Argonia writing lead here. Got a couple corrections to make. The 200 NPCs and 50 Quests aren't for the whole of Argonia. That's just what we currently have done. There's a lot more than that for the whole thing.
@@Reedstilt Okay, I've pinned your comment so hopefully others can see this. I'm really sorry about the misinformation, I must have misheard in the showcase.
I like how people are more excited for Skyrim mod then then the actual scroll six. it has taken them so long that we have gotten expansions as mods, which will probably be better than the actual sequel
Yeah I don't mean to be pessimistic but looking at what happened with Starfield... it's difficult not to be. Meanwhile modders are out here creating stuff with the same scope as the largest official DLC (if not larger)
I know what I have with Skyrim. I have it on GOG, DRM free forever. 1300 mods working. I can do and become who ever I want and more free mods are coming out each year, bringing the game forward by huge steps. Elder Scrolls 6 will be polluted by paid mods from the beginning, have bad performance and DRM. So I hope that ES6 will not release within the next 3 years, so that the modding community stays focused on Skyrim. We are very close to actually making the game good. ;)
Man my most recent Skyrim playthrough I decided on a simple way to deal with them. 1. All Thalmor die 2. All Thalmor get soultrapped. They can spend eternity in the Soul Cairn instead of whatever afterlife they had planned.
isnt this what all of you do? I have Falskaar, wymstooth, Esroniet, Rudra, Vigilant, Glenmoril, Maslea, Rochester, valenwood assault, elswyr assault, Lord of the Rings always on, these are the cornerstone of my modlist, everything else is built on top. I also use HOLDS, valley of whiterun, whiterun has walls. Everything else is weapon collections and armor collections and monsters.
Bruma was unreal in its quality, but its been so long. I wish they'd have just concentrated on one or two because it still isn't out and the others are a million miles away anyway. And we still don't have a mod to visit Vvardenfell!
Exactly, one project at a time would have been the smartest move. But I guess some modders only want to work on certain projects for some selfish reason =/
@@anthonyt1t5"selfish" you do realise that they're doing this for free? Let them do what they wanna do and live with it. You want something done? then go join the project.
if you are referring to the after math of the third game, I can't see how that would work when the volcano has destroyed everything on the island and making it uninhabitable for all life.
I understand the frustration some people have with how long this game is taking to come out, but we have to understand that this is all volunteer work being done in another game's engine. It's not a simple task to undertake.
I'm one of the many ambient scene writers (nothing super important just decoration) but even seeing a smaller glimpse into the development process first-hand, it's astonishing how complex it is and how all these people do way more work than I do and do it for free and in the midst of working a day-job and going through college and getting married, etc. It's crazy it's even getting done at all, let alone in any timely manner
@@syminite1Nah, it's not even mid. It's pop-slop propped up by Soule's music. Beth should've just full-committed to making Redguard type games since they lack the desire or competence to make actual RPGs.
@@rustcohle3803no it couldn’t have been, level design isn’t the thing holding the projects back, far far from it. A few projects reworked their worldspace over the past few years, for different reasons, Iliac Bay, the only they’re probably referencing, really didn’t reset their worldspace, they just stopped using placeholder assets on the overhead map to give a more accurate perception of their progress. Roscrea actually did reset their worldspace because the alterations made over the years to the original layout were causing gradual save corruption. Which did delay their work a bit. But Roscrea is already back to the level it was at before the reset. There are legitimate concerns about Beyond Skyrim but this one, which people repeat all the time, is basically meaningless
The only legitimate concern is them insisting on releasing complete projects while adopting a perfectionist mindset. Nothing will ever be 100% perfect. If they released the projects in updates like Tamriel Rebuilt or of they did more tangible previews, there would be more volunteers and possibly more donations. @@Ehlier26
The negativity in these comments is appalling to me. So what if they're taking a long time??? They are making what is basically entire new games! Even if it takes decades it will still be worth it
and its just fans wanting to create content for all the other fans. It's volunteer work and some members of the various teams have paid out of pocket to hire professional voice talent and the like. I've made a number of mods since Morrowind that were 1/10000 of the scope that all these wonderful people are trying to pull off and even that was laborious and complicated. Its lead me to just not announce any projects I'm working on until they are complete and ready to go because I refuse to deal with all the vitriol and self-intitled buttheads that choke up modern social media.
They've tackled the project in the perfect way. The project as a whole is extremely ambitious, but breaking it down into manageable chunks makes so much sense. There's no way they could hope to release entire regions for access, it's just too big of a scale. Seeing each of the regions showcases just how big the collaborative effort is. It's so amazing to see the dedication each of the people working on this project has and I cannot wait to see it completely come to life. It will add hundreds of hours of exploration and content.
@@ChipsChallenge95Damn. I have not tried out Bruma yet, but it basically is not good then? Lack of things to do? I was exited to bring my Bard over there 🥲. Is it glitchy?
@@Lettuce_Play Its a region the size of a hold in Skyrim. I would say it adds about as much content as the Dawnguard DLC added and is about on par with it in terms of quality. In my personal experience its no more glitchy than the base game but that depends on what other mods you run it with.
@@moskaumaster1594 okay excellent to hear. Thank you for the reply, I’ll be giving it a play then since I don’t mind vanilla glitched as they can be quite funny at times. I even find ways to roleplay them into the story.
I explore Bruma just now and try to visit Chorol.. and still unfinished, I understand.. modding this by adding features like quests is a hard work. great job!
I mainly just wish we got more stuff like bruma because it gives us a playable preview that satisfies the itch of these. It would be cool if they worked on the areas and then release them one area at a time. But also i think them dropping a whole province at once is a crazy idea
@@Luna-Starfrost Those aren't Bethesda mods, Bethesda only allow them to be part of the "official" content of the game, no developer ever creating mods for their own games.
You and I both my friend. I wasn't even sure if I was going to make it for Fallout: London's release. I'm hoping I get to play TES: VI when it drops but I have little hope for Fallout 5.
Nice overview of the Beyond Skyrim projects. But haven't seen anything related to Elsewhere and Valenwood. Seems like the South of Tamriel will not be covered. I mean you have both provinces unfinished but explorable as an Oblivion mod. And although I do love Oblivion as the best ES game when it comes to quests, the gameplay and graphics doesn't compare to Skyrim. Would love to see them in Skyrim too.
They're being worked on too, they just didn't have presentations this year because they aren't as far along in development. If you go to Beyond Skyrim's channel and go back a few years you can see some stuff for them
Pretty much done does not equal done. Rest assured there is a ridiculous amount of work being churned out for Roscrea, especially after their “get it done week” recently (where volunteers on other projects were encouraged to take up and complete a Roscrea claim), but it’s not ready to release by any stretch of that phrase. You may be happy to know, however, that voice acting casting calls opened just two days ago. Voice acting, by its nature, is not done until the very later parts of development, which bodes very well for the progress of the project as a whole, if I had to guess.
Wouldn’t be better if they just put all their resources on one region then move on to the next after they complete their first region. Seems like they are spreading themselves out to thin. And we have been waiting for this projects for years with no release dates in sight. I feel like if they release something there will be more interest in future projects and maybe even more volunteers for the other projects.
Beyond Skyrim is an umbrella group with a lot of different teams working under it. It's not that it's 1 massive project splitting itself across different provinces, but the people doing different provinces are working together. If that makes any sense.
The best argument to refute this suggestion, in my opinion, is that not only are we multiple separate projects, but we are volunteers. If Beyond Skyrim put all of its efforts into, say, Atmora, there would be some significant issues with people on other projects probably just up and leaving because they didn’t volunteer for Atmora, they volunteered for Argonia, Cyrodiil, etc. The amount of people who would gladly do any project is significantly less than the amount who only really want to do their chosen province and maybe one or two others.
Yes, this would be a lot better. The Skyrim modding community is... interesting, to say the least. When you work on an actual dev team, you have a singular goal for the team. There can be multiple teams with their own individual goals which lead to a "final product", but for something like this it just doesn't work. Everyone is a volunteer, there are egos in place, poor leadership, and too much turnover. There will be a disconnect between regions, if anything is ever finished. Someone wrote a comment about how these volunteers only wanted to volunteer to work on a specific reason is a perfect example of why these projects never complete and always disappoint. The "goal" of the volunteer isn't to product a quality product for people to enjoy. Their goal is to participate on this project and do what it is they want to do. Its just silly and unprofessional, unfortunately.
@@Bisgetti “[The volunteer’s] goal is to participate in this project and do what it is they want to do.” Is that supposed to be a bad thing? They aren’t getting paid, but god forbid they use their free time in ways they think they would enjoy most. Won’t they think of the poor gamers they’re laboring to deliver a FREE product for? Take your sense of entitlement somewhere else.
Skyrim is going to be one of the first games ported to SAO when our technology becomes advanced enough to make that world a (hopefully less dangerous) reality
The issue I have with these expansive map Mods, is that they're going to have to take other Mods into consideration, like, Alternate Start (Live Another Life), or have some sort of similar feature of their own, like Legacy of The Dragonborn does. If not, by the time the Player reaches many of these newer locations, they'll be a god, and many of these supposedly cool, new features, Artifacts, will get shoved in a Treasure Chest somewhere. 🤔
The prevailing philosophy I’ve seen from the devs as part of the team myself is that it’s really not our problem if players use other mods and come in overleveled. A very strong core priority of the BS Umbrella as a whole is to work without prior requirements, and this means some of us kinda look at the mods in sort of a vacuum, independent from the Skyrim modding scene as a whole. After all, our goal is to add stuff that seamlessly blends into Vanilla. Compatibility is nothing close to a priority, though rest assured there’s gonna be no shortage of community patches or even patches made by BS devs working independently from the projects as a whole to make them once a project releases. The Skyrim modding community is nothing if not patch-happy from my experience.
Im also really excited for separate modders to make smaller improvements to betond skyrim like building on landscape upgrades so i hope the beyond skyrim teamdoesnt try to make everything perfect
Atmora is the original home of the nords. Imperials and Bretons are descended from the nedes which are native to Tamriel and redguards come from Yokuda.
The "Hype" never dies for some. This is a game that made people thru countless depressions, and hard times in their lives. This is a game that will STILL be modded AFTER ES6 even releases.
Bruma has been out for a long time now, I already have this as an active mod unless you're saying that there is an update... Can it be updated if there is new stuff or is it automatic?
I think you might have to uninstall the bruma one and install the full cyrodill one when it comes out. With a new save and character for the scripts to work correctly. Just to be safe.
@@AnneFrankthe2nd it's still going to be a while and there are about eight teams working on beyond Skyrim... But we should see something before elder scrolls 6 comes out.
Most likely wont be until requiem patches (would be a big undertaking) and quite a few unseen hurdles. Modlists wont catch up to beyond skyrim for a while after release imo unless they give mod authors early access
@@nighttimestalker It's not demanding at all these days, even with all the fancy ENBs and texture packs and everything. Modern PCs have zero issues with heavily modded Skyrim.
Not to sound cynical, but so many mod teams always bite off more than they can chew and their projects end up getting dropped due to simply being too big in scale.
Really annoying they cap you HARD with mods on consoles, I really only play Skyrim on my xbox now a days and Beyond Skyrim Bruma alone takes up a fuck ton of space, I cant download it cause of the other mods I have, all of which I want. Hell if they put these on console, you're not gonna be able to have any other mods besides all the Beyond skyrim ones, cause Bruma is split into 4-6 mods that in order to have BS: Bruma, you need them all. And they're all massive as fuck, taking up almost all the space you're allowed to have for console mods
Its been 7 years because they arent "updating" it. Beyond Skyrim: Bruma was a demonstration of what their team was capable of the next time the Cyrodiil team releases a new piece of content it will be the entire province they arent releasing it piecemeal like the Tamriel Rebuilt or Project Tamriel people.
@@moskaumaster1594 They very clearly didn't mean an update to Bruma, but to the whole province. 7 years plus is a ridiculously long time between updates, it shows that the devs behind it never actually put any proper thought into the project before starting on it. Also, Skyrim modders have to stop announcing or releasing stuff until they've made significant progress on the project. Think about all the people who won't care anymore by the time it actually releases.
So what, modding takes time, Tamriel rebuilt for morrowind has been in development for like 20 years and still going on, it's just a reality that games take time to develop, especially for people doing it in their spare time outside their everyday job, don't be impatient
@@MacinteuchPlus It's not that. 9 times out of 10, these large mods either don't make it, or suck. It's rare for these massive mods to actually make it and be good. Bruma is an example of those rare exceptions I'm hoping these make it out. But keep your expectations in check.
I've seen some worrying thing about the dev team. Pushing leftist ideology in quests and more. Hopefully it doesn't get that bad and it's an enjoyable mod without ANY (any at all is cringe) real life ideologies taking over.
How beyond skyrim works it's just bunch of teams creating the world space THEY want to create, so atomora people will only work on it, that being said there was a team working on aummerset but they are on halt.
Argonia writing lead here. Got a couple corrections to make. The 200 NPCs and 50 Quests aren't for the whole of Argonia. That's just what we currently have done. There's a lot more than that for the whole thing.
@@Reedstilt Okay, I've pinned your comment so hopefully others can see this. I'm really sorry about the misinformation, I must have misheard in the showcase.
@@swiizzles No worries. We were tossing a lot of numbers at people so it's easy to get confused.
Hey @Reedstilt. Someone should update the website! Everything is dated 2020, so I assumed the project was dead till now.
Does Argonia include areas not within black marsh? I'm kind of a noob regarding the lore so idk :P
Jezoz Christ...you guys are beasts xD
I really want this project to succed. Beyond Skyrim bruma was the best and most impressive mod I`ve ever played.
I like how people are more excited for Skyrim mod then then the actual scroll six. it has taken them so long that we have gotten expansions as mods, which will probably be better than the actual sequel
Yeah I don't mean to be pessimistic but looking at what happened with Starfield... it's difficult not to be. Meanwhile modders are out here creating stuff with the same scope as the largest official DLC (if not larger)
I know what I have with Skyrim. I have it on GOG, DRM free forever. 1300 mods working. I can do and become who ever I want and more free mods are coming out each year, bringing the game forward by huge steps.
Elder Scrolls 6 will be polluted by paid mods from the beginning, have bad performance and DRM.
So I hope that ES6 will not release within the next 3 years, so that the modding community stays focused on Skyrim. We are very close to actually making the game good. ;)
I hope they do Summerset Isle. I want to fuck over the Thalmor on their home turf.
Well nirn uncharted planned a Summerset but got canceled due to the devs not having free time to continue. That's what I heard
summerset does not have a team working on it. not enough interest.
Oh yeah, hold onto that ambition so you can do just that in a couple decades! ...If someone starts actually working on it.
I hope they add every major elf settlement so i can recreate pelinal second coming.
Man my most recent Skyrim playthrough I decided on a simple way to deal with them.
1. All Thalmor die
2. All Thalmor get soultrapped.
They can spend eternity in the Soul Cairn instead of whatever afterlife they had planned.
Imagine running all of these at the same time
I have thought about it! Probably making Skyrim's file size massive. XD
@@adtrlthegamer7449 They arent out yet. No you havent lol
@@Kman1989the original comment says “imagine”, who are you to say they haven’t lol
@@Kman1989 Fixed. >_>
isnt this what all of you do? I have Falskaar, wymstooth, Esroniet, Rudra, Vigilant, Glenmoril, Maslea, Rochester, valenwood assault, elswyr assault, Lord of the Rings always on, these are the cornerstone of my modlist, everything else is built on top. I also use HOLDS, valley of whiterun, whiterun has walls. Everything else is weapon collections and armor collections and monsters.
I've been waiting years to visit Cyrodiil in all of its might, add Elsweyr and Illiac Bay to the pack and I wouldn't mind pay for that.
Bruma was unreal in its quality, but its been so long. I wish they'd have just concentrated on one or two because it still isn't out and the others are a million miles away anyway.
And we still don't have a mod to visit Vvardenfell!
Exactly, one project at a time would have been the smartest move. But I guess some modders only want to work on certain projects for some selfish reason =/
@@anthonyt1t5"selfish" you do realise that they're doing this for free? Let them do what they wanna do and live with it. You want something done? then go join the project.
if you are referring to the after math of the third game, I can't see how that would work when the volcano has destroyed everything on the island and making it uninhabitable for all life.
@@nightshadedreams2989 That isn't true, a lot is being rebuilt. It isn't uninhabitable at all.
@@philyburkhill1 my apologies, I was going from what I remember from the game itself
I understand the frustration some people have with how long this game is taking to come out, but we have to understand that this is all volunteer work being done in another game's engine. It's not a simple task to undertake.
Another game's engine?
they literally make 8 skyrims and even better than thé original so
@veryrare432hz they're recreating the whole of tamriel and make it lore friendly
I'm one of the many ambient scene writers (nothing super important just decoration) but even seeing a smaller glimpse into the development process first-hand, it's astonishing how complex it is and how all these people do way more work than I do and do it for free and in the midst of working a day-job and going through college and getting married, etc. It's crazy it's even getting done at all, let alone in any timely manner
ive spent time learning skyrims creation engine, it is abysmal to control and navigate, godspeed to these insanely talented and patient people
Personally, I'm most interested in the center of the world aka Cyrodil, Bruma was sooo good.
The kingdoms of men have always been where I’ve had the most care besides Morrowind.
Skyrim has given so much, lasted so long, it should have its own holiday.
It’s mid
@@KingJ1397-v8q You dont sell over 60 million copies and port to 3 hardware gen if you mid. Nice try tho. 🙃
@@syminite1Nah, it's not even mid. It's pop-slop propped up by Soule's music. Beth should've just full-committed to making Redguard type games since they lack the desire or competence to make actual RPGs.
@@Tamberoot Youre entiltled to your opinion but just know that Millions of people like this game, its still around and relevant for a reason.
@@syminite1 I don't care what goofy tourists like, quite frankly. Ad Populum Fallacy holds no power over me.
Super excited for this!
Let's hope they don't decide to redo half the world space again.
Wait what do you mean? The mod could have been ready by now if they didn't decide to redo half the world space?
@@rustcohle3803no it couldn’t have been, level design isn’t the thing holding the projects back, far far from it. A few projects reworked their worldspace over the past few years, for different reasons, Iliac Bay, the only they’re probably referencing, really didn’t reset their worldspace, they just stopped using placeholder assets on the overhead map to give a more accurate perception of their progress. Roscrea actually did reset their worldspace because the alterations made over the years to the original layout were causing gradual save corruption. Which did delay their work a bit. But Roscrea is already back to the level it was at before the reset. There are legitimate concerns about Beyond Skyrim but this one, which people repeat all the time, is basically meaningless
The only legitimate concern is them insisting on releasing complete projects while adopting a perfectionist mindset. Nothing will ever be 100% perfect. If they released the projects in updates like Tamriel Rebuilt or of they did more tangible previews, there would be more volunteers and possibly more donations. @@Ehlier26
@@rustcohle3803 probably not, but it doesn't help.
Was hight map issue why they hsd to rework everything having fixed that allowed them to do more lest what I heard.
Great video, dude. Your presentation is on point, as usual. =]
@@liampouncy7808 Appreciate you being here as always :)
The negativity in these comments is appalling to me. So what if they're taking a long time??? They are making what is basically entire new games! Even if it takes decades it will still be worth it
and its just fans wanting to create content for all the other fans. It's volunteer work and some members of the various teams have paid out of pocket to hire professional voice talent and the like. I've made a number of mods since Morrowind that were 1/10000 of the scope that all these wonderful people are trying to pull off and even that was laborious and complicated. Its lead me to just not announce any projects I'm working on until they are complete and ready to go because I refuse to deal with all the vitriol and self-intitled buttheads that choke up modern social media.
They've tackled the project in the perfect way. The project as a whole is extremely ambitious, but breaking it down into manageable chunks makes so much sense. There's no way they could hope to release entire regions for access, it's just too big of a scale. Seeing each of the regions showcases just how big the collaborative effort is. It's so amazing to see the dedication each of the people working on this project has and I cannot wait to see it completely come to life. It will add hundreds of hours of exploration and content.
Most excited for Argonia, least excited for the stendarr quest. I kinda had enough of that in Vigilant, even though its a fun mod
Beyond Skyrim bruma is so large tho but I love it
Very scarce of content.
@@ChipsChallenge95Damn. I have not tried out Bruma yet, but it basically is not good then? Lack of things to do? I was exited to bring my Bard over there 🥲. Is it glitchy?
@@Lettuce_Play
Its a region the size of a hold in Skyrim. I would say it adds about as much content as the Dawnguard DLC added and is about on par with it in terms of quality. In my personal experience its no more glitchy than the base game but that depends on what other mods you run it with.
@@moskaumaster1594 okay excellent to hear. Thank you for the reply, I’ll be giving it a play then since I don’t mind vanilla glitched as they can be quite funny at times. I even find ways to roleplay them into the story.
I explore Bruma just now and try to visit Chorol..
and still unfinished, I understand.. modding this by adding features like quests is a hard work.
great job!
I mainly just wish we got more stuff like bruma because it gives us a playable preview that satisfies the itch of these. It would be cool if they worked on the areas and then release them one area at a time. But also i think them dropping a whole province at once is a crazy idea
if this is refined, easy to install, and if the locations are accurate, I would be happy paying for this.
and hopefully Bethesda doesn't release it's "next-next-next-next Gen" update a week before the mod is supposed to drop.
Skyrim mods: Expansive
Bethesda's mods: Expensive
Bethesda have mods?
@@Gylaran Yep. Creation Club.
@@Luna-Starfrost Those aren't Bethesda mods, Bethesda only allow them to be part of the "official" content of the game, no developer ever creating mods for their own games.
@@Gylaran No shit. Still sold by Bethesda, they still earn money with them.
cant wait for beyond skyrim Bruma to get the beyond skyrim Cyrodill update and explore the mid way part of the province
The ambition of skyrim modders is never ending
Hope this finish some of this work. Would be fun to see these places at the time period of skyrim
Pretty exciting stuff. It just makes me a little sad that I probably won't live long enough to play it.
You and I both my friend. I wasn't even sure if I was going to make it for Fallout: London's release. I'm hoping I get to play TES: VI when it drops but I have little hope for Fallout 5.
@@WeNeverHadForever OK, new policy for game studios. Hire only old people. They'll get your games done much faster because they have to.
Nice overview of the Beyond Skyrim projects. But haven't seen anything related to Elsewhere and Valenwood. Seems like the South of Tamriel will not be covered. I mean you have both provinces unfinished but explorable as an Oblivion mod. And although I do love Oblivion as the best ES game when it comes to quests, the gameplay and graphics doesn't compare to Skyrim. Would love to see them in Skyrim too.
They're being worked on too, they just didn't have presentations this year because they aren't as far along in development. If you go to Beyond Skyrim's channel and go back a few years you can see some stuff for them
I have the kynreeve armor used in the thumbnail its super cool and it comes with a summonable daedra companion! Highly recommend downloading
Lowkey a bit annoyed that they haven’t dropped Roacrea yet. That thing is p much done but it’s just being sat on.
Pretty much done does not equal done. Rest assured there is a ridiculous amount of work being churned out for Roscrea, especially after their “get it done week” recently (where volunteers on other projects were encouraged to take up and complete a Roscrea claim), but it’s not ready to release by any stretch of that phrase. You may be happy to know, however, that voice acting casting calls opened just two days ago. Voice acting, by its nature, is not done until the very later parts of development, which bodes very well for the progress of the project as a whole, if I had to guess.
@@shanemsmith Thats exciting news I didnt think they were already casting voice actors, shits getting real!
Wouldn’t be better if they just put all their resources on one region then move on to the next after they complete their first region. Seems like they are spreading themselves out to thin. And we have been waiting for this projects for years with no release dates in sight. I feel like if they release something there will be more interest in future projects and maybe even more volunteers for the other projects.
Beyond Skyrim is an umbrella group with a lot of different teams working under it. It's not that it's 1 massive project splitting itself across different provinces, but the people doing different provinces are working together. If that makes any sense.
The best argument to refute this suggestion, in my opinion, is that not only are we multiple separate projects, but we are volunteers. If Beyond Skyrim put all of its efforts into, say, Atmora, there would be some significant issues with people on other projects probably just up and leaving because they didn’t volunteer for Atmora, they volunteered for Argonia, Cyrodiil, etc. The amount of people who would gladly do any project is significantly less than the amount who only really want to do their chosen province and maybe one or two others.
@@shanemsmith appreciate your efforts soldier O7
Yes, this would be a lot better. The Skyrim modding community is... interesting, to say the least. When you work on an actual dev team, you have a singular goal for the team. There can be multiple teams with their own individual goals which lead to a "final product", but for something like this it just doesn't work. Everyone is a volunteer, there are egos in place, poor leadership, and too much turnover. There will be a disconnect between regions, if anything is ever finished.
Someone wrote a comment about how these volunteers only wanted to volunteer to work on a specific reason is a perfect example of why these projects never complete and always disappoint. The "goal" of the volunteer isn't to product a quality product for people to enjoy. Their goal is to participate on this project and do what it is they want to do. Its just silly and unprofessional, unfortunately.
@@Bisgetti “[The volunteer’s] goal is to participate in this project and do what it is they want to do.”
Is that supposed to be a bad thing?
They aren’t getting paid, but god forbid they use their free time in ways they think they would enjoy most. Won’t they think of the poor gamers they’re laboring to deliver a FREE product for?
Take your sense of entitlement somewhere else.
We do have to be sympathetic to their goal because in the end they are making a couple regions which are Skyrim sized
Skyrim is going to be one of the first games ported to SAO when our technology becomes advanced enough to make that world a (hopefully less dangerous) reality
I just can’t wait for Legacy of the Dragonborn to include displays once all the beyond Skyrim mods are out
The issue I have with these expansive map Mods, is that they're going to have to take other Mods into consideration, like, Alternate Start (Live Another Life), or have some sort of similar feature of their own, like Legacy of The Dragonborn does. If not, by the time the Player reaches many of these newer locations, they'll be a god, and many of these supposedly cool, new features, Artifacts, will get shoved in a Treasure Chest somewhere. 🤔
The prevailing philosophy I’ve seen from the devs as part of the team myself is that it’s really not our problem if players use other mods and come in overleveled. A very strong core priority of the BS Umbrella as a whole is to work without prior requirements, and this means some of us kinda look at the mods in sort of a vacuum, independent from the Skyrim modding scene as a whole. After all, our goal is to add stuff that seamlessly blends into Vanilla. Compatibility is nothing close to a priority, though rest assured there’s gonna be no shortage of community patches or even patches made by BS devs working independently from the projects as a whole to make them once a project releases. The Skyrim modding community is nothing if not patch-happy from my experience.
Dont we have skywind and oblivion mod on the way. Wish they could just share assets with each other and just focus on quests and such
Im also really excited for separate modders to make smaller improvements to betond skyrim like building on landscape upgrades so i hope the beyond skyrim teamdoesnt try to make everything perfect
I hope someone is gonna make a Dark Brotherhood mod 😢
I will say tbf beyond skyrim is a project and not just one mod
I really wanna be able to own a house in Atmora. I cannot tell you why I want this so badly.
Damn I’d love to eventually play it but I’m on Xbox lol.
@@TheParagonIsDead I believe Bruma is available on Xbox so there is still hope!
@@swiizzles it takes up all the space.
Console gaming is a giant scam, even a low end PC can run Skyrim.
@@ChipsChallenge95 ehh except it’s cheaper, more convenient, more user friendly, and the best thing for people who are casual gamers.
@@TheParagonIsDead
Its only cheaper if you dont use your computer for anything other than gaming
Goddamn, this is gonna take like 3 days to download when it's finally time
all we need now is beyond skyrim summer set isles lol
Man the One i am hyped for the most is Atmora, I want to visit the Original home of the Humans Races, Imperial is my Go to.
Atmora is the original home of the nords. Imperials and Bretons are descended from the nedes which are native to Tamriel and redguards come from Yokuda.
@@Azwrath25 I knew about the red guards but I thought that the Imperials and Bretons were humans that left the Nords.
Maybe you will like Unslaad
Prolly the earliest will be out in 2028 hahah
There is already a released teaser for the Cyrodiil project that lets us visit Bruma
@@moskaumaster1594 came out in 2016 lol
I just hope there's an option for the old patch. Im not breaking my load order for anything lol.
I feel all these places wont be done until like 2030 when the hype is dead. Hopefully not but that would be quite unfortunate
This project has been going on from before Skyrim's release. I am pretty sure another 5 years to the last 20 will do nothing to curb the hype.
I mean, Skyrim is a 13 years old game and the hype for it still has yet to die, I don't see it happening in the next 6 years even if TES6 releases.
The "Hype" never dies for some. This is a game that made people thru countless depressions, and hard times in their lives. This is a game that will STILL be modded AFTER ES6 even releases.
who the hell gives you the quests in atmora
Probably ghosts
@@mm43153 yeah the only thing that came to mind was dead nords, but I forgot that is actually a thing xd
You’re probably part of an expedition, so whoever is heading said expedition
Love assassin’s creed music
anyone know the armor mod in the thumbnail? looks really cool
In 10 years TESVI won't be out and literally all of Tamriel will be playable in Skyrim
Where does an aspiring voice actor audition to voice an NPC?
...he asked before getting to the end of the video...
What armor set is in the thumbnail?
The mod is called "Kynreeve Armor SSE" on Nexus
@@mythiic3198 Divines bless your kind heart!
Bruma has been out for a long time now, I already have this as an active mod unless you're saying that there is an update... Can it be updated if there is new stuff or is it automatic?
I think you might have to uninstall the bruma one and install the full cyrodill one when it comes out. With a new save and character for the scripts to work correctly. Just to be safe.
@@rustcohle3803 appreciate the heads up
Nothing new has come out
@@AnneFrankthe2nd it's still going to be a while and there are about eight teams working on beyond Skyrim... But we should see something before elder scrolls 6 comes out.
@@JesseJamison-f6i I know that I’m literally answering your question as to whether or not an update came out
Will the Lorerim mod be compatible with this?
I don't see why not. It's just enb and gameplay changes right?
💀 brother has no idea how to mod his game. That’s a mod pack not a mod
Most likely wont be until requiem patches (would be a big undertaking) and quite a few unseen hurdles. Modlists wont catch up to beyond skyrim for a while after release imo unless they give mod authors early access
Whelp, no way I’ll be able to play this on Xbox taking into account the size of bruma. The memory required must be huge once it’s all complete
great its gonna be done just in time for TES 6. Which is fine since with Bethesda track record, its probably gonna be better then it any way lmao.
this has been upcoming for 6 years now.
I just need to know how PC demanding this is going to be.
It's just Skyrim. So probably not at all unless you mod the games visuals
If you dont run an ENB you'll be fine
@@nighttimestalker It's not demanding at all these days, even with all the fancy ENBs and texture packs and everything. Modern PCs have zero issues with heavily modded Skyrim.
@@icefarrow7959
Play lorerim lol.
My 3080 screams in agony and doesn't even have enough vram 😂
They’re gonna take Bethesda’s jobs 😂
NEW SWIZ UPLOAD 🔥🔥🔥
I'm watching this in bed before sleep, and I gotta say : this is better than lore videos.
Brilliant
Skyblivion will be God Teir
Skyblivion is a different project to beyond skyrim
At this point, if these mods released at the same time as TES VI, I'd rather play these mods instead 😭
This mod or Skyrim 2nd Anniversary comeout first, still waiting though
Elswyr is my most anticipated
Not to sound cynical, but so many mod teams always bite off more than they can chew and their projects end up getting dropped due to simply being too big in scale.
Really annoying they cap you HARD with mods on consoles, I really only play Skyrim on my xbox now a days and Beyond Skyrim Bruma alone takes up a fuck ton of space, I cant download it cause of the other mods I have, all of which I want. Hell if they put these on console, you're not gonna be able to have any other mods besides all the Beyond skyrim ones, cause Bruma is split into 4-6 mods that in order to have BS: Bruma, you need them all. And they're all massive as fuck, taking up almost all the space you're allowed to have for console mods
Hopefully the remake Skyrim again to be optimized for 4k on windows 12
Anyone
Csb you please teaxh me step by step how to mod skyrim
(( i use a not buyed version))
Do we really need TES VI ?
Clearly no!
I wonder how many gigs it will use up. 20 gigs?!
Of Storage?
Probably more if I were to guess.
It will be a lot more, cyrodiil is huge.
Bruma alone was like 5 gigs, so the whole thing is immeasurable in comparison, way more than 20 gigs
Way, way more than 20 😂
7 years since an update, the rest of cyrodil isnt going to come out. Give me a break.
look at skyblivion, it comes out next year.
@@oliviac3077 not holding my breath for that one either, but very hopeful for it
Making a video game takes a long time this isn’t a triple a studio of course it’s hasn’t come out yet shit takes time
Its been 7 years because they arent "updating" it. Beyond Skyrim: Bruma was a demonstration of what their team was capable of the next time the Cyrodiil team releases a new piece of content it will be the entire province they arent releasing it piecemeal like the Tamriel Rebuilt or Project Tamriel people.
@@moskaumaster1594 They very clearly didn't mean an update to Bruma, but to the whole province. 7 years plus is a ridiculously long time between updates, it shows that the devs behind it never actually put any proper thought into the project before starting on it. Also, Skyrim modders have to stop announcing or releasing stuff until they've made significant progress on the project. Think about all the people who won't care anymore by the time it actually releases.
Beyond Skyrim Is never coming out its been 13 Years since skyrim launch
it will but in several decades
I always play with Bruma tho. It’s like another Solstheim. Another area to explore after the mainland of Skyrim
So what, modding takes time, Tamriel rebuilt for morrowind has been in development for like 20 years and still going on, it's just a reality that games take time to develop, especially for people doing it in their spare time outside their everyday job, don't be impatient
Dagger fall came out in the 90s
Still gets mods and even got a modder based remake
@@nighttimestalker daggerfall unity started 2015 and has been feature complete for a while. Bad comparison
this project will never succeed
Neither will you
@@bunchacolors1501dont project your life story.
@@bunchacolors1501 cukold
"waaaah mods take too much time to come out"
You are weak and will not survive the winter
@@MacinteuchPlus
It's not that.
9 times out of 10, these large mods either don't make it, or suck.
It's rare for these massive mods to actually make it and be good. Bruma is an example of those rare exceptions
I'm hoping these make it out. But keep your expectations in check.
I've seen some worrying thing about the dev team. Pushing leftist ideology in quests and more. Hopefully it doesn't get that bad and it's an enjoyable mod without ANY (any at all is cringe) real life ideologies taking over.
(This is mainly talking about the Cyrodiil team, i have no idea about the other teams)
Crazy how instead of working on roscrea and atmora. The dev's could have worked on summerset isle. Shame
How beyond skyrim works it's just bunch of teams creating the world space THEY want to create, so atomora people will only work on it, that being said there was a team working on aummerset but they are on halt.
Yep, imagine if instead of having multiple teams, they poured all their resources into one province at a time. Would've finished these much sooner.