UNREAL ENGINE 5 vs CORONA which is better for Architectural Rendering?

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  • Опубликовано: 14 янв 2025

Комментарии • 414

  • @joesayle2213
    @joesayle2213 Год назад +111

    I have been in the archviz industry for 20 plus years and as cool as realtime is the comparison is not a very good representation of a paid project. Most projects require more complex environments with 100's of assets and more complex shader setups. Also if you first put the scene together in Max and then export to unreal your doubling up on work. It would be interesting to see how it would handle a low rise residential project with full landscaping and high end interiors.

    • @chriscole3624
      @chriscole3624 Год назад +9

      I agree the detail isn't equivalent on the UE render. I've tried UE before and your right. You need to build everything in 3ds max and then export. It's more work than staying native to 3dsmax. And when I used it years ago the UV mapping was a pain the a**e to use in UE. Box mapping didn't cut it (things may have changed now). I'm still not convinced.

    • @yuleo799
      @yuleo799 Год назад +4

      maybe you can try D5 render😊~~

    • @stan3dart
      @stan3dart  Год назад +3

      @@Moosepindwalakafan 🙂

    • @KiraZebu
      @KiraZebu Год назад +24

      @@studioadrianiz5519 Exactly. " Most projects require more complex environments with 100's of assets " But man... UE5 has Nanite and this engine is suitable for big games (with hundreds of assets) and movies, series etc. " doubling up on work " Why? I have to model the scene anyway. A few clicks to export to UE, where I set the lights, cameras, materials, etc. (I only create these in UE, not in Blender/Max AND UE.) And if you make a GOOD template project for UE, you can also save a lot of time.

    • @studioadrianiz5519
      @studioadrianiz5519 Год назад +1

      @@KiraZebu Exactly...@Stan3dArt how long have you used Unreal Engine?

  • @TwinLoki
    @TwinLoki Год назад +68

    The huge advantage of UE is that you can see the result in realtime not waiting until the image smoothes out. Thanx for the comparison!

    • @stan3dart
      @stan3dart  Год назад +5

      Yes it is.

    • @rdfilmefoto
      @rdfilmefoto Год назад

      yeah, and realy difficult to make something u can easily select an option on other software, not too begginer friendly.. but i love it

    • @5poolcatrush
      @5poolcatrush Год назад

      And in reverse you need to bake every model textures in substance again if you want to move polygons and resulting models are not editable without repeating whole pipeline from 0.
      Corona IPR completely covers realtime feature in most cases enabling fast model and material editing what is unreal in unreal

    • @IA100KPDT
      @IA100KPDT 4 месяца назад +1

      plus, it's FREE.

  • @Emi_Vibes9
    @Emi_Vibes9 Год назад +32

    the pathtracing in UE5 can get more details than the Lumen default viewport, but take much more time to render (with high details) and for the reflections with lumen, under render features there's an option to change the default reflection method to RayTraced

  • @ybratley
    @ybratley 2 года назад +20

    Thanks for this, I've been using Corona for a while and recently did an animation with Unreal 5 and was surprised how good it looks and how much faster it is.

    • @stan3dart
      @stan3dart  2 года назад +3

      Yes Unreal is impressive

    • @alykelydsgggg
      @alykelydsgggg Год назад +2

      @@stan3dart how much did you study in this program to create such houses? And how long does it take to build the proposed home?

  • @cosahthabang9959
    @cosahthabang9959 Год назад +25

    Can we appreciate the work he put on this video , this must be the most satisfying comparison ever watched on RUclips

    • @stan3dart
      @stan3dart  Год назад +3

      thanks for your appreciation of my work!

    • @cosahthabang9959
      @cosahthabang9959 Год назад

      @@stan3dart I am an Interior Design student looking for good software for complex work , which one do u recommend?

    • @phnx.qkslvr
      @phnx.qkslvr Год назад

      yes, this video is nice to watch..

  • @AyushBakshi
    @AyushBakshi Год назад +23

    Thanks for creating the scene this close for both tools. Must be time taking. Great work

  • @NazzarenoGiannelliCG
    @NazzarenoGiannelliCG Год назад +5

    The amount of extra work required to correctly bring a project from Max to Unreal is vastly compensated by the amount of content you can then output from Unreal...plus the possibility to create interactive experiences for your clients.

  • @fraijilouay9239
    @fraijilouay9239 Год назад +1

    how does this channel have only 4.9 k subs..man this is one of the most interesting channels for learning all about the architecture

  • @imedhamdi862
    @imedhamdi862 Год назад +3

    please can you make a full tutrial from A to Z for beginner and slow tutorial for full architecture project!! it gonna help us really please!!

  • @lasaraz5826
    @lasaraz5826 Год назад +3

    what was the time for both? the final render time is not the only time for that kind of comparison!

    • @stan3dart
      @stan3dart  Год назад

      I compared only the rendering time. UE is not the best solution for 3d modeling.

    • @lasaraz5826
      @lasaraz5826 Год назад

      @@stan3dart no i didnt meant the rendering, i meant the preperation for rendering, like materials and lighting, etc..

  • @HotRatsAndTheStooges
    @HotRatsAndTheStooges 2 года назад +7

    Great video. I definitely highly preferred the quality of the reflections in the glass on Ccorona, but with some tweaking I'm certain UE5 could look even better than the corona results. Excellent video and presentation, thank you for sharing :)

    • @stan3dart
      @stan3dart  2 года назад +2

      You are welcome!

    • @Rivental
      @Rivental Год назад +2

      Why do you think that UE can give better result than corona? Corona is far more physical correct engine that UE. Even if talk about path tracer in UE.

    • @gilbviz
      @gilbviz Год назад +1

      @@Rivental Because Epic Games has a lot of money and they will make UE the best engine in the universe xD

    • @stan3dart
      @stan3dart  Год назад +1

      Lol

  • @peterjoslyn1
    @peterjoslyn1 Год назад +5

    If you consider how far Unreal Engine has come even in the last year, the things you point out here such as reflections will soon be rendered in real time and be perfect. UE is an amazing tool, for game creation, but now for renders in and of themselves. The only thing I don't use UE for is modelling etc.

    • @stan3dart
      @stan3dart  Год назад

      Yes it is!

    • @ReelAESklarzykVO
      @ReelAESklarzykVO Год назад

      I agree. The fact that it is a gaming engine with developers always on the brink of the newest technology is really exciting. It will be on par if not exceed traditional renderers in a few years.

  • @tanyaabichaker4862
    @tanyaabichaker4862 2 года назад +3

    One the best videos I've seen since I started learning ue5
    I love how detailed the explanation is. It helps in many other purposes

    • @stan3dart
      @stan3dart  2 года назад +1

      Thank you!

    • @ReelAESklarzykVO
      @ReelAESklarzykVO Год назад

      Hey I also started learning UE5 just this year! Got a good price on a ThinkPad P1 off Kijiji and now I'm flying. Hope your progress is fast! I've been so bogged down learning the technical side I've only touched landscape and foliage creation so far. Making my model in SketchUp just because I'm familiar with it, but now I'm increasingly looking to do everything in UE5. So. Many. Modelling. Tutorials. But UE5 continues to get ahead of all the other programs due to Nanite, Lumen and Megascans compatibility. It's fucking SICK I love this program not to mention the fact that it's free.. like.. whaaaaat?! It's so crazy to me. So, good luck to you! (Good luck to you too @stan3dart but you don't really need it... you are clearly already a pro)

  • @inspiredbylife1774
    @inspiredbylife1774 Год назад +1

    Great comparison. Thank you so much for making this video!!!

  • @Jacolath
    @Jacolath Год назад +6

    I Agree with Joe below. I also have 20+ years experience and the time difference of setting up complex scenes in UE vs Max or even just porting from Max to UE and then setting up is much more than the few minutes/hours you are going to save on rendering - scene set up is days compared to rendering which is minutes. Furthermore there is a marked difference for me in the overall lighting quality. The soft gradients and details in the shadows is what describes 3d objects and the space to the viewer and also what gives a more photorealistic look - which is where the extra resource overhead is going when rendering with corona - ie. more light bouncing around etc. The UE renders just look brighter and more colorful in some instances but this will take 10 seconds to achieve in photoshop - cant see how some people says it looks better. The UE renders look far more artificial in my opinion in terms of lighting, and in the case of this example is relying very heavily on the quality of the models and textures of the assets being used. If it was a space with plane bare walls and generic or custom made textures (which is mostly the case in Arch Viz) then the difference would be more noticeable because there would be more reliance on lighting and high quality GI define shapes. I suppose it depends on your application. If you are not interested in the highest quality and flexibility and your clients cant tell the difference then maybe UE is the answer. I would be more interested if we could use the engine straight inside Max somehow 😅

    • @maybejensen
      @maybejensen Год назад

      This is the comment people should look at. Everything that's wrong with corona can be fixed by ticking one box.

  • @niiranen
    @niiranen Год назад +2

    I use both Corona and UE5 but I am not doing ArchViz. This was a very interesting video to me, thank you! In the middle of the video I was thinking I would like to see the sources and good you have put them available too. Big thanks!

  • @sachin_salve7694
    @sachin_salve7694 Год назад

    huge Thanks..!!! That's what I was searching for..!!!

  • @yannickcdr
    @yannickcdr 2 месяца назад

    Thx a lot for this setting !!! Work perfect

  • @odiumm
    @odiumm 2 года назад +1

    Finally I found this video with a detailed comparison, thank you, it made me want to learn unreal engine more)

  • @jacobhunt7927
    @jacobhunt7927 Год назад +4

    Awesome and reliable comparison, I’m interested in CGI development and you motivated me to learn UE5 🔥🔥🔥

  • @bappo2693
    @bappo2693 Год назад

    Let's goo man! Great vid
    Just came back to ue5 from years between since I used 4.19

  • @essamibrahiem2896
    @essamibrahiem2896 Год назад

    Very nice comparison !!!, really well done mate !!!, thank you so much :)

  • @viero313
    @viero313 2 года назад

    This video is sooo good Stan!! 🤩

  • @mellis966
    @mellis966 Год назад

    This is a great study and video. Thank you for your time and effort spent doing it.

  • @rahulamruth.msurprises5087
    @rahulamruth.msurprises5087 9 месяцев назад

    Can you please add some tutorial how to create this scene in unreal engine

  • @dcosta7120
    @dcosta7120 Год назад +1

    …and on top of the breathtaking timing let’s not forget Unreal gives you real time experience! You got to love it

  • @Cal.lm96
    @Cal.lm96 Год назад +6

    That was really impressive. I mean of course UE can’t hold up with corona in detail but for an fast image this looks really good

    • @nicoschroeder5379
      @nicoschroeder5379 Год назад

      UE5 cant hold up to Corona in detail? How? 😂
      Nanite actually enables you to render tenthousands of assets in realtime and with correct lighting thanks to Lumen and raytraced light and reflexions, realtime.
      You all just dont know shit about UE5 as it seems. 😳

  • @khalatelomara
    @khalatelomara Год назад

    Very nice comparison !

  • @sergiostockfleth823
    @sergiostockfleth823 Год назад +13

    Fantastic comparison! For exterior I would say that UE5 looks better than Corona. Super interested in you making a video of an interior scene with both engines as well😊 Keep up the good work👍

  • @sudd3660
    @sudd3660 Год назад

    at 6:10 there was some unreal 5 artifacts at the low edge on the ceiling, i tried to recreate it with simple cube objects, there was no light or shadow artifacts in viewport at least.

  • @dannyaustin-lz6jc
    @dannyaustin-lz6jc Год назад +1

    really interesting comparison.

  • @aki_me_
    @aki_me_ Год назад

    Cool video. Thx for this comparison)

  • @danielod2999
    @danielod2999 2 года назад +2

    Very good comparison, awesome work man. One question, the building reflections became better with Raytracing, but pool reflections were much worst, I wonder why that happened.

    • @stan3dart
      @stan3dart  2 года назад +3

      Yes, this is true, I suppose the problem is in the material settings, it needs to be reconfigured for RayTracing.

  • @wtTendou96
    @wtTendou96 Год назад

    I really like the comparison it is more detailed, unlike other channels who only scratch the surface of other software for comparison

  • @LenaMilize
    @LenaMilize Год назад

    Keep it up man! Your content is amazing. I would like to see more from you.

  • @pauloduca
    @pauloduca Год назад

    Thank you! amazing video!

  • @BeIlzemos
    @BeIlzemos Год назад

    "...and there's water in the caustic pool" 😳

  • @chinchillaturtle7121
    @chinchillaturtle7121 Год назад

    Mate, your tutorials are on a whole nother level!

    • @stan3dart
      @stan3dart  Год назад +1

      Thanks Bro!

    • @chinchillaturtle7121
      @chinchillaturtle7121 Год назад

      @@stan3dart I was wondering, did you do any post processing on your first video with the cabins with the tundra megascans? Like color correction/contrast, or was that all in unreal?

  • @creativemastersjm
    @creativemastersjm Год назад +1

    This comparison is awesome. Truly beautiful images. I also use UE5 for archViz, and i have made the transition from Vray to UE about 3 yrs ago when Raytracing dropped. I noticed you did not use high-resolution mode (tiling) for your images. I am using a RTX 3080, and I found that if I needed to get resolutions above 4k my card could not handle an "average medium-sized" rendering of a housing development. However, I notice that UE5.1 hi-resolution mode seems to be now broken and any renderings over 2k crashes unreal! For that reason, I have moved back to UE5.0. Have you experienced this during your testing?

    • @stan3dart
      @stan3dart  Год назад +1

      Thanks! I haven't encountered this problem yet, but I will test it in the future.

  • @MrLukoy
    @MrLukoy Год назад +2

    Чувствуется восточно-славянский акцент)) Работа проделана отличная!

  • @rrriiigggaaa
    @rrriiigggaaa 2 года назад +8

    you must try the RTX GPU, it's massive increase for lumen renders, or you can run path tracing for physical right lightning inside UE5

    • @stan3dart
      @stan3dart  2 года назад +5

      Yes... but I was fan AMD

    • @rrriiigggaaa
      @rrriiigggaaa Год назад

      @@stan3dart why?? All nvidia gpu show better performance in 3D software at the same price, and they now have huge advantage whith rtx technology

    • @rrriiigggaaa
      @rrriiigggaaa Год назад

      @@stan3dart they give better and faster results, and as we know, time is money))

    • @stan3dart
      @stan3dart  Год назад +1

      @@rrriiigggaaa I agree thats why I say "was". GPU AMD is my big mistake.

  • @nguyenduong-gg5iy
    @nguyenduong-gg5iy Год назад +1

    Thank you for your efforts and time, Stan!!! Watch this video, I'm really love and want to learn Unreal Engine asap!!! Thank you so much and hope see more video tutorials from you brother!!!

  • @daikon711
    @daikon711 Год назад

    you can enable raytraced shadows for lumen, in project settings, which should get rid of the artifacts

    • @stan3dart
      @stan3dart  Год назад +1

      Thanks for advice, but problem was with material settings.

  • @OFDsale_ru
    @OFDsale_ru Год назад

    Спасибо! Отличное показательное сравнение. Вы проводите обучение archviz в UE?

    • @stan3dart
      @stan3dart  Год назад

      Thank you for your comment. At the moment I only make tutorial videos on RUclips

  • @phpn99
    @phpn99 Год назад +23

    Are you an AI ?

  • @alcitorres9643
    @alcitorres9643 Год назад

    Your job is amazing bro. Love your workflow is so clean. Just want to know why increase the light map resolution if you are using Lumen and not baking light ?

    • @stan3dart
      @stan3dart  Год назад

      UE generates a light map for Lumen automatically. Check out this information for a better understanding:
      docs.unrealengine.com/5.1/en-US/understanding-lightmapping-in-unreal-engine/

  • @efk8085
    @efk8085 Год назад

    can you make a video comparing the same but interior or other exteriors

  • @The3eka
    @The3eka Год назад

    Those artifacts at 07:58 are really disturbing. How one can get rid of them?

    • @stan3dart
      @stan3dart  Год назад +1

      Problem was in the concrete material, I reconfigured it and the problem was solved.

  • @residentevil140
    @residentevil140 Год назад +1

    Thanks for these informations

  • @whiteghost8244
    @whiteghost8244 Год назад +1

    Good content. btw you can get the same Megascans result with the original source file or normal bump setting. But you need to customize Datasmith export, not the default one. The default export setting will give the result as yours. I would like to see a comparison video with Megascan quality in 3ds max and UE after you change Datasmith export and download settings (Scoure file or normap). Source file is very detailed and high poly so if you want to optimize, use corona proxy or chaos scatter. If you appreciate my suggestion, I would like to see comparasion video of Megascan quality (will be useful for the most people) .

    • @stan3dart
      @stan3dart  Год назад

      Thank you for your offer. I used Megascans in 3ds max Corona directly from Megascans. Including normal map.

    • @chipshopstyle
      @chipshopstyle Год назад +1

      @@stan3dart Yeah but if you were to add a displacement map modifier voila the detail arrives

    • @ShomitSarkar
      @ShomitSarkar Год назад

      @@chipshopstyle wouldn't that increase the render time even more already considering that is is way higher than that in UE5?

    • @chipshopstyle
      @chipshopstyle Год назад +1

      @@ShomitSarkar maybe a little but it means that it will look just as good. UE5 rocks for sure but the GPU thing is a bit silly

  • @dmytrotkachenko7356
    @dmytrotkachenko7356 Год назад

    Cool, thanks a lot!

  • @CerneStudios
    @CerneStudios Год назад

    Nice comparison! What about the path tracing in UE vs Vray UE vs Corona?

  • @irender-3dvisualisaties375
    @irender-3dvisualisaties375 Год назад

    How did you make the background and the ground?

  • @ramnaray
    @ramnaray Год назад

    Thanks for the video and hard work, never knew Unreal Engine was this good and fast.

  • @FreeKiLLuminati
    @FreeKiLLuminati Год назад

    do you have any unreal engine tutorials?

    • @stan3dart
      @stan3dart  Год назад +1

      New tutorials coming soon

  • @pawnix4122
    @pawnix4122 Год назад

    If you want to fix the shadow issue under the roof of the front most building, all you have to do it to activate contact shadows and potentially play with shadow offset. That should solve the shadow problem completely with no side effects

    • @stan3dart
      @stan3dart  Год назад +1

      The problem was with the Concreate Normal map texture.

    • @pawnix4122
      @pawnix4122 Год назад

      @@stan3dart What about the normal map was wrong?

    • @stan3dart
      @stan3dart  Год назад +1

      @@pawnix4122 No idea, I just generated a new one and the problem was solved

    • @pawnix4122
      @pawnix4122 Год назад

      @@stan3dart Okay. I am glad you solved the issue. Keep up the good work :)

    • @stan3dart
      @stan3dart  Год назад +1

      @@pawnix4122 🙂👍

  • @XPUNKFoCuS
    @XPUNKFoCuS Год назад

    Where does Lumion fit in the ArchViz business? Is it even a contender?

    • @stan3dart
      @stan3dart  Год назад +1

      I think it's a strong player, many architecture and construction companies are already milking it.

  • @josevieira3367
    @josevieira3367 Год назад +1

    Thank you for sharing your top-notch knowledge, it's amazing! I'm specializing in Unreal Engine, I shared your videos with some friends, soon I'll write to you on your patreon, it's really worth having you here!

  • @SUVO_RAW
    @SUVO_RAW Год назад

    if u enable RT hardware support and RT reflections, and put some tweaks into MRQ it will be much better in UE5

  • @babacartoure8120
    @babacartoure8120 Месяц назад

    corona is more realistic, natural from what I see. good job, well done

  • @3dnerd-
    @3dnerd- Год назад

    HI Stan3DArt,
    can you please make video animation tutorial in 3dsmax x Corona render like you did with UE 5 "Cabin in the Rocks". Thank you

  • @ArnoM86
    @ArnoM86 Год назад

    Wich graphics card are you using? Thank you

    • @stan3dart
      @stan3dart  Год назад

      For this project RX 6700 XT but I don’t recommend it for UE.

    • @ArnoM86
      @ArnoM86 Год назад

      @@stan3dart Thank you for your answer!

  • @MrJeneto
    @MrJeneto 2 года назад +1

    thanks for sharing brother..

  • @joanferrerstudio
    @joanferrerstudio Год назад

    congratulations 2k subscribers in 2 weeks

  • @aulusdeek
    @aulusdeek Год назад

    Why you resync your videos and do not record your voice directly ?

  • @jesusmunozgarza5565
    @jesusmunozgarza5565 Год назад

    Amazing video, thank you. Do you think the days of Vray and Corona are doomed then?

    • @stan3dart
      @stan3dart  Год назад

      I think that the future for Real time, Vray and Corona will adapt

  • @digitalflow5044
    @digitalflow5044 Год назад +1

    Thank you man! Great job. Too much work done to create this video. This helped me to understand generally the abilities of both tools.

    • @stan3dart
      @stan3dart  Год назад

      I'm glad the video was helpful for you

  • @ExacoMvm
    @ExacoMvm Год назад +1

    Imo the workflow of UE5 is so slow that the realtime speed of it isn't really worth it e.g. you setup fairly complex exterior city scene in UE5 in 10 days and render instantly, meanwhile you can setup same scene in 3D Package in like 3 days and render in like 1 hour so you basically save 7 days of time using old 3D package workflow and get better result in that "imaginary" scenario since 3D Packages does everything better and way more efficient such as shading workflow, lighting, object/material outliner systems, animation, UI/UX, loading/processing times, etc. for example think about shading a car procedurally in UE5 vs Corona to get it photoreal using just few essential bitmaps, I could do whole car in Corona in like 1-2 hours, meanwhile it would take probably like 1-2 hours just to make basic glass or carpaint material in UE5.
    However huge advantage of UE5 would be for animations and likely (V)RAM usage, I guess you can throw a lot more textures in UE5 compared to Corona, etc and ofc there's Nanite.

  • @uplife7024
    @uplife7024 Год назад

    HI, Stan this is great. I am on working with corona now and looking forward to use UE5. So Is there any possibility to get rid of the reflection and shadowing artifacts in UE5?

    • @stan3dart
      @stan3dart  Год назад

      Regarding reflections, this is a definite problem in Lumen and Ray Tracing at the moment. But I am sure that soon the UE developers will be able to correct the situation. As for the Path Tracer, the reflections in it are almost identical to the Corona. But you can get rid of shadow artifacts.

  • @bilaladvertizer
    @bilaladvertizer 2 года назад +1

    Unreal Multi GPU render ?

  • @a.saeedmomeni
    @a.saeedmomeni Год назад

    Good job bro. I'm architect and 3d artist, too. I use UE5. I will be happy if we are have more connection .

    • @stan3dart
      @stan3dart  Год назад

      Thanks. Text me on Instagram.

  • @mohamedelshamy7451
    @mohamedelshamy7451 Год назад

    hey dude do you offer PAID UR5 COURSE?

  • @waqaranayat8083
    @waqaranayat8083 Год назад

    Awesome compression.

  • @pg_carvallo
    @pg_carvallo Год назад

    with lumen parameters you can increase the quality of the reflections, i don't know if you do it on these examples but Post Process Volume > Reflections > Method:Lumen > Quality: 2 > Ray Lighting Mode: Hit lighting for reflections

    • @stan3dart
      @stan3dart  Год назад +1

      Yes these parameters have been increased

    • @pg_carvallo
      @pg_carvallo Год назад

      @@stan3dart also in 5.3 (i'm using beta) you'll can increase bounces (max reflection bounces on PPV REFLCETIONS options) and adding this commands:
      r.Lumen.Refletions.ScreeenSpaceReconstruction.KernelRadius 64 (default 8)
      (5.3) r.Lumen.Reflections.HisResSurface 1
      sorry, now i'm a UE fanboy

    • @stan3dart
      @stan3dart  Год назад +1

      @@pg_carvallo Thanks for advice. Please find me in Instagram @stanzhuikov we can
      we can share experience. I'm UE fan too🙂

  • @rami84000
    @rami84000 Год назад

    Thank you ☺️

  • @lamarhillll
    @lamarhillll Год назад

    In Unreal Engine 5.1 you can get better reflections. Also, always render with path tracer if possible. It will look much much better

    • @stan3dart
      @stan3dart  Год назад

      Thanks for the comment, look at the second part video there I used Path Tracer

    • @lamarhillll
      @lamarhillll Год назад

      @@stan3dart Oh my bad. Looks great!

  • @kabargin
    @kabargin 2 года назад +1

    Let me speak from my heart

  • @meta.hariharan
    @meta.hariharan Год назад

    while using path tracing in unreal engine . glass visibility are low. How can I increase the visiblity of that!

  • @mohammmadraza774
    @mohammmadraza774 Год назад

    Tell me please your pc configuration

    • @stan3dart
      @stan3dart  Год назад

      04:05 My PC hardware specifications

  • @scpk2246
    @scpk2246 Год назад

    the most practical and time-optimized is UE - I hope I can learn and master that too

    • @stan3dart
      @stan3dart  Год назад

      Of course everything will work out

  • @infojaviernova
    @infojaviernova Год назад

    Muy buen tutorial para poder comparar, muchas cosas. Gracias y saludos desde España :)
    Very good tutorial to be able to compare, many things. Thanks and greetings from Spain :)

  • @diegoguzman7422
    @diegoguzman7422 2 года назад

    gracias hermano, buen contenido mil bendiiciones desde Colombia

  • @damirrashitov9065
    @damirrashitov9065 Год назад +2

    Все равно отражения и преломления на cpu выглядят лучше. Но, unreal 5.1 очень хорош. Уже близко подобрался по качеству к corona.
    Да и время переноса в unreal тоже надо учитывать в реальной работе.

  • @BeproStudio
    @BeproStudio Год назад +1

    Unreal is fun, until the client needs changes. still, the corona render is extremely useful for this industry.
    just try to set up Architectural Glass in Unreal, 50 clicks until the materials are visible.

    • @stan3dart
      @stan3dart  Год назад

      Glass remains the UE's weak point so far only in Lumen mode. But with each Engine update, real progress is visible. When working with Path Tracing, the glass is very easy to set up.

  • @azeem376
    @azeem376 Год назад

    Great video manh👍🏻Can you share a perfect processor for unreal engine 5

    • @stan3dart
      @stan3dart  Год назад

      For UE you need NVIDIA GPU

  • @petermayer8375
    @petermayer8375 Год назад

    Its really good, but my main concern is will the client pay the extra cost for a realtime version? Will it be beneficial to their needs? Not many clients still understand CG let alone realtime stuff! If there would be clients wanting realtime interiors or exteriors where you can change the colors and materials on certain things then OK. If they pay the extra cost and time to get everything working then fine but as far as I see, even with a great portfolio even getting normal CG projects is a pain in the hole. (I for one have not received any interest, maybe Im on the wrong forums or ad pages to advertise my services LOL) but anyways, I also started learning it more in-depth. I used it for multiple projects before but nothing very complex. More like VR experiences (Mars and space, Museum etc)

    • @stan3dart
      @stan3dart  Год назад

      Hi. Recently, I do all my projects in UE, I show the client options for how the project will be presented and for now everyone chooses the UE option with interactive, because they can get a detailed feeling of the future building.

    • @petermayer8375
      @petermayer8375 Год назад

      @@stan3dart And do you think thats the future? Is that the way to go? Or do you also keep a file in Corona or Vray as a backup since its still more accurate than UE5?

    • @stan3dart
      @stan3dart  Год назад

      @@petermayer8375
      I'm sure that the future belongs to Real Time and GPU. As for me, I render projects in 99% of cases in Unreal Engine because it is fast and you can immediately make an interactive presentation using Blueprints of the project with full customization to the needs of the customer.

  • @Shrexpir
    @Shrexpir Год назад

    Hi. Lumen not Lumeon. It is not correct to compare realtime UE5 engines with Corona renderer. It was necessary to compare with a patch tracer with the appropriate number of samples and denoiser.

    • @stan3dart
      @stan3dart  Год назад +1

      Please watch the second part: ruclips.net/video/Rv2tQUCgIsc/видео.html

    • @Shrexpir
      @Shrexpir Год назад

      @@stan3dart Thanks man

  • @digitalesthetics
    @digitalesthetics Год назад

    dont think you have setup the water correctly. and did you load the LOD0 into the 3dsmax scene? looks like a lower rest LOD

    • @stan3dart
      @stan3dart  Год назад

      Yes I used LOD0. Materials have simple settings Diffuse and Normal

    • @digitalesthetics
      @digitalesthetics Год назад

      @@stan3dart yeah, i think that is why it comes out so bad in corona engine.

  • @lavart7043
    @lavart7043 2 года назад +2

    Thank you for your effort, excellent job. While Lumen is still amazing, especially for animations, Path Tracing is still better for stills. if Path Tracing doesn't require an Nvidia RTX card, and you have the time, can you give it a try and make a comparison between the 3 please? (Max Corona, UE5 Lumen, UE5 Path Tracing)

    • @stan3dart
      @stan3dart  2 года назад +1

      Thanks, I'm already working on it

    • @gilbviz
      @gilbviz Год назад

      @@stan3dart + UE 5 Baked Lighting 😅

  • @amirfadaie-g9p
    @amirfadaie-g9p Год назад

    thanks for your Description

  • @alejo100ca
    @alejo100ca Год назад

    muy interesante tu video, que bien ejercicio hiciste, gran trabajo

  • @mikeben9587
    @mikeben9587 Год назад

    Iam new in Unreal. Are there also Render AOVs for compositing later in Photoshop or Fusion?

    • @stan3dart
      @stan3dart  Год назад

      Yes MRQ has "render elements" like corona and vray

  • @ahmedburhan7755
    @ahmedburhan7755 Год назад

    Stan THE man, great video bro, looking forward for more amazing work!

  • @vante2131
    @vante2131 Год назад

    This awesome, can you make video vray vs corona/lumion/UE5 pls

    • @stan3dart
      @stan3dart  Год назад

      Yes maybe in next videos

  • @pivxtrex8698
    @pivxtrex8698 2 года назад

    I set ray tracing shadows enabled to fix shadows issues

    • @stan3dart
      @stan3dart  2 года назад

      My graphic card does not work correctly with Ray Tracing for lights and shadows unfortunately.

    • @pivxtrex8698
      @pivxtrex8698 2 года назад

      @@stan3dart I have switched to an rtx 3090 for the same reason

    • @stan3dart
      @stan3dart  2 года назад

      @@pivxtrex8698 Cool, I also plan to change

  • @9An-r4d
    @9An-r4d Год назад

    ماذا عن لوميون 12؟

  • @metken_
    @metken_ Год назад

    so corona is better or not?

  • @bilaladvertizer
    @bilaladvertizer 2 года назад

    nice share more UNREAL rendering tips and material making tips

  • @110211071155
    @110211071155 2 года назад

    Very good content! as usual. Thank you very much!
    To me, as a Revit user, UE is the one and only archviz software that i used, with a lot of additional benefits from datasmith, visual dataprep, ... The production pipeline by applying them get better and better, and is being promising, as we already know Autodesk and Epic Games is working together.
    P/s: I think to get the best result for still(single frame) rendering image, we should use Path Tracing method.

    • @stan3dart
      @stan3dart  2 года назад +2

      Thank you for your comment. Yes, I will compare Path Tracing too, but I am very interested in Lumen, it is able to almost instantly give a good and in most cases a sufficient result.

  • @otalcre
    @otalcre Год назад

    can you get good results with a non RTX board? (with a gtx e.g)

    • @stan3dart
      @stan3dart  Год назад +1

      yes with Lumen it will works good