I love how you fictionalized your knowledge of SFM and embebbed it on interloper. Your tutorials explain narrative elements on the story. This one seems more like a foreshadowing "the other half (of the use of light) maybe you will found out the next time". It implies the connection with Interloper in that ending, your next tutorial is Interloper, the next lesson is on camera movement an how to rig a camera on SFM. Both light and the techniques you use here appear as elements in interloper. Anyway, very great storytelling!! Congrats from Brasil
Fantastic! Thank you for breaking this down in an easy to understand way. One that shows the effects in real time. I wish more SFM tutorials were like this.
Awesome. I think I've subconsciously developed this method over time, but I'm glad it seems like I'm on the right path. Also, this was a great tutorial. It was fast, punchy, great at delivering info and has brilliant visual aids. Excellent work.
7.5k views, about lighting, and yet the animation is on the level of a million view one lol. don't get discouraged by the low views, it's just the specific sfm tutorial niche, the devotion is there! 100%
Mocap Fusion VR for the base, then I do cleanup. It's basically a VR Mocap interface that's really awesome. If you have a VR kit you should 100% check it out
This helps a lot but what about cinematic lighting on bright maps like dustbowl/Badwater basin/swiftwater? I read that I should make the map dark through the camera and then use the lighting but no matter what combinations I use, they still look plastic and shiny. I'm using the correct models but lighting has always been hard for me.
what spider said, light deleter is the way to go there's also a trick you can use too by setting a models' lighting position to a piece of the map with shadows, but max lebled made a guide on that already ruclips.net/video/adh2i7UNCtU/видео.html ^ this trick is the most "pure" way to do it, but light deleter is the easier way
locked away in a safe in the big wheel military complex haha, no but really, the model atm is pretty jank and I'd wanna get it better b4 releasing it at any point
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” - John 3:16 God bless everyone here. Jesus loves you and died for you on the cross. He did this to wash away the burden of sins, and if you open your heart to Him, He can take away the burden of your sins and give you a peace incomparable to anything in this world. ✝✝🙏
I love how you fictionalized your knowledge of SFM and embebbed it on interloper.
Your tutorials explain narrative elements on the story. This one seems more like a foreshadowing "the other half (of the use of light) maybe you will found out the next time".
It implies the connection with Interloper in that ending, your next tutorial is Interloper, the next lesson is on camera movement an how to rig a camera on SFM.
Both light and the techniques you use here appear as elements in interloper. Anyway, very great storytelling!! Congrats from Brasil
amazing video, one of, if not the best SFM Lighting tutorial. Cant wait for more!
*creates one of the most creepiest arg's known to the valve game community*
I like this. I'm not even an sfm filmmaker but I learned something about composition.
Wow, this really is quick and easy! Nice job.
Great video! It’s simple and gives the basics for cinematic lighting. I hope to see more guides in the future.
Fantastic! Thank you for breaking this down in an easy to understand way. One that shows the effects in real time. I wish more SFM tutorials were like this.
How is this only 6.1k views? I'm blown away by how concise and entertaining you make the information.
You've become my new favorite tutorial maker. Please make more when you have the time!!
YOOOO THESE ANIMATIONS ARE SO SMOOTH AND HQ! Good work!
Awesome. I think I've subconsciously developed this method over time, but I'm glad it seems like I'm on the right path. Also, this was a great tutorial. It was fast, punchy, great at delivering info and has brilliant visual aids. Excellent work.
This was super helpful, great work!
Little did anomidae know, this is the last video he posted before realizing the existence of such disturbing arg as Interloper
A simple but effective tip! thank you for making this video ^_^
Thxx dude this will really help me get better at lighting, hyped to see more about it in your next videos ! you got a new sub btw
7.5k views, about lighting, and yet the animation is on the level of a million view one lol.
don't get discouraged by the low views, it's just the specific sfm tutorial niche,
the devotion is there! 100%
This is peak content. Keep it going you earned a sub- wait I was already subbed lmao
Always nice to have some good presentation.
Thanks lad!
Thank you for sharing
1: Great video, really
2: Did you render this in Source 2?
yup! rendered in S2 with half-life alyx! but of course the tips here apply to any SFM (or lighting pipeline for that matter!) thank you!
I obly watch your channel for the iterloper, but i didnt expect to use your tutorial today
btw this video ended with an X at the end which means the real first episode in the interloper series is this vid and not interloper itself
couldnt of been easier to follow.. great video
This is badass
This is fucking awsome man! Its hard coming by a good sfm guide that Fucking explains it then just "put this light here to make it look cool"
Thanks I now understand why my scenes look so unpolished.
Also scout looks like he’s about to bust a move.
Good stuff
God damn this is really good
what do you use to make your character move like that in sfm-?
Mocap Fusion VR for the base, then I do cleanup. It's basically a VR Mocap interface that's really awesome. If you have a VR kit you should 100% check it out
Although I dont use SFM, this is still a pretty good video on lighting in general
Nice
Yeah if you knew this guy made SFM tutorials you would immediately know that the Interloper is an ARG.
Please don't disappear like the others!
shellshock eyes
This helps a lot but what about cinematic lighting on bright maps like dustbowl/Badwater basin/swiftwater? I read that I should make the map dark through the camera and then use the lighting but no matter what combinations I use, they still look plastic and shiny. I'm using the correct models but lighting has always been hard for me.
Use light deleter from SFMLab
what spider said, light deleter is the way to go
there's also a trick you can use too by setting a models' lighting position to a piece of the map with shadows, but max lebled made a guide on that already
ruclips.net/video/adh2i7UNCtU/видео.html
^ this trick is the most "pure" way to do it, but light deleter is the easier way
Thanks for good tutorial. Pog.
Do you use vr or some other sort of body tracking for your avatar thing
Yeah
👍
the x at the end holy crape epic fortnite reference
"it is what it is" lol
also wow character animation, is it motion capture?
Hey, remember you made that tf2 trailer? please make some files with a couple of frames so you could get it as a wallpaper
scout from team fortres two
hold on a second bro. did you make this in S2FM? cause sfm does NOT have subsurface scattering lol
but thank you for the tutorial man!
How did you give Scout subsurf lol, he looks so 4K.
Can I make the light itself be visible? Instead of seeing the what the light is looking at, I want it to be similar to a beam of light.
right click on the light in the animation set viewer and click enable volumetrics, then play with the volumetric intensity until it looks how you want
Where can I get that 3d model? I think that would perfectly fit my future project which is most definitely not porn.
locked away in a safe in the big wheel military complex
haha, no but really, the model atm is pretty jank and I'd wanna get it better b4 releasing it at any point
@@Anomidae ruclips.net/video/67h8GyNgEmA/видео.html
excuse me what
before the voices got too loud
the video before the interloper...
I under stood 0% of that
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” - John 3:16 God bless everyone here. Jesus loves you and died for you on the cross. He did this to wash away the burden of sins, and if you open your heart to Him, He can take away the burden of your sins and give you a peace incomparable to anything in this world. ✝✝🙏
you literally anderson
M!
You all people with animation never help of others
yeesh, glad you're not teaching us how to make character models cuz you clearly have no idea what you're doing in that department
surgically removing the medic's legs - while not hard work - is honest work 🤠
why you talk so fruity tho
california
@@Anomidae brb moving to california in order to talk more fruity
@@Frying1Pans tubular dude
I am even unable to determine the gender of the avatar.