Great work! I can see myself watching series/movies in this style. It’s quite well executed and most likely in a fraction of time it would take a large studio to complete such a sequence but what’s most impressive to me is that I would have never guessed that the female voice is AI generate. The facial animations and the voice fit perfectly! Amazing times ahead no doubt…
Thank you! And agreed, completely. Elevenlabs is kinda the sneaky show stealer, it allows a good actor with a lot of range to do a bunch of different characters (not saying I'm a great actor lol). I have heard a good amount of backlash regarding the ethics of such things. Are actors being put out of a job because of it? Hard to say.
Awesome work! I look forward to seeing more. Question 1: What is the headgear holding the phone that you have there? Question 2: Have you found a way to get the phone to pickup individual eyebrow movements? The last time I used that app, it would not do that.
Thank you! That is a Rokoko Headrig I am wearing, and it is about $300. It is the best purpose-built piece of gear for the price, although you can do DIY solutions for much cheaper. I will be making a video on that soon. I haven't really tried to move eyebrows individually, like cooking one eyebrow or whatever. The movement seems to be picked up fairly well, considering the headrig can tighten up the muscles and skin on the forehead
For sure. I think using something like Path Tracer would help with at least the shadow flickering, but of course now you are rendering offline. I think I am getting some Lumen bugs from using too many light sources in one area, I was moving too quickly to stop and troubleshoot everything.
@@NorthwoodsInteractive i just saw your business contact in description. I am developing an indie game and writing screenplay script for story/cutscenes. I'm interesting in hearing your rates and can fill out contact form
@@NorthwoodsInteractive Thank you so much for letting me know! May I ask you one more thing? Where did you get the phone holder you're wearing while face capturing? I'd like to buy that
Hi, this looks really nice, I'm here after watching your 2 hour or so tutorial on Crazyman in full. Really easy to follow/understand. I was wondering where did you find the KingKong character and did you animate the face using MetaHuman Animator also? I assumed MetaHuman was (as the name suggests) only for MetaHuman facial animations?
Thanks, really glad you found the tutorial helpful. The sasquatch guy in Gigantic Joe was a character on the Unreal Engine marketplace. It had blendshapes and was setup for LiveLink animations, but it was not a Metahuman. I bought the asset, then sent it to a character artist to convert to a custom Metahuman, so I could use Metahuman Animator with it. Same with the pig guy, and the orcs in my other videos
I`m really trying to get to this level, i have some screenplays that are waiting for me to get this good in unreal filmmaking😅 i`d appreciate it if you make some detailed tutorials about your workflows and the way you do these great things🙏🏻 i wish you all the best man
That is fine work! Wow. Very impressive. Beautiful lighting and pace. And The Pig! Great textures. Looks slimly and gross, and Unreal did a fine job rendering him. The mocap turned out really well using Move.ai. How many cameras did you use? Was there much clean up involved?
Thank you! I used six gopro 10's for Move.AI, each at 4k120 FPS. The most cleanup I did was just filtering out any jitters, so just selecting the curves and applying a lowpass filter. I readjusted a few poses for a few compositions, and reoriented the heads a tiny bit so their eyelines matched. What it really needs is a pass on the hands. Move.AI isn't amazing at capturing them, and UE's retargeter makes them look a little claw-like. In the future, I will have a bunch of hand poses that I can apply in the sequencer in an Additive layer.
I think the problem will be when the giant starts breaking things. Move Ai is good for movement but interacting with the assets in the engine might be challenging. Like a realistic view of the giant breaking a building or bending iron etc. Anyways even this looks super awesome
Agreed. That's one of the main reasons I have been keeping these scenes relatively simple, mostly just dialog. But interaction or simulation will be tricky no matter what software you are using. UE has some pretty awesome simulation capabilities, obviously nothing like Houdini or an offline renderer, but impressive for real time. I will definitely be experimenting with them in the future.
I'm very interested in the mocap for the pig and the giant. I mean, were these made with Metahuman, or were they completely modeled from scratch with entirely new shape keys?
They are both characters from the Unreal Engine marketplace. They originally had a bunch of blendshapes each, which is how I knew they would work well to convert to metahuman, since their faces were highly detailed and made for detailed facial animation. I sent them to a character artist on Upwork to do the conversion, which uses several pieces of software, including Maya. The artist also converted Joe's fur from cards to a groom.
Using Move.AI motion capture. I have a tutorial coming soon that will show how to use Move One, which is a cheap motion capture solution that can be done with an iPhone
All the animation and assembly of everything was done by one person. The assets were bought from the Unreal Engine marketplace, so I didn't have to build those, and the sasquatch was converted by another artist. But all my work was roughly 50 hours
Wow, the voice was shockingly good: were you able to convert your voice to the main character or was that just generated from text and you lip synced to the recording?
Thanks! It is done using Elevenlabs' Speech to Speech feature, so it is taking the recording of my voice and morphing it to the woman's. No lipsyncing needed! I find certain voices work better for certain deliveries.
I'm coming out with a tutorial on how to get cinematic results using Move One and Metahuman Animator and a DIY mocap helmet. It's the cheapest I could get it.
absolutely amazing!
Love what you are doing with these technologies. It can only get better. Looking forward to more.
Thank you! It really is a ton of fun, kinda how I would imagine making movies as a kid
oh dude this is amazing work.. and in my opinion I love the little shadow imperfections brings some amazing feel to this.
Thanks! Yeah I need to play with the render settings a lot more to figure out what is going on there
This is an awesome job, great to see behind the scenes
Thank you!
love the breakdown, this is very inspiring!
This is amazing!! I'd love to see this as a series 😲👍🏾
Thanks, we just might end up doing that
Great work! I can see myself watching series/movies in this style. It’s quite well executed and most likely in a fraction of time it would take a large studio to complete such a sequence but what’s most impressive to me is that I would have never guessed that the female voice is AI generate. The facial animations and the voice fit perfectly! Amazing times ahead no doubt…
Thank you! And agreed, completely. Elevenlabs is kinda the sneaky show stealer, it allows a good actor with a lot of range to do a bunch of different characters (not saying I'm a great actor lol). I have heard a good amount of backlash regarding the ethics of such things. Are actors being put out of a job because of it? Hard to say.
love this, looking forward to some long form tutorials or breakdowns
Would love a tutorial on how you did facial and body animation for the sasquash
This is so awesome. Really cool work
Thank you, I really appreciate it
Bro this is insane, monkey looks amazing, movements as well, realy mind blowing
Thanks a ton
It was incredible, congratulations. 🔥🔥🔥
I would really like to know about simulated hair.
Thank you, he's using a groom asset, they can be custom made in Maya, maybe Blender?
Wow awesome cinematic touch!!
Awesome work! I look forward to seeing more.
Question 1: What is the headgear holding the phone that you have there?
Question 2: Have you found a way to get the phone to pickup individual eyebrow movements? The last time I used that app, it would not do that.
Thank you! That is a Rokoko Headrig I am wearing, and it is about $300. It is the best purpose-built piece of gear for the price, although you can do DIY solutions for much cheaper. I will be making a video on that soon.
I haven't really tried to move eyebrows individually, like cooking one eyebrow or whatever. The movement seems to be picked up fairly well, considering the headrig can tighten up the muscles and skin on the forehead
This is so amazing work..
amazing!
Thank you! Cheers!
Things I would love to solve: shadow flickering in hair; DOF flickering when camera move.
For sure. I think using something like Path Tracer would help with at least the shadow flickering, but of course now you are rendering offline. I think I am getting some Lumen bugs from using too many light sources in one area, I was moving too quickly to stop and troubleshoot everything.
@@NorthwoodsInteractive ue4alembichairqa.blogspot.com/2021/03/crazy-shadow-flickering-on-rendervideo.html
Both things above are
Correct I fixed them with this plugin called light forge.
@@NorthwoodsInteractive Try:
r.HairStrands.Voxelization.Virtual.VoxelWorldSize 0.1
r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim 18
r.HairStrands.Voxelization.Raymarching.SteppingScale 1
Amazing work !!! Did you use move one for the motion capture ?
Thank you! I used Move.Ai multicamera system with six gopros
this is nuts. subscribed instantly
Thank you! Anything in particular you are interested in seeing?
@@NorthwoodsInteractive i just saw your business contact in description. I am developing an indie game and writing screenplay script for story/cutscenes. I'm interesting in hearing your rates and can fill out contact form
It looks stunning! Love your film and breakdown.
Did you use plugins to custom metahuman?
Thank you! I hired someone on Upwork to do the metahuman conversion using metapipe
@NorthwoodsInteractive link for upwork please? 👀
@@NorthwoodsInteractive Thank you so much for letting me know! May I ask you one more thing? Where did you get the phone holder you're wearing while face capturing? I'd like to buy that
It's called a Rokoko Headrig
Hi, this looks really nice, I'm here after watching your 2 hour or so tutorial on Crazyman in full. Really easy to follow/understand. I was wondering where did you find the KingKong character and did you animate the face using MetaHuman Animator also? I assumed MetaHuman was (as the name suggests) only for MetaHuman facial animations?
Thanks, really glad you found the tutorial helpful. The sasquatch guy in Gigantic Joe was a character on the Unreal Engine marketplace. It had blendshapes and was setup for LiveLink animations, but it was not a Metahuman. I bought the asset, then sent it to a character artist to convert to a custom Metahuman, so I could use Metahuman Animator with it. Same with the pig guy, and the orcs in my other videos
Another fantastic short. Did you use elevenlabs or something similar to change the voice to female, sasquatch etc?
Thank you! I used Elevenlabs for the female voice, and the pig and sasquatch I just pitch shifted my own voice. And old trick, but a good one!
Hi this is really cool!! Do you mind to share how did you make the mesh for the pig and gorilla? Thank you
I bought them on the Unreal Engine marketplace
@@NorthwoodsInteractivethank you!! Your work inspires a lot!! Keep it up :)
Outstanding!
Thank you!
I`m really trying to get to this level, i have some screenplays that are waiting for me to get this good in unreal filmmaking😅 i`d appreciate it if you make some detailed tutorials about your workflows and the way you do these great things🙏🏻 i wish you all the best man
This is awesome dude!! Wow!!
Haha thanks!
Great work!
Thank you!
You are hard 🔥🔥🔥
Best comment
Would be great if UE Path Tracer had the same cinematic quality as Octane or Arnold. It was the one thing I could never get around after a year in UE.
I believe you can get Octane inside UE now
@@NorthwoodsInteractive You can, but it is not able to render Metahumans.
Oh weird good to know
Awesome!!!
Thank you!
Looking forward to UE5 breakdowns!
Coming soon!
Very good mate
Thank you! Cheers!
Well done!
Thank you!
What face helmet are you using? Any recommendations?
Rokoko Headrig!
That is fine work! Wow. Very impressive. Beautiful lighting and pace. And The Pig! Great textures. Looks slimly and gross, and Unreal did a fine job rendering him. The mocap turned out really well using Move.ai. How many cameras did you use? Was there much clean up involved?
Thank you! I used six gopro 10's for Move.AI, each at 4k120 FPS. The most cleanup I did was just filtering out any jitters, so just selecting the curves and applying a lowpass filter. I readjusted a few poses for a few compositions, and reoriented the heads a tiny bit so their eyelines matched. What it really needs is a pass on the hands. Move.AI isn't amazing at capturing them, and UE's retargeter makes them look a little claw-like. In the future, I will have a bunch of hand poses that I can apply in the sequencer in an Additive layer.
I think the problem will be when the giant starts breaking things. Move Ai is good for movement but interacting with the assets in the engine might be challenging. Like a realistic view of the giant breaking a building or bending iron etc. Anyways even this looks super awesome
Agreed. That's one of the main reasons I have been keeping these scenes relatively simple, mostly just dialog. But interaction or simulation will be tricky no matter what software you are using. UE has some pretty awesome simulation capabilities, obviously nothing like Houdini or an offline renderer, but impressive for real time. I will definitely be experimenting with them in the future.
I'm very interested in the mocap for the pig and the giant. I mean, were these made with Metahuman, or were they completely modeled from scratch with entirely new shape keys?
They are both characters from the Unreal Engine marketplace. They originally had a bunch of blendshapes each, which is how I knew they would work well to convert to metahuman, since their faces were highly detailed and made for detailed facial animation. I sent them to a character artist on Upwork to do the conversion, which uses several pieces of software, including Maya. The artist also converted Joe's fur from cards to a groom.
how do you make the body movements?
Using Move.AI motion capture. I have a tutorial coming soon that will show how to use Move One, which is a cheap motion capture solution that can be done with an iPhone
Curious whether you've got this working in UGS?
I have used Perforce years ago but uave not tried anything with UGS
Extremely new to this field… if this is done by one person how much time did this take overall
All the animation and assembly of everything was done by one person. The assets were bought from the Unreal Engine marketplace, so I didn't have to build those, and the sasquatch was converted by another artist. But all my work was roughly 50 hours
Got a training suggestion?
Check out JSFilmz and Feeding_Wolves YT channels
Super
fyi, the link to your website/contact info is broken.
What was used for the custom metahumans? Was this metapipe? or metereforge?
Metapipe
great
Thank you!
Wow, the voice was shockingly good: were you able to convert your voice to the main character or was that just generated from text and you lip synced to the recording?
Thanks! It is done using Elevenlabs' Speech to Speech feature, so it is taking the recording of my voice and morphing it to the woman's. No lipsyncing needed! I find certain voices work better for certain deliveries.
how do you created metahuman of pig and chimpazee
series.........................! coming??
Absolutely!
You're so good 🙂 I would hire you for the cutscenes in my game haha Do you have a job-mail?
Hey, thanks so much! Would love to hear more about your game. You can contact us here: www.northwoodsrevolution.com/contact
bro good work but the eyes are little off. Needs more work in adjustments.
Thank you! How do you mean, regarding the eyes?
s i c k bro : )
Ha thanks!
Move. Ai work with iphone not android right?
Correct, but in this case I used GoPro 10's
@@NorthwoodsInteractive if I can't afford iphone the hell I gonna afford gopro10s 😂😂
Move One is coming out with an android app
BRO GIVE US A TUTORIAL
Coming soon!
@@NorthwoodsInteractive TY SO MUCH! AND ALSO DO YOU NEED ANY EXPENSIVE EQUIPMENT?
I'm coming out with a tutorial on how to get cinematic results using Move One and Metahuman Animator and a DIY mocap helmet. It's the cheapest I could get it.
well the girl fell flat on the acting part .. pretty good on everything else!
Fair enough! Thank you!
@@NorthwoodsInteractive hoping for more!
What about woking in a cinematic together? Check out what i can do and maybe we can do some action shortfilm! (Worked alredy in two films)
Hey! your work is incredible! I'd love to colab. Feel free to reach out to us here: www.northwoodsrevolution.com/contact
I feel the only uncanny thing about them is the teeth showing like they are on meth all 3 characters had lip problems
😂