I have been lurking around your videos for a little while now and I finally decided to comment. They are all very helpful but this one is the Best description of the different modeling approaches and how they can intersect I have seen. Beyond excellent, THANK YOU...!
Excellent presentation on the " surface mode " this is. Very many intriguing workflow potentials are hidden under that humble option simply titles " PATCH " ... recently changed to " SURFACE ". Thank you Lars foe another great tutorial.
Thanks for the video, Lars. BTW - when you were having trouble selecting surfaces to be trimmed because other surfaces were getting in the way, I find that simpl hiding the interfering surfaces allows me to easily select the surface I want.
I'm using the patches to cover up features in order to get CAM to cut properly. Ex: roughing that doesn't follow every dip and curve. Sometimes it treats the patches as part of the model, other times it treats them as part of the stock. I've spent hours trying to figure out why. If anyone can tell me how I can select, how fusion treats the patch(as part of the model or part of the stock) I'd be very grateful!
22:30 One thing I really hated about Fusion 360 is that it is not very smart with picking overlapping surfaces or the very least not good with showing what is selected.
What is the difference between extrude and press pull? Also if you extrude a solid body in patch, can it still be cut with the "blankets" or does it have to be a "shell". ? Thanks Lars.
After you 'stitch' a body you can not edit the form again in 'sculpt', right? So we should stitch at the end of our design process when we are 100% sure about the shape.
Lars Christensen I think this kind of answered my question I asked about going from model into sculpt. I drew a circle in model, extruded it, then went into the sculpt environment and tried to convert it into T splines (like part one of your hammer video ), this does not work. You suggested clicking on "body" on the left. Unfortunately when you go into sculpt "body" on the left is gone. Maybe be a follow up on ways to go from model to sculpt would be nice. I always like/learn from your videos. Thanks Dave.
Sir, thank you so much for this video. And i have a question related to about your last moment of your video. Would you allow me a little bit time to me?
Thanks for this. I'm looking for a way to model a ramp that turns through 90 degrees and is banked around that curve. I have found no way to do that in normal modeling and it looks like their may be some ideas heree that will be a starting point. Here's hoping! Thanks again
Hi Lars, - When I go into Sculpt and create a cylinder, The lines do not show up. If I move my mouse pointer over the sides I can see the lines and sections. What setup do I need to check to make the lines appears as youes did at 8 min 32 sec into your video?
Thank You. The top one: button check for shaded. I clicked the button for Shaded wit visible edges and no the lines show up. Thank you Lars. I almost got stranded in Buffalo one time because of a snow storm. I understood you comment about the snow blower.
Hey Lars, can a tool be used (any shape made, letter for instance) to push a surface, say like embossing or stamping into a surface. Thanks for all your great videos bud! PS: I should clarify. What I am not talking about is using the combine to use geometry to cut into a surface. What I mean is, think of pushing a letter or shape into a block of clay. You would get the impression but also the deformation around the imprint, the curves the folds and so on. I hope this clears up my question!
Hi 393stroker Thank you for watching! Pretty much yes. This is where the combination of sculpting becomes interesting. Jumping between Modeling, Sculpting and Surfacing, you should be able to make just about anything :-)
Once again, THANK YOU! I am trying to work through the Tutorial Book Autodesk Fusion 360 for Beginners book (ed December 2022) and have been stuck on the chapter that introduces Surface functions (ch 8Additional Features and Multibody) and have been thoroughly confused by it. This video helped a lot. I am using RUclips and cannot find a good way to index your live stream/ lessons. Do you have an index of them?
You been in the CAD business for a long time and have probably produced thousands of drawings. So what's special about the ONE drawing framed on the wall behind you?
You are so very welcome :-) Thank you for watching!
5 лет назад
Do patches require 4 sides or can the number of sides be anything? I have tried using patches and while the geometry is complexe, the system just doesn't want to solve and sometimes crashes... I have been using splines because the shapes I need to produce are unique. What's going on here???
I could not stitch when I made the cylinder with extruded splines. I found the problem is that you can not have overhanging surfaces when you stitch. I had trimmed the cylinder but still had overhanging surfaces from the splines. *IT ALL NEEDS TRIMMING BEFORE STITCH*
Lars could you do something on the latest updates for the week of December 17th? I watched the updates of your colleagues but they were not as thorough as you would be. Thanks
Hi Dennis Johnson Thank you for watching! I could for sure go more in-depth on these! I did do my top highlights from that round of updates: ruclips.net/video/Fp57BL9PDjw/видео.html But if there is an interest, I would be happy going in depth of each new function
Lars! I love you channel and have learned so much from you, so thanks! Right now I have a problem and hope you can help me. I had a STEP file given to me to work on. The problem is that some of the components in that 3D file are actually just SURFACE BODIES and not SOLID. I really need to convert them to SOLID. Can you please help me with this? I find this problem pretty frequently when I get models from surface designers...so it would probably be helpful to other people as well. I can give you an example file if you need...
Hi Chris Parker Thank you for watching! Yes, this can be a problem. If the model is not watertight, then you will end up with surface bodies. The only thing you really can do is to get into the patch area and try stitch things together. You can send me the model if you like and I can see if I can use it on a livestream. lars.christensen@autodesk.com Best,Lars
Thanks for the reply, Lars! I think I figured it out...if I unstitch the body and then re-stitch it with a greater gap tolerance, then it seems to work. I would think a short lesson on surface bodies vs. solid bodies and how to convert them may be a good quick lesson. It seems like often when I import STEP files from other programs, Fusion creates surface bodies automatically and I need to go and convert them in order to modify. All the best and keep doing what you're doing!
The 80's were 2D fruD fo sho. But here, in the 2010's, we have Lars to say "what I could do is...". Which creates the same level of excitement, really.
Lars I hope the job cuts haven't or won't affect you or Fusion. I dont see it happening, though I wish luck to those and their families of the ones who've been laid-off. Thanks - Jacob S.
Hi Jacob S. Thank you for watching! I was luckily not affected by re-organization. I think most of the people who were affected will find other/new positions within Autodesk. It was less cuts, but more an attempt to center the focus on the important products. Fusion 360 is for sure one of those. Best, Lars
Well, I've watched all your videos and have become very proficient in the solid modelling environment but I have to say that I still don't know why, and under what circumstances, I would enter the Patch environment. Your example of cutting an extruded hollow (Patch) body by the two splines is interesting but seriously, I think one could do the same with a couple of sketches and extrudes (cut). I think we need to expand on this subject. Frankly, I see no benefit to this at all....My confusion likely is rooted in the examples you're giving because I can't relate to them and frankly, will likely never be in a situation to carry out those kinds situations. Perhaps more real world examples are called for here.
Thank you for spending your time watching the videos! In my opinion, with the Sculpt workspace in Fusion 360 there are not much use for surfacing modeling anymore, other than maybe trying to stitch surface scan data together.
Patch environment allows you to get to those complex multi curved shapes quickly, rather than build alot of sketches and try to cut your way to the shape you want the patch surface allows you to make a few profiles and rails and boom you have a car body. Also the patch environment is the space where you can extrude sketch lines that can be used for trim tools in the solid environment. Certain shapes are just easier with those tools, same goes for sculpt tools. I think the idea modeler would use all 3 environments and their strengths. Also the more complex the shape / organic the more likely you will lean on the patch environment. Its also used to clean up the models, for example did you know the remove command in the patch environment works differently than in the solid one? You can delete surfaces with out having them replaced then patch and stitch, leading to a cleaner surface depending on the situation. Scope this out. ruclips.net/video/Gf1lNAGEalQ/видео.html
Hell, why stop there. Maybe Lars can eliminate each and every one of his personal characteristics that distract you. After all free information is shit if you have to listen to someone as annoying as the world's nicest guy, Lars Christensen.
I know you definitely knows a lot about caf but as suggestion if you can make your vids without those amazing historic or amazing experiences of you life that really only distract and doent teach anything and irrelevant for what we looking for
Have been watching almost all of your A360 tutorials for the past 2 years. It kept me going mainly with my cnc programs. Thanks!
You are so very welcome :-) Thank you for watching!
I have been lurking around your videos for a little while now and I finally decided to comment. They are all very helpful but this one is the Best description of the different modeling approaches and how they can intersect I have seen. Beyond excellent, THANK YOU...!
Excellent presentation on the " surface mode " this is. Very many intriguing workflow potentials are hidden under that humble option simply titles " PATCH " ... recently changed to " SURFACE ". Thank you Lars foe another great tutorial.
I noticed F360 has changed a bit since this Patch mode. When you create a cylinder under sculpt, it is automatically enclosed at the ends.
WOW! I actually understand patch now & am no longer afraid to stumble around in it. Great comparison to Model & Sculpt environments. Thank you.
That is awesome to hear J Hanevich .Thank you for watching the videos
Fantastic explanation, super helpful! Thanks Lars.
Thanks Lars! I watch a lot of your videos, it really helps me grasp Fusion :)
Thanks for the video, Lars. BTW - when you were having trouble selecting surfaces to be trimmed because other surfaces were getting in the way, I find that simpl hiding the interfering surfaces allows me to easily select the surface I want.
Thank you Mark G Great comment!
I'm using the patches to cover up features in order to get CAM to cut properly. Ex: roughing that doesn't follow every dip and curve. Sometimes it treats the patches as part of the model, other times it treats them as part of the stock. I've spent hours trying to figure out why. If anyone can tell me how I can select, how fusion treats the patch(as part of the model or part of the stock) I'd be very grateful!
Thank you for this video. I have created Autodesk logo in Fusion 360, using patch workspace. Here's the link to the tutorial.
I enjoy all your videos. Good techniques and presentation style. Thanks. More Lars please.
That is awesome to hear Tom Irish .Thank you for watching the videos
22:30 One thing I really hated about Fusion 360 is that it is not very smart with picking overlapping surfaces or the very least not good with showing what is selected.
Look at me fighting :-)...I should share that clip with the developers...
Dude!!!! I love you!!! 😂😂😂
What is the difference between extrude and press pull? Also if you extrude a solid body in patch, can it still be cut with the "blankets" or does it have to be a "shell".
? Thanks Lars.
Heya Lars, you have a new icon in your sketch toolbar. Looks like 3 blue arrows. Is that top secret development technology?
I actually don't know why that is there...I have reached out to smarter people for answers :-)
Great stuff, keep going...Easy to understand... best... :)
Thank you 👍😊
After you 'stitch' a body you can not edit the form again in 'sculpt', right? So we should stitch at the end of our design process when we are 100% sure about the shape.
wow! interesting stuff - thank you!!
You are so very welcome :-) Thank you for watching!
Always good Lars.
Thank you Dave Anderson
Lars Christensen I think this kind of answered my question I asked about going from model into sculpt. I drew a circle in model, extruded it, then went into the sculpt environment and tried to convert it into T splines (like part one of your hammer video ), this does not work. You suggested clicking on "body" on the left. Unfortunately when you go into sculpt "body" on the left is gone. Maybe be a follow up on ways to go from model to sculpt would be nice. I always like/learn from your videos. Thanks Dave.
Sir, thank you so much for this video.
And i have a question related to about your last moment of your video.
Would you allow me a little bit time to me?
Thanks for this. I'm looking for a way to model a ramp that turns through 90 degrees and is banked around that curve.
I have found no way to do that in normal modeling and it looks like their may be some ideas heree that will be a starting point.
Here's hoping!
Thanks again
Great video! I learned a lot
That is awesome to hear MatthiasChristiaens .Thank you for watching the videos
Hi Lars, - When I go into Sculpt and create a cylinder, The lines do not show up. If I move my mouse pointer over the sides I can see the lines and sections. What setup do I need to check to make the lines appears as youes did at 8 min 32 sec into your video?
Hi Carl, Check your visual style. Click the monitor icon at the bottom of your screen.
Thank You. The top one: button check for shaded. I clicked the button for Shaded wit visible edges and no the lines show up. Thank you Lars. I almost got stranded in Buffalo one time because of a snow storm. I understood you comment about the snow blower.
Hey Lars, can a tool be used (any shape made, letter for instance) to push a surface, say like embossing or stamping into a surface. Thanks for all your great videos bud!
PS: I should clarify. What I am not talking about is using the combine to use geometry to cut into a surface. What I mean is, think of pushing a letter or shape into a block of clay. You would get the impression but also the deformation around the imprint, the curves the folds and so on. I hope this clears up my question!
Hi 393stroker Thank you for watching!
Pretty much yes. This is where the combination of sculpting becomes interesting. Jumping between Modeling, Sculpting and Surfacing, you should be able to make just about anything :-)
Lars Christensen Thanks Lars. Maybe a video showing us how you would go about doing it.
Once again, THANK YOU! I am trying to work through the Tutorial Book Autodesk Fusion 360 for Beginners book (ed December 2022) and have been stuck on the chapter that introduces Surface functions (ch 8Additional Features and Multibody) and have been thoroughly confused by it. This video helped a lot. I am using RUclips and cannot find a good way to index your live stream/ lessons. Do you have an index of them?
Hi Ray, sorry, only index is the playlists. Happy to hear you like the content. Thank you
Awesome. Thank you.
You are so very welcome :-) Thank you for watching!
This Guy is awesome
Thank you 👍😊
You been in the CAD business for a long time and have probably produced thousands of drawings. So what's special about the ONE drawing framed on the wall behind you?
kjk2227l - great question, i've wondered the same but never thought to ask!
It was a gift from a student. It is a blue print from 1927 of a cross bending tester. The penmanship is so amazing. It is true art :-)
Lars Christensen - can we see it? i've been bringing old steam engine drawings into Fusion 360 thanks to you, and would love to take a swing at it!
Hej Lars vil så gerne kunne leve eller arbejde med dette som job, hvordan kommer man dertil? Venlig hilsen
Torben
Thanks Lars awesome
You are so very welcome :-) Thank you for watching!
Do patches require 4 sides or can the number of sides be anything? I have tried using patches and while the geometry is complexe, the system just doesn't want to solve and sometimes crashes...
I have been using splines because the shapes I need to produce are unique. What's going on here???
Biggest thing is that there are no gabs. You have to have a water tight enclosure to turn it into a solid
awesome
Working on converting an edge of an unstiched solid, to convert into an editable spline. Any suggestions?!
Ha...Hmm...I think I would have to take a look at the model.
I could not stitch when I made the cylinder with extruded splines. I found the problem is that you can not have overhanging surfaces when you stitch. I had trimmed the cylinder but still had overhanging surfaces from the splines. *IT ALL NEEDS TRIMMING BEFORE STITCH*
Yes! Glad you figured it out!!
Lars could you do something on the latest updates for the week of December 17th? I watched the updates of your colleagues but they were not as thorough as you would be. Thanks
Hi Dennis Johnson Thank you for watching! I could for sure go more in-depth on these! I did do my top highlights from that round of updates:
ruclips.net/video/Fp57BL9PDjw/видео.html
But if there is an interest, I would be happy going in depth of each new function
Lars! I love you channel and have learned so much from you, so thanks! Right now I have a problem and hope you can help me. I had a STEP file given to me to work on. The problem is that some of the components in that 3D file are actually just SURFACE BODIES and not SOLID. I really need to convert them to SOLID. Can you please help me with this? I find this problem pretty frequently when I get models from surface designers...so it would probably be helpful to other people as well. I can give you an example file if you need...
Hi Chris Parker Thank you for watching!
Yes, this can be a problem. If the model is not watertight, then you will end up with surface bodies. The only thing you really can do is to get into the patch area and try stitch things together. You can send me the model if you like and I can see if I can use it on a livestream. lars.christensen@autodesk.com
Best,Lars
Thanks for the reply, Lars! I think I figured it out...if I unstitch the body and then re-stitch it with a greater gap tolerance, then it seems to work.
I would think a short lesson on surface bodies vs. solid bodies and how to convert them may be a good quick lesson. It seems like often when I import STEP files from other programs, Fusion creates surface bodies automatically and I need to go and convert them in order to modify.
All the best and keep doing what you're doing!
All these years I had wondered, what significance did that framed drawing on your wall had, Thought it was your first 2d ✍️ . Now I know!
so what was the significance?
It was a gift from a student. It is a blue print from 1927 of a cross bending tester. The penmanship is so amazing. It is true art :-)
The 80's were 2D fruD fo sho. But here, in the 2010's, we have Lars to say "what I could do is...". Which creates the same level of excitement, really.
How do you get such sexy, smooth rotations/orbits in fusion 360?
AplusCog 3D mouse. It has become impossible for me to CAD without a 3D mouse, lol
Does fusion have a import dianostic tool?
Hi Michael Funderburk Thank you for watching!
To check for defects on the imported model? No...
Lars I hope the job cuts haven't or won't affect you or Fusion. I dont see it happening, though I wish luck to those and their families of the ones who've been laid-off. Thanks - Jacob S.
Hi Jacob S. Thank you for watching!
I was luckily not affected by re-organization. I think most of the people who were affected will find other/new positions within Autodesk. It was less cuts, but more an attempt to center the focus on the important products. Fusion 360 is for sure one of those.
Best,
Lars
Lars Christensen Thats great to hear! Thanks for the feedback. - Jacob S.
Model 78
Well, I've watched all your videos and have become very proficient in the solid modelling environment but I have to say that I still don't know why, and under what circumstances, I would enter the Patch environment.
Your example of cutting an extruded hollow (Patch) body by the two splines is interesting but seriously, I think one could do the same with a couple of sketches and extrudes (cut).
I think we need to expand on this subject. Frankly, I see no benefit to this at all....My confusion likely is rooted in the examples you're giving because I can't relate to them and frankly, will likely never be in a situation to carry out those kinds situations. Perhaps more real world examples are called for here.
Thank you for spending your time watching the videos! In my opinion, with the Sculpt workspace in Fusion 360 there are not much use for surfacing modeling anymore, other than maybe trying to stitch surface scan data together.
Patch environment allows you to get to those complex multi curved shapes quickly, rather than build alot of sketches and try to cut your way to the shape you want the patch surface allows you to make a few profiles and rails and boom you have a car body. Also the patch environment is the space where you can extrude sketch lines that can be used for trim tools in the solid environment. Certain shapes are just easier with those tools, same goes for sculpt tools. I think the idea modeler would use all 3 environments and their strengths. Also the more complex the shape / organic the more likely you will lean on the patch environment. Its also used to clean up the models, for example did you know the remove command in the patch environment works differently than in the solid one? You can delete surfaces with out having them replaced then patch and stitch, leading to a cleaner surface depending on the situation. Scope this out. ruclips.net/video/Gf1lNAGEalQ/видео.html
@@brandonblair6529 Thank you brother that summoned it up in a few words....you saved me a half hour of the Lars show...
@@oreoflores7204 NP!
It's funny that today is december 18th 2018
Great tutorials Lars. Maybe you could limit "Kanna like"? It is a little distracting:-)
Hell, why stop there. Maybe Lars can eliminate each and every one of his personal characteristics that distract you. After all free information is shit if you have to listen to someone as annoying as the world's nicest guy, Lars Christensen.
AMG I totally agree. I love his mix of Denmark and New York.
I know you definitely knows a lot about caf but as suggestion if you can make your vids without those amazing historic or amazing experiences of you life that really only distract and doent teach anything and irrelevant for what we looking for