5 Players Who Drive Me Crazy - RPG Philosophy

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  • Опубликовано: 14 янв 2025

Комментарии • 603

  • @SSkorkowsky
    @SSkorkowsky  10 месяцев назад +50

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  • @Altorin
    @Altorin 9 месяцев назад +286

    That Number Thrower sketch should have ended with this:
    "Oh, and [reason] means I get a -4. Snap."
    "So -4 damage?"
    "No, attack."
    "So, you missed."
    "Yeah."

    • @ValdVincent
      @ValdVincent 9 месяцев назад +21

      We've all been that guy

    • @sollytom6266
      @sollytom6266 9 месяцев назад +2

      😆

    • @frenstcht
      @frenstcht 9 месяцев назад +5

      The gods are annoyed with your nonsense. They've drilled eye holes in this stock pot, and you have to play with it on your head until you get it together.

  • @joshuahebert7972
    @joshuahebert7972 9 месяцев назад +347

    Copper thievery is a time-honored tradition from early DND. Where every GP collected also counted towards XP.

    • @timd4524
      @timd4524 9 месяцев назад +21

      Actually at that time it was called Monty Haul. And at least with more gold, players could actually establish dominions.

    • @kontrarien5721
      @kontrarien5721 9 месяцев назад +19

      @@timd4524 Copper thievery =/= Monty Haul.

    • @toddtaylor4649
      @toddtaylor4649 9 месяцев назад +13

      Force real encumbrance. Lets seeee....25 rusty daggers at 1 lb each. The average soldier roman and modern carries 65 lbs....plus strength bonus. You need to dump something.

    • @jasonGamesMaster
      @jasonGamesMaster 9 месяцев назад +7

      And one of the major reasons I hate that part of OSR games, lol

    • @comfylain
      @comfylain 9 месяцев назад +16

      Easiest way to mitigate this is simply to declare that 'treasure' from the dungeon, IE, gems, gold, etc is what counts towards XP. I play AD&D and OSR games where gold found in the dungeon = XP and nobody ever attempts to argue that random monster loot counts toward XP.

  • @JustBcozx84
    @JustBcozx84 9 месяцев назад +110

    as someone who runs a lot of Delta Green, I kind of love the conspiracy theorists, I've had players make a crazy board out of a bunch of clues from non connected scenarios.

    • @beardgoblin1090
      @beardgoblin1090 9 месяцев назад +23

      Yeah, I bought a green felt pin-board and tripod for my DG players, and provided them with all the pins, handouts and red string they could want - if they didn't have at least 3 contradictory theories on the go at once, I figured I was doing it wrong 😆

    • @alantheinquirer7658
      @alantheinquirer7658 9 месяцев назад +10

      Why write a scenario when the players do it for you?

    • @MWodenberg
      @MWodenberg 9 месяцев назад +5

      Kind of reminds me of Johnny English when he makes up a thief with orange hair and a banana shaped scar then at the end of the movie.....

  • @marcturmel924
    @marcturmel924 9 месяцев назад +78

    Oh god, that number thrower had me spilling my soup... For 3 points of damage... +1 scalding damage...

    • @astutheit
      @astutheit 9 месяцев назад +9

      You forgot the psychic damage modifier for the spilled dinner & wasted food. Now, if you ever got the "There are starving children in (insert country x)" spiel, it's +3, if not, it's +1.

    • @wolf1066
      @wolf1066 9 месяцев назад +3

      Is that _armour-piercing_ scalding damage?

    • @fariesz6786
      @fariesz6786 9 месяцев назад +7

      you lot forget to account for how good the soup was and whether it was home-made by OP.
      because if it was good, home-made, and the amount lost is significant (refer to table 21.2b) then we need to account for additional psychic damage.
      oh also, in case the "there are children starving" modifier wasn't applied: according to recent rule revisions, listening to or having ever listened to Eat It by Weird Al _also_ counts.
      oh and have we even considered the colour damage to the clothing?

  • @kayspaceprince
    @kayspaceprince 9 месяцев назад +115

    To the point of the number thrower - I can’t do mental math at all and was playing a 5e ranger with special bow, ammo, and of course spells like hunter’s mark. To keep me and my DM from going crazy (and the other players from killing me, lol) I ended up making a excel spreadsheet that auto rolled and calculated damage for me! Probably the craziest new skill I picked up for ttrpgs.

    • @ulfgard4734
      @ulfgard4734 9 месяцев назад +9

      I've been relearning spreadsheets for a 3.5e campaign I've been prepping. Races, classes, equipment, templates- if it has a numerical stat value, it's going in the sheet!
      It's going to save me so much time in prep it's not even funny. I mean, it's been a campaign in its own right to get all the info entered but it's going to be so worth it!

    • @piragintheevercorpulent1526
      @piragintheevercorpulent1526 9 месяцев назад +3

      Meanwhile I've been learning Python in order to work with a dice bot

    • @abbbbbbb4482
      @abbbbbbb4482 9 месяцев назад +3

      When I DM 2E I have all the large encounters on a spreadsheet with it all factored into a final number.
      I just had a 15 person bandit ambush on the party recently I couldn't do a large group of NPCs like that quickly without a spreadsheet.

    • @ozythewise7411
      @ozythewise7411 9 месяцев назад +2

      Brother that sounds absurd for what amounts to basic arithmetic

  • @TidusplZUO
    @TidusplZUO 9 месяцев назад +94

    Guilty as charged on number thrower because I do the math out loud, but it's never been an issue at the table - just remember to drag your last syllable to show you're in the process and the message gets across

    • @TheManyVoicesVA
      @TheManyVoicesVA 9 месяцев назад +1

      "Hang on, I suck at math. What is 7+14?"

    • @zyxaqc
      @zyxaqc 9 месяцев назад +3

      Syllable dragging, the verbal equivalent of "..."

    • @davidioanhedges
      @davidioanhedges 9 месяцев назад +9

      This is the correct way, get people to check you as you go, and the GM is awaiting the final numbers..
      This is the way...

    • @larsdahl5528
      @larsdahl5528 9 месяцев назад +1

      I think "The Number Thrower" is less of a player problem.
      I see it more as a GM choice (More math - Less role-play) that backfires due to a player is not keen on playing mathematician.
      It has a vague similarity with "The Copper Thief" as that can be the result of a GM choice (Ha! You left a valuable piece of loot behind!) that backfires.
      A way to do that is to keep the characters poor so the players are forced to become nitpicking accountants.

    • @davidioanhedges
      @davidioanhedges 9 месяцев назад +1

      @@larsdahl5528A player can calculate out loud without issue, and it is sometimes better than saying erm, just a minute then trying to calculate slowly...
      "The Number Thrower" that is an issue, is the player that replies with a number, pauses so it sounds like they have finished, then adds another number, pauses like they've finished, adds another number ... etc ..
      I agree about the copper thief ... but note it could have been the previous GM who punished them for not picking up everything, and it still persists to the next table ...

  • @Drejzer
    @Drejzer 9 месяцев назад +48

    "I'm scrapping off the gold from the walls" while within a spooky tomb with an endless tide of skeletons riding up and slowly approaching the party...
    I was quite exhasperated at that.
    And i learned that in the previous session (i wasn't present for) that same player had control of my character as well...
    Guess what the two characters did back then?

    • @Ephsy
      @Ephsy 9 месяцев назад +1

      Or type VI demons...

  • @goofygoober9719
    @goofygoober9719 9 месяцев назад +71

    I'm a conspiracy theorist player. I once didn't trust an NPC for a year long campaign, because he's name was too generic. No way someone's named John Smith. He was planning something

  • @lebendigesgespenst7669
    @lebendigesgespenst7669 9 месяцев назад +10

    I'm a copper thief. Not in TTRPGs, but dear god its one of my greatest sins in video game RPGs

    • @oz_jones
      @oz_jones 9 месяцев назад +4

      Im a hoarder ✋🏼

    • @TylinaVespart
      @TylinaVespart 3 месяца назад +2

      Oh let’s not bring video game rpgs into this 🙈 otherwise I’ll have to own that I’m an npc pleasing, hoarding, copper thief that relies far too much on sneaking.

    • @lebendigesgespenst7669
      @lebendigesgespenst7669 3 месяца назад

      @@TylinaVespart too real

    • @magiv4205
      @magiv4205 2 месяца назад

      Guilty! I am that person who specifically installs hunting mods in Skyrim just so I can have more diverse animal loot to haul around. And no, I don't know what I'll do with those 7 tons of walrus parts.

  • @williamk52
    @williamk52 9 месяцев назад +38

    Im usually the guy who only takes what he needs but I remember one game where we cleared out a goblin layer and there was a 500. Pound stone throne in it. We took a week to get back to town (4 hour trip) to get it back there where it was the centerpiece of my literal twig hut in the slums.

    • @dylutant
      @dylutant 9 месяцев назад +12

      That sounds awesome and is definitely more of a flourish at the end of the adventure rather than an annoying behaviour. My group in Cyberpunk 2020 did something similar by gathering all the bikes of the rival gang they destroyed over the span of the game, and one of the players was bent on welding them to look like some artsy fartsy fresco. They succeeded and the party lived in a warzone shithole decorated with busted up bikes.

    • @zterrans
      @zterrans 9 месяцев назад +7

      It really tied the room together

    • @oz_jones
      @oz_jones 9 месяцев назад +7

      That's clearly a trophy

  • @foxross
    @foxross 9 месяцев назад +114

    When I saw “copper thieves” I thought that it was referring to people that make scams and money schemes in game as if they were playing as Ea Nasir.

    • @nyarparablepsis872
      @nyarparablepsis872 9 месяцев назад +24

      I love it that this man has become internet famous

    • @foxross
      @foxross 9 месяцев назад +3

      @@nyarparablepsis872 I mean I am particularly interested in ancient history but the memes are greatly appreciated.

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer 9 месяцев назад +12

      "Raindrops on roses and whiskers on kittens,
      Bright Copper Kettles leave flakes on my mittens,
      Wait, these are stone with a copper veneer,
      I've been bamboozled by Ea-Nasir!"

    • @foxross
      @foxross 9 месяцев назад

      @@TheSmart-CasualGamer that properly made me laugh

    • @MrDmitriRavenoff
      @MrDmitriRavenoff 3 месяца назад

      I figured it was meth heads stealing copper for smack.

  • @martmantzt
    @martmantzt 9 месяцев назад +11

    In the same camp as the Conspiracy Theorist and the Unqualified Expert is the "I don't trust the DM" Whacko.
    "Let's go over the mound and attack the bad guys!"
    "No way! The DM is expecting us to do that so he can ambush us! Let's go around."
    "With that high a roll, I can tell you that door is not trapped."
    "Pft! As if I'd fall for that. I take 30 minutes to inspect the door thoroughly."

  • @BSE1320
    @BSE1320 9 месяцев назад +211

    1.) Todd
    2.) Todd
    3.) Todd
    4.) Todd
    5.) TODD

    • @tafua_a
      @tafua_a 9 месяцев назад +23

      It's Todd. It's always Todd.

    • @solomani-42
      @solomani-42 9 месяцев назад +3

      Hah!

    • @proven22x52
      @proven22x52 9 месяцев назад +3

      Yeh it has to be Todd

    • @CrusadiaIX
      @CrusadiaIX 9 месяцев назад +10

      I dunno bros have you heard some of the stuff Dweebles says?

    • @chiefnewo
      @chiefnewo 9 месяцев назад +19

      @@CrusadiaIX Dweebles keeps his "tendencies" away from the game table so it's not Seth's problem. :P

  • @gnaskar
    @gnaskar 9 месяцев назад +34

    About Incogni: Keep in mind that criminals, by definition, don't comply with laws. Incogni can only protect you from lawful databrokers, many of whom are happy to sell to criminals, but they aren't going to sell passwords or bank details or any of the really bad threats to your identity. So they mostly just provide a similar level of privacy as you'd get by browsing in incognito mode.

    • @MisterZimbabwe
      @MisterZimbabwe 9 месяцев назад +5

      This is the MVP of the comments section.
      The best cybersecurity is common sense and just a bit of tech knowledge. Nothing you can't learn over a weekend with some proper searches.

    • @itap8880
      @itap8880 2 месяца назад +1

      Incognito mode can only prevent the data from being stored on your device. It does not stop websites from storing data about you on their servers. It can, however, make it difficult to recognize that those are your data.

  • @kurtoogle4576
    @kurtoogle4576 9 месяцев назад +20

    My top 5 things that frquently bug me: The Distracted Player "I do this! Wait, what's going on?" (ignores plans, facts, & plot);
    The Bossy Player "That idea is good, but what if you did this instead"; (too many interruptive helpful suggestions)
    The Derailer "Hey, I know it's your turn, but did you guys see the new movie?"; (wrong time discussions)
    The Reluctant Player "My character holds back, they aren't sure if this is best thing to do."; (stalls game or misses turns)
    and... The Cross Talker "DM: Please, once again, don't interrupt the other players...again." (a group killing flaw)

    • @BRNDMYR
      @BRNDMYR 9 месяцев назад +5

      In my group the bossy player transformed into The Lone Wolf Player when he didn`t get his will. "Then I am doing my own thing." One time he solved the Shadowrun plot on his own, during the other players discussed what they should do. So the one instance proofed his point. But Teamwork? What is that?

    • @martabachynsky8545
      @martabachynsky8545 9 месяцев назад +3

      I pretty much never give suggestions because my sister in law is the bossy player who _always_ knocks down my suggestions (and she has a very loud voice). My husband actually has to tell her to give me a chance. I once actually had to come up with a plan out of game for when we were going to attack a large group of goblins who had taken over a dwarven kingdom many years ago. Both the other players and the DM thought it was a good plan, and we went with it. I don't even remember what her plan was, but it wouldn't have worked). I've kind of turned into the distracted player because of this.She _always_ plays a girl boss, and when she was forced to play a male, she didn't speak up much. I'm also bad at math and keep forgetting to add damage bonuses. Back when Hypercard existed on my old mac, I made a stack that used up all the bonuses and negatives from whatever situation existed. It worked great.
      edit: I forgot to add is that she uses information from previous campagins to figure out who the main villain is, just because her other character faced the same villains on "another continent" ("The queen of Kenmar is behind all of this", says her second level character after we encounter an assassin linked with the group her other character fought before).

    • @kurtoogle4576
      @kurtoogle4576 9 месяцев назад

      I hope you & hubby find a group with a more positive dynamic. @@martabachynsky8545

    • @sub-jec-tiv
      @sub-jec-tiv 8 месяцев назад

      @@martabachynsky8545 Lemonade: your sister in law likes to play TTRPGs. 😂

  • @eostyrwinn5018
    @eostyrwinn5018 9 месяцев назад +23

    "I make incorrect assumptions all the time, it's one of my super powers" may be the single most relatable line I've ever heard

  • @ts25679
    @ts25679 9 месяцев назад +29

    Since you said "piecing together the plot" it makes me want to write the clues on puzzle shapes that fit together to give a logical answer or meta clue.

  • @SangoProductions213
    @SangoProductions213 9 месяцев назад +14

    Years ago, back in College, I was playing a warforged, with some 3rd party golem companion building book.
    My DM presents us with an adamantine door. Immediately, I get to Stone Shaping the hinges off of the wall, and dragged that door back home with me. Along with every other metal door from then on.
    The campaign lasts another year. He got a fairly sizeable collection of door golems.

    • @shadowheartart3898
      @shadowheartart3898 9 месяцев назад +6

      Honestly, if a GM presents the group with an adamantite door and DOESN'T expect them to spend time trying to figure out how to bring it home... 😂 that stuff is valuable! That's not Copper Thieving 😂

    • @RobertBlair
      @RobertBlair 9 месяцев назад +3

      My GM for that adventure (and going forward) that forging adamantine was a one time process- that once you turn the ore into a thing, it's impossible to reshape.

    • @SangoProductions213
      @SangoProductions213 9 месяцев назад +1

      @@shadowheartart3898 Turned into copper thievery though. lol. There were no doors left by the end.

  • @Taricus
    @Taricus 9 месяцев назад +6

    Instead of the numbers throwers, I have the people who just tell me the roll..... I literally ask them all the time, "Is that what you rolled?" and they just go, "Yeah.... 12...."
    "As in like that is literally what's on the die?"
    "Yeah...."
    "....Okay, what's you're attack bonus?"
    "+7....."
    "So, 19...."
    "Yeah, I guess...."
    You have to coax everything out of them and they never do *any* of their own math... There is a reason I have my own copy of their character sheets, because I get tired of asking what their bonuses are constantly....

    • @a_wild_Kirillian
      @a_wild_Kirillian 9 месяцев назад

      What you're doing is supporting the idea that you have to calculate all their rolls for them, even though you have other things to think of. If you're okay with that, I guess it can work, but it doesn't look like that.
      This is the problem of setting boundaries and you're allowing your players to exploit you.

  • @Jasonwolf1495
    @Jasonwolf1495 9 месяцев назад +31

    The first one is genuinely how my dad and his whole group of friends played the game and how they taught it to me. It was a very blue collar D&D experience. I honestly really enjoyed the way it made the game feel oddly mundane. The players aren't legendary heroes they're contracters who have to keep their heads above water for all the expenses of a very dangerous job. Obviously a singular character in this situation can feel bad, but a full party and DM in that design really does feel good to play. You do some cost benefit analysis to your work and there's lots of small stepping stone upgrades to work through as you're working to make the whole system more efficient. Eventually you're hiring a small squad of workers and guards who wait outside the dungeons while you clear it and have them clean it out, potentially even claim it as your own if its actually useful and not too far away from civilization. It's a very different gameplay pattern but I love it.

    • @atomichaunter2584
      @atomichaunter2584 9 месяцев назад +2

      Yeah if you're playing a game where finances are important it's really fun, I think it's huge for playing D&D, you're going into the dungeons and risking your life because you can't hold down an honest job. Once you're rich and high level enough you can just have hirelings do it for you, which is huge for a sense of progression.

  • @Spark_Chaser
    @Spark_Chaser 9 месяцев назад +5

    I think the Copper Thief is likely a hold over from Old D&D, where experience was tied to gold gathered in an adventure. They strip every piece of possible valuable from a dungeon because they may be able to turn it around for one more gold, which means one more XP more for their character.

  • @FrogAssemblyLine
    @FrogAssemblyLine 9 месяцев назад +76

    One minute ago, you say? May as well help out the algorithm!

    • @larspetterolsen
      @larspetterolsen 9 месяцев назад +5

      RISE!!!

    • @toddtaylor4649
      @toddtaylor4649 9 месяцев назад +3

      I must also feed that goblin. Plus, Seth always serves up the primo jazz.

    • @TheManyVoicesVA
      @TheManyVoicesVA 9 месяцев назад +1

      Dont forget a like!

    • @FrogAssemblyLine
      @FrogAssemblyLine 9 месяцев назад +2

      @@TheManyVoicesVA I would never

  • @Denkono
    @Denkono 9 месяцев назад +101

    "Characters are temporary, Players are forever*"
    * Mortality hack for humans is yet to be achieved.

    • @dustincameron787
      @dustincameron787 9 месяцев назад

      That's what the Chicago Mob wants you to believe!

    • @VVVHHHSSS
      @VVVHHHSSS 9 месяцев назад

      Life is like becmi without the i, so... rc, I guess

    • @OneEyeShadow
      @OneEyeShadow 9 месяцев назад

      Depends on how okay you are with prison.

  • @BloodDracolich
    @BloodDracolich 9 месяцев назад +2

    Those last two perfectly described the majority of the people that live in the Southern and Midwestern United States to.

  • @ballisticus1
    @ballisticus1 9 месяцев назад +12

    The Number Thrower hits a little close to home as I was kinda doing that in our Traveller ship combat last night.

    • @groadoswaggins
      @groadoswaggins 9 месяцев назад

      I feel it's OK when you are starting out in a system, until you've done it a few times.
      You're just starting out, right? Right?

  • @AuntLoopy123
    @AuntLoopy123 5 месяцев назад +1

    In my group, I have created a journal (folder) for the party, and all the handouts go in there. At the beginning of a session, someone is assigned to keep the journal, taking notes on various quests and whatnot. The party journal, bestiary (information they learn about monsters they face), and quest log are all kept together with the player binders and the rule books, dice, and other supplies.
    If one player can't make it, their STUFF is still there. It just makes it easier to keep track of everything, and nobody is "held hostage" to a handout bandit, or a person who just can't make it that week. And since ALL the handouts are stored in one place, it makes them super-easy to find, at any time.
    But, my group is family, so I think that helps a LOT.
    If I were running a group like Seth's, I would probably just insist on having storage rights to all the character binders, as well as the DM stuff, just for my own peace of mind.

  • @Connor-le8ge
    @Connor-le8ge 9 месяцев назад +12

    Honestly the most relatable list video, I see a lot of these players in my group, half of them being myself XD

  • @Pile_of_carbon
    @Pile_of_carbon 9 месяцев назад +2

    A friend of mine used to try to avoid rolling dice by giving extremely elaborate descriptions of his actions. Instead of saying "I try to sneak up on the guard and knock him out" like a sane person he divided it into 10+ very tiny actions that, individually, should not require a roll: standing still, being in a dark room, lifting one foot, looking at the ground and so on.
    "So, I see the guard. Yeah, now I lift one foot veeeeery slowly... There's nothing on the ground in front of me right? [head shake from the GM]... and set it down taking extreme care to not make any noise...

  • @davewilson13
    @davewilson13 9 месяцев назад +4

    Unqualified expert- when you correct them, the party now thinks it’s a hint …

  • @DragonaCryotalon
    @DragonaCryotalon 9 месяцев назад +17

    Love your vids!
    also.
    *copper thief*: i feel called out.

    • @villiamkarl-gustavlundberg5422
      @villiamkarl-gustavlundberg5422 9 месяцев назад +1

      in the N2 module there are magic items hidden inside the stomach of cave beasts.
      It's an unpopular module; i just thought the idea of a player rummaging around the bowels of some dead gutted up beast to be some next level copper theif.
      Innards theif. Hue hue.

  • @chrismcpherson6649
    @chrismcpherson6649 9 месяцев назад +8

    “I used to work in a bank….I’m terrible at math”
    I love Seth Skorkowski videos!

    • @oz_jones
      @oz_jones 9 месяцев назад

      *Sorokowsky

  • @almitrahopkins1873
    @almitrahopkins1873 9 месяцев назад +1

    I've been the copper thief. It fit the character though. It was a goblin fighter/rogue "merchant" who was using all the stolen loot to arm the town militia pretty much everywhere we went.
    The DM lost it when I piled dead orc bodies into the loot wagon because "waste not, want not" didn't make sense to him. When I explained that I was trying to make a local goblin tribe friendly, he started to get it.

  • @jamestaylor3805
    @jamestaylor3805 9 месяцев назад +1

    DnD, the 'lifestyle' mechanic is for disposing of mundane daily expenses based on what the character can afford. Fortunately having just one tool prof or marketable skill prof equates to a comfortable lifestyle.
    A party 'scrap book', a folder for the players handouts and team notes that stay with the DM for next session. Never loose a handout again if there is a standard place for them all to go and still be available for review later.

  • @bokodasu
    @bokodasu 9 месяцев назад +4

    I think the "make the player right instead of what you planned" advice is directed to when the players come up with a BETTER plot than you did, not when they just go out in left field and start wandering around randomly. I've done the first plenty of times, but I'd never do the second.

  • @CGhee135
    @CGhee135 8 месяцев назад +2

    Players who never shut up and monopolize the dm's time. One of my oldest friends does this and it drives me crazy. Makes it hard to play with him. Personally I think he should just always be the dm. Kind of alleviates the problem.

  • @the_d12rose
    @the_d12rose 9 месяцев назад +4

    I actually screamed at the numbers thrower skit. OH MY GOOOOOOOOOOD

  • @ericwhite1942
    @ericwhite1942 9 месяцев назад +6

    Number 3: Yep yep yep, this is something I deal with constantly. I actually felt my blood pressure going just hearing this lol

    • @SSkorkowsky
      @SSkorkowsky  9 месяцев назад +5

      Excellent. I was worried when writing it that I wasn't capturing the true feel of having a Numbers Thrower, and viewers would be all, "Eh, that's not so bad."

  • @Unormalism
    @Unormalism 9 месяцев назад +2

    The problem with the people who make assumptions is they don't realize they're assumptions; they think it's the facts. And when they are wrong it inevitably breaks into an argument.
    I have had someone insist so many times "it doesn't work that way" and cause a rules check mid-fight instead of just listening to the GM.

  • @EvilGrin
    @EvilGrin 9 месяцев назад +2

    I know the "copper thief" as the "boot bum" - he was actually stealing the boots from dead security guys to sell them off for spare change. The group got so annoyed with him micromanaging his loot that I put him in prison for murder and robbery because he was spreading evidence against him all over the city and had his appartment filled with bloody boots and other clothing items.

  • @Woodclaw
    @Woodclaw 9 месяцев назад +9

    I'm often guilty of the final one, usually in the rules department.
    The main reason I can think of is that one of my best friends is extremely lazy when it comes to rules. In a way, he behaves like a reverse number thrower: he rarely compile his entire character sheet and updates it even less, so he only consider the numbers on the dice and you have to pry those out of him with a crowbar. As a result, my already pretty pronunced rule lawyer habits got worse, since I have to handle my character as well as his.
    I know this is a terrible habit, because it dents the GM's authority as referee, but when you see a player ignoring the most simple bonuses over and over again, but also lamenting time and again how their character is sub-par, belittling their own intelligence... well, I felt that I had to do something.

    • @Geffro
      @Geffro 9 месяцев назад

      There's definitely a balance, I think it can be really helpful to help players with the mechanics (especially if you can help them get into some simple helpful habits that are fun for them), just gotta recognize when you might be wrong and make that clear to others around you

  • @AquilaArbites
    @AquilaArbites 9 месяцев назад +1

    I feel like the Copper Thief is a product of playing games where each and every transaction was tracked xor players are routinely punished in the game mechanics for being broke.

    • @oz_jones
      @oz_jones 9 месяцев назад

      Or this is their first TTRPG and all they have played are cRPGs

  • @tcironbear21
    @tcironbear21 9 месяцев назад +13

    Other reasons i don't like bending the story to make the conspiratist correct is it encourages this behavior and ruins emersion to other players. And if you have new players, then they might think this chaotic stupid behavior is the norm.

    • @shadowheartart3898
      @shadowheartart3898 9 месяцев назад +2

      This. 👏

    • @khpa3665
      @khpa3665 9 месяцев назад +4

      To be fair, most of the online advice about incorporating player theories says only to do it if their idea is cooler than the one you already have, not if it's dumb. Although even with a cool idea, especially in investigation games, it can be a quick way to create plot holes in your own game.

    • @tcironbear21
      @tcironbear21 9 месяцев назад +1

      @@khpa3665 I personally have run into DMs who embrace the "Fail upward" style of DMing. It kind of hate it. I want a challenge and want the world to feel like it has a life of its own. If the world always bends around my character I hate it. For me if I can't suspend disbelief, I lose a lot of interest in any form of fiction.

    • @khpa3665
      @khpa3665 9 месяцев назад +1

      @@tcironbear21 Yeah. I generally don't use this trick myself. I feel the fantasy world needs some sort of objective reality outside the PCs, even if that's only in the GM's head.

  • @therocketboost
    @therocketboost 9 месяцев назад +4

    I think another issue with the unqualified expert is they can sometimes rally the rest of the table to gang up against the GM.
    One time I was running a Call of Cthulhu adventure where the PCs passed through a tiny rural town with only a small general store. They wanted to buy weapons (which I knew would happen) so I said the store only had a couple of double barrel shotguns and boxes of shells for sale, for farmers and whatnot. The expert decided to inform me that the local farmers would never use shotguns for pest control and the store would instead be stocking rifles. Before I knew what, the player had the entire table agreeing and begging to retcon it to rifles. Just wanting to get the game moving I made the silly mistake of giving in and changing the gun type. Silly because it made me look like a pushover and also because shotguns would have been way more handy for the close quarters nightmare they ended up in. Never giving in to the expert again.

    • @bloodkip9462
      @bloodkip9462 9 месяцев назад +1

      Convincing you to give them rifles instead of shotguns means that they've never looked at the stats of shotguns and the crazy amount of things that take minimum impaling damage.
      They played themselves.

    • @therocketboost
      @therocketboost 9 месяцев назад +2

      @@bloodkip9462 Yep, agree. They really shot themselves in the foot. That particular player LOVES to argue equipment in every system and it always drags things to a halt. They're a military nerd so I get it and frankly it was my call and a teachable moment about how I should just literally and figuratively stick to my guns as a GM.

    • @livviegoat
      @livviegoat 9 месяцев назад

      clearly that player didn't grow up with Granny Gertrude and her 20 gauge single barrel varmint killer on the farm.

  • @TheaL8r_01
    @TheaL8r_01 9 месяцев назад +3

    Ooooo!!! I pretty recently found your channel, Seth, and after binging everything Call of Cthulhu and the tips/lists… and I have to say I’ve been floored at how informative, helpful and just all around top tier quality your content has been. So excited to be around for the new stuff from here on out!!

  • @rolestream
    @rolestream 9 месяцев назад +5

    Love ur work Seth! You're my personal RUclips hero!

  • @plagueofjoe
    @plagueofjoe 9 месяцев назад +1

    Haven’t been getting Seth’s videos in my feed much recently, I’ve missed them a lot

  • @Deveyus
    @Deveyus 9 месяцев назад +3

    Regarding copper thieves, my players have a tendency to say something along the lines of "We're taking everything that's not nailed down, and for that stuff, I brought an adamantine crowbar"

    • @Pile_of_carbon
      @Pile_of_carbon 9 месяцев назад

      "The evil wizard can't hide in his tower if we break down and sell the walls."

    • @Geffro
      @Geffro 9 месяцев назад

      Good solution, I like it

  • @boxxie
    @boxxie 9 месяцев назад +1

    Awesome video! I will send this video to a few players in my group. They know who they are.

  • @solomani-42
    @solomani-42 9 месяцев назад

    6:04 corollary of handout bandits are players who ignore them.

  • @cloverblossom8649
    @cloverblossom8649 9 месяцев назад +1

    It’s been nice seeing so many videos in such a short amount of time

  • @beardgoblin1090
    @beardgoblin1090 9 месяцев назад +4

    Yeah. I long ago decided that when I'm the GM/Handler/what have you, the character folders stay with me. That way the info is only unavailable if I can't make it for the game.

    • @Pile_of_carbon
      @Pile_of_carbon 9 месяцев назад

      Yup! I played with a guy who tended to "check the math" of his character sheet between sessions and _somehow_ find addition errors that, when corrected, made his character a bit stronger every time. The GM keeping all paper work is a nobrainer.

  • @MarkLewis...
    @MarkLewis... 9 месяцев назад +2

    THIS is how to present a video with a seemingly negative connotation, but in a fun and positive way. Many YT channels should take note! We, as viewers, are beset with negative, adversarial provocation after provocation YT video. We’re constantly asked to choose a side of whatever our hot-buttons are and (personally) I’m sick of it and unsubscribe. People say they hate drama, but they sure do love to click on it! No thanks for me.
    Some player types just deflate pretty much every DM/GM. It’s human nature. (Conspiracy Theorist I rather like. IMO they add to the story and fun moments) I pretty much enjoy all types of players but… the 2 player types that just stick in my craw are 1) THE DERAILER: They love to Metagame and take the main plot thread of a campaign (Homebrew or Pre-written module) and just (selfishly) sabotage and completely change it. A DM works hard to understand (say) a 250-page module, like Curse of Strahd, and (no spoilers) love to derail the main congruent themes to appease their schadenfreude. 2) THE OBSERVER MURER-HOBO: These players NEVER add to the story and just focus entirely on the feats, abilities, and progress of their character, and only participate in moments of combat. To each their own, and play how you wish, though understand YOUR table, players and DM/GMs all.

  • @reedbeazley3914
    @reedbeazley3914 9 месяцев назад +1

    High quality evergreen content as always sir. I've always felt that one of the hidden lessons of Dnd is dealing with different personality types on a team.

  • @desereetouchet9294
    @desereetouchet9294 9 месяцев назад +1

    I really admire your ability to be multiple people and do it well.

  • @monkeibusiness
    @monkeibusiness 9 месяцев назад +1

    The little things pile up. I often fear I teach my players to play the game "wrong" and make them into these players.

  • @WookieeRage
    @WookieeRage 6 дней назад +1

    Yeah I can't stand it when other players ask if something detrimental to the group is present or arbitrarily say that a skill check might be needed when it was never implied.
    It's like they're trying to backseat run the game by adding things they feel are needed for their immersion. They aren't willing to run a game and just want you to conform to how they think it should be run. I just want to throttle them for making our situation more difficult.

  • @Mightyjaked
    @Mightyjaked 9 месяцев назад

    4:42 you note how the video is about player faults and not GMing faults- which has me thinking that it would be interesting to see a list video where you talk about your own biggest faults as a GM and how you both acknowledge and overcome them.
    I think GMs can improve a lot by reflecting on their faults (which other videos of yours describe), but having a framework with specific examples of how you have overcome your own faults as a GM at certain times could be hugely insightful and helpful!

    • @SSkorkowsky
      @SSkorkowsky  9 месяцев назад +1

      Like my Game Master Sins series?

    • @Mightyjaked
      @Mightyjaked 9 месяцев назад

      @@SSkorkowsky exactly like that (a series I love, by the way!), but something more self reflective that is less "Here's something that GMs do generally that is annoying" and more "Here's something I used to specifically do, here's how I acknowledged it, and here's what I did to improve"
      My imagination here is that benefit would be more about the process of self-reflection rather than specific GM sins

  • @doomfrom9077
    @doomfrom9077 9 месяцев назад

    Thanks for making videos for us nerds. I've been the 'forever DM' now for a few years, and when I first started out, I used your guides and does and don'ts, and even if I still struggle with being a loot fairy, my players seem to be having fun. My contribution to this is the WTF player, not like WTF bad, just something so absurd and dumb I didn't plan for it, that's my player Gust in a nutshell but I love him

  • @TheRauzKindred
    @TheRauzKindred 9 месяцев назад +1

    The majority of these I thank goodness have never had to deal with, except for the last one, a couple players I've had were the unqualified expert, fortunately they don't do it all of the time. When it got a little bit problematic, I got them to stop in their tracks and think twice about what they blurt out with the dreaded response, "Well it does now~", and I saved it for a moment when it would directly effect the offending player. Probably not the method I would personally recommend handling this situation, but when a player is being stubborn and assinine about rules lawyering when they don't actually know the rules that well, I found it got through their stubborn behavior problem better than me just trying to talk to them unfortunately, fortunately similar incident became far fewer in number thanks to this.

  • @frenstcht
    @frenstcht 9 месяцев назад

    You're not at all annoying and nothing you say is obviously stupid. I really appreciate that. Binge watching has been a pleasure. Thanks for all the videos. Cheers!

  • @matthew_thefallen
    @matthew_thefallen 9 месяцев назад +1

    When Seth uploads it's always a good day 😊

  • @Adrian_Lee6113
    @Adrian_Lee6113 9 месяцев назад

    I love how you built these characters for the skits. So much fun!

  • @LddStyx
    @LddStyx 9 месяцев назад +1

    Isn't the Conspiracy Theorist a player education problem, wild theories are fine as long as the player knows the basics of how investigation works. Collect clues, don't confuse them with guesses, corroborating them with 2-3 other sources, falsify your own theories and so on. (Actually it would be a great player side companion to "How To Run A Mystery")

  • @Observer29830
    @Observer29830 9 месяцев назад +1

    It's always great to see your videos, Seth c: I watched so much of your stuff you feel like a close friend now, despite never having met you in person.

  • @MemphiStig
    @MemphiStig 9 месяцев назад

    I was the Copper Thief in original BG. I got to that part where all the kobolds had the fire arrows and I lost it. I started collecting all the fire arrows I could and storing them all over the nearest town, along with anything else I didn't want to carry. Turns out those buildings were just loaded with places to store stuff.

  • @RequestforQuest
    @RequestforQuest 9 месяцев назад

    Great as usual! Numbers issue is sooo true ))

  • @solomani-42
    @solomani-42 9 месяцев назад

    11:28 I find most players do this at some point. I short circuit this as the DM to save time.

  • @groundbeef3021
    @groundbeef3021 9 месяцев назад

    I love all Seth Skorkowsky videos!

  • @Arcahnslight
    @Arcahnslight 9 месяцев назад

    I love all Seth Sorkowksy videos! Keep up the great work, man. You're easily my favorite all things TTRPG channel, and it ain't even close.

  • @bighatbondquo863
    @bighatbondquo863 9 месяцев назад +1

    Definitely a Copper Thief. In my first campaign ever I stole 10 rusty swords that formed part of a dungeon puzzle. Rather than sell them, I used them when we were exploring a jungle by laying them out in the shape of a giant arrow so the other players would know where Id gone.

  • @zterrans
    @zterrans 9 месяцев назад +3

    Please tell me the chandelier hypothetical was based off a real player's choice

  • @Caitlin_TheGreat
    @Caitlin_TheGreat 9 месяцев назад

    The *"handout thief"* is a problem I've never had. But I think it's for two reasons.
    I don't provide handouts a whole lot, but when I do they're _notable,_ such as a 20 page journal or table-sized map or framed photos. (Aside from my current game where there's been quite a few, but...)
    The other reason is that I'm a bit of a "control freak" when it comes to game items, character sheets, handouts, etc. I am pretty reliably the most organized person at any table. And with my latest game I've taken a lesson from an older Seth video and provided folders for each of my players. The folders have some reference sheets, info on leveling (we're playing 1E "new" World of Darkness), basic faction info, and of course their character sheet. And any handouts they've obtained.
    After each session I make sure to collect the folders (and the dice I've provided in a communal rolling tray everyone can reach, and the pencils) and will "redistribute" handouts as makes sense. One player character is essentially the "lorekeeper" ... or _academic_ who does the majority of researching. So it makes sense for him to have the bulk of handouts as he's pretty good about reviewing them and sharing the info. But if he should fail to make it to the game (luckily a non issue with my current group, they're very reliable) I have the handouts and can ensure they're available. And that makes sense to me, because as the *Storyteller* there is no game if I don't show up.
    ==-==-==-==-==-==-==
    For the *Number Thrower* I usually only have that happen once with a player. Either I'll side-note what they tell me, then ask if they're done, or if there's other modifiers or such that need to be accounted for. I've never had to do this, but if I had someone like in the example, I might tell them, "I'm going with the first result you give me. If there's something you forgot, too bad. Either tell me a single result, or you don't get it all." But only for such an extreme example.
    Also, for like the last decade I've mostly stuck with games that just don't have such things -- or if they do, it's very uncommon. Games with massive hp pools (or whatever the system calls the relative trait) really aren't my thing. Either the system is deadly because of the exceedingly slim HP (Often under 10 total), or it's something like Fate where you still have very little "HP" (Stress) but it regenerates entirely after combat and only something like Consequences stick around (but you get about 3 total). So damage is always small numbers and if somehow it's a big number, I don't have to do any math, the thing you attacked is dead or taken out or disabled, etc.
    But I totally recall D&D from 3 to 4 to 5 being bad about this sort of stuff. And various D&D-likes such as Pathfinder.

  • @sirguy6678
    @sirguy6678 9 месяцев назад

    Great video! It’s fun to see Seth channeling the ghost of Paul Harvey with his seamless commercial- 😂

  • @tahm22
    @tahm22 9 месяцев назад

    I love Seth's takes on player/GM behaviors and habits.

  • @eliasscorsone3220
    @eliasscorsone3220 9 месяцев назад

    Your advice on eliminating "that" from my writing has CHANGED MY LIFE, and I can't not notice it. Any more writing advice you can give?

  • @Captain1nsaneo
    @Captain1nsaneo 9 месяцев назад

    My DM's setting was a living world so (minor) copper thieving was a way to squeeze gold out between large paydays that may or may not come depending on if we succeeded our jobs.

  • @Zirbip
    @Zirbip 9 месяцев назад +1

    One of the few times I was not DMing, I was in a game where one player was telling all the other players what they had to do on their turn because it was the most optimal choice. He got so mad whenever I contradicted him by telling players they didn't have to listen and could do whatever they wanted on their turn.
    The DM was oddly hands-off on this matter... I wonder why we only played twice. Maybe they just didn't invite me back.

    • @Geffro
      @Geffro 9 месяцев назад +2

      Or no one invited anyone back, some of my less confrontive friends would've just given up and tried again much later haha

  • @ltGargoyle
    @ltGargoyle 9 месяцев назад

    i have been some of these player types and have deplt with them. i got to the point with the handout thief to just make multiple copies of the hand outs soeach player could have one, while keeping the original with the adventure. another great video.

  • @ivancarabano
    @ivancarabano 9 месяцев назад

    Great video! For me the most annoying a player can do is asking for the difficult number before he rolls the dice.

  • @tomaszmisiorek7884
    @tomaszmisiorek7884 9 месяцев назад

    Thanks Seth! Your videos are so authentic. Stay awesome!

  • @screenmonkey
    @screenmonkey 9 месяцев назад +3

    The copper thief reminds me of having a character that is raging addict, who doesnt buy new equipment but mostly just spends on that sweet sweet moon dust, but still strips the plumbing out of an adventure site

  • @jrlonergan6773
    @jrlonergan6773 9 месяцев назад

    I love how the characters look around the table at each other.

  • @dirigoallagash3464
    @dirigoallagash3464 9 месяцев назад

    The editing of the character exchanges in these vids is really top notch. Good stuff, Seth!

  • @SpiritWolf1966
    @SpiritWolf1966 9 месяцев назад

    I enjoy all of Seth Skorkowsky videos

  • @Grimmlocked
    @Grimmlocked 6 месяцев назад

    I'm really good at math and I still agree about the number thrower guy!
    great video Seth!

  • @FoolsGil
    @FoolsGil 9 месяцев назад +12

    I have one: the players who will take a mile if you give an inch, like the Dragonborn who will argue that using his weapon breath doesn't count if he's starting a camp fire, or a player who wants to argue for samurai when it's clearly stated the world they are in have no earth influences

    • @Geffro
      @Geffro 9 месяцев назад

      I think both of those can be fine, depending on the group. In my group we tend towards allowing any flavor that most definitely won't impact balance, so like we'd probs allow the dragonborn to start a fire as if he had a flint/steel or similar without actually using one, since most of the time that won't actually add any kind of advantage (depending on the system).

  • @torenatkinson5708
    @torenatkinson5708 9 месяцев назад

    Great content. I watched it! I will watch it again! I will go into the back catalog and rewatch old ones. Great old ones!

  • @Drakxii
    @Drakxii 9 месяцев назад +7

    Poor todd getting character assassinated again

  • @iceghost27
    @iceghost27 9 месяцев назад

    I'm very thankful that I don't have any of these in my group except for the number thrower, who has gotten way better about it after discussion. I just tell him to give me the final number once he has it. Then he can think out loud do his crunching and then when everything is done he now says "all right my total damage is blah".

  • @MikeLemmons
    @MikeLemmons 9 месяцев назад

    Thanks for the useful RPG content! It's nice to have system neutral talks, and that's what I subscribed for! I click "do not recommend" now on all videos that focus only on the hasbro game.

  • @Venomousse
    @Venomousse 9 месяцев назад +2

    Oh man, the conspiracy theorist.. that one's a bit of a personal pet peeve. I've known several players like that. Throwing out wild theories is one thing, but not taking in new information and adjusting those theories is what's annoying. I think sometimes players like that either forget or don't realise that the evidence to support their theory was always flimsy at best, so they just carry on looking at everything through that lense with incredible confidence. And combined with the unqualified expert as you said, it's the worst sometimes. I once ran a campaign where one player unintentionally mislead the entire group about a major plot point. I couldn't think of any way to directly correct it without spoiling things, or any way to rewrite the campaign to make sense with the incorrect assumption. It was a nightmare to deal with.

  • @jonathantasso1556
    @jonathantasso1556 9 месяцев назад +4

    I admit, until my fighter can afford platemail and a silvered weapon... I am a copper thief...

    • @certifiedfunnyguy
      @certifiedfunnyguy 9 месяцев назад

      my table was playing Kingmaker for PF2e and we were grubby little copper thieves taking every weapon and arrow off of every bandit and goblin corpse

  • @girlbuu9403
    @girlbuu9403 9 месяцев назад

    On the unqualified expert's second example it probably stems more from larger creatures are harder to shove in move games. They just conflate "it will be hard" with "you can't"

  • @keithvanboskirk7327
    @keithvanboskirk7327 9 месяцев назад

    always a great day with a new Seth video

  • @afreshpepper4266
    @afreshpepper4266 9 месяцев назад +1

    For me it's The Mind Reader. Where the player announces aloud what they think the GM's next move is based on prior experiences. Then if they were right about their assumption it puts me in the position where I ask myself should I keep my original plan, or do something different. Then it looks like I intentionally changed my plan.

    • @RuSosan
      @RuSosan 9 месяцев назад +1

      Those are metaguesses or outright metaspoilers. It's basically narrative metagaming.
      Both are "faux pas" in terms of basic table etiquette.

    • @rickjames7391
      @rickjames7391 9 месяцев назад

      You just smile and do whatever will stymie that player the most. After one or two of those instances, they'll figure out that being a mind reader has no benefit to the table or themselves.

  • @trikepilot101
    @trikepilot101 9 месяцев назад

    I love your sketch comedy, Seth.

  • @cryptokev1759
    @cryptokev1759 9 месяцев назад +1

    Conspiracy Theorist here - most fun. FIGHT ME!

    • @SSkorkowsky
      @SSkorkowsky  9 месяцев назад

      Thank you very much.
      I'm sure they're far more fun to play than GM

    • @cryptokev1759
      @cryptokev1759 9 месяцев назад

      @@SSkorkowsky After having many WFRP and CoC campaigns derailed by urnuly players they have to suffer the consequences of me as a player lol

  • @ken.droid-the-unique
    @ken.droid-the-unique 9 месяцев назад

    Well done, Seth! My least favorite player trait is the chronically ill-prepared player, the one who can't be bothered to understand their own character.

  • @fran3ro
    @fran3ro 9 месяцев назад

    Look at you man, getting sponsor and all. That's great.