Something you forgot to talk about : the khan is upgraded every time you age up, and the fully upgraded imperial khan is arguably the best 1-pop unit in the game (stat wise) ! 585hp, 35 damage with very good range, and the ability to buff allies (it even has a bit of armor)
@@gyrosaze1173 Indeed 😁 and if you are a qurultay enjoyer like me, he goes up to 45 damage, so that's the damage of a handcannoneer (with more attack speed !) with the health of a tower elephant
It used to be the case that the Khan needed to be present for the Kurultai's buff to work; now (I don't know since which patch) it does not matter anymore if the Khan is nearby or even alive.
Hey man thank you for the video. I have just been playing English for the most part and wanted to play something unique. Your video really helped me get a good grasp.
I really love how when you play Mongols there sometimes is a scene where your people are crossing the map with their sheep and their packed up buildings. It's quite clever game design
Usefull Facts that BeastyQT missed about Mongols: Imp Forestry - Allows villagers to instachop trees. Great for cutting through woodlines to get through defenses and also great for your early wood eco. Imp Geometry: Mongol trebuchet for some reason get splash damage equivalent to the English Splinter shot upgrade for their trebs. Makes Mongol trebs able to take down range blobs but most importantly, take down siege effectivly hiding behind walls. Also it kills villagers repairing buildings at the same time you damage the building if you target the vills repairing. Piracy Upgrade: even post naval rework it will only give you 25W 25G , does not scale with age and can not be upgraded further. Shia limb: upgrade for mongols even post patch will bug if you so not upgrade the Imp. Upgrade first. Upgrading the non Imp version will lock you out for getting the Imp version Khaganate Palace: Does not benefit from Ovoo influence. Units are still produced every 90 seconds. Khan: Signal arrows also effects friendly units. Great way to boost your teammate. Especially longbow/ZN/Strelski blobs. Kurultai: 25% damage buffs applies to teammates and all siege. But healing does not apply even though they get healing icon. Pastures: Always instantly produce 1 sheep upon finished construction. Good to make 1 pasture close to your TC and then move it into ovoo influence.
The team stuff is cool to use! My friends and I play 3v3 with English/Mongol/Abbassid for the most busted late-game push ever. Kurultai under abba keep with english tower means ALL allies heal from abba keep, english bois get dmg from the tower and kurultai, and khan pops arrow, while camels give the whole army extra armor
Cannot double produce from docks; Building an ovoo after building White Stupa does not stop White Stupa stone production; White Stupa cannot research ovoo techs; and Kurultai only buffs damage value to units within aura (in-game explanation is unclear)
Would you consider doing a quick vid on best improved technology to get? Improved siege engineering is obvious, but i'm not sure about the cost efficiency of the castle/imp upgrades.
I think you're ignoring the healing capabilities of the Kurultai. I like to send wounded soldiers home in the feudal age so that I can heal them straight away in the castle age
*clap *clap "Gamers, all around the flat universe"... this is when I knew I was going to learn something today. I haven't even watched the video yet and I'm already a better mongols main.
All of the unit stone costs are too expensive cause stone amounts on map got nerfed. Costs should have been buffed by the same amount as stone amounts nerf on map which is 20%
Wish the guy could talk in a less basement-dweller video game addict way. He loses his voice every 5 seconds, and cannot end a sentence without pulling his voice/tone up. On top of this, this is just a stream recorded video making it unstructured and a waste of 50minutes of something that could have been 20.
That was cool of you to shout a fan like that. Total respect.
Especially when he went ... *Clap clap ...ERIK... GAMER*
Something you forgot to talk about : the khan is upgraded every time you age up, and the fully upgraded imperial khan is arguably the best 1-pop unit in the game (stat wise) ! 585hp, 35 damage with very good range, and the ability to buff allies (it even has a bit of armor)
@@gyrosaze1173 Indeed 😁 and if you are a qurultay enjoyer like me, he goes up to 45 damage, so that's the damage of a handcannoneer (with more attack speed !) with the health of a tower elephant
@@OnagrrrrDeSiege sry this was my jeans XD
@@OnagrrrrDeSiege 1:24
Hell yeah, I was really looking forward to this one, Mongols have so much to them.
It used to be the case that the Khan needed to be present for the Kurultai's buff to work; now (I don't know since which patch) it does not matter anymore if the Khan is nearby or even alive.
Hey man thank you for the video. I have just been playing English for the most part and wanted to play something unique. Your video really helped me get a good grasp.
I really love how when you play Mongols there sometimes is a scene where your people are crossing the map with their sheep and their packed up buildings. It's quite clever game design
The one I have been waiting for 😍
Usefull Facts that BeastyQT missed about Mongols:
Imp Forestry - Allows villagers to instachop trees. Great for cutting through woodlines to get through defenses and also great for your early wood eco.
Imp Geometry: Mongol trebuchet for some reason get splash damage equivalent to the English Splinter shot upgrade for their trebs. Makes Mongol trebs able to take down range blobs but most importantly, take down siege effectivly hiding behind walls. Also it kills villagers repairing buildings at the same time you damage the building if you target the vills repairing.
Piracy Upgrade: even post naval rework it will only give you 25W 25G , does not scale with age and can not be upgraded further.
Shia limb: upgrade for mongols even post patch will bug if you so not upgrade the Imp. Upgrade first. Upgrading the non Imp version will lock you out for getting the Imp version
Khaganate Palace: Does not benefit from Ovoo influence.
Units are still produced every 90 seconds.
Khan: Signal arrows also effects friendly units.
Great way to boost your teammate. Especially longbow/ZN/Strelski blobs.
Kurultai: 25% damage buffs applies to teammates and all siege.
But healing does not apply even though they get healing icon.
Pastures: Always instantly produce 1 sheep upon finished construction.
Good to make 1 pasture close to your TC and then move it into ovoo influence.
The team stuff is cool to use! My friends and I play 3v3 with English/Mongol/Abbassid for the most busted late-game push ever. Kurultai under abba keep with english tower means ALL allies heal from abba keep, english bois get dmg from the tower and kurultai, and khan pops arrow, while camels give the whole army extra armor
Lifelong english speaker and never noticed the spelling of axle and axles doesnt make sense until this video
Wow I was about to call Eric James for his b-day but then Beasty and the chat wished him a good one before I could!
I learned a lot. Thanks for making this video!
Would love to get a comprehensive video like this,but updated for season 9. Many of the mechanics are so different now.
Cannot double produce from docks;
Building an ovoo after building White Stupa does not stop White Stupa stone production;
White Stupa cannot research ovoo techs;
and
Kurultai only buffs damage value to units within aura (in-game explanation is unclear)
arguably the best civ in the game
Would you consider doing a quick vid on best improved technology to get? Improved siege engineering is obvious, but i'm not sure about the cost efficiency of the castle/imp upgrades.
Can you talk more about team games? Like what is your goal usually as a player, I always feel so lost and overwhelmed even though I love team games.
very good very good, thank you
I think you're ignoring the healing capabilities of the Kurultai. I like to send wounded soldiers home in the feudal age so that I can heal them straight away in the castle age
Its realy help a lot
decreasing the cost of double villagers is a buff, not a nerf
What's up bro!!
when was this made? the Khan hasnt needed to be near the Kurultai for like 6 months.
I saw a video where you said you think mongols aren't going to be very good anymore, does that thought hold with the new patch?
This better be as good as I dreamed it would be.
P.S. it is
I never build walls maybe I should try maining Mongols? Any mongol players think that’s a good idea or?..
If you don't build walls anyways, mongols are very good
No talking about tower rushing?
Are mangudai good in team games?
19:34
all i want is aoe2 mangudai skin. at least for castle and imp ages
the aesthetic in this game is a little disappointing, I would have liked a more striking difference between things, especially buildings for the civs
Everything we need to know ... I need to know a BO :)
man im so jealous of eric..
*clap *clap "Gamers, all around the flat universe"... this is when I knew I was going to learn something today. I haven't even watched the video yet and I'm already a better mongols main.
Why do i like it when this guy claps?
All of the unit stone costs are too expensive cause stone amounts on map got nerfed. Costs should have been buffed by the same amount as stone amounts nerf on map which is 20%
HRE pls!
🙌
👋
Yeah English is weird, thanks for the vid!
✌
😩
Wish the guy could talk in a less basement-dweller video game addict way. He loses his voice every 5 seconds, and cannot end a sentence without pulling his voice/tone up. On top of this, this is just a stream recorded video making it unstructured and a waste of 50minutes of something that could have been 20.