Thanks for watching!! If you enjoyed it, feel free to leave a like and subscribe if you haven't already to support the channel! 😄 Also, be sure to check out all my other BotW stat videos in the playlist linked here!!! ruclips.net/p/PLAjULYyNSE9aa7aQW31IupW685MO-ZBHc EDIT: For material regeneration (7:33), I mentioned that every minute, each zone has a 1% chance of having its materials restored. In reality, every material WITHIN the zones has a 1% chance of being restored each minute - as the zones only exist to prevent respawns if you are currently in them. Sorry for the confusion!!
When climbing in the rain, I tend to jump up after every 2 seconds or so. It seems Link will always slip after a climbing jump, but the distance covered makes up for it.
Draco Errarus Yeah, similarly I wait for Link to grab with each arm twice (4 movements), then jump up, slide down, repeat. Its the most efficient I found, I never slide down except the guaranteed after the jump
Me too. I'm surprised he said it's random, and I'm somewhat skeptical of that. I'm usually able to time my jumps just right so I can get a steady upward climb even in rain. I wonder if either it's a fixed moment from the first slip after a jump or if the supposedly random slips are actually fixed but dependent upon gear, making it appear random if you're not paying attention to what gear you're wearing when you measure it? I dunno.
Marsupial Gamer My guess is that it’s exactly how Croton described if you don’t jump, but every jump has a 100% chance of causing a slip (and thus resetting the slip timer).
Nah, the game just figures out whenever you really don't want to find a yiga member, especially when fighting a lynel or guardian, then spawns them ASAP
When climbing in the rain: I normally wait for link to make 5 Steps upwards, because he normally slips right after that. And before he can slip, I jump. That normally allows me to cover enough ground to make it to the top
@@Croton I remember one time I went to the lost woods for the first time by flying there on my paraglider, and I landed just at the edge, and in fact, a Yiga did spawn somehow, but then I immediately got whisked away in the fog.
Hey there! From playing the game, I realized the within each of the gear you have, say 6 savage Lynel crushers with attack 106, it will organize it from durability. So if you have them all untouched , and you hit an enemy with one, that one will be sorted to the end of the crushers.
I've taken a moment to look at the climbing, and from what I see, Link slips after 5 "passes". Each pass is how you'd usually count it. I.e: left arm + right leg up: 1 pass. Right arm + left leg up: +1 pass If you watch the slipping part again, you can accurately count 5 passes before he slips. I've been using this for a while to help, so I hope it helps you!
One thing that I don't think I've seen anyone address; what causes sunshowers, aka those brief bursts of rain when both the sky and the weather indicator show that it's supposed to be clear? Are they completely random? Do they happen at certain times? Does previous weather (ie humidity from a rainstorm last night) have anything to do with it? And what determines the duration? It's the one part of this game that still vexes me. When the Sheikah Slate says it's not supposed to be raining, gosh darn it, _it's not supposed to be raining!_
jabberwagon oh I guess I didn’t think of it too much. I generally try do blue flame as fast as possible and I’ve only ever done it 2 or 3 times as well.
Ok so here’s another question, when not wearing armor, Link swims slightly faster, but just a single piece of zora armor is better than that, but what if you have a level 3 speed buff while not wearing any armor, is that the fastest way to travel in water then?
11:35 there are some places I’ve found to consistently spawn yiga people including the Faron Bridge where a yiga with a bow consistently appears for me
I discovered the arrow thing pretty fast when I was trying to farm for them to buy Ancient Arrows. With that in, I ran out of arrows on purpose hunting for monster parts and bought EVERY arrow I could find in every town (Kakariko, Hateno, Zora's Domain, Goron City, Rito Village, the Oasis Bazar, Gerudo Town and Tarry Town after getting the Rito to move in) and every Ranch to buy from Beedle and every merchant that I found and you get exactly, if my memory serves me right, 651 regular arrows. Plus, you can go on to catch arrows from enemies, as well as opening barrels, wooden crates and metal crates, not to mention all the treasure chests around Hyrule. On the other arrows I haven't made the count though. So, it's pretty easy to get arrows during the mid/late game, depending on how you're tackling it and how many rupees you have.
Huh, 651 is _way_ higher than I'd expect - I would have expected 200-300 or so. But that might just have been me underestimating how many stables were in the game. The way I've been farming arrows is heading up the Zora's River path every blood moon - if memory serves, you can get a couple hundred per trip, and you don't have to wait until you have less than 50 arrows. Plus I personally consider that a lot more fun than going around and talking to every shopkeeper in the game :p
@@SSM24_ I wanted to count them and wouldn't run the risk of using them up on accident against , and I was already low from buying Ancient Arrows so I had rupees to spare. And yeah, don't underestimate how many Beedles there are and that one arrow in the Oasis
Thanks for explaining how Yiga spawn. I always thought the Yiga spawn was based on certain areas of the world since when I constantly delayed the blood moon I stopped encountering them.
During the rain, I noticed that I can make a decent distance slipping by counting how many steps up Link takes, then jump up as Link takes the 5th step. This might just be me getting lucky, but it seems to work everytime.
Yeah 5 hand grips matches the minimum time, which is an amazing visual indicator. Climbing speed buffs mess it up a bit though, since Link moves his body faster
Here's the deal: Without climbing set fully upgraded - Link will slip after every 5th arm reach up. With the fully upgraded climbing set gear, Link will slip after every 7th reach up. So, if you jump climb RIGHT before he does the last reach every time you will always have a +net gain. So, climbing in the rain with your fully upgraded climbing set on and 3 wheels of stam really doesn't stop you from going anywhere; especially if you have stam food too. The rain has ceased to be a problem when climbing after that point.
To cover the rain slipping statistics a bit less confusing, you can always count on the fact Link will slip when climbing in the rain on his 6th hand raise as he climbs up, no matter left or right, so try to jump right after the fifth climb to maximize distance
13:14: and another thing, is that epona is calm for nature, wich means it will not throw you out when you try to spoul it more than u can, and usually calm horses dont have any plus 3 stats (i mean the stars in the stable display)
Can I just say thank you for how useful and game changing these stat videos are? Never before would I have played the way I do now, but the knowledge you have provided is so incredibly useful: - How multishot bows affect different types of arrows - Which shields are best for shield surfing - How to properly use buffs - Which horses are the best - Stamina usage - "Exp" system I mean, I was already optimizing my combat, but knowing these things has helped me so much in other parts of gameplay. Again, just, thank you so much!
One thing I do for climbing in the rain is jump every 5 times Link places one of his hands in the wall. Jump as he places the hand, slide down a little, then climb 5 times again, jump, and slip. Its worked pretty consistently for me so maybe it's because it resets the slipping timer, but it works for short climbs...
i know i’m a bit late, but at 4:43 the slip timer is most often 3 seconds long or around that, so if you count to 3 and then jump you will make more distance than you lose this usually works for me so i hope this helps
I'd like to see you do a video on the hidden mechanics of the Yiga members. Like, does anything determine what type of member you face? Are there intervals between attacks? When they teleport around you, is there a pattern? Are there conditions (region weather, time, etc.) that make their attacks more common? What about drop rates? Any other nuances? This info could come in very handy.
One thing: Chests do respawn if you drag it two map sections away from the one it spawned before opening it Learned it from Kleric, it’s useful if you wanna have Hylian shields with different modifiers
That ad was extremely well targeted and that looks like a genuinely useful grip. Kudos to the people involved, for actually advertising in a smart consumer friendly manner.
When climbing in rain, just count the number of "steps" that link takes before he slips. Count those, and jump upwards at the very end. It consumes a lot of stamina, but it works for relatively short walls.
There is a glitch where u charge a one handed attack and at the first ring u switch shields while moving your joystick forward it will make u walk in a really weird way
Throwing a wepon at a monster will instantly break the wepon unless it is a boomerang in which it will take 1 durability off. When a wepon is thown at the ground it won't damage it unless it is badly damaged in which it will then break instantly.
I dont know if people know this already, but it's possible to climb in the rain if you time your jumps just before you think you're going to slip. It'll cost a little extra stamina compared to normal climbing, but that's a light drawback in comparison to not being able to climb at all. Especially when combined with upgrading climbing gear, I've been able to scale mountains without too many problems so long as I had enough stamina food to keep going.
11:36 but I know for a fact there is one Footsoldier in front of Hateno village and a Blademaster on one side of Hylia bridge that always spawn when I go to these locations
Idk how you did it but your ad read was oddly the most wholesome and cozy add read I have ever seen. Idk if it’s because I’m already chilled out when watching your vids or not. Either way it was a thing I noticed.
Do specific Elemental Weapons and arrows do more damage to the Blights? I know they onehit Lizalfos, Mages and Slimes but does this also apply to the blights? Like do Ice Arrows more damage against Fireblight?
@@Jesusatannn Electric arrows do more damage in general though thanks to the elemental buff (which I just learned about from one of Croton's other videos)
I assumed that's how the fire worked since that's how the Deku sticks worked in OoT and MM, but not everyone is an old lady so BotW was their first Zelda game, so I can see why that would be confusing.
This climbing info is vital, and in ToK. The speed buff not actually affecting your max climbing height was a big one. On a side note, it's fucking crazy how you get a sense of the distances you can and can't climb and the distances you'll make with the glider. Like how many times have you made it to the top of a cliff with less than a second on your stamina? Or how many times have you had _just_ the perfect amount of stamina to glide from one spot to another? You might even acknowledge you're gonna fall a few hundred meters short, so you pick the highest point you will reach before running out to recover and glide the rest of the way
happy to see another one of these. (: i'm particularly interested if the drop rates of materials vary when fighting enemies with different methods. from my experience, it seems that i always got better materials when fighting guardian stalkers with a weapon, instead of using quick and easy ancient arrows (i especially got more ancient cores) so i wonder if the game rewards skilled combat with more/better drop rates or some sort?
15:00 to be honest, the only reason i change into the full zora set is if i'm gonna be ascending waterfalls, i assume i'll have the possibility of having to swim through more water when i reach the top, so may as well put the entire set on early.
If you are trying to get to max arrows, I have an easy tip that doesn't involve exploiting or glitching. even better you only have to do it occasionally. However, it does require a little bit of patience. For one, buy out every shop of their arrows, they can be found in almost all towns, and at every stable where you'll find beadle selling them. That should get you a decent amount. Step 2, remember that annoying path you had to walk up in the rain to get to the Zoras? The one you only traveled once because teleporting to the domain is just a no-brainer? Well, surprise surprise, the Lizalfos that make their home there have an absolute shitload of arrows. If you walk along the path and kill every lizard, you should have 100-150 arrows by the time you're done (they randomly drop either 1, 2, or no bundles on death). Revisit every bloodmoon and bam, even more to throw on to the pile. Just don't use too many between moons and you should be fine.
When you're climbing in the rain, at least from my experience, you slip either after that random amount of time has passed or right after you make a jump. If you jump right as you're about to slip, you can get a bit of extra distance.
you slip after a jump, and after a set amount of steps. without the full climbing set, link slips on the 6th step. with the full set, link slips on the 8th step, iirc
Nope. Il will always lose 30 durability if it receives a beam from a gardian and those beams will always do 500 damage to gardians when they are hit again with there beams
Alright, if you're gonna make a part 3, I have another question/myth: Does using a weapon/item for something outside of its intended purpose (i.e. using a broadsword to break an ore deposit, or a hammer for combat) cause it to lose more durability per strike than normal? Because whenever i've done that my weapon does seem to break a lot faster than I remember... that said, it might just be because I happened to not be very observant of how much usage my weapon had left on those occasions, but one can never be too sure-
I covered it in the last Mythbusting vid, but using the wrong weapon on an object does not consume extra durability - as one hit always equals -1 durability regardless!!
For the next episode (if you haven’t covered that yet): When exactly do different type of enemies update, for example a silver bokoblin becomes a golden bokoblin. Or when does a green lizalfos become a blue lizalfos.
Another one for ya, minimum attack power to break an ore deposit in one hit, for non-hammer/Goron weapons. Based on my own testing, the answer seems to be 27 for two handed weapons. Not sure if it is different for other weapons types. I found this out when I wanted to try keeping around an ultra stylish Silver Longsword or the ultra durable Double Axe for ore breaking, but it only works if I'm wearing attack up armor.
Thank you so much!! Hammer weapons and the drillshaft break ores in one hit, crates break from any heavy weapon hit, but otherwise the ores have 40hp and crates have 80
I figured out that while climbing in the rain, Link will slip after about 4 grabs, but he will automatically slip when jumping upwards. The distance made by the jump plus Link's 4 grabs makes rain climbing somewhat easy and bearable.
I noticed in the video that you broken an ore deposit with the full power master sword in one hit, so I now have a question: what determines how many strikes it takes to break an ore deposit? I don’t have the DLC and the normal Master Sword takes two hits, most two handed weapons take one hit, the Drillshaft only takes one, and other spears probably take more.
Climbing in the rain always makes you fall after a time interval (consistent, but not in synch with Links's steps) equivalent to 5-6 steps, or a jump, wichever one you do first. If you fulfill both those criteria at once, you still only slip once (slip distance is always the same as a jump). The best way to climb in the rain is to take advantage of this by making Link move 4-5 steps up and then jumping, since you fall back down from the jump, but still got to climb 4-5 steps before that.
Question: Sometimes you can see travelers fighting against monsters. After some time they become unconscious. What is their HP? Is it the same for all these NPCs and when do they respawn? (I assume after a blood moon)
I imagine it's equivalent to 4 to 6 hearts given most take more than two hits before going down. It might be rng whether they go down sooner than that, but it could be as simple as that they were already fighting and got hit a couple times before you even noticed them. I do know the npcs are capable of killing (red) bokoblins though. I wasn't sure they even could as they're almost always get knocked out before they can finish them off. But the one npc i did see manage what i thought impossible for npcs made me super happy.
I have a few questions. What is the speed of each enemy compared to link when both running and sprinting, and what about when swimming or paragliding? What about with a speed boost? Also, how far away can each monster spot you from, and how far away do you have to get for them to forget about you? In particular, how far can lynels snipe you from? (I would love it if you would answer either or both of these questions, but if you do, can you just show my first name?)
Not a stats related question, but I often see you pulling out an instant spin attack, and I have never been able to replicate it. Do you think you can explain how to pull this off?
I think if you spin the joystick in a circle really fast then click y you do an instant spin attack. I know you can in other Zelda games, so that would be my guess with BOTW as well.
15:14 I found this out while actually trying to get the last two parts of the Zora armor, as I had the helmet and pants of Rex's Salvager Armor (from the Xenoblade Chronicles 2 side quest) equipped, (though personally it is effectively the same as the Zora armor however it doesn't give any neat bonuses, just the increase to swim speed while also being somewhat harder to obtain and un-upgradeable).
2:03 I didn't know so many people got confused from this sorting option! I assumed that most who play more than casually knew that... Maybe I'm just maniac in sorting things and this option just fits me well... huh...
I love these videos; they make me enjoy this game so much more. I’m glad Nintendo didn’t make the game too complicated; it’s simplicity is part of the beauty. But I love that RUclips channels like this teach us the mechanics. Keep up the great work!
How do boomerangs work? More specifically, why they occasionally won't fly back when thrown at an enemy? Is it to do with the way it's thrown or the type of enemy or something else. Love this series btw
@@justinbombach9873 It's unfortunately on hold until my co-host is available. If it was up to me, I would've scheduled it 2 weeks ago. But Im also dependant on another pary. It will come out before the release of Age of Calamity. Thats for sure.
4:58 One trick when climbing in the rain is to do the dash. It immediately procs the slip, but it also resets the slip timer. So by dashing after every four steps you cancel out the slip and actually make slow, but consistent progress.
I swear there is a location that yiga assassins always spawn in. Whenever I go across the big bridge in the Faron region from the stable, a yiga bowman spawns.
When I try to climb something in the rain I just count how many "steps" has link advanced and jump, let me explain, without any climbing speed buff, Its 5 steps before you slip, so I go 4 and then jump, with the max lvl buff its 8 I think, so I jump at the 7th one, this way I can get a little bit of distance so I can climb some things that are not too high. (Sorry If I misspelled something, my main language is spanish)
I noticed it literally as soon as I published 😬 but both the on screen spreadsheet and subtitles say "to" I just messed up on the voiceover without realizing it 😅 Thank you tho!! :)
Bit late to the party, but here's my question. What are the differences (if any) in speed, rate of descent and stamina usage between using the normal paraglider and a Cucco?
My rain climbing technique - four "steps" then a jump. You usually slip after the fifth step. Granted you also slip after jumping, but you've gained more ground. It's effective at climbing short-medium distances in the rain, depending on stamina. Once you have a routine raining climbing becomes less frustrating.
I could've sworn I heard somewhere that the frequency of Yiga attacks is based on how many Mighty Bananas you have in your inventory; the more you have, the more often they appear Did I stock up on almost 400 to maximize spawns for nothing?
Thank you sooo much for these extra tips and tricks every now and then! Croton you are such a great content creator and I can’t wait to see your next post!
3:24 the stamina consumption it actually determined by how harsh the slope is and you have a penalty if climbing while it’s rain and it still applies to the dry areas during the rain for some reason
This is kinda a guess--it would need testing--but I think I know how slipping while climbing in the rain works. When you first start to climb, you'll slip after Link grabs 7 times. If you continue to climb, you'll slip after 6 grabs, then 5, then 4, by which point you'll likely be out of stamina. If you jump upwards right as Link performs his 7th grab, though, it'll reset your limit back to 7. You always slip after a jump, but you'll be gaining height as long as you do the 7 grabs before jumping. Again, this needs testing, but this is what I've always done and it has always been 7.
When I first played through BotW, I tried (many times) to assassinate every single guard in the Yiga clan hideout. While doing this, I noticed something interesting: the sickles found around the area would one-shot the guards with sneakstrikes, but my higher-damage two-handers wouldn’t. Does the vicious sickle have a sneakstrike bonus? If so, how much? If not, why did that happen?
Sneakstrikes always one-shot them. Sometimes though the Yiga Clan Blademaster turns around as you sneakstrike him so the game doesn't count it as a sneakstrike.
In terms of how often link slips when he's climbing in rain, I've noticed there's always an immediate slip almost as soon as you grab onto a surface, and then it's every 5 grabs with his hands at minimum (sometimes six?? but it's rare) before he slips again (if climbing directly upwards) How i used this information to my benefit is; Climb until link grabs for the fifth time, leap upwards, and then link will slide down, but with a significantly smaller amount of distance lost than if he kept leaping upwards or kept climbing after every slide without using leaps. by grabs I mean when link reaches upwards with his hand to climb. When it reaches it's highest point for the fifth time after his first slip, he'll slip again. All about 'dem animations boi. (also i kinda hope this gets traction because I've not seen anyone else talk about it or look at it as animation-based, people tend to assume it's time based). And even if I'm slightly wrong, I'm almost always climbing directly upwards, so this works well enough for me to use consistently and repeatedly to climb wet mountains early game before i have lots of stamina or if i haven't beaten the stone elephant yet.
Thanks for watching!! If you enjoyed it, feel free to leave a like and subscribe if you haven't already to support the channel! 😄
Also, be sure to check out all my other BotW stat videos in the playlist linked here!!!
ruclips.net/p/PLAjULYyNSE9aa7aQW31IupW685MO-ZBHc
EDIT: For material regeneration (7:33), I mentioned that every minute, each zone has a 1% chance of having its materials restored. In reality, every material WITHIN the zones has a 1% chance of being restored each minute - as the zones only exist to prevent respawns if you are currently in them. Sorry for the confusion!!
Thank you for all the content
I meant jump attack
@Croton , the vid was great! But I can't wait to see how much Viv is gonna make fun of you today. lol
I found a glitch that is where u charge up a one handed attack and at the first ring switch shields while moving your joystick forward
Lizandro Garcia what does it do?
When climbing in the rain, I tend to jump up after every 2 seconds or so. It seems Link will always slip after a climbing jump, but the distance covered makes up for it.
Draco Errarus Yeah, similarly I wait for Link to grab with each arm twice (4 movements), then jump up, slide down, repeat. Its the most efficient I found, I never slide down except the guaranteed after the jump
Me too. I'm surprised he said it's random, and I'm somewhat skeptical of that. I'm usually able to time my jumps just right so I can get a steady upward climb even in rain. I wonder if either it's a fixed moment from the first slip after a jump or if the supposedly random slips are actually fixed but dependent upon gear, making it appear random if you're not paying attention to what gear you're wearing when you measure it? I dunno.
Marsupial Gamer My guess is that it’s exactly how Croton described if you don’t jump, but every jump has a 100% chance of causing a slip (and thus resetting the slip timer).
Vincent Hall I do the same but with his legs, and I think you can do it 5 times before he slips
@@MarsupialGamer Honestly I thought it had to do with how steep the surface you're climbing is but I'm not sure
Fun fact: soft shell turtles are pretty good at running, some species could probably run faster than you.
😮😮 woa
they also got a nasty bite, since it's their only real defense :3
Google says their top speed on land is 15 mph
Only if you don’t step on it
Thank you for your wisdom
Nah, the game just figures out whenever you really don't want to find a yiga member, especially when fighting a lynel or guardian, then spawns them ASAP
They spawn whenever I’m trying to save people from bokoblins
They always spawn when I'm being chased by guardians.
They have spawned while I’m in the ruined castle town 10 times. W h y
pretty sure they spawn based on the amount of bananas you have in your inventory, but it sure feels that way lol
@@restlessheartsyndrome they want the their tier two attack buffs
BOTW 2 really needs some sort of "Climbing Claw" item/weapon to help with climbing during rain.
Or even just an anti slip set bonus in climbing gear!! Either would be super handy
@@Croton Or make an existing armor set like rubber armor make you able to climb slippery surfaces.
spiked boots?
Or just use Ravioli’s gale
Gale only gets you so far, if the cliff is higher than that then it's damn difficult
When climbing in the rain:
I normally wait for link to make 5 Steps upwards, because he normally slips right after that. And before he can slip, I jump. That normally allows me to cover enough ground to make it to the top
I'm glad to know that i'm not the only one who does that.
Yes! It's once every 5 grabs.
@@flanger001 lmao i just commented that phrased exactly the same way before reading down
11:09 man the lost woods must be a great place to mug people for the yiga.
Can't believe they are passing on that opertunity 😤
@@Croton I remember one time I went to the lost woods for the first time by flying there on my paraglider, and I landed just at the edge, and in fact, a Yiga did spawn somehow, but then I immediately got whisked away in the fog.
Actually there is a Yiga that spawns when you approach the entrance of the Lost Woods (it's always the case when I go there to duplicate arrows).
Hey there! From playing the game, I realized the within each of the gear you have, say 6 savage Lynel crushers with attack 106, it will organize it from durability. So if you have them all untouched , and you hit an enemy with one, that one will be sorted to the end of the crushers.
That's correct!! Duplicates always auto sort by durability 😄
Croton: Dead zones
My concience: Reaching ecological deadzone.
Ecological*
Ghost Leviathans: ITS FREE REAL ESTATE
Croton: spin attack
My mind: hearing dunkey saying "my spin attack"
“Detecting multiple leviathan class creatures nearby, are you sure whatever you’re doing is worth it?”
r/Unexpectedsubnautica
I've taken a moment to look at the climbing, and from what I see, Link slips after 5 "passes". Each pass is how you'd usually count it. I.e: left arm + right leg up: 1 pass. Right arm + left leg up: +1 pass
If you watch the slipping part again, you can accurately count 5 passes before he slips. I've been using this for a while to help, so I hope it helps you!
"Yiga spawns will be blocked during these times."
Me: "PFFT! YIGA HAVE WORK HOURS!😂😂😂😂"
Omg that was my exact reaction lol
Banana breaks
Yiga have work hours? The rupees they drop is what they get paid a day by Kohga.
@@sanctussilas speaking of money, the most a footsoldier I have seen ever drop was 200 rupees - two purple rupees and a silver.
Most I’ve ever gotten was 95.
15:20 I ALWAYS equip the full Zora outfit, because it looks cute, and I want to swim faster when I go back into the water.
S A L V A G E R
G E A R
this but mostly for the first reason
One thing that I don't think I've seen anyone address; what causes sunshowers, aka those brief bursts of rain when both the sky and the weather indicator show that it's supposed to be clear? Are they completely random? Do they happen at certain times? Does previous weather (ie humidity from a rainstorm last night) have anything to do with it? And what determines the duration? It's the one part of this game that still vexes me. When the Sheikah Slate says it's not supposed to be raining, gosh darn it, _it's not supposed to be raining!_
This keeps happening to me too, and i get confused nearly ever time
i thought it was just when youre halfway in between multiple biomes so the weather is a combination but the slate only has one pattern
@@jonathanodude6660 nope, it happens most often in hateno village, which is just one biome. Makes getting the blue flame a b****
jabberwagon oh I guess I didn’t think of it too much. I generally try do blue flame as fast as possible and I’ve only ever done it 2 or 3 times as well.
Usually happens to me in kakariko village while I'm fishing... All those lost hearts....
The yiga clan attacks were a huge pain, thank you so much!!
Glad I could clear it up!! 😄
Stasis+ is a huge help with those pests.
They are my banana and spare bow delivery guys...
@@trei49 I better kill them muahhahahahahhahahah
Ok so here’s another question, when not wearing armor, Link swims slightly faster, but just a single piece of zora armor is better than that, but what if you have a level 3 speed buff while not wearing any armor, is that the fastest way to travel in water then?
11:35 there are some places I’ve found to consistently spawn yiga people including the Faron Bridge where a yiga with a bow consistently appears for me
I discovered the arrow thing pretty fast when I was trying to farm for them to buy Ancient Arrows. With that in, I ran out of arrows on purpose hunting for monster parts and bought EVERY arrow I could find in every town (Kakariko, Hateno, Zora's Domain, Goron City, Rito Village, the Oasis Bazar, Gerudo Town and Tarry Town after getting the Rito to move in) and every Ranch to buy from Beedle and every merchant that I found and you get exactly, if my memory serves me right, 651 regular arrows. Plus, you can go on to catch arrows from enemies, as well as opening barrels, wooden crates and metal crates, not to mention all the treasure chests around Hyrule. On the other arrows I haven't made the count though.
So, it's pretty easy to get arrows during the mid/late game, depending on how you're tackling it and how many rupees you have.
Huh, 651 is _way_ higher than I'd expect - I would have expected 200-300 or so. But that might just have been me underestimating how many stables were in the game.
The way I've been farming arrows is heading up the Zora's River path every blood moon - if memory serves, you can get a couple hundred per trip, and you don't have to wait until you have less than 50 arrows. Plus I personally consider that a lot more fun than going around and talking to every shopkeeper in the game :p
@@SSM24_ I wanted to count them and wouldn't run the risk of using them up on accident against , and I was already low from buying Ancient Arrows so I had rupees to spare.
And yeah, don't underestimate how many Beedles there are and that one arrow in the Oasis
@@SSM24_ Yeah, that's how I got to max.
Thanks for explaining how Yiga spawn.
I always thought the Yiga spawn was based on certain areas of the world since when I constantly delayed the blood moon I stopped encountering them.
Happy to help clear it up then!! :) And I never knew about how delaying blood moons affected that, so I may look into it more in the future!!
I must’ve missed this one: how do you delay a Blood Moon?
@@dracoerrarus4834 Be in a Shrine, Divine Beast, or Hyrule Castle when the blood moon happens
During the rain, I noticed that I can make a decent distance slipping by counting how many steps up Link takes, then jump up as Link takes the 5th step. This might just be me getting lucky, but it seems to work everytime.
might be that that lines up with minimum time
I found the same actually, glad somebody else did. 5 hand grabs and then jump. You actually advance despite the slip
Yeah 5 hand grips matches the minimum time, which is an amazing visual indicator. Climbing speed buffs mess it up a bit though, since Link moves his body faster
Here's the deal: Without climbing set fully upgraded - Link will slip after every 5th arm reach up. With the fully upgraded climbing set gear, Link will slip after every 7th reach up. So, if you jump climb RIGHT before he does the last reach every time you will always have a +net gain. So, climbing in the rain with your fully upgraded climbing set on and 3 wheels of stam really doesn't stop you from going anywhere; especially if you have stam food too. The rain has ceased to be a problem when climbing after that point.
Bro I do this too, except I've always timed it by the 4th step.
To cover the rain slipping statistics a bit less confusing, you can always count on the fact Link will slip when climbing in the rain on his 6th hand raise as he climbs up, no matter left or right, so try to jump right after the fifth climb to maximize distance
13:14: and another thing, is that epona is calm for nature, wich means it will not throw you out when you try to spoul it more than u can, and usually calm horses dont have any plus 3 stats (i mean the stars in the stable display)
Can I just say thank you for how useful and game changing these stat videos are?
Never before would I have played the way I do now, but the knowledge you have provided is so incredibly useful:
- How multishot bows affect different types of arrows
- Which shields are best for shield surfing
- How to properly use buffs
- Which horses are the best
- Stamina usage
- "Exp" system
I mean, I was already optimizing my combat, but knowing these things has helped me so much in other parts of gameplay. Again, just, thank you so much!
No problem at all!!! I'm just happy you found them all useful :)
@@Croton But there’s more important : how the bread and the drillshaft are op. I’ve always got one of each in my inventory now
We are now the biggerest brains due to this knowleg, thank you
+100 smarts
No problem :)
*knowledge😁
@@hellzonefirebrigade3056 It's meant to be spelt derpily, thanks for noticing my spelling errors though
Can never be sure these days met someone once who get that word tattooed on them just like that and believed it was spelled right😅
🧠
One thing I do for climbing in the rain is jump every 5 times Link places one of his hands in the wall. Jump as he places the hand, slide down a little, then climb 5 times again, jump, and slip. Its worked pretty consistently for me so maybe it's because it resets the slipping timer, but it works for short climbs...
i know i’m a bit late, but at 4:43 the slip timer is most often 3 seconds long or around that, so if you count to 3 and then jump you will make more distance than you lose
this usually works for me so i hope this helps
I'd like to see you do a video on the hidden mechanics of the Yiga members.
Like, does anything determine what type of member you face?
Are there intervals between attacks?
When they teleport around you, is there a pattern?
Are there conditions (region weather, time, etc.) that make their attacks more common?
What about drop rates?
Any other nuances?
This info could come in very handy.
One thing: Chests do respawn if you drag it two map sections away from the one it spawned before opening it
Learned it from Kleric, it’s useful if you wanna have Hylian shields with different modifiers
protip on korok puzzle, statsis the fruit you want to keep on the tree with multiple and then just cut it down
That ad was extremely well targeted and that looks like a genuinely useful grip. Kudos to the people involved, for actually advertising in a smart consumer friendly manner.
When climbing in rain, just count the number of "steps" that link takes before he slips. Count those, and jump upwards at the very end. It consumes a lot of stamina, but it works for relatively short walls.
5:10 man, that's the best ad I've ever seen. What should be an actual advertisement
I always tend to be enthusiastic about products I really enjoy haha - ty!! :)
@@Croton :D it was really cute and funny.
There is a glitch where u charge a one handed attack and at the first ring u switch shields while moving your joystick forward it will make u walk in a really weird way
How does throwing weapons at enemies or the terrain, also hitting the ground normally effect durability.
Throwing a wepon at a monster will instantly break the wepon unless it is a boomerang in which it will take 1 durability off. When a wepon is thown at the ground it won't damage it unless it is badly damaged in which it will then break instantly.
@@fungidragon7494 thanks
I dont know if people know this already, but it's possible to climb in the rain if you time your jumps just before you think you're going to slip. It'll cost a little extra stamina compared to normal climbing, but that's a light drawback in comparison to not being able to climb at all.
Especially when combined with upgrading climbing gear, I've been able to scale mountains without too many problems so long as I had enough stamina food to keep going.
11:36 but I know for a fact there is one Footsoldier in front of Hateno village and a Blademaster on one side of Hylia bridge that always spawn when I go to these locations
Ayyyyyy! Get sponsored!! That's awesome dude, you deserve compensation for all your hard work
if you press y while shield surfing, you do a spin attack. Is this affected by which shield you have or is it a set amount of damage?
It is a set damage. Something like 5. I think he said it
@@brisingrislindri7267 thanks
@@frankma935 My pleasure
Idk how you did it but your ad read was oddly the most wholesome and cozy add read I have ever seen. Idk if it’s because I’m already chilled out when watching your vids or not. Either way it was a thing I noticed.
Do specific Elemental Weapons and arrows do more damage to the Blights? I know they onehit Lizalfos, Mages and Slimes but does this also apply to the blights? Like do Ice Arrows more damage against Fireblight?
@@Jesusatannn Electric arrows do more damage in general though thanks to the elemental buff (which I just learned about from one of Croton's other videos)
I assumed that's how the fire worked since that's how the Deku sticks worked in OoT and MM, but not everyone is an old lady so BotW was their first Zelda game, so I can see why that would be confusing.
5:25 Thats a pretty dank cookie monster.
Thank you
This climbing info is vital, and in ToK. The speed buff not actually affecting your max climbing height was a big one.
On a side note, it's fucking crazy how you get a sense of the distances you can and can't climb and the distances you'll make with the glider. Like how many times have you made it to the top of a cliff with less than a second on your stamina? Or how many times have you had _just_ the perfect amount of stamina to glide from one spot to another? You might even acknowledge you're gonna fall a few hundred meters short, so you pick the highest point you will reach before running out to recover and glide the rest of the way
happy to see another one of these. (:
i'm particularly interested if the drop rates of materials vary when fighting enemies with different methods.
from my experience, it seems that i always got better materials when fighting guardian stalkers with a weapon, instead of using quick and easy ancient arrows (i especially got more ancient cores)
so i wonder if the game rewards skilled combat with more/better drop rates or some sort?
15:00 to be honest, the only reason i change into the full zora set is if i'm gonna be ascending waterfalls, i assume i'll have the possibility of having to swim through more water when i reach the top, so may as well put the entire set on early.
Minecraft LIVE today and *THIS* is the thing that gets me the most excited.
lol same
7:50 This might explain what happened half a week ago
Congrats on the sponsorship cro!!!!
Thank you rep!!
If you are trying to get to max arrows, I have an easy tip that doesn't involve exploiting or glitching. even better you only have to do it occasionally. However, it does require a little bit of patience.
For one, buy out every shop of their arrows, they can be found in almost all towns, and at every stable where you'll find beadle selling them. That should get you a decent amount. Step 2, remember that annoying path you had to walk up in the rain to get to the Zoras? The one you only traveled once because teleporting to the domain is just a no-brainer? Well, surprise surprise, the Lizalfos that make their home there have an absolute shitload of arrows. If you walk along the path and kill every lizard, you should have 100-150 arrows by the time you're done (they randomly drop either 1, 2, or no bundles on death). Revisit every bloodmoon and bam, even more to throw on to the pile. Just don't use too many between moons and you should be fine.
I just Wanted to say, i really like you and your videos!
Keep it up, I love you!❤️
Thank you so much! 😊😊
Shield jump wind cancel
@@treshkun6257 what?
@@krabby6200 *y e s*
@@treshkun6257 what is a shield jump wind cancel?
When you're climbing in the rain, at least from my experience, you slip either after that random amount of time has passed or right after you make a jump. If you jump right as you're about to slip, you can get a bit of extra distance.
you slip after a jump, and after a set amount of steps.
without the full climbing set, link slips on the 6th step.
with the full set, link slips on the 8th step, iirc
I have a question: Does the ancient armor improve the ancient shield too?
It only reduces damage from guardian beams
@@MattDoes_Stuffs he means ancient proficiency
Nope. Il will always lose 30 durability if it receives a beam from a gardian and those beams will always do 500 damage to gardians when they are hit again with there beams
@@MattDoes_Stuffs not only beams
what's the ancient shield? if you're talking about the one you get from Robbie, that's the auto-parry shield!
The quality of your content is outrageous. I hope your channel gets the attention it deserves
Alright, if you're gonna make a part 3, I have another question/myth: Does using a weapon/item for something outside of its intended purpose (i.e. using a broadsword to break an ore deposit, or a hammer for combat) cause it to lose more durability per strike than normal? Because whenever i've done that my weapon does seem to break a lot faster than I remember... that said, it might just be because I happened to not be very observant of how much usage my weapon had left on those occasions, but one can never be too sure-
I covered it in the last Mythbusting vid, but using the wrong weapon on an object does not consume extra durability - as one hit always equals -1 durability regardless!!
@@Croton Ah, thank you! I must have forgotten that from the first one-
5:07 oh so you like GOOD music? Nice. ;-D
(I noticed those posters on your wall.)
For the next episode (if you haven’t covered that yet):
When exactly do different type of enemies update, for example a silver bokoblin becomes a golden bokoblin. Or when does a green lizalfos become a blue lizalfos.
I already covered that one!! 😄
ruclips.net/video/rWFy8v9snfs/видео.html
Croton thank you :))
Croton and impressive!
Another one for ya, minimum attack power to break an ore deposit in one hit, for non-hammer/Goron weapons. Based on my own testing, the answer seems to be 27 for two handed weapons. Not sure if it is different for other weapons types. I found this out when I wanted to try keeping around an ultra stylish Silver Longsword or the ultra durable Double Axe for ore breaking, but it only works if I'm wearing attack up armor.
I just finished watching part 1 like 5 mins ago lol. Glad i subscribed
And I'm glad you enjoyed it!! :)
I just binge watched your entire series. Excellent videos. Cant wait for you to keep making these.
The Legend of Rain At Inconvenient Times. :D
16:33 “Easily fly across the mountains at ease”
Thank you for all your Stats of the Wild.
I have a question for you:
Which weapons can break an ore/block/barrel in a single hit
Thank you so much!!
Hammer weapons and the drillshaft break ores in one hit, crates break from any heavy weapon hit, but otherwise the ores have 40hp and crates have 80
I figured out that while climbing in the rain, Link will slip after about 4 grabs, but he will automatically slip when jumping upwards. The distance made by the jump plus Link's 4 grabs makes rain climbing somewhat easy and bearable.
I noticed in the video that you broken an ore deposit with the full power master sword in one hit, so I now have a question: what determines how many strikes it takes to break an ore deposit? I don’t have the DLC and the normal Master Sword takes two hits, most two handed weapons take one hit, the Drillshaft only takes one, and other spears probably take more.
I think ore deposits have a certain 'health'(not sure how much), and hammer type weapons like the drillshaft and sledgehammer break it in one hit
Climbing in the rain always makes you fall after a time interval (consistent, but not in synch with Links's steps) equivalent to 5-6 steps, or a jump, wichever one you do first. If you fulfill both those criteria at once, you still only slip once (slip distance is always the same as a jump).
The best way to climb in the rain is to take advantage of this by making Link move 4-5 steps up and then jumping, since you fall back down from the jump, but still got to climb 4-5 steps before that.
How does raft speed work? Is it better to do 1 swing wait 1 swing, a charge, or 1 2?
I usually start with a max swing, but often the raft flies without me
@@laytonjr6601 I usausly do 1 swing, 1 swing, waiting for the combo reset
Link will always slip following a dash, so a good strategy for climbing in the rain is to jump after every 3-5 reaches of Link's arm.
Question: Sometimes you can see travelers fighting against monsters. After some time they become unconscious. What is their HP? Is it the same for all these NPCs and when do they respawn? (I assume after a blood moon)
I imagine it's equivalent to 4 to 6 hearts given most take more than two hits before going down. It might be rng whether they go down sooner than that, but it could be as simple as that they were already fighting and got hit a couple times before you even noticed them. I do know the npcs are capable of killing (red) bokoblins though. I wasn't sure they even could as they're almost always get knocked out before they can finish them off. But the one npc i did see manage what i thought impossible for npcs made me super happy.
I have a few questions. What is the speed of each enemy compared to link when both running and sprinting, and what about when swimming or paragliding? What about with a speed boost? Also, how far away can each monster spot you from, and how far away do you have to get for them to forget about you? In particular, how far can lynels snipe you from? (I would love it if you would answer either or both of these questions, but if you do, can you just show my first name?)
Not a stats related question, but I often see you pulling out an instant spin attack, and I have never been able to replicate it. Do you think you can explain how to pull this off?
I think if you spin the joystick in a circle really fast then click y you do an instant spin attack. I know you can in other Zelda games, so that would be my guess with BOTW as well.
15:14 I found this out while actually trying to get the last two parts of the Zora armor, as I had the helmet and pants of Rex's Salvager Armor (from the Xenoblade Chronicles 2 side quest) equipped, (though personally it is effectively the same as the Zora armor however it doesn't give any neat bonuses, just the increase to swim speed while also being somewhat harder to obtain and un-upgradeable).
I was just wondering..... what is the damage output for lightning? Is it different on a guardian than it would be on a bokoblin?
2:03
I didn't know so many people got confused from this sorting option!
I assumed that most who play more than casually knew that...
Maybe I'm just maniac in sorting things and this option just fits me well...
huh...
I didn't know that the weapon type order was the same as compendium order, but I figured the rest out.
0:14 Well-hidden Super Mario Maker 2 sound effect.
I am seriously SHOOK by the fact that the climbing gear does not extend your range, only the speed
I guess it could make you less tempted to jump-climb because it will take less time though
I love these videos; they make me enjoy this game so much more. I’m glad Nintendo didn’t make the game too complicated; it’s simplicity is part of the beauty. But I love that RUclips channels like this teach us the mechanics. Keep up the great work!
What are the stats behind lighting strikes when wearing metal gear?
How do boomerangs work? More specifically, why they occasionally won't fly back when thrown at an enemy? Is it to do with the way it's thrown or the type of enemy or something else. Love this series btw
12:36 By "set to .25" do you mean reduce by 25% or reduce to 25%.
You said reduce by 25%, but the text indicates the other.
Reduced to .25
I just got my words tripped up when voiceovering - the chart and subtitles are right tho 😅 (I didn't notice it till after I uploaded)
@@Croton Interesting. I've never cooked with it, so that's good to know.
Another very helpful AND interesting video my dude! Cheers ^_^
Thank you so much man!! Appreciate it 😄
MONSTER MAZE!!!!! :)
@@justinbombach9873 That's me!
@@MonsterMaze Just wondering did you make part 7 to Age of Calamity Hero's Path yet?
@@justinbombach9873 It's unfortunately on hold until my co-host is available. If it was up to me, I would've scheduled it 2 weeks ago. But Im also dependant on another pary. It will come out before the release of Age of Calamity. Thats for sure.
The Jet emote is the best thing you’ve ever made
jet op ;)
4:58 One trick when climbing in the rain is to do the dash. It immediately procs the slip, but it also resets the slip timer. So by dashing after every four steps you cancel out the slip and actually make slow, but consistent progress.
How does throwing a weapon at an enemy effect its durability?
Thank you for all the content by the way! :D
It instantly shatters it!!
Thank you so much though! No problem :)
@@Croton Boomerangs seem to still be 1 hit, though.
I swear there is a location that yiga assassins always spawn in. Whenever I go across the big bridge in the Faron region from the stable, a yiga bowman spawns.
There are some fixed locations on top of this that I failed to mention like that spot, otherwise the placement is done dynamicly through the world!
@@Croton ok thanks! can’t believe you responded on a comment so fast on a year old vid…
@@B3GGAR To be fair you commented right before I was checking my notifications haha, it lined up well!
@@Croton Guess i got lucky. BTW, u make awesome vids that explain so many mechanics. Super helpful!
When I try to climb something in the rain I just count how many "steps" has link advanced and jump, let me explain, without any climbing speed buff, Its 5 steps before you slip, so I go 4 and then jump, with the max lvl buff its 8 I think, so I jump at the 7th one, this way I can get a little bit of distance so I can climb some things that are not too high.
(Sorry If I misspelled something, my main language is spanish)
Bro you spelled everything correct matter of fact you spell better than most people whose first language is English sadly
@@hellzonefirebrigade3056 Oh thanks dude!
@Alex Hernandez np bro gotta give credit where it's due lol
11:30 Those must be designated banana-eating times.
they need their snacks 🍌
12:32 Actually, it's not reduced by a quarter, but reduced TO a quarter IIRC.
Awesome vid otherwise, keep it up !
I noticed it literally as soon as I published 😬 but both the on screen spreadsheet and subtitles say "to"
I just messed up on the voiceover without realizing it 😅
Thank you tho!! :)
@@Croton Ouch, that has to hurt...
Bit late to the party, but here's my question. What are the differences (if any) in speed, rate of descent and stamina usage between using the normal paraglider and a Cucco?
Man, you came with the important questions the world needs to know 😌
Croton make small brain people big brain people
a big brain is a better brain
Lol
Thanks for reading my comment
My rain climbing technique - four "steps" then a jump. You usually slip after the fifth step. Granted you also slip after jumping, but you've gained more ground. It's effective at climbing short-medium distances in the rain, depending on stamina. Once you have a routine raining climbing becomes less frustrating.
Ok
Ok
Ok
I could've sworn I heard somewhere that the frequency of Yiga attacks is based on how many Mighty Bananas you have in your inventory; the more you have, the more often they appear
Did I stock up on almost 400 to maximize spawns for nothing?
I'm looking at you NBC! Don't you dare!
Thank you sooo much for these extra tips and tricks every now and then! Croton you are such a great content creator and I can’t wait to see your next post!
3:24 the stamina consumption it actually determined by how harsh the slope is and you have a penalty if climbing while it’s rain and it still applies to the dry areas during the rain for some reason
Thankyou for all of these videos it really does help our gamer knowledge
No problem!!
This is kinda a guess--it would need testing--but I think I know how slipping while climbing in the rain works. When you first start to climb, you'll slip after Link grabs 7 times. If you continue to climb, you'll slip after 6 grabs, then 5, then 4, by which point you'll likely be out of stamina. If you jump upwards right as Link performs his 7th grab, though, it'll reset your limit back to 7. You always slip after a jump, but you'll be gaining height as long as you do the 7 grabs before jumping. Again, this needs testing, but this is what I've always done and it has always been 7.
When I first played through BotW, I tried (many times) to assassinate every single guard in the Yiga clan hideout. While doing this, I noticed something interesting: the sickles found around the area would one-shot the guards with sneakstrikes, but my higher-damage two-handers wouldn’t. Does the vicious sickle have a sneakstrike bonus? If so, how much? If not, why did that happen?
Sneakstrikes always one-shot them. Sometimes though the Yiga Clan Blademaster turns around as you sneakstrike him so the game doesn't count it as a sneakstrike.
I'm pretty sure the rain climbing stat is based on how many movements you make. It's once every 5 times Link grabs.
I don’t doubt he’s done a lot of research about this, but on the yiga clan thing- I always get attacked by the yiga clan members in the same spots
Same
In terms of how often link slips when he's climbing in rain, I've noticed there's always an immediate slip almost as soon as you grab onto a surface, and then it's every 5 grabs with his hands at minimum (sometimes six?? but it's rare) before he slips again (if climbing directly upwards)
How i used this information to my benefit is;
Climb until link grabs for the fifth time, leap upwards, and then link will slide down, but with a significantly smaller amount of distance lost than if he kept leaping upwards or kept climbing after every slide without using leaps.
by grabs I mean when link reaches upwards with his hand to climb.
When it reaches it's highest point for the fifth time after his first slip, he'll slip again.
All about 'dem animations boi. (also i kinda hope this gets traction because I've not seen anyone else talk about it or look at it as animation-based, people tend to assume it's time based).
And even if I'm slightly wrong, I'm almost always climbing directly upwards, so this works well enough for me to use consistently and repeatedly to climb wet mountains early game before i have lots of stamina or if i haven't beaten the stone elephant yet.