Move.AI and Unreal Engine 5 Metahuman Short Film - GIGANTIC JOE

Поделиться
HTML-код
  • Опубликовано: 29 окт 2024

Комментарии • 116

  • @kennetherhabor5543
    @kennetherhabor5543 2 месяца назад +2

    Love what you are doing with these technologies. It can only get better. Looking forward to more.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Thank you! It really is a ton of fun, kinda how I would imagine making movies as a kid

  • @JC-ex5ve
    @JC-ex5ve 2 месяца назад

    oh dude this is amazing work.. and in my opinion I love the little shadow imperfections brings some amazing feel to this.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Thanks! Yeah I need to play with the render settings a lot more to figure out what is going on there

  • @ramonep7973
    @ramonep7973 2 месяца назад

    This is amazing!! I'd love to see this as a series 😲👍🏾

  • @jonathansud
    @jonathansud Месяц назад

    love the breakdown, this is very inspiring!

  • @WavemStudios
    @WavemStudios 2 месяца назад

    This is an awesome job, great to see behind the scenes

  • @moejahi3d3
    @moejahi3d3 Месяц назад

    This is so awesome. Really cool work

  • @jhemotion
    @jhemotion 2 месяца назад

    Bro this is insane, monkey looks amazing, movements as well, realy mind blowing

  • @arjunsiddharth9321
    @arjunsiddharth9321 2 месяца назад

    This is so amazing work..

  • @duongdoan59
    @duongdoan59 Месяц назад

    amazing!

  • @AdrianoOliveiraUFC
    @AdrianoOliveiraUFC 2 месяца назад +4

    Things I would love to solve: shadow flickering in hair; DOF flickering when camera move.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +3

      For sure. I think using something like Path Tracer would help with at least the shadow flickering, but of course now you are rendering offline. I think I am getting some Lumen bugs from using too many light sources in one area, I was moving too quickly to stop and troubleshoot everything.

    • @AdrianoOliveiraUFC
      @AdrianoOliveiraUFC 2 месяца назад

      @@NorthwoodsInteractive ue4alembichairqa.blogspot.com/2021/03/crazy-shadow-flickering-on-rendervideo.html

    • @swishbenoit4489
      @swishbenoit4489 2 месяца назад +1

      Both things above are
      Correct I fixed them with this plugin called light forge.

    • @AdrianoOliveiraUFC
      @AdrianoOliveiraUFC 2 месяца назад

      @@NorthwoodsInteractive Try:
      r.HairStrands.Voxelization.Virtual.VoxelWorldSize 0.1
      r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim 18
      r.HairStrands.Voxelization.Raymarching.SteppingScale 1

  • @BrondStar
    @BrondStar 2 месяца назад

    Great work! I can see myself watching series/movies in this style. It’s quite well executed and most likely in a fraction of time it would take a large studio to complete such a sequence but what’s most impressive to me is that I would have never guessed that the female voice is AI generate. The facial animations and the voice fit perfectly! Amazing times ahead no doubt…

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Thank you! And agreed, completely. Elevenlabs is kinda the sneaky show stealer, it allows a good actor with a lot of range to do a bunch of different characters (not saying I'm a great actor lol). I have heard a good amount of backlash regarding the ethics of such things. Are actors being put out of a job because of it? Hard to say.

  • @LegendaryOn99
    @LegendaryOn99 Месяц назад

    love this, looking forward to some long form tutorials or breakdowns

  • @mepi-pl-pf4cp
    @mepi-pl-pf4cp 2 месяца назад

    Wow awesome cinematic touch!!

  • @CG-yf4qi
    @CG-yf4qi 2 месяца назад

    this is nuts. subscribed instantly

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thank you! Anything in particular you are interested in seeing?

    • @CG-yf4qi
      @CG-yf4qi 2 месяца назад

      @@NorthwoodsInteractive i just saw your business contact in description. I am developing an indie game and writing screenplay script for story/cutscenes. I'm interesting in hearing your rates and can fill out contact form

  • @MADMOVIESINC
    @MADMOVIESINC 2 месяца назад

    Awesome work! I look forward to seeing more.
    Question 1: What is the headgear holding the phone that you have there?
    Question 2: Have you found a way to get the phone to pickup individual eyebrow movements? The last time I used that app, it would not do that.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Thank you! That is a Rokoko Headrig I am wearing, and it is about $300. It is the best purpose-built piece of gear for the price, although you can do DIY solutions for much cheaper. I will be making a video on that soon.
      I haven't really tried to move eyebrows individually, like cooking one eyebrow or whatever. The movement seems to be picked up fairly well, considering the headrig can tighten up the muscles and skin on the forehead

  • @PainnGames
    @PainnGames 2 месяца назад +3

    Would love a tutorial on how you did facial and body animation for the sasquash

  • @Han3D
    @Han3D 2 месяца назад

    It looks stunning! Love your film and breakdown.
    Did you use plugins to custom metahuman?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thank you! I hired someone on Upwork to do the metahuman conversion using metapipe

    • @PainnGames
      @PainnGames 2 месяца назад

      ​@NorthwoodsInteractive link for upwork please? 👀

    • @Han3D
      @Han3D 2 месяца назад

      @@NorthwoodsInteractive Thank you so much for letting me know! May I ask you one more thing? Where did you get the phone holder you're wearing while face capturing? I'd like to buy that

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  Месяц назад

      It's called a Rokoko Headrig

  • @alexvisuals3D
    @alexvisuals3D 2 месяца назад

    Amazing work !!! Did you use move one for the motion capture ?

  • @mansfault3734
    @mansfault3734 Месяц назад

    Would be great if UE Path Tracer had the same cinematic quality as Octane or Arnold. It was the one thing I could never get around after a year in UE.

  • @madisepler7059
    @madisepler7059 2 месяца назад

    Another fantastic short. Did you use elevenlabs or something similar to change the voice to female, sasquatch etc?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thank you! I used Elevenlabs for the female voice, and the pig and sasquatch I just pitch shifted my own voice. And old trick, but a good one!

  • @zachariahkwik
    @zachariahkwik Месяц назад

    You are hard 🔥🔥🔥

  • @PHATTrocadopelus
    @PHATTrocadopelus 2 месяца назад

    This is awesome dude!! Wow!!

  • @OficialMag
    @OficialMag 2 месяца назад

    It was incredible, congratulations. 🔥🔥🔥
    I would really like to know about simulated hair.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thank you, he's using a groom asset, they can be custom made in Maya, maybe Blender?

  • @chBd01
    @chBd01 Месяц назад

    Hi this is really cool!! Do you mind to share how did you make the mesh for the pig and gorilla? Thank you

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  Месяц назад +1

      I bought them on the Unreal Engine marketplace

    • @chBd01
      @chBd01 Месяц назад

      @@NorthwoodsInteractivethank you!! Your work inspires a lot!! Keep it up :)

  • @doodlve
    @doodlve 2 месяца назад

    I think the problem will be when the giant starts breaking things. Move Ai is good for movement but interacting with the assets in the engine might be challenging. Like a realistic view of the giant breaking a building or bending iron etc. Anyways even this looks super awesome

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Agreed. That's one of the main reasons I have been keeping these scenes relatively simple, mostly just dialog. But interaction or simulation will be tricky no matter what software you are using. UE has some pretty awesome simulation capabilities, obviously nothing like Houdini or an offline renderer, but impressive for real time. I will definitely be experimenting with them in the future.

  • @favyijomah1889
    @favyijomah1889 2 месяца назад

    Awesome!!!

  • @dimo9247
    @dimo9247 2 месяца назад

    I`m really trying to get to this level, i have some screenplays that are waiting for me to get this good in unreal filmmaking😅 i`d appreciate it if you make some detailed tutorials about your workflows and the way you do these great things🙏🏻 i wish you all the best man

  • @AdrianoOliveiraUFC
    @AdrianoOliveiraUFC 2 месяца назад

    Outstanding!

  • @orcanimal
    @orcanimal 2 месяца назад

    Looking forward to UE5 breakdowns!

  • @gyulyia
    @gyulyia 2 месяца назад +1

    how do you make the body movements?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +2

      Using Move.AI motion capture. I have a tutorial coming soon that will show how to use Move One, which is a cheap motion capture solution that can be done with an iPhone

  • @swishbenoit4489
    @swishbenoit4489 2 месяца назад

    Very good mate

  • @twistedjourney
    @twistedjourney 2 месяца назад

    Great work!

  • @matchboxgiant
    @matchboxgiant 13 дней назад

    fyi, the link to your website/contact info is broken.

  • @PS3Vault
    @PS3Vault Месяц назад

    Curious whether you've got this working in UGS?

  • @TheDigiVault
    @TheDigiVault 2 месяца назад

    That is fine work! Wow. Very impressive. Beautiful lighting and pace. And The Pig! Great textures. Looks slimly and gross, and Unreal did a fine job rendering him. The mocap turned out really well using Move.ai. How many cameras did you use? Was there much clean up involved?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thank you! I used six gopro 10's for Move.AI, each at 4k120 FPS. The most cleanup I did was just filtering out any jitters, so just selecting the curves and applying a lowpass filter. I readjusted a few poses for a few compositions, and reoriented the heads a tiny bit so their eyelines matched. What it really needs is a pass on the hands. Move.AI isn't amazing at capturing them, and UE's retargeter makes them look a little claw-like. In the future, I will have a bunch of hand poses that I can apply in the sequencer in an Additive layer.

  • @futureframe1985
    @futureframe1985 2 месяца назад

    Super

  • @paomakes
    @paomakes 2 месяца назад

    Well done!

  • @HimanshuChanda
    @HimanshuChanda 2 месяца назад

    Extremely new to this field… if this is done by one person how much time did this take overall

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      All the animation and assembly of everything was done by one person. The assets were bought from the Unreal Engine marketplace, so I didn't have to build those, and the sasquatch was converted by another artist. But all my work was roughly 50 hours

  • @리저드
    @리저드 2 месяца назад

    great

  • @dhavalvaghela378
    @dhavalvaghela378 25 дней назад

    how do you created metahuman of pig and chimpazee

  • @LysanEntertainment
    @LysanEntertainment 2 месяца назад +1

    BRO GIVE US A TUTORIAL

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Coming soon!

    • @LysanEntertainment
      @LysanEntertainment Месяц назад

      @@NorthwoodsInteractive TY SO MUCH! AND ALSO DO YOU NEED ANY EXPENSIVE EQUIPMENT?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  Месяц назад

      I'm coming out with a tutorial on how to get cinematic results using Move One and Metahuman Animator and a DIY mocap helmet. It's the cheapest I could get it.

  • @CarbonI4
    @CarbonI4 2 месяца назад

    What was used for the custom metahumans? Was this metapipe? or metereforge?

  • @CGYI-zb3ho
    @CGYI-zb3ho 2 месяца назад

    I'm very interested in the mocap for the pig and the giant. I mean, were these made with Metahuman, or were they completely modeled from scratch with entirely new shape keys?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      They are both characters from the Unreal Engine marketplace. They originally had a bunch of blendshapes each, which is how I knew they would work well to convert to metahuman, since their faces were highly detailed and made for detailed facial animation. I sent them to a character artist on Upwork to do the conversion, which uses several pieces of software, including Maya. The artist also converted Joe's fur from cards to a groom.

  • @themightyflog
    @themightyflog 2 месяца назад

    Got a training suggestion?

  • @Aditya_game_dev
    @Aditya_game_dev 2 месяца назад

    series.........................! coming??

  • @Megasteakman
    @Megasteakman 2 месяца назад

    Wow, the voice was shockingly good: were you able to convert your voice to the main character or was that just generated from text and you lip synced to the recording?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +1

      Thanks! It is done using Elevenlabs' Speech to Speech feature, so it is taking the recording of my voice and morphing it to the woman's. No lipsyncing needed! I find certain voices work better for certain deliveries.

  • @razedblaze5194
    @razedblaze5194 2 месяца назад

    bro good work but the eyes are little off. Needs more work in adjustments.

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 2 месяца назад

    well the girl fell flat on the acting part .. pretty good on everything else!

  • @Silentiumfilms007
    @Silentiumfilms007 2 месяца назад

    Move. Ai work with iphone not android right?

  • @mootion
    @mootion 2 месяца назад

    You're so good 🙂 I would hire you for the cutscenes in my game haha Do you have a job-mail?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Hey, thanks so much! Would love to hear more about your game. You can contact us here: www.northwoodsrevolution.com/contact

  • @zanyarkamaran7436
    @zanyarkamaran7436 2 месяца назад

    I really like to start making animted movies, but the issue is those Mocap suites costs alot, for e.g. Rokoko HeadRig costs around $300 just to hold the iphone to the face! but why idk! also for the suites they range from $4000 to $10,000 and more, while there are some Arduino experts made it with Arduino for a $150, i know a branded suite is better but why too expensive! maybe am wrong but thats what i see acutally!

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад +2

      Yeah you are totally right, it is very expensive, especially for someone just trying to experiment and learn. There are free solutions, like Rokoko's double webcam version, which just uses two webcams for mocap. I am thinking of doing a short film and tutorial using just free solutions. Also, you can make a DIY headrig with a skateboard helmet for under $100. Might do a video on that as well.

    • @zanyarkamaran7436
      @zanyarkamaran7436 2 месяца назад

      @@NorthwoodsInteractive Thanks for getting me, i hope u make both of it, we really need it!

  • @UE5n00b
    @UE5n00b 2 месяца назад

    s i c k bro : )

  • @nicolasmejiavfx
    @nicolasmejiavfx 2 месяца назад

    What about woking in a cinematic together? Check out what i can do and maybe we can do some action shortfilm! (Worked alredy in two films)

    • @NorthwoodsInteractive
      @NorthwoodsInteractive  2 месяца назад

      Hey! your work is incredible! I'd love to colab. Feel free to reach out to us here: www.northwoodsrevolution.com/contact

  • @morphtek
    @morphtek Месяц назад

    I feel the only uncanny thing about them is the teeth showing like they are on meth all 3 characters had lip problems