Creating a PROXIMITY SCATTER with Geometry Nodes in Blender!
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- Опубликовано: 4 авг 2024
- In this video, we continue our series on using Geometry Nodes for Blender by learning how to scatter objects based on their proximity to other objects in Blender!
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TIMESTAMPS
0:00 - Introduction
0:15 - Setting up your object scatter
2:11 - Setting up a proximity object
2:57 - Adjusting scattered objects based on the proximity object location
3:34 - Using math nodes to create the distance effect
4:45 - Adding randomization to the effect
6:21 - Creating a proximity scatter on a 3D object
Hi everyone! Let me know if you have questions in the comments below! :)
can you help me I just recently installed blender 3.4 and I'm trying to install boxcutter and it's not working
Just writing a comment to help out the channel, because in my opinion you make the best Blender tutorials on YT. You're a consistent "go to" source of information.
thank you
Love your vids. Now I'm going to try it myself.
Do it!
Amazing video bro
Thanks 🔥
If you want to exclude an area on a surface based on your tutorial here would you use vertex groups?
If so I would really like to see another video that demonstrates how to achieve that result.
what I'm looking for is the inverse of what you've demonstrated in this tutorial.
Thank you again your recent geonode videos have been really easy to follow and very enriching!
Good Tutorial
If you switch the values in the MULTIPLY/ADD node then the scatter objs will appear to run away from your SCATTER obj. They appear to run away, rather than follow :)
Yes they will :)
Scaled down object are still there, eating up the recources on your computer, slowing down renders. If the scale by distance is specifically the effect you're going for, then it's fine, but still, you probably want to use the delete geometry node to actually remove objects too small to be worth wasting render time on.
Great tutorial, but it didnt work for me on 3.4 until I set the Collection Info node with 'Separate Children' and 'Reset Children'. After that change everything else was the same.
Thanks for sharing! c:
Any chance the proximity scatter can also be applied for objects created with geometry nodes that aren't yet converted to a real mesh? Basically having the scatter go around an object created with geometry nodes.
top yes
Zip files of Proximity and GN scatter have no blend file in them or are invalid. cant open.
I notice that some of the scattered objects overlap. Is there a way to prevent that from happening?
Change the random value to poison disk
3ds max vs Blender?....For Architecture your choice?... please answer me
Never used Max. Probably neither for true architecture in my opinion
Hi dear love from Pakistan
:)
Hi bro...
no WhatsApp.. 🎉
...oops
where whatsapp guys
Must have been a mistake on my part
@@TheCGEssentials lmao it's fine, please don't change intro though, it always puts a smile on my face