Drycha Immortal Empires Campaign Review
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- Опубликовано: 5 сен 2024
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Really like a quick Drycha Campaign from time to time. The evil Treeman stacks are so insanely powerfull, that after like 40 turns or so almost all fights become trivial
Yeah don't think I've ever gotten to turn 100 as Drycha in any Warhammer game because you just become too good by then, nothing the enemy sends at you can defeat your armies. I still really enjoy her faction though as I like the tree spirit units the best and it's in a unique location for Wood Elves.
@@88Eoghan Oh absolutely. + it just has something special about it so see a frenzy, rank 9 chevron, all-mortis-engine Treeman stack annihilate 4 20stacks of azhags Endgame Waagh :D
I always end up acquiring fifty war declarations by turn 15.
Even if I don't do anything.
To be honest you don't even really need treeman stacks any more. Dryads can be the bulk of your force up to about turn 90, it's absolutely ages before you start meeting any factions that have a good answer to them (Dryads are probably the best tier 1 infantry in the game, basically only Khorne has a good early answer), and when you do Tree Kin can pick up the slack for less than Treemen. Just have 3 or so Treemen for the mortis engine and use Tree Kin with Wardbark on the lord and watch them never ever die to anything.
Legend you forgot to mention her special branch wraith heros. They are vastly different from normal branchwraiths from all other wood elf factions as they do not have mixed spell line. They are full spellcasters that take the place of spellweavers.
I didn't know that actually. Thanks
They also have great traits, like Spites
I'm just gonna leaf a comment that drycha is a birch and see myself out.
Made like a tree and leaves.
this was posted by the wood elf gang
You waited your whole life for this moment........and it did pay off
🤙
The Pun is strong in this one
Pro tip: you can save Drychas unique treeman lords & branch wraiths and load them into the other WE faction campaigns
They are a decent upgrade over the standard version.
That's not really a pro tip, that's cheese. An exploit
@@bigquazz3955it is
Great, thanks for the advice!
Are saved characters deleted from the pool after you load them? Or is it just a library of characters forever
@@Xanthate1845 just a library forever. However, you can only "load" them once per campaign. After you load them once in any particular campaign, they move to your normal recruitment pool for rest of that playthrough if they die or you dismiss them.
Important to note with Drycha is the malevolent treemen lords that she uses. They have unique skills for her faction and are different depending on their magic. For example, the shadow treelords get the insidious glamor ability as well so they're a lot better for grabbing elf units if and when you decide to do so.
There's also a tech that eliminates the upkeep raise for elf units from the faction trait, so in the late game it can become useful/important to have some elves in your armies. Otherwise you have a bit of a Ghorst situation where your pretty strong armies end up getting a touch hand from the auto resolve mechanic
I am immensely pleased you cover Drycha and start a discussion about her, even if it was brief, Legend.
"Wisdom of the Cypress" Should become your first pick. Here is why:
Gain +5 additional Forest Health for razing Heathlands
Fire resistance: 25% for Dryad, Tree Kin and Treeman units
Vigour loss reduction: -25% for melee infantry units
"Wisdom of the Cypress" decreases the time you need to gain forest health so you can begin healing rituals quicker to earn Amber and research the best technologies faster.
Drycha has the special effect of her tree units get frenzy, that is the only change they get from other woodelf factions but it makes her units roll over inf super easily thanks to ignoring. +10 attack out of no where really pushes some units high enough to be disgusting. She is the easiest to play and steam roll at the coast of having to deal with not only major threats but over all not being safe at all. With out walls it's really hard to hold onto her stuff. Most of her struggles is on the campaign map and almost none of it is on the battle map.
My opening as Drycha is pretty similar to what it was in 2. Start out by smashing the Skaven and carry on to the two minor Ostermark provinces, go back and deal with the first forest event and finish off the Treehammers (you end up neutral with Talabecland because you killed trespassers but trespassed yourself), then lurk in ambush near where the vampire event spawns to catch Ostermark's army which will force march. Once you've killed that Ostermark will peace out, that means you don't go north to Bechafen and means you don't meet Kislev early. After that go and smash Vlad to get Drakenhof (quite a lot of those 10% global income for racial capitals are gone, but Drakenhof still has it).
By this point you can probably get another army to go over and slap Festus on your way to claiming Laurelorn Forest and go south to grab Forest of Gloom before the Dwarfs do.
Use gifts to keep Karak Kadrin sweet and that will piss off Zhufbar which gives you a target for your three wins vs Dwarfs to confederate Durthu. Nobody else cares what happens to them.
The other thing to remember is that any settlement that doesn't have a trade resource is useless to you. You can get a lot of money blowing them up, but you can get replenishment and some money by occupying them for a turn then selling them to someone. This also makes basically anyone you want to buddy up with absolutely love you.
Selling off all your trash settlements also means that you have no weak targets nearby for the AI to attack, which means it just gives up and sulks because tree garrisons are big and scary and it doesn't like fighting them.
AI Drycha seems to somwhow wreak havoc in the empire in all my campaigns so far. Guess thats due to her having full stacks of spirits and beasts early on
Me: Where is legend of total war?
Them: 0:01
This is speaking from experience from playing her in WH2, as I haven’t done her campaign in WH3 yet, but Drycha technically has three different campaigns depending on who the player wants to ally with.
Despite being the evil tree spirit, Drycha is still a wood elf faction and really only cares for the forest area. So you can still make friends with the surrounding factions if you want. If the player focuses south to fight the vampires, Drycha can easily make peace with the Empire. Likewise, focusing on killing off the surrounding Elector Counts will gain a lot of favor with the Vampires.
Of course, you could stick to Drycha being the evil “Grandma with a Shotgun” who just wants to kick everyone off her lawn and destroy everyone around her forest lol.
I play all these ways, and in the end, just lay waste to everyone's cities to make the world green again.
Making friends with The Empire or Dwarves can be a really good idea thanks to the alliance mechanics of WH3. Get them to become your ally and build an outpost and you can add some of the best artillery in the game to your roster. Personally, I think Cannons/Great Cannons are an excellent addition to a Wood Elven army, since they don't have any artillery normally.
Yep I somehow managed to get allied with Karl Franz for some time until I decided to attack the dwarves
Purifying the forest gives relations with vampires so you can ally with vlad and karl but this kinda depends on if azhag barges in and knocks everything over or not. I love the linear campaign with distinct choose your own adventure paths. It's weird that kislev hates drycha but I guess some people are too cold to branch out to
Started this one yesterday - such a good campaign.
I love the oddball campaigns like Drycha, Skarsnik, that lizard assassin dude and also The Huntsman.. they just turn the game on its head.
A small note: I used the worldroots to get to Cathay, there was a minor woodelf faction that I fought and confederated (their lord was treekin).
Also, she's a great option for a co-op with a Vampire Counts faction since her settlement gives her armies immunity to vampire attrition.
How could you not mention the Forest Spirits more? Getting them Feral Manticores doomstacks or Wolves and Spiders with poison as auxilaries, or that in WH3 aside from regular bears, she can also easily get the Polar variant now with frost debuff on attacks as well by traveling to Kislev land.
Great content Legend. Thanks for doing what you do.
Great review! Drycha is a crazy good lord as things go.
I've found that the vampire forest event and fully upgrading the gryphon wood will make the vamps a non-hostile towards you. Thus, your south is pretty secure so long as vlad stays alive.
She is one of my favorite AIs I've had campaigns with Dricca that she has 20 territory and is an absolute power house
There so much that you forgot to mention here, Legend.
1. Lords. Drycha doesn't get Spellweavers and (IIRC) Glade Lords. She gets Malevolent Ancient Treemen, which have three schools of magic to choose from - Life, Shadow and Beasts. This means that all technologies that have to do with High or Dark Magic are useless to her (CA, FIX IT FFS).
2. Heroes. Drycha doesn't get Spellsingers. She gets Malevolent Branchwraiths, also with Life, Shadow and Beasts to choose from.
3. Malevolent Treemen. Drycha gets them at Tier4, which means you get to your endgame doomstack that much faster. These treemen are much stronger than those of other WE factions, as they get Frenzy, choice of Aspect and multiple additional skills/technologies, like the Amber tech which gives them poison and the other one that gives them Muster of Spites (permanent 4dps to every enemy unit around).
4. Forest Spirits roster. For Drycha, this is effectively a cheat machine to generate OP units in crazy amounts from Turn 1. Two main positions in the roster are worth looking at:
- Wolves are effectively a Tier 2/3 light/medium cavalry that can stalk with one of the technologies. Crazy strong against anything unarmored. They have nothing in common with all the other similar units of other factions, which are essentially equivalent to bats, i.e. absolute garbage. No no no no, these doggos are pack a punch and can chew lighter enemy formations like crazy. Give them stalk and feed them with enemy archers and artillery crews. They also chase very effectively as their animations are short and allow them to attack escaping enemies much more effectively than e.g. cavalry units can.
- Bears are just fucking OP, they're essentially Dragon Ogres with 75% of the stats at 50% of the cost, recruitable immediately, everywhere. They are your one-stop-shop for solving any large-sized enemy unit problem until late game, where you'll be solving them with Treemen. Early game ogre units, chariots, cavalry, skaven pump wagons, large and mounted enemy lords/heroes? Nothing but bear food.
My favourite campaign, and first legendary campaign in wh3, thanks for cowering it!
The Legendary Hero wasn't "Impossible" But it was Extremely Hard. I Remember doing it and what I had to do was pretty much destory "EVERY" Enemy unit on the map to win. It took me quite a while to not only make sure my units don't die but also find every enemy unit on the map
You don't have to kill them all. And you should let the ally armies bear the brunt if the fighting.
@@planomathandscience This was before the Update that fixed the quest battle
Also, important to note for those not familiar, yes the others can confederate her but not through missions like the rest. She has to like you a lot and confederate the old way... which is hard cause she usually starts off not liking you.
Legend forgot about special trait that Drycha gets - 10% physical resistance for forest spirits. I think you can get it by doing quest. She also get 10% wardsave on herself with this trait
Теперь это не так важно, так как появилось очень много юнитов с магической атакой.
I'm pretty sure that trait is absent in Total War: Warhammer 3, because CA simplified (or pretty much butchered) quests chains to only be the quest battle. That trait was the reward for a previous quest before unlocking Coeddil.
I just checked and that trait doesn't exist any more.
@LegendofTotalWar That is interesting, because you can get it through specific trait manager, it is still exist. That means CA forgot to put a proper way to achieve it
@@pups40000 их всегда вагон было, просто раньше было сопротивление магии, которое стакалось с сопротивлением физ урону и получался вард сэйв. Теперь только физика и обычный вард сэйв работают
I reckon the elf units would be good against the upcoming Chaos Dwarfs since dryads and treemen are weak against fire. Watching videos of how op the CD are they must he nearly an absolute counter to Drycha and Durthu. Even more so than Tzeentch vs Nurgle.
My first Archeon campaign I met Drycha on my way down south. About 2 turns later through a whirlwind of deal breaking and war declaring to make her happy I convinced her to be my vassal. Her and Grimgore were probably my 2 best vassals. They aggressively stomped anything
Question about the extra Amber Drycha is granted: With Immortal Empires, aren't there already enough forest settlements available that you could get all the Amber needed by default, without the extra one? Wouldn't that leave you with excess Amber?
Everybody has too much Amber - there are 10 trees to heal on IE map in total, while standard WE tech tree has 8 positions locked behind Amber cost. Drycha's tree actually has 10 techs - so in total she has smaller overspill than others. In her case, the benefit is more about getting some strong benefits from Turn1, instead of waiting quite some turns to complete your first ritual
Just started a Drycha campaign, and it felt like heading south and then going counter-clockwise is the best start. If you're going to try to be diplomatic with the Order factions, you can't "farm" Ostmark for Hearth points like some other WE factions - you'll lose too much rep. Also, by the time you get up to Bechafen, you can sometimes encounter Cathay caravans from minor Cathay factions, which you can attack for some nice bonus money. Made 60k in two turns. While you're up there in the north, the Vamps won't be able to resist declaring war on you, possibly taking your southern settlements, which you can re-conquer for more Hearth points. Hopefully taking out Vlad and Azhag will earn me enough street cred that Empire/Kislev won't declare war on me on sight.
MY FAVE. There's a great mod in the workshop to give you Coeddil at start. But he is easily obtainable.
The bear stacks are actually completely insane... kislev wished their bears would be as tough and killy...
I remember when she was first introduced into the game I never rolled the map harder. I think she was the first playthrough where I painted the map. I haven't touched her since then so I might try another campaign in Warhammer 3 and see just how well I do.
Best campaign love Drycha
Woodelf garrisons are also crazy good
In the Trees, yes, in the outposts they're a joke. I do with they would change Drycha's garrisons to be only tree spirits.
Are you high? They're the worst in the game my guy. The only good garrisons they have are the Forests, but there's only what...10 of them? It makes Wood Elves very hard to kill off, but also pretty hopeless at map control.
@@mattandrews2594 obviously the trees, you don't have to expand beyond them anyways
you can just turtle up there and heal each forest one by one
@@letsplaysvonaja1714 I know it's obvious because I've played Wood Elves, but anyone who hadn't would think you meant ALL of their garrisons.
What graphical settings does Legend use? I have everything maxed and it doesn't look as good as his game even after RUclips video compression
10th or something like that.
TREES
Looking forward to perfect 10 Malagor.
I played on hard with Nurgle and was able to cause serval provinces of the AI to fall to rebellions because of the plagues.
So it can be done.
I figure you would need to recruit a few elf archers just to kill any fliers that refuses to land. And wear down the melee blobs.
I have always wanted to do this campaign, but I never do. I might give it a whirl today!
as of 3.0, dampen now removes magic attacks from enemies, making it much stronger
Finally! Purple angry branch lady!
If you are lucky, Durthu recruited Ariel before confederation, granting the hero as well
She is one of my favourites - I always try to avoid recrutiig any Elves :)
Just curious, any chance of a revised Warriors of Chaos Roaster Tier List? Previous video is Warhammer 1/2 based army which is very different in all aspects compared to current warriors of chaos.
For the use of the amber, I much prefer to give my troops Poison attacks, as it means they'll be out-damaging the enemies.
Drycha gives me shifting wood
@LegendofTotalWar Do you think you could do clan Pestilens next?
Great content Legend! When are we gonna see clan pestilins rats campaign?
08:55 had to replay because i was confused that you like the wood elves campaign in warhammer 3 more than in warzone 2 xD
Looking forward to Boris
Probably should mention that she can't get elven spellsingers, and has access to life branchwraiths
Personally i think that she should be abel to confed the others but using diplomacy rather than missions.
Rhaaa!
Maybe Skrolk next?
Stop demanding the order. It's set to a schedule that was probably decided months ago.
@@mattandrews2594 didnt he said that we can comment what LL he should do next in an older episode?
Free coedill is still bugged for me i get past the loading but the speech plays to a black screen I can exit and adjust settings but that's it no other campaign quests have done this with any other characters any ideas for a fix
Not to be that guy, but i'm gonna do it anyway.
"Bechafen - Beck-Haven. "
As of now, Drycha can win on legendary with ultimate endgame at max %, diplo disabled. Kill rat army and use the rat settlement as a sack city until turn 10. recruit (you can recruit every turn once you get movement upgrade) some dryads and max out army with 18 treekin and your 1 treeman by turn 10. dont upgrade gryphon wood as you will teleport to jungles of chi'an on turn 10 and kill the garrison and army. Sell all buildings at the gryphon wood on turn 11. Complete chi'an quest asap and pump out treeman armies using ambush everywhere you go. Keep cathay as your friends.
we don't care
@@redcrown5154 You don't
@@MotoManDan1 no one else seems to either.
@@redcrown5154 No one else seems not too either, as well.
@@MotoManDan1 ???
Where’s all the chaos dwarfs content? Is this a reupload or something?
Wouldn't elves still be worthwhile by default of being archers?
None of your trees have ranged attacks, so getting some elves can't hurt
If sfo there are bowmen driads
You don't need ranged. Especially with Drycha. She can drop a dryad on top of any enemy arty/archer units, and you just find a patch of woods, and lure the enemy in and... CRUSH THEM
Is it still possible for ai drycha to get coeddil? In warhammer 2 you could confederate her with coeddil unlocked, idk about warhammer 3 tho
Legend, Will you make chaos dwarfs campaign live stream?
I haven't played a Drycha campaign before. How do you get control of the Oak of Ages if you don't start with it? You don't need to attack it, do you?
Yep, besides confederating Durthu you have to take the forest & oak by force
Drycha Immortal Empires Campaign Preview
Is it still so that you cannot get Coedil by confederating Drycha? And if so, can you bypass it by loading Coedil from another save?
Rakarth next maybe?
Stop demanding the order. It's set to a schedule that was probably decided months ago.
@@mattandrews2594 forsenLevel
Certified forsenLevel campaign
I buy wood elf dlc because I had hard wood when I see drycha
"AI tends not to use to many abilities..." tell that to kairos and his other casters in the army spamming skills on me literally every 5 seconds when I played tomb kings :D
Why no subtitle?:DD
She's so op I got bored after turn 50. Her treemen and herself are so good it's not even close
when i play sisters of twilight i tend to give all my surroundings to some dark elf faction to ally with them
so they can protect my borders (malekith or morathi or both)
i dunno if you can do the same with drycha
You can do something similar here, give Mordheim to Ostermark in exchange for peace. I play normal-normal though, not sure if it works on higher difficulty.
@@molybdane7240 It works on vh/vh and I really like it. It keeps your settlement safe while I run around defending the empire.
It's really, really easy to make peace with and ally the Empire. Takes some work to get Kislev on board, but it you hammer the Vamps and Azhag, everyone loves you.
Why tf arn't you covering the chaos dwarfs????? They look right up your street
I came here to say, that Drycha is a beech and now I am taking my leaf. See you all next time
Magic Tree RP Campaign
RAH
Very easy campaign, Drycha is powerful and it's easy to spam forest units and roll over the map.
Drycha is super annoying as an AI faction. Her, the vampires and Festus totally demolish the Empire if the player doesn't step in. In my recent Kislev campaign I basically spent the first 50 turns beating those three up to stabilize the empire before I could start going on the offensive in the north. Otherwise they would have snowballed into almost unstoppable forces.
aaaahggh.. oh.. it's not wh2 anymore
Wait... you say a living tree is fighting human sized rats in our glorius empire?
Such nonsense, it is as a joke as saying that there are dwarfs with orks as slaves haha, you silly man
first
...and last, and always.
It actually ocd annoys me that CA can’t fix the magic/spell resistant trait but it’s up to Legend to point it out, i mean fuck hire a competent nerd to do it for like 50k a year
Calling Drycha a wood elf legendary lord is a bit of a stretch.
this videos are bloody lovely
your videos are incredibly quiet compared to most on yt