The Darkest Age - Unreal Engine Animations
The Darkest Age - Unreal Engine Animations
  • Видео 9
  • Просмотров 137 931
How to Create the ULTIMATE Previz with Polycam, Metahumans, and Move.AI in Unreal Engine 5
Join our Discord! discord.gg/thedarkestage
What if I told you the future of filmmaking isn't just about what happens on set, but what happens inside a video game engine first?
Recently, my production company took on a challenging project: a short film about Alzheimer's Disease that required complex camera movements, intricate dance sequences, and seamless transitions between memories. But instead of creating a traditional shot list or storyboard, I tried something different. I decided to shoot the entire film... before I shot the actual film.
Using Unreal Engine, performance capture, and a lidar scan of our location, I created a complete digital version of our story. Crazy? Maybe. Overkill? ...
Просмотров: 7 784

Видео

How I made this AAA battle scene in Unreal Engine 5
Просмотров 16 тыс.Месяц назад
This is a high-level breakdown of a battle scene created in Unreal Engine 5. The scene depicts the battle between the Spanish Armada and the English Navy, in the year 1588. The Spanish were confident of victory going in, but Sir Francis Drake and Queen Elizabeth I were able to defeat them in one of the greatest naval battles in history. I used Metahumans as the characters, and created the perfo...
Cinematic Motion Capture with Move One and Metahuman Animator - Unreal Engine 5.4 Beginner Tutorial
Просмотров 31 тыс.2 месяца назад
Metahuman Animator has made AAA facial animation easy and cheap to create, but motion capture suits are still too expensive for many. However, there do exist some low-cost, easy-to-use full-body motion capture solutions, such as AI-based Move One. This is a detailed tutorial showing every step to creating a cinematic scene with Metahumans in Unreal Engine 5 using Move One and Metahuman Animator...
Move.AI and Unreal Engine 5 Metahuman Short Film - GIGANTIC JOE
Просмотров 12 тыс.2 месяца назад
0:00-3:40 Short Film 3:41-5:03 Behind the Scenes This is another test of our AI-based motion capture pipeline, featuring Move.AI for the body motion capture, and Metahuman Animator for the face animations. This film features two custom Metahumans, which were converted using the Metapipe conversion pipeline. The sasquatch/gorilla dude has a custom groom, with nearly 500k fully simulated individu...
How I Use Move.AI and Metahumans to Achieve AAA Character Animation in Unreal Engine 5
Просмотров 28 тыс.3 месяца назад
This is a breakdown and behind the scenes look at how we created a short scene testing out Metahuman Animator on a non-human creature, that has been converted to the Metahuman rig using Metapipe. We captured both performances at the same time. The motion capture is done using six GoPro 10's and Move.AI, and the facial animation is captured using an iPhone 13 and 15 mounted on a Rokoko headrig a...
Move.AI and Unreal Engine 5 Metahuman Cinematic - HACKER
Просмотров 17 тыс.3 месяца назад
This is a short scene testing out Metahuman Animator on a non-human creature, that has been converted to the Metahuman rig using Metapipe. The motion capture is done using six GoPro 10's and Move.AI, and the facial animation is captured using an iPhone 13 and the Rokoko headrig, then processed in Unreal Engine using Metahuman Animator. The woman's voice is converted using ElevenLabs speech to s...
Orc vs. Knight CGI Swordfight - UE5
Просмотров 6 тыс.4 месяца назад
Kill or be killed is the daily life of an orc. This film is the follow-up to my last film, ENCOUNTER, and is a piece in the ongoing saga of life from an orc's perspective. A deadly sword fight between an orc and a nameless knight. The motion capture was done using Move.AI and the facial animation is all done using Metahuman Animator. The orcs were purchased from Polyphoria, and the character ri...
Move.AI Unreal Engine 5.4 Motion Capture Short Film Using Custom Orc Metahumans - ENCOUNTER
Просмотров 17 тыс.4 месяца назад
I was inspired by several asset packs found on the Unreal Engine marketplace, namely the Nanite Mangrove Forest from Meka Art and Modular Orcs from Polyphoria. The motion capture, or mocap, was done using Move.AI and the facial animation is all Metahuman Animator. Animation needed a bit of smoothing, but looks good enough. Could this be the beginning of an epic, untold Orc Story? Subscribe to f...
Braveheart Speech in Unreal Engine 5
Просмотров 4 тыс.4 месяца назад
This is a test of the Metahuman animation pipeline. I used six GoPro 10's at 4k 60fps to capture the body, and a homemade headrig and iPhone for the face capture, then processed with Metahuman Animator. The speech is from Braveheart, obviously, and I have had it memorized since 7th grade. The Metahuman clothing is from the Medieval Armor asset pack from Polyphoria. I like the aesthetic, and wil...

Комментарии

  • @barefootash
    @barefootash 10 часов назад

    absolutely amazing!

  • @kiukle
    @kiukle 16 часов назад

    Is there any chance you will be making a detailed tutorial like this to show how to make a customized Metahuman? This video is so well detailed and exactly how I need to learn, but so far the custom metahuman world is still trying to piece things together from a million vague 'tutorials' out there.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 13 часов назад

      I know what you mean. I would really like to do a tutorial on that, I just need to make sure I can do it with software that isn't too expensive, like blender or something. Most of that process requires multiple licenses for stuff like Maya, Zbrush, substance, etc

  • @inteligenciafutura
    @inteligenciafutura 2 дня назад

    I have improved a lot in the realistic section without the need for a motion capture suit and an iPhone.

  • @kimberlykatiti6969
    @kimberlykatiti6969 3 дня назад

    Great stuff! I’m so pumped to get to work. This is so inspiring. I’m binging your videos today!!

  • @kimberlykatiti6969
    @kimberlykatiti6969 3 дня назад

    This is awesome, thank you so much! Can’t wait to try this out.

  • @daesong1378
    @daesong1378 7 дней назад

    We’ll never know what his real voice sounds like

  • @TheDangerousBrew
    @TheDangerousBrew 7 дней назад

    This was great. I'm a filmmaker who has been dabbling in game dev to tell stories, so this is really useful.

  • @SmiraBro
    @SmiraBro 8 дней назад

    I feel uncomfortable to watch this tutorial for free

  • @badmovi
    @badmovi 8 дней назад

    7:15 that poor lady, she has really good skin why you had to do her like that

  • @arissetiawan7374
    @arissetiawan7374 10 дней назад

    Whats version of your iphone 13? Standart, pro or pro max?

  • @kristenenation
    @kristenenation 11 дней назад

    Hi Charlie, I'm attending film school right now and this video is so valuable. I feel the workflows they are teaching are "old school" and this can save so much time. Its worth the time and effort for the actors to give their best performance because I'm a very visual person. I will definitely watch more of your videos.

  • @DarrenMonks
    @DarrenMonks 12 дней назад

    I want to make my second movie ising this. Incredible amazing fantastic brilliant

  • @AdenMackdaddy
    @AdenMackdaddy 12 дней назад

    This is so inspiring! I love your channel!

  • @321toton
    @321toton 12 дней назад

    This was a great tutorial, thanks!

  •  12 дней назад

    Hey! Thanks very much for this, really appreciate it! I have one important question: does it matter whether you have an Iphone 13 Pro or a 16 Pro for Livelink facial mocap or for Move One body mocap? I`m interested in terms of significant or relevant quality improvements in terms of capture? I`m really debating whether to invest in an Iphone 16 Pro due to better cameras or would a 13 Pro do the job just fine? Thanks!

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 11 дней назад

      I do not know if there is a difference, that is a good question. I used an iPhone 13 and it seems to do pretty well. I am just guessing, but I imagine the quality improvements would be small, if any. It's still 30 fps, and I don't think the resolution of the camera makes too much of a difference. There might be a difference in depth sensor resolution, but I am not sure.

  • @ljeffort3994
    @ljeffort3994 13 дней назад

    Please don't give up, I could see your videos are always top-notch quality but it is not getting enough views does feel unfair. Your tutorials of motion tracking are like a new light for smaller groups that are trying to make something nice with a small budget like mine. I do not know how to express this correctly, but please keep up the beautiful work! And always thank you.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 12 дней назад

      Thanks so much! I'm not too worried about it, the views will come eventually haha. We'd love to see what you are making, consider posting in our Discord in the community showcase!

  • @IAmVo
    @IAmVo 13 дней назад

    Charlie you ROCK! I'm working on an Animated Film and we're in early stages. Would you happen to know a space or site, where animators who are proficient in Unreal are in a community? Im looking to collaborate/ commission a few short film projects. I'm wearing TONS of hats, and don't have the bandwidth to also be the animator. Any advice?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 12 дней назад

      Thank you! The best place I can think of would be the Unreal Engine 5 facebook group or subreddit. But honestly I'm not sure. Consider joining our Discord and asking there in the general chat :)

  • @unknownname7731
    @unknownname7731 13 дней назад

    I’m trying to replicate your diy helmet and I can’t find the vertical elbow piece between the phone mount and the long helmet rod?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 11 дней назад

      a.co/d/7Y4qkRv Apparently I had the wrong link in the description

  • @evansojuka1399
    @evansojuka1399 14 дней назад

    I can't even begin to explain how I have enjoyed ever bit of this tutorial, actually one of the best unreal metahuman tutorials I have ever had the pleasure of watch, everything is detailed out so perfectly that you have my upper most respect, I was afraid of unreal engine but just this tutorial made it possible for me to download and start my ventures, thank you so much Sir for this and I promise you that once am done with my project I will tag you.

  • @unknownname7731
    @unknownname7731 14 дней назад

    This is excellent! Thank you for a great video!👍

  • @andreww4751
    @andreww4751 15 дней назад

    I really don't like this Iphone gatekeeping.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 11 дней назад

      I know! I think I'll do a tutorial using the new audio to animation tool, see how far I can get it without an iphone

  • @Videoexplain21
    @Videoexplain21 16 дней назад

    Hi bro can you make a video on how to make a zack d films video

  • @DJBFilmz
    @DJBFilmz 16 дней назад

    I think this is great. And if I could build this into my future budgets as a filmmaker, I will.

  • @8KHDRVideoBySittipong
    @8KHDRVideoBySittipong 17 дней назад

    Thank you for sharing. It's the future of movie making.

  • @HamdParacha
    @HamdParacha 18 дней назад

    How much does your move pro setup cost? Also any tips to reach out to the team? I've been emailing them for a while but haven't been getting a response

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 17 дней назад

      Move.AI costs $7k per year for the license, which allows me to capture up to two people at the same time

  • @sam14986
    @sam14986 18 дней назад

    Sir if I may ask at 28:57 you deleted the Metahuman control rig for body AND at 1:21:32 it appears again when you are smoothing out jitters, how does it come again

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      Right click on the body in the Sequencer and select Bake to Control Rig

    • @sam14986
      @sam14986 14 дней назад

      @NorthwoodsInteractive thank you for your kind response

  • @JsAnimation24
    @JsAnimation24 18 дней назад

    Really interesting previs process, but I guess I will redirect the question you asked back to you 😅 do *you* think it was worth it? 25 hours of previz work sounds like a lot, but if you are spending 100-200 hours making the actual film, then I think it's actually worth it. I guess it would work well for large-budget and longer films, but curious what you think of doing this for shorter or indie films?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      Totally fair point, and my answer is the it is totally worth it because I really like to elevate short films as much as possible, regardless of the budget. Basically, a short film should be a labor of love in at least some aspect. Otherwise, what is the point?

  • @PainnGames
    @PainnGames 18 дней назад

    Amazing stuff! Kee them coming, please!

  • @chelo111
    @chelo111 18 дней назад

    love the process/technique, being searching for a work flow on how to execute a short film/project....i like the process , i just wish i know how to create my own animations....the whole scanning process and using unreal engine is key, to show it to the actors so they know almost exactly what to do, is amazing....

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      I do have a tutorial on this channel showing a full workflow for using metahumans: ruclips.net/video/Fp3P0tSnY-Y/видео.htmlsi=ZiLl5X5Mi9zk6o14

    • @chelo111
      @chelo111 17 дней назад

      @@NorthwoodsInteractive wow this 2 hour tutorial is mind blowing, thank you so much broddy....

  • @CasinoDuelist
    @CasinoDuelist 18 дней назад

    I have had somewhat similar thoughts regarding filmmaking on a budget. How Unreal could, with good use and preparation, become a tool that will allow indie filmmakers to think outside the box and not find themselves so constrained. I especially find it interesting to do a scan and be able to plan a shoot in advance, for those situations where you only have a limited amount of time to film on location - either because of the lighting needed, or because of a need to minimize an impact on the everyday lives of the people that live or use the locations for their day to day things. Very interesting!

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      Yeah I forgot to mention in the video, but we were able to get about 50 shots in a 12 hour day for this shoot, only possible by having the confidence and precision of a previz like this

  • @6SecondSilence
    @6SecondSilence 18 дней назад

    What a giant waste of resources.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      How so? I itemize the amount of time it took at the end of the video. It's not too outrageous compared to normal pre-pro timelines

  • @outtoplay
    @outtoplay 18 дней назад

    This was a gem. Really appreciate that you shared this wonderful info in such a detailed presentation. Much Thanks!

  • @destination_moon6392
    @destination_moon6392 19 дней назад

    @NorthwoodsInteractive So your Sequencer timeline is 24 fps, the body mocap is at 60 fps and the facial mocap is at 30 fps. Does it matter that we have different fps that don't match?

  • @dawidd1933
    @dawidd1933 19 дней назад

    The title sounds like you invented pre - production industry. Man, it doesn't change anything. There are people and companies that specializing in previzuailzation for last 30 years. Nice that you sharing what you are doing, but the title is anoying clickbait.

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      I know what you mean, obviously previz has been done forever. But I have not seen much, if any, previz done in UE5 using full performance capture with metahumans, and a lidar scan of the location. Lots of stiff mannequins or rough animations, but nothing that makes me feel like the movie has been shot and edited to a point that it really represents what the final film could look like.

    • @dawidd1933
      @dawidd1933 14 дней назад

      @@NorthwoodsInteractive Plenty of them, actually! I don’t understand when teams don’t do this. A great example is War Horse(2011) by Spielberg. It was a movie previously made in previs, but there weren’t a lot of VFX shots besides the horse. Definitely worth checking out companies like The Third Floor. Cheers!

    • @natewoods5225
      @natewoods5225 14 дней назад

      What a hater…😂

    • @dawidd1933
      @dawidd1933 14 дней назад

      @@natewoods5225It's not hate; I appreciate what he's doing. This is just a discussion about the previz industry. Feel free to add anything valuable if you'd like.

  • @david_ce
    @david_ce 19 дней назад

    Honestly I can’t even begin to image how kind someone has to be to share their process like this for others to see and learn from and for free too, and in such a digestible way. You’re a natural and thank you for all you’ve shared. I’ve been using what you’ve thought and I saw an impressive clips on Reddit and they directly sited you for what they learned. Well done and keep up the great work

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      Thanks so much, I'm really glad this was helpful! It's really fun sharing these processes. What was the subreddit you saw my stuff cited?

    • @reyals66
      @reyals66 16 дней назад

      I couldn't agree more and the timing of this video couldn't have been any better. I'm currently working on my first feature-length film and this video will be a huge help and a guiding force. Please continue to share more such videos as a lot of filmmakers like me could learn from them. I'm curious to know if you've used a Mac setup or Windows for post-production.

  • @neodidi
    @neodidi 19 дней назад

    Saves money for the most part.. Not exactly time.. As you'd spend time making the detailed previz

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      True, it does not necessarily save time in pre pro, although I am getting faster at setting up projects like this. It does save time on set, which is generally the most expensive part for indies.

    • @neodidi
      @neodidi 18 дней назад

      @NorthwoodsInteractive yeah.. True.. Why I said it saves money. Cause with indie projects, time equals money. But it's a great approach I must say..

  • @Thies_Gruenewald
    @Thies_Gruenewald 19 дней назад

    Super inspiring stuff! :) Thanks for your in-depth workflow! :)

  • @recaia
    @recaia 19 дней назад

    movie ai sync livelink with head iphone capture in unreal timeline ??

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      The iPhone is using metahuman animator. I didn't do anything with livlink. Move.Ai also is not live, the animations are processes in the cloud, then imported to UE and retargeted

  • @Han3D
    @Han3D 19 дней назад

    It's truly great. Thank you so much for sharing!

  • @ETT-b6q
    @ETT-b6q 19 дней назад

    I've done few previz projects in Maya to UE pipeline and had to start learning the engine on my own seeing how powerful it is. Really hope it becomes norm for previz. Great video!

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 18 дней назад

      Yeah the real-time global illumination is game-changing, and Metahumans a re fun to work with once you figure out all the kinks

  • @GPLGamesOfficial
    @GPLGamesOfficial 19 дней назад

    Amazing work process, this process will be way more usefull for budget Film makers. Congratulations and make more useful contents like this ❤

  • @HumbleHerman
    @HumbleHerman 19 дней назад

    You had me at " ... Shocking, I tell you."

  • @pgjohnson5504
    @pgjohnson5504 19 дней назад

    Great process tutorial! I vote for me of these videos on this topic. I use Polycam when I scouts and location surveys. I’m an Assistant Art Director. I love seeing more use case scenarios for all of these programs. Now I’m going to watch the rest of your videos. Thanks for these!

  • @pigeon7316
    @pigeon7316 19 дней назад

    THIS IS SO COOL> KEEP UP THE GOOD WORK

  • @jamiebrowning7879
    @jamiebrowning7879 20 дней назад

    Hi, this looks really nice, I'm here after watching your 2 hour or so tutorial on Crazyman in full. Really easy to follow/understand. I was wondering where did you find the KingKong character and did you animate the face using MetaHuman Animator also? I assumed MetaHuman was (as the name suggests) only for MetaHuman facial animations?

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 20 дней назад

      Thanks, really glad you found the tutorial helpful. The sasquatch guy in Gigantic Joe was a character on the Unreal Engine marketplace. It had blendshapes and was setup for LiveLink animations, but it was not a Metahuman. I bought the asset, then sent it to a character artist to convert to a custom Metahuman, so I could use Metahuman Animator with it. Same with the pig guy, and the orcs in my other videos

  • @jbmocean399
    @jbmocean399 20 дней назад

    This is amazing, thank you! First one I have found that covers everything from start to finish for this topic and in perfect detail.

  • @Hydra_Studioz
    @Hydra_Studioz 21 день назад

    You should consider higher focal length for a more cinematic looking film.

  • @andiinzinger9688
    @andiinzinger9688 21 день назад

    Wow I definitely need more than one thumb up! What I great session, really well explained and always on point! Thanks for sharing your workflow!

  • @Zuloot
    @Zuloot 24 дня назад

    This has helped me so much I can't express how much. You are professional, precise and thorough. I can't believe you only have 3.54k subs.

  • @DavidSmith-ul6hv
    @DavidSmith-ul6hv 24 дня назад

    Hey, how do you not have a million subscribers? Unbelievable! Do you think that it would be possible to combine this workflow with Stretchsense gloves to get a better result with the hands? Thank you in advance!

    • @NorthwoodsInteractive
      @NorthwoodsInteractive 24 дня назад

      Hey thanks! I am definitely interested in exploring this, and will look into it.