One thing every HH user should know is, if you go to hunt something, any monster that isn't your target can be gotten into wyvern ride stage instantly with a single Earthshaker, so if you are hunting a Magnamalo for example, and you see Rathalos and Mizu on the map, you could go Earthshaker the Rathalos or Mizu, and get free damage + knockdown on the magnamalo ^^ My friends by now already know I'm heading off track at start of every hunt and mid hunt once monsters flee to grab both of the side monsters ^^ edit: Monsters that aren't your quest target require way less mount damage to be wyvern rideable, which is why the HH punch can one-shot mount em
Appreciate you showing yourself taking a few hits in the demo hunt (as opposed to a super clean, speedrun-type hunt that most of us will never accomplish). It shows how to recover and get back into your combos, and makes the lessons of the workshop not feel out of reach. :)
I love the hunting horn so much. I recently laid a trap and stood behind the trap playing my healing song again and again because my team was low on health. I ended up getting the monster's attention, healing my team, and pulling him into the trap as well. So awesome! :)
One if my favorite combis that wasn't mentioned plays into the fact infernal melody can be used after slide beats, is X+A, X, A into slide beats, infernal melody, into magnificent trio, into earthshaker
Get an usb adapter to use the xbox controller on switch, it costs 1/3 of a pro controller and works perfectly (i’m using the Magic-NS adapter and i’m enjoying every single cent it costed)
@@sinteleon yes my suggestion was good considering you already have an xbox/ps controller, so that with a smaller investment you can use a very well done controller on switch If you don't have any and don't plan to play on other platforms, a 3rd party controller is the way
i'm so glad you included the directional backward slam. it took me so long to learn how to do that efficiently in previous titles and its an insane manoeuvre. probably the reason i love the game so much. little techs like that make you realise how intricate the battle system is. the backward slam is the best repositioning manoeuvre but has put me into as many bad situations as its gotten me out of haha
Just wanted to add a simple but good attack that you missed when talking about the melodic slap (11:58) Instead going for infinite X+A combo, you can put an A attack in between them. Like X+A > A > X+A and repeat. Also this A attack between the melodic slap is a small slap back with the side of the HH and is incredible good for stop or change your combo in case the monster moves around, or you can quickly go for magnificent trio right after it
@@doomsday349 the trick was realizing you won't be using all the songs available to a horn; maybe just 2-3 maybe 4 songs. Also say a horn has Defense Up (L). The notes to play that song is the same on every horn that had that song too. The problem was the only way to come to these realizations was spending time with the damn thing which was the intimidating part in the first place.
The sheer quality of the transitions, voice over, gameplay, and explanations is insane. I’m new to monster hunter, and my game will arrive this Thursday. I cannot wait to learn each and every weapon to a T with these guides that seem to be close to perfection. (From the demo experience and everything I’ve heard) Choosing only one weapon for my main is going to be rough. I can’t wait!
This is the most complete and best done tutorial video I've ever seen on any monster hunter, great job guys, I've personally have never liked the hunting horn and never used it more than a couple of times including mhw which was much better then any previous game, but now I love it and will use it as my main from now on
Dude i owe you my L I F E. I'd never played monster hunter before and this was invaluable for getting started. The demo at the end was especially useful for translating everything explained so far into action. Thanks for making such a thought-through and informative guide. Know that every monster I kill I do so in your name, brother.
I was testing the horn maestro boost on echo moves, and it is a 10% damage boost, when you factor in that with the melody slap compare to overhead smash, the damage difference it is not that big, and melody slap have more hits, which might be better for status proc. that is why i choose it over overhead smash.
Usually avoided the hunting horn, messing with it here and there, but rise made it my instant favorite and ended up actually being my main weapon never thought id be a hunting horn main ever
As an HH main I do want to point out that echo mode allows you to be significantly more aggressive with horns that have sonic barrier (single note +recital loop) and allows your party to be more aggressive as well. Echo mode also does have I frames on recital as well
I finally decided to try the hunting horn today. I honestly thought I was tricking myself into thinking I was playing the songs so easily because it was so much harder in past games. Thanks for the video to show I was in fact playing the songs 100x easier. Good on Capcom for making this weapon more accessible.
Hey Arrekz, i watched all of your stuff since the beginning (like a veteran does) and usually i dont comment on videos, but man i have to say the quality of your videos is just off the charts! You are like the gold standart of tutorials and i have a huge respect for the work you do! What would the community be without you? Thanks for being there and doing your thing!!
Something very handy to know btw is that you can cast infernal melody at the end on the silk bind slide move as well incase you don’t want to set up a melody :)
@@dannyboi7877 I did watch again and he doesn’t what you must be referring to is when he said it is good to build the combo meter up but he didn’t mention you could activate it after
The production quality of this video is so high. This is THE definitive hunting horn guide going into Rise. Thanks for making this. I’ll be dooting all the monsters to death with more efficiency than ever
I’m going to be honest, I’m tried and true a Charge Blade main, but I practically use all of the Blademaster weapons, and they made Hunting Horn amazing in Rise. The editing for the new Rise Weapon Workshop is also top notch, great job!
One of the first memories I have about Monster Hunter World was checking Arreks workshop to learn about all the weapons. Now for the first time I'm checking these AFTER checking them on the actual game. Full circle. 😉 Good job mate!
Really liking playing HH with Echo. I feel like i have more freedom with my combos than i do with Performance. I dont have to hit the same attack twice in a row to get the song. Though i do miss how HH played in Iceborne
I honestly dropped HH in rise for insect glaive and bow. It just doesnt pull me like old HH did, unlike most people I guess I really like the more methodical and slower play style because it was more satisfying for me.
@@CloudWind0643 I agree with you. The fun in playing HH (at least for me) was in seeing how well I can stay focused on attacking the monster while managing uptime on song buffs and they completely removed that element from HH play. I'm not going to say that the new HH in MHR is bad, but man does it feel needlessly simplified compared to MHWI.
@@CloudWind0643 Iceborne's Hunting Horn is more methodical, but certainly not slower. The new attacks in Rise hit more times, but all of them other than Kick Up still take just as long to use. The addition of combo paths in Rise and the removal of Echo Attack (no, Infernal Melody doesn't count) really killed the weapon for me, though. The fact that you're expected to land longer combos with multi-hit attacks makes each individual hit feel less meaningful and satisfying. It feels like Rise's Hunting Horn is just a reskinned, slower version of Dual Blades.
I'm just not playing hh as much as I thought I would. loved it iceborne but now its just use each attack once and then ZR+X over and over until the monster dies, ultra boring
I plan to try out every weapon type this time around, and this is exactly what I've been waiting for. Your workshops are full of detail, information and entertaining style, so it's time for me to break away from the comfort of SnS, starting with the doot flute!
Arekkz just want to say thank you. Your weapon tutorials are the reason I didn't give up on MHW. I was frustrated and annoyed until I realised I wasn't using my weapon correctly and efficiently.
yesss i am just at the point where I'm getting comfortable with each weapon and counting on you to teach me the less intuitive intricacies. thanks as always!
This is my first Monster Hunter game and I've fallen in love with the hunting horn. Thank you for this guide! I usually end up drifting towards playing support in games (someone's gotta do it, right?) But I love that the HH is also a heavy hitter on top of buffing your teammates! I will look out for videos on the other weapons I'm interested in (sword and shield and bow).
I started playing HH in Iceborne and I was like: this weapon is busted. It's way to op, probably everyone is using it, I should learn something else. And then I noticed no one was using it :) I felt OP and special :)
I have to admit, as someone who just got around to playing rise this was the only weapon that I was disappointed in the changes with, which is sad as someone that primarily played Hunting Horn and Greatsword. The songs just kind of happen now and feel a little like an afterthought. They all use the same combos between weapons, so each weapon doesn't have a varied combo set you're more likely to do, you're purely picking the horn based on a buffs alone. The other big bother is that the variance in how a performance lands isn't altered by direction and the attack that leads into it. Performance is just the same swing every time. It was cool using different basic swings that lead into different positioned performances whether the monster was up high and back or low and forward, etc. Then you had encore, which you could move quite a large distance to catch or dodge the monster. Certain combos that had large encores with more hits would be cool to pull off, especially the one that could swing up and move you back, catching airborn monsters or the monsters head in a back hit. Just leaves the weapon with what feels like a small moveset, despite the additions. I do think the additions are cool, having a cool move to power up to is fun, and the trio is very cool looking, being able to charge in with a performance is also sweet, but all of it feels very static. Just to reiterate, I don't think this new version is bad, and I thank Arekkz for this video in showing the nuances of the new hunting horn (like the QTBS), but it's overall not why I enjoyed the hunting horn in the first place. Weaving between the right notes for the right songs, ending on certain attacks to weave into certain performances and encores was the bread and butter fun of Hunting Horn for me, and now that's all been broken into their own things mostly independent of one another.
I too miss the different performances and how they applied to different stiuations, as well as encores that could be used to dodge certain attacks or to reposition in general. Now it's just a very shallow weapon. Nothing felt better than using that encore at the right moment and booping monsters down from the sky. Additions are cool, but a total redesign are a big no for me. Made the weapon more accessible but very bland.
I came from Unite and this change definitely made the HH a more fast-paced weapon. It's so much more enjoyable, allowing me to just play the game instead of focusing on practicing playing the right notes at the right time while trying to avoid getting bashed.
Thank you for the great video! I picked up insect glaive and hunting horn in Rise and have been experimenting with them in 1-3 star ranked battles and they've been a lot of fun, though I definitely have more to learn. This video is super helpful!
Now I have to tell everyone that "I was a HH main before it was cool" and that "All these new mh rise HH users are complete and utter posers", great thanks capcom. Jokes aside I love what they did to it. I think should keep working on it (and other weapons) to further balance everything out, but it's a very solid, fun foundation.
Thank you for all the work that went into this. Been a hammer main since at least 3U, dabbled elsewhere since then, but after completing my 200th run and "beating the game" with the hr100 urgent using only hammer, I started branching out with hunting horn last night. Excited to play today with everything you've explained so well here.
I'm so sad that the Insect Glaive kinda got put on the back burner for this game, this will probably be my first time playing HH. So I'm a bit excited.
Sorry posting a second comment here, been following the channel for years Arekkz and this is hands down the absolute best weapon tutorial vid you've ever done (from every angle, info, editing, vid quality just totally top notch)
Fun trick: the Backslam actually has two kinds of XA follow ups. There’s the one shown at at 15:19, which has backward momentum, and another which has forward momentum. The timing for pressing XA after a back slam dictates which you get. Mash XA for the 15:19 follow up, or delay pressing XA until after your hunter has lifted the horn off the ground. Both are great options that allow you to be flexible if you find yourself a little out of position after the backslam!
As a HH Main, i am quite happy to see more people pick it up, though i do miss the complexity of the older games sometimes ; ) Unsurprisingly, i play in Echo Mode... AND THANK YOU for talking about QTABS! Everyone trying out HH needs to know about it! It's a shame turning is a bit slower than in World, though...
I can see at least one or two situational advantages of performance mode, particularly against monsters like Diablos, where you can set up an instant on-demand sonic bomb thanks to Sonic Waves instantly coming out when you initiate the second note. The difference isn't huge, but when well-positioned, it should pop Diablos out of the ground directly into the swing for a little more extra damage.
Nice vid as always I always loved the hunting horn but IMO this hunting horn is pretty meh or ok. I feel they made changes to hunting horn to get more beginners and new players to give it a try. The major thing I hate about the new HH is the removal of the encore. people say this HH does crazy damage didn’t experience the MHW iceborne hunting horn. To me that was the best version of hunting horn. The rise HH is kinda a nerf and just was dumb down for players that said the weapon was clunky, slow, or hard to learn. Happy my main getting some love but like some other Old HH mains it’s just ok for me.
I've played most MH games (going all the way back to PS2/DS) and it is so rare for me to team up with a HH user lol. Years later, my husband decided to try MH:R for the first time and omg, the first weapon he was interested in was the HH 😭 and this is now his main weapon! Thanks for the superb quality tutorial Arekkz! He really benefited from this video. I'd be interested in a LS session because I'm always up for learning new things if I haven't ❤️
The quality and detail with this video is amazing. I picked up the Longsword this game for the first time and I definitely look forward to when you get around to talking about that weapon!
I'm so happy for Hunting Horn. Been maining it for years, and while the loss of complexity does make it less fun for me, the new changes still makes extremely fun and entertaining to play, and just as difficult to master.
got a friend of me into monster hunter with monster hunter rise and he picked the hunting horn as his weapon so this video is absolutely perfect for him, I also learned pretty much everything I know from arekkz
What confuses me a lot is in Echo, when i line up four notes for healing (or whatever its called in english), i get the same amount of heal as if i was playing only one note, which feels just wrong to me
@@kianbeasley1853 i know that rise does a few things different with the hh. I got used to the World System, where you can chain three "songs" together, so i somewhat expected that this system still works in rise
@@Carlisho i mean, it was a thing in world? and if you encored it it'd play them all again in the time of a regular encore, instead of just boogying slightly longer.
Great video! Something I didn't see though is that you can actually play the Infernal Melody after a Slide Beat, as you can play the Infernal after any 'Performance' and Slide Beat counts as one. Edit: I have spoken too soon. Papa Arekkz always one step ahead.
Never has a weapon turned from "hard to play" to "unga bunga" so fast. It's crazy how much this weapon has changed it feels almost out of place in MH. It's damage is insane and it seems more agile then dual blades, because it doesn't care about stamina. I love it, but it's a bit too much.
My first MH game was World, and I mianed HH immediately. Honestly I'm simulatenously disgusted and loving the changes. Just kind of wish Echo mode worked exactly how it did in World, I loved using it for the damage
@@divineholinessjr I kinda like that change... It's now a super move basically that not only does damage but buff the team as well. But yeah the hh is too good right now, it really doesn't need this move readily available like in world.
I main DB with evade extender (final boss/stormsoul set), I don't think anything matches that level of mobility (except insect glaive but in the air.) But I am planning on picking up HH to help the hunters who end up carting on my quests :)
played HH since MHFU I think the best mechanics are the one of generation (which were a refined version of mh4u) , after is really a unga bunga weapon, still one of my favourite but really "plain"
@@bake792 By generations you mean MHGU right? yeah definitely, that game is a masterpiece and I would pay anything to have it on PC at 60 fps.... But anyway, I also made the mistake of thinking it to be a plain weapon, MHW was my first MH and I never understood the appeal of HH, but just like any weapon in MH you need to put in the time and really learn to use it in the hardest fights...after 2000 hours of MHW I have played every weapon extensively and I loved HH as much as any other weapon. But in rise it just seems like its been perverted almost to a weapon that has no complexity to it, it's almost impossible to make any kind of mistakes with it...it's true that MHR is so fast paced the old HH would not be any good here, but yeah, hopefully they improve on the formula a bit by adding some kind of combos someday.
Super underrated insanely simple combo not covered in the video, A (repeat:A B) this will have you repeatedly do multicrush and kick up your horn at the end of the animation which results in a combo where you stand perfectly still and do a high damage multi hit attack followed by a medium damage single hit attack and repeat with no downtime whatsoever it also has low commitment and can be rolled out of and reaches both high and low with the multicrush and does very good KO damage and flows seamlessly into other combos if you do decide to swap to something else
Loving these tips in here! ✨🎸🎷 I only just started HH in very late Iceborne and was really loving it but in Rise I'm really enjoying it. Nothing has been more satisfying than pulling off the Earthshaker and it slays the monster (after I missed a bunch of times mid hunt haha)
This gudie series is very useful, for me as a newbie to rise series, it's help much to understand from the basic to the advanced, please continue this series to all weapon, it's so helpful
Just picked the weapon up on entering HR, the bone head and kulu yaku set have all the skills you need and can be acquired real early on hr. Such a fun weapon!
@@TH3L3M0N if your using something like the magnamolo horn the X input will play the note for sonic barrier. After that press ZR and then just repeat over and over again. Sonic barrier basically functions as a Rocksteady buff that lasts 3 secs or so, but in echo mode you can play the note faster then it wears off. Can probably do it in the other as well but I just like using echo.
You can also perform the infernal melody after the slide beat silk bind move. With the repositioning it is much faster than magnificent trio and then do the infernal melody afterwards. Also infernal melody hits pretty hard. And since you are moving a little bit away from the monster during magnificent trio, I tend to prefer the silkbind move to get my infernal melody out and still deal dmg with it. The buff lasts 20 seconds so enough time to regen your wirebug and get a super buffed up earthshaker out. Great video as always.
I was looking forward to this series! Seriously, your tutorials are one of the best out there and I always recommend them to new MH players who wanna learn their weapon more in-depth. Keep it up!
Just some feedback on the tone of the video, particularly around recommended skills: we have enough focus on "my dpssss!!!" as is, and I imagine a loooot of new players will watch this video. With that said, I think you focused an unhealthy amount on "it's not worth doing less damage for this particular secondary gain". It would be better, imo, to just state the pros and cons and which playstyle benefits from what. Otherwise, we run the risk of people getting annoyed online because "Arekkz said the Melodic Slap isnt worth it and this random was using it". I know you mentioned a ton of times that "You should use whatever you prefer", but people tend to stick to particular arguments over others, and maybe you can do a different, more opinionated video, focusing on what skills are worth over others Anyway, I know this is super nitpicky and the video overall is great, just thought I'd point it out
Again I'm bored so here's a more detailed timestamp
00:00 - Intro
00:07 - Arrekz bullying Anjanath
00:10 - Arrekz disturbing the sleeping Rathian
00:07 - Arrekz trying to pet the spikey boy.
01:02 - Weapon Workshop
02:07 - The Basics
02:29 - Description about Hunting Horn.
02:36 - Music Stave
03:00 - Hunter Notes - Melody Effects
05:01 - Switch Skills
05:40 - Overhead Smash
05:58 - Melodic Slap
06:21 - Melody Mode : Performance
06:55 - Melody Mode : Echo
07:28 - Earthshaker
07:49 - Bead of Resonance
09:03 - Weapon Moves
NOTE - F - Forward
09:08 - L[F]+X
09:20 - L[F]+X>X
09:24 - L[F]+X>A
09:26 - L[F]+X>X+A
09:38 - Attack From Mid Air Example
09:46 - ZR - Draw into Recital
10:08 - Performance Mode
10:10 - Echo Mode
10:14 - Performance Iframes
10:33 - Core Attacks
10:45 - Forward Smash
10:52 - Right Swing > Crush
10:55 - Crush
11:04 - Basic Stationary Combo
11:14 - Backwards Strike > Double Swing
11:38 - Overhead Smash
11:46 - Looping | Overhead Smash and Double Swing
12:02 - Looping | Melodic Slap and Double Swing
12:22 - Attack Direction (Double Swing)
12:37 - Combined Moves
12:46 - Quick Combo to get Magnificent Trio
13:09 - Magnificent Trio
13:41 - Infernal Melody
14:27 - Q-taps or Quick Turnaround
15:31 - Slide Beat
17:12 - Best Combos
17:40 - Combo 1
18:15 - Combo 2
18:50 - Combo 3
19:14 - Combo 4
19:38 - Which Switch Skills Are Right For You?
21:27 - Armor Skills
22:54 - Combat Demo
How has nobody replied to him yet either way thanks for the timestamps🙏
Thanks.
I love your timestamps
Gracias
Oh, wonderful!!
The quality of these workshops just get better and better with every iteration of monster hunter, amazing video as always!
Thank you! 🙏
I just wish I could play on PlayStation and Xbox
@Kaotic_97 I’m talking about how I wish I could play rise on consoles other than switch
@Kaotic_97 some get me wrong’ I like the switch. I would just prefer the other consoles
@Kaotic_97 its the fps on the switch that make it horrible
Missed another chance to title to video "Hunting Horn Toottorial"
Ah damn, I guess I'll have to try again next Monster Hunter game 🤣
@@ArekkzGaming Doottorial
@@ArekkzGaming it's not too late to change it
@@ArekkzGaming I vote for a title change
@@ArekkzGaming i vote for a title change
One thing every HH user should know is, if you go to hunt something, any monster that isn't your target can be gotten into wyvern ride stage instantly with a single Earthshaker, so if you are hunting a Magnamalo for example, and you see Rathalos and Mizu on the map, you could go Earthshaker the Rathalos or Mizu, and get free damage + knockdown on the magnamalo ^^
My friends by now already know I'm heading off track at start of every hunt and mid hunt once monsters flee to grab both of the side monsters ^^
edit: Monsters that aren't your quest target require way less mount damage to be wyvern rideable, which is why the HH punch can one-shot mount em
This is very helpful, thanks
It's also a neat way to get more shiny drops (more monster parts), but I believe Arekkz and co. already made a video about it.
Damn that's a nice tip, I'll have to try this out!
Even better if Monke is present, free lazers
Wow weapon workshops are STARTING with the horn? This is gonna be nuts
About damn time
Appreciate you showing yourself taking a few hits in the demo hunt (as opposed to a super clean, speedrun-type hunt that most of us will never accomplish). It shows how to recover and get back into your combos, and makes the lessons of the workshop not feel out of reach. :)
I love the hunting horn so much. I recently laid a trap and stood behind the trap playing my healing song again and again because my team was low on health. I ended up getting the monster's attention, healing my team, and pulling him into the trap as well. So awesome! :)
I love when my team has a horn player. They’re the real heroes!! Thank you for your service!
One if my favorite combis that wasn't mentioned plays into the fact infernal melody can be used after slide beats, is X+A, X, A into slide beats, infernal melody, into magnificent trio, into earthshaker
"Let go of input"
*Cries in joycon drift*
Biggest reason I will not buy the lite lmao
I cant even imagine not playing on a pro controller. That sounds agonizing
Get an usb adapter to use the xbox controller on switch, it costs 1/3 of a pro controller and works perfectly (i’m using the Magic-NS adapter and i’m enjoying every single cent it costed)
@@Anducar There're also other 3rd party controllers which works fine too, but yes, don't specifically look for a pro controller.
@@sinteleon yes my suggestion was good considering you already have an xbox/ps controller, so that with a smaller investment you can use a very well done controller on switch
If you don't have any and don't plan to play on other platforms, a 3rd party controller is the way
Arekkz, these new transitions are SICK
Incredibly helpful. Answered quite a few questions I had about the hunting horn while I was fumbling around with it.
i'm so glad you included the directional backward slam. it took me so long to learn how to do that efficiently in previous titles and its an insane manoeuvre. probably the reason i love the game so much. little techs like that make you realise how intricate the battle system is. the backward slam is the best repositioning manoeuvre but has put me into as many bad situations as its gotten me out of haha
Just wanted to add a simple but good attack that you missed when talking about the melodic slap (11:58) Instead going for infinite X+A combo, you can put an A attack in between them. Like X+A > A > X+A and repeat. Also this A attack between the melodic slap is a small slap back with the side of the HH and is incredible good for stop or change your combo in case the monster moves around, or you can quickly go for magnificent trio right after it
Hunting Horn nowadays is like the Hipster weapon.
Hunting Horn mains:
"I was using the Horn before it was cool."
*Adjusts bowtie and fixes suspenders* I mean... I was so you're not wrong.
That's were you're wrong friend.
It was always cool.
That’s an oxymoron, hunting horn was always cool, not that I’ve ever used it, I never had the brain cells to remember the notes and combos
@@doomsday349 the trick was realizing you won't be using all the songs available to a horn; maybe just 2-3 maybe 4 songs. Also say a horn has Defense Up (L). The notes to play that song is the same on every horn that had that song too. The problem was the only way to come to these realizations was spending time with the damn thing which was the intimidating part in the first place.
@@11amasuperboy I’m sure I’ll give it a go at some point, I’ve always liked the idea of it
The sheer quality of the transitions, voice over, gameplay, and explanations is insane. I’m new to monster hunter, and my game will arrive this Thursday. I cannot wait to learn each and every weapon to a T with these guides that seem to be close to perfection. (From the demo experience and everything I’ve heard) Choosing only one weapon for my main is going to be rough. I can’t wait!
Well you're in luck - Rise was designed to make it a little easier than past games to craft weapons. You don't have to just have one main!
Just do like me, and take forever to beat the game because you keep stopping to build alt sets.
This is the most complete and best done tutorial video I've ever seen on any monster hunter, great job guys, I've personally have never liked the hunting horn and never used it more than a couple of times including mhw which was much better then any previous game, but now I love it and will use it as my main from now on
Not gonna lie
the new style of these tutorials is suuper hype
Nice job, Arekkz!
Dude i owe you my L I F E. I'd never played monster hunter before and this was invaluable for getting started. The demo at the end was especially useful for translating everything explained so far into action. Thanks for making such a thought-through and informative guide. Know that every monster I kill I do so in your name, brother.
I was testing the horn maestro boost on echo moves, and it is a 10% damage boost, when you factor in that with the melody slap compare to overhead smash, the damage difference it is not that big, and melody slap have more hits, which might be better for status proc. that is why i choose it over overhead smash.
but does it combo into kickup? overhead smash -> kickup -> multi crush is my favorite way to get to magnificent trio
Usually avoided the hunting horn, messing with it here and there, but rise made it my instant favorite and ended up actually being my main weapon never thought id be a hunting horn main ever
I was so hoping you'd be covering weapons for rise, good stuff
As an HH main I do want to point out that echo mode allows you to be significantly more aggressive with horns that have sonic barrier (single note +recital loop) and allows your party to be more aggressive as well. Echo mode also does have I frames on recital as well
the effort put in this and probably the other upcoming workshop videos is insane! Bless you guys🙏🏻 Keep it up
I finally decided to try the hunting horn today. I honestly thought I was tricking myself into thinking I was playing the songs so easily because it was so much harder in past games.
Thanks for the video to show I was in fact playing the songs 100x easier. Good on Capcom for making this weapon more accessible.
Hey Arrekz, i watched all of your stuff since the beginning (like a veteran does) and usually i dont comment on videos, but man i have to say the quality of your videos is just off the charts! You are like the gold standart of tutorials and i have a huge respect for the work you do! What would the community be without you? Thanks for being there and doing your thing!!
Im so stoked to watch all 14 of these weapon workshops
Something very handy to know btw is that you can cast infernal melody at the end on the silk bind slide move as well incase you don’t want to set up a melody :)
Something very handy to know is that he already explicitly explained this in the video
@@dannyboi7877 something handy to know is he literally doesn’t so I don’t know what your going on about
@@TheShatteredXGaming watch again. He does. Explicitly.
@@dannyboi7877 I did watch again and he doesn’t what you must be referring to is when he said it is good to build the combo meter up but he didn’t mention you could activate it after
@@TheShatteredXGaming 25:30 derp
MH rise is my first MH game and these videos made it easier to learn about my weapons of choice. Love the workshop. Great job
You can also go straight into infernal melody off of slide beat if the gauge is filled up
Yes, he mentioned it.
@@TheKarlArsch what time? Must of missed it mb
The production quality of this video is so high. This is THE definitive hunting horn guide going into Rise. Thanks for making this. I’ll be dooting all the monsters to death with more efficiency than ever
Pro tip for the Hunting Horn: Doot aggressively until the monster stops moving.
Then Doot some more
Doot before fighting the Monster: Pre-party
Doot while fighting the Monster: the party
Doot after killing the Monster: the after party
I’m going to be honest, I’m tried and true a Charge Blade main, but I practically use all of the Blademaster weapons, and they made Hunting Horn amazing in Rise. The editing for the new Rise Weapon Workshop is also top notch, great job!
I absolutely love the hunting horn in rise, its just so satisfying to play
It was always satisfying to play
@@syXification ehhhh I disagree, performance mode allows me to just worry about bonking instead of kinda being clunky with the attack notes
@@Pookie2112 that's just a matter of practice, after that you can easily string the right combos
One of the first memories I have about Monster Hunter World was checking Arreks workshop to learn about all the weapons. Now for the first time I'm checking these AFTER checking them on the actual game. Full circle. 😉 Good job mate!
Really liking playing HH with Echo. I feel like i have more freedom with my combos than i do with Performance. I dont have to hit the same attack twice in a row to get the song. Though i do miss how HH played in Iceborne
I honestly dropped HH in rise for insect glaive and bow. It just doesnt pull me like old HH did, unlike most people I guess I really like the more methodical and slower play style because it was more satisfying for me.
@@CloudWind0643 I agree with you. The fun in playing HH (at least for me) was in seeing how well I can stay focused on attacking the monster while managing uptime on song buffs and they completely removed that element from HH play. I'm not going to say that the new HH in MHR is bad, but man does it feel needlessly simplified compared to MHWI.
@@CloudWind0643 Iceborne's Hunting Horn is more methodical, but certainly not slower. The new attacks in Rise hit more times, but all of them other than Kick Up still take just as long to use. The addition of combo paths in Rise and the removal of Echo Attack (no, Infernal Melody doesn't count) really killed the weapon for me, though. The fact that you're expected to land longer combos with multi-hit attacks makes each individual hit feel less meaningful and satisfying. It feels like Rise's Hunting Horn is just a reskinned, slower version of Dual Blades.
@@william_sun agreed
I'm just not playing hh as much as I thought I would. loved it iceborne but now its just use each attack once and then ZR+X over and over until the monster dies, ultra boring
I am absolutely LOVING the new format for weapon workshop. cant wait for all of these to come out!
You can also use your song of the raging flame after a slide beat, it doesn’t just have to be after magnificent trio
I plan to try out every weapon type this time around, and this is exactly what I've been waiting for. Your workshops are full of detail, information and entertaining style, so it's time for me to break away from the comfort of SnS, starting with the doot flute!
It has begun!
Arekkz just want to say thank you. Your weapon tutorials are the reason I didn't give up on MHW. I was frustrated and annoyed until I realised I wasn't using my weapon correctly and efficiently.
I learned so much. I can’t believe I made it all the way to high rank without learning that you can Infernal Melody off of Slide Beat 😅
yesss i am just at the point where I'm getting comfortable with each weapon and counting on you to teach me the less intuitive intricacies. thanks as always!
This is my first Monster Hunter game and I've fallen in love with the hunting horn. Thank you for this guide!
I usually end up drifting towards playing support in games (someone's gotta do it, right?) But I love that the HH is also a heavy hitter on top of buffing your teammates!
I will look out for videos on the other weapons I'm interested in (sword and shield and bow).
I started playing HH in Iceborne and I was like: this weapon is busted. It's way to op, probably everyone is using it, I should learn something else. And then I noticed no one was using it :) I felt OP and special :)
These workshops are what made playing monster hunter fun for me. So comprehensive and useful!
I have to admit, as someone who just got around to playing rise this was the only weapon that I was disappointed in the changes with, which is sad as someone that primarily played Hunting Horn and Greatsword. The songs just kind of happen now and feel a little like an afterthought. They all use the same combos between weapons, so each weapon doesn't have a varied combo set you're more likely to do, you're purely picking the horn based on a buffs alone. The other big bother is that the variance in how a performance lands isn't altered by direction and the attack that leads into it. Performance is just the same swing every time. It was cool using different basic swings that lead into different positioned performances whether the monster was up high and back or low and forward, etc. Then you had encore, which you could move quite a large distance to catch or dodge the monster. Certain combos that had large encores with more hits would be cool to pull off, especially the one that could swing up and move you back, catching airborn monsters or the monsters head in a back hit.
Just leaves the weapon with what feels like a small moveset, despite the additions. I do think the additions are cool, having a cool move to power up to is fun, and the trio is very cool looking, being able to charge in with a performance is also sweet, but all of it feels very static. Just to reiterate, I don't think this new version is bad, and I thank Arekkz for this video in showing the nuances of the new hunting horn (like the QTBS), but it's overall not why I enjoyed the hunting horn in the first place. Weaving between the right notes for the right songs, ending on certain attacks to weave into certain performances and encores was the bread and butter fun of Hunting Horn for me, and now that's all been broken into their own things mostly independent of one another.
I too miss the different performances and how they applied to different stiuations, as well as encores that could be used to dodge certain attacks or to reposition in general. Now it's just a very shallow weapon.
Nothing felt better than using that encore at the right moment and booping monsters down from the sky.
Additions are cool, but a total redesign are a big no for me. Made the weapon more accessible but very bland.
starting this video i could not fathom you calling this weapon simple, but you really instilled much more confidence in me
I dunno if arekkz does it himself but that little "weapon worskshop" transition was silky smooth
Just Thank You! was from "kind of okay weapon" to absolute love. After your tutorial the Hunting Horn became my second main weapon.
This video is next level. Loved the Japanese cinema sound effects right after the intro
I came from Unite and this change definitely made the HH a more fast-paced weapon. It's so much more enjoyable, allowing me to just play the game instead of focusing on practicing playing the right notes at the right time while trying to avoid getting bashed.
my major issue with bead of resonance is it being stationary, too much running around for the damage to even matter lol
Thank you for the great video! I picked up insect glaive and hunting horn in Rise and have been experimenting with them in 1-3 star ranked battles and they've been a lot of fun, though I definitely have more to learn. This video is super helpful!
Now I have to tell everyone that "I was a HH main before it was cool" and that "All these new mh rise HH users are complete and utter posers", great thanks capcom.
Jokes aside I love what they did to it. I think should keep working on it (and other weapons) to further balance everything out, but it's a very solid, fun foundation.
Hh main since ever. But this time I also picked up sword and shield. Happy hunting!
I feel you.
Used to be an hh main before they turned it into a boring, *one note* weapon
Been a Lance main since the beginning... I don’t think I’ll ever get to say “been a Lance main before it was cool.” 🤣
People talking about what they did to HH and ignoring they also made Gunlance into a megabeast too. They doin' good this game.
Absolutely magnificent work Arekkz! Your tutorials are always high quality but you stepped your game again! :D can't wait for the other workshops!
Where are the rest of the weapon tutorials?
Thank you for all the work that went into this. Been a hammer main since at least 3U, dabbled elsewhere since then, but after completing my 200th run and "beating the game" with the hr100 urgent using only hammer, I started branching out with hunting horn last night. Excited to play today with everything you've explained so well here.
I'm so sad that the Insect Glaive kinda got put on the back burner for this game, this will probably be my first time playing HH. So I'm a bit excited.
same was a ig main but now thinking of just using the HH
I just don't get why they changed the kinsects so much in Rise. They're more restricted. I liked having powder on everything... 😐
Sorry posting a second comment here, been following the channel for years Arekkz and this is hands down the absolute best weapon tutorial vid you've ever done (from every angle, info, editing, vid quality just totally top notch)
Welp, time to give the horn a try :0
Edit: Also, the fact that Rathian is the new punching bag makes me smile
Rathian has always been punching bag
i love this, no words equal how happy this makes me.
im learning hunting horn for the first time and this helped me so much! thank you arekkz
Friend: "Is HH more like a bard or a paladin?"
Me: "Yes"
You mean a Paladoot?
@@joehutchcraft1675 |:-|
-_-
*nods*
"Both."
im pretty sure the midpoint between bard and paladin is cleric
@@femthingevelyn kinda? Bards aren't really known for healing as far as I know
Brand new to the Hunting Horn in rise, I mained GS in MHW. Loving both the weapon and the game so far, thank you for the amazing guide!
Oh, man, waitin' one year to play this on pc, hoping that I'll have the money to buy a decent graphics card gonna be hard
Fun trick: the Backslam actually has two kinds of XA follow ups. There’s the one shown at at 15:19, which has backward momentum, and another which has forward momentum. The timing for pressing XA after a back slam dictates which you get. Mash XA for the 15:19 follow up, or delay pressing XA until after your hunter has lifted the horn off the ground. Both are great options that allow you to be flexible if you find yourself a little out of position after the backslam!
Ah, wonderful
Now that we're all Hunting Horn mains, it's only natural we get the first Arekkz tutorial post
Wow, you've certainly up'ed the appearence and depth of these workshops since I watched the world ones. Makes me excited for the light bow gun.
As a HH Main, i am quite happy to see more people pick it up, though i do miss the complexity of the older games sometimes ; )
Unsurprisingly, i play in Echo Mode...
AND THANK YOU for talking about QTABS! Everyone trying out HH needs to know about it! It's a shame turning is a bit slower than in World, though...
I can see at least one or two situational advantages of performance mode, particularly against monsters like Diablos, where you can set up an instant on-demand sonic bomb thanks to Sonic Waves instantly coming out when you initiate the second note. The difference isn't huge, but when well-positioned, it should pop Diablos out of the ground directly into the swing for a little more extra damage.
Great video. I picked up hunting horn on the demo as a joke and loved it. Now im OKing and buffing my victory. This video just helps so much.
Nice vid as always I always loved the hunting horn but IMO this hunting horn is pretty meh or ok. I feel they made changes to hunting horn to get more beginners and new players to give it a try. The major thing I hate about the new HH is the removal of the encore. people say this HH does crazy damage didn’t experience the MHW iceborne hunting horn. To me that was the best version of hunting horn. The rise HH is kinda a nerf and just was dumb down for players that said the weapon was clunky, slow, or hard to learn. Happy my main getting some love but like some other Old HH mains it’s just ok for me.
I've played most MH games (going all the way back to PS2/DS) and it is so rare for me to team up with a HH user lol. Years later, my husband decided to try MH:R for the first time and omg, the first weapon he was interested in was the HH 😭 and this is now his main weapon!
Thanks for the superb quality tutorial Arekkz! He really benefited from this video. I'd be interested in a LS session because I'm always up for learning new things if I haven't ❤️
Yes finally. Been waiting for weapon guide from you. Any chance for switchaxe in the near future?
The quality and detail with this video is amazing. I picked up the Longsword this game for the first time and I definitely look forward to when you get around to talking about that weapon!
I'm so happy for Hunting Horn. Been maining it for years, and while the loss of complexity does make it less fun for me, the new changes still makes extremely fun and entertaining to play, and just as difficult to master.
I agree, it's a great change... But I miss the thought process of thinking how to weave my songs into the fight properly.
@@Balfourism change to a different horn with different songs for even more buffs!
got a friend of me into monster hunter with monster hunter rise and he picked the hunting horn as his weapon so this video is absolutely perfect for him, I also learned pretty much everything I know from arekkz
What confuses me a lot is in Echo, when i line up four notes for healing (or whatever its called in english), i get the same amount of heal as if i was playing only one note, which feels just wrong to me
Back in other mh games it used to be four notes per song
@@kianbeasley1853 i know that rise does a few things different with the hh.
I got used to the World System, where you can chain three "songs" together, so i somewhat expected that this system still works in rise
@@Carlisho i mean, it was a thing in world? and if you encored it it'd play them all again in the time of a regular encore, instead of just boogying slightly longer.
@@Carlisho Monster Hunter World.
You can chain any song to play it consecutively three times in one recital.
Thats how i often used the hh in world
@@Carlisho you can, try it.
That is my core playstyle with hh in world
I probably wasn’t gonna pick up hunting horn untill I seen this tutorial! I’m definitely gonna make one now🙌🏾
Great video! Something I didn't see though is that you can actually play the Infernal Melody after a Slide Beat, as you can play the Infernal after any 'Performance' and Slide Beat counts as one.
Edit:
I have spoken too soon. Papa Arekkz always one step ahead.
This new editing is amazing! Awesome job as always!
Never has a weapon turned from "hard to play" to "unga bunga" so fast. It's crazy how much this weapon has changed it feels almost out of place in MH. It's damage is insane and it seems more agile then dual blades, because it doesn't care about stamina. I love it, but it's a bit too much.
My first MH game was World, and I mianed HH immediately. Honestly I'm simulatenously disgusted and loving the changes. Just kind of wish Echo mode worked exactly how it did in World, I loved using it for the damage
@@divineholinessjr I kinda like that change... It's now a super move basically that not only does damage but buff the team as well. But yeah the hh is too good right now, it really doesn't need this move readily available like in world.
I main DB with evade extender (final boss/stormsoul set), I don't think anything matches that level of mobility (except insect glaive but in the air.)
But I am planning on picking up HH to help the hunters who end up carting on my quests :)
played HH since MHFU I think the best mechanics are the one of generation (which were a refined version of mh4u) , after is really a unga bunga weapon, still one of my favourite but really "plain"
@@bake792 By generations you mean MHGU right? yeah definitely, that game is a masterpiece and I would pay anything to have it on PC at 60 fps....
But anyway, I also made the mistake of thinking it to be a plain weapon, MHW was my first MH and I never understood the appeal of HH, but just like any weapon in MH you need to put in the time and really learn to use it in the hardest fights...after 2000 hours of MHW I have played every weapon extensively and I loved HH as much as any other weapon. But in rise it just seems like its been perverted almost to a weapon that has no complexity to it, it's almost impossible to make any kind of mistakes with it...it's true that MHR is so fast paced the old HH would not be any good here, but yeah, hopefully they improve on the formula a bit by adding some kind of combos someday.
Super underrated insanely simple combo not covered in the video, A (repeat:A B) this will have you repeatedly do multicrush and kick up your horn at the end of the animation which results in a combo where you stand perfectly still and do a high damage multi hit attack followed by a medium damage single hit attack and repeat with no downtime whatsoever it also has low commitment and can be rolled out of and reaches both high and low with the multicrush and does very good KO damage and flows seamlessly into other combos if you do decide to swap to something else
Who would've thought that hunting horn is going to be popular
with a crazy moveset and insane damage with utility does that
@@PagemanX it was exactly what I wanted for this weapon. Love the changes
Me, I thought that
Our time has finally come
Yesssss. About time! Don’t care for hunting horn but can’t wait for your weapon tutorials. I’ve spent far too much time watching them in the past lol.
It's that time of decade again
Loving these tips in here! ✨🎸🎷 I only just started HH in very late Iceborne and was really loving it but in Rise I'm really enjoying it. Nothing has been more satisfying than pulling off the Earthshaker and it slays the monster (after I missed a bunch of times mid hunt haha)
"Breakdance your way to victory!"
This is the tutorial of how to get a song stuck in a monsters head.
Lol
This gudie series is very useful, for me as a newbie to rise series, it's help much to understand from the basic to the advanced, please continue this series to all weapon, it's so helpful
extra thumbs up here for that YOOOOOOOOOOOOOOO soundeffect
what this reminds me of personally, is when it played that sound at the start of the lickitung minigame in pokemon stadium on the n64!
The change in the hunting horn honestly confused me so much, thanks for putting out these amazing videos.
This weapon made me feel so cool yesterday. Monsters would charge me and I'd just send them flying back with with a single hit to the head.
Just picked the weapon up on entering HR, the bone head and kulu yaku set have all the skills you need and can be acquired real early on hr. Such a fun weapon!
Sonic barrier + echo mode = unstoppable.
fairly new, can you explain how this works?
@@TH3L3M0N if your using something like the magnamolo horn the X input will play the note for sonic barrier. After that press ZR and then just repeat over and over again.
Sonic barrier basically functions as a Rocksteady buff that lasts 3 secs or so, but in echo mode you can play the note faster then it wears off. Can probably do it in the other as well but I just like using echo.
oh dude, the last time I watched one of your vids like this was when I picked up MHGen.
man, time really flies when you're having fun.
Arekkz - "Keep in mind we're not gonna just use it at any moment" (referring to Magnificent Trio)
Me - PLAY ALL THE NOTES!!!
I look forward to the Greatsword workshop! Loving the play and Switch skills. I barely ever have to sheath!
Who else loves the “aaawwhhoooo” in between sections?
You mean the “Yoooooooo” sound effect that people in the internet call the Japanese bruh
I really want to hear the thonk thonk sound after the yooooooooo, its driving me crazy to not get that asmr satisfaction
You can also perform the infernal melody after the slide beat silk bind move. With the repositioning it is much faster than magnificent trio and then do the infernal melody afterwards. Also infernal melody hits pretty hard. And since you are moving a little bit away from the monster during magnificent trio, I tend to prefer the silkbind move to get my infernal melody out and still deal dmg with it.
The buff lasts 20 seconds so enough time to regen your wirebug and get a super buffed up earthshaker out.
Great video as always.
Battle Bards; carrying teams with magical melodies.
I was looking forward to this series! Seriously, your tutorials are one of the best out there and I always recommend them to new MH players who wanna learn their weapon more in-depth. Keep it up!
Just some feedback on the tone of the video, particularly around recommended skills: we have enough focus on "my dpssss!!!" as is, and I imagine a loooot of new players will watch this video. With that said, I think you focused an unhealthy amount on "it's not worth doing less damage for this particular secondary gain". It would be better, imo, to just state the pros and cons and which playstyle benefits from what. Otherwise, we run the risk of people getting annoyed online because "Arekkz said the Melodic Slap isnt worth it and this random was using it".
I know you mentioned a ton of times that "You should use whatever you prefer", but people tend to stick to particular arguments over others, and maybe you can do a different, more opinionated video, focusing on what skills are worth over others
Anyway, I know this is super nitpicky and the video overall is great, just thought I'd point it out