Great Player Etiquette - Playing RPGs

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  • Опубликовано: 6 июл 2024
  • Being a Great Player is about more than your Player Character. Here's 9 behaviors you can try that the rest of your group will love.
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    00:00 Intro
    00:40 Prep Before The Game
    02:28 Be On time
    03:47 Actively Engage
    05:14 Bite The Hook
    07:17 Take Notes
    08:29 Be Ready For Your Turn
    13:01 Minimize Distractions
    14:28 Don't Be a Distraction
    15:46 Thanks and Feedback
    17:54 Outro
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Комментарии • 495

  • @mightythunderfoot
    @mightythunderfoot 6 месяцев назад +212

    You can play a reluctant hero, you just can't do it the same way they do in movies and stories. Don't be the guy who says "I won't do that." Be the guy who says "Fine, but you're going to get me killed and I'm going to hate you for it." Make your character grumpy about things, but never refuse to do them.

    • @kraeuterzucker9863
      @kraeuterzucker9863 6 месяцев назад +24

      You can be reluctant, BUT you are responsible for catching up. Sam might leave Frodo, but he have to find the stolen bread and hurry back to save his friend. The GM can‘t force you to be active, you are responsible for having fun.

    • @--enyo--
      @--enyo-- 6 месяцев назад +8

      With the caveat it depends on the situation and what the thing is. And that it goes the other way as well with not forcing the rest of the group to do something.

    • @eddokter
      @eddokter 6 месяцев назад +5

      I have many characters that complain about being dragged into other people's messes or gripe about the fallout from their actions in game, but you're damned sure they're present and in game and out of character I let my GM and other players know I'm on board and I help with planning and do my role in the party.

    • @jessesierke6264
      @jessesierke6264 6 месяцев назад

      @@--enyo--Amen to this!

    • @nabra97
      @nabra97 6 месяцев назад +1

      I had a situation when it made much more sense for me to create a new character rather than come up with a reason for why my current one would take a particular quest (long story short, what he was asked to do was against the non-paladin oath that was very important to him; established much earlier and got "a-ok" from the DM), but I knew that my DM would be OK with it. Not sure what I would do if changing characters would be a problem for him.
      PS: I would probably return to the previous one after that mission, but we chose to fall into a very deep rabbit hole as a result of it, which eventually resulted in a functional TPK (some characters survived, but we decided to wrap it up and start something else anyway).

  • @TidusplZUO
    @TidusplZUO 6 месяцев назад +274

    Ah, so that's how Dweebles got into a hostage situation before.

    • @elhoteldeloserrantes5056
      @elhoteldeloserrantes5056 6 месяцев назад +14

      Not knowing his name si seruisly Messin him up.

    • @dutch6857
      @dutch6857 6 месяцев назад +27

      I don't think he ever did say which side he was on. It just that it was a 'situation'.

    • @xionkuriyama5697
      @xionkuriyama5697 6 месяцев назад +8

      ​@@dutch6857Commiting a war crime is no excuse to miss the game smh my head

    • @delnagasktruman7241
      @delnagasktruman7241 6 месяцев назад

      Good memory! (Or diligent watching) ruclips.net/video/75lH4L_XAvI/видео.htmlfeature=shared 15:23-15:26
      (7 deadly game master sins III: #1 commitment issues)

    • @dutch6857
      @dutch6857 6 месяцев назад +3

      @@xionkuriyama5697 I know, right? Typical

  • @s-o-tariknomad6970
    @s-o-tariknomad6970 6 месяцев назад +47

    idk why, but hearing Seth say "it's fucking rude" hit me like a tone of bricks. True words, true words

    • @d36class
      @d36class 6 месяцев назад +1

      fr I had to watch it back a few times
      pain and experience behind those words
      13:32

  • @MarkLewis...
    @MarkLewis... 6 месяцев назад +152

    "It's fucking rude."- perfectly said!!!

    • @anthonyhart2988
      @anthonyhart2988 6 месяцев назад +3

      I don't know if we have ever heard Seth drop an F-bomb? Perfect timing.

    • @MarkLewis...
      @MarkLewis... 6 месяцев назад +6

      @@anthonyhart2988 Rare, and not unique, as are other cursing or vulgarities, in some other videos over the years, which makes them much more felt and powerful when Seth does use them.

    • @juddgoswick2024
      @juddgoswick2024 6 месяцев назад +2

      Check out the Scott Brown story. You owe it to yourselves.

    • @MarkLewis...
      @MarkLewis... 6 месяцев назад +2

      @@juddgoswick2024 I'm a longtime subscriber... I've seen it.

    • @juddgoswick2024
      @juddgoswick2024 6 месяцев назад

      @@MarkLewis... Gotcha, for anyone else that is the Seth video where the F-bomb is used to the most delightful effect.

  • @1217BC
    @1217BC 6 месяцев назад +222

    Good for Dweebles moonlighting as a discount surgeon!

    • @lordsanityfree
      @lordsanityfree 6 месяцев назад +17

      Hey! He's a dentist! Respect the class choice!

    • @1217BC
      @1217BC 6 месяцев назад +13

      @@lordsanityfree The preferred term is oral surgeon. Simple dentists don't use saws

    • @danacoleman4007
      @danacoleman4007 6 месяцев назад +7

      So if he's moonlighting as an oral surgeon, does that mean role-playing at Seth's table is his full-time job?

    • @1217BC
      @1217BC 6 месяцев назад +1

      @@danacoleman4007 Good point! I didn't mean to imply his job was gaming, though that could work. I guess I assumed he was doing it as an unlicensed service for those who can't afford it. That's easier to do as a side gig if you have a main job you can launder the income through. Professional gamer is definitely nebulous enough to have some possible tax loopholes

    • @alantheinquirer7658
      @alantheinquirer7658 6 месяцев назад +2

      Hey - we've all got to earn a living, man.

  • @Leapyean
    @Leapyean 6 месяцев назад +24

    Dweebles backstory is becoming a masterclass in slow burn reveals.

  • @YoriTheHuman
    @YoriTheHuman 6 месяцев назад +78

    I honestly love the little sketches of the Gang in-between Seth's explanations. Also, Mike is my favorite.

    • @aliciaantoniadis9100
      @aliciaantoniadis9100 6 месяцев назад +6

      Thank you! My favorite is Dweebles, my girl though, well she is a Mike-guy!
      Sincerely,
      Alicia

  • @MonsieurBooyah
    @MonsieurBooyah 6 месяцев назад +97

    todd being a good guy always makes me happy

    • @girlbuu9403
      @girlbuu9403 6 месяцев назад +13

      Todd is Seth's favorite for a reason.

  • @winster6257
    @winster6257 6 месяцев назад +112

    I think it didn't really occur to me before but one things I like about your channel is that you use these 1950 stock photos for your demonstration purposes, its very cool.

    • @originaluddite
      @originaluddite 6 месяцев назад +13

      It's fun to imagine all these old squares getting into some gaming.

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +49

      Glad you enjoy them. I don't know why, but using old-timey pictures I find endlessly hilarious. Especially when photoshopping gaming stuff into them.

    • @NefariousKoel
      @NefariousKoel 6 месяцев назад +10

      @@originaluddite Heyyy! Who you callin' a square, Beatnik!? 😜

    • @originaluddite
      @originaluddite 6 месяцев назад +6

      @@NefariousKoel okay, cool your heels, daddy-o, I ain't looking for no trouble. ;)

    • @albertmartinez2539
      @albertmartinez2539 6 месяцев назад +4

      @@SSkorkowsky I think the smiling guy drinking Coke while reading Kult: Divinity Lost was inspired.

  • @richardleatherman5075
    @richardleatherman5075 6 месяцев назад +57

    Thought on being ready when it's your turn: Sometimes it good to have a primary and secondary plan in mind - just in case another player's actions interfere with or obsolete your first plan.

    • @samuelbroad11
      @samuelbroad11 6 месяцев назад +2

      so much can change in a round, for a warrior it's easy, shoot the target that's now important, for a spellcaster? give them a little time, NO way you can decide in 6 seconds.

    • @danacoleman4007
      @danacoleman4007 6 месяцев назад +10

      ​@@samuelbroad11sure you can! You might not make the optimal choice, but you can certainly decide in that time frame. It all depends on what the group/ individual finds satisfying. Is it okay for everyone else to sit around and wait while you figure out every option? Or, do you want it to be more realistic and have it be okay that mistakes are made? Both are valid choices as long as everyone's on the same page

    • @richardleatherman5075
      @richardleatherman5075 6 месяцев назад

      @@samuelbroad11 If I play a Wizard, I'm gonna take the Alert feat to help with that - at least a little

    • @Syaniiti
      @Syaniiti 6 месяцев назад +1

      @@samuelbroad11 It all comes down to strategy, have an overall game plan for the encounter. That way you don't need to know exactly what your action is before your turn comes up but you can immediately declare your actions in furtherance of that plan. Whether that plan is "control the strongest opponents", "deal as much damage as possible" , "get the team safely out of here", "protect the king" or whatever else doesn't matter, your character has strengths (and weaknesses) making certain goals easier for them to achieve and therefore should be the ones they focus on.
      And it's okay to make mistakes in your action economy, but the more time you spend thinking about your actions the less likely the NPCs or other players are to make mistakes in their actions. Remember the GM has to participate in the player characters turns in addition to having to think about what the NPCs are going to do when their turn comes up, so if you're fast with your turn (and the GM doesn't stop the game to think for minutes) the GM will have had less time to think about what's happening on the battlefield than you as a player have had.
      And if I'm your GM and it takes you too long to either ask questions to clarify the battlefield situation or start declaring your actions your character is going to stand there frozen due to the hectic nature of the battle, it has happened to a couple of NPCs in the past (since the thinking too long rule applies to NPCs as well as PCs).

    • @green_dragon_knight
      @green_dragon_knight 4 месяца назад +1

      Totally agree - I do a similar thing of knowing what my character’s “default” combat action is. So it’s just attacking with my long sword if I’m a fighter, or doing firebolt if I’m a wizard. Maybe I might want to do something more relevant or impressive, but if I can’t work it out, I go with my default.

  • @Zandhork01
    @Zandhork01 6 месяцев назад +26

    About deciding on your turn quickly: I like the idea that you don't have to take the perfect action every time. It's okay to spend your turn doing something that ends up being not all that important or turns out to just be a waste of time. That naturally happens sometimes simply because you decided something quickly, and is naturally something that someone in a high pressure situation (like combat) does.
    If you're okay with making mistakes or having taken imperfect turns, you'll find that you get better at acting quickly over time as well. You will more quickly think of things to do that are close enough to the best way to spend your turn, without dragging an action scene to a screeching halt to dig up the measuring tape and running optimal damage calculations.

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +12

      THIS. RIGHT. HERE!
      Combat is frantic and messy with split-second decisions. Once a player starts approaching it that way or a GM starts enforcing that over their table (with obvious exceptions, of course) it's amazing how quickly everyone adapts. And the rush of quickly deciding and trusting your gut that you made the best call is awesome.

    • @Syaniiti
      @Syaniiti 6 месяцев назад +1

      All of the above, it is also very likely the GM will not have an optimal turn for the NPCs since the GM will have had even less time to think their actions than the player has had to think of the actions of a single character. I've had a PC hide under a park bench, another start running through an area only to realize midway that they couldn't make it to safety in a turn and I, back in the days when I got to play, have had my chaaracter run out of a room only to get shot at because I thought a grenade was thrown in to the same room I was in (it was an empty magazine).
      None of the characters died as a result of their suboptimal actions btw, it tends to be a series of bad decisions that gets us killed, not a single specific one (because I haven't got to play Cthulhu yet).

    • @brush5004
      @brush5004 4 месяца назад

      The plan ALWAYS goes out the window once rounds start flying.

  • @admorewarhammer5141
    @admorewarhammer5141 6 месяцев назад +53

    I'm so impressed at the quality and effort in these videos. Not just that the content is genuine and unique advice, but i really appreciate all of the 'hidden' effort that goes into backgrounds, graphics, thumbnails, just the whole feel of things. Even the timing of cards or audio mixing across scenes.
    Seeing where things have grown from is so interesting. I think I've genuinely seen every video on this channel now. There's clearly been so much learning behind the scenes. It's a genuine skill to be able to take and actually implement feedback. It demonstrates extreme care and skill for these videos to be where they are.
    It's kind of FRUSTRATING, because this has raised the bar of quality that I expect from other tabletop channels.

    • @samuelbroad11
      @samuelbroad11 6 месяцев назад +5

      I concur, I also re-watch the origins of the beholder every few months to see Gygax sniff coke...get's me every time. never played Cthulu, played Traveller 2nd edition as a teen, but always watch every one of Seth's vids. So good.

  • @jamesm2577
    @jamesm2577 6 месяцев назад +16

    I love how this is sort of a positive proactive spin on a lot of player problems I could show at the start of a campaign or new player joining since they that come off making a lot of players feel singled out when raised reactively

  • @erc1971erc1971
    @erc1971erc1971 6 месяцев назад +33

    I have a tip of my own to add. Seth, you mentioned in tip #1 about the previous game session ending with a choice about where you might want to go, etc. My tip is to decide that at the end of the previous session, not at the start of the next one...this way the GM has the downtime between sessions to prepare for said choice, thus making for a better adventure next session. It has the added bonus of giving the players agency to decide for themselves.
    And a fun story - I once gamed with a guy who was so late, he showed up the day after the game, then wondered where everyone was! And this wasn't a one time thing either. Later in life he got his act together and doesn't do that anymore.

    • @combatbenyamin
      @combatbenyamin 6 месяцев назад +5

      The decide what to do at the end of the session was life changing for me as a DM. It's reduced a lot of wasteful prep for me and I found myself railroading a lot less as well.

    • @erc1971erc1971
      @erc1971erc1971 6 месяцев назад +1

      @@combatbenyamin Exactly! If I had one tip I could give someone, it would be that.

    • @MonkeyJedi99
      @MonkeyJedi99 6 месяцев назад +2

      @@combatbenyamin I'm trying to get the players to do just that in my current campaign, a fantasy + sci-fi mystery game (It's what they agreed they wanted to play, though the player who was most strongly pushing for the mystery angle has done NOTHING about figuring out mysteries!!!)
      Anyway.
      When a game session ends with a long FTL trip ahead of them, I ask the players to email me what they want to do with all of that free time, and I tell them that free time activity I have at least a couple of days to plan for will have a better outcome with a fully successful dice roll than one I have to make up on the spot.
      About half of the players will submit a request, more than 2/3 the time. The other half? Radio silence.

    • @CaptainJellyBS
      @CaptainJellyBS 6 месяцев назад +3

      I use Discord for communicating between games, and there's always a "whats-next" channel for this exact reason! Works like a charm. I'd also say it's almost a necessity to discuss this well before the next session in sandbox campaigns where there's a lot more directions the players can shoot off into.

    • @originaluddite
      @originaluddite 6 месяцев назад +3

      Did the player who was a day late arrive on a Sunday for a Saturday commitment? A few friends have done this to me (in various activities) and I have a theory that we should rename one of those days so it does _not_ start with an 's'... :)

  • @clericofchaos1
    @clericofchaos1 6 месяцев назад +68

    Time for another session of "Good idea Bad idea"
    Good idea: Making food for the group
    Bad Idea: Making the group into food
    Good idea: Pulling out chairs for others
    Bad Idea: Pulling out chairs for others...as they're about to sit down
    Good idea: Performing a human sacrifice to your warlock patron in game
    Bad Idea: Performing a human sacrifice to your warlock patron out of game
    This has been another session of "Good idea Bad idea".

    • @iCarus_A
      @iCarus_A 6 месяцев назад +8

      the second bad idea can be reworded into "pulling out chairs from others" -- for a more succinct delivery

    • @clericofchaos1
      @clericofchaos1 6 месяцев назад +2

      @@iCarus_A an excellent point.

  • @Frostfly
    @Frostfly 6 месяцев назад +11

    On the Notes thing, we usually like to have a group reading of the rules, making sure we are all on the same page. it's usually while we are eating anyway. so it doesn't eat any real time and is still fun for us. OF course we are all old friends and have played together a lot and don't really push hard to get things done.

  • @adamg2031
    @adamg2031 6 месяцев назад +7

    I just started off my new Call of Cthulhu by giving each of my players a portfolio style notebook as a gift. They've always taken notes, but having a place to keep their notes, character sheets and handouts together has really helped smooth out organization.

  • @coolman4202
    @coolman4202 6 месяцев назад +20

    Can’t wait to be a player after being a forever DM. This is great timing!

    • @johnedgar7956
      @johnedgar7956 6 месяцев назад +1

      Same here...!!

    • @Syaniiti
      @Syaniiti 6 месяцев назад

      So you get to play after the end of time? At least the session length won't matter then.

  • @nosotrosloslobosestamosreg4115
    @nosotrosloslobosestamosreg4115 6 месяцев назад +8

    Basically those tips apply for job, school, love interests, etcetera.

    • @reduceparticles876
      @reduceparticles876 2 месяца назад

      An admirer wants you to cheat on your spouse? Great plot hook! Bite it.

  • @carpma11
    @carpma11 6 месяцев назад +6

    I can recognize that I am the player that makes jokes too much sometimes but as GM I'll take an engaged and interested player who makes dumb jokes over a distracted or hostile player any day.

  • @BlackPenzo
    @BlackPenzo 6 месяцев назад +6

    I record my sessions because my players wanted to rewatch them every now and then but I was so positively surprised when I found out that all my players still knew what was going on after a 6 month break because they watched the videos of the last few sessions.

    • @jl1566
      @jl1566 6 месяцев назад

      My DM also records the audio from our online sessions and it has been very helpful when we need to refer back to something that happened a while back! Plus it's always fun to go back and listen to funny scenes or jokes people had before as well!

  • @PetronPendrake
    @PetronPendrake 6 месяцев назад +4

    One person I games with took notes on one side of the pages (left side of the tablet). These notes include game play info, but also funny or good quotes from characters, and other RP elements. After the game she would write the notes narratively on the right side. The right side of the notes was a book of the game, complete with character development and plot lines.

  • @Vampire123411
    @Vampire123411 6 месяцев назад +48

    There's a hidden eleventh tip: you can study and think about your characters abilities / behavior in your free time. At 3:00 Dweebles is preparing for his tzimisce flesh-sculptor in an upcoming Vampire session.

    • @blakumablak6217
      @blakumablak6217 6 месяцев назад +1

      omg yes

    • @Woodclaw
      @Woodclaw 6 месяцев назад +4

      Just do not send questions to your GM at 3:00 AM :P

  • @KingofBlades113
    @KingofBlades113 6 месяцев назад +12

    I've never been this early for a Seth Skorkowsky video before. I agree with all of these behaviours really turn a good player into a great player

  • @russelljacob7955
    @russelljacob7955 6 месяцев назад +6

    Your tip about being prepared! YES! I always have what I would like jotted down. ready to shop. BIG TIP! Write the page number down!!!!
    When I tabletop? I have the page number for all things on my character sheet for ease of reference. Every skill, weapon and spell. I jot number down.
    DM asks about a spell? On page 123 of book ABC.
    I have never met another player, and often GMs who write reference page numbers downs!

    • @BlackPenzo
      @BlackPenzo 6 месяцев назад +2

      I built my own game and play online but I recently built in hyperlinks to rules for player sheets for that exact reason

    • @danacoleman4007
      @danacoleman4007 6 месяцев назад

      Good call!!!

  • @donincognito9365
    @donincognito9365 6 месяцев назад +25

    Thank you Seth. I'm in over $250 in Traveler because of you and your videos. Well played Sir!

  • @tigercrush2253
    @tigercrush2253 6 месяцев назад +5

    Great stuff.
    Another habit I think highly of and have tried very hard to embody when I play is to know when to shine the spotlight on someone else. I'm a pretty assertive, idea-driven player who often ends up falling into the role of party lead, so I try very very hard to be conscious of not eating up screen time and actively back seating myself when I've been at the forefront too much.
    And for fuck's sake, definitely remember this when someone's plot arc or special skill or background comes up. I've seen people practically leap on to solving a problem or engaging with a situation that was clearly written up for a particular PC.
    If your friend is playing the uncrowned prince and the vizer that killed his father walks into the room, please, please let him center stage this scene, even if he's not the best or fastest or most clever player at the table.

    • @danacoleman4007
      @danacoleman4007 6 месяцев назад +1

      Wow! This is such great advice! It would be nice if everyone was so self-aware, including me. I'm sure I've made those mistakes before as I am a similar player.

  • @twohorsesinamancostume7606
    @twohorsesinamancostume7606 6 месяцев назад +2

    To your first point whenever we gain a level my DM has us all share the new things we gained from that level. It only takes a few minutes but it reinforces for us what our characters can do while simultaneously lets our party understand what everyone is capable of. We've definitely seen a huge drop in people not knowing or not remembering their abilities.

  • @michaelwebb3827
    @michaelwebb3827 6 месяцев назад +8

    I'm always fascinated by the conversation about motivation that your bite the hook section alludes to. So many players (and I admit, to having been guilty of this before as a player) go too deep into role-playing their character and end up effectively fighting the call to adventure out of RP considerations.
    100% I've come around to and heavily advocate at my table for the idea that you can come up with whatever reason you want to participate, but if you end up constantly fighting that call, then you really need to rethink the way you're approaching the game as justifying your motivation; how that fits into the world, how it works for your backstory, that's part of your job as the player of that character. It shouldn't be up to the judge or the other players to constantly try and come up with that for you. And ultimately, why should they be expected to spend all of that time and energy? Put in the work, make the game better, and find ways to make your character participate in the group; it's necessary for the whole RPG dynamic to work.

    • @MonkeyJedi99
      @MonkeyJedi99 6 месяцев назад +1

      It is an extension of "You MUST have a reason your character is adventuring."
      If you write a character who refuses to sleep outdoors, will never associate with [common race/gender/class], and is a pacifist... What the [bleep] are you doing at the gaming table?

    • @keithparker1346
      @keithparker1346 6 месяцев назад

      Call of Cthulhu ​can easily accommodate pacifist characters in fact it probably works better@@MonkeyJedi99

    • @robertchmielecki2580
      @robertchmielecki2580 6 месяцев назад +1

      Yeah, characters should have inner motivations and be proactive, even if the GM says "nothing is happening" at the start of the session. Otherwise they feel like carts of coal, the GM is the only force pushing them forward, and if he stops for a moment, they will just roll back to the starting point. It's exhausting for the GM. Players can (and should) be locomotives too!

    • @NefariousKoel
      @NefariousKoel 6 месяцев назад +4

      If nothing else, you can always default to the reasoning that your friends/colleagues are doing it and your character doesn't want them to think he's a coward despite reservations or doesn't want to let them down. Go with peer pressure. Throw in a "Doubting Thomas" viewpoint for a little extra comedy if you want.

    • @keithparker1346
      @keithparker1346 6 месяцев назад

      Wouldn't it be possible in a team of say 5 players 2 are not taking the bait that you could roleplay the 3 characters try to use charm, intimidate, coerce, intelligence checks to persuade the unwilling 2? Imo there's no reason why unwilling characters cannot be kind of forced to continue with the others. Take the 80s Flash Gordon film, Flash has no interest and us basically forced by Zarkov to go to fight Ming. Reluctant heroes are a cliché

  • @girlbuu9403
    @girlbuu9403 6 месяцев назад +3

    2:23 Forgetting all about something is my number one problem both playing and GMing. Being politely reminded of something is one of the ways another player or game master can endear themselves to me.

  • @Fuzzy_Barbarian
    @Fuzzy_Barbarian 6 месяцев назад +4

    Good video, these fit with how I sum up being a good player. "Be invested, be considerate and have fun."

  • @MechaTrekAD
    @MechaTrekAD 6 месяцев назад +6

    Great video Seth. The amount of time people take to decide on their actions these days is stunning to me. Over the last 15 years or so I've felt like my games have been moving in slow motion. I played with my old high school friends again after almost 30 years and it went so fast I'm sure most modern gamers would get whiplash. lol. We got about three usual sessions worth of action and story done in one session with my high school and/or college crew. IMHO, the combat of most games is really slow and really slow is made painful if you take more than a couple seconds to figure out what you want to do.

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +13

      The Venn diagram of people who argue, "I need more time to decide my combat action" and the people who complain how combat scenes drag on forever is a circle.

    • @keithparker1346
      @keithparker1346 6 месяцев назад

      Didn't that other d and d guy the Dungeon master have a rule that combat decisions must be quick and thought of within a countdown of say 30 seconds adding to the chaotic nature of battle where not the best option could be chosen out of sheer panic. Also iirc actions are chosen simultaneously but executed in turn order. Obviously it's not an option for every combat encounter but seems like it would reduce a lot of the time

    • @Dawning_Light
      @Dawning_Light 6 месяцев назад

      @@keithparker1346Guy? From How to be a Great GM? He actually has said he sometimes counts down from 6 then says, you’re frozen in fear, or stammering. Some random consequence because you didn’t at least have a course of action ready, it’s okay to discuss the actions before taking them. But don’t have nothing ready at all or it’s 6..5..4..3..2..1, you’re just trembling. Okay, next player.

    • @Dawning_Light
      @Dawning_Light 6 месяцев назад

      Basically plan as other people are making their decisions. It’s okay to discuss in the moment during every player turn in character. As people have said, talking is a free action. Is it a firefight? Then say things like, cover me, or get that guy on the roof or something relative in the moment. In the end, on your turn it’s your decision to make. But, if you have in the moment discussion lasting a few seconds and make it feel like real time action and not miniatures on a table. It’ll make it all the more immersive.

  • @RodBatten
    @RodBatten 6 месяцев назад +3

    Being a distraction: "It's f_cking rude.". Awesomely blunt.
    That's really the only way to express the sentiment properly! It is really rude. It's also disrespectful of the effort the GM put into prepping and running the session, and the other players' time and enjoyment. I used to make players keep their devices in a room next door and used paper and pencils. Now that we're using vtt exclusively I just mock them mercilessly until they take the hint.

  • @goury
    @goury 6 месяцев назад +1

    Thanks.
    You're the best.
    A true hidden gem of youtube, wish you at least fifty million subscribers in 2024.

  • @samuelbroad11
    @samuelbroad11 6 месяцев назад +2

    Todd has an untouched PHB and a blank character sheet: no wonder he took so long to decide what to do.

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +4

      Untouched? That book is clearly coming apart.

    • @NefariousKoel
      @NefariousKoel 6 месяцев назад

      @@SSkorkowsky I'm always afraid of handing over my books to others, being habitually careful about how I treat their spines. I've seen people open a big 'ole book, flat on the table, and start pressing down on the open spine with their hand to try & flatten it. Can almost hear the glue cracking. The look of horror on my face. 😲

  • @midnightplatypus1973
    @midnightplatypus1973 6 месяцев назад +1

    I feel whatever Dweebles is up to, Mike's the mastermind keeping his own hands clean so he can sit at the table. (Now envisioning a player/DM advice on interviewin/interrogating captives in game. (sorta adjacent to the Heist video, but this more explaining the structure of IRL and popular media interviews/interrogations when things go bad or the NPC is caught), and cutting to Dweebles stuck "in the box."

  • @jasonnewell7036
    @jasonnewell7036 6 месяцев назад +4

    Those were some glorious old Ral Partha orcs

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +1

      Many, many great memories are tied to 'killing' those orc minis countless times.

  • @juliusmaximusIII
    @juliusmaximusIII 6 месяцев назад +1

    Thanks for the video! Regarding the feedback part of the video, I think it's noteworthy that there are existing techniques (safety & consensus tools) that help you achieve that by kind of structuring this part. One of those techniques is called "Stars & Wishes" to get constructive feedback. During the "Stars" part, you compliment anything you particularly liked in a session, be it character play, descriptions, ideas etc. And during the "Wishes" part, instead of saying what you didn't like (because it was bad or lacking), you can explain what you wish to see next session.
    By structuring the feedback part this way, everybody (not only the GM) gains invaluable insight into what was good and what wasn't. Plus, it's always a great way to finish a session because people pick all kinds of different things they liked (and you may already have forgotten) so you usually end with a bit of laughter and a good feeling! :)
    And I feel the "distraction" part especially hard. I have a friend who has a superhard time focussing. So they're actually usually GMing to be occupied the whole time. But when they're playing, it's kind of uncomfortable for everybody else :D but we try to be forgiving because there's no bad intention and we've discussed this openly. (which brings us back to the whole meta-communication part of a gaming group, which isn't always easy tbh)

  • @bluwzrdisgreedy234
    @bluwzrdisgreedy234 6 месяцев назад +2

    Your videos always make me want to play in, or hell even run, a campaign. Then I remember that I don't have the time, energy, or social circle for either option.
    Great content, tho. I will continue to enjoy it and live vicariously.

    • @danacoleman4007
      @danacoleman4007 6 месяцев назад +1

      Same here. That's the best way, though.

  • @deenajohnson1489
    @deenajohnson1489 6 месяцев назад

    I have been playing sense 1982. I began the world/universe my players play in in 1988... Your guides are ENRICHING! You bring new life and health to my mind to further create vibrant stories for my players. Something I strive for. Thank you from the top to bottom of my Fluffy Rainbow and Darkness, Bloody DM Heart

  • @DeathComesQuick666
    @DeathComesQuick666 6 месяцев назад +8

    Another great video! Always knocking it out of the park Seth!

  • @AwkwardGMCorbin
    @AwkwardGMCorbin 6 месяцев назад +2

    Great topic as always.

  • @kalajel
    @kalajel 6 месяцев назад +2

    Damn... Dweebles got DARK...

  • @gothmissstress
    @gothmissstress 6 месяцев назад +2

    Seth, THANK YOU for this video. I have been trying to teach my players etiquette and every time i started the conversation i felt their eyes glaze over
    Hopefully i will take some tips how to make it more concise from this video and explain it to them again. And send this video to them too

  • @ViscountGaming-oe2df
    @ViscountGaming-oe2df 6 месяцев назад +1

    Another excellent video. Thank you.

  • @ebridge100
    @ebridge100 6 месяцев назад +82

    Is... is Dweebles a serial killer or a justice based hitman?

    • @Atmatan_Kabbaher
      @Atmatan_Kabbaher 6 месяцев назад +25

      Yes

    • @RavensbladeDX
      @RavensbladeDX 6 месяцев назад +40

      Neither. He's an extreme dentist.

    • @PeterFendrich
      @PeterFendrich 6 месяцев назад +9

      I was gonna say, personally I was singing Little Shop of Horror tunes...​@@RavensbladeDX

    • @girlbuu9403
      @girlbuu9403 6 месяцев назад +11

      Why do you want to know? What reason do you ask? WHO SENT YOU?!

    • @ebridge100
      @ebridge100 6 месяцев назад +4

      @@girlbuu9403 you're right. I don't need to know.

  • @mattinthehat3
    @mattinthehat3 6 месяцев назад +1

    I love these video tips. Excellent video as always.👍

  • @aliciaantoniadis9100
    @aliciaantoniadis9100 6 месяцев назад +2

    Once again, you have out-done yourself. Excellent video and so on point. Thank you so much! I think listening to the other players and supporting them is also nice. But you have already mentioned this in your other videos and does perhaps not need to be among "The Nine".
    I wish you and yours a very merry Christmas!
    Sincerely,
    Alicia from Sweden

  • @WookieeRage
    @WookieeRage 6 месяцев назад +1

    The point about players taking initiative to interact with the world around them instead of waiting for it to interact with them, brought up a thought.
    I like it when my players do unexpected things that keep me on my toes and make me use my creative imagination in the moment. So them deciding to run of course momentarily could be an opportunity for me to introduce loose threads into their story.
    It can be a bit to keep track of but having a small pool of NPCs or events that will matter later in the characters stories, partly or fully fleshed out, can be used in those moments when the players go off track.
    When the player decides to go to the weapons shop I can take that spice dealer I was going to use later on to be the arms merchant. Or just have some partly thought out NPCs I'm not sure how to fit in yet, but I already have some personality traits written down for.
    I have an app, D&D Genesis, that creates random NPCs with quirks and personality traits, giving me great random personalities that can work in any system. Making it easier to add things to the story that are just as random as what the players do. 😅
    Any way, that's what that part made me think of. Great video!

  • @suething5587
    @suething5587 6 месяцев назад +2

    Thank you, Seth. These videos are invaluable, and have made me a better player.

  • @keithgaspard9950
    @keithgaspard9950 6 месяцев назад

    Great video! Thanks Seth.

  • @youtube-critic
    @youtube-critic 6 месяцев назад

    Perfect ending! Loved this vid. Thanks Seth!

  • @JonHook
    @JonHook 6 месяцев назад +1

    LOL! I love the quick images of corporate bros playing tabletop games. Freaking hilarious.

  • @jameskerr3258
    @jameskerr3258 6 месяцев назад

    One of your best videos. And I'm pretty sure I've watched them all!

  • @joshuahebert7972
    @joshuahebert7972 6 месяцев назад +1

    Your videos on etiquette, play styles , an tips always have good info. Really appreciate it man.

  • @joshuacaulfield
    @joshuacaulfield 5 месяцев назад

    Really enjoying your channel. Thanks for these videos. The skits really support your premise. I see the effort you are putting in. Thank you.

  • @EATherridan
    @EATherridan 6 месяцев назад

    I always took notes too. It really helps remember when you get to your next session.

  • @bretleer1134
    @bretleer1134 6 месяцев назад

    Man your videos and podcast has revamped how I treat my games. Thank you very much.

  • @wtippin
    @wtippin 6 месяцев назад +1

    And I appreciate YOU, Seth! Damn good video, as per usual. I really needed to hear that "Bite the Hook" tip. I'm usually the DM, so when I end up as a Player, I get really unsure and cagey, I guess? I realize it most of the time after the fact, it seems to be so difficult to recognize in the moment. Hope you have a great rest of the year, good sir.

  • @SamuraiMujuru
    @SamuraiMujuru 5 месяцев назад

    A really neat solution to "take notes" is implemented in Vaesen. There's a talent that a player can take that rewards and additional experience if someone is "chronicling events."

  • @MotiviqueStudio
    @MotiviqueStudio 6 месяцев назад +1

    Happy Holidays Seth. Happened on your participation in Glass Canon last week. Been enjoying it a lot.

  • @juliamedina3322
    @juliamedina3322 6 месяцев назад +1

    Biting the hook is so, so important, and it's vital to know that it's the player's responsibility. One time our DM gave us a hook, and my immediate thought was "There's no way my character would go for this." So I found a way to come up with a reason why they would, and went for it. The DM works a lot already, don't make things harder for them.

  • @Minodrec
    @Minodrec 2 месяца назад

    I really like how both lucid and constructive you are. Thanks for keeping the content quality so high !

  • @jeluenhayo2410
    @jeluenhayo2410 6 месяцев назад +2

    A great video with an excellent number of useful tips. Maybe it sounds a bit too sugary, but I honestly enjoyed this one very much and everything was just top notch. Keep up the good work, Seth (& the crew)!

  • @brainlessteel
    @brainlessteel 6 месяцев назад

    Videos like this make me wish youtube had a "love" option. Well done, Seth. Keep up the good work!
    Game on!

  • @agroves72
    @agroves72 6 месяцев назад

    Love the idea of crazy backstories for The Gang. Keep them coming!

  • @robbabcock_
    @robbabcock_ 6 месяцев назад

    Great stuff, Seth!

  • @billharm6006
    @billharm6006 6 месяцев назад +1

    About playing promptly on your turn... I recall a game called "Swashbuckler." It was nothing but combat in a Three Musketeers environment. Moves were pre-plotted (similar to Star Fleet Battles). In the versions we played (some house rules apply), we always had to have a given amount of action time planned ahead (different actions took different amounts of time... fill in your timeline accordingly). If you weren't plotted when your turn came up, you were standing stupid... which was generally a quick way to die as every mug in the tavern was whipped at the stationary exposed target. In "real life," you would not have time to think... usually you'd barely have time to react.
    As always... you give good and logical advice. Sometimes things that should be obvious need to be put into words in order to light that little lightbulb over players' heads.

  • @tslfrontman
    @tslfrontman 6 месяцев назад

    Seth, you very consistently rock 💪 thanks for improving the state of gaming as a whole.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 6 месяцев назад +1

    Good tips
    Being ready for your turn is a big one and showing up at least for me when I DM

  • @RoninRaconteur
    @RoninRaconteur 6 месяцев назад

    Seth, I absolutely appreciate your videos. I feel like a lot of these are things that I learned when I started playing way back in the 80s, but it seems like its not being taught as much in person or learned. This feels like common sense, sometimes due to making some mistakes. I think you nail it on the head.

  • @SanJacintoArtGuild
    @SanJacintoArtGuild 6 месяцев назад +2

    Awesome video!

  • @m_d1905
    @m_d1905 6 месяцев назад +1

    Sometimes the players won't take the bait even if you shove it at them. Still is can make for a fun unplanned side quest. Keeping a pulse on the group helps. Thanks for the video. It never hurts to remond everyone about what seems common sense.

  • @GhettoFabulousLorch
    @GhettoFabulousLorch 6 месяцев назад

    As usual Seth is a real G. So much of this advice I for one can endorse from personal experience point by point.

  • @Tecmaster96
    @Tecmaster96 6 месяцев назад

    Just wanted to drop a comment to let you know I ran my first Call of Cthulhu adventure, Carnival of Madness, thanks to your videos! It was a big success, everyone had a lot of fun. So, thanks for all the help, and thanks for making the content, its been a delight to watch and helps a lot!

  • @dutch6857
    @dutch6857 6 месяцев назад +5

    Wow, drawing back the curtain on Dweebles' home life was... illuminating. Is there a word for good-to-know information that you kinda wish you didn't know?

  • @tully667
    @tully667 6 месяцев назад +2

    I'll never forget when another player in the group was playing his Nintendo Switch the whole session except during his turn. I thought that was really fucking rude. I made it a point to avoid him at any future tables.

  • @johndepalma3795
    @johndepalma3795 6 месяцев назад

    Great tips! I'll send new players here to get them into their mindset

  • @TheeAugustCaesar
    @TheeAugustCaesar 6 месяцев назад +1

    As always, Fantastic video Seth! Great points and now I can send it to my players and not be the bad guy haha

  • @hammrshark9881
    @hammrshark9881 6 месяцев назад

    Always a good day when there's a new Seth video! Nice work! :) This is a great companion to your "Awesome player traits"!
    The "actively engage" tip. YES. THIS. PLEASE. XD There's nothing more deflating to me as a DM than to ask "Is there anything you'd like to do here?" only to be hit with a wall of "Nopes."

  • @jackleg2007
    @jackleg2007 6 месяцев назад

    I was thinking it was about time for another video. I was hoping for a game review, or adventure, but this is good also!

  • @pullt
    @pullt 6 месяцев назад +3

    To help with the new player curve, it is nice if they choose (but not forced) to play straightforward characters....a second healer, fighter, rather than a controller or hybrid class with tons of choices.

  • @zhornlegacy7936
    @zhornlegacy7936 6 месяцев назад

    Hitting the nail on the head with so many of these... Now just have to work out how to direct some of my players to this in a polite way...

  • @kylelinn1384
    @kylelinn1384 6 месяцев назад +1

    we have one player who is a security guard at the airport and is often late because he has to take care of a threat to our nation/city. we usually forgive him

  • @kereymckenna4611
    @kereymckenna4611 6 месяцев назад +1

    I realy like how Seth's group appear as themselves in Seth's video. Maybe we'll get a live real play seasio. With the whole gang sometime.

  • @keithparker1346
    @keithparker1346 6 месяцев назад

    I think giving thanks is an important one. I think it's overlooked

  • @danacoleman4007
    @danacoleman4007 6 месяцев назад +1

    SETH!!!! What a nice surprise!

  • @konberner170
    @konberner170 6 месяцев назад +1

    Good list!

  • @SquirrelGamez
    @SquirrelGamez 6 месяцев назад

    Freakin Dweebles!
    Great one as always.

  • @martinbowman1993
    @martinbowman1993 6 месяцев назад

    That was crazy funny. Merry Christmas

  • @khananiel-joshuashimunov4561
    @khananiel-joshuashimunov4561 6 месяцев назад +1

    In my current group, for the longest time I was the only one who took notes. We got a new player who also takes notes, and it takes such a load off my shoulders. I can cross reference, so inexact notes aren't as punishing, not to mention having another perspective at the table.

  • @dmain6735
    @dmain6735 6 месяцев назад

    great upload

  • @ShadowAxon
    @ShadowAxon 6 месяцев назад +1

    That Wheebles Lore Drop tho. 3:00

  • @harleyclark6469
    @harleyclark6469 6 месяцев назад

    Cracking video! I do lament that sometimes taking your turn quickly is overlooked as a positive player trait. It is one of those ones where you notice when someone takes a long time to do their turn, but not when someone is quick.

  • @Syaniiti
    @Syaniiti 6 месяцев назад +1

    I've started having players miss their turns if they think for too long in combat, freezing when it's time to act is something people do. If you're not asking a question in order to clarify something or telling me what your character is attempting to do (or listening to me answer that question) that character is just going to stand there. Then again 1 "pass" is anywhere between 0.6 and 3 seconds of in-game time depending how fast your character is.

  • @thecaveofthedead
    @thecaveofthedead 6 месяцев назад

    It's wild to think of how much better our games could have been growing up if we'd been having these kinds of conversations. People like me were just oblivious to this kind of thing. Now I'm really trying to be a good player and enhance everyone's enjoyment (including the GM's and my own) even if I don't always get the balance right. Thanks for being a big part of that, Seth.

  • @roswelltourist
    @roswelltourist 3 месяца назад

    the dweebles serial killer scene had me in tears!

  • @hfbdbsijenbd
    @hfbdbsijenbd 6 месяцев назад +2

    It's not always about knowing the rules. There have been many times what I planned to do was completely derailed by the turn right before me. Sometimes you need more than 6 seconds.
    Not knowing the rules months in is a different thing all together.

    • @SSkorkowsky
      @SSkorkowsky  6 месяцев назад +3

      I go over that in the How to Combat vids I mentioned, but yeah, sometimes your plan gets derailed because the person who went right before you did something that negates it, and now it's your turn and you have to come up with a new plan on the spot. That happens, but the great majority of the time it's not the case. Log that into those clear exception situations.

  • @iCarus_A
    @iCarus_A 6 месяцев назад

    The flip side from the example in Tip 1 is that, if your group had a planned route the session before, the dm is most likely to prep said route... and getting the party to run off in another route in the first 3 minutes is quite likely to throw the dm off track. Getting a gang of NPCs is probably going to trivialize encounters balanced for the party, so make sure at least your DM is either aware of it beforehand or that your DM is great at adapting on the fly

  • @afBeaver
    @afBeaver 6 месяцев назад +1

    So, we are getting some Dweebles lore here. I’m scared.