Move.AI Unreal Engine 5.4 Motion Capture Short Film Using Custom Orc Metahumans - ENCOUNTER

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  • Опубликовано: 24 ноя 2024

Комментарии • 47

  • @_Kolcki
    @_Kolcki 3 месяца назад +12

    average London experience

  • @mohammaddh8655
    @mohammaddh8655 2 месяца назад +3

    this is better written than rings of power

  • @askmutambuze5428
    @askmutambuze5428 4 месяца назад +4

    Well done, I love the cinematography too

  • @nortonwedge
    @nortonwedge 2 месяца назад

    Great camera work!

  • @Silentiumfilms007
    @Silentiumfilms007 4 месяца назад +4

    Bro we need tutorial,
    1- where did u get the character and how did you make it that realistic?
    2- how did motion capture those characters
    3 your export, camera and remder settings

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  4 месяца назад

      Orc characters are from the UE marketplace, made by Polyphoria. Mocap is Move.AI.

    • @proprstrangr8294
      @proprstrangr8294 3 месяца назад

      @@NorthwoodsInteractive Did you have to bring a normal metahuman into blender or something then do a mesh transform? Would love a behind the scenes video explaining the process of custom metahumans

  • @VisualArt3D
    @VisualArt3D 4 месяца назад +1

    Really well done!

  • @bluedott_vfx
    @bluedott_vfx 4 месяца назад +1

    The next scene could be an arrow hitting the Orc's eye. Well done bro. Amazing

  • @shlomon3483
    @shlomon3483 4 месяца назад +1

    The knight is super cool !!

  • @LeThang-yz7qo
    @LeThang-yz7qo 4 месяца назад +1

    Hi, I'm looking forward to your tutorial on rendering movies in sequence, thanks

  • @solofilmmaking
    @solofilmmaking 4 месяца назад

    yo, love that, amazing work man

  • @fortbonescreative
    @fortbonescreative 4 месяца назад

    So awesome.

  • @RolyPolyGames
    @RolyPolyGames Месяц назад

    Were you able to record animation without an Iphone or is that required to do this?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  Месяц назад

      You need an iPhone 12 or newer to use Metahuman Animator

    • @RolyPolyGames
      @RolyPolyGames Месяц назад

      @@NorthwoodsInteractive Ahhh that's what I was afraid of. Thanks for letting me know! Any idea what the pricing is like?

  • @aust917
    @aust917 4 месяца назад

    Awesome, bro)

  • @Vipul_Mastermind
    @Vipul_Mastermind 3 месяца назад

    Total days taken by the project and it's duration???

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  3 месяца назад

      It was spread out over three days, but if you don't include the processing time of the animations (which was about 4 hours) the whole thing took about 1 hour for writing, 1 hour for camera setup, 30 mins for capturing, and probably 15 hours of Unreal and editing

  • @micah64
    @micah64 4 месяца назад

    awesome work! how long did this take you from start to finish? And what did you use for the facial animation!?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  4 месяца назад

      Took maybe 16 hours total over the course of a weekend. Metahuman Animator is animating the face

  • @danmgc
    @danmgc 3 месяца назад

    Is this all Lumen or pathtracing?

  • @RefractArt
    @RefractArt 3 месяца назад

    Snaga and Grishnack

  • @OtherTaylor
    @OtherTaylor 4 месяца назад

    Did you make these or buy them? How did you get them rigged to the Metahuman typology?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  4 месяца назад

      I bought all the assets, including the orcs. They already had some basic blendshapes and rigging in the face, but I hired someone on Upwork to do the Metapipe conversion

  • @Red_Star_Games
    @Red_Star_Games 4 месяца назад

    Can you tell me which rendering settings you use?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  4 месяца назад +1

      I used hardware raytracing

    • @Red_Star_Games
      @Red_Star_Games 4 месяца назад

      @@NorthwoodsInteractive Yes, I noticed that. For better light, I see you've removed a few bushes. It's just that I don't get such a cinematic picture in cinematics as you do. I think here you need to look at the camera settings, anti-aliasing, cinematic filter. And please tell me, have you processed the video already in DaVinchi Resolve, after rendering?

  • @60tiantian
    @60tiantian 4 месяца назад

    how do you using the orc character for metahuman? metapipe?

  • @jrffe
    @jrffe 4 месяца назад

    hell yah!

  • @marcogrob3899
    @marcogrob3899 4 месяца назад

    Hey man! Well doneindeed! Question I thought their face is not rigged? Am i mistaken? best Marco

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  4 месяца назад

      They came with a little digging, but someone else did the conversion to Metahuman for me

  • @Becuzus
    @Becuzus 4 месяца назад

    wow

  • @gtasanandreas1164
    @gtasanandreas1164 4 месяца назад

    😮😮😮😮😮😮😮😮😮

  • @riverphenoix1023
    @riverphenoix1023 4 месяца назад

    bro please collab with SLOPAXO on a music video

  • @Bluemograph
    @Bluemograph 4 месяца назад +3

    thats why unreal engine is good for movie not for game

    • @YouTubeDeletesMyCommentssss
      @YouTubeDeletesMyCommentssss 4 месяца назад

      More context if you’re referring to the hyper realism aspect of the engine I’ll remind you Fortnite is a UE5 game, what’s irritating is that because anyone can learn it, it’s an easy tool and the visuals are excellent so it becomes easy to scam people as we’ve seen time and time again, but the engine itself does not determine what a game will look like as seen with Fortnite, it’s not a realistic game, nor does it determine gameplay, that’s up to the devs.

    • @bentonmarcum8188
      @bentonmarcum8188 3 месяца назад +1

      That’s a hot take

    • @xdavis2919
      @xdavis2919 3 месяца назад

      Lmao. False.

    • @Bluemograph
      @Bluemograph 3 месяца назад

      @@xdavis2919 althought houdini is a king unreal engine still dope

    • @luterionov6610
      @luterionov6610 3 месяца назад

      That's only mean you don't know how to make games