Matchmoving 3D Exterior with Drone Footage. 3DS Max and PFTrack.
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- Опубликовано: 6 окт 2022
- One of the projects I did a while ago. Simple camera tracking with some rotoscoping. Tricking part was to add trees between 3D building and existing building on the footage. Somehow a try to make boring 3D archviz work a bit more fun.
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The tutorial is live now, check out my channel.
Hello does it work with still image too?
So cool. So the final layer helps blend the scene. I was having so much trouble matching the HDRI to the actual scene. very clever thanks. sub'd
Dude, I just love what the color grade did. It’s so amazing to think it looked so bad before the lens flare and warmer tones.
Gran vídeo. Gracias por compartirlo.
amazing~!
It's fantastic work man. I'm doing a similar thing for the company I work for but in Blender. Masking keeps me awake at night. Great colour grading. That lighting was probably a challenge too. Foreground objects suck!! lol.
and that lens flare is very well executed. Jealous of your skills.
Thanks a lot Adam. I think Blender3d could handle that too, but I'm too boomer to change my workflow now. A lot depends on the footage quality and context objects, so its mix between quality footage, tracking quality and final matching perspective with tracking data.
@@3dbatcat context objects! A great phrase. Definitely gonna steal that.
🔥
This is amazing!! do you know if it's possible to use the DJI drone flight record file (there are some ways to export that encrypted TXT file) to have the exact camera movement at PFtrack or 3d Max?
Have no idea if this data could be used inside PFtrack or 3ds max. Would be great if yes.
Awesome! How did you match the lighting? Did you use a similar lighting condition with an HDRI?
Hi, thanks for your comment. Yes its similar HDRI + Sun.
That was so great dudeee, we really need a tutorial for this incredible work!
The tutorial is live now, check out my channel.
Is possible to do something like this in Lumion?
You can export 3ds max scene in Lumion 3d. But firstly need to do the tracking and adjust camera orientation. Check my tutorial on the tracking, you can do all the steps but in the end just export your scene to lumion 3d.
Great job, any tutorial or course that you recommend for tracking?
Hey, thanks, I didnt find any tutorial explaining the whole process from A to B. There are plently if you will search for 3D carmera tracking + 3ds max etc. Anyway I will try to make a tutorial explaining all the steps if you are interested.
@@3dbatcat Dear Alex would be wonderfull if you can write steps in text, before video did you used PFtrack and 3ds max?
@@newstudiofilms Yes in this scene I've used PFtrack and 3ds max. The tricky part is to match the real scale of the 3d buildings with the tracking data.
We have now this task to do, can you please 🥺 make a tutorial with curent project 🪄🙏
@@newstudiofilms I have in my plan to make a one, but at the moment very buisy with ongoing projects. You could expect it after christmas holidays.
is it possible to do inside Unreal engine 5 ?
@@gunawanmitro6760 camera tracking is not possible to do in UE as far I know. I think you could export data out pftrack to Unreal Engine.
This is amazing 🔥, if you can make tutorial that will be great
Sure, will try my best.
The tutorial is live now, check out my channel.
amazing! dude please do a tutorial
The tutorial is live now, check out my channel.
We need tutorial please
Hey, thanks for your message, luckly I have time now, so will do it perhaps next week.
Chavos de 8 no Toto el viejo saber no tiene remeto cara que paso trabajo