Hey! Thanks for doing a tour of my base! Yeah, the double walls and laser turrets are used so that I can afk and let the base run as long as I want. Those accumulators are only for the base-power fluctuation, to save power from the nuclear builds in case of an actual emergency. Addressing the iron issue: I just need to add more iron trains and expand more, that's why I have the Lauren intersection. I should have used unlimited resources sooner because I got tired of having to manually construct mining outposts- too repetitive too tedious. I think the crude oil was bumped up too, though I'm not quite sure.
@@DebilDevil87 drive.google.com/open?id=1bgPFK68JugqX3-ecqYOm8RCb6__b6-MZ drive.google.com/open?id=1zG1uX4u8BHb9QV8QMe4S6IEgIKxOKf0R 1st link is the save, 2nd link is mods
@@tobiasjohn4495I installed a mod which bumps up ore patches to the trillions. Because this my first playthrough of Factorio, I didn't know which settings I wanted when I generated the world. When I got to the mid-endgame, ore patches kept running out, and science gets exponentially harder. The best solution is to set "ore patch density" to the maximum using mods, since I couldn't change the settings after the world was generated.
The nuclear design is actually really old. This is a blueprint that is available on the internet since a month after the uranium was added to the game. I used it myself in many games you never have power issues after you put this down. Great video to wake up in the morning.
I'm not even angry I'm being so sincere right now Even though you broke my heart and killed me And tore me to pieces And threw every piece into a fire As they burned it hurt because I was so happy for you
9:15 What? "Right hand drive" == "American"? 80% of the world is using Right hand drive for trains. Even in some countries that use left side for cars. Cheers from weird Switzerland which uses Left hand drive for trains (with exception of a metro in Lausanne), but right hand drive for cars, similar to France, Italy and Portugal. But essentially European trains are all right hand drives in general, with only few exceptions (and UK + Ireland as expected). en.wikipedia.org/wiki/Double-track_railway for some details. and here is a map for the whole world: upload.wikimedia.org/wikipedia/commons/thumb/0/09/Rail_handedness_by_country.svg/2754px-Rail_handedness_by_country.svg.png
You are correct and I should have clarified what I said. In my mind (and I know it's weird), when I say left or right hand drive, I'm thinking about cars and roads. So when I said right hand drive is American, I was basing it off the way we drive our cars. I know that doesn't make much sense when trains were the subject at hand, but my brain isn't always logical. Haha
@@Xterminator Yeah! Means you have lots of options to make a factory that is optimal but also very pretty, like that triangle illusion with the belts ;) Its part of what makes the game so appealing to me
It's an old layout made populair by the KOS bp books years ago, those had these exact designs. Dont know if she is the original creator though. If you hop around multiplayer servers that are up for some time (and therefor often got solar), you will see that about 50% of them use this exact design. (Although most alternate between a roboport and no port, as you don't need one in every block.)
@@Septimus_ii Yeah, was suspecting something like that. I wasn't paying close attention to see if it was a chest or the train that had the battery but if the train has it, the train is SOL...
A base is only as good as it's lowest SPM and considering everything late game uses blue science, his 4.2k means his whole base can only do 4.2k SPM. Still a megabase though.
Does that include the 2k space science as well? In that case it might or might not be limited to those, right? Let's be real though upping the blue science will not prove that fatal and there might be tons of it banked up as early science can do. Meanwhile I look back at my single completed run with about 20 yellow as my highest yield, 4 SPM if we talk consistency. [I had my attention on the war zone.]
Bit of a late response, but my reaction was the same; "wtf is the use of asynchronous science production like that?". There is no reason I can think off. Also, how do they test that everything actually maintain those numbers, do they just stock up massive amounts of the science? Because with the overproduction, they will just work of buffers when doing science (at the speed of the lowest production). This feels to me like they just wanted to go big for the sake of going big, not doing any math and just throwing things down until they thought it was big enough.
Since they have an inconsistent drawdown on power, it's not a terrible idea to have an accumulator bank for your lasers, but it's definitely not necessary
I'm currently in the process of attempting to build my first megabase and I am wondering why so many megabases use massive solar fields when the same amount of power could be generated with nuclear reactors which use a small fraction of the space. Is it a UPS optimization thing? Cause I would much rather stick with nuclear while attempting to build a megabase rather than having to stamp down endless solar fields. Also, is the motivation for beacon builds that beaconing assemblers is more UPS friendly than just adding more assemblers to increase throughput?
Yup, you got it spot on for both your questions. When building a huge base, the biggest issue in most cases is going to be the UPS drop. Huge Nuclear builds take a pretty large amount of UPS and same with othwr builds, thus the need for beacons. Also consider that by not using beacons and just adding more assemblers, you're adding a lot more than just assemblers that the game has to calculate. That's more inserters, more chests, more belts, farther bot travel distances, etc. So it all adds up pretty quick
@@Xterminator Damn. Okay. Thanks for the info. I'll try to take this into consideration in my megabase build. I've heard belts are pretty bad for UPS too, but I really prefer belts to bots :(
@@Xterminator I don't know what is typical. On the server where I play factorio we have a LHD rule. But in my own saves I use RHD. I've played two years singleplayer before I started to play on multiplayer lol. I'm Dutch. Most countries drive right, right? Sorry for the messy comment but I think it is understandable.
@@williebrort Yup, there are actually only a few countries that are LHD, but the UK is one of them, so people tend to think it's like the Imperial measurements where the US are the weird ones.
@@Thouston There are many countries that have trains on double track railways on the opposite way to what is happening with cars and trucks on the road. I.e. Switzerland, France and Italy use left side of rail tracks, but use right side for cars as rest of continental Europe. In Indonesia reverse happened - left for cars, right for trains. There are even exceptions inside some countries, i.e. in Switzerland in some places trains will go on the right (but very rarely) or in Lausanne metro system is using right side. Similarly Spain uses right for trains, with exception of metros in Madrid and Bilbao, which use left side. It is even more complex in countries like China, where there is quite a big mess.
@@movax20h I suppose given the context of this conversation I should have clarified that I was interpreting his question "Most countries drive right, right?" to be about driving a vehicle. Lol. Especially since I don't know enough about IRL trains to comment about them, though it doesn't surprise me at all that it would be complicated. Lol! That was really interesting though! Thanks!
this looks really "fake" no exploration / the science totally doesn't match the science-speed at all / it is not really working .. like put together blueprints in creative
If only there was a way for men to dick-compete without actually involving genitals or cheats... FACTORIO. O_O Now I'm filled with a rainbow of feelings like envy, anger, awe, love, excitement, shock and depression. I'll go back to my 72 rpm base and try to add purple pots. I mean JESUS!!! Ah!!! How in the world...
Not so good at all, to have 64 belt, when you can not fill 32 belt. Drone areas are splitted, that's amazing. I don't like a lot of trains, im just using three trains for supply and more single trains for public traffic. 450k pieces of belts for really long distances with power, tower and carrier in the blueprint for 3.9k arc furnaces. Its really hard to transport fuel effective, need a lot of tanks to keep the pressure up. I got a modular basic blueprint in the size of four transformer stations. 121k solar panel, 4.1k turbines, 176 core reactors. Produktivity lvl 120+ and Drone speed lvl 18, 3355 hours played.
i mean very few bases produce the exact same of each science right, it's limited by the one that runs the slowest. so it's a 4k spm base limited by blue science lol meaningless comment really sorry the opening part going thru all the sciences just felt silly also i just saw this video is 3 years old so even more useless comment by yours truly lol
Seeing that massive smelting array at 7:00 put the biggest smile on my face. This is very impressive.
Hey! Thanks for doing a tour of my base! Yeah, the double walls and laser turrets are used so that I can afk and let the base run as long as I want. Those accumulators are only for the base-power fluctuation, to save power from the nuclear builds in case of an actual emergency. Addressing the iron issue: I just need to add more iron trains and expand more, that's why I have the Lauren intersection. I should have used unlimited resources sooner because I got tired of having to manually construct mining outposts- too repetitive too tedious. I think the crude oil was bumped up too, though I'm not quite sure.
Can i download the save file somewhere? would be awesome!
@@DebilDevil87 drive.google.com/open?id=1bgPFK68JugqX3-ecqYOm8RCb6__b6-MZ
drive.google.com/open?id=1zG1uX4u8BHb9QV8QMe4S6IEgIKxOKf0R
1st link is the save, 2nd link is mods
hey, what do you mean by "unlimited resources"? basically cheats? no offense here, just curious how you actually can sustain those kind of bases.
@@tobiasjohn4495I installed a mod which bumps up ore patches to the trillions. Because this my first playthrough of Factorio, I didn't know which settings I wanted when I generated the world. When I got to the mid-endgame, ore patches kept running out, and science gets exponentially harder. The best solution is to set "ore patch density" to the maximum using mods, since I couldn't change the settings after the world was generated.
@@jackajicka2178 thanks, whats the mod that u used for it?
The nuclear design is actually really old. This is a blueprint that is available on the internet since a month after the uranium was added to the game. I used it myself in many games you never have power issues after you put this down.
Great video to wake up in the morning.
Awesome, I figured it would work well for some people
yeah... just ups issues :-P
'Is this a quote?'; Yes: Portal
how he dont know wtf u NEED to play portal and portal 2 (make a series, like wtf? i thought i know u!)
I'm not even angry
I'm being so sincere right now
Even though you broke my heart and killed me
And tore me to pieces
And threw every piece into a fire
As they burned it hurt because
I was so happy for you
9:15 What? "Right hand drive" == "American"? 80% of the world is using Right hand drive for trains. Even in some countries that use left side for cars. Cheers from weird Switzerland which uses Left hand drive for trains (with exception of a metro in Lausanne), but right hand drive for cars, similar to France, Italy and Portugal. But essentially European trains are all right hand drives in general, with only few exceptions (and UK + Ireland as expected). en.wikipedia.org/wiki/Double-track_railway for some details. and here is a map for the whole world: upload.wikimedia.org/wikipedia/commons/thumb/0/09/Rail_handedness_by_country.svg/2754px-Rail_handedness_by_country.svg.png
You are correct and I should have clarified what I said. In my mind (and I know it's weird), when I say left or right hand drive, I'm thinking about cars and roads. So when I said right hand drive is American, I was basing it off the way we drive our cars. I know that doesn't make much sense when trains were the subject at hand, but my brain isn't always logical. Haha
@@Xterminator An even larger part of the world drives cars on the right hand side ;)
I recognize that solar panel layout, its a design someone made that means you have exactly the right ratio of solarpanels to accumulators
Indeed! There are many varying designs that all have the correct ratio. It's cool how many designs can be made and still each have the correct ratio
@@Xterminator Yeah! Means you have lots of options to make a factory that is optimal but also very pretty, like that triangle illusion with the belts ;) Its part of what makes the game so appealing to me
It's an old layout made populair by the KOS bp books years ago, those had these exact designs. Dont know if she is the original creator though. If you hop around multiplayer servers that are up for some time (and therefor often got solar), you will see that about 50% of them use this exact design. (Although most alternate between a roboport and no port, as you don't need one in every block.)
6:30 is so unreal massive i had to laught xD
Yeah, it's nuts!
it's beautiful..
I think it's having supply issues because you turned on the stress test switch which I assume turns everything on instead of just supplying as needed.
I'm wondering about those two iron trains on the left side of the 64-belt iron loader. Especially considering the spotting of batteries....
@@forgottenfamily it looks like the battery is stopping the train reaching its 'full' condition. That might be the train supplying steel
@@Septimus_ii Yeah, was suspecting something like that. I wasn't paying close attention to see if it was a chest or the train that had the battery but if the train has it, the train is SOL...
2:20 "I think the locals call it a hex-a-gon? Not sure if I'm pronouncing that right"
How can open this map with 60FPS/UPS , I am on the bottleneck my maps down to 17~18 ups with 10k SPM. (i7 6700, GTX 1080, 32g DDR4-2666)
right angle traingles
if the traingle has 90 decreees angle is rigth angle
You must post at odd hours, usually new vids appear my overnight in Oz but yours turn up in the evening.
Yeah I tend to post at kind of random times to be honest.
64 balancer holy shit
A base is only as good as it's lowest SPM and considering everything late game uses blue science, his 4.2k means his whole base can only do 4.2k SPM. Still a megabase though.
Does that include the 2k space science as well? In that case it might or might not be limited to those, right?
Let's be real though upping the blue science will not prove that fatal and there might be tons of it banked up as early science can do.
Meanwhile I look back at my single completed run with about 20 yellow as my highest yield, 4 SPM if we talk consistency. [I had my attention on the war zone.]
Bit of a late response, but my reaction was the same; "wtf is the use of asynchronous science production like that?". There is no reason I can think off. Also, how do they test that everything actually maintain those numbers, do they just stock up massive amounts of the science? Because with the overproduction, they will just work of buffers when doing science (at the speed of the lowest production).
This feels to me like they just wanted to go big for the sake of going big, not doing any math and just throwing things down until they thought it was big enough.
Very beautiful
is it necessary to have accumulators for the lasers?????
No
Since they have an inconsistent drawdown on power, it's not a terrible idea to have an accumulator bank for your lasers, but it's definitely not necessary
With a ton of extra power like they had it's not really necessary, but it can help in a lot of situations.
I'm currently in the process of attempting to build my first megabase and I am wondering why so many megabases use massive solar fields when the same amount of power could be generated with nuclear reactors which use a small fraction of the space. Is it a UPS optimization thing? Cause I would much rather stick with nuclear while attempting to build a megabase rather than having to stamp down endless solar fields. Also, is the motivation for beacon builds that beaconing assemblers is more UPS friendly than just adding more assemblers to increase throughput?
Yup, you got it spot on for both your questions. When building a huge base, the biggest issue in most cases is going to be the UPS drop. Huge Nuclear builds take a pretty large amount of UPS and same with othwr builds, thus the need for beacons. Also consider that by not using beacons and just adding more assemblers, you're adding a lot more than just assemblers that the game has to calculate. That's more inserters, more chests, more belts, farther bot travel distances, etc. So it all adds up pretty quick
@@Xterminator Damn. Okay. Thanks for the info. I'll try to take this into consideration in my megabase build. I've heard belts are pretty bad for UPS too, but I really prefer belts to bots :(
hexagons. They're called hexagons.
not sure if I'm pronouncing that correctly I'll have to check back with you.
Polygon :^)
Can i download this map?
read awesomestpowers comment above
Why does everyone use so much concrete? Its depressing.
Because fast
It’s rectangular hexagon I guess
That's the description I was looking for lol
Nice tour!
Glad you enjoyed! It was an amazing base!
The notes and things don't match I am guessing because Lua commands. They can definitely send things out of whack far into the game.
We. Need. Blueprints. Of. All. Modules. Such. As. Nuclear. Plant. And. Science. Produce. And. Research. Facility.
RHD = American System? I’m disappointed, I always thought that this is typical for German Factorio players! :(
Wait really? I say American system cause we drive our cars on the right hand side, so that's what I associate it with.
@@Xterminator I don't know what is typical. On the server where I play factorio we have a LHD rule. But in my own saves I use RHD. I've played two years singleplayer before I started to play on multiplayer lol. I'm Dutch. Most countries drive right, right? Sorry for the messy comment but I think it is understandable.
@@williebrort Yup, there are actually only a few countries that are LHD, but the UK is one of them, so people tend to think it's like the Imperial measurements where the US are the weird ones.
@@Thouston There are many countries that have trains on double track railways on the opposite way to what is happening with cars and trucks on the road. I.e. Switzerland, France and Italy use left side of rail tracks, but use right side for cars as rest of continental Europe. In Indonesia reverse happened - left for cars, right for trains. There are even exceptions inside some countries, i.e. in Switzerland in some places trains will go on the right (but very rarely) or in Lausanne metro system is using right side. Similarly Spain uses right for trains, with exception of metros in Madrid and Bilbao, which use left side. It is even more complex in countries like China, where there is quite a big mess.
@@movax20h I suppose given the context of this conversation I should have clarified that I was interpreting his question "Most countries drive right, right?" to be about driving a vehicle. Lol. Especially since I don't know enough about IRL trains to comment about them, though it doesn't surprise me at all that it would be complicated. Lol! That was really interesting though! Thanks!
Вот это да! Что-то монструозное.
Nuclear Setup kinda looks like a swastika...
Wehrmacht den sowas?
Jetzt reichtsadler!
Um Himmlers Willen
"I suck at geometry" thats why you're doing youtube reviews of other people's bases.
what a condescending comment
это не большая база, а совсем даже обычная.
this looks really "fake" no exploration / the science totally doesn't match the science-speed at all / it is not really working .. like put together blueprints in creative
@Xterminator you should make a tour over this one "v=dY2nxVNBHQs", just to relax hahahha
If only there was a way for men to dick-compete without actually involving genitals or cheats... FACTORIO. O_O
Now I'm filled with a rainbow of feelings like envy, anger, awe, love, excitement, shock and depression. I'll go back to my 72 rpm base and try to add purple pots.
I mean JESUS!!! Ah!!! How in the world...
163 countries drive on the right.. or as you would call it the "american system".. lol
I am sorry... but...
That reactor setup...
Yeah...
It looks like a swastika.
Whi... errrrr Nuclear Power! xD
many effective designs do, you can however build stuff counter clockwise to combat people complaining about it...
To be fair, it meant good, health, and luck before it was stolen by the nazis. Dang nazis... This is why we can't have nice things!
Oh I thought it looked like a ninja star
So what? It is nice geometric and cool shape on its own, with great practical applications in games and real world.
Not so good at all, to have 64 belt, when you can not fill 32 belt. Drone areas are splitted, that's amazing. I don't like a lot of trains, im just using three trains for supply and more single trains for public traffic. 450k pieces of belts for really long distances with power, tower and carrier in the blueprint for 3.9k arc furnaces.
Its really hard to transport fuel effective, need a lot of tanks to keep the pressure up. I got a modular basic blueprint in the size of four transformer stations. 121k solar panel, 4.1k turbines, 176 core reactors. Produktivity lvl 120+ and Drone speed lvl 18, 3355 hours played.
i mean very few bases produce the exact same of each science right, it's limited by the one that runs the slowest. so it's a 4k spm base limited by blue science lol
meaningless comment really sorry the opening part going thru all the sciences just felt silly
also i just saw this video is 3 years old so even more useless comment by yours truly lol