Making my dream retro horror game | Devlog Ep. 1
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- Опубликовано: 16 окт 2024
- This is the first video in my new devlog series on the game Leave only footprints. Yes I know it's been almost 2 months since I posted even though I said it wouldn't be... oops
Join the discord!! / discord
anyways time for a super fun word soup for algorithm stuff (I don't really know if this works)
This video I made game dev 1000% funnier, with me and my good friends Dani, Codycanteatthis, toiu, and many more I made the GREATEST GAME OF ALL TIME. and it's a horror game like, Five nights at Freddy's, Poppy playtime, and other famous games.
Wowww that aesthetic is like leaps and bounds cooler than the realistic one you had, great job and good luck with collage. Im also starting in a month and idk what to expect honestly
Thanks! I found your channel awhile back, you’re a big inspiration for my videos and game. Can’t wait to see your game release!
Is that the bone guy !?
This is amazing! Making a horror game like Poppy Playtime and FNAF is one of my dream and I hope soon I can, I really liked the game you made... You got a new sub ❤
Nice devlog! A tip: For zooming into the screen, you can use Cinemachine. Line up a virtual cam with the screen, and when the player is in interaction range, you can toggle the cam on. With a blend, you can get a nice smooth transition between a virtual cam on the player and the computer's. Just toggle the computer cam off when you're done interacting! You can do this with future interactions as well if you want to re-use across the project!
Good luck and can't wait to see where the project goes!
Words cannot express how hyped I am for this game. Take as long as you need and good luck!
Love how things are turning out! Can't wait for the next update!
3:55 I don't know anything about switch statements, but that DOES seem like a good place to try using one.
Another not overly complicated solution would be to use a Dictionary to map an input to a corresponding function.
Wickid, scaling up projects is the best way to progress, and these kinds of videos will definitely see you more progress, keep it up big man. looking forward to more
Retro is just waves of memories
bro is unintentionally cookin' up a FNAF fangame.
There is nothing reminiscent of FNaF
Its crazy on how far you've gotten on youtube! Keep up the amazing work!
I believe this game could do well! Looking forward to the final product when it comes out!
I feel you with the rotation issues!
Also best of luck with college! I know how difficult it can be balancing game dev and school! So by all means take you time! I’ll still be here when you next upload!
Fun tip, use triangles more then square
1. nobody models with tris unles you have absolutely 0 and i mean 0 knowledge on 3d modeling
2. although its good practicate to triangulate your models unity does this automatically
tl:dr please dont give out tips on things you dont understand
Quads turn into tris when rendered
@@yungface4572you don’t understand, it’s a retro horror game. Retro graphics have lots of visible triangles
@@yungface4572 His advice is perfectly valid in the context it was given. You clearly don't know the difference between low-poly and sub-d modeling, and are in no position to accuse anyone else of lacking knowledge.
Thank You for making videos! Your videos have really helped me and inspired me to make my own dev log!
Great work, you are making awesome progress on building games
I enjoy horror games and i enjoy urbexing so imma defo follow these devlogs! Keep it up!
Awesome video dude it looked so much better once you put the room in engine and setup lighting
Pretty damn good so far! Keep up the good work man
about the setting, i'd suggest to study a lot about the world and how to do proper storytelling, it's incredible how much you can tell by just SHOWING instead of telling! you can take reference on from software games and more in depth content channels like Zullie the Witch and VaatiVidya. good luck on the game and congrats on colleage!!! hope you keep working on the game and having fun :)
this gives me vibe of the mike klubnika games, I'm really excited to see what's coming next for this project :D
didn't know who you were talking about until I looked him up lol. but yes I love the style of his games.
Concept looks great & sounds interesting man! The only thing I have a critique about is the syntax in the terminal. It usually don't have brackets nor semicolons at the end, nor do they start capitalized. They usually are either all-caps or all-lowercase, (MSDOS used as reference, it looks like you're going for that sort of thing) so I would personally suggest removing that. Plus, makes it less annoying to type them in game. But hey, your game your choice, do as you like better. Looking forward to seeing more.
Can't wait to see this journey unfold!
I suggest using a switch statement for checking your inputs at 3:55, it's MUCH easier and faster
R.I.P The ramp! you will be missed :(
Can't wait for new videos! This game looks promising!
love your stuff im a new and aspiring video game dev as well hope to see this turn out, peace
btw im tryina make a horror game too and this actually helped thanks again
this guy is criminally underrated
your a inspiration, as im as good as you in game deving, the only difference is that im a modeling wizard
I'm also trying to make my dream horror game. It's called "The Duscher Dimension". (Duscher is a chemical compund I imagined)
The story is as follows: after a hard day at work you head to bed. However, after you lay down, an incredibly bright light appears above you and sucks you in. You wake up inside a strange facility, specifically inside a testing chamber. After solving the first puzzle and making your way out of the room you see that the facility has been very recently abandoned and so you try and find your way out, and also where exactly are you...
I want to make this game SO badly, but I just cannot get myself to do one thing. ONE PHOQUEING THING. Make the map for the game.
I suck at level design, and also my brain just randomly turns off whenever I try to work on this game.
If anyone has any, and by that I mean ANY tips on how I could work on that, I would be very thankful if you share them.
Albitros out.
Yeah I had the same problem with my last game. My solution, a smaller map lol. After working on an entire spaceship I realized that was too much for me. This new game will have like 3 rooms
I feel you. I also wanna make games for.ages now but cant get my ass up to get started...😅
I basically have no knowledge and neither do know programming or the engines. Other peopel atleast know a bit.
And kne thing btw....you should try to keep your ideas to you😅 there are a lot of people that steal ideas on the internet
Hell yeah. Please keep working on this 🙏
03:55 W3Schools is your friend when you don't know the syntax.
I wasn't here in the first hour
:(
Nice one man, good luck
I have experience with channels that have over 25K subscribers. A tip I can offer is to get a key light. It makes the camera look more professional. i recommend the Key Light MK.2 from elgato
If you only have 4 commands in game, maybe put a sticky note like someone was bad at their job who worked there
lovely video!
I had similar idea for the horror game. Glad its gona be real hhaha
Arrays will help big time
I'm working on a game with a similar art style but am also a blender noob haha. Are there any tutorials/guides you used to help you learn?
Aesthetics look great btw!
I watched a couple blender overview tutorials, however there was a lot of messing around
Hi Barryco so I wanna ask you something since you made a Mario VR game I challenge you to make a sonic vr game such as the momentum the homing attack, the spin dash, the drop dash, the sonic going through a loops physics and I want you add green hill zone and the test zone and also a tutorial
dude this is awesome..
Consider making tutorials for solutions to problems you come across, as you make the game. Free content pretty much
your videos are soo coolll
I’m subbing to see your progress
W video
Retro PS1 graphics’s are much better than realistic graphics’s because Retro makes the game more scarier
I see queso playing this game
Keep going!
splendid.
what program are you using for ur textures?
Paint.net
I would recommend you to have a asset for shaders which is called as MKToon and it has the option for posteriation to create a good looking lethal company sytle of graphics man ❤🎉
is it just me or did you steal some of thes ideas from fnaf pizzeria simulator?? especially about the sound and tasks
Maybe…..
@@BerryCoYT anyways i absoulutly love your vidios keep it up man
I'm a beginner, how do you make an interactive computer like you have in Unity?
The interaction was mainly an input field.
you could optimize your code and your time to code if you use for loops
nice bro, great video
Hey man. I have some experience doing retro modeling. I'm not the best at it, but if you need help I have time to spare and can make some things for you.
yo bro, im a roblox dev, and i saw this vid, you had a great idea, i was wondering if you'd let me borrow that idea and make my own little project on roblox? I'll credit you
Sure!
Yooooooo🔥🔥🔥🔥
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man does not know about array modifiers
Hello everyone
Goodbye
Cool
W ARTSTYLE!
Hello
Chicken sandwich
freddy five nights
PLS POST MORE
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07027 Anthony Cove
why ur posting videos after so long time bro please make videos every 2 days
Yo, im reallt intrested in coding with unity and id love to know how i could learn in a year like you and create my first game