The sim is actually windowed, what they call "Full Screen" in the sim is actually borderless windowed mode. So you can use this in "Full Screen" mode with MSFS.
7 месяцев назад+1
It works in full screen mode on graphics settings as well, differently than other games. (I am not talking about borderless window)
I want to let you know how much help you were to me, I’m an old simmer, I know absolutely nothing about computers. I was able to install this and now my sim is as smooth as butter. You were clear in your speech and went slow enough for me to follow… Thank you so much… you made an old guy very happy.
I purchased this after watching the video. Figured it wouldnt work, but hey, its only 7 dollars. Boy ooh boy was I suprised! I cant stop trying different areas that were unflyable for me before. Definitely works!
Ive never heard of this program so i decided to give it a try bc youve never steered me in the wrong direction before and this is by far the best my sim has ever looked. Best 7 bucks ever spent. Thank a ton!!!!!!
This is the single greatest video to improve performance since the release of the sim. I have 3090 with a 5800x and the performance at 4k was really bad with study level airliners in VATSIM at a busy airport. Now the landings are butter smooth. No stutter even on the weekend at Frankfurt or Heathrow with 100s of other aircraft around. Thank you so much Island Sim Pilot. You’re a star.❤
Wow! It's definetly better than the FrameGen mod, although I couldn't see any difference in your video when you had it on. Probably it just kept recording in 30fps? For me it's running incredibly smooth now. Thank you so much Cpt. IslandSimPilot 😎
One thing thats important to remember is that there is no such thing as free frames. Frame generation trades off input latency for those additional frames. Heres why, the gpu renders 2 frames into the frame buffer. These would normally leave the buffer and get sent to the monitor as soon as they are ready but because frame gen needs time to render an intermediary frame, the frames are held in the buffer long enough for the software to finish generating a new frame. Sure this only takes milliseconds but for certain types of games (and gamers), milliseconds added to response times could ruin the experience
Read the room, if your flying with milliseconds of room for error, you are having an exciting or deadly time of simulated flying. We don't care about 360 jumping no scope crap in here...
Frame generation is mainly employed in situations where the frame rate is sufficiently low that the additional latency from this technology is offset by the substantial increase in FPS and smoothness. In contrast, competitive games, where low latency is crucial, are generally optimized to the point that most PCs do not require frame generation technology for a smooth experience.
This is msfs, latency is mostly irrelevant as opposed to fps. Flight sim is the best use case for this program, at least for me. Imagine previously having only 40 fps at best but now you can have a smooth 120 fps experience with negligible latency.
I don't disagree when the what any of you guys are saying but there are always those who wonder when this tech will work for VR and input latency is basically the reason it won't. VR needs near instant frame draw to keep up with the users head movement. Frame generation makes that impossible
For all the people saying "this didn't fix things for me" your slightly missing the point.This really benefits the poeple who have extra processing power either GPU/CPU but it is being restricted by normal "bottlenecking". I have a AMD Ryzen 7 3700X and a 5700XT and this made a pronounced difference while also running FSTL and MSFS AutoFPS. Mileage may vary so the saying goes.
I think I will give this a try because my system runs pretty well as it is but if I turn on FSTL it tends to impact it a lot and will typically add some stutters.
If I hadn't subscribed to this channel and therefore watched this video I would never have known this applied to non steam games too... I wonder how many others thought the same, thanks for clarifying this
Another great set of videos, helping us all understand how these tools work both independently, as well as (in some cases) together. I also have a 60hz monitor (no support for higher), and using your advice regarding the Lossless Scaling settings (for X2) in both the Sim, the Application, and NVIDIA Control Panel REALLY helped. I did try pushing the limit by trying X3 on the Lossless, but I found that it resulted in excessive "blurring" effect when moving around, or around dynamic things like looking through the front propeller. X2 definitely the best for my 60hz monitor. Once I got more familiar with activating it, I decided to get bold by enabling Frame Gen in MSFS at the SAME TIME as while running Lossless, and I must say, the additional smoothness was rather apparent! So I think that might be my go-to setup in the future, but it will all depend on the aircraft, the density of the scenery I'm flying over, etc. The one thing I wish I could figure out on the Lossless application, is how to prevent it from hiding my mouse cursor, whenever I move the mouse from my main MSFS monitor display, over to my second display monitor, where I keep everything else (browser windows, LittleNavMap, Beyond ATC, etc etc.). But even there, I am getting used to the fact I just need to click anywhere on that second display, and the mouse will appear. Thanks again IslandSimPilot!!!! Great content, and technical explanations. Its really helped me navigate the complexities of how all these things work.
I have an ancient GTX 1080 Ti, and started using this mod initially when it first came out, and again when they updated it recently. It works great! Can't wait to try it out with my new system I'm planning on building this year.
Hello. Was a bit sceptical but as you said for 7$ I gave it a try. I use a 4090 but OMG I now hit 120-140 fps in FG 2X and it is so smooth! Thank you for your videos. Got yourself a new subscriber.
Maybe you should reconsider your testing scenario(s). Not much of a point using a scenario with already good FPS not using any frame generation. What about KLAX with AI traffic and Fenix A320?
this also works great for movies(prime and what not) and youtube. just click full screen and then activate lossless with the short cut ctrl-alt-s and no more 24fps videos.
This feels great and in my opinion superior to the fg mod. Whilst my counter was reporting 65fps with the fg mod, the nature of the jittering and stuttering made it never quite feel truly like 65fps. With lossless scaling, I experience none of those drawbacks and the 65fps feels authentic. A buttery smooth experience. Cheers once again islandsimpilot ;)
Lossless is a game changer for me, since I have a GTX 1660 Super and I can get a little bit more than 30 fps. So, 60 fps with LL. A good tip here: turn off VSync, fix 30 fps on driver settings and also Fast sync mode on VSync options. It will run with no stuttering and fluid.
You are my goto guy for MSFS graphics tips and hacks. Thank you so much for keeping up with and teaching us about them. This one is not working for me though. It absolutely kills my fps and performance. FPS drops to single digits and FS becomes unusable. I don't understand how that can be as LS works independently from the sim but it sure does. It doesn't matter if Frame Gen mod is on or off...same result. Frustrating to see all the rave reviews and comments. GPU is a 3060TI and CPU is 7900X
The biggest key with this is setting your frame rate limit to something very realistic. If you aren't consistently achieving 30 FPS, it's going to struggle. What limits are you setting in NVCP?
I just tried this thinking I was wasting my time, I was getting 20 FPS on Meigs airfield now it genuinely looks like im getting 50 fps, this is hands down the best tool I have ever tried, there is a little jitter here and there but its going from unplayable to outright great experience. fyi I have an i9-10850k and a 3090
Okay I am trying this out but I think that it swaps frame rate for latency. My sim runs way smoother without it. Still trying stuff out but at the moment I think it might be a no from me.
This tool can be use for almost all games with all graphic cards. It really useful for those who don't have rtx 4000 series graphic card or unsupported game frame gen like X-plane or Prepar3D.
In my experience, things that seem to be too good to be true, often bring some marginal improvement. However, having had to reinstall the game twice in 6 months, I'm sticking with balancing the in-game options, Nvidia control panel options, basic Windows optimisation, Bios optimisation and then incremental hardware upgrades (although these need to be balanced - upgraded from an overclocked GSX960 to an RTX3060 v2 with mild overcoming, to only get maybe 5fps improvement). Sticking now until FS2024 released before evaluating anymore time/cost investment...!
There is some wisdom in that, my friend. My sim, no matter what I do, never falters. I am constantly trying out things, programs, settings, you name it. I never have problems. But were it not for the nature of what I do on this channel I would get it set up the way I like it and leave it alone.
Every time I see a video from you popping up on my playlist I am surprised to what you come up with. If I wasn't a subscriber of your channel I never found this little tool. So I am very happy with it. It was an instant buy at steam. I know I am having a 4090 in my system with a lot of RAM and still gain even more buttery smooth experiences, even with all the setting as ultra as it can be. Man thank you very much for this. You made my day,..... again!.
Currently no. The image inside the headset will be unaffected, tho it does still work on the window of the game while you are in vr. So i would still see a benefit if you want to for example record or stream your gameplay with a smoother fps
it makes demanding game run way smoother too if you have like 50-60 like me in like cyberpunk, i lock it to 48 and use x3 so i have stable 144 fps which is my screen refresh rate, and it looks amazing ( not perfect but considering the uplift not that big of a deal )
I wonder if the AutoFPS app can be used with this or if it would even be needed?? I currently run 30fps locked in-sim with 1/2 refresh on a 60hz monitor (actually 120 but run it at 60).
OK I do not want to raise my hopes up as I have never, ever been able to get framegen to work correctly (high artifacts, stutter, frame issues, crashing, no multi monitor support, not able to show panels on the screen like charts as they got affected, etc). Having tried Lossless Scaling at first I had an issue with colours which I resolved by activating HDR and then I had freezing issue which I was only able to solve by changing the API from DXGI to WGC (not sure what is the difference between the 2 and I have not tried the GDI as I do not know what differs between all the options). I was able to get the fenix at the gate of EGKK (panel status all ready), maxed the graphics to ultra, added traffic injectors, moved a couple of instruments panel to another monitor and so far seems to be OK. It stutters a little if I use the arrow keys to move inside the cockpit but the rest seems to be OK, just some light artefacts. I have not moved or completed a flight which I may do later and, as I am unable to show the Lossless FPS, I cannot tell how the sim is performing but I can see using the MSFS dev mode display frame that i get 15 fps and if I move the camera only 12/13 fps yet it does not feel like it is running at 12/13 fps or 15 fps but at much higher frame rate so I guess the mod is doing what it needs to do. It would be interesting to see what happened during a full flight but fingers crossed this seems to be the first frame gen mode that works for my 3080 without all the issues I had with the nexus mod. Thanks for the video Captain.
Seems great for a 120Hz monitor. Personally I have a 60Hz Freesync monitor. When I turn this program on it takes away like 6-7 fps and double the frame rate. But I get about 45/50FPS without the program and prefer just to have the Freesync and 45/50FPS combo rather that the Frame generation visual artifacts. Would probably use it if I was to get a 120Hz monitor, maybe soon waiting for a 120Hz 27-Inch 4K OLED monitor to become a bit more affordable.
Thanks for the suggestion.... first time I've had 120 fps (non-stuttery) FPS at iniBuilds KJFK with the Fenix, 4k with 100 TLOD, OLOD. FPS has never been an issue with FG on my i9 13900KS/4090 set-up, but I've never had completely smooth performance until now!
Wow this really made a huge difference for me. MSFS became pretty much unplayable for me. I'm running an i5-8400 with a GTX 2070 super, didn't have to much expectations but this really made quite the difference.
Frame Generation does not work for VR.. however if you have day a midrange pc use openxr toolkit set resolution to about 80 percent and in game set DLLSS balance and rendering to low or even default boom maybe 90 Fps
I have a 4070, so I get to use DLSS3 framegen, but with x3 framegen on this application, testing in the PMDG 736, I just got done with a flight where even with DLSS3 on my FPS were tanked in the mid 20s. With this I just tried and the FPS were in the high 80s, low 90s. I'd like to test this with a full flight forst before I say anything permanent, but it might just be for real, this thing. Even for those with GeForce 4000 cards. There IS a little extra blurriness with this, but I think it's worth it I'll take it happily as of right now.
Does anyone know how to fix? Mine works amazing it's just when I scale and look around my display becomes wavy..? like waves on my screen which makes it unpleasant to use
I highly doubt my GTX 780s power in this but after I finally finish my last 3 GCSEs, Ill give my 11 year old power hungry kid some opportunity to impress me.
*** LONG POST - ALL SETTINGS BELOW *** I just want to say when I first installed this, I was having a lot of issues with screen tearing, was driving me crazy. I decided to just give up last night with it, and was going to return to my previous settings that were acceptable for me. After waking up this morning, I decided to give it another shot, but the first thing I did was reboot my machine. After doing that and going into the sim and clicking the scale button, life was getting better. the tearing was gone! Settings still needed work. Long story short, after playing with more scenarios than I can count, I came to a medium that is very acceptable, and this thing really is smooth as butter now. The big test is sitting on the tarmac in Drone mode. Find yourself a bunch of light poles, and line yourself up in front of them, then select the "A" and "D" keys on your keyboard and go left and then right. If it's setup correctly, the poles will not blur at all. This app took all the blur out of everything. I had issues running the normal Frame Gen program before and went back to TAA and DX11. This app lets me go back to all the original setting for Frame Gen, but runs much better. I have the same card as ISP, so I put the time in and it was worth the results. I have provided all of my settings for anyone out there that may be having trouble. You could try them and see if that helps you out. SPECIFICATIONS: NVIDIA GeForce RTX 3080 Ti 13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz NVIDIA Driver version: 552.44 Lossless Scaling 2.9 MODE - X2 (Note: X3 was choppy even with my 120Mhz monitor as configured with this tutorial) NVIDIA Control Panel 3D Settings - Manage 3D Settings Global Settings Image Scaling - Off Ambient Occlusion - Off Anisotropic filtering - Application-controlled Antialiasing - FXAA - Off Antialiasing - Gamma correction - On Antialiasing - Mode - Application-controlled Antialiasing - Setting - Application-controlled Antialiasing - Transparency - Off Background Application Max Frame Rate - Off CUDA - GPUs - All CUDA - Sysmem Fallback Policy - Driver Default DSR - Factors - 2.25x DL DSR - Smoothness - 60% Low Latency Mode - Off Max Frame Rate - 60 FPS Monitor Technology - G-SYNC Multi-Frame Sampled AA (MFAA) - Off OpenGL GDI compatibility - Auto OpenGL rendering GPU - Auto-select Power management mode - Prefer maximum performance Preferred refresh rate (Acer X34P) - Application-controlled Shader Cache Size - Unlimited Texture filtering - Anisotropic sample optimization - Off Texture filtering - Negative LOD bias - Allow Texture filtering - Quality - Quality Texture filtering - Trilinear optimization - On Threaded optimization - Auto Triple buffering - Off Vertical sync - Use the 3D application setting Virtual Realty pre-rendered frames - 1 Virtual Realty- Variable Rate Super Sampling - Off Vulkan/OpenGL present method - Auto Program Settings - MICROSOFT FLIGHT SIMULATOR Image Scaling - Use global settings Ambient Occlusion - Not supported for this application Anisotropic filtering - 16X Antialiasing - FXAA - Use global setting (Off) Antialiasing - Gamma correction - Use global setting (On) Antialiasing - Mode - Use global setting (Application-controlled) Antialiasing - Setting - Use global setting (Application-controlled) Antialiasing - Transparency - Use global setting (Off ) Background Application Max Frame Rate - Use global setting (Off) CUDA - GPUs - Use global setting (All) CUDA - Sysmem Fallback Policy - Use global setting (Driver Default) Low Latency Mode - Use global setting (Off) Max Frame Rate - 40 FPS (NOTE: Started at 60, was choppy. Lowered it in 5 FPS increments until it became smooth to my liking) Monitor Technology - Use global setting (G-SYNC) Multi-Frame Sampled AA (MFAA) - Not supported for this application OpenGL GDI compatibility - Use global setting (Auto) OpenGL rendering GPU - Use global setting (Auto-select) Power management mode - Use global setting (Prefer maximum performance) Preferred refresh rate (Acer X34P) - Use global setting (Application-controlled) Texture filtering - Anisotropic sample optimization - Off Texture filtering - Negative LOD bias - Clamp Texture filtering - Quality - Use global setting (Quality) Texture filtering - Trilinear optimization - Use global setting (On) Threaded optimization - Use global setting (Auto) Triple buffering - Use global setting (Off) Vertical sync - Use global setting (Use the 3D application setting) Virtual Realty pre-rendered frames - Use global setting (1) Virtual Realty- Variable Rate Super Sampling - Not supported for this application Vulkan/OpenGL present method - Use global setting (Auto) NVIDIA Control Panel - Display - Change Resolution 3440 x 1440 (native) Refresh Rate: 60Hz My monitor (Acer X34P) can run 120Hz, but the screen was very jittery with Lossless Scaling activated. That is why I lowered it to 60Hz. Microsoft Flight Simulator - General Options - Graphics Display Mode - Full Screen Full Screen Resolution 5160X2160 (NOTE: Using DSR 2.25) Anti-Aliasing - NVIDIA DLSS SUPER RESOLUTION NVIDIA DLSS SUPER RESOLUTION - QUALITY NVIDIA DLSS FRAME GENERATION - OFF AMD FIDELITYFX SHARPENING - 100 V-SYNC - ON (NOTE: Turning this off, the screen was really lagging) NVIDIA REFLEX LOW LATENCY - ON FRAME RATE LIMIT - 50% MONITOR REFRESH RATE (NOTE: At 100% the screen was lagging and not smooth) DIRECTX VERSION - DX12(BETA) TERRAIN LEVEL OF DETAIL - Running it at 170. Personal preference. I can run it much higher without a lot of issues, but the visuals are fine for me where it's at. ANISOTROPIC FILTERING - OFF
Does anyone know what’s going on with the Nvidia filter? My colors get over exposed even with the filter selected off. I have to make a filter where brightness/ contrast is turned way down and it still looks weird
Hi! Can't add a FlightSimulator.exe to new profile! "You do not have permission wrights" error... The XboxGames folder is on C:. Run as Admin no effect. Trying to change permissions to folder and to *.exe itself, but unsuccessful. Any solutions?
just downloaded and tried this, albeit ive not tested it much but im getting laggy performance with it, perhaps I shouldn't be trying to use this at the same time as using the auto fps app you previously have shown on your channel
Was hoping this would finally be a magic pill for my 3060ti that refuses to run DX12 without serious issues, but just like the frame gen mod, it turns my sim into a freezing, stuttery mess as soon as it is turned on. My frames actually decrease significantly, even in DX11. Oddly, others report great success with their 3060ti. I'm beginning to think mine is a lemon and Dell must have taken some shortcuts to cut costs like they do on everything they make.
Can Lossless Scaling be used with MSFS AutoFPS simultaneously? Also, does MSFS have to be run in windowed mode for Lossless Scaling to work properly or will it also work in Full Screen mode?
Hi all. Is it possible to start/use the program somehow outside of Steam? Steam has to be running in the background all the time. An additional resource burden for the PC. But still very easy to use. The only small drawback is that the mouse cursor is a little "jerky". @IslandSimPilot In the video you have an option to select your graphics card. I don't have that. Only automatically.
HELP HELP!!! Ivepurchased this and followed instructions to the letter. When I turn on Lossless Scalling the screen freezes and I get very very slow frames 0-7. The only thing I see different is that I cannot select my Preferred GPU. (3080TI) My only option is "Auto" What could be wrong???
I got a question, if I'm manually hard-capping my FPS to 120 (through Nvidia settings), but I have a game that dips below 120 fps during hectic actions scenes, and I enable this, is it wasting resources generating extra frames above my frame cap? Or will it stay capped at 120, and then only "kick in" with the frame generation when my frames start dipping? The game is pretty much running at a perfect 120fps 90% of the time, I don't need it doubling my FPS all the time, beyond what I have hardcapped. It would be an awesome way to avoid any frame input latency when the game is running smooth, so you'd only notice any slight input latency when the frames start dipping, even thought visually, my FPS just stays hard locked at 120. I got Selaco, which is CPU heavy, so when you put all the destruction and debris up to max and start fighting multiple enemies, you notice frame dips as the smoke and debris starts piling up. I'd love to use this to kinda only "kick in" as my frames drop below my hard cap, and then when my hardware goes back to the normal 120, the input latency and frame generation kinda stops, since I don't need extra frames above the 120 hard cap.
I gave this a shoot, however I did not see any results. I run RTX 3090 locked at 30FPS and when active the screen becomes black or black borders. I run MSFS in borderless anyway partly as I always tapping out to view other programs that I have running like charts and STKP. It's smooth with it off and feels the same and smooth with it on. It's only Grey zone that I noticed a difference and even then it's not a must have. End of the day I only use one screen
Hi, I have now this issue with timeouts ... but with the older driver. I had todo the obligate windows 11 update KB5039212. It was automatic, turned off automatic update on windows. However windows did the update ... now it hangs "timeout" like every 2 minutes more or less... what I also experience is that the tunings I made on the PC was reset. I had to redo everything. What the hell Microsoft is doing on an update ... reseting everything? Was so nice to fly the last weeks now everything broken :(
I just don't understand why here on my monitor the simulator is very bright, the lights are blown out, the sky can even see the galaxies when I turn on the ducky there, kkkk, I don't know what it can be, but it works fine, too bad I have this problem of the simulator being very bright, just turn off the ducky and it returns to normal, I hem ....
Hi, After clicking in SCALE button, it asks to do something manually concerning the game window. I see exactly the same frames with or without loseless scaling. Maybe I am doing something wrong... Any help?
Is there away to remove the black border that takes up the rest of the screen - I want to able to use this software while the sim is in borderless and in a small window, since I use a single screen, my flight sim is in small window mod and then I have other programs displayed behind the sim that I can always see it as well as I fly
Same for me, I would have liked if it behaved the same as a normal window with the blue bar on top. I tried clicking "Windowed Mode" button, but it is still the same. Notwithstanding, I had it ON -- with -- FrameGen enabled on a 3080Ti and even though there was some jitteriness, it worked.
Sorry, maybe I am doing something wrong. I have the same frames with or without the program. After clicking the SCALE button, it asks to do something manually which I don't know what to do. Any help?
Tried this. It didn't work on my system (Nvidia 1660ti gfx). Brought frame rates down to 0 or 10/13 on the Draw Scale. Will be getting a refund from Steam.
It increases FPS significantly for me, but it introduces stutters. Without LLS, everything is very smooth, when I turn it on FPS go up but looking around in the cockpit is very stuttery. I have frame gen turned on in MSFS. any ideas?
Will it work on a 60Hz screen (a 4K TV currently displaying 60 fps)? Or should I consider a higher Hz frequency screen see improvements? And, should I anyway cap the fps in the simulator graphics settings l?
Hi. This is probably a dumb question, but I'll ask anyway and throw myself on the mercy of the community 🙂. I sim in 4k. Will I benefit from running this in 4k or do you have to run in lower resolutions for this to work? I currently use the frame gen mod which is very good but does have some downsides. Also, in the comments someone was saying you have to run games in "Windowed" mode. I use "Full Screen" only, does that mean it will not work?
Hey, MSFS is not true "full screen", it's actually borderless windowed mode. So you absolutely can use this for MSFS. Also, you sure can use it for 4k, what card do you have?
@@IslandSimPilot Thank you so much for the answer. I have a 3080ti and use a 55" lg TV. We all have our preferences, but I feel that less than 4k does not look to good on a screen that size. The screen is 120hz.
Great video, but I wonder if you can offer some advice on my issue. When I start Lossless Scaling my screen image changes to a very dark image, almost as if the contrast and colours have been turned way dark. I do have a Nvidea game filter set up that I occasionally use for MSFS, but it's not anything like the results which I get when starting Lossless Scaling. I know in an earlier video you did about Lossless you did you had a similar sounding result but you haven't mentioned it lately so I'm wondering if you've found a solution you could share. Thanks.
Hi There Fantastic Video much apreachiated I have it up and running and its excellent its managed to improve smoothness even with my 4090 One quick question Do you have the ingame Fram Gen Running while using this ? Not 100% sure what is best to do Many Thanks Paul
Hi , just purchased it, but when I use it in Msfs, it crashes when moving to different views ( pilot view to wing view). Tried your settings but still hangs up.. any suggestions would be appreciated.. have a gtx3070
Hello... Can I used it with full screen in the sim or i have to put it in Windowed ?
The sim is actually windowed, what they call "Full Screen" in the sim is actually borderless windowed mode. So you can use this in "Full Screen" mode with MSFS.
It works in full screen mode on graphics settings as well, differently than other games. (I am not talking about borderless window)
I want to let you know how much help you were to me, I’m an old simmer, I know absolutely nothing about computers. I was able to install this and now my sim is as smooth as butter. You were clear in your speech and went slow enough for me to follow… Thank you so much… you made an old guy very happy.
I purchased this after watching the video. Figured it wouldnt work, but hey, its only 7 dollars. Boy ooh boy was I suprised! I cant stop trying different areas that were unflyable for me before. Definitely works!
Glad to hear that!
Ive never heard of this program so i decided to give it a try bc youve never steered me in the wrong direction before and this is by far the best my sim has ever looked. Best 7 bucks ever spent. Thank a ton!!!!!!
I’m so glad to hear that. This update really has brought this program into its own, I think it’s pretty amazing!
This is the single greatest video to improve performance since the release of the sim. I have 3090 with a 5800x and the performance at 4k was really bad with study level airliners in VATSIM at a busy airport. Now the landings are butter smooth. No stutter even on the weekend at Frankfurt or Heathrow with 100s of other aircraft around. Thank you so much Island Sim Pilot. You’re a star.❤
How is the input lag?
The single greatest FPS improvement ever made to the MSFS experience. Phenomenal presentation and truly helpful. Nicely done! Thank you!
Wow!!!!!! Best purchase ever made. Smooth like butter at heavy airports like KJFK with real traffic. Simply amazing. Than you!
Wow! It's definetly better than the FrameGen mod, although I couldn't see any difference in your video when you had it on. Probably it just kept recording in 30fps? For me it's running incredibly smooth now.
Thank you so much Cpt. IslandSimPilot 😎
One thing thats important to remember is that there is no such thing as free frames. Frame generation trades off input latency for those additional frames.
Heres why, the gpu renders 2 frames into the frame buffer. These would normally leave the buffer and get sent to the monitor as soon as they are ready but because frame gen needs time to render an intermediary frame, the frames are held in the buffer long enough for the software to finish generating a new frame. Sure this only takes milliseconds but for certain types of games (and gamers), milliseconds added to response times could ruin the experience
Read the room, if your flying with milliseconds of room for error, you are having an exciting or deadly time of simulated flying. We don't care about 360 jumping no scope crap in here...
Frame generation is mainly employed in situations where the frame rate is sufficiently low that the additional latency from this technology is offset by the substantial increase in FPS and smoothness. In contrast, competitive games, where low latency is crucial, are generally optimized to the point that most PCs do not require frame generation technology for a smooth experience.
This is msfs, latency is mostly irrelevant as opposed to fps. Flight sim is the best use case for this program, at least for me. Imagine previously having only 40 fps at best but now you can have a smooth 120 fps experience with negligible latency.
I don't disagree when the what any of you guys are saying but there are always those who wonder when this tech will work for VR and input latency is basically the reason it won't. VR needs near instant frame draw to keep up with the users head movement. Frame generation makes that impossible
@@cptairwolf Fair enough. 👍
For all the people saying "this didn't fix things for me" your slightly missing the point.This really benefits the poeple who have extra processing power either GPU/CPU but it is being restricted by normal "bottlenecking". I have a AMD Ryzen 7 3700X and a 5700XT and this made a pronounced difference while also running FSTL and MSFS AutoFPS. Mileage may vary so the saying goes.
What settings did u use for the 5700XT? I have a Red Devil 5700XT CPU and a 5700X CPU but idk what settings to set it at to get these results.
This will cover CPU bottlenecking not GPU since it depends on GPU.
I think I will give this a try because my system runs pretty well as it is but if I turn on FSTL it tends to impact it a lot and will typically add some stutters.
The captain is back with another brilliant video🔥
Thanks so much, Yuen! Appreciate the support!
If I hadn't subscribed to this channel and therefore watched this video I would never have known this applied to non steam games too... I wonder how many others thought the same, thanks for clarifying this
It works for most games, and even for videos too, RUclips, vlc et al.
Another great set of videos, helping us all understand how these tools work both independently, as well as (in some cases) together. I also have a 60hz monitor (no support for higher), and using your advice regarding the Lossless Scaling settings (for X2) in both the Sim, the Application, and NVIDIA Control Panel REALLY helped. I did try pushing the limit by trying X3 on the Lossless, but I found that it resulted in excessive "blurring" effect when moving around, or around dynamic things like looking through the front propeller. X2 definitely the best for my 60hz monitor. Once I got more familiar with activating it, I decided to get bold by enabling Frame Gen in MSFS at the SAME TIME as while running Lossless, and I must say, the additional smoothness was rather apparent!
So I think that might be my go-to setup in the future, but it will all depend on the aircraft, the density of the scenery I'm flying over, etc. The one thing I wish I could figure out on the Lossless application, is how to prevent it from hiding my mouse cursor, whenever I move the mouse from my main MSFS monitor display, over to my second display monitor, where I keep everything else (browser windows, LittleNavMap, Beyond ATC, etc etc.). But even there, I am getting used to the fact I just need to click anywhere on that second display, and the mouse will appear.
Thanks again IslandSimPilot!!!! Great content, and technical explanations. Its really helped me navigate the complexities of how all these things work.
So after watching your video I purchased LSF and am pegged out at 144fps. Very nice !!!
I have an ancient GTX 1080 Ti, and started using this mod initially when it first came out, and again when they updated it recently. It works great! Can't wait to try it out with my new system I'm planning on building this year.
Extra note- I had to add the lossless programme in invidia and put the max frame rate up, it was set at 30. Works superb now thanks!
Saved my life! You are legit. Thanks for sharing and all the effort involved.
Hello. Was a bit sceptical but as you said for 7$ I gave it a try. I use a 4090 but OMG I now hit 120-140 fps in FG 2X and it is so smooth! Thank you for your videos. Got yourself a new subscriber.
Yes! Working great on a 2080Ti. Been using the framgen mod for sometime but it was janky with the artifacts and what not. This is great!
Really wish they could come up with something like this for VR.
Maybe you should reconsider your testing scenario(s). Not much of a point using a scenario with already good FPS not using any frame generation. What about KLAX with AI traffic and Fenix A320?
this also works great for movies(prime and what not) and youtube. just click full screen and then activate lossless with the short cut ctrl-alt-s and no more 24fps videos.
Is this better than native frame gen (with a 40 series)?
Great! so in the lossless app there is an option to turn on HDR support, that solved my crazy colour issue
This feels great and in my opinion superior to the fg mod. Whilst my counter was reporting 65fps with the fg mod, the nature of the jittering and stuttering made it never quite feel truly like 65fps. With lossless scaling, I experience none of those drawbacks and the 65fps feels authentic. A buttery smooth experience. Cheers once again islandsimpilot ;)
Cant you use both fsr 3 fg and loseless calling?
Lossless is a game changer for me, since I have a GTX 1660 Super and I can get a little bit more than 30 fps. So, 60 fps with LL.
A good tip here: turn off VSync, fix 30 fps on driver settings and also Fast sync mode on VSync options. It will run with no stuttering and fluid.
Glad to hear that it's working for you!
Turn off in-game vertical sync and set vertical sync in NVIDIA settings to fast?
@@Mint_Bohe Yes, fast mode on NVidia driver is better than using normal VSync (in-game or driver). It reduces the input lag.
You are my goto guy for MSFS graphics tips and hacks. Thank you so much for keeping up with and teaching us about them. This one is not working for me though. It absolutely kills my fps and performance. FPS drops to single digits and FS becomes unusable. I don't understand how that can be as LS works independently from the sim but it sure does. It doesn't matter if Frame Gen mod is on or off...same result. Frustrating to see all the rave reviews and comments. GPU is a 3060TI and CPU is 7900X
The biggest key with this is setting your frame rate limit to something very realistic. If you aren't consistently achieving 30 FPS, it's going to struggle. What limits are you setting in NVCP?
@@IslandSimPilot 144Kz, 3440x1440 monitor - NVCP global max frame rate 120 - msfs max frame rate 58fps
I just tried this thinking I was wasting my time, I was getting 20 FPS on Meigs airfield now it genuinely looks like im getting 50 fps, this is hands down the best tool I have ever tried, there is a little jitter here and there but its going from unplayable to outright great experience. fyi I have an i9-10850k and a 3090
I had much the same experience!
Okay I am trying this out but I think that it swaps frame rate for latency. My sim runs way smoother without it. Still trying stuff out but at the moment I think it might be a no from me.
This tool can be use for almost all games with all graphic cards. It really useful for those who don't have rtx 4000 series graphic card or unsupported game frame gen like X-plane or Prepar3D.
I’ve tested it on a short pattern around LEBL. Now MSFS goes very smooth. I need to test it on a full flight.
In my experience, things that seem to be too good to be true, often bring some marginal improvement. However, having had to reinstall the game twice in 6 months, I'm sticking with balancing the in-game options, Nvidia control panel options, basic Windows optimisation, Bios optimisation and then incremental hardware upgrades (although these need to be balanced - upgraded from an overclocked GSX960 to an RTX3060 v2 with mild overcoming, to only get maybe 5fps improvement). Sticking now until FS2024 released before evaluating anymore time/cost investment...!
There is some wisdom in that, my friend. My sim, no matter what I do, never falters. I am constantly trying out things, programs, settings, you name it. I never have problems. But were it not for the nature of what I do on this channel I would get it set up the way I like it and leave it alone.
Every time I see a video from you popping up on my playlist I am surprised to what you come up with. If I wasn't a subscriber of your channel I never found this little tool. So I am very happy with it. It was an instant buy at steam. I know I am having a 4090 in my system with a lot of RAM and still gain even more buttery smooth experiences, even with all the setting as ultra as it can be. Man thank you very much for this. You made my day,..... again!.
Can I use it in vr?
Currently no. The image inside the headset will be unaffected, tho it does still work on the window of the game while you are in vr.
So i would still see a benefit if you want to for example record or stream your gameplay with a smoother fps
vr reprojection exists
@@GraperPie How do I have to interprete that? Do you say the tool is basically reprojection for the flat screen?
Just now I tried this with X-Plane and OpenXR through VirtualDesktop. Answer is: Yes you can. Works well.
it makes demanding game run way smoother too if you have like 50-60 like me in like cyberpunk, i lock it to 48 and use x3 so i have stable 144 fps which is my screen refresh rate, and it looks amazing ( not perfect but considering the uplift not that big of a deal )
I wonder if the AutoFPS app can be used with this or if it would even be needed?? I currently run 30fps locked in-sim with 1/2 refresh on a 60hz monitor (actually 120 but run it at 60).
OK I do not want to raise my hopes up as I have never, ever been able to get framegen to work correctly (high artifacts, stutter, frame issues, crashing, no multi monitor support, not able to show panels on the screen like charts as they got affected, etc). Having tried Lossless Scaling at first I had an issue with colours which I resolved by activating HDR and then I had freezing issue which I was only able to solve by changing the API from DXGI to WGC (not sure what is the difference between the 2 and I have not tried the GDI as I do not know what differs between all the options). I was able to get the fenix at the gate of EGKK (panel status all ready), maxed the graphics to ultra, added traffic injectors, moved a couple of instruments panel to another monitor and so far seems to be OK. It stutters a little if I use the arrow keys to move inside the cockpit but the rest seems to be OK, just some light artefacts. I have not moved or completed a flight which I may do later and, as I am unable to show the Lossless FPS, I cannot tell how the sim is performing but I can see using the MSFS dev mode display frame that i get 15 fps and if I move the camera only 12/13 fps yet it does not feel like it is running at 12/13 fps or 15 fps but at much higher frame rate so I guess the mod is doing what it needs to do. It would be interesting to see what happened during a full flight but fingers crossed this seems to be the first frame gen mode that works for my 3080 without all the issues I had with the nexus mod. Thanks for the video Captain.
Seems great for a 120Hz monitor. Personally I have a 60Hz Freesync monitor. When I turn this program on it takes away like 6-7 fps and double the frame rate.
But I get about 45/50FPS without the program and prefer just to have the Freesync and 45/50FPS combo rather that the Frame generation visual artifacts. Would probably use it if I was to get a 120Hz monitor, maybe soon waiting for a 120Hz 27-Inch 4K OLED monitor to become a bit more affordable.
We need some info on what the in-sim MSFS settings should be.
Thanks for the suggestion.... first time I've had 120 fps (non-stuttery) FPS at iniBuilds KJFK with the Fenix, 4k with 100 TLOD, OLOD. FPS has never been an issue with FG on my i9 13900KS/4090 set-up, but I've never had completely smooth performance until now!
KJFK, Fenix and no stutters at even 2k I would consider a win with my 10850K/3080. Definitely trying this
Great stuff, will give it a shot.
Wow this really made a huge difference for me. MSFS became pretty much unplayable for me. I'm running an i5-8400 with a GTX 2070 super, didn't have to much expectations but this really made quite the difference.
Frame Generation does not work for VR.. however if you have day a midrange pc use openxr toolkit set resolution to about 80 percent and in game set DLLSS balance and rendering to low or even default boom maybe 90 Fps
I have a 4070, so I get to use DLSS3 framegen, but with x3 framegen on this application, testing in the PMDG 736, I just got done with a flight where even with DLSS3 on my FPS were tanked in the mid 20s. With this I just tried and the FPS were in the high 80s, low 90s. I'd like to test this with a full flight forst before I say anything permanent, but it might just be for real, this thing. Even for those with GeForce 4000 cards.
There IS a little extra blurriness with this, but I think it's worth it I'll take it happily as of right now.
Does anyone know how to fix? Mine works amazing it's just when I scale and look around my display becomes wavy..? like waves on my screen which makes it unpleasant to use
I highly doubt my GTX 780s power in this but after I finally finish my last 3 GCSEs, Ill give my 11 year old power hungry kid some opportunity to impress me.
does it work with VR?
*** LONG POST - ALL SETTINGS BELOW ***
I just want to say when I first installed this, I was having a lot of issues with screen tearing, was driving me crazy. I decided to just give up last night with it, and was going to return to my previous settings that were acceptable for me.
After waking up this morning, I decided to give it another shot, but the first thing I did was reboot my machine. After doing that and going into the sim and clicking the scale button, life was getting better. the tearing was gone! Settings still needed work. Long story short, after playing with more scenarios than I can count, I came to a medium that is very acceptable, and this thing really is smooth as butter now. The big test is sitting on the tarmac in Drone mode. Find yourself a bunch of light poles, and line yourself up in front of them, then select the "A" and "D" keys on your keyboard and go left and then right. If it's setup correctly, the poles will not blur at all. This app took all the blur out of everything. I had issues running the normal Frame Gen program before and went back to TAA and DX11. This app lets me go back to all the original setting for Frame Gen, but runs much better.
I have the same card as ISP, so I put the time in and it was worth the results. I have provided all of my settings for anyone out there that may be having trouble. You could try them and see if that helps you out.
SPECIFICATIONS:
NVIDIA GeForce RTX 3080 Ti
13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz
NVIDIA Driver version: 552.44
Lossless Scaling 2.9
MODE - X2 (Note: X3 was choppy even with my 120Mhz monitor as configured with this tutorial)
NVIDIA Control Panel
3D Settings - Manage 3D Settings
Global Settings
Image Scaling - Off
Ambient Occlusion - Off
Anisotropic filtering - Application-controlled
Antialiasing - FXAA - Off
Antialiasing - Gamma correction - On
Antialiasing - Mode - Application-controlled
Antialiasing - Setting - Application-controlled
Antialiasing - Transparency - Off
Background Application Max Frame Rate - Off
CUDA - GPUs - All
CUDA - Sysmem Fallback Policy - Driver Default
DSR - Factors - 2.25x DL
DSR - Smoothness - 60%
Low Latency Mode - Off
Max Frame Rate - 60 FPS
Monitor Technology - G-SYNC
Multi-Frame Sampled AA (MFAA) - Off
OpenGL GDI compatibility - Auto
OpenGL rendering GPU - Auto-select
Power management mode - Prefer maximum performance
Preferred refresh rate (Acer X34P) - Application-controlled
Shader Cache Size - Unlimited
Texture filtering - Anisotropic sample optimization - Off
Texture filtering - Negative LOD bias - Allow
Texture filtering - Quality - Quality
Texture filtering - Trilinear optimization - On
Threaded optimization - Auto
Triple buffering - Off
Vertical sync - Use the 3D application setting
Virtual Realty pre-rendered frames - 1
Virtual Realty- Variable Rate Super Sampling - Off
Vulkan/OpenGL present method - Auto
Program Settings - MICROSOFT FLIGHT SIMULATOR
Image Scaling - Use global settings
Ambient Occlusion - Not supported for this application
Anisotropic filtering - 16X
Antialiasing - FXAA - Use global setting (Off)
Antialiasing - Gamma correction - Use global setting (On)
Antialiasing - Mode - Use global setting (Application-controlled)
Antialiasing - Setting - Use global setting (Application-controlled)
Antialiasing - Transparency - Use global setting (Off )
Background Application Max Frame Rate - Use global setting (Off)
CUDA - GPUs - Use global setting (All)
CUDA - Sysmem Fallback Policy - Use global setting (Driver Default)
Low Latency Mode - Use global setting (Off)
Max Frame Rate - 40 FPS (NOTE: Started at 60, was choppy. Lowered it in 5 FPS increments until it became smooth to my liking)
Monitor Technology - Use global setting (G-SYNC)
Multi-Frame Sampled AA (MFAA) - Not supported for this application
OpenGL GDI compatibility - Use global setting (Auto)
OpenGL rendering GPU - Use global setting (Auto-select)
Power management mode - Use global setting (Prefer maximum performance)
Preferred refresh rate (Acer X34P) - Use global setting (Application-controlled)
Texture filtering - Anisotropic sample optimization - Off
Texture filtering - Negative LOD bias - Clamp
Texture filtering - Quality - Use global setting (Quality)
Texture filtering - Trilinear optimization - Use global setting (On)
Threaded optimization - Use global setting (Auto)
Triple buffering - Use global setting (Off)
Vertical sync - Use global setting (Use the 3D application setting)
Virtual Realty pre-rendered frames - Use global setting (1)
Virtual Realty- Variable Rate Super Sampling - Not supported for this application
Vulkan/OpenGL present method - Use global setting (Auto)
NVIDIA Control Panel - Display - Change Resolution
3440 x 1440 (native)
Refresh Rate: 60Hz
My monitor (Acer X34P) can run 120Hz, but the screen was very jittery with Lossless Scaling activated. That is why I lowered it to 60Hz.
Microsoft Flight Simulator - General Options - Graphics
Display Mode - Full Screen
Full Screen Resolution 5160X2160 (NOTE: Using DSR 2.25)
Anti-Aliasing - NVIDIA DLSS SUPER RESOLUTION
NVIDIA DLSS SUPER RESOLUTION - QUALITY
NVIDIA DLSS FRAME GENERATION - OFF
AMD FIDELITYFX SHARPENING - 100
V-SYNC - ON (NOTE: Turning this off, the screen was really lagging)
NVIDIA REFLEX LOW LATENCY - ON
FRAME RATE LIMIT - 50% MONITOR REFRESH RATE (NOTE: At 100% the screen was lagging and not smooth)
DIRECTX VERSION - DX12(BETA)
TERRAIN LEVEL OF DETAIL - Running it at 170. Personal preference. I can run it much higher without a lot of issues, but the visuals are fine for me where it's at.
ANISOTROPIC FILTERING - OFF
I find the mouse very jerky and its weird going from one screen to another. Not smooth at all for some reason.
Does anyone know what’s going on with the Nvidia filter? My colors get over exposed even with the filter selected off. I have to make a filter where brightness/ contrast is turned way down and it still looks weird
The frame gen mod before this started being jittery randomly during flights near airports. I hope this works (paid $6.99 to try it)
Hello sir Ponce Mercedita airport is out in the marketplace
Hi! Can't add a FlightSimulator.exe to new profile! "You do not have permission wrights" error... The XboxGames folder is on C:. Run as Admin no effect. Trying to change permissions to folder and to *.exe itself, but unsuccessful. Any solutions?
That's with all Microsoft games on PC. You also can't do this with Forza Horizon 5. I guess we have to use a general mode and change it from there.
just downloaded and tried this, albeit ive not tested it much but im getting laggy performance with it, perhaps I shouldn't be trying to use this at the same time as using the auto fps app you previously have shown on your channel
Turning on HDR Support in the LSFG App fixed the weird colors for me.
Absolute great tool, thanks for the video. Is it nessecary to run stream/LSFG while flying MSFS?
Do I have to have frame gen installed for this to work, or does it work 100% via this new program?
Hello ! Thank you for this video ! Just a question: how do you know your monitor refresh rate ?
Was hoping this would finally be a magic pill for my 3060ti that refuses to run DX12 without serious issues, but just like the frame gen mod, it turns my sim into a freezing, stuttery mess as soon as it is turned on. My frames actually decrease significantly, even in DX11. Oddly, others report great success with their 3060ti. I'm beginning to think mine is a lemon and Dell must have taken some shortcuts to cut costs like they do on everything they make.
Can Lossless Scaling be used with MSFS AutoFPS simultaneously? Also, does MSFS have to be run in windowed mode for Lossless Scaling to work properly or will it also work in Full Screen mode?
Hi all. Is it possible to start/use the program somehow outside of Steam? Steam has to be running in the background all the time. An additional resource burden for the PC. But still very easy to use. The only small drawback is that the mouse cursor is a little "jerky". @IslandSimPilot In the video you have an option to select your graphics card. I don't have that. Only automatically.
HELP HELP!!! Ivepurchased this and followed instructions to the letter. When I turn on Lossless Scalling the screen freezes and I get very very slow frames 0-7. The only thing I see different is that I cannot select my Preferred GPU. (3080TI) My only option is "Auto" What could be wrong???
Same, I also get black screen
Ya me too. Black screen or it just freezes. Down to like 3 to 4 fps.
@MrSpeaker69 This shits me. The least this guy could do and try and assist. I've reached out to him on discord also. No reply
I got a question, if I'm manually hard-capping my FPS to 120 (through Nvidia settings), but I have a game that dips below 120 fps during hectic actions scenes, and I enable this, is it wasting resources generating extra frames above my frame cap? Or will it stay capped at 120, and then only "kick in" with the frame generation when my frames start dipping? The game is pretty much running at a perfect 120fps 90% of the time, I don't need it doubling my FPS all the time, beyond what I have hardcapped.
It would be an awesome way to avoid any frame input latency when the game is running smooth, so you'd only notice any slight input latency when the frames start dipping, even thought visually, my FPS just stays hard locked at 120.
I got Selaco, which is CPU heavy, so when you put all the destruction and debris up to max and start fighting multiple enemies, you notice frame dips as the smoke and debris starts piling up. I'd love to use this to kinda only "kick in" as my frames drop below my hard cap, and then when my hardware goes back to the normal 120, the input latency and frame generation kinda stops, since I don't need extra frames above the 120 hard cap.
Thank you for this 🎉🎉
I gave this a shoot, however I did not see any results. I run RTX 3090 locked at 30FPS and when active the screen becomes black or black borders. I run MSFS in borderless anyway partly as I always tapping out to view other programs that I have running like charts and STKP. It's smooth with it off and feels the same and smooth with it on. It's only Grey zone that I noticed a difference and even then it's not a must have. End of the day I only use one screen
Pro tip: It has a switch labeled "Performance" below the mode. Turn it on.
Hi, I have now this issue with timeouts ... but with the older driver. I had todo the obligate windows 11 update KB5039212. It was automatic, turned off automatic update on windows. However windows did the update ... now it hangs "timeout" like every 2 minutes more or less... what I also experience is that the tunings I made on the PC was reset. I had to redo everything. What the hell Microsoft is doing on an update ... reseting everything? Was so nice to fly the last weeks now everything broken :(
I just don't understand why here on my monitor the simulator is very bright, the lights are blown out, the sky can even see the galaxies when I turn on the ducky there, kkkk, I don't know what it can be, but it works fine, too bad I have this problem of the simulator being very bright, just turn off the ducky and it returns to normal, I hem ....
How do you do the things in NVCP on AMD? because you said it was compatible with AMD :)
NVCP setting on AMD GPU ? Can you guide AMD users on that settings??
Hi, After clicking in SCALE button, it asks to do something manually concerning the game window. I see exactly the same frames with or without loseless scaling. Maybe I am doing something wrong... Any help?
Is there away to remove the black border that takes up the rest of the screen - I want to able to use this software while the sim is in borderless and in a small window, since I use a single screen, my flight sim is in small window mod and then I have other programs displayed behind the sim that I can always see it as well as I fly
Same for me, I would have liked if it behaved the same as a normal window with the blue bar on top. I tried clicking "Windowed Mode" button, but it is still the same. Notwithstanding, I had it ON -- with -- FrameGen enabled on a 3080Ti and even though there was some jitteriness, it worked.
Sorry, maybe I am doing something wrong. I have the same frames with or without the program. After clicking the SCALE button, it asks to do something manually which I don't know what to do. Any help?
hey would like to ask if I can use this with the frame gen for Rtx 40 cards as well? like base frame gen + this software frame gen?
I hope MSFS also get some workload on CPU. Most of the time I have 95% up GPU usage. CPU is always below 30%.
Using it on the Lenovo Legion GO and it is great for MSFS.
Tried this. It didn't work on my system (Nvidia 1660ti gfx). Brought frame rates down to 0 or 10/13 on the Draw Scale. Will be getting a refund from Steam.
Maybe I didn't hear the answer but, did you mentioned if you're still using the Holy Grail settings with this?
It increases FPS significantly for me, but it introduces stutters. Without LLS, everything is very smooth, when I turn it on FPS go up but looking around in the cockpit is very stuttery. I have frame gen turned on in MSFS. any ideas?
is there away to apply this to VR
Unfortunately doesn't do well combined with Reshader. Crazy colors.
Found out that this program messes up the Push-to-talk function for Beyond ATC. I hope someone can sort it out.
Will it work on a 60Hz screen (a 4K TV currently displaying 60 fps)? Or should I consider a higher Hz frequency screen see improvements?
And, should I anyway cap the fps in the simulator graphics settings l?
Looks great! what about VR? would this increase FPS when in VR? Thanks!
VR users need not apply, correct?
Edit: FG does nothing for VR users.
I have to be honest, I don't know. I'm not familiar with what works with VR and what doesn't. Hopefully someone can answer.
What headset do you have?
@@Bellthorian Quest 3, but according to the interwebs, FG is meaningless for VR. Motion Reprojection is the closest analogue.
@@Bellthorian That's Tobii Eye Tracker 5.
Bummer!
Great Video. Does it work with 4090 and VR? Thanks
Question.....Do you also have Frame Gen on in the Flightsim setting and also scaling from the lossless app ?
It seems that this programm has problems with HDR monitors. As soon I enable HDR Support I get bad stutters and max. 10 fps.
What its the diference between this and the FS2020 AutoFPS? I mean about MS FS2020 performance, not into other games
Hi. This is probably a dumb question, but I'll ask anyway and throw myself on the mercy of the community 🙂. I sim in 4k. Will I benefit from running this in 4k or do you have to run in lower resolutions for this to work? I currently use the frame gen mod which is very good but does have some downsides. Also, in the comments someone was saying you have to run games in "Windowed" mode. I use "Full Screen" only, does that mean it will not work?
Hey, MSFS is not true "full screen", it's actually borderless windowed mode. So you absolutely can use this for MSFS. Also, you sure can use it for 4k, what card do you have?
@@IslandSimPilot Thank you so much for the answer. I have a 3080ti and use a 55" lg TV. We all have our preferences, but I feel that less than 4k does not look to good on a screen that size. The screen is 120hz.
hi i cant choose gpu display i have only auto and ffs not change nividia 4060 max ffp16 on high
Great video, but I wonder if you can offer some advice on my issue. When I start Lossless Scaling my screen image changes to a very dark image, almost as if the contrast and colours have been turned way dark. I do have a Nvidea game filter set up that I occasionally use for MSFS, but it's not anything like the results which I get when starting Lossless Scaling. I know in an earlier video you did about Lossless you did you had a similar sounding result but you haven't mentioned it lately so I'm wondering if you've found a solution you could share. Thanks.
Hey Ken, I’m not familiar with that happening. That’s odd. Let me think about that. I don’t think I’ve hear me of it happening.
Hi There Fantastic Video much apreachiated I have it up and running and its excellent its managed to improve smoothness even with my 4090 One quick question Do you have the ingame Fram Gen Running while using this ? Not 100% sure what is best to do Many Thanks Paul
looks great for 2d but does it work in VR ?
Hi , just purchased it, but when I use it in Msfs, it crashes when moving to different views ( pilot view to wing view). Tried your settings but still hangs up.. any suggestions would be appreciated.. have a gtx3070
Hi. How did you turn lossless scaling on.Also can you have frame gen on in the sim with lossless scaling on as well.
Hi no Game Profile showing for me in the top left only default help needed Thanks
Can you do a quick video showing your Nvidia control panel settings?
Thanks for the video! But I have a big problem. At high altitudes, the terrain image becomes completely blurred/distorted. Any ideas on how to adjust?
Any chance you Can do a revisor after the lossless Update?