Combat Fury Tutorials - Adding Combo Attacks

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  • Опубликовано: 20 окт 2024

Комментарии • 13

  • @idontknow8898
    @idontknow8898 4 месяца назад

    This is a great tutorial - Just came across your channel :)

  • @seanfogg329
    @seanfogg329 Год назад +1

    Yes thank you for the tutorials!

  • @CouldBeAfshin
    @CouldBeAfshin Месяц назад

    I wonder how fast can the combo buffer process the input. I did something similar in the past, and the buffer chocked in the middle of the process. Since this plugin might be used for hack and slash games and lots of keys are pressed as combo input, can you please clarify if it can handle several inputs in a row for long combos? Cause I am thinking of buying your work, but I need to make sure first. Thanks!

  • @BooneyianLogic
    @BooneyianLogic 8 месяцев назад

    my animations seem to cut each other off when performing a combo, the first attack gets cut off by the second and so forth. is there a way to prevent them from being interrupted?

  • @natecoet3291
    @natecoet3291 Год назад

    Good stuff 😊

  • @BooneyianLogic
    @BooneyianLogic 8 месяцев назад

    Hi Great tutorial, Im having some weird behavior with the combo debug. I Added "lowAttack" enhanced input. bound it to 'Q' , when using it in as the first attack, the 'Q' icon displays correctly, however if the 'lowAttack" is the 2nd or 3rd input for the combo, the 'Q' icon shows up, but an additional white square pops up next to the 'Q' Icon/texture. Any Idea where this additional icon is coming from? During debugging, I found that when I press the "q" to Select 'LowAttack' from WBP_ComboInput, the brush gets set to 'None"
    So to put it simply, my combo should be LMB,RMB,Q The Combo Debug Widget shows LMB,RMB,Q,None. do we know why none is being thrown in after using the q input?

    • @bpsystems
      @bpsystems  8 месяцев назад

      Join our Discord, get verified to access support. Thank you!

    • @BooneyianLogic
      @BooneyianLogic 8 месяцев назад

      gladly, do you have a link?@@bpsystems

  • @amirbasyouni3062
    @amirbasyouni3062 Год назад

    Amazing tools, are you gonna implement also ranged combat ?

    • @bpsystems
      @bpsystems  Год назад +1

      Yes, its in progress please check our Discord there is some small clips shared there

  • @trapsinceo6511
    @trapsinceo6511 2 месяца назад

    Does this work in UE5?

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 Год назад

    Could you make this for unity?