and good luck on your rework of VJbase. Honestly the Commons and the Witch are the only ones that REALLY needed a complete revamp. My biggest problems with the commons (or vjbase in general) is that npcs stop before hitting you, and in the video the commons are not constantly right behind you like in L4D/2, they sort of stop a bit and change animation, or get stuck between each other. If it's possible you should make commons & witches ignore each other's collisions. As for the Witch, everything's wrong with her but I doubt listing the problems will help, just would like to "help" indirectly by listing them, and I think Hazama made it alongside you, so here goes: -She plays wandering noises (crying & opera singing) when sitting, and vice versa, which is inaccurate. The Witch should have a spawnable wandering and sitting witch instead of them being a single entity to prevent those issues. -When she's close enough to you, she stops, attacks and goes in the "mad growl" animation of the sitting witch at the same time instead of following you and attacking. -When startled and standing still, she just plays the sitting "mad growl" animation, in L4D2 if she stands still she uses the run zero animation where she just stays in a run pose without moving her legs -Getting close to a "wandering" witch makes her play the sitting witch's angry animations + plays the wandering witch's opera noises, in L4D2 she has a layered animation that makes her arms spread out. -The wandering witch is able to walk in any direction in L4D2 but usually only walks forward, if the witch bumps into a common or another witch (wandering witch only) she will walk backwards and slow down after some time before going forward again. -She does not instakill (or at least do 100 damage) -She does not try to cut you off (if you run forward + right she should go to the right and towards you as well) -She attacks nearby players that aren't her target -Her retreating function is weird, as soon as she kills someone she should play the "pre retreat" animation, and once it's fully played, she should use the retreat animation combined with the startled run animation (it's a layered animation), and she should (like in L4D2) at least be out of the player/npc's sight for 10 seconds before either despawning or going back to crying mode (by respawning a new witch to where the retreating witch was) -When startled, she doesn't constantly shriek like in L4D2, she only shrieks when attacking, which is wrong. -When she burns, she plays the wrong animation, the Witch is supposed to play a layered animation on top of the run animation so that she flails her arms around while running fast towards you, the animation is seen at 3:14 for the female infected wearing the white shirt. Currently the Witch uses the burning animation where she grabs her entire body to try to remove the flames (the animation at 3:09). That animation should only play when she loses/kills her target whilst on fire, and in L4D2 she walks in a circle by slowly turning and ignores people shooting her, only pushes you if you're in the path but doesn't play the attack animation or anything. There's probably more but I don't remember.
Thank you for the suggestions, but do note that I am not the main author of the special infected, I only helped a bit, I am the author of the common infected only
@@VrejGaming Hm that's what I figured, I don't know of Captain Hazama takes ideas from strangers/fans though. I am in the Discord server I just don't talk very much.
Amazing video as always vrej, keep up the good work mate!, also with this new version of vj base, has their been any new snpc's/games that you want to work on using all the new features you designed?
Thanks! I currently don't have any specific new pack in mind, however there are currently many new packs in development by the community using the new VJ Base!
Cry of fear npc revamps should be: Enemies are no longer concrete. Mace and Sawer should do 200 or 100 damage so they one hit you like in the game. Slower and the other slowers should hit times should be faster because when they swing their hammer the damage is delayed. Corpses stay longer instead of disappearing right after they fall to the ground. Army Snpcs: The Emplacement npcs are bugged, they dont hold the gun and the gun is pointing the wrong way. These are my ideas for these revamps, good luck making mods vrej!
Thank you for the suggestions, the military SNPCs have been revamped, in fact they are going to be combined into a single addon when the update is out! As for COF, I have lost interest in it, however another developer has created a much better version, which is also on the workshop, I suggest using that one instead!
@@VrejGaming that must be Cof resurgence. Pretty good mod that I played with a lot but the file size is my problem with it since 600 MB is a lot and can take some space. I like your pack because I think it's better for npc fights since enemies can't hit the sawer when he's down in Cof resurgence. As well as the enemies in Cof resurgence have enemies with lots of health probably because their HP and damage stats are based on the hard difficulty level in the main game. Really do like both the packs and I would like an update for your pack the choice is yours to update it the way I wanted or not. Wish you good luck with your mods!
@@unknownman428 Yup that was the mod I was talking about! I will see if I have time to at least do QOL changes and bug fixes. Otherwise I'll go over it after the VJ Base revamp is released
I've always wondered, why is it that you do SNPCs instead of Nextbots? I feel like these would benefit from the freedom that navmesh navigation brings. I've also noticed nextbot movement feels much more weighty, mostly due to there being acceleration/deceleration in their movement that's not animation dependent. They also seem to turn more smoothly because of this. I also feel like it would make sense since they were technically Nextbots in L4D as well. Just seems like a no-brainer to me. I do understand there is more GLua overhead due to the need to do pathing in Lua and just general Lua/C communication and vice versa.
Curious if you noticed the shotgun flinching animations not working right and if theres a fix for it in the works? This is my favorite zombie NPC pack. Something about the L4D zombies just feel right. I just wish when i shot them they would properly fly backwards..right now the animation starts to what its supposed to but then it reverts and you get this weird floating zombie affect before they stumble and die.
oh my god i love these npc, i've played HOURS with them and them getting a revamp is such good news, i wanted to ask tho, you thinking of adding like a door breaking mechanic instead of just opening it awkwardly?
I agree the current door mechanic is a bit janky, I might add something more better in the future but for now it will have to stay the way it is until I can figure out a proper optimized way to do it
Hi! I was wondering if you are planning to make the left 4 dead 2 common infected soon, if you do, will you add the different variants of heads, and clothing like the game?
I have an idea for an update on it, can you do a setting for it? Like in the VJ Base setting tab and going onto the L4D settings the players can have a choice whether they want the zombies to be Normal - Realism, you know that Realism Expert mode for L4D? That is what I'm talking about.
@@VrejGaming Nice, also since you made the Cry of Fear Snpc, by any chance can you create "Get a Life" Snpc from the mod with the same name created by jC_Omega, I'm asking this because in my opinion "Get a Life" is completely forgotten in the Half-Life 2 community and I want to see it have a little shine in the light by having one of the best addon creators of Gmod to make an Snpc of it, I want to tell you my ideas for it after you respond to this comment.
@@kul3013 Thank you, I am hoping to finish it by end of the year, but financial issues IRL have taken a toll on me so I haven't had much time to work it on anymore
It would be nice to have a Realistic TSA Agent variant which they sport Blue Uniforms tho, plus what are those TSA Agents? They are the guys from the Dead Air Chapter 4 and 5.
@@VrejGaming Yep, those TSA Agents are also from L4D1, I'm just making a suggestion tho since those TSA Agents with blue uniforms are for realism and modernization tho.
What's the reason you added more health to the common infected? And up against other VJ SNPCs, the common infected already wipe out anything I can through at them very fast unless there in a group of 10 or more. It's hopeless for NPCs that use any type of pistol.
I increased it a little bit because of people constantly complaining that they are too weak against SWEP mods (such as the popular one I am using in the video.)
hey,good work so far! but i have to ask,please, is there a way to disable npc hearing? because it only makes the npcs dumber,mainly the defenseless ones. Example: scientist runs away from turrets into a room and hides,but then scientist hears the turrets making sounds so,like an idiot he goes out of the room to check out the sound knowing damn well there's 50 turrets outside waiting to tear him to shreds.
hey, ive been having an issue where whenever I kill an snpc their corpse just disappears. I was wondering if you or someone in the comments could help me out, thanks!
hey there, could you PLEASE PLEASE PLEASE fix the thing where if you get pinned by a hunter or charger. and then killbind it would trap you in place and slowly dwindle your health? thanks!
@@VrejGaming trust me man, with this game of yours maybe another separate game of left 4 dead but with more maps, more weapons with realism animations, cool common Infecteds and some with more in professional outfits more than a swat infected. It'll be a worth to pay access❤
I am not sure what the patch is, but my BM pack will get a bug fix update mostly as I would rather spend that time on HLR when it comes to HL related packs
@@VrejGaming the patch adds the SNPCs back into black mesa using your addon, unfortunately if you mount the steam version instead of the 2012 mod version then it will have no dialogue. Could you possibly put a fix for that? Thanks.
hey vrej, im having an issue where some settings like "always know where enemies are" and "fade corpses" keep turning on after i turn them off. is there anyway to fix this? i play the x86-64 beta patch so i thought it had something to do with that but if i go on the normal patch i quite literally cannot play at all so i cant check to see if thats the issue. thx in advance if you ever see this!
Hello, this sounds like another addon forcibly editing the convars, not much I can do aside from recommending you to go through your addons until you find it. The branch version wouldn't be the issue, in fact this video was recorded on the x64 bit branch!
@VrejGaming ah, I see. I keep all my addons in a collection. If you'd like, I can link the collection and if any problem addons are there we can get it documented that it affects the addon and try to find a fix.
@@VrejGaming in the TLS update the common infected recieved new textures (which were the beta textures but the fleshy skin was removed) such as additional head skins and shirts the rural males also recieved unique head meshes
1:32 that shot right there reminded me a lot from the scene from REC1, when the camera looks downstairs and all of the infected stare upwards, screaming menacingly lol.
these were some of my most used GMOD npcs, thank for for the revamp. countless hours
Glad to see so many people enjoying them!
@@VrejGaming only when one is using a 10k NASA supercomputer from pc master race elitist
@@kylekomicbro1836 thats not true, it works fine on my 20 year old computer.
@@kylekomicbro1836I use an old PC while still managing to not only develop these NPCs but also record them 🤔
Even RUclips thinks it's Left 4 Dead, can't blame them though
I tricked RUclips 😂
Dr. VJ idk if 2024 is like the year for zombie related activity in media but I am all for it I do hope this'll make the add on more popular and easier to use I love L4D so much and seeing this just brightened my day!
Honestly I have noticed a lot of zombie related stuff this year too and I love it! Also glad it made your day! 😊
DJ Scully : I Love Perks Girl for lovely Sexy Girl and Best haha let's slayer Zombie hahaha
The infected should get closer below you even if you are unreachable!
This is cool. It'll feel more like L4D1 and L4D2. Now all we need is survivors. Amazing work as always.
Thank you!
Respectfully as a new viewer, it's still not quite there. To be fair though the entire horde system is super complex even for the time Valve made it.
There are limitations that I can't do much about without ruining performance and unfortunately a lot of the complex parts would take a long time to make which I don't have right now 😔
@@VrejGamingso that mean I won't get lagging in the future?
@@greenbean2222 hsshsusy
2:50
is it possible to make the infected run in a straight line when caught on fire until they die jsut like in L4D?
usually in the original series getting caught on fire meant certain death for the common infected, they would run in a straight line until they hit a solid object or die from the fire itself, fire also kills the infected a lot quicker than how it is shown here
That is something I wanted to do, however I do not have much time as I am revamping VJ Base and a ton of official packs, I am trying to keep the revamps of each pack as minimum as possible with focus on QOL changes and bug fixes
@@VrejGaming I see, neverthless this is impressive work
@@billybobjoephilcorncobtiptopge I will be exploring this pack more in future when I can properly focus on it, I will definitely be adding that 😊
Commons are insta-killed by fire generally and if you touch them or if they go into an object or wall they will instantly ragdoll.
@@Xenorvya that's... what I said
I Love how in every new revamp vídeo, you allways give us a little tease for the AVP Pack, the Alien Swarm vídeo was the turret, now it was the marines! Btw keep your great work improving your base and add-on! I can't wait when all of this be released! :D
I am very glad somebody noticed that 😂 I like to always give little glimpses of WIP mods in videos =)
@@VrejGaming i really started to more attention after i saw some SNPCs that arent avalible yet! It is really good in my opnion! Not only you are showcasing the Revamps of allready existing SNPCs but showing/teasing the upcoming ones! You should do more! :D
@@drac6669 I will try to tease them more often whenever possible 😊
@@VrejGaming i totally support this idea! Keep with your great showcases! (Funny how am more excited towards a incredible Base with incredible SNPCs compare to games recently released) xDDD
@@drac6669 Thank you, I am glad to see so many people like the mods! 🧡
great work dude, this is one of my fav mods. thanks for updating it!
Thank you for the kind words! 🙏
@@VrejGaming Hello, how do I change NPCs to sNPCs? I can't control some of the added NPCs using VJ base.
I arrived fastly!!😊 this looks so sick well done! Always waiting for new VJ base update keep a good work!
i too arrived
Thank you for the kind words! 🙏
NO WAY, AFTER ALL THIS TIME ITS ALMOST HERE 🗣️🔥🔥🔥
This is a very an excellent videos and now it’s a revamp of this update, W video
Thank you!
I’m glad you are revamping all of the packs and you are doing really good job but please just drop the Resistance chimera pleaseeee
Thank you! Resistance pack will have to wait for the VJ Base revamp to be completed first
@@VrejGaming can you give a rough estimation for the release timeframe?
Something i've been wishing for when it comes to gmod NPCs is a system to allow NPCs to enter idle animations, as seen in L4D2 where zombies go from leaning on a wall to walking around seamlessly. Think of scenic NPCs but instead of it just being an NPC with an animation, it's an actual NPC that can enter/leave idle animations at will.
These ones already have sleeping and sitting idles and it's seamless. However for leaning against a wall, that's also possible but it would cause unnecessary performance drops for something that's just cosmetic
It would be a good idea for the npcs to move dispersing and not in a straight line, you did a very good job on the npc's, keep it up bro :D
Thank you!
Great work! just recently got interested in the left 4 dead universe and I can say I love both the game and this pack!
Small question, will the no mercy hospital variant of the ceda infected be included?
Thank you! As for the CEDA variant, I would need someone with modeling and porting experience to bring it over, unfortunately my skills are mostly limited to programming and sound design
Something i think you should add in is like a menu that lets you pick wich weapons can dismember and wich ones can't? i dont know i think that can be cool as hell!
3:41 M5A2, my beloved
👏👏
Thanks for this, and good luck on your rework of VJbase.
Honestly the Commons and the Witch are the only ones that REALLY needed a complete revamp. My biggest problems with the commons (or vjbase in general) is that npcs stop before hitting you, and in the video the commons are not constantly right behind you like in L4D/2, they sort of stop a bit and change animation, or get stuck between each other. If it's possible you should make commons & witches ignore each other's collisions.
As for the Witch, everything's wrong with her but I doubt listing the problems will help, just would like to "help" indirectly by listing them, and I think Hazama made it alongside you, so here goes:
-She plays wandering noises (crying & opera singing) when sitting, and vice versa, which is inaccurate. The Witch should have a spawnable wandering and sitting witch instead of them being a single entity to prevent those issues.
-When she's close enough to you, she stops, attacks and goes in the "mad growl" animation of the sitting witch at the same time instead of following you and attacking.
-When startled and standing still, she just plays the sitting "mad growl" animation, in L4D2 if she stands still she uses the run zero animation where she just stays in a run pose without moving her legs
-Getting close to a "wandering" witch makes her play the sitting witch's angry animations + plays the wandering witch's opera noises, in L4D2 she has a layered animation that makes her arms spread out.
-The wandering witch is able to walk in any direction in L4D2 but usually only walks forward, if the witch bumps into a common or another witch (wandering witch only) she will walk backwards and slow down after some time before going forward again.
-She does not instakill (or at least do 100 damage)
-She does not try to cut you off (if you run forward + right she should go to the right and towards you as well)
-She attacks nearby players that aren't her target
-Her retreating function is weird, as soon as she kills someone she should play the "pre retreat" animation, and once it's fully played, she should use the retreat animation combined with the startled run animation (it's a layered animation), and she should (like in L4D2) at least be out of the player/npc's sight for 10 seconds before either despawning or going back to crying mode (by respawning a new witch to where the retreating witch was)
-When startled, she doesn't constantly shriek like in L4D2, she only shrieks when attacking, which is wrong.
-When she burns, she plays the wrong animation, the Witch is supposed to play a layered animation on top of the run animation so that she flails her arms around while running fast towards you, the animation is seen at 3:14 for the female infected wearing the white shirt. Currently the Witch uses the burning animation where she grabs her entire body to try to remove the flames (the animation at 3:09). That animation should only play when she loses/kills her target whilst on fire, and in L4D2 she walks in a circle by slowly turning and ignores people shooting her, only pushes you if you're in the path but doesn't play the attack animation or anything.
There's probably more but I don't remember.
Thank you for the suggestions, but do note that I am not the main author of the special infected, I only helped a bit, I am the author of the common infected only
@@VrejGaming Hm that's what I figured, I don't know of Captain Hazama takes ideas from strangers/fans though. I am in the Discord server I just don't talk very much.
Oh nice!
I can’t wait for the update on special infected npc’s!
(Those need an update)
Thanks, the special infected aren't made by me, I only helped certain parts of it, I don't know if the author is planning to update them yet
@@VrejGaming well that's alright
Amazing video as always vrej, keep up the good work mate!, also with this new version of vj base, has their been any new snpc's/games that you want to work on using all the new features you designed?
Thanks! I currently don't have any specific new pack in mind, however there are currently many new packs in development by the community using the new VJ Base!
@@VrejGaming that's great news, cheers for the answer!
@@S2S0Ryan No problem!
Cry of fear npc revamps should be:
Enemies are no longer concrete.
Mace and Sawer should do 200 or 100 damage so they one hit you like in the game. Slower and the other slowers should hit times should be faster because when they swing their hammer the damage is delayed.
Corpses stay longer instead of disappearing right after they fall to the ground.
Army Snpcs:
The Emplacement npcs are bugged, they dont hold the gun and the gun is pointing the wrong way.
These are my ideas for these revamps, good luck making mods vrej!
Thank you for the suggestions, the military SNPCs have been revamped, in fact they are going to be combined into a single addon when the update is out! As for COF, I have lost interest in it, however another developer has created a much better version, which is also on the workshop, I suggest using that one instead!
@@VrejGaming that must be Cof resurgence. Pretty good mod that I played with a lot but the file size is my problem with it since 600 MB is a lot and can take some space. I like your pack because I think it's better for npc fights since enemies can't hit the sawer when he's down in Cof resurgence. As well as the enemies in Cof resurgence have enemies with lots of health probably because their HP and damage stats are based on the hard difficulty level in the main game. Really do like both the packs and I would like an update for your pack the choice is yours to update it the way I wanted or not. Wish you good luck with your mods!
@@unknownman428 Yup that was the mod I was talking about! I will see if I have time to at least do QOL changes and bug fixes. Otherwise I'll go over it after the VJ Base revamp is released
Very good! Very good! Vrej!, VJ Base Number 1!!
Thank you! 😊
are you ever gonna create the l4d2 npcs for Garry's Mod though
This already includes the special ones like riot, clown, CEDA, etc. As for the regular ones, I currently don't have plans for it.
what alien colonial marine npcs were you using at 5:14 ? also great work, love your stuff!
Thanks! The marines are from an unfinished pack being developed by Cpt Hazama
@@VrejGaming awesome, cant wait to see them finished
I've always wondered, why is it that you do SNPCs instead of Nextbots? I feel like these would benefit from the freedom that navmesh navigation brings. I've also noticed nextbot movement feels much more weighty, mostly due to there being acceleration/deceleration in their movement that's not animation dependent. They also seem to turn more smoothly because of this.
I also feel like it would make sense since they were technically Nextbots in L4D as well. Just seems like a no-brainer to me. I do understand there is more GLua overhead due to the need to do pathing in Lua and just general Lua/C communication and vice versa.
Because VJ Base was created at a time when nextbots didn't exist yet
Curious if you noticed the shotgun flinching animations not working right and if theres a fix for it in the works? This is my favorite zombie NPC pack. Something about the L4D zombies just feel right. I just wish when i shot them they would properly fly backwards..right now the animation starts to what its supposed to but then it reverts and you get this weird floating zombie affect before they stumble and die.
My goat 🗣
Yay!
Will there climbing be fix? The old mod, they would get stuck on each other alot and wouldn't go up nor down.
I haven't explored the climbing much, the issue is that getting the animations to work properly like in L4D has proved to be difficult in GMod
something they should add is the zombie pyramid like in World war z game
oh my god i love these npc, i've played HOURS with them and them getting a revamp is such good news, i wanted to ask tho, you thinking of adding like a door breaking mechanic instead of just opening it awkwardly?
I agree the current door mechanic is a bit janky, I might add something more better in the future but for now it will have to stay the way it is until I can figure out a proper optimized way to do it
@@VrejGaming thanks for replying bro! It means so much and I can't wait to see what you do!
I still wanna know where the spawn with guarding enabled option is in the vj tools tab
(I havent been able to use vj for 4 days)
Hi! I was wondering if you are planning to make the left 4 dead 2 common infected soon, if you do, will you add the different variants of heads, and clothing like the game?
I have an idea for an update on it, can you do a setting for it? Like in the VJ Base setting tab and going onto the L4D settings the players can have a choice whether they want the zombies to be Normal - Realism, you know that Realism Expert mode for L4D? That is what I'm talking about.
Which part of realism would you want?
@@VrejGaming The Realism mechanic that buffs the infected and especially the special infected.
@@ControPhrenicLoser Ah I see, well VJ Base does come with bunch of difficulty settings, including damage and health increases
@@VrejGaming Nice, also since you made the Cry of Fear Snpc, by any chance can you create "Get a Life" Snpc from the mod with the same name created by jC_Omega, I'm asking this because in my opinion "Get a Life" is completely forgotten in the Half-Life 2 community and I want to see it have a little shine in the light by having one of the best addon creators of Gmod to make an Snpc of it, I want to tell you my ideas for it after you respond to this comment.
could you maybe add more screaming sound effects for when they see you/chase you in the future?
I am using all the sounds from L4D
add some more left 4 dead zombie suonds, i can hear they still sound like the uncommon infected
They use the same sounds from L4D, they have 100s
@@VrejGaming aight, btw. nice revamp
gon be a long wait for me
@@kul3013 Thank you, I am hoping to finish it by end of the year, but financial issues IRL have taken a toll on me so I haven't had much time to work it on anymore
thank god
Is the climbing fix?
Climbing fix?
It would be nice to have a Realistic TSA Agent variant which they sport Blue Uniforms tho, plus what are those TSA Agents? They are the guys from the Dead Air Chapter 4 and 5.
The ones you see here are from L4D1
@@VrejGaming Yep, those TSA Agents are also from L4D1, I'm just making a suggestion tho since those TSA Agents with blue uniforms are for realism and modernization tho.
What's the reason you added more health to the common infected? And up against other VJ SNPCs, the common infected already wipe out anything I can through at them very fast unless there in a group of 10 or more. It's hopeless for NPCs that use any type of pistol.
I increased it a little bit because of people constantly complaining that they are too weak against SWEP mods (such as the popular one I am using in the video.)
hey,good work so far! but i have to ask,please, is there a way to disable npc hearing? because it only makes the npcs dumber,mainly the defenseless ones. Example: scientist runs away from turrets into a room and hides,but then scientist hears the turrets making sounds so,like an idiot he goes out of the room to check out the sound knowing damn well there's 50 turrets outside waiting to tear him to shreds.
@@Emlek22334 An option to disable is added as part of the upcoming VJ Base revamp
@@VrejGaming thank you
Epik video 🎉
Thanks 🙏
hey, ive been having an issue where whenever I kill an snpc their corpse just disappears. I was wondering if you or someone in the comments could help me out, thanks!
This could be caused by many things, you either played around with the corpse settings or you have a addon that is deleting corpses / ragdolls.
Awesome
Thanks!
Can you fix them from going inside each other while in a idle animation walk, also include more l4d2 infect
Going inside each other have been fixed for all NPCs in the upcoming VJ Base revamp, and I do not know what you mean by L4D2 infect
@@VrejGaming I meant infected
What mod is the resistance gun from
It is a work in progress mod created by Cpt. Hazama, it is not released yet
Will there be gib physics like in l4d2 or would that be impossible due to the limitations?
Gib physics? As in the particles?
@@VrejGaming i think he means like when you shoot the infected in the chest you just blow a hole in them,THAT kind of gibbing?
I'm missing out on so much. Fucking hate my economy
I am having financial issues too, I understand, hopefully things will get better for you 🙏
hey there, could you PLEASE PLEASE PLEASE fix the thing where if you get pinned by a hunter or charger. and then killbind it would trap you in place and slowly dwindle your health?
thanks!
I am not the main author of the special infected, it would be better to contact the main author instead
@@VrejGaming ah darn
I am willing to pay a price for the release of this game
If you would like to help, feel free to donate here on RUclips or the Patreon page 🧡
@@VrejGaming you need to make a game with this component of your tho, it'll be a good game
@@VrejGaming trust me man, with this game of yours maybe another separate game of left 4 dead but with more maps, more weapons with realism animations, cool common Infecteds and some with more in professional outfits more than a swat infected. It'll be a worth to pay access❤
Am I going to have to disable reagdoll for this since the addon has custom death animations for the zombies?
No?
@@VrejGaming I'll just test it out myself when the update is out
Will Black Mesa SNPCS be revamp too?
I will go over it, but I would rather not spend much time on it as my HL related focus is mostly HLR
@@VrejGaming oh ok
When will your predator npc come out?
Can you remake the vj base bm snpcs to be fit with kurome's black mesa patch? Like fixing the missing sounds n stuff.
I am not sure what the patch is, but my BM pack will get a bug fix update mostly as I would rather spend that time on HLR when it comes to HL related packs
@@VrejGaming the patch adds the SNPCs back into black mesa using your addon, unfortunately if you mount the steam version instead of the 2012 mod version then it will have no dialogue. Could you possibly put a fix for that? Thanks.
Someone tried to put a sound fix to it but it's only for 1.0 and not the retail version
Alien vs Predator snpc pack coming ??????????? Please a showcase
It's work in progress, I have done a bunch of showcases of it, check them out on my channel
@@VrejGaming i mean to the marines from avp . I dont find any video with them
@@hq-maniac Oh, I will in the future, here is a quick footage showing a marine: ruclips.net/video/ESZP5_b39zc/видео.html
@@VrejGaming amazing !
hey vrej, im having an issue where some settings like "always know where enemies are" and "fade corpses" keep turning on after i turn them off. is there anyway to fix this? i play the x86-64 beta patch so i thought it had something to do with that but if i go on the normal patch i quite literally cannot play at all so i cant check to see if thats the issue. thx in advance if you ever see this!
Hello, this sounds like another addon forcibly editing the convars, not much I can do aside from recommending you to go through your addons until you find it. The branch version wouldn't be the issue, in fact this video was recorded on the x64 bit branch!
@VrejGaming ah, I see. I keep all my addons in a collection. If you'd like, I can link the collection and if any problem addons are there we can get it documented that it affects the addon and try to find a fix.
@VrejGaming I'm also going to try removing all my addons except for vj base and the vj resurgence and see if the settings still go back
Special infected going to be added?
Cpt Hazama already made a pack, check my other video
@@VrejGaming a remake of the special infected
will their new tls skins be added?
What new skins were added?
@@VrejGaming in the TLS update the common infected recieved new textures (which were the beta textures but the fleshy skin was removed) such as additional head skins and shirts the rural males also recieved unique head meshes
I have this but i have never updated workshop stuff. Does it auto update or does it i need to reinstall
This update is not out yet
@@VrejGaming ok but when it comes out will it auto update?
@@richardmemesgames Of course, all workshop items auto update
@@VrejGaming ah ok thanks im still pretty new to gmod so thats why i was asking.
@@richardmemesgames No problem, enjoy the game and the mods!
will the update have gores?
These are the L4D1 infected, therefore the gore that they have is the arms, legs, and u head
@@VrejGaming yeah but i want to see there chest rip open when i use shotgun
@@xcvdffdf That's L4D2 gore, not L4D1. Besides it'll take too much work
What are the guns your using great sir?
MW weapons, the other weapons are from WIP unreleased packs
@@VrejGaming thanks sir.
has this addon been released? I can't find it.
Check the description for the download link, the update itself hasn't released though
@@VrejGaming I thought this was a separate addon. When will the update itself come out?
where is the mods?? or names of them?
Check the description
Name of the weapons?
The popular MW Base weapons (official packs)
revamp the ai director n its soundsss!
its beatufiul....
Thanks!
FINALLY so i will not see ERROR or T-POSE anymore?
They never did that, you must have a mod overriding the models
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